Heavy Rain Review
“Stories are the creative conversion of life itself into a more powerful, clearer, more meaningful experience. They are the currency of human contact.” -- Robert McKee
Great stories leave us fulfilled and even breathless. Great stories we control? The concept is in its infancy stages but after playing Heavy Rain, we feel something in addition to fulfillment and satisfaction; we feel as if we’ve only glimpsed the tip of the iceberg. We see it from afar at first, sitting aboard a comfortable vessel that carries the expected, the familiar, and as time rolls on, the mundane and predictable. That tip of ice hovers in the fog, barely perceptible but somehow managing to impart the fact that a glacier of unimaginable proportions spreads beneath. At the start, we’re a little afraid of leaping overboard and leaving all that we know behind but soon, we’ve disregarded the freezing water and reached out a finger to touch that haunting tip of ice. In that instant, the world changes, the water is warm and inviting, and the fog lifts. We’re glad we took that plunge and begin to relax and indulge. “How far will you go to save someone you love?” No plunge…no answer.
There’s little doubt that Quantic Dream’s masterpiece is one of the best looking games you will ever see. With full motion capture from real actors, over 30,000 unique animations recorded, and an astounding level of detail in the backdrops and environments, Heavy Rain can indeed compete with the best of the best. Close-ups on those very human faces are downright incredible (you’re treated to this at the start of each new section) and although some of the landscape occasionally seems viewed through a misty windowpane, the clarity and overall beauty of this title is impressive. Due to the intense atmosphere that continues throughout the story, we need just the right lighting and shading in certain situations; the visuals are essential for infusing the correct mood into each scene. Quantic Dream really shines in this capacity. Now, I personally think the facial animations are a little overdone, in that each character seems to have a few ticks that – for only brief moments – make their expressions appear silly. There is also a bit of pop-in and screen-tearing when viewing the visuals from certain angles, but these flaws are minor.
The point is that Heavy Rain’s graphics are gorgeous and manage to place the characters in the limelight at all times. We are always drawn to the faces of the major characters, although we continue to drink in our surroundings, which contribute directly to any sensations we feel. Obviously, in order to complete the presentation, the sound needs to blend with the outstanding visual palette. Here, we get the benefit of professional voice acting, nearly flawless sound effects, and a soundtrack that keeps us precariously perched on the edge of our seat. The classical score works extremely well and enhances every tense situation. I’m not the biggest fan of all the spoken voices and I still say Uncharted 2: Among Thieves features the best cast in gaming this generation, but Heavy Rain is a solid second. The professional actors are all wonderful, and Pascal Langdale (Ethan), Jacqui Ainsley (Madison), Sam Douglas (Scott), and Leon Ockenden (Norman) should be commended for excellent performances. The music will sometimes cut out during gameplay, but it’s rarely experienced and hardly a significant drawback. In the end, despite a few extremely small technical missteps, the graphics and sound are absolutely amazing when combined.
What is Heavy Rain? This is a question that has dominated the Internet ever since we read through the first gameplay details with greedy eyes and anxious hearts. Some claimed it would be just like Indigo Prophecy and wouldn’t boast much in the way of extra innovation, while others didn’t like the idea that it was “only about QTEs.” Let’s clear this up right now- yes, you control the action elements via QTEs. The rest of the time, you walk about with the current character and explore your environment with simple button presses and analog movements. Much has been made about movement being mapped to the R2 button and at first, I too questioned this decision. However, after playing for a bit, I came to the following realization: the right analog handles most of your actions when maneuvering about your surroundings (press down to open a door, rotate right and up to open a cabinet, etc.), and the left analog handles the direction of your head. This allows you to look about – which can even shift the fixed camera a bit – and put your eyes on important things.
The R2 is merely held for the action of walking and it’s not really a distraction. However, I will say that this game’s biggest flaw does indeed center on movement. Moving your head doesn’t always gel with the movement of your body, and in cramped spaces, it can be frustrating to move about and peruse. It’s a common, recurring issue and one that unfortunately remains a minor problem throughout the experience; you’ll no doubt notice this rather quickly. The other problem centers on the camera, which isn’t always in the best position. Now, you can switch to an alternate view with the L1 button, which often helps, but even so, there are areas where neither view is really ideal. …that’s it. I’m done with the negatives, believe it or not. Because the entire experience is one continuous, adapting story, the fluidity and seamlessness of the adventure always reigns supreme and you quickly overlook the aforementioned shortcomings. Now, before I begin with the following, please bear in mind one thing: in 27 years, no video game has ever managed to engage me so completely and so often, on a mental level. This is purely subjective but well worth mentioning.
As for the QTEs, they’re perfectly implemented. At no point will you believe the game cheated you; i.e., you think you executed the correct command in time but it still didn’t work. This never happens. If you do it, it always works; I know because I’ve played the game through twice already. I have never been a fan of the Sixaxis motion control, primarily because it usually feels like a gimmick and isn’t 100% accurate but it never fails you in Heavy Rain. The motions are simple, too; it’s either up and down or side to side (or sometimes tilting it in a steering fashion), so you’ll never feel overwhelmed. You have just the right amount of time to complete each command – not too fast to be hard, not too slow to be overly easy – and there’s a wee bit of leniency offered for the more difficult commands, like when you have to quickly move the right analog right and down. There are times when you have to twist your fingers into a bit of a pretzel when holding down multiple buttons at once, but the developers know enough to make the majority of such combined mechanics “hand logical.” In other words, you’ll often hold down the Square and X button; see how you can do that easily with your thumb?
