Assassin's Creed II Review
The original Assassin’s Creed was one of my favorite games of 2007 and I’ve been looking forward to the sequel ever since. I was well aware of the repetitive nature of the first title but as I found each and every action entertaining, I never grew tired of the involving and absorbing experience. Besides, the game did so many things so well that it was difficult not to be impressed. However, that being said, it seems clear that Ubisoft has worked to give us a sequel that is better and more detailed in just about every possible way. Essentially, if you consider the first Creed to be the foundation – and a very solid, albeit incomplete one – you can view the second effort to be a fuller, more satisfying, more realized piece of virtual entertainment. From conceptual art that just misses its aim to a very similar piece of art that has more in the way of polish; perhaps this is how I view ACII. From the story to the gameplay enhancements and alterations, this title just screams “upgrade.”
The graphics aren’t as much of an upgrade as one might believe, but that’s more of a testament to the original’s beautiful display. On the downside, the in-game cut-scenes aren’t quite up to the standards we’ve seen in some of the newest, most impressive cinematic adventures of late. The movies (that you often see acting as promotional trailers) are amazing, though, and the entire focus of this project is to immerse the player in a living, breathing world. The original did a wonderful job and the sequel does it even better. There’s even more detail in the surrounding environment; more NPCs and seemingly more animations as well; overall, it’s a more realistic and authentic medieval presentation. Just moving through the roving crowds or viewing the landscape from one of your many high vantage points is a pleasure, and you won’t find much in the way of glitches. I’ve heard about a so-called screen-tearing problem with the PS3 version but it’s an extraordinarily minor issue.
The sound represents one of the biggest upgrades, due to the superior voice acting, better balance in the surrounding effects, and a slightly more effective soundtrack. I have no idea how long it took to assemble a voiceover team almost entirely comprised of Italian actors (either that, or they’re all just really good at thick Italian accents), but it works. It works really, really well. In the original, there was a balance issue that would pop up during moments of intense action but I can find no example of that in this new title. And while I continue to think the soundtrack should assume a more prominent role in these games, it remains fitting and superbly composed. Lastly, it’s the little things that Ubisoft continues to do well: the passing chatter of the citizens in the streets, the cries of guards, the sharp clash of steel on steel, the clear yet appropriately understated grunts of effort; it all gels to provide us with a truly believable environment. The sound has a lot to do with atmosphere.
If you enjoyed the original, there’s absolutely no chance you won’t enjoy the sequel. At the same time, if you liked the concept of the first game but found it a little boring (due to the aforementioned repetitive nature), you’ll probably enjoy ACII. I say “probably” because the game is set up very much the same way; there are dozens upon dozens of optional quests scattered around the map almost all the time, and while there are definitely more than in the original, you’ll still be doing them over and over. But before you freak out, bear in mind that I just said there are more missions, and on top of which, they all feel quite distinct and test very different elements of Ezio’s skill set. Besides, the addition of multiple gameplay aspects really elevates this sequel to an extremely lofty position in my eyes. One could argue that such aspects should’ve been included in the original but they’re here now, so I don’t want to hear any whining about the past. Like I said…upgrade.
But let’s start with the basics: the game controls almost exactly like the first one, with only a few small changes. The focus still revolves around the concept of “free running” and treating the main character like a puppet (the instruction manual refers to it as “Puppeteering”). The latter simply means that each face button corresponds to a part of Ezio’s body; the triangle button controls his head – which he can duck to better hide his identity – the circle button handles his “other” hand (the one that isn’t holding a weapon), the square button moves the dominant, weapon-holding hand, and the X button controls his feet. Yeah, this may sound complicated but like the rest of the game, it all comes together to give the player immense control over every part of Ezio’s movement. The “free running” concept means you need to pay attention to your surroundings: by holding down the R1 button, you can sprint, and when you combine that with the X button, free running will let you leap and toss yourself about like the agile assassin you are.
However, due to the fact that you have to keep a close eye on health this time around, you’ll want to stay off the X button unless you’re certain of your direction. See, when just sprinting, Ezio won’t attempt to jump when he comes to a ledge; he’ll stop short, which is a good safety feature. If you’re holding the X button, he will fling himself off any ledge – any ledge – and of course, Ezio is no superhero. If he falls too far, he will suffer damage and if he falls way too far, he’s done for. But this leads me to the upgrades section: the first part of this is the health; you will be able to purchase equipment this time around that increases your overall health and if you get damaged, you have to visit a doctor to restore that lost health. You can also carry some medicines around if you simply don’t have the time or motivation to find a doctor, and yes, that’s another upgrade. Ezio has a pouch that he can carry items in, and he can even visit tailors to change the look of his robes.
