Dante's Inferno Review
Electronic Arts' Dante's Inferno is a bloody and frenzied action game first, and a literary lesson last. Why last? Well, as you're about to find out, the game and book share very little in common, apart from a few names and scenarios. In fact, EA has taken liberties in writing their own version of the story, and thus we have the game. Now, before we continue, do note that Dante's Inferno isn't a game that brings anything new to the table. It is a God of War clone, a decent one, but a clone nonetheless, and one that doesn't add a whole lot of its own pizazz. So, here's Ben to tell you about the gameplay, and I'll jump back in with the visuals, sound and conclusion.
Dante’s Inferno may be based on Dante Alighieri’s classic, “The Divine Comedy,” but not surprisingly, it has little to do with the actual story. Essentially, they focus on one aspect of the novel, which is the fact that Dante initially enters Hell in order to save his beloved, Beatrice, but in the book, he also moves forward through Purgatory and Heaven, learning great lessons along the way. In the 600-year-old story, there is never a single battle of any kind and Dante never holds a weapon…but that doesn’t make for a fun video game, right? Here, you still have the Nine Circles of Hell to negotiate but there are plenty of freakish nasties blocking your progress, and Dante has his bad-ass Scythe and even a long-range Cross attack. You kill them all, absorbing their souls and then using those acquired souls to purchase new abilities and skills, which of course sounds a lot like God of War or most any other straight-up, hack ‘n slash title. It works very well and it’s plenty of fun, but it’s far from perfect.
First of all, it should be mentioned that the majority of the enemies you face in this game can be dealt with quite easily; the simple press of the Square button (your fast attack) will eliminate most, although you could always mix it up with the Triangle button (power attack) and the Circle button (long-range Cross attack). The problem is that because of this setup, the game feels a little repetitive and furthermore, when you do decide to launch into more complicated combos, it’s almost as if the game doesn’t want you to. I never felt all that rewarded after attempting one; they don’t seem to do significantly more damage than a basic combo and I felt I could too easily be knocked out of the sequencing. The animations of the enemy attacks are quick and often difficult to spot (especially for the smaller enemies) and this usually means you have to dispose of them ASAP, without trying to get all fancy. The magic, while certainly helpful, also feels a little unbalanced and once again, a little unfulfilling.
It just doesn’t feel like a complete, well-rounded, intricate combat package. However, you probably won’t notice any of this if all you plan to do is mash a few buttons, which isn’t an altogether unattractive proposition for some. Besides, the game design really is very impressive; each stage is meticulously designed and downright formidable in its own way. There’s good diversity in the different enemies you’ll fight and the environment is almost always mesmerizing…well, mesmerizing in a, “holy crap, this place is nuts” sort of way. You’ll often take a few moments to gaze at your hellish surroundings, and when a game makes you do that, I consider it a solid accomplishment. Besides, there’s one other element to the gameplay that really helps to increase your interest in Dante’s advancement: the Holy or Unholy skill sets. Those familiar with a game like inFamous will understand what I mean; you can allocate your souls to either the Holy or Unholy category, which will result in different abilities. This may add to the replayability of the game; you might want to see the other skills and see which site offers cooler options.
There is also the option to absolve or punish any of the enemies you come across, but this feels more like a gimmick than anything else because it doesn’t add much to the experience. It’s always fan to grab enemies and sling ‘em about, though. And in the end, I think that’s the operative word, here: fun. Despite the flaws and shortcomings, Dante’s Inferno is a fun, intensely atmospheric title that will keep you playing. It’s smooth, there’s no variation in frame rate as far as I could see, some of the bosses are just plain awesome, and I honestly found my time with this game to be very entertaining. Isn’t that the reason we play games in the first place? It’s not worthy of an elite score because of the aforementioned issues; the inconsistencies, repetitiveness and balance issues range from very minor to significant, and that can’t be ignored. But the Scythe never fails to deliver the goods, Hell is a place you really have to experience, and there’s a sizable amount of polish applied to the aesthetics. So in short, EA has created a good experience that you’ll likely enjoy if you’re into these types of games.
Moving on to the picture, Dante's Inferno is the type of game that needed nothing but superb art direction, and I'd say that great art direction this game does have. The environments, whether in-game or cut-scene are very nicely designed, as are the characters. But that is not to say that the overall visual package is nice too, because in many ways it's actually quite bland. While the environments may be well designed, the textures certainly could've used a lot of work. And so many times you'll spot washed out texture detail that really detracts from the atmosphere.