You view the story through four sets of eyes: Ethan Mars, Scott Shelby, Madison Paige, and Norman Jayden; a father and architect, a private detective, a journalist, and an FBI profiler respectively. You will switch between each of the four characters as the story progresses and at first, they are only linked via the Origami Killer – a maniac who kidnaps boys between the ages of 9 and 13 and drowns them in rainwater; hence the title, “Heavy Rain” – but eventually, they all come closer and closer together…provided you keep them alive. As you might have heard by now, any given character can die in certain situations if you don’t execute correctly, and when that happens, there is no “do-over.” The story adapts to that occurrence and continues forward. This creates many branching storylines with any number of results found at the end of the path. How intricate is this process? At one point, Madison gets attacked by a deranged doctor; I missed one of the button prompts and she got slashed across the midsection. Later, when she’s stripping down in the club, I see that slash on her body. …yeah. Impressive.
The questions immediately begin to swirl after significant events. What if I hadn’t managed to fight off that guy? What if I hadn’t escaped the police? What if Jayden succumbs to either his “problem” or to Mad Jack? What if only Madison and Ethan are alive at the end? What if I had Ethan reject Madison? What if Scott hadn’t finished his mission of revenge? What if…what if…what if…? Well, I had to test this, so after my first play-through – when I got the Silver “Four Heroes” Trophy for keeping everyone alive and what I assume to be the ultimate happy ending; this took about 10 hours – I just had to go back and start a new game, complete with totally different decisions. The result? Well, not every event is crucial and will change the story’s direction, especially in regards to the early occurrences. Win or lose, it doesn’t matter much. But later on, most everything matters. Once the really important events and decisions kicked in and I made my alternate choices, I was greeted to all new scenes and an entirely different climax. I’m currently on my third time through and I’m still seeing new scenes; I’m only just now starting to realize how many branches there may be…
The key to the entire experience is the sensation and feeling that makes the heart race. For instance, I am not a father and yet, the prologue was very difficult to watch and even watching it a second time didn’t make it any less horrible. Furthermore, I have this old-fashioned respect for females; even a deference, so-to-speak, so when I was controlling Madison and suffered an injury, I actually winced. The point is, I’m not a father nor am I a woman, but when a single bachelor honestly feels the unimaginable pangs of a distraught father, and when a 6’3, 220lb. individual is terrified for an innocent woman’s well-being (when she’s being attacked in her apartment, I was actually breathing heavy), that is a true, undeniable sign of immersion. You feel so wonderfully connected to every character when you control them. Now, prior to playing, I would have agreed with the argument that less actual control over a character would detract from the overall immersion, but I won’t make that claim now. My reactions are solely responsible for this person’s survival; if he or she dies, that’s it. No “Game Over.”
I don’t think we really understand just how poignant that is. And speaking of poignancy, the artistry of Heavy Rain must be appreciated. It may sound boring to control a character as he brushes his teeth, opens a cabinet, cooks something in the microwave, or simply leans against a wall. But here’s where the atmosphere comes into play; I’m not a good enough writer to make you feel this appropriately, but I’ll try:
An unthinkable tragedy causes a happy family to splinter. Two years later, the father, gaunt and unshaven, stands in the rain and picks up an unsmiling, mostly unresponsive son after school. The aforementioned tragedy prompted a split of the two dedicated parents; for the father, the large, bright, meticulously decorated house has given way to a drab, cramped apartment. The son is on one of his scheduled visits; he sits on the sofa and watches TV, replying to his father’s gently probing questions about school and friends with a depressingly dismissive tone. The ceaseless rain beats against the dirty windowpane as the father prepares a modest dinner for his son, who has finished his homework in silence and now proceeds to eat in silence. In a heart-wrenching display of desperation for an idyllic past that can never be reclaimed, the father juggles a few apples, which elicits the first bright response from his son. But the somber mood returns immediately and the father sits at the kitchen table and waits patiently for his son to finish. Later, just before he puts the son to bed, the father dusts off a desk that hasn’t seen an architect’s touch in quite some time, and views an old home video. He weeps quietly.
Now, in the game, I made all this happen but at the same time, it all happened fluidly and in real-time. Can you appreciate the simple act of sitting down beside your son and watching some TV? Considering the situation, it’s deeply poetic. But if you need more in the way of traditional action, you’ll just think all of this is boring. And here comes the most difficult part of my review; the admission that Heavy Rain, despite its brilliance, isn’t for everyone. Unfortunately, not everyone has the requisite patience, sentimentality, and appreciation for artistic storytelling to actually experience this drama. You must give yourself over to this story. You must realize what it is. If you can’t do that, you will never enjoy it and you will likely be confused as to why it receives any acclaim at all. “It’s barely even a game,” they’ll say. And they have a point. I’m not entirely sure this is a “video game” based on our current definition. But I can indeed tell you it’s a revolution for the industry; this is storytelling that makes us feel in every damn scene. Up to this point, I haven’t felt like this when experiencing a story unless I’m watching a movie or reading a book.
