Braid Review
It’s always easy to point to the PlayStation Network when one wishes to play some of the most original, artistically creative, and absorbing little video games on the planet. Many of them are exclusives but Jonathan Blow’s innovative and absolutely mesmerizing game was initially unavailable on the PSN, as it first debuted on the Xbox Live Marketplace way back in early August last year. But now, Hothead Games has finally delivered this gem to PlayStation 3 owners and once again, I’m forced to recommend one of the best downloadable productions of the generation. We’ve been doing this a lot lately but hey, developers continue to impress us with their ingenuity and the amount of polish they’re able to apply to these digital games. Besides, many are easy on the wallet – Braid is only $14.99 – and by now, you can really stock up on several memorable experiences for the price of one new, standard-priced retail release.
The very first thing you’ll notice about this game is its stunning artistic flair. It always appears as if you’re playing in a beautifully drawn painting of sorts; simply walking along with little Tim reminded me of the colorful storybooks from my childhood, and I was continually impressed by the gorgeous backdrops. One could argue that there isn’t a great deal of variety in the detail (i.e., there aren’t a whole lot of different enemies and I suppose some might call this artistic palette “washed out,” although that’s clearly the intent), but it would be a minor gripe. And when you place the ingenious level design atop these very pleasing visuals, you’re looking at yet another wonderfully appealing graphics presentation. It’s just not something you typically see, so fans of hand-drawn artistry in video games should be more than satisfied with this effort. Perhaps the perfect adjective here would be “endearing.”
Due to a fantastic soundtrack that fits the style and mood of the game, the sound also excels. We don’t have any voice acting to evaluate and the sound effects are mostly limited – we have a few crisp yet somewhat generic platforming effects to consider – but the music actually plays a larger role than usual. Why? Well, because it factors into the very gameplay; as we rewind time, the music plays backwards as well, and although this may seem like a trivial factor, it really isn’t. You’ll just have to play it to fully understand what I’m talking about. There’s also a mystical quality to the soundtrack and even a few of the sound effects that contribute to the general fairytale sensation that permeates the entire experience. In one way, I’m thinking a narrator would’ve been perfect for this well-conceived and even sensitive storyline; Trine had a great narrator that enhanced my enjoyment of the adventure, for instance. But it’s really a subjective design decision.
At first glance, there just doesn’t seem like there’s much to do in Braid. You simply start immediately without moving through a tutorial, learning about a prior history for the plot, or becoming accustomed to the various controls. Heck, if you bring up the Controls menu, you’ll see that little Tim – our industrious hero for this surprisingly emotional quest – you’ll notice that he can really only jump with the X button and grab items (like useful keys) with the Circle button. Ah, but all this only comprises the smallest percentage of the gameplay as the Square button – and corresponding L1 and R1 trigger buttons – will be the recipient of the vast majority of button presses. See, you can rewind time by holding down the Square button, and there’s really no limit to how far back you can go. Well, there is, but you could rewind to the start of the stage if you wanted to; the point is that the entire game is based around this mechanic. You not only avoid death in this way; you get your invaluable puzzle pieces in this fashion.
It’s a little difficult to explain, but you need to let your brain embrace the following concept: the past for Tim remains real, even if the environment you altered has changed. For instance, if you move a bridge after walking over it, Tim will walk back over it as if the bridge was there when rewinding time (‘cuz it was in the recent past). You also need to realize that Tim can carry items – like those keys I mentioned earlier – back in time with him, so if you fall all the way into this pit and grab a key, you just need to rewind and Tim will fly back upwards, key in tow. The point of the adventure is to gather all the puzzle pieces that will eventually make up a special painting that is part of the story. You may have to do some seriously strange things with time manipulation, all the time trying to understand exactly how everything works in every possible way. It can be insanely complex (especially later on), but that’s half t he fun. It can, however, get a bit frustrating.
Sometimes, you need to launch yourself off enemies and to make things even more difficult, you have to position those enemies in the correct spots via time manipulation. But when you consider that time effects Tim as well – whatever you just did, he will repeat backwards, of course – things get all the more intricate. There are some puzzle pieces that might just seem out of the realm of possibility but the more you play, the more you’ll come to grips with this unique concept. We’ve seen time alteration in games before, but never implemented to this incredibly detailed level of puzzle solving. I suppose I could complain that some of the enemies move too quickly and that some of the solutions are just plain obscure, but I have the feeling I just wasn’t smart enough to grasp everything correctly. And I’m willing to accept that. I do think there isn’t much of a reason to play through again and the game doesn’t last very long (especially if you get good), so a few of you may balk at that $15 price tag.
