Bayonetta Review
'OHMIGOD, PSX Extreme has lost it!' No we haven't, so shut up and calm your trousers. It's the immediate shock of looking at the overall game score before even reading a word of our review. So we're going to get it out of the way right here, right now: Bayonetta is a flippin' awesome game for the Xbox 360, and a merely good game for the PlayStation 3. Just how awesome? Well, in the conclusion we mention just how high we'd score the Xbox 360 game if we could, so that's that. Now, because this is a dual review, Ben is handling the gameplay, and I'll take over for the technical stuff (engine, visuals, sound) and the conclusion. So, here's Ben words...
Before I get into it, I must beseech you: please do not make any snap assumptions concerning the presentation and style of this game. I’ve seen many examples of overly judgmental gamers coming to misguided conclusions simply due to the main character’s brazen sexuality. There is an ongoing belief that has taken root in the gamer population, that when they see adolescent titillation, it somehow automatically lessens the overall quality of the game. In other words, many believe the primary focus of a game like Bayonetta might be cheesy temptation, and the actual gameplay was ignored because of this supposed fixation. However, I promise you this is not the case. Platinum Games has engineered one of the most accomplished action titles in history, which is the reason why the better version of this game raked in so many high review scores. The critics aren’t 14-year-old children, easily swayed by a curvaceous form; those scores were legitimately earned. What were the scores for BMX XXX, again…?
But all that being said, I have to address the major drawbacks in the PS3 version that you’ve likely heard before in other reviews. First of all, the game simply doesn’t look as good, which is a definite issue because the title won’t be winning any “Best Graphics” awards in 2010, anyway. Secondly, the loading times are longer and more frequent in the PS3 version, and screen tearing and slowdown is more evident. Thirdly, because the latter shortcoming directly impacts the gameplay, you’re looking at an overall inferior package, which will undoubtedly annoy most PS3 owners and fans. The worst part is that because this adventure isn’t long, you’ll have less reason to go back through a version that isn’t quite up to par. I’m really not sure why the developers took this route; having Sega port it couldn’t possibly be seen as the best option and on top of which, the technical lagging is a serious problem in such a project. Due to the unbelievable speed, fluidity and seamlessness are crucial.
As most of you know, I have the 360 version, which means we can make an effective comparison and while I’ve said some bad things about the PS3 version, that doesn’t mean it’s not worth playing. If you don’t have a 360 but still adore fast-action slashfests, you should definitely consider a purchase at some point (perhaps when it drops in price). The bottom line is that this combat system is downright supreme in every sense of the word. The sheer amount of possibilities is absolutely mind-boggling; this becomes even more amazing when you realize that you can purchase many more weapons, techniques and items as you progress. Do you have any idea what the end result is? I will say, without any reservation whatsoever, the single most capable, competent and diverse main character ever seen in any action extravaganza. Note I’m not saying she’s the “best,” because that involves other things, like character development and design. I’m strictly talking about the combat here, and it’s just so goddamn…pretty.
It’s the skill and attention paid to every detail of Bayonetta’s movement. This includes everything from the most basic attack – which almost never appears “basic” – to the most complex combo or over-the-top torture attack. You can pick up weapons dropped by vanquished enemies, enable the bad-ass Witch Time by dodging at the last second (you remain at top speed while everything else is in slo-mo), and ripping off the most intricate combinations has never been so satisfying. There’s also a goodly assortment of platforming and even a wee bit of puzzle solving, along with a surprisingly engaging story that takes more of the limelight than you might expect. Bayonetta can use her powers to walk on walls and ceilings, which frequently results in some outrageously amazing battles, and her magic can also be used to walk on water and do…umm…cool things with her hair. Finishing moves on big enemies are called “Climax Actions” (‘snicker’) and these offer the same extra incentive as the torture moves: press a button really fast to max out the damage.