Ah, but it doesn’t end there. You’ve got blacksmiths who will repair current weapons and sell you new ones and the brilliant Leonardo da Vinci, who will make you some very cool items if you can find original blueprints hidden around the world. Oh, and there are also special groups you can hire: there are the courtesans (prostitutes) who, when hired, will surround you and keep you from being spotted by the guards. They’re especially useful when you have to get through a guarded door; when you spot the guards, you can highlight them and send the courtesans over to distract them. While the ladies work their charms on the guards, in you go. Then there are Thieves and Mercenaries who you can also hire for a certain fee. Money is a new addition as well and you’ll definitely need it for all the things I’ve mentioned here. All this stuff, going back to the health description is entirely new for the sequel. Please understand that.
It just opens everything up. Sure, you’ll be clambering to the top of Viewpoints, getting letters from one place to another in a certain span of time, and handling some dirty work just like in the original, but there’s just so much more to do and so much more to consider. The combat has been revamped as well; no longer are we just countering all day long (although it’s still a definite requirement for success). No, Ezio’s ability to grab a foe adds even more possibilities, ‘cuz you can grab someone and instantly slit his throat with your short sword. Or, you can sneak up behind them and shove them off a high precipice. If you’d rather they be dead in front of you, you’ve still got your trusty hidden blade and once an enemy falls, you now have the option to sift through his pockets for money and pick up and move the body. How easily you move about is once again based on your visibility; i.e., your Notoriety. You can use haystacks, wells, and rooftop gardens to escape from pursuing guards, but only if your Notoriety level is yellow. If it’s red, they’re on to you and they’ll just drag you out of your hiding spot.
The enemy AI remains high and in some respects, it’s even higher. New enemies are very smart and will even be able to root you out regardless of Notoriety level, and I’ve also noticed more in the way of different melee attacks. You can pick someone’s pocket if you’re quick to disappear into the shadows, you can choose to tackle other aspects of the map before the plot-advancing missions (all conveniently marked with a “!” symbol), purchase maps that show you the location of all the treasure boxes (oh yes, another new addition), and continue to add new pieces of information to the Animus by pressing Select when prompted (this happens when you come across new characters or locations of some significance). The multiple weapons – everything from smoke bombs to assassin blades – add even more flavor to an already vastly improved sensation of depth and options, and with such an expansive environment, you’ll never grow tired of your gorgeous surroundings. And did I mention Ezio can swim? Yep, that too.
Lastly, we should probably mention the new “Uplay” rewards program that allows you to earn special “U” points for completing certain challenges. Those points can then be redeemed for in-game items like more throwing knives, maps, and costumes, plus other extras like wallpapers and themes. Obviously, this is reserved for Ubisoft titles; the next one that will feature this program will likely be Splinter Cell: Conviction, which unfortunately isn’t coming to the PS3. Anyway, getting back to the game at hand, you should’ve come to understand by now that this sequel has grown and expanded a long way past the original. But perhaps best of all, at least from my point of view, is that they didn’t alter the core gameplay much at all. This means you still have the stellar control, style and format setup, but there are multiple layers of upgrades and advancements superimposed over that excellent foundation. This is what we should expect from a sequel, isn’t it?
By now, you can probably tell I love Assassin’s Creed II. But as usual, nothing is perfect. There is still something in the way of repetition despite all the new missions, it remains a little too difficult to determine height (even after playing for a long time, I can screw up my “gap estimation”), there are a few collision detection issues, I don’t think the in-game cut-scenes are anything to get excited about, and blending with the crowd is a little too erratic. But I think it’s great how guards have to get closer to you to recognize you (as they get closer, a triangular meter over their head fills with yellow; if it goes red, they’ve got you) and everything else is awesome. The storyline is excellent, the voice acting and effects are excellent, the size, scope and detail of the environment is both a pleasure to behold and downright thrilling, interacting with everyone around you is an impressive experience, and the plethora of gameplay additions are much appreciated. And remember, you do typically have the option of going stealth or exercising your aggressive right, which is a definite keystone of this particularly ambitious structure.
Obviously, ACII and Call of Duty: Modern Warfare 2 are entirely different experiences but in terms of single-player, I will say there are very few titles available that can rival Ubisoft’s gem. If this sounds like everything you wanted out of a sequel, you owe it to yourself to start playing…like, really soon.
