MAG Review
I’m going to be honest. I don’t believe in hiding behind a veil of the all-knowing, omnipotent critic who is an expert on every aspect of the industry, every facet of new technology, and fully checked out on every genre on earth. Any reviewer who claims he is entirely confident going into every examination of every game is lying through his egotistical teeth. Now, I don’t particularly like online shooters and I never will; I just fail to see the fascination. At the same time, after playing the MAG beta and the final product for quite some time, I finally feel readily equipped to offer an accurate and reliable review. It’s the best I can do; I just wanted to put this out there beforehand. I want the reader to understand my own personal preferences and the fact that they may have had an impact – even if it was subconscious – on the scores. But in the end, I believe my statements concerning the recommendation for certain people are accurate. Hope this clarifies things.
The graphics are not the highlight of this game, as you probably already know if you participated in any of the beta phases. However, I believe the final product does look better than any of the beta tests; I freely admit I
The sound is one of the highlights of the game, as every battle is chock full of crystal clear weapon fire and the albeit small amount of voice acting is good. I’m perhaps most surprised at a decent soundtrack that tends to permeate many battles; this is an aspect of all-online games that hasn’t been prominent enough, in my opinion. I know that with so many people trying to communicate, a rocking music score could get in the way, but Zipper has struck a nice, even chord with the soundtrack in MAG. It’s not always in your face and it correctly adds some appreciated flavor to the experience. I keep thinking certain weapons don’t sound exactly right, though, and the balancing is off sometimes. For instance, some effects can inappropriately override others; this balancing issue can rear its ugly head quite often during really intense firefights but again, I believe this trait is common to the genre. A whole lot of sh** is happening; I get that. I just like the nod to some good music and the overall atmosphere that benefits from professionally implemented sound.
I’m sitting here with the Reviewer’s Guide in front of me. I don’t normally receive this kind of fully illustrated and intricately detailed assistance but after spending my time with the game, I know why it’s here. We’ve got the armories for each Faction, abilities and duties for leadership members – ranging from Squad Leaders to Platoon Leaders to the OIC (Officer in Charge) – relevant skills, tactical options (Mortar Barrage, Strafing Runs, Gas Bombardments, Sensor Fused Artillery), and of course, the deep histories of each Faction. It’s downright mind-boggling. If you only played the beta and think MAG isn’t much different than other online shooters you’ve played, think again, my friend. It goes well beyond a few parachute drops and jumping into an APC. It goes beyond having a steady aim and teaming up with a group to flank the opposition. That’s all child’s play compared to the strategy involved in this game, and I will once again make an admission: I have not tested every last tactic, loadout option, skill, and ability. Hell, I don’t think I could do that if I played for the next six months.
The point is, if you try to play this game like a fast-paced, mindless, run-around-and-shoot-everything-you-see FPS, you’re going to be entirely ineffective. You also won’t have much fun, which may cause a great many new owners to become frustrated and upset with the game. I am aware this could happen. It’s all about teamwork, almost regardless of the Mode or the battlefield situation. What is most appealing, though, is the fact that you can indeed remain independent if you wish; you don’t have to become a leader of any kind. And while you should probably follow orders you are given if you have the best interests of the Faction in mind, nothing is stopping you from going wherever you want and doing whatever you want. With the plethora of options available to you, it can almost seem overwhelming at first so you’ll want to get your bearings. All this being said, let’s move on to the foundation of the gameplay.
This is where we start experiencing a few problems. First of all, I signed on with Raven (as I had done in the beta) and after testing a variety of loadout options and many of the available weapons, I started to question the effectiveness and power of certain firearms. The sound has a bit of a balance issue and balancing is once again an issue here, I believe. It just seems that some weapons are almost entirely useless in battle while I’d always feel more comfortable with one particular set of firearms. Now, this could be an entirely subjective thing but I’m almost positive that some bad-ass rifles should be more deadly than they are. On the flip side, I think too many of them do about the same amount of damage; sometimes I’d say to myself, “what’s even the point of changing right now? It feels pretty much the same with either.” Lastly, there is a definite collision detection problem from where I’m sitting: I’ve had foes directly in my line of sight with a sniper rifle and nothing has happened. It got annoying after a while.