It’s a demanding, brutal endeavor on the “Normal” setting. Of course, you should consider this “Hard” because the three settings are “Very Easy,” “Easy,” and “Normal.” The developers called this game “sadistically hard” and while I won’t go quite that far, it’s a definite challenge and one that will cause you to replay chapters. This will allow you to farm up more Halos to spend on new items, techniques, and weapons at Rodin’s store. Each new skill, combo or deadly weapon can be accessed with a bit of practice but the instant you think you’ve got a firm handle on everything, more sh** comes down the pike. The enemy designs are sweet as hell, the backdrops and areas are nicely created and the boss battles are memorable and fittingly insane. What more can you ask for from a game like this? …oh, right, a better PS3 version. Well, it’s too bad the latter version trips and stumbles a bit due to the technical issues but the gameplay is still of that taxing, rewarding kind that true action aficionados will crave.
Yes, the 360 version is better and if you have the opportunity, get it. However, I will add that if the style doesn’t suit your palette, you might want to take a pass. It really is in your face all the time. Personally, I love it. I think this tongue-in-cheek presentation is hysterical (I never play without a smile on my face, and I laugh outright at Bayonetta’s attitude) and I’m all about the cheesiness. Her one-liners are delivered with seductive alacrity, she poses and dances, she uses lollipops for health, she spanks enemies as one of her punishment maneuvers, she doesn’t walk; she struts and best of all, her cocky, come-hither countenance strikes just the right appealing, comedic chord with me. We’ve got a B-movie setting with the flash and panache of a stylish Devil May Cry glossy veneer, and if that sounds at all intriguing, dive into one of the most accomplished action projects you’ve ever had the pleasure of experiencing.
But, as we mentioned before, and this is a but that's larger than Kim Kardashian's, the technical drawbacks of the PlayStation 3 version really hurt this one. Ben only mildly touched upon just how bad the issues are, but that's what I'm here for. See, he's written the gameplay based on the Xbox 360 game, and unfortunately for me, I don't own an Xbox 360, I simply steal my friend's unit every now and then. That said, I'm stuck with the lowly PlayStation 3 version, and yes, all the flack it's getting is well deserved. Despite what you may have heard regarding Sega optimizing Bayonetta's American PS3 release, it's all hogwash. Playing a game that's just one giant loading screen is not optimization, it's the very opposite, in fact.
I don't know exactly what Sega optimized here, but had they clearly overlooked the flagrant foul that are the never ending load screens. And by never ending, I don't mean that they're extremely long...well, they are long, but I also mean that they don't stop. The game constantly loads and loads, every flipping little action you do, whether you pause the game, enter a slightly different location, pick up a freaking item...everything triggers a load. Sweet mother of God, and to make matters worse, the actual load times in between levels approach the minute mark in some cases. It's an absolute travesty, and I'm showing a great deal of self-restraint here, because my true feelings are a lot harsher than these words.
As far as the visual package, Bayonetta is a 3rd party game that would've been marginally acceptable back in 2006 during the PlayStation 3's infancy, but not 2010 when it's approaching it's fourth year. If low-profile developers can make their multiplatform games look virtually identical these days, there's no reason why a massive company like Sega can't. The differences between the two games are stark: the PlayStation 3 boasts noticeably worse texture detail, tons of screen tearing, and a framerate that refuses to run anywhere near 60 frames per second. The PlayStation 3's framerate tends to hover anywhere between 40, and will dip below 20 often enough (and usually during the worst moments). Inconsistent? That's an understatement, sir. Bayonetta isn't an ugly looking game, but it is marred with a plethora of issues that really hold it back, and for that, even its gameplay suffers.
The audio is not for everyone. I (Arnold), for one, do not like the soundtrack very much at all. I prefer the darker soundtrack of a game like Devil May Cry. Bayonetta very much the opposite of that, and it's not exactly a fitting note for a game this chaotic, brutal, and violent. On the other hand, the voice acting is what's tough to judge here. The voice work is intentionally bad, and it's not the voice actors themselves, it's just the absurd dialogue that, quite frankly, no one can possibly act without sounding absolutely silly. So it's a love it or leave it ordeal. Personally, I hate it. But Ben loves it. It's purely subjective, and because it is an intentional characteristic of the game (it's supposed to be B-grade movie cheese), we'll give the audio a thumbs up.
