Final Fantasy XIII Review
I’m going to make this abundantly clear right off the bat: Final Fantasy is not only my favorite role-playing franchise, it’s also my favorite video game franchise ever. Most all of the entries in this series have provided me with some of my most memorable gaming experiences of all time, which is why whenever a new FF arrives, it’s a special moment for me. However, as I sit and attempt to write a review for Final Fantasy XIII, I’m struck with a serious conundrum to which there appears to be no easy solution: as a gamer who appreciates great games simply for the sake of being great, I’m thrilled with FFXIII. On the other hand, for a long-time fan of RPGs and the franchise in question…not so much. I say this with a large amount of sadness and I try to be firm with myself; to admit that it’s due in large part to nostalgia; that I should learn to embrace the future and simply reward the game based purely on its merits. But hard as I might, I just can’t do it. There’s no doubt that FFXIII is a fantastic achievement and I love the game (I can’t stress that enough). But…well, you’ll see.
With every new Final Fantasy, we can usually expect anther “bar-setter” in terms of visuals, especially in regards to cut-scenes. Well, I will say this- once again, you will be blown away by the cut-scenes, which are some of the most exquisitely choreographed, beautifully artistic non-interactive pieces of media ever to hit your TV screen. That’s a given. But we’ve seen so many huge advances over the past year and it would be inaccurate to say that FFXIII’s in-game graphics are the best yet; past titles like Uncharted 2: Among Thieves, Killzone 2 and the recently released Heavy Rain set a new standard for gameplay visuals. This isn’t to say FFXIII isn’t gorgeous while playing, though. The environments, despite featuring linear paths, are large and wonderfully constructed, the character detail is excellent, and the overall effects and design are a pleasure to view. But you will notice a bit of blurriness here and there, a few minor hiccups, and a lack of shiny polish we saw with something like Uncharted 2. All that being said, I doubt people will complain.
The sound is just as good, as we receive the great benefit of a fantastic original score – another common highlight of these titles – and tremendous special effects at every turn. Everything is spot-on and at no point do you experience a balancing issue where the music or effects compete with one another for the spotlight. The voice acting is interesting… We don’t have the single best cast for a game but we do have a competent one, even if some characters can begin to chafe after a while. You might grow tired of Lightning’s gruffness and Vanille’s bounciness in the early goings but they begin to show new emotions as you progress. The dialogue still needs work, though; it reminds me of George Lucas to some extent, in that the stories are great but he can’t write dialogue for beans. But really, just about everything will sound nigh-on heavenly, especially if you’ve got a decent sound setup. This may actually be one of the more musical FFs we’ve ever had; new and surprisingly complex pieces will accompany your adventuring at all times and although I still miss that classic battle theme, I suppose I can let it slide. The effects and music are just that good.
Okay, here we go; the meat and potatoes. Let’s get the facts out of the way first, and then we’ll move into the commentary and critique. Any game that’s as story-driven as this one requires me to be discreet about the plot and characters, so I’ll just say the storyline in FFXIII is very, very good and ultimately quite satisfying, as we’ve all come to expect from this series. Technically, the main character is Lightning, a former soldier who embarked on a brave – even rash – quest to save her sister, Serah, who has been turned into a l’Cie in order to serve the fal’Cie. You’ll learn more about those strange words and the back story behind them when you play; you should also appreciate the added writing and explanation provided by the invaluable Datalog. Now, as for game progression, it is indeed very linear for the first half of the game; you are pushed along a set path at all times, with very little in the way of exploration involved. Some will compare this to FFX but at least we had towns and other standard stops along the way, and we could usually backtrack, too.
Yes, it’s true: there are no towns to wander through in FFXIII. Much has been made about this absence, and when you combine it with a lack of levels (we didn’t have levels in FFX, either, remember), and several other elements that tend to make an RPG an RPG, the negative feedback must be expected. I’ll get back to this but for now; let’s just say that most of the game feels less like an FF or an RPG and more like a straightforward action/adventure game. You will encounter enemies in pseudo-real-time in the field; they will rove about as they did in FFXII but unlike the latter installment, where you simply encountered them right there on the same field of exploration, touching an enemy in FFXIII brings you to a separate battle screen. This is a throwback to the old days, but that’s where the resemblance to the “old days” ends. Once in battle, everything plays out in real-time; you can’t even pause the combat as you could in FFXII. You also can only control the leader and if he/she dies, it’s game over. You can resurrect fallen allies but you must stay alive at all costs.
You also don’t move your character manually, as you did in FFXII. All you really do is input commands and keep an eye on the action. You have an ATB bar – a definite standard – and when it fills, you can unleash your chosen abilities. The ATB bar is broken up into segments; you’ll have two at the start and that will grow as you move forward. This will dictate the actions you choose: for instance, Lightning’s Blitz requires 2 ATB segments so the bar must be that high before she can unleash that skill. You have the option of waiting until the entire bar fills and the character will automatically execute the chosen commands, or you can press Triangle at any time to have the character execute the commands available. So if you really just want to finish an enemy quick and you only need one more strike, you don’t need to wait for the ATB bar to fill entirely so you can attack three consecutive times. How your characters operate in battle is dictated by the Paradigm System. A Paradigm sets the classes for each character in battle; for instance, DualStrike is Ravager/Ravager for two party members while Tide Turner is Synergist and Saboteur. Same idea with three party members and you can fully customize any Paradigms. Classes include Commando, Enhancer, Medic, and others.