Character detail is also not the highest, as the textures there aren't anything special, either. On the other hand, and this is what makes the game playable, the framerate is pretty consistent, allowing you to actually enjoy the action without a disruptive image rendering as if it were in slow-motion, like many other games do. In this instance, EA did the right thing by sacrificing overall visual quality for smoothness, the gameplay is much better off for it. Though, I will say that this particular graphics engine isn't up to par with what our hardware is capable of. Not by any means.
The audio is certainly an immersive experience. For one, the voice acting is very well done. Again, as we mentioned before, the game and book are barely connected together, so don't expect to hear word-for-word bits of dialogue ripped out of the pages. A full orchestra accompanies you in the background with gothic and tense tones to keep the ambiance of the game on point. Furthermore, sound effects, such as the slash of your weapons, the crumbling of environments, the destruction of the rotting corpses you defeat all sound great, they really do. In fact, I got quite a bit of a kick from just having the volume turned up, there's just so much audio going on at all times, it truly does make the game feel epic. I love that.
As a whole, Dante's Inferno is a good game for the action junkie that enjoys playing every beat 'em up in the vein of God of War or Devil May Cry. Is this a standout package? Not really. And it's also not worth the full $60. But give this a few months to deflate in price, and for $30-40, you'll find yourself an enjoyable game out of Dante's Inferno, albeit one that doesn't really offer anything special to the gamer. With God of War III about to drop in a matter of days, there's no reason for a PS3 owner to go and buy Dante's Inferno right now. An enjoyable game. But a forgettable game.
2/20/2010 Arnold K. & Ben D.
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Comments (93 posts)
Jawknee
Saturday, February 20, 2010 @ 7:53:48 PM
Shams
Saturday, February 20, 2010 @ 8:24:00 PM
Shams
Sunday, February 21, 2010 @ 5:39:44 AM
___________
Sunday, February 21, 2010 @ 6:38:38 AM
LimitedVertigo
Sunday, February 21, 2010 @ 8:53:40 AM
Jawknee
Sunday, February 21, 2010 @ 1:38:06 PM
Play the 1st if you liked the second. They are both good. I was just able to follow the story a bit better in 2 and the game play and combat elements are better then the 1st. but the 1st is still good. it dragged at first. Gave up early but forced myself to finish. Good game. Bioshock 2 better game. IMO.
i have to agree with LV. God of war II was much more entertaining then Bioshock. PS2 anyone?
Last edited by Jawknee on 2/21/2010 1:41:45 PM
Shams
Sunday, February 21, 2010 @ 6:03:56 PM
KING313
Saturday, February 20, 2010 @ 8:26:02 PM
KING313
Saturday, February 20, 2010 @ 8:24:42 PM
Reply
Dont wait to play it, rent it. Play it on easy and beat it in one day but, IT WILL BE SUPER-EASY! lol
WorldEndsWithMe
Saturday, February 20, 2010 @ 9:22:20 PM
Last edited by WorldEndsWithMe on 2/20/2010 9:24:25 PM
Shams
Saturday, February 20, 2010 @ 9:53:38 PM
This generation, we have plenty of other examples for hack'n slash/action adventurers: DMC4, Bayonetta, Bionic Commando, NGS2, and Dark Siders. Yet, each of these games has a style of it's own. Even Darksiders, while also being compared to GOW, borrows heavily from a variety of other games being to likened to Zelda as well. DI, on the other hand, unless I'm mistaken, borrows heavily and exclusively from GOW down to even the art-style.
But again, that isn't even quite why I'm waiting on playing this game. The reason is, if I do, I'll be so bored with the formula, that I won't even enjoy GOW3 as much, by the time it comes out. So like I said before, I don't want to spoil appetite for "dinner".
Shams
Saturday, February 20, 2010 @ 10:03:10 PM
inkme101
Saturday, February 20, 2010 @ 10:40:09 PM
___________
Sunday, February 21, 2010 @ 12:20:41 AM
playing the game on medium i got up to the 3rd boss battle and was having lots of trouble.
id get his health down to like 10% left than would die.
so i switched it to easy and i was killing him with 99.9999999999% of my health left.
medium to easy is suppose to be exactly that.
not medium to a freaking 2 year old could do this.
medium for a game is a little too hard for my liking, just slightly but thats made even worse by the extremely easy setting.
if they wanted to make the game that easy they should of either made medium a little easier, or make a very easy mode like uncharted 2 has.
normally when i play games like killzone 2 or resistance, R&C and such there is not much difference between easy and medium.
but dantes inferno its a massive difference, really hurts the balance.