11/18/2009 Ben Dutka
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Comments (Beta)
therabbitkinge
Wednesday, November 18, 2009 @ 9:53:55 PM
Reply
Ben Dutka PSXE [Administrator]
Thursday, November 19, 2009 @ 12:40:45 AM
Bagmup
Thursday, November 19, 2009 @ 1:37:09 AM
Buckeyestar
Thursday, November 19, 2009 @ 8:26:31 AM
Zorigo
Thursday, November 19, 2009 @ 4:27:14 PM
Gordo
Wednesday, November 18, 2009 @ 10:00:54 PM
Reply
Played the first one for a few hours but got bored and traded it in. This review has whetted the appetite! Just hope the repetition like GTAIV doesn't get to me before the end!
Just need to finish off the Modern Warfare 2 single player campaign first.
Been an excellent month. So many great games but so little time!
First Uncharted 2, then Modern Warfare 2 and now Assassins Creed 2.
Lets here it for the sequels...
That's it for me until Heavy Rain and GT5.
TheUglyBassist
Wednesday, November 18, 2009 @ 10:02:47 PM
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Qubex
Wednesday, November 18, 2009 @ 10:03:40 PM
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To me though, it illustrates one thing... mind you it has become ever so glaring to me since I purchased my PS3; and that is... that the first game to come out that is based on a new I.P. seems to always "fall short" of its full potential. Depending who you speak to, this notion could be a little subjective; however, to me it seems that it may actually be better to wait for the second installment of a game I.P. than purchasing the 1st game. It would appear you get more "bang for your buck" if you wait for the second game; the engine is improved, game mechanics and glitches (to some extent) are solved.
For example, I would have preferred to own the second "MotorStorm" rather than the first game; similarly for the last "GTA" - which I never purchased; feeling that the next installment will have a whole host of improvements to enjoy, and may well deserve a purchase.
I don't know how you guys feel about it; but does it not seem odd that by buying the first game you are actually funding the quality improvements of a second game which should have been present in the first place... maybe second installments are really the way to go to build a truly superlative PS# game collection. Then again, look at how the latest HALO has disappointed the "XFlop 360" crowd... not exactly a stellar 3rd installment is it... what real improvements there, if any!
Q!
"i am home"
Last edited by Qubex on 11/18/2009 10:12:06 PM
oldmike
Wednesday, November 18, 2009 @ 10:59:57 PM
Qubex
Thursday, November 19, 2009 @ 1:17:25 AM
So whilst some first time I.P's (relatively few) are good as first releases, they are even better second time around.
Can you imagine "Uncharted 3" :)
Q!
"i am home"
Alienange
Thursday, November 19, 2009 @ 1:48:19 PM
Qubex
Thursday, November 19, 2009 @ 8:10:13 PM
WorldEndsWithMe
Thursday, November 19, 2009 @ 4:26:47 PM
WorldEndsWithMe
Wednesday, November 18, 2009 @ 10:30:26 PM
Reply
NeoHumpty
Wednesday, November 18, 2009 @ 11:32:14 PM
Qubex
Thursday, November 19, 2009 @ 1:18:46 AM
NeoHumpty
Thursday, November 19, 2009 @ 6:54:11 AM
WorldEndsWithMe
Thursday, November 19, 2009 @ 12:02:13 PM
Yeah it needed some polish but such is often the way with multiplats...
Last edited by WorldEndsWithMe on 11/19/2009 12:03:43 PM
NeoHumpty
Thursday, November 19, 2009 @ 3:11:15 PM
oldmike
Wednesday, November 18, 2009 @ 11:01:28 PM
WorldEndsWithMe
Wednesday, November 18, 2009 @ 11:21:31 PM
Ben Dutka PSXE [Administrator]
Thursday, November 19, 2009 @ 12:42:39 AM
Qubex
Thursday, November 19, 2009 @ 1:20:12 AM
Oxvial
Wednesday, November 18, 2009 @ 11:01:00 PM
bearbobby
Thursday, November 19, 2009 @ 9:22:59 AM
oldmike
Wednesday, November 18, 2009 @ 11:07:08 PM
WorldEndsWithMe
Wednesday, November 18, 2009 @ 11:22:39 PM
LegendaryWolfeh
Thursday, November 19, 2009 @ 12:11:13 AM
WorldEndsWithMe
Thursday, November 19, 2009 @ 12:17:11 AM
LegendaryWolfeh
Thursday, November 19, 2009 @ 1:11:06 AM
___________
Wednesday, November 18, 2009 @ 10:58:41 PM
Reply
i hope they kept those secret inscriptions from assassins creed and make references back to them.