Character advancement is done via the Crystarium, which is a simpler version of the Sphere Grid from FFX. You basically move around circular graphs and grab skills and stat boosters; the added twist is that there are separate Crystariums for each class, and each class can be upped in level. You earn Crystarium Points from battles and can distribute them however you see fit. Any abilities you learn will be automatically added to your battle queue and with the help of Libra (Scan, essentially), AI-controlled characters will know which of their learned skills works best against a particular enemy. Finally, there’s the weapon and accessory upgrade system, which is also quite simple: all those seemingly useless items you collect from battles each can be applied to a weapon or accessory, and each is worth a certain amount of experience. So if a Thickened Hide grants you 8 EXP (I forget if it does; this is just an example) and you put 5 of them on your weapon, you’ll get 40 EXP. If the weapon requires 400 EXP to level up…well, you get the picture. Now, all of this works exceedingly well.
The AI is damn good, switching between Paradigms is fast and easy, and the micromanagement outside of battle (upgrading, Crystarium, Paradigm, etc.) will satisfy most any RPG buff. Heck, I didn’t even mention the Eidolons, which are technically the Summons; they join you in combat and you can even jump on ‘em and deal even more damage. In short, the depth is here. It takes a good 7-8 hours to unlock it all, but it’s there, and it’s most satisfactory. The originality of this combat mechanic – who ever heard of a real-time system that doesn’t actually have you control the characters? – is refreshing, the challenge is significant, and the possible strategies for players are almost limitless. Once you hit the 10-hour mark, everything gels together so beautifully, it’s tough to put the controller down. Add in the great story, the likeable characters, the unbelievable CGI, the top-notch music and effects, and the overall polish and refinement, and Final Fantasy XIII is one amazing production. …and yet, I have a problem. Like I said earlier, I can’t help it.
Look, despite the depth, this just feels as if too much of the control has been wrenched from my grasp for the sake of streamlining very fast battles. I wrote an article earlier about how twitch-gaming may have affected FFXIII and I can only conclude that this is definitely the case. This is for people who quite honestly can’t sit still for ten consecutive seconds. Even the cut-scenes, notoriously long in the series, have been cut down a lot. Just because there are a lot of things to consider doesn’t mean I feel that depth in combat; too much is happening automatically behind the scenes. You can’t ever control other characters in combat and although you don’t need to, that’s beside the point. You can’t even choose your own party until you reach Pulse and even then, your options are always limited. Some of my favorite things about RPGs was setting up the party I wanted, exploring the landscape and visiting the towns, and feeling as if I were part of a virtual world. And you know, people can rag on turn-based all they want; as far as I’m concerned, that has always allowed the most amount of depth and intricacy because you had time to select from endless lists of commands.
Well, Square-Enix obviously wanted to keep that depth but in order to appease those who have to constantly press buttons throughout a battle, they were forced to automate most of it. Think about having all the options of past FFs thrown at you in total real-time with full control over each character…wouldn’t even be possible, would it? So this time, when I cast Libra to learn the attributes of an enemy, I don’t need to actually do anything with that knowledge. All I need to do is hit Auto-Battle and my character will automatically select the best possible attacks based on that information, and my other characters will do the same thing. You know what else? I like to actually see the effect my party members have on enemies. I get Comet, I wanna see Comet. One of the coolest parts of RPGs is to test out new skills to see what they look like. Sure, you can catch glimpses of special skills in FFXIII but most of the time, I find I’m just watching a bunch of bars. I’m watching health bars for my allies and enemies, the Stagger bar, the Gestalt bar; it’s just a lot of bar-watching and I only realized a little while ago that I’m not actually seeing much.
In the end, I find myself in a real pickle. I have difficulty finding anything significantly wrong or flawed about this game. It all just works so, so, so well. If this was my first Final Fantasy or even my first RPG, I’d think it’s one of the best things I’ve ever played. But I really can’t shake the recurring feeling that Square-Enix has taken something away from me. It’s hard to pin it down exactly, but it’s the void I feel when I subtract so many beloved role-playing elements; the sneaking yet distinct suspicion that I’m not playing an RPG. Maybe that shouldn’t matter. Maybe I should take the bare-bones, almost entirely objective view on this and simply score the game based on its merits alone and without the influence of the past. In fact, I know it’s probably the right thing to do. And maybe I’d manage that if this were anything but FF; if this were anything but an entry in a franchise that has had such a profoundly positive and memorable impact on my gaming career. I mean, the camera can be a bit of an issue and control isn’t entirely perfect, but that’s not enough to knock it down below a 9.
Especially not when you consider everything that’s so damn great about this game. But hey, I’m human and I’m a fan. Perhaps I’m a human and a fan before I’m a critic. And because of that, I have to do this…I have to assign it the score you see above. However, I feel better that you all have an appropriate explanation as to why and I hope you won’t hold it against me.