Lastly, there is indeed full nudity in this game but as David Cage said in a recent interview, none of the content is gratuitous. Yes, Madison gets fully nude and takes a shower but that’s only if you decide to wander into the bathroom and make her do it. Yes, she strips down in a nightclub but only if you take off her clothes before reaching for the lamp. It’s all about choice. There is some strong language as well, but it’s hardly overdone and there’s little or nothing in the way of blood and gore (these designers understand that our imaginations are typically worse than actually seeing). I especially like how all the characters are distinctly human. Nobody is a superhero; they move like humans, they have the same limitations and capabilities as humans, and one major character – Scott Shelby – even has a big ol’ gut. Madison has a hell of a body but she doesn’t have the impossible “DD/tiny waist” dimensions we see in other games; she’s a slender, healthy, good-looking woman. Ethan and Norman exhibit the very same traits as males. This is absolutely essential because we always have to believe in the realism of the characters we control.
Heavy Rain isn’t just a masterpiece; it’s an ingenious step in the right direction. I’m terrified that it won’t do well on the sales charts, because this means gamers aren’t mature enough. It means the developers have grown up faster. I honestly hope this isn’t the case and I want nothing more than for Quantic Dream to be rewarded for this effort. If you’re not sure about this game, here’s a clue- if you’ve read this entire review and you actually enjoy reading (you know, books), you’ll likely adore this title. If the only games you’ve played in the past year are shooters and you aren’t having any fun unless there’s blood or explosions or a combination of both, you’ll probably just play this game and laugh at its “lameness.” At which point, I start to feel sorry for you. But to each his own and as amazing as Heavy Rain is, this 9.5 score doesn’t necessarily mean it’s a must-buy for everyone. But I will say this may very well be the most “human” game ever made, and an absolute triumph for the industry. Take from that what you will.
2/10/2010 Ben Dutka
Put this on your webpage or blog:
Email this to a friend
Follow PSX Extreme on Twitter
Comments (189 posts)
convergecrew
Wednesday, February 10, 2010 @ 5:10:33 PM
OPHIDIAN
Wednesday, February 10, 2010 @ 7:05:48 PM
I'm I the only one uninterested?
Just got 37/40 fro Famitsu too!
BTW, that was an incredibly well written article. Brilliant use of English punctuation and grammar.
Last edited by OPHIDIAN on 2/10/2010 7:09:50 PM
Lazytrappin
Wednesday, February 10, 2010 @ 8:08:41 PM
BTNwarrior
Wednesday, February 10, 2010 @ 12:38:54 PM
Reply
ace_boon_coon
Wednesday, February 10, 2010 @ 1:12:58 PM
spiderboi
Thursday, February 11, 2010 @ 9:42:07 AM
Superman915
Wednesday, February 10, 2010 @ 12:41:54 PM
Reply
"Up to this point, I haven’t felt like this when experiencing a story unless I’m watching a movie or reading a book."
Hmm...the only video game I can say that came close and many times succeeded in portraying those feelings were Shadow of the Colossus and to a lesser extent, the Metal Gear Solid.
The PlayStation brand wins again!
Last edited by Superman915 on 2/10/2010 12:48:40 PM
robinhood2010
Wednesday, February 10, 2010 @ 12:46:06 PM
Reply
556pineapple
Wednesday, February 10, 2010 @ 12:46:20 PM
Reply
chucknasty
Wednesday, February 10, 2010 @ 1:02:26 PM
ace_boon_coon
Wednesday, February 10, 2010 @ 2:01:05 PM
fluffer nutter
Wednesday, February 10, 2010 @ 12:46:28 PM
Reply
LegendaryWolfeh
Wednesday, February 10, 2010 @ 12:50:34 PM
fluffer nutter
Wednesday, February 10, 2010 @ 12:57:10 PM
fluffer nutter
Wednesday, February 10, 2010 @ 6:42:50 PM
HAMCHUNKS
Wednesday, February 10, 2010 @ 11:15:16 PM
LegendaryWolfeh
Wednesday, February 10, 2010 @ 11:58:41 PM
Ben Dutka PSXE [Administrator]
Thursday, February 11, 2010 @ 10:25:48 AM
fluffer nutter
Thursday, February 11, 2010 @ 5:16:03 PM
whiskeytango74
Wednesday, February 10, 2010 @ 12:49:15 PM
Reply
ace_boon_coon
Wednesday, February 10, 2010 @ 2:03:04 PM
Buckeyestar
Wednesday, February 10, 2010 @ 12:50:08 PM
Reply
LegendaryWolfeh
Wednesday, February 10, 2010 @ 12:51:15 PM
Reply
killzone100
Wednesday, February 10, 2010 @ 12:52:28 PM
Reply
tridon
Wednesday, February 10, 2010 @ 12:54:00 PM
Reply
I want to read your entire review, Ben, but I'm afraid of spoilers. Either way, though, I'm sure it's a kick-ass review and I'll definitely spend the time to read it after I've played through the game.
tridon
Wednesday, February 10, 2010 @ 1:06:52 PM
bOnEs
Wednesday, February 10, 2010 @ 12:54:40 PM
Reply
if it wasn't for R* announcing episodes of liberty city coming to the PS3, this would be a day one purchase for me... now i'm not so sure i can afford it...
but, great review ben... as always, your reviews are the ones to read...
Last edited by bOnEs on 2/10/2010 12:55:53 PM
inkme101
Wednesday, February 10, 2010 @ 3:03:09 PM
bOnEs
Wednesday, February 10, 2010 @ 3:17:19 PM
Ben Dutka PSXE [Administrator]
Wednesday, February 10, 2010 @ 3:51:40 PM
bOnEs
Wednesday, February 10, 2010 @ 4:08:23 PM
but my goodness, heavy rain's demo was probably the most enjoyable demo i've ever played... maybe i'll axe god of war III off my list to get this one... i mean, i already know what i'm getting with GoW... but, heavy rain is something entirely different...