that was the best part about assassins creed it had such a in depth storyline, no game had such a deep interesting storyline.
i remember reading a article on cvg where one of the devs and came back and explained every little detail, it was like 6 pages long thats how detailed it is.
hope they do the same for assassins creed 2, than assassins creed 3 since its suppose to be a trilogy.
th0mas21
Wednesday, November 18, 2009 @ 11:06:28 PM
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I hate to admit this, even though the games shouldnt be discussed in the same comments... i cant put down MW2, its not actually just that, its more the money, i cant afford to buy 2 games that soon (and 2 more early next year) so i am going to have to wait for a price drop or a for a used copy.
I think many people have interest in this game, but the timing with the MW2 release, its tough to compete with, no matter what category it fits in.
Looking forward to this one!
oldmike
Wednesday, November 18, 2009 @ 11:20:07 PM
IonHawk
Sunday, November 22, 2009 @ 9:43:30 PM
MadKatBebop
Wednesday, November 18, 2009 @ 11:07:58 PM
Reply
Qubex
Thursday, November 19, 2009 @ 1:21:59 AM
NiteKrawler
Thursday, November 19, 2009 @ 3:25:43 AM
Qubex
Thursday, November 19, 2009 @ 8:14:00 PM
So really, what I am saying is that with a little patience, if a new I.P comes out, you have spent time reading comments and reviews, and you feel there is enough going for the game that a second one is likely, wait for the second one... you will be getting/buying a better game overall...
Not difficult to understand right!
Q!
"i am home"
NiteKrawler
Thursday, November 19, 2009 @ 9:29:42 PM
Qubex
Thursday, November 19, 2009 @ 10:14:08 PM
What I mean is; if one is a serious collector of anything what do you want, the best or something that is close to the best. If the majority of gamers want to fund version 2 or version 3 of the I.P. that is fine by me; I just want the game in that series that is the best of its class... because I always feels that due to the suites above, the commercial pressures abound, a lot of these developers actually release the version they don't want to release...
My view is 90% of developers know they need more time, they know their game is not really as ready as it could be, but they are forced by the suites above them to release something that is not stellar... This is more of a stand saying that, if a developer is really worth their salt, if a developer really knows what they are doing and are releasing quality over quantity this will be recognised and rewarded... "Uncharted 2", "GT5", "GoWIII" etc etc... the deserve the support, not the subpar developers... I would rather let gamers help flush out sub-par developers with their wallets than let them continually release crap, and then watch them go to the wall...
Do I have to wait for GT6... noooooo, because I know what I am going to get... Will I have to wait for Killzone 4, nooooo because I know what I am going to get... quality and value for money...
This is what happens to Hollywood constantly, no?
Q!
"i am home"
Last edited by Qubex on 11/19/2009 10:14:47 PM
NiteKrawler
Thursday, November 19, 2009 @ 11:40:36 PM
556pineapple
Wednesday, November 18, 2009 @ 11:39:44 PM
Reply
sobleck
Wednesday, November 18, 2009 @ 11:56:40 PM
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well thats my opinion anyway, i'm sure you guys will enjoy it though. A lot of people enjoyed the first, I actually liked many gameplay elements of the first, but the story was a little weak for me and made me feel like I had wasted my time (the story is the driving factor when it comes to games for me, its why I don't like Gears of War 1 and 2, great gameplay but because the stories were empty i turned away and never looked back, couldn't help it). It does look like the story is better this time aorund, but if it doesn't fit into the first or explain its ending, i'm not interested at all.
LegendaryWolfeh
Thursday, November 19, 2009 @ 1:13:09 AM
laxpro2001
Thursday, November 19, 2009 @ 12:25:53 AM
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I normally agree with almost everything you write but this is just unfathomable.
Ben Dutka PSXE [Administrator]
Thursday, November 19, 2009 @ 12:44:27 AM
One could play ACII and miss a huge amount of great stuff the game has to offer. The only incentive I can see to keep playing through MW2 would be its intensity.
Qubex
Thursday, November 19, 2009 @ 1:24:10 AM
Q!