So, what's the verdict? Simple: buy the Xbox 360 version. The PlayStation 3 version of Bayonetta is a mess we haven't seen from a multiplatform game in quite some time, and this is simply a slap to the PlayStation 3 community who so eagerly looked forward to a maniacal action romp. Is Bayonetta for the PlayStation 3 not even worth playing? Well, I'd suggest a rental, at the very least. You'd likely replay the Xbox 360 version numerous times, but once will be more than enough on the PS3, because the loading simply gets to you. PlayStation 3 owners should just save their money for God of War III. If you have both HD consoles, buy the Xbox 360 game. If you have only the PS3, rent it and save your money. That said, just how much more do we prefer the Xbox 360 version over the PlayStation 3 game? Well, had we reviewed the Xbox 360 version, we'd have easily given it a 9+.
1/13/2010 Arnold K. and Ben D.
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Comments (98 posts)
Xra897
Wednesday, January 13, 2010 @ 8:35:25 PM
Xra897
Wednesday, January 13, 2010 @ 8:35:25 PM
sonic1899
Wednesday, January 13, 2010 @ 10:33:58 PM
to comment on the review tho, i thought the voice work was well done. i enjoyed bayonetta and jeanne's accent and the badassary in rodin's voice. i thought luka's was okay and i didnt care much for enzo's voice.
the soundtrack itself IS a hit-or-miss; i didn't like most of the j-pop. but the music during the boss battles are some of the best i've ever heard. in fact, those are some of the most epic boss battles in gaming in general. even if you fight against the game boss twice, a slightly different tactic is involved to beat them. the battles between bayonetta and jeanne were just as epic as the battles between dante and vergil imo. even the final boss was hell of a lot of fun to fight, even though i died more times than i can count. that's another thing i like about bayonetta; when you die you don't have the urge to smash the controller at the screen *looks at ninja gaiden*
i still recommend bayonetta and suggest everyone at least give it a chance on either console. bayonetta is still a stellar game despite the ps3's technical problems. it has high replayablity and the content, difficulties, unlockables, and aiming for all platinums will keep you busy for a while.
as for sega, all i can say is this: get your sh*t together! im no longer a sonic fan because of that gun-trotting crap called shadow the hedgehog and sonic 2006. if bayonetta goes down too i'll never buy another sega game. you can shove sega's all-star racing up your a*s for all i care
FlyingKickPunch
Wednesday, January 13, 2010 @ 6:13:59 PM
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MyWorstNightmar
Wednesday, January 13, 2010 @ 6:18:26 PM
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Highlander
Thursday, January 14, 2010 @ 12:49:11 AM
Beamboom
Wednesday, January 13, 2010 @ 6:22:04 PM
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LegendaryWolfeh
Wednesday, January 13, 2010 @ 7:44:31 PM
OtisFeelgood
Wednesday, January 13, 2010 @ 7:27:04 PM
ace_boon_coon
Wednesday, January 13, 2010 @ 6:39:30 PM
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FlyingKickPunch
Wednesday, January 13, 2010 @ 6:46:01 PM
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SnipeySnake
Wednesday, January 13, 2010 @ 7:33:13 PM
Oyashiro
Wednesday, January 13, 2010 @ 8:04:13 PM
ace_boon_coon
Wednesday, January 13, 2010 @ 6:53:23 PM
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Deleted User
Wednesday, January 13, 2010 @ 6:55:32 PM
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All I will say is that I will never buy a game from Platinum Games ever again. They are lazy developers who don't deserve their games to sell. It's too bad because I really enjoyed what was going on storyline-wise while playing Bayonetta during my rental. Crapping and pissing on PS3 owners...we will always remember that, Platinum.