But for the most part, Braid is a great game that will force you to flex your mental muscle; in a way, it’s similar to something like echochrome, simply because you have to “bend” your mind into a certain shape before you can fully comprehend the skewed setting and premise. Our minds simply weren’t designed to work this way, which can almost be counted as a strike against this particular title…but I don’t wanna do that. It sounds far too much like whining and the bottom line is that we probably need more games like Braid. Even the story, which isn’t just about finding the princess, but rectifying a past wrong, is timeless and intriguing. The game is called “Braid” because when the princess turned away from Tim in scorn after Tim said some hurtful things, her braid hit him in the face. See? Artistic throughout. Many will appreciate it but don’t be surprised if you find yourself staring at the screen in utter consternation for long stretches of time…
11/16/2009 Ben Dutka
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Comments (49 posts)
LimitedVertigo
Monday, November 16, 2009 @ 9:57:16 PM
Reply
NoSmokingBandit
Monday, November 16, 2009 @ 10:57:25 PM
sonic1899
Monday, November 16, 2009 @ 10:39:49 PM
Deleted User
Monday, November 16, 2009 @ 11:01:38 PM
Reply
fluffer nutter
Monday, November 16, 2009 @ 11:24:55 PM
The Doom
Monday, November 16, 2009 @ 11:34:57 PM
wtf? braid had about 500000 downloads on its debuts. on psn, its not even in the top downloads. not all xboxers are fps-crazed meat heads (i don't mean that in an insulting way)
Last edited by The Doom on 11/16/2009 11:35:29 PM
Kowhoho
Monday, November 16, 2009 @ 11:41:27 PM
The Doom
Monday, November 16, 2009 @ 11:46:39 PM
Last edited by The Doom on 11/16/2009 11:49:48 PM
Ben Dutka PSXE [Administrator]
Tuesday, November 17, 2009 @ 12:55:02 AM
Banky A
Tuesday, November 17, 2009 @ 12:59:19 AM
Kowhoho
Tuesday, November 17, 2009 @ 2:58:18 PM
The Doom
Tuesday, November 17, 2009 @ 4:00:57 PM
Alienange
Tuesday, November 17, 2009 @ 6:23:35 PM
Kowhoho
Tuesday, November 17, 2009 @ 6:41:49 PM
Alienange
Tuesday, November 17, 2009 @ 9:35:29 PM
sonic1899
Tuesday, November 17, 2009 @ 11:02:08 PM
Kowhoho
Wednesday, November 18, 2009 @ 3:10:01 PM
556pineapple
Monday, November 16, 2009 @ 11:52:42 PM
Reply
Kowhoho
Monday, November 16, 2009 @ 11:58:11 PM
Reply
Well, Psn has been host to many niche and downright odd games; that's why one might expect ps3 owners to "appreciate" it more. He complemented the game, gave a minor jab at xboxers, and said ps3 owners would enjoy it. Nothing to hey antsy about.
Last edited by Kowhoho on 11/16/2009 11:59:42 PM
just2skillf00l
Tuesday, November 17, 2009 @ 12:05:25 AM
Reply
556pineapple
Tuesday, November 17, 2009 @ 10:20:06 AM
Siege
Tuesday, November 17, 2009 @ 12:06:06 AM
Reply
I really love this game. I have played it once on Xbox and a second time on my Mac (and started a third time trying for timed runs). It is very enjoyable and the concept is simply magnificent. I definitely recommend it, it is worth the $15 price tag.
The story is pretty convoluted, and you will find yourself going "huh?" lots of times when reading the bits of narrative. I would suggest that (after beating the game!) you head over to gamesradar for a complete explanation of the story. It really is very interesting.
http://www.gamesradar.com/f/confusing-game-endings-explained/a-20090217174060058
Aftab
Tuesday, November 17, 2009 @ 1:22:26 AM
Reply
And regarding the obscurity of the puzzles, I wouldn't knock your intelligence at all, especially if you completed the game and finished the review just in the time for when you said you would. That's just a common result of adding length to puzzle games when all the fundamentals of design and gameplay mechanic have been exhausted, and is a basic reflection of a programmer's mind. I'll definitely get it, but $15 seems a bit high for it now.
King James
Tuesday, November 17, 2009 @ 1:50:54 AM
Reply
Orvisman
Tuesday, November 17, 2009 @ 9:16:23 AM
Reply
You people complain when the 360 gets exclusive games and content, but then you won't buy a game that was once a 360 exclusive when it comes to the PS3 because it is too expensive, or not enhanced enough, for a year-old game.
Come on people, wake the heck up!
With this attitude, why would Jonathan Blow, or anyone, put his next game on PS3 exclusively or simultaneously with the 360?
For that matter, most of you have this attitude with most multiplat games. If you keep refusing to buy multiplat games, even good ones, because you feel the 360 is holding the game back (fair point), you're letting the 360 version outstrip the PS3 version at retail.