Shams
Sunday, February 21, 2010 @ 1:38:03 AM
Shams
Sunday, February 21, 2010 @ 1:50:45 AM
WorldEndsWithMe
Sunday, February 21, 2010 @ 2:08:00 AM
___________
Sunday, February 21, 2010 @ 6:36:52 AM
all the trophies are easy to get even on the harder difficulties because the tasks are fairly mundane.
only one that may be hard on higher difficulties is poetry in motion, but there is a level about 3/4s through the game where you have to move some platforms.
heaps of birds appear in this level instead of moving the platforms spam your cross and you will have the 666 hits in no time.
i actually got to 2633 hits than sadly got hit and lost it.
so upset i really wanted to get up to 3000.
SolidFantasy
Saturday, February 20, 2010 @ 8:32:21 PM
Reply
dragonx_HD
Saturday, February 20, 2010 @ 8:48:09 PM
Reply
Ultimadream
Saturday, February 20, 2010 @ 8:57:59 PM
Reply
___________
Sunday, February 21, 2010 @ 12:15:06 AM
Ultimadream
Sunday, February 21, 2010 @ 4:49:43 AM
___________
Sunday, February 21, 2010 @ 6:32:00 AM
WorldEndsWithMe
Saturday, February 20, 2010 @ 9:20:31 PM
Reply
I would give it a solid 8 and well worth full price. It's the first time I finished an action game and wanted to start all over again, especially since RPGs are my thing.
Last edited by WorldEndsWithMe on 2/20/2010 9:25:50 PM
Qubex
Saturday, February 20, 2010 @ 10:26:56 PM
I think there is quite a bit of re-playability in this title, but for how long. Same for GoWIII, how many times can this game be re-played before it starts feeling tired as well?
I haven't got the full game, Dante's that is... I haven't gone to hell and back yet... but anyways, I would think a game like this would have deserved something between 8.2 and 8.6... anything more would probably be pushing it.
I agree... again from what I have seen and played, the graphics are actually very good for a multi-plat...
Q!
"i am home"
Last edited by Qubex on 2/20/2010 10:27:18 PM
Ben Dutka PSXE [Administrator]
Saturday, February 20, 2010 @ 10:41:19 PM
___________
Sunday, February 21, 2010 @ 12:13:08 AM
how boring would that be?
it was merely a context, a excuse to have a game in hell.
the whole point of the game was going to hell to cover your sins and recover beatrice and thats what the poem is also about.
that follows the poem closely enough for me, any closer and it would be a bore fest.
Ben Dutka PSXE [Administrator]
Sunday, February 21, 2010 @ 12:35:27 AM
___________
Sunday, February 21, 2010 @ 6:30:01 AM
and thats why i said it would be a seriously boring game if it was based strictly on the poem.
taking references from it is fine, as i said they just used it as a excuse to do a game in hell.
i really enjoyed the flashbacks and animated scenes during the game, really helped explain the storyline.
Fane1024
Saturday, February 27, 2010 @ 5:27:43 PM
By intentionally drawing attention to the connection to the poem, they gave people the right to criticize them for complaining about how much it abuses that connection.
Last edited by Fane1024 on 2/27/2010 5:29:23 PM
Jed
Saturday, February 20, 2010 @ 9:30:29 PM
Reply
Like Ben and Arnold say, it is a lot of fun. I would reccomend renting it. It will satisfy you need for blood, at least until we can open pandora's box.
WorldEndsWithMe
Saturday, February 20, 2010 @ 9:38:34 PM
inkme101
Saturday, February 20, 2010 @ 10:43:54 PM
Ben Dutka PSXE [Administrator]
Saturday, February 20, 2010 @ 10:42:00 PM
Reply
WorldEndsWithMe
Saturday, February 20, 2010 @ 11:59:38 PM
Reply
Shams
Sunday, February 21, 2010 @ 9:43:11 PM
___________
Sunday, February 21, 2010 @ 12:09:17 AM
Reply
this is one of the very few games that actually runs at 60FPS and rarely dips below.
this game has better graphics than bayonetta, darksiders or any other action game put together.
though if you need a action game to hold you off till GOW3 id still definitely go for darksiders.
that is one of the best games i have ever played, minus the puzzles.
that almost destroyed it for me, there is nothing more frustrating than spending 20 minutes solving a puzzle to have to solve another one straight away.
