Aliens vs. Predator Review
I still remember sitting in the dark at 2 a.m., walking through the intimidating hallways in Aliens vs. Predator for the Atari Jaguar; I felt genuine fear, which is why this memory likely won’t fade any time soon. Therefore, I was plenty interested in the AvP iteration from Rebellion and Sega; I had heard some good things about the three-tiered single-player campaign, and the distinctness of each race should translate to plenty of engaging originality for the online multiplayer portion. And while the latter turned out to be true (to some extent), the lack of refinement and polish in the technicals and controls is what ultimately let me down. I would like to remind everyone before continuing that I did have fun with my time, and that most of the shortcomings and drawbacks are indeed minor. Unfortunately, there are far too many of them and they become more and more glaring with every passing hour of game time. Aliens vs. Predator is an example of a great idea bogged down by a lot of unrealized potential.
The graphics fall short, especially when you’re in the wide open areas with the Predator. As the Marine, you’re typically locked into those creepy hallways so you don’t really see the lack of detailing, muddy textures and relative blandness of some of the Alien and Predetor areas. The frame rate also struggles here and there, which is really unacceptable in this day and age, especially when they’re only aspiring to 30 frames per second. Although we have to anticipate a dark, foreboding atmosphere, they could’ve worked to bring out the luster of our surroundings a bit. When speeding around as the Alien, you can see – up-close-and-personal – the lack of intricate detail that could’ve been applied to the objects and structures in your environment. When outside in the forest with the Predator, you’ll instantly notice a texture issue with a preponderance of dull greens and browns. Unfortunately, the game just doesn’t look anywhere near as good as it could, or should.
Thankfully, the sound is a good deal better, although the soundtrack still could’ve used some work. As everyone knows, ambient sounds in games that attempt to instill a sense of fear in the player are essential, and AvP doesn’t fail us in this particular category. When playing as the Marine, both the hiss of the Alien and that odd “clicking” of the Predator will definitely freak you out, and when playing as either of the other two races, the screams of humans and gut-wrenching effects that go along with the carnage are…well, fitting. The music still needed to be brought to the forefront more often and too many of the Marine’s weapons sound a bit too similar to one another, but other than that, I have no major complaints. The voice acting isn’t too bad, either, even though it isn’t a major aspect of the sound. In general, you won’t have much of a problem with anything you hear in AvP, despite a few hitches and very minor balancing issues, so I consider the sound to be a big bonus.
As most of you know by now, you have the option of choosing the Marine, Alien or Predator at the start of your single-player campaign. What you may not know is that you can continue to switch between the three races as the game advances; at the end of each section, you can opt to stick with your chosen character or switch things up. This is a great idea and allows you to see the storyline from a variety of different angles; you can either complete the game with one character and then do it again with the other two, or you can continue to switch as you play. This is exactly the appeal the game needs and the freedom to continually choose is a definite plus. However, the developers simply didn’t put enough TLC into the gameplay mechanics, which hampered my enjoyment of the action and eventually caused me to stop playing entirely. The problems don’t really revolve around the Marine – that part is a fairly standard FPS, although even here we find loose controls – but the issues abound with the Alien and Predator.
First, the Predator: you can jump with the X button but in order to leap to good vantage points – not surprisingly, this character is most effective when utilizing stealth techniques – you have to look at a certain spot, make sure it’s available, and then press a button to get there. It’s slow and clunky, and can get awfully annoying when you want to get above the action quickly. Furthermore, why can’t I sneak or move extra slowly when coming up behind a foe? Isn’t that the point of the Predator? Too many times the Marines would whip around and spot me, even when I was veiled. But at least this character’s attacks are plenty effective; the metal claws on each wrist dole out serious damage, and if you can manage to grab someone, you will dispose of them in a satisfying yet disgusting fashion. He also has the homing laser; easily executed by holding down the R2 button, letting it zoom in, and releasing. It’s just that given this character’s style and technique, the control and lack of sharpness is irritating.
The Alien is fast…stupid fast when sprinting. He’s always fast when just moving around, but the sprint option is almost comical, and should really only be used when you see a wide open area. The Alien can attack quickly with his claws – both fast and strong – and can also grab a foe from behind like the Predator, and the finishing movie is equally nasty. But the Alien’s signature skill is its ability to run along walls and ceilings, which is unfortunately a mechanic that just doesn’t work well enough. You can either hold down the X button to leap automatically to the ceiling, or move to a wall and hold the R2 button to transition to the wall and then, if you wish, to the ceiling. The problem is that the Alien moves so fast, and the control is a little loose to begin with, that it’s extremely frustrating to put him in the right position. You can also lose your bearings very quickly. On the other hand, I loved that focus ability where the Alien targets an enemy from afar and then rushes with lightning speed to take him down. That was fun.