When this happens, you can understand why some devs might not spend enough time optimizing the PS3 version of their game or why, heaven forbid, some devs might not even develop a PS3 version.
Deleted User
Tuesday, November 17, 2009 @ 9:57:22 AM
Ben Dutka PSXE [Administrator]
Tuesday, November 17, 2009 @ 10:18:32 AM
Orvisman
Tuesday, November 17, 2009 @ 11:57:23 AM
A good game that becomes available for your system is still a good game, regardless of when it comes out. Like Ben wrote, we need to reward the devs for bringing their good games, even late, to the PS3. I made this same case for Trine a few weeks back.
Are you really going to sit there and tell me PS3 owners won't buy the GTAIV Lost & Damned and Ballad of Gay Tony DLCs when they become available much later on for the PS3? Of course they will, but that's the hypocrisy of the whole thing. The bulk of you won't buy games like Brutal Legend (or whatever low-profile multiplat) because the 360 has gimped the PS3 version; but they will still go out and buy the GTAs, CODs, and FF XIII, even though, by their standards, the PS3 versions are gimped.
Heck, most PS3 owners won't even go out and buy their great PS3 exclusives (Uncharted 2 seems to be the exception). Look at the sales for LBP, Killzone 2, Infamous, Demon's Souls... decent but nowhere near these quality games deserve. And let's not mention the weak PS3 showings for ALMOST every multiplat, both major and low profile, to come out, even recently.
Forget the number of consoles out there. Even if the PS3 overtakes the 360, if PS3 owners don't stop being so damned selective and snobbish with their purchases, 360 games will still outsell PS3 games and devs will continue to make the 360 their lead platform, continuing to gimp the PS3 versions.
After all, why spend so much time developing and optimizing PS3 games when they don't sell anyway.
Would I prefer these late games to be priced accordingly? Yes. Braid should be priced $5 cheaper, but I believe it still sells for the M$ft points equivalent of $15.
Deleted User
Tuesday, November 17, 2009 @ 12:26:02 PM
I agree that PS3 owners need to buy more games, like I do. However, I tend to think that PS3 gamers don't spend all day in front of their consoles playing video games. The 360 gamer seems to be more obsessed with their hobby, buying every M-rated game that comes out. It's two different audiences out there.
As we go forward, I'm sure more PS3 exclusives will sell bigger numbers and top the charts. More PS3 3rd party games will outsell their 360 counterparts. DL games and DLC, well, we can't control that. It's starting to happen more.
If you haven't bought those games Orvisman has listed, please do. These are all great games, especially inFamous.
Ben, what exactly did the individual who had his comment deleted say to me? You know, I have a problem with 15 year-old gamers who think that playing M-rated games and swearing to people online represents "adult behavior".
Last edited by n/a on 11/17/2009 12:27:06 PM
Deleted User
Tuesday, November 17, 2009 @ 1:14:26 PM
Ben Dutka PSXE [Administrator]
Tuesday, November 17, 2009 @ 2:08:44 PM
The Doom
Tuesday, November 17, 2009 @ 3:58:17 PM
i told u to shut up.
but b4 anyone else gets their panties in a bunch, i had a reason to. after i read your claim that braid "finally arrived on the console that would appreciate the game the most", the four letters that came to mind was 'stfu' because the game ISN'T as popular as it was on xbl. if it was as appreciated as u say it was, it would be in the top 10 downloads. but look there right now and its not even mentioned there. when it first came out on xbl and was even in the #1 spot. it was downloaded by about 55,000 people if i remember. not the case on psn. with that in mind, IS braid REALLY more appreciated on psn? No. SHOULD it be? definitely.
and for the record, i'm 19, not 15 and i didn't make any claim of what adult behavior should be like
LimitedVertigo
Tuesday, November 17, 2009 @ 5:07:38 PM
Alienange
Tuesday, November 17, 2009 @ 6:31:24 PM
As for Braid, I have a 360 and didn't buy it last year. Why would I buy it now that it's on the PS3? Especially at 15 bux!
<Goes back to Dragon Age>
Deleted User
Tuesday, November 17, 2009 @ 9:27:27 PM
Kowhoho
Wednesday, November 18, 2009 @ 3:12:20 PM
SnipeySnake
Tuesday, November 17, 2009 @ 6:55:32 PM
Reply
Deleted User
Tuesday, November 17, 2009 @ 9:30:48 PM
I know one telltale sign of what age someone is: their gamertag. If it looks 1337 or is really lame or derogatory, it's a kid.
BikerSaint
Sunday, November 22, 2009 @ 1:55:04 AM
Reply
just2skillf00l
Monday, November 23, 2009 @ 2:36:36 AM
Reply











Superman915
Reply
Monday, November 16, 2009 @ 9:51:41 PM
It's a good game but c'mon. It IS a year old.