This leads me to the problem of not being entirely sure when I’m even hitting someone. Maybe I could use a few blood spatters or jerks of the body or something to help me out. I suppose I can also complain that I sometimes had difficulty distinguishing enemies from allies; yes, I know they’re denoted in blue and red but those colors seemed dull to me, that’s all. Again, I’m aware that some will read this and go, “I never had any of those problems; you don’t know what you’re talking about.” I accept that but I can only tell you what negatively effected my hours with the game. I can also say I don’t like the awkward way you climb ladders in the game but that’s a minor thing and it doesn’t really impact the gameplay. Now that we have all this out of the way, let me try to explain what’s good about MAG…I say “try” because a lot of the positives are somewhat intangible, and you don’t quite understand them until you’ve played for a while. This is why critics need to take their time with this one.
Look, I’m all about atmosphere and the game’s ability to bring the player into the experience, regardless of genre or style. If you give MAG the chance, it will do exactly this. Yes, you have to build yourself up at first, but this is mostly so only seasoned veterans will be involved in the massive battles that take place in Domination and new Directives, and you’ll unlock skills as you go. In this way, there’s a semblance of an offline single-player campaign in that you have to prove yourself before the full glory of the game becomes unlocked and available to your greedy fingertips. But once you glimpse the depth; once you taste the power you feasibly have if you work hard, you may become an addict for life. There is quite simply no other game that offers what MAG offers: the chance to command up to 128 players (good luck working your way up to that point) and in general, become a true-blue military commander who must consider every possible aspect of combat before assigning orders.
It’s here where this “MMOFPS” shines. I mean, you can personalize your own career from the start, specializing in any number of responsibilities (like Commando and Sniper), and the performance rewards are always excellent incentives. Being able to act as a Medic isn’t something new but due to the realistic nature of the game, where two or three bullets can put you in the dirt, it’s all the more important to have helpful teammates. It also forces you to respect dangerous situations and I believe this is something that might be unique to MAG; never before have I been so reluctant to push forward into enemy territory without my buddies around me. And even then, there’s a group-wide feeling of tension…it’s weird; you can almost sense it through the screen. Like I said, it’s somewhat hard to explain. Once you’re in, getting used to the controls should take no time at all if you’re even remotely familiar with any FPS, although I’ve always hated using the L3 button to sprint. It’s just so unbelievably inconvenient in my eyes.
The controls are plenty solid enough and won’t cause anyone any problems, but the collision detection, balance issues, the amount of time required to really indulge, and the fact that it isn’t the best-looking game on the PS3 all works against MAG. What it has going for it is the overall package; in this case, it’s most certainly greater than the sum of its parts. The depth is undeniable, the immersion factor is super high (coming from someone that isn’t into this genre, that means something), and the combination of strategy and standard performance skills is enough to make fans play for a very, very long time. There’s no chance you’ll see everything this game has to offer in a few hours…in fact, I kinda believe that some of the lower reviews I’ve seen have either been based on the beta or the fact that the reviewer didn’t play long enough. You really need to set aside a good chunk of time and the rewards are unlike any online team-based game you’ve played before.
The shortcomings are clear, which is why I won’t say this is among the elite ranks of PlayStation 3 exclusives right now. However, I would like to make one thing perfectly clear: MAG’s potential is off the charts. As we all know, games like this continue to grow and expand over time; the developers continually attempt to make it a better experience with updates and patches. This makes it very much unlike other titles and we need to recognize this. At the start, Warhawk was good but it wasn’t great; I think it became great. You might not even believe what they added to that game in the past few years; I still remember the beta, which was a mere shadow of the current full experience. Now, taking this into consideration and looking at MAG…oh…my…God. I can’t imagine what Zipper could do; the sky really might be the limit. 256 players isn’t the selling point; the experience is, and while the overall score may not seem too impressive, I couldn’t even begin to assign a score to this game’s potential.
In my opinion, this might be something all reviewers should come back to analyze again in one year’s time. The bottom line is that if you’re into the idea of a MMOFPS that requires patience and strategy, there’s no better option, despite the drawbacks (which may only be temporary).