Last edited by bOnEs on 2/10/2010 4:11:12 PM
inkme101
Wednesday, February 10, 2010 @ 5:04:56 PM
bOnEs
Thursday, February 11, 2010 @ 12:46:51 AM
and they are putting their games up against the games i wanted to play well before they put they're games into this quarter... i've been wanting to play the episodes of liberty city and R*'s other game, red dead redemption... all of a sudden, these "exclusives" are jumping at me saying, "BUY ME!! BUY ME!!" and everyone on the internet is saying i'm stupid for passing on these...
but, i guarantee that ben is excited about playing red dead redemption and the episodes just like me...
to each their own... so, don't get mad that i passed on this... get mad at the fact that i am not rich, lol...
Last edited by bOnEs on 2/11/2010 12:48:18 AM
Roach721
Thursday, February 11, 2010 @ 5:08:58 AM
maxpontiac
Wednesday, February 10, 2010 @ 12:56:48 PM
Reply
"in 27 years, no video game has ever managed to engage me so completely and so often, on a mental level."
"But I will say this may very well be the most “human” game ever made, and an absolute triumph for the industry."
I am now buying this game for sure..
If what you say is accurate, and I tend to agree with you, this could be the greatest game made.
Last edited by maxpontiac on 2/10/2010 1:03:41 PM
Roach721
Thursday, February 11, 2010 @ 5:11:25 AM
BeezleDrop
Wednesday, February 10, 2010 @ 12:57:36 PM
Reply
Last edited by BeezleDrop on 2/10/2010 1:00:35 PM
JofaMang
Wednesday, February 10, 2010 @ 12:58:01 PM
Reply
This is a fantastic review, that confirms the impressions I had gathered about what this game will actually be. We are closer to the interactive movie than ever before, and while not all gamers will desire this, or get satisfaction from it should they give it a chance, many like myself might be (re?)introduced to a new genre. perhaps it shouldn't be called a game, afterall.
I would be ok with that, as the metric that most "games" are judged upon would unfairly punish HR. a 9.5 is a killer score, but I am afraid less empathetic writers will merely measure it against other high scoring games (GTAIV, MW2, UC2 etc) and not appreciate it for what it is. I understand a bit more where you were coming from, Ben, when you predicted a substantial variance amongst reviewers.
Highlander
Wednesday, February 10, 2010 @ 12:58:56 PM
Reply
Thank you for taking the time to play through and bring us a review that gives us a taste of what Heavy Rain really and truly is. I was kind of hoping it would be as you have described. From your review this seems like a novel that you play. By that I mean that although it's a visual presentation, it takes a minimal approach to things. It allows your imagination to do it's work, while providing the framework for your imagination to work on.
The multiple branching story lines and events with consequences in the story, such as being injured and seeing the effects of that injury later are very different concepts for some. It's a rare game that makes all your decisions count. The fact that there are multiple paths, as presumably multiple endings really adds to the game for me.
I think this will be a quick buy for me, and I suspect that even if it's not my wife's cup of tea to play, she may enjoy watching me play it. Which brings me to the thought I had about this game at the start. It's something that happened with both Uncharted games and the Xenosaga games I mention so frequently. This almost seems like a game that some will enjoy watching others play, *more* than they will enjoy playing it themselves. Now What I am getting at is that although the game play may not be everyone's cup of tea, the presentation makes the game almost a movie for the viewer. Because of the multiple paths and endings, even a second (or third) play through doesn't have to be the same story all the way through.
I wonder whether the game will be played by more than one person at a time with one player holding the controller but everyone influencing the decisions made? I see a husband and wife playing together, or a small group of friends. This could turn out to be a very social game - in an understated manner.
Again, thanks for such an in-depth look.
I wonder whether this game could be a hook for some who are not into games and yet see someone playing this and give games a second look?
Last thought. I don't know how many gamers are mature enough to give this game the patience it needs. But I know I am. Could there be a market for this game in some of the older PS3 consumers who purchased the PS3 with BluRay playback as one of their major criteria? In other words PS3 owners who play the occasional game but use their PS3 more for movie watching.
Last edited by Highlander on 2/10/2010 1:01:43 PM
tridon
Wednesday, February 10, 2010 @ 1:14:17 PM
She loved watching the God of War games, she loved watching the Uncharted games, and she loved watching Shadow of the Colossus. In fact, the only time she'll buy me a game is when she thinks she'll like watching it. If she thinks she won't like to watch it, she won't buy it for me because she thinks that I'll ultimately not like the game. She's usually right, too.
I'm getting the feeling that she'll absolutely adore watching me play this game since she loves reading fiction. Here's hoping she does... because I'll probably be playing this forever when I do get it!