O if your looking at getting all the collectibles like me im 2 shades away from the plat.
make sure you make multiple saves because if you miss 1 shade or piece of silver your stuffed you cant go back without a save file.
if you find a shade or piece of silver than die you have to go back and collect it again.
i know it sucks but thats how they made it, EXTREMELY! annoying id deduct 1 point off just because of that.
WorldEndsWithMe
Sunday, February 21, 2010 @ 12:30:05 AM
___________
Sunday, February 21, 2010 @ 6:26:52 AM
only thing thats really annoyed me besides the collectibles not saving is the camera.
i have died so many times, especially in the greed circle because ill be jumping somewhere and the camera will be somewhere else.
how the %$#@ am i suppose to jump onto a platform if i cant see it?
___________
Sunday, February 21, 2010 @ 12:23:56 AM
Reply
the graphics.
some how they have managed to release a game that looks like a 2007 game.
seriously pop in bioshock, than pop in bioshock 2 and 50 bucks says you wont be able to tell the difference.
the wall textures are so muddy and low res i was extremely disappointed in that aspect.
further proof that the unreal engine 3 is old news, a old dog just clinging onto life.
i think its time to put the old girl out of her misery.
WorldEndsWithMe
Sunday, February 21, 2010 @ 12:31:14 AM
The X Factor 9
Sunday, February 21, 2010 @ 2:05:23 AM
Reply
WorldEndsWithMe
Sunday, February 21, 2010 @ 2:09:37 AM
Reply
Oxvial
Sunday, February 21, 2010 @ 4:08:21 AM
___________
Sunday, February 21, 2010 @ 6:24:02 AM
it actually had quite a few different toys, gadgets, different enemies.
and despite addam sessler calling it "tame" had some seriously fu**ed up finishing moves.
actually had a really good storyline too, very interesting and compelling.
something you dont normally see in a action game.
WorldEndsWithMe
Sunday, February 21, 2010 @ 1:59:05 PM
Kowhoho
Sunday, February 21, 2010 @ 10:37:20 PM
Buckeyestar
Sunday, February 21, 2010 @ 7:21:19 AM
Reply
LimitedVertigo
Sunday, February 21, 2010 @ 10:09:24 AM
bigrailer19
Sunday, February 21, 2010 @ 12:06:54 PM
WorldEndsWithMe
Sunday, February 21, 2010 @ 2:00:15 PM
Buckeyestar
Sunday, February 21, 2010 @ 3:07:55 PM
Last edited by Buckeyestar on 2/21/2010 3:10:49 PM
LimitedVertigo
Sunday, February 21, 2010 @ 3:22:50 PM
Jawknee
Sunday, February 21, 2010 @ 9:15:26 PM
MyWorstNightmar
Sunday, February 21, 2010 @ 9:44:50 PM
WorldEndsWithMe
Sunday, February 21, 2010 @ 2:00:48 PM
Fane1024
Saturday, February 27, 2010 @ 5:38:26 PM
All due deference to World, but no review I've seen says it's anything but a poor-man's GOW.
Which shouldn't stop anyone who likes that sort of game from enjoying it.
Last edited by Fane1024 on 2/27/2010 5:41:02 PM
rogers71
Sunday, February 21, 2010 @ 11:39:42 AM
BikerSaint
Monday, February 22, 2010 @ 1:53:58 AM
Agreed!
When my 60 gigger's disc drive went, I tried to back up all my game files & saves, but due to some of them being locked, I lost all my Godfather:Don's Edition saves. And I was so pissed that I already spent the last week of late nights getting to the 1/2 way point, that I haven't gone back to the game since.
I also lost another 4 or 5 games worth of partial saves too.
Then to top it off, I also lost the full digital game of Rag Doll Fung Fu itself that the PSN allowed us to DL for free one day.
Locked games & saves really suck!
Last edited by BikerSaint on 2/22/2010 1:57:20 AM
Fane1024
Saturday, February 27, 2010 @ 5:46:21 PM
There's no excuse for locked saves.
kraygen
Sunday, February 21, 2010 @ 12:32:52 PM
Reply
WorldEndsWithMe
Sunday, February 21, 2010 @ 2:02:25 PM
just2skillf00l
Sunday, February 21, 2010 @ 4:03:00 PM
Reply
My honest opinion is that I enjoyed Dante's Inferno more the first two GOWs. Maybe it's not fair to compare a this-gen game to a last-gen game but is it fair to beat-up a game because it resembles another? Let's not mention the other modes the game comes with along with the additional content with the Divine Edition. This was the only hack-n-slash game besides Heavenly Sword where I felt intrigued by the characters and game-play enough to finish the game in a few sittings.