The Marine? Yeah, a regular ol’ FPS with nothing special about it. The only reason it isn’t the most disappointing aspect of the game is because you always feel more vulnerable as the human character. Both the Aliens and Predators have obvious advantages, and you can only hope to lay down enough firepower to stay alive. After a while, I actually started to prefer the Marine, despite the lackluster nature of the missions, just because the atmosphere felt more intense. Even so, it’s clear that Rebellion missed plenty of opportunities throughout the game; this is painfully obvious after going through the first few missions with each race. They needed to tighten controls for everything, streamline the control and skill options for the Predator, and calm the Alien down. Seeing the story from different angles is indeed a big benefit but it ain’t exactly a great storyline to begin with, so we’re left with the obvious gameplay issues. They’re just so hard to ignore.
However, if you plan to spend more time online and you’re a big fan of the AvP style, the online multiplayer might just be enough to warrant a purchase. Four-player co-op is a huge highlight and the various modes really focus on the differences between each of the three races: you’ve got that Infestation mode, which is easily one of my favorites, where Aliens and Marines square off and every time a Marine dies, the Alien gets another ally (i.e, if you start as a Marine and get killed, you become an Alien when you respawn). Then there’s Predator Hunt, which features intense action when Marines have to survive against the crafty and deadly Predators. You can also participate in the more standard Deathmatch and Domination modes, but this one shines when participating in the unique modes that emphasize the distinct character traits. Of course, you still have the control issues that continue to plague any and all gameplay, online or offline, but the high fun factor of the multiplayer helps to shift your focus away from the major drawbacks. I didn’t notice any technical issues like lag, nor did I have any trouble connecting to matches, which is good.
Aliens vs. Predator is a decent game plagued by a horde of “what ifs.” There are so many places that just scream out for more attention; I couldn’t play for more than 15 minutes without going, “oh come on; that could’ve been awesome!” There’s just always something that reared its ugly head and it’s absolutely unavoidable. I suppose it’s a credit to the designers and the solid atmosphere that we can still somehow manage to have fun regardless of the flaws, but that doesn’t a worthwhile $60 game make.
2/22/2010 Ben Dutka
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Comments
LimitedVertigo
Monday, February 22, 2010 @ 9:52:12 PM
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WorldEndsWithMe
Monday, February 22, 2010 @ 10:27:42 PM
Reply
BikerSaint
Monday, February 22, 2010 @ 10:41:39 PM
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fstop
Monday, February 22, 2010 @ 10:42:20 PM
Reply
@World, walk into Fox with your blade, slap it on the table and just stare at them like in your pic. They'll get the message.
WorldEndsWithMe
Monday, February 22, 2010 @ 10:48:27 PM
just2skillf00l
Monday, February 22, 2010 @ 11:53:10 PM
Reply
Superman915
Tuesday, February 23, 2010 @ 12:24:14 AM
Reply
LimitedVertigo
Tuesday, February 23, 2010 @ 12:27:06 AM
WorldEndsWithMe
Tuesday, February 23, 2010 @ 1:09:02 AM
LimitedVertigo
Tuesday, February 23, 2010 @ 1:17:11 AM
There really has only been one GOOD (not great) Predator movie and 3 worthless movies. It's a pretty pathetic series IMO.
Oh and PM me if you want spoilers.
Last edited by LimitedVertigo on 2/23/2010 1:17:53 AM
Imagi
Tuesday, February 23, 2010 @ 2:29:30 AM
LimitedVertigo
Tuesday, February 23, 2010 @ 3:27:40 AM
frostface
Tuesday, February 23, 2010 @ 7:38:30 AM
As for this game, I was kinda looking forward to it but will give it a miss at least until I find it in a bargain bin somewhere.
@LV: The scene at the end of Predator 2 where the Aliens skull is seen makes a lot of sense to anyone who read the books. The crossover first appeared in Feb 1990 in the graphic novel and Predator 2 appeared in Nov of the same year. Yep, I'm a nerd but grew up on Predator/Alien movies. Not a fan of how the series has gone but optimistic about the Robert Rodriguez produced film.
Last edited by frostface on 2/23/2010 7:58:53 AM
LimitedVertigo
Tuesday, February 23, 2010 @ 8:56:52 AM
None of those books are canon, thus they're pointless in clarifying any movie scenes. The only canon sources for the series are the official movies and novelizations of the scripts.
The reason I said it didn't make sense is the alien skull was incorrectly proportional in both size and bone structure.
Also the script for Predators is Rodriquez's draft from the mid 90s, it has been tinkered over a little by a couple of guys.