1/28/2010 Ben Dutka
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Comments (119 posts)
JMO_INDY
Thursday, January 28, 2010 @ 9:45:12 PM
Victor321
Thursday, January 28, 2010 @ 10:21:18 PM
to_far_apart
Thursday, January 28, 2010 @ 10:56:35 PM
I myself played the online Beta to see how it was, I'm not really fond of online shooters as well, but it caught my interest because the ambitious scale of the game. Like Ben and world said, if you're expecting a run and gun and kill everything in site type of shooter, then you're wrong, and this may not be the type of game experience for you.
I honestly like the fact that they tried to deliver a game, in which teamwork is necessary, and where strategy is key. In my opinion, i think this makes it a more fun experience. You know, for being such an ambitious project, i do commend the efforts, it really has a ton of potential with some "cleaning up."
My personal score for the Beta is an 8. I haven't tried the full retail copy, so it would be hard to have a personal rating. But from the info i've retained from Ben's review, I'd most likely give it an 8.3.
WorldEndsWithMe
Thursday, January 28, 2010 @ 10:12:51 PM
Reply
Qubex
Friday, January 29, 2010 @ 5:27:43 AM
I am wondering how well the game is really balanced... having played the demo, I am not all that convinced!
Q!
"i am home"
Last edited by Qubex on 1/29/2010 5:28:10 AM
LimitedVertigo
Thursday, January 28, 2010 @ 10:17:38 PM
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I think MAG really can only be done on the PS3 and I'm not talking hardware. The 360 community IMO would play this game and quit long before seeing the big picture. Games like this live and die by the community and I have full faith in the PSN.
Thanks for the review Ben and I'm glad to see came into it with an open mind and didn't leave disappointed.
to_far_apart
Thursday, January 28, 2010 @ 10:58:59 PM
I also agree with you about Ben's review, really glad to see an open minded review, one of the many reasons i love the site!
Ben Dutka PSXE [Administrator]
Thursday, January 28, 2010 @ 10:45:09 PM
to_far_apart
Thursday, January 28, 2010 @ 11:07:15 PM
SILVERAMMO
Thursday, January 28, 2010 @ 10:29:36 PM
Reply
THE-GAMER
Friday, January 29, 2010 @ 11:32:40 AM
THE-GAMER
Friday, January 29, 2010 @ 11:32:41 AM
Hezzron
Thursday, January 28, 2010 @ 10:35:05 PM
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I enjoy these games, but there's only so many of them you can dedicate time to at once. I'll stick with what I already have, but I'll keep this in mind when it gets cheaper.
michiganfan1983
Thursday, January 28, 2010 @ 10:38:20 PM
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Ya know that is the only thing that sucks about Tuesday being release day, if you have a busy week you don't have time to play new games, aagghh.
Alienange
Thursday, January 28, 2010 @ 11:00:12 PM
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Great review though. It's increased my interest in MAG tenfold.
LimitedVertigo
Thursday, January 28, 2010 @ 11:12:41 PM
SaintX
Thursday, January 28, 2010 @ 11:11:42 PM
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As fellow Ravens whos interested, feel free to add me: SaintX6
Last edited by SaintX on 1/28/2010 11:13:19 PM
Deleted User
Thursday, January 28, 2010 @ 11:26:37 PM
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Oh yeah. Ben says the 256 players isnt the selling point. Tell that to Sony and the makers of the game. It is all they have been tauting. They never tell you that you NEVER get to actually see 256 players at one time because they are on OTHER parts of the field.
It is a good game. Just not enough content, especially without a good SINGLE PLAYER SPOT, WHICH BY THE WAY alot of people dumped on MW2 for lacking with only a 5 hour Single player campaign.
Unless you are bored of MW2, which is understandable, stick with it and get BF BC 2 in March. BF BC2 blows Mag away in graphics, gameplay, strategy, AND fun. And for 65 bucks you get one hell of a single player mode.
End of Line.
archs13
Thursday, January 28, 2010 @ 11:53:00 PM
i hope that zipper will spend some time on a new socom instead, and i'm talking about the old-school socom not socom 3, confrontation, or combined assault.. just the old school socom 1 or 2 back
how could they screw the series up..