3/12/2010 Ben Dutka
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Comments (158 posts)
LimitedVertigo
Friday, March 12, 2010 @ 1:03:44 PM
LimitedVertigo
Friday, March 12, 2010 @ 1:52:50 PM
Ben Dutka PSXE [Administrator]
Friday, March 12, 2010 @ 2:21:25 PM
LimitedVertigo
Friday, March 12, 2010 @ 2:23:32 PM
Alienange
Friday, March 12, 2010 @ 2:33:10 PM
MyWorstNightmar
Friday, March 12, 2010 @ 2:35:19 PM
Ben Dutka PSXE [Administrator]
Friday, March 12, 2010 @ 2:43:02 PM
LimitedVertigo
Friday, March 12, 2010 @ 2:45:58 PM
Alienange
Friday, March 12, 2010 @ 3:00:14 PM
Silent_J
Friday, March 12, 2010 @ 3:12:44 PM
kraygen
Friday, March 12, 2010 @ 3:18:36 PM
coverton341
Friday, March 12, 2010 @ 3:26:15 PM
I for one think this is a great review Ben and the points you made seem like I will be having the same impressions of the game as you. Though I personally fell in love with gaming as much as I did because of all of Square's games not just the FF series. But that aside, I think I will, as I said in a separate article, enjoy the game for what it is and feel a bit nostalgic for what it lacks.
I, like many long time fans, was really expecting the first current gen FF to be an RPG extravaganza with summons, skills, limit breaks, magic, towns, and side-quests, and while everything anyone says about the game paints a wonderful picture it still sounds like what I have feared from the negativity and what you have confirmed. But, in the end I don't think an 8.7 is too shabby and I will give it a shot.
totozero18
Friday, March 12, 2010 @ 4:45:28 PM
I can't understand people who can't sit through a cutscene or a in-game event, I mean sure, that kind of gamer can give it a try, but I find really unfair that the last entry of a franchise like FF had to become a bastardized hybrid between to genres. If you can't watch as the story unfolds or as the plot-twists revolve then
A): This kind of games ain't for you.
B): You don't understand anything of the plot (maybe because you're 10 yrs old, or... well I don't want to offend anyone).
C): You really need to stop eating sugar and settle down a bit.
My point is Square tried to attract more people by making the game more appealing to "Western" (actually twitch) gamers, but the way I see it they didn't stop one second to think "Wait this might actually alienate Good ol' JRPG fans" and of course there's M$ lurking in every corner, and that is the cause of the lack of freedom and exploration, I don't want to sound like a fanboy but this is not what xbox users are used to, ergo they made it fast paced and action packed.
P.D.: I always find myself encouraging my friends to try RPG games and from my point of view this is not the way to go.
rell
Saturday, March 13, 2010 @ 8:04:04 PM
www
Friday, March 12, 2010 @ 1:45:22 PM
WolfCrimson
Friday, March 12, 2010 @ 2:10:37 PM
DemonNeno
Saturday, March 13, 2010 @ 4:17:03 PM
I think his views DID get in the way of the reivew. I wouldn't call this so much an objective review. Not that Ben's review is BAD! I think he did a great job, explained a great deal and entitled the game much of its deserved credit.
I knew the game would end up being this, however. Such a sad day in my world... You can't even pick your own party?! Really, now? Ugh.. What a bummer. I had no idea about this.. Along with everything else I'm not too keen about this game, another game design I'm now stacking on the CON side of the list.
Gamestop for Less than $40 is the plan.
Natalisrubbish
Friday, March 12, 2010 @ 12:57:38 PM
Reply
Jawknee
Friday, March 12, 2010 @ 1:04:07 PM
Reply
i.e. Xboxers. :) i still find my Xbox friends hating on Final Fantasy especially now that the PS3 version has been proven superior. I have no idea why people find it so hard to play RPG's with turn based style battles. I too feel like controller over my party was taken away from me in order to streamline the battles. While i don't hate this aspect, and i am still very much enjoying the game, i do agree the effects "twitching gaming" has had on this title is a cause for some let down. As fast as the battles are, it seems it was necessary to do it they way they did.
The story is great. Top notch like most Final Fantasy's. I don't even mind how linear it is. The story seems to be keeping my attention away from that.
As for the game over if the party leader dies? Don't really see the point to that. Its more frustrating then anything. Great review Ben.
Last edited by Jawknee on 3/12/2010 1:05:55 PM
WolfCrimson
Friday, March 12, 2010 @ 2:13:16 PM
Ben Dutka PSXE [Administrator]
Friday, March 12, 2010 @ 2:22:24 PM
shadowscorpio
Friday, March 12, 2010 @ 2:39:34 PM
coverton341
Friday, March 12, 2010 @ 3:54:01 PM
All joking aside, I have always found myself in more anticipation for FFvXIII even with my limited knowledge about the game overall. I hope you are right and they do take into consideration some of the gripes people have with XIII and with their recent statements on having some of the elements of prior FF games returning in future games maybe they are doing just that.
Anyway, I suppose we just have to wait and see at this point.
FullmetalX10
Friday, March 12, 2010 @ 3:54:31 PM
Though I kinda hoped FF XIII would be turn based, like the old FF's, and Versus XIII being like Kingdom Hearts, so I could have both those things, in a near succesion.