As I said, I've read the script and thankfully it has Predator2 to follow.
frostface
Tuesday, February 23, 2010 @ 9:26:24 AM
LimitedVertigo
Tuesday, February 23, 2010 @ 9:33:11 AM
MyWorstNightmar
Tuesday, February 23, 2010 @ 1:21:15 PM
sunspider13
Wednesday, February 24, 2010 @ 5:55:11 PM
___________
Tuesday, February 23, 2010 @ 12:45:12 AM
Reply
ok lets start with the bugs.
NEVER! have i played a game where you blow a enemies head off and he is still shooting at you.
that has NEVER! happened in my 20+ years of gaming.
AVP was the first.
sit back, relax and use a sniper to blow a enemies head off he pops out of cover and shoots me.
WTF?
gotta watch out for those dead people their deadly!
not to mention it froze on my every half hour or so and i had to reboot my ps3 to continue.
the graphics are crap.
onto gameplay.
NEVER! have i played a game that is so repetitive!
NEVER!
the whole alien campaign which is by far the best one is go here, find a way into that room, kill these guys, go there, find a way into that room, kill these guys and so on, and so on.
predator missions are exactly the same.
marine missions were a little better, not as repetitive but still repetitive and boring as fu**.
the best part of this game is the sound, and that is really sad because the sound is not that good.
no where near as good as say battlefield bad company or KZ2, R2, R&C and so on.
this has to be THE! disappointment of the generation, no scratch that of all time. people 10 billion years from now will be looking back and saying AVP was the biggest disappointment.
because of its potential.
i mean aliens and predators are the coolest things ever invented.
watch any movie ask any person and 99.99% of them when asked if they could be anything out of a movie 99.99% of them would either choose a alien or a predator.
because there so freaking cool!
it had the potential to be the best game of the year, it had the chance to be a massive sleeper hit, the batman AA of 2010.
sadly rebellion fu**ed it up AGAIN!
guess 3rd time is not the charm.
im starting to believe rebellion have no idea what the hell they are doing, because that is exactly how the game feels.
it does not feel like a game that was rushed, it feels like a game that was made by people who have never made a game in their life.
rebellion are veterans in the industry but jesus christ AVP feels like the first game they have ever made.
it seriously feels like AVP was not let down by time, only by skill of the developers.
it feels like if it was done by a talented team like visceral or say monolith (who are the horror GODS!) than it would of finally reached its potential.
i hate seeing games turn out like this, its really saddening to see a game that could of been GOTY2010 turn into worst game of 2010.
LimitedVertigo
Tuesday, February 23, 2010 @ 12:53:15 AM
Geobaldi
Tuesday, February 23, 2010 @ 1:16:52 AM
1. NEVER have any of the dead people shot and/or killed me. Once I've killed them, they stay dead. No more actions on their part. And no game freezes have been encountered either.
2. Is it repetitive? No more than any other shooter ever made. Keep killing enemies on the way to your objective. Pretty much the same formula every shooter uses.
3. Is it the best game ever? No. And it sure as hell isn't the biggest disappointment ever either. Sure I was expecting a little more after the brilliant AvP2, but I'm still not complaining. In my opinion it's an enjoyable experience. Not the best, but certainly not the worst.
Yeah Rebellion could've done a better job. They did a great job with the original AvP on the Jag and then later on PC. But Monolith's AvP2 is still the pinnacle of the series. But I give Rebellion credit for doing a pretty good job considering their track record.
Jawknee
Tuesday, February 23, 2010 @ 1:38:21 AM
SympoziumPawa
Tuesday, February 23, 2010 @ 2:42:27 AM
Oxvial
Tuesday, February 23, 2010 @ 3:03:44 AM
Ultimadream
Tuesday, February 23, 2010 @ 4:18:43 AM
___________
Tuesday, February 23, 2010 @ 5:33:54 AM
i love horror games and that is what this was suppose to be.
and i got sucked into the PR BS rebellion kept spitting out, and the BS reviews.
9.1 from PSM3 now they have lost all their credibility.
wonder how much they got paid for it.
bhindi_bhaji
Tuesday, February 23, 2010 @ 4:41:16 AM
Reply
BikerSaint
Tuesday, February 23, 2010 @ 7:40:18 PM
I don't know how the f*ck you even have the balls to rant about any game, & then even have the audacity on top of that, to try telling any one of us here, that you "BOUGHT" it too????
Due to your own prior words on-site here, of scamming gaming stores, you're a cheap-shot con-artist who seriously needs to stop bitchin' about any game. WTF, you've been getting them as free 7-day rentals, as you always bring your games back for full refunds after finishing said game.
The rest of us have to....*GASP*....buy our games(for real), or....**GASP** wait till we can afford to buy, or (actually) rent them.
Sooooo, about your credibility here.......
OH SNAP....
"WHAT F*CKING SORRY-A$$ED CREDIBILITY"????
maxpontiac
Tuesday, February 23, 2010 @ 10:30:51 AM
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Jawknee
Reply
Monday, February 22, 2010 @ 9:49:02 PM