LegendaryWolfeh
Wednesday, February 10, 2010 @ 1:28:56 PM
Crabba
Wednesday, February 10, 2010 @ 2:02:46 PM
I'm sure there are a lot of people out there who don't get into gaming simply because they think it's all about shooting/killing and nothing else, and sadly most blockbuster AAA-titles are...
fluffer nutter
Wednesday, February 10, 2010 @ 2:38:49 PM
Ben Dutka PSXE [Administrator]
Wednesday, February 10, 2010 @ 2:57:53 PM
It's also interesting to hear people talk about how their girlfriends and wives might appreciate seeing it. I didn't really consider that angle but it makes sense. It really IS like a novel; in fact, when you first start the game, you get a Trophy called "Tried the Interactive Drama" or something like that.
ace_boon_coon
Wednesday, February 10, 2010 @ 2:59:59 PM
rogers71
Wednesday, February 10, 2010 @ 1:00:37 PM
Reply
I share alot of the same interests as you. (Books especially) I usually read 4-5 books per month. I really love the certain way an author is able to paint a scene or detail a character. I was hoping that Heavy Rain could get that aspect and based on your review, they did. I really hope the game can hit sales but sadly I don't think it will.
Like you, I think the majority of gamers will see this as boring and lame and jump back online for thoughtless shooting and blood.
XxNoir
Wednesday, February 10, 2010 @ 1:04:06 PM
Reply
I can't believe those jerks on destructoid said the game had a poor narrative and bashed & nitpicked it with joy.
19 years old i enjoy several different genres from RPG's to FPS's to platfomers and sports but like some I'm ready for something mature and intelligent so i will be getting this day one.Darn shame millions will see through this game like glass because of they're unfortunate lack of[though not intentional] willingness to give something new that is both grown up and a step forward in the gaming industry the light of day because it doesn't play it safe.
Highlander
Wednesday, February 10, 2010 @ 1:32:15 PM
Like you said, many gamers will look through Heavy Rain like glass - because they are not patient enough, mature enough and lack the imagination to make the game really work.
I hope no one here is crazy enough to blurt out that they shouldn't have to use their imagination, the game should do it all. That would be immediate confirmation of their imagination impairment.
geovanwitdakick
Wednesday, February 10, 2010 @ 1:05:01 PM
Reply
JofaMang
Wednesday, February 10, 2010 @ 1:07:35 PM
Reply
Hows that for dynamic line blurring personality? 2 years ago they did a fake casting call with a rendered female reading a scene as the first HR trailer. At the end of the casting call, the director behind the camera basically brushes her performance off. here comes the demo, and the fake real woman who auditioned for a real role in a real game, is injected into an early scene, in a non major role. This is the sort of attention to detail and lore on multiple levels of reality within simulations, that excites me.
Finally, "games" are moving forward in a way that trivializes the graphical and online advances that the game industry has focused on to sell their wares, which are generally regurgitated concepts and playstyles. THIS is what I have been waiting for since the first time I finished FF7 and the giant move forward it brought to console RPGs and gaming in general.
Ben Dutka PSXE [Administrator]
Wednesday, February 10, 2010 @ 3:08:07 PM
You also unlock that virtual acting scene with her when playing through the game. It's really excellent; I've watched it several times.
JofaMang
Wednesday, February 10, 2010 @ 3:35:48 PM
I do it with all the games I really want to play, sort of a self-imposed media blackout.
Lotusflow3r
Wednesday, February 10, 2010 @ 1:15:40 PM
Reply
HR, as usual, sounds fantastic. I would probably add more emphasis on voice acting criticism though. By the demo at least, some was tacky like the woman beater who Shelby hilariously takes on, "beat it punk!" tut, tut.
Itching to see how Arnold is going to get me band with his WKC review haha.
Its all still one's opinion though at the end of the day and that's what it's taken as, good or bad.
Im just glad there's more intelligence in some places ;)
question:
I wanted to know more about the music as i think that has the power to turn something 180 from bad to good if done right. I want to know, specifically, about the more emotional pieces like, the piano piece that plays upon Ethan's opening....that piece enhanced that scene so much, i watched it over and over! How much more is like that and is the trailer music present?
Last edited by Lotusflow3r on 2/10/2010 1:31:30 PM
Ben Dutka PSXE [Administrator]
Wednesday, February 10, 2010 @ 3:05:44 PM
___________
Thursday, February 11, 2010 @ 6:08:53 AM
i think people are disappointed with the extent your actions effect the storyline.
the way david hyped up his game anything and everything you do effects what happens next but thats not exactly true.
there are certain parts in the game that have a major effect, outside those your decisions dont really effect anything.
maybe they were expecting too much, it sounds like a pipe dream to have every action watched.
would be extremely nice, but i doubt will be seeing that for a long, long, LONG! time.
backatcha00
Wednesday, February 10, 2010 @ 1:16:06 PM
Reply
Squirreldriver
Wednesday, February 10, 2010 @ 1:43:00 PM
Reply
tlpn99
Wednesday, February 10, 2010 @ 1:46:24 PM
Reply
Now im interested in what will happen if 3 of the characters die and you end up playing with the one lol or even 2.
I want this game now. :)
I read all the time Ben I love reading im never without a book as I start coming to the end of one book. I have another on standby to start reading that one again. I read every night unless im drunk or really really tired like last night after playing the heavy rain demo till the early hours of the morning (3.35am) and as much as I love my gore and violence in some games this sounds like a welcome break. Hey we all love Sackboy in Little Big Planet and no blood and gore in that right. :)
Good review Ben. :)
Ben Dutka PSXE [Administrator]
Wednesday, February 10, 2010 @ 3:52:35 PM
DragonSphere
Wednesday, February 10, 2010 @ 9:42:48 PM
Last edited by DragonSphere on 2/10/2010 9:43:43 PM
Ben Dutka PSXE [Administrator]
Thursday, February 11, 2010 @ 1:00:01 AM
fluffer nutter
Thursday, February 11, 2010 @ 10:27:37 AM
I'm so glad to have found PSXE because I can always trust that I am reading something that doesn't make me feel like I'm the smartest person on the site. You guys rule.
