Just Cause 2 Review
We present to you yet another dual review, where I (Arnold) and Ben tell you exactly why Just Cause 2 is a pretty big bag of hyperbole. While a solid concept and idea, it's ultimately lacking in execution and is marred by a grapevine of flaws that really detract from the whole experience. As usual, Ben covers the gameplay while I close up with graphics, sound, and the conclusion. Kick it, Benny.
Over the past few weeks or so, I’ve read some raving testimonials concerning the apparently excellent and even addictive action in Just Cause 2. Furthermore, because I’m such a big fan of Grand Theft Auto, the concept of this anticipated sequel really does appeal to me; the idea of destroying half the world and having the freedom to do it any which way is indeed intoxicating. However, despite the massive potential and the obvious entertainment value (when everything decides to work well together), I just can’t get past the glaring flaws that plague this adventure from the start. It’s not a good sign when I can’t seem to play for thirty consecutive minutes without coming across a huge drawback that greatly hinders the inherently high fun factor. The good news is that the game is better than the sum of its parts, provided you can manage to overlook the shortcomings, which I’m about to explain. The question is, are those “holy sh**, look at that!” moments enough to override the moments when you feel slighted by wonky controls?
Trust me, I’m a huge proponent of having fun; if the technicals and other aspects aren’t so hot but the game remains hugely entertaining, I’m willing to make an exception. But when so many issues pile up before my eyes, I just can’t ignore them. First of all, the core mechanic really isn’t that great. The controls aren’t as smooth or as fluid as one would’ve liked and they tend to alternate between clunky and loose. The grappling hook is an insanely cool feature for such a game and while it does work rather well, scaling walls with it is just plain annoying. For instance, early on, you have to climb the outside wall of a tall casino and you essentially have to climb in short jerks; you can only aim so far up the wall when attached to it. How come we couldn’t just leap away from the wall and aim up higher when in mid-air? Why can we only jump from our position in certain situations? This being said, the range and functionality of this tool is really quite awesome and you will find hundreds of uses for it throughout the game. Therefore, I really can excuse the wall-climbing issue…to some extent.
But there are other negative factors to discuss. Neither the graphics or sound are impressive – as I’m sure Arnold is about to tell you – and the combination of the lame dialogue, silly story and terrible voice acting really detracts from the presentation. Then there are the gameplay errors and glitches: the collision detection just isn’t right, especially when it comes to your melee attack, and the loose aiming control could’ve used the help of a lock-on feature. And why does the fire button only seem to work occasionally when holding an automatic weapon? Why do I have to press it twice to get it to do anything? That’s very irritating and apparently only affects certain weapons. Lastly, there’s the AI, which is just a joke. Enemies use no tactics or strategy, rarely use cover to their advantage, and apparently have no eyes when you’re not the primary target. Early on, there’s a mission where you have to escort a guy through the streets with authorities giving chase. When we came to a stop, I was able to stand shoulder-to-shoulder with an enemy without ever attracting notice.
That’s not an exaggeration; I easily stood there and wandered around the gunfight, waiting for any enemy to take notice and fire in my direction. But none ever did. I won’t say anything more about that but we’ll move right along to the destruction aspect of the game. It’s plenty fun and you’ll always be looking for things to blow up – and really, you have to in order to achieve the highest percentage completion – but it’s not like the entire environment is destructible. There are only certain pieces that can go boom and while there is some strategy in trying to string explosions together, it’s a bit less intense than I had anticipated. Now that I’ve outlined all the downsides – much to the chagrin of the fans, I’m sure – I will take the requisite time and talk about what the game does well, which of course involves the freedom, size and scope, and almost limitless options for player ingenuity. As some of you already know, one receives a great deal of satisfaction from a properly executed assault on a military base and when it’s left in ashes and you saunter away, you just feel…all warm and toasty inside.
It’s true. Being able to leap from helicopter to helicopter, double hook your diverse tool to a foe and an explosive object, skydive from great heights, ride like a daredevil on vehicles, and deploy your parachute just about any time you have enough momentum is all super fun and sits directly in the limelight for Just Cause 2. It’s just ceaseless, often comical, lunacy and it’s well worth a big effort to be all creative. Plus, the gigantic size of the world map is so daunting, it’s almost begging you to continually explore and find new places and installations, almost always with the aim of causing large amounts of chaos. Stringing together big explosions nets you a big ol’ Chaos chain, in fact, and the entire process can be very, very rewarding. It’s all the more rewarding because you know you are responsible for generating that entertainment value; you weren’t forced along a particular path and told exactly how to complete an objective. Nope, the freedom is the addictive part and I understand that. But in the end, I have difficulty enjoying it with all the gameplay and control flaws I continually experienced. Sorry, JC2 fans.