Last edited by n/a on 1/13/2010 7:00:31 PM
Deleted User
Wednesday, January 13, 2010 @ 7:02:59 PM
Last edited by n/a on 1/13/2010 7:04:16 PM
Ben Dutka PSXE [Administrator]
Wednesday, January 13, 2010 @ 7:27:30 PM
Alienange
Wednesday, January 13, 2010 @ 7:29:53 PM
Ben Dutka PSXE [Administrator]
Wednesday, January 13, 2010 @ 7:54:28 PM
Loading when picking up an item is just poor programming and while it affects the gameplay and pacing, it doesn't affect the control score. :)
Highlander
Thursday, January 14, 2010 @ 10:10:02 AM
On the other hand since the 360 version does exist and can be compared side by side the deficiencies of the SP3 version are painfully clear, so by comparison, the PS3 version is a disappointment considering what it could have been. Therefore if you can, go buy the 360 version rent the PS3 version.
That's how I read it. I've also read into this (via many comments and articles) that Sega decided that they wanted to give the PS3 a version of this 360 exclusive and took on the task of porting it. No disrespect to Sega and their team, but I get the feeling that they were not ready to port a native 360 engine to the PS3 and properly optimize it. Then again, as we've seen, porting a 360 game to the PS3 is difficult because you really have to re-implement the engine from the ground up. I'd go as far as to say that you can't port a natively 360 graphics engine to the PS3 directly, just as you can't really do the same in reverse. You need to build a graphics engine on the PS3 that can run an action game and then bring that engine and the game assets from the 360 original together. Ninja Gaiden Sigma 2 for example was out on PS3 how long after the 360 version? That was because they implemented a separate PS3 engine running at 1080p and then brought the game assets across from the 360, updating to 1080p as they went.
The more I think about it, the more convinced I am that if you do not begin a multi-platform game on both platforms at the same time, taking into account BOTH platforms during the design phase, you are doomed to produce a substandard game on whichever of the two platforms you don't develop for first. This is because the second platform will always get a port of the game. If you design actively for both platforms simultaneously, and have teams working on each platform's graphics engine, optimizing it for the specific platform, then I think you can produce a game that is great on both.
As an example, Criterion Games implemented their graphics engine for Burnout paradise on both the 360 and PS3 separately. Think of the engine as a black box. It provides the same capabilities to the game, but is specific to the platform. Because of the platform specific nature of each engine there are slight visual differences, but overall, both games look and perform nearly identically because they have equally advanced graphics engines.
Had Bayonetta been implemented this way, everyone would be happy. Think about it though, Sega decided somewhere during the development of the game that they wanted to port it to the PS3, so they took an unfinished 360 version of the game engine and ported it to the PS3, polishing it up as much as possible before release. If there were 9 months between the decision to port and release, then the porting team had 9 months to redevelop the game engine and implement the game, while the original development team had 9 months to finish and polish their game. It's no surprise then that the 360 specific original version is more polished.
Every time we get a substandard port, I think about this and I've come to the conclusion that part of the problem with ported games is that if it takes 18 months to build a new game, and 9 months into the process a decision is made to 'port' it to a second platform, the porting team has half the time that the original team has to do the same work. Sure they have the advantage that some work has been done, but it may take them 3-6 months to get the thing up and running on the new platform to the same state that the game is in when they get the code and assets from the original development team. Not only are they playing catch up from the beginning, but they are already months behind the original team. We really should not force ports of games to be released even remotely close to the same time as the original. If we game Sega another 6 months to work on Bayonetta for PS3, the result would be more or less identical to the 360 version. But would the market tolerate the delay?
That's why in the end I am not concerned that Tales of Vesperia and Star Ocean 4 have had an extended delay before appearing on the PS3, it's allowed the teams creating the PS3 versions to worry about the quality of their game instead of simply working feverishly to get it running for release day.
7.9 seems a fair score, and in the absence of a 360 version, I suspect that the tone of the review would be something like "If you're a fan of action games buy this, you won't regret it. If you're not sure try before you buy and rent it for a weekend."
Oyashiro
Wednesday, January 13, 2010 @ 8:09:23 PM
SnipeySnake
Wednesday, January 13, 2010 @ 7:30:38 PM
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OtisFeelgood
Wednesday, January 13, 2010 @ 7:32:38 PM
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WolfCrimson
Thursday, January 14, 2010 @ 12:55:48 AM
Scarecrow
Wednesday, January 13, 2010 @ 7:33:37 PM
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i read halfway....and yeah it seems this game was made for the 360. It was their intention from the start.