Ben Dutka PSXE [Administrator]
Friday, January 29, 2010 @ 12:54:35 AM
Godslim
Friday, January 29, 2010 @ 6:55:37 AM
Deleted User
Friday, January 29, 2010 @ 7:38:56 AM
Arvis
Friday, January 29, 2010 @ 9:25:25 AM
I kinda thought the point of such a high number of players was to create a more dynamic battlefield that rewarded units that work as a team. The side with the best teamwork will eventually take over the whole larger map and win the battle. I didn't think it was supposed to be "OMG LOOK AT ALL THEEZ OTHR GUYZ WIF GUNZEZ!!"
Maybe I'm just stupid, though.
-Arvis
CH1N00K
Friday, January 29, 2010 @ 9:31:25 AM
As for all the Socom hate that goes around, I understand that there are a lot of fans of the series that are mad over the fact of what Slant 6 did, but have any of them played it lately?
Even after all the problems of getting the game to where it is now, I still maintain that SOCOM is one of the most solid shooters on the network today. If not for what Ben commented mostly on with MAG. The game works best when you work as a team. If you "Run N' Gun", like every other online shooter in the world, you die and you die quick.
If you take your time communicate and work together, then the game is way more enjoyable.
Oh and supposedly Zipper is working on a new SOCOM with a campaign mode this time. No confirmation yet, but it is the rumour amongst the SOCOM players.
Last edited by CH1N00K on 1/29/2010 9:34:33 AM
maxpontiac
Friday, January 29, 2010 @ 9:40:53 AM
Sony is doing the right thing in the marketing with this game. The high player count online is what seperates it from an almost last generation 6 vs 6 that is featured in MW2. Don't get me wrong, I love MW2 and have over a hundred hours online, but the scale of the game is so small after playing MAG.
MAG's problem is that the game is going to require time to build your online persona to a level that the average person is happy with. People are expecting MW2's microwave accessibility, and that's a shame. No one has patience anymore.
___________
Thursday, January 28, 2010 @ 11:56:26 PM
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this game reminds me of darksiders, a game that had the chance to be so innovative and so great it could literally reinvent the wheel.
whether that was squandered because of lack of development time or because of restrictions ill never know.
i really wished zipper had a mod forcing people to work as a team.
just say to players work as a team or go back to MW2.
to make a game that has such heavy emphasis on teamwork than have nothing enforcing it is pure madness!
its like creating a racing game, forcing players to go over a certain speed limit but no car can reach that speed.
if your going to create something reliant on another thing you need to make sure the first thing is enforced.
otherwise neither will happen, and sadly neither are happening in mag.
maxpontiac
Friday, January 29, 2010 @ 12:04:27 AM
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"Any reviewer who claims he is entirely confident going into every examination of every game is lying through his egotistical teeth."
This is why I come here, and will remain a loyal reader. An excellent comment followed by a superb review sir.
On to MAG, we will have 2 copies of this game, and after the Beta, it will now be the online shooter of choice in this house. Why? The depth and general feeling of something bigger that game made us feel when we played the Beta.
As your review suggests, I would personally love this site to revisit MAG in 6 months or so, with reader feedback as an opinion.
MW2 will be officially retired once MAG is running in our PS3's. Time to hang up my Scar-H.
JPBooch
Friday, January 29, 2010 @ 9:02:47 AM
maxpontiac
Friday, January 29, 2010 @ 9:29:51 AM
The SCAR was good to me with some 10,000 plus kills (estimate) out of around 19,000, but after watching my son play MAG this morning, I realised how small MW2 is.
MAG is a revolutionary experience with the size of battles it has. It even makes Resistance look on the smaller sides of things.
Deleted User
Friday, January 29, 2010 @ 3:03:09 AM
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Like you I have played games for a long long time. But unlike you who has come on here before and stated how QUALIFIED you are to be a GAMING JOURNALIST because you are on old school gamer, I have not.
So stop attacking me because I have a different view than you of games, and tell your puppy Limited to do the same.
End of Line.
phantomMenace
Friday, January 29, 2010 @ 4:12:46 AM
Last edited by phantomMenace on 1/29/2010 4:14:49 AM
LimitedVertigo
Friday, January 29, 2010 @ 4:19:40 AM
He contributes ZERO credible information on any topic. I suggest you do what I do and see that he's posted and simply scroll without actually wasting time on his words.
spiderboi
Friday, January 29, 2010 @ 5:07:21 AM
Oooh my poor wallet...