Last edited by fluffer nutter on 2/11/2010 10:29:20 AM
Lotusflow3r
Wednesday, February 10, 2010 @ 1:50:31 PM
Reply
"An unthinkable tragedy causes a happy family to splinter. Two years later, the father, gaunt and unshaven, stands in the rain and picks up an unsmiling, mostly unresponsive son after school. The aforementioned tragedy prompted a split of the two dedicated parents; for the father, the large, bright, meticulously decorated house has given way to a drab, cramped apartment. The son is on one of his scheduled visits; he sits on the sofa and watches TV, replying to his father’s gently probing questions about school and friends with a depressingly dismissive tone. The ceaseless rain beats against the dirty windowpane as the father prepares a modest dinner for his son, who has finished his homework in silence and now proceeds to eat in silence. In a heart-wrenching display of desperation for an idyllic past that can never be reclaimed, the father juggles a few apples, which elicits the first bright response from his son. But the somber mood returns immediately and the father sits at the kitchen table and waits patiently for his son to finish. Later, just before he puts the son to bed, the father dusts off a desk that hasn’t seen an architect’s touch in quite some time, and views an old home video. He weeps quietly."
THIS is what i have been waiting for video games to do. Every time, in an RPG, specifically, they rest at an inn or something and banter about things that arn't necessarily important, i feel, comfort, immersion and even relaxation. I love the more quiet bits...in film too. I was just waiting for video games to do it in a mature way.....well, i got it.
Although, many should know by now im an art lover and want more of it in my games.
Ugh....i sound so snobby on that last bit!
Last edited by Lotusflow3r on 2/10/2010 1:53:19 PM
Ben Dutka PSXE [Administrator]
Wednesday, February 10, 2010 @ 3:03:53 PM
Highlander
Wednesday, February 10, 2010 @ 3:05:56 PM
Ben Dutka PSXE [Administrator]
Wednesday, February 10, 2010 @ 3:08:33 PM
rogers71
Wednesday, February 10, 2010 @ 6:05:17 PM
Does anyone else want Ben to type up a novel for us? I would definitely be in line to get that. Think about it Ben.
Ben Dutka PSXE [Administrator]
Wednesday, February 10, 2010 @ 7:23:44 PM
WolfCrimson
Wednesday, February 10, 2010 @ 1:50:46 PM
Reply
Ben Dutka PSXE [Administrator]
Wednesday, February 10, 2010 @ 3:02:29 PM
fluffer nutter
Wednesday, February 10, 2010 @ 4:30:23 PM
NoSmokingBandit
Wednesday, February 10, 2010 @ 1:51:15 PM
Reply
Great review, Ben. I noticed the wonky camera in the demo, but im glad to hear thats the only major negative in the game. Its also great to read a review where the reviewer understands that his/her view of the game isnt universal, especially on a game like Heavy Rain.
Anyway, you've convinced me to buy this game asap, even if i dont play it for a few weeks.
One great thing i've seen today is that nobody gave HR a low score. Its like the reviewers finally understand that a game can be different and daring and appeal to a different audience without having to be marked low just because of those same traits.
Anyone here play Indigo Prophecy? I'm thinking about picking that up when i go to get Heavy Rain. Is it worth getting?
Last edited by NoSmokingBandit on 2/10/2010 1:53:44 PM
tridon
Wednesday, February 10, 2010 @ 2:58:00 PM
Damn, though... I REALLY wish that sexy Collector's Edition from Europe was coming here to Canada. I'd buy that instantly! I'd import it, but then downloading all the DLC later on would probably be a major headache. I guess I'll just suck it up with the "ugly" copy of the game. Oh, well... at least its insides are the same! =D
Ben Dutka PSXE [Administrator]
Wednesday, February 10, 2010 @ 3:00:58 PM
BikerSaint
Wednesday, February 10, 2010 @ 4:54:20 PM
coverton341
Wednesday, February 10, 2010 @ 6:22:53 PM
XxNoir
Wednesday, February 10, 2010 @ 1:55:53 PM
Reply
I agree with you,that gamers with little imagination or interest in games with any sense of substance will understand/be satisfied with what heavy rain tries to make that player ultimately feel.
In my belief the amount of imagination & maturity a gamer has is not 100% sourced from age.It varies from multiple things.By the age of 9 i had already played and enjoyed games like metal gear solid/jet force gemini/ect and even though i didn't have the knowledge and understanding that people older than me had that enabled them to enjoy the game more to some degree,I made of for it with imagination and patience.
Highlander
Wednesday, February 10, 2010 @ 3:23:44 PM
michiganfan1983
Wednesday, February 10, 2010 @ 1:58:10 PM
Reply
HeXeN
Wednesday, February 10, 2010 @ 2:01:17 PM
Reply
Oxvial
Wednesday, February 10, 2010 @ 2:23:14 PM
Ben Dutka PSXE [Administrator]
Wednesday, February 10, 2010 @ 2:59:14 PM
Ultimadream
Wednesday, February 10, 2010 @ 2:12:04 PM
Reply
Karosso
Wednesday, February 10, 2010 @ 2:30:14 PM
Reply
So... right now is snowing like there won't be a tomorrow in NYC but I'm to the point of running to Gamestop after work and pre-ordering the game, just too excited about it. I think this will be my favorite game on the PS3 for a long while or until The Last Guardian comes out :)
Last edited by Karosso on 2/10/2010 2:31:07 PM
just2skillf00l
Wednesday, February 10, 2010 @ 2:36:05 PM
Reply
Last edited by just2skillf00l on 2/10/2010 2:39:25 PM
Karosso
Wednesday, February 10, 2010 @ 2:50:19 PM
sunspider13
Wednesday, February 10, 2010 @ 2:39:26 PM
Reply
The more I learned about the game the more sold I was. I must say I'm very glad to be a PS3 owner.