Bandit King
Friday, March 12, 2010 @ 4:16:21 PM
johnld
Friday, March 12, 2010 @ 4:34:48 PM
I agree, i hate that when the party leader dies its game over. Its not like AI controlled players cant use a pheonix down. It would be the best option to use right, especially if your partner is a medic paradigm. i just reached that level with all the bomb monsters that self destruct right away. i know i died a few times especially when there are 2 bombs and 2 mechanical guys that take forever to kill. One of the bombs blow up then i get attacked by the mech guys right away. i do get the preemptive attacks a lot but the bombs just blow up right away.
Jawknee
Friday, March 12, 2010 @ 7:45:40 PM
Mr Bitey
Friday, March 12, 2010 @ 1:10:35 PM
Reply
I've enjoyed the tiny amount that I've played so far. It took a few hours for the battle system to start to showing it's potential, but I think it's going to end up being an amazing game.
LimitedVertigo
Friday, March 12, 2010 @ 1:12:25 PM
Reply
People that were complaining about the gambit system in XII should be ripping their hair out over XIII.
Thanks for the review Ben, FF is my favorite gaming series as well.
Jawknee
Friday, March 12, 2010 @ 1:18:53 PM
Last edited by Jawknee on 3/12/2010 1:19:39 PM
LimitedVertigo
Friday, March 12, 2010 @ 1:24:11 PM
Jawknee
Friday, March 12, 2010 @ 1:26:59 PM
SvenMD
Friday, March 12, 2010 @ 1:48:30 PM
Highlander
Friday, March 12, 2010 @ 2:00:52 PM
I have a problem with games that automate character combat. What am I actually doing in a role playing game if the combat is automated? One of the aspects of RPGs that is the most fun for me is the combat. When you go into combat, you might have the wrong skills set, or the wrong party members active and you have to formulate a strategy that works with what you have. You have to find ways to chain your attacks together in the optimal order for the enemy and your characters skills, you have to balance which turn to attack on in the hope of earning the best bonuses for finishing the enemy. All these things and more are part of the turn based combat, or real time systems that are not automated beyond my control. Not only that but I can challenge myself by deliberately taking the weakest party members, or the ones with the most limited range of attacks, or whatever other mix I want.
The level of automation described by Ben, and other reviewers, takes all of this out of my hands and removes a major reason for playing the game. I'm not arguing specifically against FFXIII here, I'm arguing against this level of automation in RPG combat. Turn based combat is a centerpiece of the traditional JRPG and old skool RPG games. Pushing everything to real time and automating the selection of characters and attacks so that everything automatically optimizes takes all of that away from me, the player.
Sad.
LimitedVertigo
Friday, March 12, 2010 @ 2:04:38 PM
Highlander
Friday, March 12, 2010 @ 2:08:34 PM
cLoudou
Friday, March 12, 2010 @ 2:12:30 PM
piratedrunk
Saturday, March 13, 2010 @ 11:23:13 AM
Mavfan321
Friday, March 12, 2010 @ 1:24:56 PM
Reply
Bromus398
Friday, March 12, 2010 @ 1:25:50 PM
Reply
Monkeysnarf
Friday, March 12, 2010 @ 1:29:18 PM
Reply
Highlander
Friday, March 12, 2010 @ 1:49:58 PM
It doesn't mean it's not a great game, 8.7/10 is a great score. However, it tells me that there is something lacking from the game.
LimitedVertigo
Friday, March 12, 2010 @ 1:53:37 PM
Alienange
Friday, March 12, 2010 @ 2:36:54 PM
LimitedVertigo
Friday, March 12, 2010 @ 2:48:58 PM
Highlander
Friday, March 12, 2010 @ 1:48:08 PM
Reply
Great review as always. Reading it through I am struck by an impression and hope you don't mind commenting on it for me. It almost seems as though what you're saying is that this is a great game, but not necessarily a great RPG. You're saying that it's a Final Fantasy game in name, but somehow despite the good story and production values, something is missing. In the end, it seemed that despite all the positives, you were left feeling a little empty by the experience. Is this a correct impression?
As for the game itself, is this a case of play the game for what it is, not what you expect? So don't expect a typical RPG or JRPG experience, expect an action adventure with RPG trappings.
LimitedVertigo
Friday, March 12, 2010 @ 1:57:05 PM
Highlander
Friday, March 12, 2010 @ 2:05:09 PM
LimitedVertigo
Friday, March 12, 2010 @ 2:09:54 PM
Ben Dutka PSXE [Administrator]
Friday, March 12, 2010 @ 2:25:30 PM
But yes, Highlander, that's just about right. There are two parts of me on this, as I tried to say in the review. One part is really happy with what the game IS while the other is a little unhappy at what I thought the game should BE.
fluffer nutter
Friday, March 12, 2010 @ 2:43:21 PM
LimitedVertigo
Friday, March 12, 2010 @ 2:50:10 PM
mexgeo86
Friday, March 12, 2010 @ 3:19:57 PM
darxed
Friday, March 12, 2010 @ 3:22:27 PM
Anyways, from a huge Final Fantasy fan to another, great review Ben, I'll be looking into Arnold's review this weekend
FullmetalX10
Friday, March 12, 2010 @ 4:10:21 PM
www
Friday, March 12, 2010 @ 1:51:40 PM
Reply
In the business world is all about the money and considering the number of 360s out there and the evidence that multiplats sell better than exclusives. You think these devs care about making the maximum use of the blu-ray? They will never come out to admit the DVDs hold them back sometimes.