Deleted User
Friday, January 29, 2010 @ 8:52:05 AM
darxed
Friday, January 29, 2010 @ 9:34:31 AM
Ben Dutka PSXE [Administrator]
Friday, January 29, 2010 @ 10:21:29 AM
LimitedVertigo
Friday, January 29, 2010 @ 11:42:44 AM
Deleted User
Friday, January 29, 2010 @ 12:19:02 PM
LimitedVertigo
Friday, January 29, 2010 @ 4:30:58 PM
WorldEndsWithMe
Friday, January 29, 2010 @ 6:39:45 PM
Deleted User
Monday, February 01, 2010 @ 11:14:41 AM
ohmikkie
Friday, January 29, 2010 @ 4:00:03 AM
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I will definitely enjoy it after it arrives through the post sometime today.
LimitedVertigo
Friday, January 29, 2010 @ 4:07:53 AM
MAG was NEVER advertised as anything other than a multiplayer experience.
ohmikkie
Friday, January 29, 2010 @ 6:38:11 AM
I will enjoy this game a lot. But will I play this game for a while. But will I play it as much as I did Killzone 2 last year or BFBC the year before not sure on that (especially since I played the beta so much). But I will give it first chance over Mass Effect2 (they have just both arrived in the post - I work from home).
As for the contradiction I was hoping to see higher scores 'cause MW2 got 9.5s & 10s primarily over its multi-player content. Personally I see a lot of contradiction in how such games are reviewed across sites anyway (i.e. Killozne 2 got marked down alot due to the story - I would not say that most FPs story-lines are not thier strong point.)
SvenMD
Friday, January 29, 2010 @ 8:02:50 AM
Your statement is fundamentally flawed. If this is a true statement then you shouldn't review/rate this game at all....or Warhawk.
You have to review a game based on THE GAME, not your own personal interests. I think that was Ben's point in the article. He doesn't particularly like MMOFPS, but that's exactly what he reviewed, and because he is a good journalist he tried to put his personal tastes aside for the review.
ohmikkie
Friday, January 29, 2010 @ 8:50:31 AM
I think "fundamentally flawed" is a bit strong since I did say I would prefer bot support in some sort of form i.e Quake 3, the Unreal Tournies, & Battlefields (before bad company) to name but a few. I played killzone 2 skirmish quite a bit before I actually when on-line. Just to get to know the maps and the game-play difference from the campaign.
LimitedVertigo
Friday, January 29, 2010 @ 11:44:46 AM
ohmikkie
Friday, January 29, 2010 @ 3:54:11 PM
Deleted User
Friday, January 29, 2010 @ 4:31:45 AM
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You have failed so many times on this, my youngling.
LimitedVertigo
Friday, January 29, 2010 @ 4:41:18 AM
You're bashing a game 3 days after its release based on what, the BETA?! Unlike MW2 it's not an established brand nor is it as simplistic so for you to pass absolute judgment on it so quick and so arrogantly shows how ignorant you are.
Also Ben and I seldom agree on a majority of the topics discussed, further proof of how little you know.
spiderboi
Friday, January 29, 2010 @ 5:20:51 AM
ohmikkie
Friday, January 29, 2010 @ 6:41:37 AM
Deleted User
Friday, January 29, 2010 @ 7:59:11 AM
Hezzron
Friday, January 29, 2010 @ 8:44:58 AM
Also, you wanna talk about lack of innovation in MW2? At least it's more of the FPS/online genre that IW created. How about MAG for basically copying and pasting MW2's formula into their own game?
Last edited by Hezzron on 1/29/2010 8:47:42 AM
Robochic
Friday, January 29, 2010 @ 4:48:06 AM
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I like that it's free, I like you have alot of options with the different ranks and I have heard the sound is amazing, my friend has been playing it for a few days I think I'll drop by and see what it's like.
Can't wait for the next review of heavy rain and Bioshock 2 ;)
frostface
Friday, January 29, 2010 @ 5:37:59 AM
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D1g1tal5torm
Friday, January 29, 2010 @ 5:41:24 AM
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I may be a sheep and follow the crowd on this one but it's a good game.