World,
I think we're the only ones who see eye-to-eye on this one. It's all good though. I would have given the game a 7.5 as well. It wasn't the greatest game of all time but it also wasn't an utter disaster. Still looking forward to GOW3 though.
WorldEndsWithMe
Sunday, February 21, 2010 @ 5:06:32 PM
Shams
Sunday, February 21, 2010 @ 5:19:03 PM
Frankly speaking, I find that hard to believe, unless your first time playing those two was recently. See, I didn't enjoy playing the GOW Collection as much as I did enjoy playing them the first time, because, well since then, the formula has been redone a dozen times, and the novelty wears thin. On top of that, having played DI, you're obviously a hack'n slash fan, and you agree to the 7.5, which makes me wonder if agreed to the scores of the original GOW's.
It kind of just makes me wonder if you really believe that or if you are just reacting to all the criticism DI's facing. But I'll say this, there has been a few members here including yourself who have been vocal about it. So it seems to me, that to the fans of the genre, or those to whom the novelty hasn't worn nearly as thin, this game is an accomplished title. I've heard from more than one, that they wanted to play the game again, immediately after the first time finishing it (to finish upgrading everything or because it was so much fun, idk). And I'll tell you what: I couldn't even say that about the first GOW, though I enjoyed it thoroughly. So, I guess as the British say, "there's no smoke without fire".
Shams
Sunday, February 21, 2010 @ 5:22:36 PM
HeXeN
Sunday, February 21, 2010 @ 8:54:35 PM
Oxvial
Monday, February 22, 2010 @ 12:13:40 AM
karneli lll
Sunday, February 21, 2010 @ 5:36:56 PM
Reply
What i dont get is why a 50-50 multi-platform game like this one gets custom soundtracks but a AAA PS3 exclusive gets none!
The game doesn't deserve the name,its like taking King Lear and adding in talking monkeys and flying robots.
I could go back in time and change the name but "what's done is done"
Shams
Sunday, February 21, 2010 @ 5:54:21 PM
Some genre's lend themselves to allowing custom sound tracks, such as racing. I know both Wipeout HD/Fury and Motor Storm: Pacific Rift both allow that feature.
That is not to say the cross platform titles won't have similar attention. But, I think in the case of DI, they wanted to embellish the package with as many features as possible to market it. This is why we probably won't see MP in GOW3, but why we will in DI, in the form of Trials Of Lucia DLC that will be released.
karneli lll
Sunday, February 21, 2010 @ 9:25:35 PM
just2skillf00l
Monday, February 22, 2010 @ 1:31:36 AM
Reply
No I'm not a big hack-n-slash fan. I find more meaning and enjoyment in other genres (like RPGs mostly JRPGs and some action adventure titles) where the story keeps me ingrained and where more strategy and thinking is involved constantly when playing. That does not mean I don't enjoy hack-n-slash titles, it simply means I have times when I want to play them, and other times when I prefer a more grand experience (an emotional and/or mental experience).
IMO, I just felt DI was more interesting. The game-play was fun, the story was deeper than GOWs, and I actually felt something for the situation Dante was in. Maybe that's why I enjoyed the game more because I felt something for Dante's character. With Kratos, honestly, I just didn't care, to me it seemed he brought his horrible fate upon himself and then blamed someone else for his misfortune. Dante on the other hand confronted his evil past and blamed no one but himself. He just seemed more interesting to me. That's why I was able to finish this game in a few sittings because I yearned to see what events would transpire in the story. I didn't have the same desire with GOW.
artson1966
Monday, February 22, 2010 @ 5:01:40 AM
Reply
Vell
Wednesday, February 24, 2010 @ 2:52:04 PM
Reply
Keep in mind reviewers of games have the opportunity to play EVERY game. So, yes, some reviews and opinions of a critic (movie/game/music/food) will be similar to yours; ALL of their opinions won't match yours. 1 thing you should always ask yourself - are you having FUN because some 1 else told you would or u gave it a chance and decided for yourself? If you enjoyed the game or didn't, does another person's opinion REALLY matter?
Ppl can always have a reason they're not gonna experience something; has every game you ever played scored 8 or more in every category? does every 1 love the game?
you can please ALL of the ppl some of the time;
BUT you can't please SOME ppl all of the time
Mark my words, there will be complaints and nitpicks regarding GOW 3 and not just from xbots - some ppl just live to complain and nitpick











rogers71
Reply
Saturday, February 20, 2010 @ 7:38:51 PM
Already Forgotten....Next!