LimitedVertigo
Friday, March 12, 2010 @ 1:59:02 PM
LimitedVertigo
Saturday, March 13, 2010 @ 3:32:37 AM
SvenMD
Friday, March 12, 2010 @ 1:56:02 PM
Reply
I laughed so hard when I read this - I didn't really pick up on this while I was playing, but now that you say it, that's alot of what I do. It's hard to even see how much damage you did to an enemy because it's all so fast and I'm just watching the stagger bar and all our life bars.
I also agree with not being able to see the magic take effect - everything looks like a swirling pattern on screen and goes away so fast.
Again, I don't want to say too much negative. It's a great game. But after 20 years our expectation from SE and FF is just too high that it has to be perfection. But again, great game so far.
LimitedVertigo
Friday, March 12, 2010 @ 2:01:53 PM
Highlander
Friday, March 12, 2010 @ 2:06:17 PM
LimitedVertigo
Friday, March 12, 2010 @ 2:10:51 PM
SvenMD
Friday, March 12, 2010 @ 3:04:34 PM
Highlander - You're right, my view does change because it's a FF game, as did Ben's I think. Let's face it...if this was a new IP we would be fu**ing FLOORED at how amazing it is.
Slick Rick
Friday, March 12, 2010 @ 2:00:17 PM
Reply
LimitedVertigo
Friday, March 12, 2010 @ 2:18:37 PM
piratedrunk
Friday, March 12, 2010 @ 2:13:27 PM
Reply
This isn't true starting around the half-way mark you can choose your party just fine in the paradigm menu.
Great review though and I agree it isn't everything a Final Fantasy game can be.. but in my opinion it is still the best game I have played this generation. I have a hard time putting it down and can't wait to really get into the meat of it at the end.
Naztycuts
Friday, March 12, 2010 @ 2:25:29 PM
Reply
Alienange
Friday, March 12, 2010 @ 2:38:56 PM
Naztycuts
Friday, March 12, 2010 @ 9:07:15 PM
XxNoir
Friday, March 12, 2010 @ 2:29:30 PM
Reply
Great review by the way,I'm enjoying the game immensely right now.
BikerSaint
Friday, March 12, 2010 @ 8:16:37 PM
@XxNoir,
Are you still looking for a copy of The Lion King???
FYI, I've got it from the Disney "Masterpiece" collection on VHS tape, with the original cover art & case it came in(all in great shape too).
Just let me know(here) & then we'll work it out.
Last edited by BikerSaint on 3/12/2010 8:20:16 PM
Ben Dutka PSXE [Administrator]
Friday, March 12, 2010 @ 2:42:16 PM
LimitedVertigo
Friday, March 12, 2010 @ 2:46:44 PM
Jawknee
Friday, March 12, 2010 @ 2:54:33 PM
Alienange
Friday, March 12, 2010 @ 2:59:26 PM
MyWorstNightmar
Saturday, March 13, 2010 @ 11:50:22 PM
Ultimadream
Friday, March 12, 2010 @ 2:46:28 PM
Reply
With XII as an example, for most of the game you would just run through land scapes battling, the story rarely appeared. with FFXIII the story pops up very frequently.
I'm reallying enjoying it, it's a real epic adventure, easily ranks among the best of the FF games IMO.
SvenMD
Friday, March 12, 2010 @ 3:13:09 PM
Second, I agree that the linear nature helps continue the story and it helps the learning curve on the fighting, but I think one little open area around ch 5/ch 6 where we could do some side quests and just fight for fun would have gone a long way to dispel alot of the "linear talk".
Third, I don't miss towns either so far. I think all games would be cooler with them, but I don't feel like I have less of a game because I don't walk from town to town, fighting monsters in between.
Definitely an epic adventure though.
Ultimadream
Friday, March 12, 2010 @ 3:25:34 PM
The story, It the main focus was political, which just didnt interest me, i preffer more character driven stories. The characters in XII were pretty bland and forgetable.(Apart from Balthier, Who is birlliant and also has the best backstory).
The story events rarely crept up. I just remember going through locations for hours on end wishing for the story to advance and it very rarely happend. While the locations were beautifully detailed and huge after hours it got tedious.
I dont have many complaints with the battle system in all honesty, it was pretty good. The soundtrack wasn't particually memorable either.