Quick to dive into, fun and can be played in short bursts online.
I also Like MAG.
They are both good games, but take fps in slightly different directions. You can like both.
Conversely, you can hate both as well. But if that's the case...
...dont buy them.
Deleted User
Friday, January 29, 2010 @ 5:43:01 AM
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I dont expect Zipper to do too much without getting reimbursed for it... AKA monthly fees. Maybe a patch or 2 to fix things and a couple addons. Just like Warhawk did.
End of Line.
End of Line.
D1g1tal5torm
Friday, January 29, 2010 @ 6:11:46 AM
Deleted User
Friday, January 29, 2010 @ 6:21:22 AM
Reply
ohmikkie
Friday, January 29, 2010 @ 8:52:35 AM
CH1N00K
Friday, January 29, 2010 @ 9:53:13 AM
There are still a few people playing it though. The problem I have with Warhawk now, is that when I get try to go play a game, I find the controls to "Arcadey". With all the shooters that are out now, if you play any of them and then go back to Warhawk...Well, I always chuckle a little bit when I slide my copy into the system.
It's fun, don't get me wrong, but at the same time it's like dressing up as a hooker for halloween (if you're a guy) sure it might be fun, but at the same time, something doesn't feel right.
The biggest issue I have with Warhawk now is the players. I hate respawning in a point and get ready to hop in a jeep or a tank or something, only to have some run n' gun idiot jump in and roar away without you. They don't look or don't care if anyone is around, they just hop in and go. Run,Gun,Die, Rinse, Lather, Repeat.
Warhawk was good when it first came out, and when Starhawk comes out I will probably buy it because I spent many hours playing Warhawk, while waiting for other games to release, but it's a game I rarely visit anymore, unless I've had a few drinks and am looking for some mindless simple shoot em' up action. For more serious shooting, I always fall back on Socom (which I know just saying that will ruin any credibility I might have had, but I enjoy that game..lol)
Last edited by CH1N00K on 1/29/2010 9:54:30 AM
JPBooch
Friday, January 29, 2010 @ 9:09:52 AM
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There is no trash talking in MAG and I haven't experienced anyone who is downright annoying. It is such a breathe of fresh air.
This review hit the nail on the head. The potential is very promising for this game and it is already worth my time.
Last edited by JPBooch on 1/29/2010 9:17:46 AM
TheRaPtuRe
Friday, January 29, 2010 @ 9:24:37 AM
Reply
D1g1tal5torm
Friday, January 29, 2010 @ 10:03:31 AM
ace_boon_coon
Friday, January 29, 2010 @ 10:16:50 AM
D1g1tal5torm
Friday, January 29, 2010 @ 10:23:07 AM
maxpontiac
Friday, January 29, 2010 @ 10:54:38 AM
MaximusArcher
Friday, January 29, 2010 @ 12:47:21 PM
bigrailer19
Friday, January 29, 2010 @ 3:38:27 PM
A lot of people didn't like LAIR I understand why. The flying controls wern't as tip top as I'd like to have seen for a game using the six-axis dominantly. Well all the time in fact. But the premise LAIR was built on was excellent. What we thought this game was going to be it really was, it just felt short in areas and left a bad taste. Personally if there is ever a LAIR 2 I want to see some ground combat not just flying.
Personally LAIR and Socom are both good games. Socom at once was and may still be the most active game on the PSN. That says a lot. As for LAIR I enjoyed most all of the playing time I had with it.
I also want to add that Haze was awful I remember at the end saying "I hope it doesnt end this soon, that would be rediculous." In fact I dont think it was much longer than MW2. But again its just another game that was promised something new but built on the same premis as others. It had potential but failed. But as a shooter, well it was still a shooter, need I say more...?