It's all good, Heavenly Sword is still the best female action/adventure game imo. Strong story, characters, and gameplay.
In fact, that's the game I recommend many of you get. If you feel that you want some female action/adventure....action
Last edited by Scarecrow on 1/13/2010 7:34:13 PM
Oxvial
Wednesday, January 13, 2010 @ 7:39:16 PM
OtisFeelgood
Wednesday, January 13, 2010 @ 9:37:21 PM
sonic1899
Wednesday, January 13, 2010 @ 11:01:33 PM
oldmike
Thursday, January 14, 2010 @ 5:38:28 AM
SnipeySnake
Wednesday, January 13, 2010 @ 7:35:46 PM
Reply
Ben Dutka PSXE [Administrator]
Wednesday, January 13, 2010 @ 7:55:31 PM
Reply
WolfCrimson
Thursday, January 14, 2010 @ 12:57:44 AM
___________
Thursday, January 14, 2010 @ 6:42:06 AM
sonic1899
Thursday, January 14, 2010 @ 11:36:57 AM
___________
Friday, January 15, 2010 @ 6:14:04 AM
O and i was sort of disappointed that they replaced dante is the main character.
i like nero, but i prefer dantes attitude hes really funny and seems like a tough guy where nero seems like a pu*** in comparison.
O and WTF is vergil?
i have to say i preferred the combat and level design in DMC 4 but everything else was better in DMC3.
honestly DMC4 is better than bayonetta in every aspect.
better art design.
better graphics.
better sound.
better combat.
better level design.
more enjoyable platforming.
better bosses.
better storyline.
bayonetta has the WORST! storyline in a video game.
actually scrap that, second worst.
its all over the place, it feels like theres massive chunks missing and is near impossible to understand.
Ben Dutka PSXE [Administrator]
Friday, January 15, 2010 @ 10:22:54 AM
There was little to no platforming in DMC4 compared to Bayonetta (where you walk on walls and ceilings, for Christ's sake), the bosses in Bayonetta are freakin' EPIC so you have NO clue there, the storyline is equally lame but still prominent in both and as for sound, music, art, character design, etc., that's all SUBJECTIVE. You can't sit there and say one is 100% unequivocally "better" in those respects.
Really, where did you get the idea that you can compare two games when you've never even PLAYED one of them?
Last edited by Ben Dutka PSXE on 1/21/2010 8:38:53 PM
fatelementality
Wednesday, January 13, 2010 @ 8:06:50 PM
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The_Vandelizer
Wednesday, January 13, 2010 @ 8:09:04 PM
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The_Vandelizer
Wednesday, January 13, 2010 @ 8:09:52 PM
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Scarecrow
Wednesday, January 13, 2010 @ 8:17:29 PM
Sega's loss one way or another
I've said this before lol....Sega LOVES losing money
*cough* Sonic....Virtua Fighter.... *cough*
No Skies of Arcadia....no Shenmue 3....
Yuuuuup
Last edited by Scarecrow on 1/13/2010 8:17:59 PM
Highlander
Thursday, January 14, 2010 @ 10:18:25 AM
sobleck
Wednesday, January 13, 2010 @ 8:18:31 PM
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Deleted User
Wednesday, January 13, 2010 @ 8:42:58 PM
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I'm not into these games. I can handle a slower God Of War hack-n-slash type game from U.S. developers but not these frenetic DMC-type games from Japan. I couldn't beat Chapter 4 on Normal during my rental. When the price comes down to $20, I'll buy Bayonetta for the 360 and beat it on Easy or Very Easy. There's no way I can play that game on Normal with my arthritic hands and that 360 controller. Why pay $60 for a game that I will breeze through in 6 hours?
However, I'll be a little more wary of Sega in the future. That's why their company has been in the crapper since 1992. I just hope Platinum Games will develop something for the PS3 in the future.