Final Fantasy XIII solves all them problems, so far in my 25 hours of playing there has never been a dull moment. The characters all have unique personalities, i like every member of the playable cast.
darxed
Friday, March 12, 2010 @ 3:30:31 PM
Alienange
Friday, March 12, 2010 @ 3:32:01 PM
SvenMD
Friday, March 12, 2010 @ 3:33:03 PM
I think the enemies on screen really helped out though. I know that the FF staple has been to not be able to see enemies and just be thrown into random battles - but I never really liked that...I really like being able to see who is trying to kill me...and I esp like it in XIII where I can sneak up on em and kick their butt.
aaronisbla
Friday, March 12, 2010 @ 4:38:10 PM
www
Friday, March 12, 2010 @ 6:43:23 PM
just2skillf00l
Friday, March 12, 2010 @ 4:01:18 PM
Reply
I can't stand the fact that you can only control the leader in the party and also you can't change your party lineup. It felt like they took character customization and sent it all over to weapon customization.
Back to the combat side of things, most of the time, I'm not even looking at the attacks and how amazing they are. I'm either staring down my team's health bars, the stagger bars on the enemies, or browsing the default and customized paradigm system classes to work up the stagger bar. When the stagger bar is full, I'm switching over to the relentless class to bash the enemy to death. Finally, when my HP falls, I switch to the class with medics to avoid the death of the leader (me) and my companions.
More than anything I feel I'm trying to get through battles and this entire automated combat system makes things so much easier for me to win without feeling like I really did anything.
Despite my constant rambling above, I'm enjoying the game. I probably would be enjoying it more if I never played a turn-based game before but that's not the case. I can't help but compare this game to what it would have been as a true JRPG from the past. It's a great game in my opinion but subjectively I'm just missing older combat mechanics and other JRPG elements that I've known and come to love. This is a must-get game for those who are on the fence still.
In other news and almost completely unrelated to the above article, I can't wait for Resonance of Fate. Towns and all...
Jawknee
Friday, March 12, 2010 @ 4:10:07 PM
Scarecrow
Friday, March 12, 2010 @ 4:46:10 PM
Scarecrow
Friday, March 12, 2010 @ 4:54:39 PM
aaronisbla
Friday, March 12, 2010 @ 4:10:20 PM
Reply
Be honest, if this game was another totally different IP, everything the same except for the name, the scores would be higher from a lot of sites.
even ben stated this game would have scored higher if it wasn't for it being a FF game.
I do agree with mostly everything Ben said about it except for one glaring error: You can switch your party members. It takes awhile for that to actually happen but it does happen. "Not ever" was false
Last edited by aaronisbla on 3/12/2010 4:12:12 PM
Jawknee
Friday, March 12, 2010 @ 5:57:59 PM
piratedrunk
Friday, March 12, 2010 @ 6:46:20 PM
Ben Dutka PSXE [Administrator]
Friday, March 12, 2010 @ 8:47:13 PM
kraygen
Friday, March 12, 2010 @ 4:13:58 PM
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Thanks for the great review, this is exactly why I waited to get this game because I knew your review wouldn't spoil anything but it would reveal priceless information that would be very important to me.
Also I don't think that you should feel bad about your review at all or feel the need to defend how you felt. When looking at any game in any genre it must meet certain aspects to fit into that genre. FFxiii was announced as an RPG, if it is lacking RPG attributes then it should be called out for doing so.
Now onto other thoughts. I will say that I have not yet played the game, however I know what I and everyone else who has played FF games before, expect from a FF title. I think this review broke my heart a little because this is exactly what I was predicting the game would be like.
I have certain pet peeves and I'm sure you all do as well. Not being able to control who is in my party is a huge pet peeve of mine. What is the point of giving me a cast of characters if I can't even make my own decisions about who should join me? I'm reminded of Suikoden which I enjoyed but would be constantly frustrated by the fact that I had an overwhelming amount of playable character but out of 6 party members I was usually limited to picking only 1-2 of them most of the game.
As for the battle system, the bar watching the you talked about is something that I noticed just from watching video's of the games combat. There are bars everywhere, the entire time and it actually made me think of NFS Shift. I played the demo for shift and all I kept thinking was, how they made all these claims about it being a beautiful game and yet I would not know from playing it because all I could focus on was that stupid green line in the middle of the road. I'm supposed to focus on that line so I know where to drive, how can I focus on anything else. From the sounds of it FFxiii is the same way, but instead of a green dotted line I have a "battle bar."
Another thing that I find highly disappointing is that from the sounds of it, while you may be able to use strategy to play, it is unnecessary. Cast Libra, hit auto-battle and the game will automatically devise the best plan of attack for me? What? If that is the case why not just have an option on the main screen to auto-play the entire game?
I'm sorry but how can I be immersed in a game that I have so little control over. You can't control who's in your party, in combat you can't control your party members, you are busy watching a bar instead of the gameplay itself, it's fast, it's twitchy, it's a little disheartening.
Overall from what I have read from Ben and all of you, it sounds like I'm sure that it will be a lot of fun. It will have a lot of great features, visuals, story, a lot of things to enjoy. However my original assessment seems to hold true. While FFxiii may be a great game, I can't call it a true Final Fantasy game without a sigh of pain.
Basically it says Final Fantasy on the cover. If went to buy a Lamborghini, but received a Ferrari, I would be a little miffed. Regardless of whether or not the game is fun and enjoyable, it is lacking key elements that have created the family of games we know and love as, Final Fantasy.
Edit: Sorry if at any point I ranted a little, I have a lot of love for final fantasy and I just feel torn with this game. Also I have no problem with the linearity, some games do need that, and that is ok.