Last edited by bigrailer19 on 1/29/2010 3:44:03 PM
BikerSaint
Friday, January 29, 2010 @ 7:12:01 PM
XxNoir
Friday, January 29, 2010 @ 10:35:04 AM
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I loved the MAG Beta[Not typically into FPS's] but I loved the emphasis on team work and over-all scale and feel of the game.However I'm more of a single player kind of guy so instead of buying MAG i pre-odered and paid of Heavy Rain ;]
TheRaPtuRe
Friday, January 29, 2010 @ 10:53:49 AM
Reply
frostface
Friday, January 29, 2010 @ 11:26:10 AM
Reply
Ben Dutka PSXE [Administrator]
Friday, January 29, 2010 @ 12:32:56 PM
NonProphet
Friday, January 29, 2010 @ 12:46:55 PM
Reply
frostface
Friday, January 29, 2010 @ 1:38:12 PM
frostface
Friday, January 29, 2010 @ 3:19:43 PM
Fane1024
Saturday, January 30, 2010 @ 3:36:49 PM
Borderline
Friday, January 29, 2010 @ 2:04:20 PM
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I like MW2 but I described the comparison of the two games to my friend as MW2 is arcade and MAG is sim. I like to snipe and support in this type of game and it's just not fun on MW2...there's no teamwork to require sniper support. Sniping in MAG is not only fun (if that's your thing) but I dare say almost necessary as those that I don't kill I do inform the rest of my squad as to their location. I love the teamwork aspect and I too see a huge potential for the game to get better.
Enjoying something means you're able to see past it's flaws and they are certainly there but I think they are far outweighed by the remainder of the product and the potential for fixes/add-ons.
frostface
Friday, January 29, 2010 @ 3:26:37 PM
One thing though that sucks in MAG at the moment is the Lag. It's not always there and it's to be expected since the game is just out, I imagine that a few fixes here and there will have it running smooth! I think its just one of them ya gotta just stick it out.
Also team works is a must in this game so there'll be rounds where you're on a team with people running all over the place. Giving some time and they realise that you won't get far like that, the game will evolve it's audience.
Borderline
Friday, January 29, 2010 @ 5:44:26 PM
Reply
FM23
Friday, January 29, 2010 @ 7:21:19 PM
Reply
te la meti 14
Friday, January 29, 2010 @ 8:31:19 PM
Reply
mid10smaradoarg
Saturday, January 30, 2010 @ 10:27:55 AM
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Fane1024
Saturday, January 30, 2010 @ 3:57:38 PM
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"Zipper has struck a nice, even chord with the soundtrack in MAG." *rimshot*
And a quick correction: you used the wrong "effected" (should be "affected") in paragraph 7.
I want to believe that people will play MAG the way it was intended, but I'm dubious, especially since it's an FPS. People are so used to playing online shooters as run-and-gun affairs that they just don't behave like real soldiers when they play.
I want a game where the players behave like your squad members do in Full Spectrum Warrior, actually giving a damn about not only their own lives, but their teammates' lives as well.
Maybe MAG needs to get rid of respawns, though that doesn't completely stop people in SOCOM from running around willy nilly.
I'd also like to see a game where one bullet puts a soldier down (even if he's got body armor), but doesn't necessarily kill him, so he can still crawl to cover and even shoot from the ground (depending on his damage) while waiting for a teammate to come and heal him. Players might be less inclined to rush around if they felt more vulnerable.
kentuckyfried
Saturday, January 30, 2010 @ 11:18:44 PM
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I started playing late last night on suppression, and I really didn't want to go to bed! It looks great (colors perhaps a little bit too muddy). Only downside that I noticed is that yeah, sometimes I'd have my crosshairs on someone and fire two quick shots in succession, only to have the person keep running and shoot me dead instead (as if the shots didn't register from my sniper rifle).
It'll be interesting to see how the character customization plays out. I just opened up the first med skill, still need to struggle my way up to resuscitating people at the next skill tier.
kentuckyfried
Saturday, January 30, 2010 @ 11:29:37 PM
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As for some of the graphics comments...this game looks better than Socom: Conf. at least. Socom: Confrontation's graphics are somewhat awful...passable...but awful.
Banky A
Sunday, January 31, 2010 @ 4:41:47 AM
mid10smaradoarg
Sunday, January 31, 2010 @ 7:04:37 AM
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mikeinmich
Saturday, February 06, 2010 @ 9:27:15 AM
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Subliminal
Sunday, February 21, 2010 @ 12:26:11 AM
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Last edited by Subliminal on 2/21/2010 12:27:44 AM











Victor321
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Thursday, January 28, 2010 @ 9:41:18 PM