BigBoss4ever
Wednesday, January 13, 2010 @ 8:43:01 PM
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Last edited by BigBoss4ever on 1/13/2010 8:48:57 PM
Scarecrow
Wednesday, January 13, 2010 @ 8:50:50 PM
sonic1899
Wednesday, January 13, 2010 @ 11:08:01 PM
BigBoss4ever
Thursday, January 14, 2010 @ 3:13:04 PM
yea Heavenly Sword has one of the best voice acting on PS3, however, the game is a bit too short, and the visual is not that sharp comparing to action titles released these days, i had the fun with it but i traded it in because it is too short and because it still has good trade in value (gamestop still sell it around 50 dollars, i cant believe)
360 exclusive jrpgs are slowing down for sure, however, when there was a jrpg drought on ps3 2 years ago, i could not wait to get the jrpgs on 360, such is the reason i got 360, i am in all sense a PS loyalist, however, at the end of the day, it is the game that i care more, especially in terms of JRPGs. but the 360 is definitely slowing down, i have only bought one game in last 6 months which is Magna Carta2 and the next one will be Bayonetta. ;D
JSHidaka
Wednesday, January 13, 2010 @ 8:43:16 PM
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I got Jap version and I love it, I dont judge a game coz its a "poor" port of 360.. IDC about it.. the game is fun, @ least for me, I like those kind of games.. GoW, DMC, Ninja G..
sonic1899
Wednesday, January 13, 2010 @ 11:11:29 PM
TheUglyBassist
Wednesday, January 13, 2010 @ 9:01:29 PM
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Gordo
Wednesday, January 13, 2010 @ 9:28:34 PM
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If there is one thing you can say about it is that it stands out in a crowd!
Would definately benefit from a manual install but you can practice your combos on the main load screens so it's not totally wasted time.
I love the soundtrack and it does break the monotony of all those AAA games I've been playing recently.
I don't know how to say this but I seem to have got "AAA Chronic Fatigue Syndrome".
KZ2, UC2, AC2, MW2, Batman.
I've been dining in fine resturaunts for too long. I just need a burger and fries!
For all you guys harkening back to the "glory" days of the early PS2 and all it's innovative games, well it's here!
Bayonetta is the ultimate PS2 game. Make of that what you will...
jerocarson
Wednesday, January 13, 2010 @ 11:20:58 PM
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MadKatBebop
Wednesday, January 13, 2010 @ 11:56:19 PM
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___________
Thursday, January 14, 2010 @ 12:05:49 AM
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therabbitkinge
Thursday, January 14, 2010 @ 5:03:29 AM
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Sol
Thursday, January 14, 2010 @ 5:09:02 AM
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Last edited by Sol on 1/14/2010 5:09:23 AM
Shatterday
Thursday, January 14, 2010 @ 7:17:13 AM
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Given that, I really think that decisions like this should be taken into account when people hand out awards like "Best graphics". A multi-platform game should be scored as just that, multi-platform. They have to take all versions into consideration, and if it is that noticable between the PS3 and the 360, then it wouldn't be good for them.
I'm not mad that they kicked my favorite console aside, I'm mad that they took a great game and followed a trend that was set years ago that we all thought had went out of style, and that's making inferior multi-platform games.
They knew exactly what they were doing and they knew exactly how it was going to turn out in the end, and they did it anyway.
It isn't fair for me to say this because I never had any intention of buying this game, but I really would have rather them just make it 360 exclusive. If that were the case, they would finally have a new amazing game that they could brag about.
This was never a "Day 1" buy for me, maybe if the hype keeps up after a little while, I'll purchase it.