Last edited by sunspider13 on 2/10/2010 2:40:01 PM
tridon
Wednesday, February 10, 2010 @ 2:59:26 PM
Darth Koth
Wednesday, February 10, 2010 @ 2:46:27 PM
Reply
inkme101
Wednesday, February 10, 2010 @ 3:13:45 PM
Reply
coverton341
Wednesday, February 10, 2010 @ 3:21:54 PM
Reply
bigrailer19
Wednesday, February 10, 2010 @ 4:02:25 PM
Reply
daizycutter
Wednesday, February 10, 2010 @ 4:18:11 PM
Reply
Darwin1967
Wednesday, February 10, 2010 @ 4:20:35 PM
Reply
palmerjones
Wednesday, February 10, 2010 @ 4:24:31 PM
Reply
Ben Dutka PSXE [Administrator]
Wednesday, February 10, 2010 @ 4:34:20 PM
lupus
Thursday, February 11, 2010 @ 5:55:48 AM
Fane1024
Friday, February 12, 2010 @ 5:27:56 PM
BlackBriar
Wednesday, February 10, 2010 @ 4:26:56 PM
Reply
WorldEndsWithMe
Wednesday, February 10, 2010 @ 5:02:48 PM
Reply
Ben Dutka PSXE [Administrator]
Wednesday, February 10, 2010 @ 5:18:24 PM
ace_boon_coon
Wednesday, February 10, 2010 @ 5:54:06 PM
BikerSaint
Wednesday, February 10, 2010 @ 5:12:31 PM
Reply
Great review as I already thought this game would be(since they also did that other masterpiece, Indigo Prophecy).
And eloquently written too...you, you, literary poet you!
I didn't DL the demo, becaue I wanted to be shocked & awe'ed & be totally immersed when HR comes out.
And, I'm actually so hyped up about H.R. that this will be the first game that I'll buy at "full price" since Ace Combat 1, 2, 3, 4, & Zero.
Just got to feel around behind the sofa cushions, the floor of my truck, and all my other coat pockets, and sneak up to make a Bust-A-Move on my piggy bank for some extra spare change in the next few weeks. LOL
WorldEndsWithMe
Wednesday, February 10, 2010 @ 5:29:20 PM
Reply
Scarecrow
Wednesday, February 10, 2010 @ 5:40:03 PM
Reply
Damn happy this game is already a GOTY contender (9.5 would say so!)
Seriously, Ben points it out as it is. No game is perfect. But at its core and from a complete experience standpoint, this game is second to none.
I will be getting this!
Thank you Ben and psxe!
BikerSaint
Wednesday, February 10, 2010 @ 6:52:30 PM
Reply
HR could wind up being the very defining start-up moment of gaming for some of these folks that had only bought a PS3 for the BD player aspect.
I C E_COLD
Wednesday, February 10, 2010 @ 7:02:46 PM
Reply
Shams
Wednesday, February 10, 2010 @ 7:24:06 PM
fstop
Wednesday, February 10, 2010 @ 7:48:05 PM
Shams
Thursday, February 11, 2010 @ 3:32:16 AM
Shams
Thursday, February 11, 2010 @ 3:33:25 AM
rogers71
Wednesday, February 10, 2010 @ 8:28:46 PM
I would love to see a game with her as the main character but it would be hard for QD to do that because they have set her up to possibly die in the playthrough of Heavy Rain. Just saying.
chucknasty
Wednesday, February 10, 2010 @ 8:30:25 PM
Minishmaru
Wednesday, February 10, 2010 @ 8:59:10 PM
Reply
Great review Ben, I'm glad I held off on buying Dantes Inferno and Bioshock 2.
Deleted User
Wednesday, February 10, 2010 @ 9:04:51 PM
Reply
geovanwitdakick
Wednesday, February 10, 2010 @ 9:31:07 PM
Reply
geovanwitdakick
Wednesday, February 10, 2010 @ 9:37:27 PM
Reply
fuk u
Wednesday, February 10, 2010 @ 9:59:51 PM
Reply
King James
Wednesday, February 10, 2010 @ 10:51:02 PM
Reply
WorldEndsWithMe
Wednesday, February 10, 2010 @ 11:04:16 PM
Alienange
Wednesday, February 10, 2010 @ 11:17:35 PM
By the way, you notice that even Playstation Blog has quoted Ben's review in their tweets?
Ben Dutka PSXE [Administrator]
Thursday, February 11, 2010 @ 12:58:40 AM
HAMCHUNKS
Wednesday, February 10, 2010 @ 11:06:33 PM
Reply
WHY!
i feel a little disappointed that you mentioned she gets in a fight or somthing with a doctor, for a story a game i don't want any spoilers, not even a whiff, and i thought you removed that kind of stuff from your reviews
plz im very sensitive because now i will ponder this and wait for it to happen til the 23rd
___________
Thursday, February 11, 2010 @ 12:16:42 AM
Ben Dutka PSXE [Administrator]
Thursday, February 11, 2010 @ 12:57:25 AM
Qubex
Wednesday, February 10, 2010 @ 11:21:13 PM
Reply
All in all, its one small step for Quantic Dreams, one giant leap for the games industry...