Last edited by kraygen on 3/12/2010 4:18:54 PM
Ben Dutka PSXE [Administrator]
Friday, March 12, 2010 @ 8:52:20 PM
That being said, if your original assessment matches my review, than you pretty much knew ahead of time what to expect. It really is a great game. Fantastic, even. Just...well, you know.
Highlander
Friday, March 12, 2010 @ 9:32:46 PM
Now, onto the topic at hand. Would this game have done better with critics and gamers alike had it been called something other than Final Fantasy? Seriously, if Square Enix had simply removed Final Fantasy from the name, and never talked of it as a Final Fantasy game would we have had the same expectations?
Instead of looking for the latest and greatest Final Fantasy JRPG, we could approach the game with a clean slate and find that we have an action adventure game with RPG elements and strategy. Final Fantasy games are known as genre defining JRPGs, but this game appears not to really be a RPG in the generally accepted sense.
Could it have been better for Square Enix, and this game, if it had been given a different name and if the game world and characters were not steeped in Final Fantasy itself? I believe that saddling this game with the Final Fantasy heritage may be doing it a disservice.
Ben Dutka PSXE [Administrator]
Friday, March 12, 2010 @ 9:51:02 PM
But what would I have done if I were an executive at Square-Enix? Would I have said, "let's make a new FF AND a new IP; the latter will have a whole new approach, but we'll keep FF, FF." Would that have been the right move...? We'll never know.
kraygen
Friday, March 12, 2010 @ 11:34:36 PM
I think giving it a new IP and keeping FF, FF, would have been the right move. SE is known for more than FF and I believe a new IP from them would have brought a lot of excitement.
It could have been multiplat and when it was released it would be judged solely on what it is, not what it's predecessor's were known for.
I know if that were the case at least for me, I wouldn't have been disappointed that it didn't have certain elements and probably would have simply thought of it as a great action/rpg.
At least that's how I would feel.
FullmetalX10
Friday, March 12, 2010 @ 4:24:04 PM
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I'll see when I'm done with God of War III.
PS: Can't wait for Arnold's review either, reading the reviews on PSXE is just a fun way to spend time.
Last edited by FullmetalX10 on 3/12/2010 4:24:43 PM
nogoat23
Friday, March 12, 2010 @ 4:26:09 PM
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The production value is very high, and the game is very polished, but it just doesn't feel very deep. Everything is too simple.
Has anyone played Final Fantasy Mystic Quest? This game, when compared to my favorite Final Fantasies, feels like that game, compared to the other SNES Final Fantasies.
nogoat23
Friday, March 12, 2010 @ 4:32:27 PM
aaronisbla
Friday, March 12, 2010 @ 4:39:54 PM
kraygen
Friday, March 12, 2010 @ 5:18:19 PM
Jeffrey
Friday, March 12, 2010 @ 5:20:31 PM
piratedrunk
Friday, March 12, 2010 @ 6:48:15 PM
kraygen
Friday, March 12, 2010 @ 11:35:50 PM
tlpn99
Friday, March 12, 2010 @ 6:48:42 PM
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Consider myself now a FF convert. Ben/World and others your work here is done lol ;)
Quote off Ben "I mean, the camera can be a bit of an issue and control isn’t entirely perfect, but that’s not enough to knock it down below a 9".
overall score an 8.7 so technically thats below a 9 it's only when you round it up that it becomes a 9 lol. Just thought id point that out.
Great review Ben cant really compare to other FF games having never played any. This game makes me want to go and get the others now too. :)
Last edited by tlpn99 on 3/12/2010 7:07:48 PM
Ben Dutka PSXE [Administrator]
Friday, March 12, 2010 @ 8:48:54 PM
www
Friday, March 12, 2010 @ 6:49:17 PM
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At least we have this to hold on to, till versusXIII is out, and mark my words on this very article, as long as it stays exclusive versusXIII will surpass XIII.
Last edited by www on 3/12/2010 6:51:32 PM
Ben Dutka PSXE [Administrator]
Friday, March 12, 2010 @ 8:48:07 PM
Phoelix
Friday, March 12, 2010 @ 9:52:41 PM
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Ben, in response to you saying that you need a game like the old FF's in order to have that "feeling as if [you] were part of a virtual world:" (with just relation to the turn-based stuff)
I find that in, i.e. Persona 3, a party-based system where you control just your own actions gives me the feeling that I'm part of a team. Being turn-based often makes me feel more like an omniscient dictator who controls every aspect of the party. With the new style, I feel more like I am actively contributing to a team--one where I don't know how the other members will act in a situation.
Not that I don't miss the turn-based action of previous FF titles, but I'm not as appalled by the new style.
natho86
Friday, March 12, 2010 @ 11:31:51 PM
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I think it is a great game but like you said in your review there is just a few things that let it down.
SPOILER, Does anyone else see some similarity with old FF, The ones i have noticed are the intro when you come in on the train and start fighting, much the same as FF7 then there is the nautlis which is like the Gold Saucer, even the music is the same in that area and also Gran Pulse is much like the calm lands out of FF 10.