Highlander
Thursday, January 14, 2010 @ 10:11:40 AM
The best multi-platform titles begin life as multi-platform titles and are developed simultaneously on both. With separate teams working on the graphics and game engines for each platform so each receives equal attention to detail and polish.
telly
Thursday, January 14, 2010 @ 8:32:20 AM
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Btw, real nice work breaking down exactly why the sexiness in Bayonetta works and is not, as you point out, even in the same league as something like BMX XXX. There are a lot of insane and inappropriate female characters in games -- but by all accounts, Bayonetta is not one of them.
hellish_devil
Thursday, January 14, 2010 @ 9:40:00 AM
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FullmetalX10
Thursday, January 14, 2010 @ 10:04:24 AM
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Highlander
Thursday, January 14, 2010 @ 10:14:22 AM
Perhaps next time Sega will decide not to stick their hand into this particular meat grinder.
skyrender4
Monday, January 18, 2010 @ 3:52:10 AM
Mr Bitey
Thursday, January 14, 2010 @ 10:29:06 AM
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GoW 3 will completely mop the floor with this game.
telly
Thursday, January 14, 2010 @ 11:21:19 AM
BikerSaint
Thursday, January 14, 2010 @ 11:43:30 AM
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Fishdontbounce
Thursday, January 14, 2010 @ 3:03:53 PM
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Despite the low frame rate, the PS3 game is still very enjoyable because of the responsive controls. Fortunately, there are only several areas where the frame rate stutters like running Doom 3 on Ultra High settings with only 512MB of RAM (ie, Falling Clocktower level-what a train wreck). Most of the game runs fairly smoothly. This does not mean I condone the issues plaguing the PS3 version. What’s done is done though. If you only own a PS3 and are a fan of the DMC and NGS series, I would definitely recommend this game to you.
geovanwitdakick
Thursday, January 14, 2010 @ 4:03:05 PM
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just2skillf00l
Thursday, January 14, 2010 @ 6:58:42 PM
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I mean, I played the demo, Bayonetta of course...and I must say, I was impressed with the controls and the combat system. The visuals were appealing...wait no, appalling but I had hope. I had hope that Sega would go back to the PS3 version and fix it before the release of the game.
So I'm at Target the other day, right, skimming through the tech section and I see Bayonetta sitting on a shelf. I look down at the price tag and what-do-ya-know, it's the same price as every new PS3 release...just about, it was $59.99. I thought to myself...they fixed it, they must have fixed it! Because I remember the price was supposed to have been $49.99 if they didn't. So I'm pondering a purchase which I don't of course because I remember PSX. Never make a impulse purchase unless it's the likes of FF13 right? Not anymore! So I go home and the next day (which is right now) I'm sitting here wondering why the more impressive and superior console is getting screwed over left and right! Here's the funny thing. Bayonetta started being produced for the 360 right? So we get a port, ok, I understand. But FF13, not so much. FF13 was ours. Next then ya know, they're cutting and shredding content from the game itself destroying our version as well. If they want to be fair about these type of console limitations, they need to max out to the best of their abilities, each console's games. So what if a blu-ray disc can hold more info than 3 or more regular dvds. They either to need to gimp the x-box version of the game like they did with Bayonetta, or simply add more dvds to the game. I don't give a da** if the game on the 360 is 10 discs, they need to display the true potential of the PS3 and show the 360's lack of quality technology. Come on, it's only fair!
Last edited by just2skillf00l on 1/14/2010 6:59:58 PM
Gordo
Thursday, January 14, 2010 @ 9:57:52 PM
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Still mashing the buttons away, slowly getting into the combos and it's an enjoyable ride! Totally bizarre story straight from some weird Japanese mind...
The loading times aren't annoying like they seem to be for some people. They are mostly only at the start or the end of verses or chapters not really in the middle of the action. You just need to chill and go with the flow.
For those people saying Heavenly Sword is better I would have to disagree. This is head and shoulders above that. You must have been playing the demo and not the full game.
Gordo
Friday, January 15, 2010 @ 1:13:45 AM
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Swinging a big sword or using the chainsaw in Bayonetta is much sweeter.
Agree with the 7.9 though. It's not going to survive the chances of being traded at God of War time!
Good for a week or two though.
just2skillf00l
Friday, January 15, 2010 @ 9:56:32 PM
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King James
Saturday, January 16, 2010 @ 12:04:50 AM
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jami
Monday, January 18, 2010 @ 9:49:39 PM
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The X Factor 9
Sunday, February 21, 2010 @ 5:54:25 AM
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shadowpal2
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Wednesday, January 13, 2010 @ 5:56:37 PM