"i am home"
Last edited by Qubex on 11/19/2009 1:24:25 AM
Troy Powers
Thursday, November 19, 2009 @ 9:19:41 AM
laxpro2001
Thursday, November 19, 2009 @ 9:39:57 AM
Ben Dutka PSXE [Administrator]
Thursday, November 19, 2009 @ 10:21:22 AM
WorldEndsWithMe
Thursday, November 19, 2009 @ 11:57:49 AM
Qubex
Thursday, November 19, 2009 @ 8:15:13 PM
Fane1024
Friday, November 20, 2009 @ 5:01:24 PM
Ben Dutka PSXE [Administrator]
Thursday, November 19, 2009 @ 12:52:23 AM
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Just another little difference/upgrade that should be recognized.
Last edited by Ben Dutka PSXE on 11/19/2009 12:52:49 AM
just2skillf00l
Thursday, November 19, 2009 @ 1:28:16 AM
Reply
Jawknee
Thursday, November 19, 2009 @ 1:31:59 AM
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The scenery in ACII does look sweet. Tempting...
Jawknee
Thursday, November 19, 2009 @ 2:05:50 AM
Ben Dutka PSXE [Administrator]
Thursday, November 19, 2009 @ 10:22:16 AM
bigrailer19
Thursday, November 19, 2009 @ 1:47:48 AM
Reply
although i followed the revies from the first game and felt they were all misleading as i found the game to be horrible!
let me explain why! graphically it was good, the gameplay was good jumping from building to building, running from and killing guards in very cool ways! But it lackes replayability, it lacked the fundamentals of pointing you in a direction. i know the world was huge and there was tons to explore but sometimes i found no existence of clues on where to go next. even though there was plenty of ways to kill or assasinate someone, i always found myself assasinating the targets all the same considering there were only a few really deadly sneaking attacks. not to mention each assasination was absolutely the same. and my biggest grip of all was the story! im playing an assasin (Altair), who isn't really authentic feeling, considering he's an image of the past through an ancestors mind. That would have been great to an extent but it was given away in the first 2 min. of the game! how would you have felt if you knew bruce willis was actually dead in the first 2 min. of the movie "the 6th sense"? it hinted at it but it never drug the scenario into the ground, that would've ruined the movie! AC just kept draggin it on. i know alot of people loved the game and it recieved solid reviews, which is probably why i was let down! ugh i hate media!;) i cant deny it did a ton of things great though!
anyways im done with the rant! ;) i appologize! anyways this game looks great and im really excited to play it! but considering how i felt after the first one and not even finishing it. i am waiting to get this as a gift for Christmas! If no one buys it for me then ill pick it up later!
BTW Ben another solid review. thank you very much!
Last edited by bigrailer19 on 11/19/2009 1:52:21 AM
JPBooch
Thursday, November 19, 2009 @ 1:49:05 AM
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I guess I can't go wrong with any of the three when I'm ready.
Your review told me everything I wanted to know, thanks.
Jawknee
Thursday, November 19, 2009 @ 2:03:34 AM
JPBooch
Thursday, November 19, 2009 @ 2:12:08 AM
Fane1024
Friday, November 20, 2009 @ 5:04:20 PM
Random_Steve
Thursday, November 19, 2009 @ 2:06:40 AM
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frylock25
Thursday, November 19, 2009 @ 2:08:33 AM
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ugh and the god of war collection on top of this game. thats another $100 plus tax. maybe ill throw these on my christmas list and see if i can score them that way.
Ultimadream
Thursday, November 19, 2009 @ 6:52:15 AM
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Akuma07
Thursday, November 19, 2009 @ 6:57:19 AM
Ultimadream
Thursday, November 19, 2009 @ 8:03:09 AM
laxpro2001
Thursday, November 19, 2009 @ 9:42:25 AM
Akuma07
Thursday, November 19, 2009 @ 6:56:05 AM
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I was running away from the brute and other guards just after giovanni was killed only to have my controller cut out, and have the guards catch up to me....
yeah.....
that simple chase took about 5 minutes of cat and mouse to complete....
fun though.
great game!
Ricochet
Thursday, November 19, 2009 @ 7:16:59 AM
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Graphics are better, gameplay is better, more missions, more stuff to do, a lot more variety in progressing through your missions. EXCELLENT, EXCELLENT. I'm putting this enjoyability in the ranks of Uncharted 2, YES YOU'VE HEARD ME.