MysteriousMagus
Saturday, March 13, 2010 @ 3:16:46 AM
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However, I have never used Auto yet, I don't like the idea and I think I will never going to use it except when I want to do an strike of three attacks that are the same.
Well at least that review was really honest.
I just got the game today and already pre-ordered God Of War 3!
Final Fantasy XIII, IMO its a great game, and it's better than I expected. I like it better than XII but not as much as X.
Slime
Saturday, March 13, 2010 @ 9:30:12 AM
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What would FFXIII play like if it had an option to play like previous FF games? And could this option be added as free DLC/patch or would this spoil the games as it is now? I am still enjoying it but I would be enjoying it a lot more I think if it was still turn based.
I don't know what FFXIIIvs has in store for us but I know what game I would like to see and its FFVII-2 FFX-3 although I did like FFX-2 it seems a lot of people did not but that does not mean FFVII-2 FFX-3 would not be good.
I just think on the whole I am nostalgically missing playing a game like FFVII or FFX which are my 2 favorite Final fantasy's closely followed by FFVIII and FFX-2 :)
WorldEndsWithMe
Saturday, March 13, 2010 @ 1:21:14 PM
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Araknai
Saturday, March 13, 2010 @ 2:17:52 PM
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It certainly took a long time to get freedom but the hours went fast and the story made it necessary to do it that way. 30 hours in and I'm giving it a 9.2 so far.
LimitedVertigo
Saturday, March 13, 2010 @ 7:33:06 PM
MrAnonymity
Saturday, March 13, 2010 @ 4:07:18 PM
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BikerSaint
Saturday, March 13, 2010 @ 8:29:27 PM
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Just curious if FFXIII is the same size for both the PS3 & 360?????
FYI, here's what info I found for the 360's three disc's...
Disc 1 – 5.9Gb
Disc 2 – 5.8Gb
Disc 3 – 6.6Gb
Plus this.....To get the best out of Final Fantasy XIII you will need to install the disks to the hard drive. This will allow the game to run a lot * smoother and may even give the game a little graphical boost. Below are the install sizes for each disk on the Xbox 360. Remember though, these are optional. You are not required to install the game if you do not wish to, but it is recommended.
DeathOfChaos
Saturday, March 13, 2010 @ 8:52:53 PM
DeathOfChaos
Saturday, March 13, 2010 @ 8:55:54 PM
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Last edited by DeathOfChaos on 3/13/2010 8:57:15 PM
MysteriousMagus
Sunday, March 14, 2010 @ 3:53:00 AM
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seeker01
Sunday, March 14, 2010 @ 8:06:37 AM
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Watching the bars more than watching the battle. Every time I try to get a sense of what's enemies are doing, I need to shift the eye back to health or the stagger bar or current target. There's always a sense of urgency. Maybe I should try out the slow battle speed.
Another thing, early on, I think the camera sits too close to the character that the character is blocking the amazing view. At least that's what I felt early in the game.
All said, I still enjoy the game very much.
I think they should have the cut scenes available for repeat viewing again once the point is passed or the game is beaten or some sort of cinematic gallery.. or does it have the option built in already?
Ergi
Sunday, March 14, 2010 @ 9:11:14 AM
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D1g1tal5torm
Sunday, March 14, 2010 @ 12:15:12 PM
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chris1981
Sunday, March 14, 2010 @ 6:38:45 PM
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I was really disappointed with it, but I do feel that if it was not a Final Fantasy I would say it was a ok game.
The main problems for me is its very linear, FFX was also but not this bad. I like to explore and roam around and find secrets. The lack of towns, shops and hidden areas have removed alot of what I like about FF series.
I feel they have taken a little to much control away in combat, I have a problem right now that my medic is more concerned about removing status effects than keeping people alive. I also don't like the party leader dies game over.
I don't really agree that the story is that great ether and I was trying to figure out why I felt something was missing here. I think that the story around the main characters is fine but what I think is missing is background.
Think of what you knew about spira in FFX, or the world of FFVII. FF is normally very good at creating the world that its set in. I think this is where FFXIII has failed, I know next to nothing about cocoon. The side characters also seem very weak compared to past titles.
Ben Dutka PSXE [Administrator]
Sunday, March 14, 2010 @ 7:55:55 PM
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It's unbelievable how many of you agreed with the review. I was afraid I'd have a horde of very unhappy FF fans on my hands.
But I keep forgetting that our readers are SMART and can recognize and understand what FFXIII really is. I actually think the fans are pretty much in agreement: great game, but it just ain't FF.
Gamer4Life
Monday, March 15, 2010 @ 4:06:19 AM
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anaconda
Thursday, March 18, 2010 @ 1:31:30 PM
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what a boring over hyped game. i cant belive people drank the coolaide and belived the hype.
i know i did
the best thing about the game is the grafichs.
this has to be the most boring drawn out game i ever played. what a failure. i can see the games selling on ebay now. i advised my friend to wait till its $10 on ebay before buying it. and be prepared to be dissapointed and bored to death. thankfully god of war3 and heavy rain is out. i was ready to gag on ff.











Ben Dutka PSXE [Administrator]
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Friday, March 12, 2010 @ 12:51:15 PM