Q!
"i am home"
Last edited by Qubex on 2/10/2010 11:21:38 PM
___________
Thursday, February 11, 2010 @ 12:15:39 AM
Reply
i hope they have improved on the graphics and bugs from the demo because it certainly was quite buggy and unpolished especially for a game 4+ years into development.
i dont think the facial animation is as good as uncharted 2 though, uncharted 2 looks more defined you can see the sharp edges on drakes face as appose to Elana which is quite rounded and smooth.
ahhhh only time will tell, now all i need to do is finish dantes inferno, bioshock 2, ME2, darksiders by the 25th.
should be a cake walk.
Robochic
Thursday, February 11, 2010 @ 12:50:39 AM
Reply
I can not wait for this game, have it paid off now just waiting. I knew from the first video I saw that this would change the way we play video games. I know that as a mother and wife that I will be crying through this game, and I am really not that type of Woman I usually never cry during movies or games unless a animal gets hurt but the way this game is sounding from your review it's going to hit hard especially since I have a 5 year old son.
BigBoss4ever
Thursday, February 11, 2010 @ 2:10:34 AM
Reply
Last edited by BigBoss4ever on 2/11/2010 2:13:44 AM
NeoHumpty
Thursday, February 11, 2010 @ 9:15:55 AM
tridon
Thursday, February 11, 2010 @ 9:44:20 AM
Reply
I was just reading the write-up for the game on Wikipedia (http://en.wikipedia.org/wiki/Heavy_Rain), and under the sub-section titled SPECIAL EDITION, they listed the collector's set as coming to Europe and Australia at launch, AND the U.S. on June 6th, 2010. Am I missing something, or is Wikipedia just wrong?
Ben Dutka PSXE [Administrator]
Thursday, February 11, 2010 @ 10:22:16 AM
fluffer nutter
Thursday, February 11, 2010 @ 10:31:09 AM
tridon
Thursday, February 11, 2010 @ 10:59:21 AM
FullmetalX10
Thursday, February 11, 2010 @ 11:38:27 AM
Reply
Eppesazach
Thursday, February 11, 2010 @ 2:37:07 PM
Reply
Ben Dutka PSXE [Administrator]
Thursday, February 11, 2010 @ 2:52:12 PM
Eppesazach
Friday, February 12, 2010 @ 5:18:42 AM
Sky_Genesis
Thursday, February 11, 2010 @ 3:46:43 PM
Reply
Also i Agree that this game might not get the sales its suppose to because this game really isn't for everybody..but hopefully we could be wrong and that the game does great in sales
BikerSaint
Friday, February 12, 2010 @ 3:52:48 AM
Fane1024
Friday, February 12, 2010 @ 5:34:49 PM
DaNgerSteVe
Thursday, February 11, 2010 @ 5:46:47 PM
Reply
thecreed615
Thursday, February 11, 2010 @ 11:05:35 PM
Reply
Knightedrik
Friday, February 12, 2010 @ 7:26:27 AM
Reply
Fane1024
Friday, February 12, 2010 @ 5:36:00 PM
Ben Dutka PSXE [Administrator]
Friday, February 12, 2010 @ 10:31:19 AM
Reply
xnonsuchx
Saturday, February 13, 2010 @ 8:04:58 AM
Reply
Some of my concerns have shown up in reviews too...that a lot of the voice work seeming clumsy/uneven in previews is the same in the final title. Excepting reviews that only rate in whole integers (x out of 5 or 10), PSXExtreme seems to be the highest rating I've seen for it.
thecreed615
Saturday, February 13, 2010 @ 3:14:15 PM
Reply
MCsephiroth1313
Monday, February 15, 2010 @ 6:16:57 PM
Reply
Jotun
Thursday, February 25, 2010 @ 1:21:55 PM
Reply
Happiness
Monday, March 01, 2010 @ 9:19:14 PM
Reply
For quite some time this game has been at the top of my list as next game to buy, however of late some doubt has crept into my mind and I've been wondering whether I'm simply falling for a tad too much of advance hype. But now that I've read your review (based upon your actual playing of the game - more than once in fact) I've got no more second thoughts or cautious hesitancy about laying down my precious $60 for Heavy Rain.
I'd previously read other reviews, however, only now that I've had the privilege of digesting your brilliant intensely thoughtful review do I finally feel an unfettered excitement and very welcome sense of security about proceeding to buy this game. As a matter of fact, now I'm going to try hard to convince my wife that we take a drive to town (btw, that's a two hundred kilometer round trip) first thing tomorrow morning for the single purpose of getting this game tout de suite.
Cheers!
Last edited by Happiness on 3/1/2010 9:51:24 PM
cr67
Friday, March 05, 2010 @ 9:07:34 PM
Reply
It's your reviews that keep me coming back to this site for information on games before renting or (in this case)buying them. Your work is much appreciated!
raiden213
Sunday, August 15, 2010 @ 10:05:17 PM
Reply











pavlovic
Reply
Wednesday, February 10, 2010 @ 12:32:10 PM
Great review Ben