Aftab
Thursday, November 19, 2009 @ 8:57:20 AM
therabbitkinge
Thursday, November 19, 2009 @ 8:03:56 AM
Reply
mykjessnjr
Thursday, November 19, 2009 @ 9:16:40 AM
Reply
Ben Dutka PSXE [Administrator]
Thursday, November 19, 2009 @ 10:23:34 AM
NiteKrawler
Thursday, November 19, 2009 @ 12:56:53 PM
Qubex
Thursday, November 19, 2009 @ 8:36:24 PM
Go by your logic too, maybe we shouldn't be purchasing racing titles either...
Q!
"i am home"
NiteKrawler
Thursday, November 19, 2009 @ 9:33:20 PM
Ben Dutka PSXE [Administrator]
Thursday, November 19, 2009 @ 10:26:18 AM
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Also, the technical issues from the first one are GONE. The frame rate hasn't stuttered once and there are no major glitches that caused the original to freeze every now and then. The first one definitely needed a patch or two to work properly; that's not the case here.
Granted, I certainly haven't finished the game yet but still.
WorldEndsWithMe
Thursday, November 19, 2009 @ 11:58:51 AM
www
Thursday, November 19, 2009 @ 3:15:09 PM
Fane1024
Friday, November 20, 2009 @ 5:13:52 PM
Maybe you're just not as likely to notice it when you're intent on playing the game. Or maybe it's not there in the finished code.
p.s. I couldn't believe that the TV ads for Red Faction: Guerilla were chock full of screen tearing; what kind of way to sell a game is that?
bOnEs
Thursday, November 19, 2009 @ 11:02:09 AM
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overall this game has improved by leaps and bounds over its predecessor... the improvement is similar to vice city's improvement over GTAIII... they took the original concept and added a ton of more stuff to it... and it added a story that pulls you in from the start...
Streets_74
Thursday, November 19, 2009 @ 11:20:29 AM
Reply
dillonthebunny
Thursday, November 19, 2009 @ 12:32:01 PM
Reply
Ben Dutka PSXE [Administrator]
Thursday, November 19, 2009 @ 2:24:56 PM
dillonthebunny
Thursday, November 19, 2009 @ 12:58:39 PM
Reply
herukuti
Thursday, November 19, 2009 @ 2:41:35 PM
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Happiness
Thursday, November 19, 2009 @ 7:28:28 PM
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A lot more back story in the game this time. All in all AC2 is way more dense than the original version (i.e. a lot more to it... its more complex in a good way) - for example, the little history lessons regarding the buildings in the cities are a nice touch; or the real Renaissance era paintings which you can purchase from the Art Stores to increase your overall value.
Although I feel its been dumbed down a bit in places such as the fighting or the pigeons guiding one's leaps of faith, overall it is more difficult than the original because you have to accomplish a lot more (and varied) tasks in order to successfully complete stages.
All the advance hype made me think it would be extrodinarily better than AC1, so initially I felt sort of let down, kind like "its just the same ol' Assassin's Creed game". But then once I got over that unrealistic expectation of it being an out of this world game, and started seeing it for what it is, I soon felt AC2 to be much more (in a good way) of a good thing. And much more of a good thing is a really good thing - right? Indeed it is.
Ben Dutka PSXE [Administrator]
Thursday, November 19, 2009 @ 8:46:19 PM
michiganfan1983
Thursday, November 19, 2009 @ 8:33:18 PM
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Douchebaguette
Thursday, November 19, 2009 @ 9:05:03 PM
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furbiesmustdie
Friday, November 20, 2009 @ 10:41:34 AM
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Ben Dutka PSXE [Administrator]
Sunday, November 22, 2009 @ 12:50:57 AM
just2skillf00l
Monday, November 23, 2009 @ 2:11:07 AM
Reply
Last edited by just2skillf00l on 11/23/2009 2:11:34 AM
KidCallaway123
Monday, November 23, 2009 @ 11:14:48 AM
Reply
Last edited by KidCallaway123 on 11/23/2009 11:15:58 AM
KidCallaway123
Wednesday, November 25, 2009 @ 11:50:26 AM
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Gordo
Monday, December 14, 2009 @ 6:08:43 PM
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Haven't noticed much screen tearing and even the popup doesn't really bother me as the environments are very detailed and a joy to run around.
It did freeze up on me three times within an hour in Venice during one of the carnival stages. Then it was ok for the next couple of hours.
It was a hot and humid Australian day (35C) so not sure if that had anything to do with it.



kevinater321
Reply
Wednesday, November 18, 2009 @ 9:47:41 PM