Right, so then we move to the visuals and such. When I first saw Just Cause 2 months ago at a Sony event in NYC, I wasn't impressed. But, as always, I have to give these games the benefit of the doubt and assume that by the time they arrive, they'll look better. Now when a publisher is ready to show off a game, 99% of the time that's exactly how it'll look when it comes time for its release. Some developers fix up a few framerate issues, and if a game sees a lengthy delay, they usually go in and fix a lot more than just that. But between December 2009 and March 2010, nothing really got fixed for Just Cause 2. The game is a mess with texture pop-up that literally transforms completely untextured objects right in front of you. Buildings go from looking like plain sticks get their textures rendered in the middle of a cut-scene...yikes. There is some okay lighting work, but overall texture quality leaves a lot to be desired, and character detail falls way behind not just some of the PS3's best, but numerous other multiplatform games altogether. Framerate is acceptable, but it can hit a snag here and there, making this game an overall displeasing title to look at.
The audio, as Ben mentions, is hard to bear at times. In particular, the voice acting is bad. And by bad, I mean pretty bad. The voice actor behind our protagonist does his absolute best (read: worst) Spanish accent and it's pretty painful to listen to; it's like a mix of Gambit and Tony Montana, just 'ugh'. The rest of the voice actors don't do a better job, and the crappy dialogue doesn't help makes things any better. Then there are pivotal things like the sound effects, which in an all-out explosive game like JC2 should rip holes in your speakers, but they don't. The sound in JC2 left me feeling underwhelmed, and I walked away bored by not just the gameplay, but also by the entire technical package. Shame.
So, all in all, this just isn't worth the coin. We're not quite sure where some of the praise for this game is coming from, but Ben and I both felt as if it was just a premature reaction to the whole "wow, exploration and explosion"-factor. And that leads me to this point: Just Cause 2's exploration and destruction isn't even that in-depth; it's quite generic, actually. Last year's unfortunately overlooked Red Faction: Guerrilla was far more explosive and destructive than Just Cause 2, not to mention an overall better looking, playing, sounding, and interesting game. So there you have it, if you want exploration and proper destruction, get Red Faction: Guerrilla.
4/10/2010 Arnold K. and Ben D.
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Comments (74 posts)
WorldEndsWithMe
Saturday, April 10, 2010 @ 7:40:03 PM
Reply
LimitedVertigo
Saturday, April 10, 2010 @ 11:04:35 PM
WorldEndsWithMe
Saturday, April 10, 2010 @ 11:40:41 PM
bigrailer19
Sunday, April 11, 2010 @ 1:47:56 AM
BTW I checked out that MP trailer for Red Dead, and it suddenly was a day one purchase for me. It sounds like fun, and thats what i want from a game right now is fun. Im really excited for 2 games dropping soon, That is Mod Nation Racers and now Red Dead. I just kinda wanna get brought back to something i can sit down with a few friends, have some laughs and enjoy. Thanks LV for sharing that Red Dead had MP im in need of a game involving that aspect, especially in an open world! I may have not known til it was too late!
Bugzbunny109
Saturday, April 10, 2010 @ 7:56:25 PM
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Deleted User
Saturday, April 10, 2010 @ 8:21:17 PM
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MadKatBebop
Saturday, April 10, 2010 @ 8:47:51 PM
leatherface
Saturday, April 10, 2010 @ 9:12:15 PM
WorldEndsWithMe
Saturday, April 10, 2010 @ 10:11:45 PM
FullmetalX10
Sunday, April 11, 2010 @ 10:56:43 AM
FM23
Saturday, April 10, 2010 @ 8:27:13 PM
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BikerSaint
Saturday, April 10, 2010 @ 8:49:39 PM
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Club80
Saturday, April 10, 2010 @ 9:09:00 PM
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I haven't put a lot into the campaign. Just going around blowing crap up is ridiculously fun! I understand the qualms Arnold and Ben have with it though. Another good and fair review!
Last edited by Club80 on 4/10/2010 9:12:55 PM
Naztycuts
Saturday, April 10, 2010 @ 10:02:16 PM
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WorldEndsWithMe
Saturday, April 10, 2010 @ 10:14:28 PM
Naztycuts
Sunday, April 11, 2010 @ 12:52:54 AM
VicTheMighty
Saturday, April 10, 2010 @ 10:19:07 PM
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SSRGohan
Sunday, April 11, 2010 @ 3:36:32 PM
LimitedVertigo
Saturday, April 10, 2010 @ 11:03:49 PM
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Sorry neither of you have enjoyed the game as much as I have. For those still on the fence as always rent it then decide if it deserves a purchase.
WorldEndsWithMe
Saturday, April 10, 2010 @ 11:39:07 PM
kraygen
Sunday, April 11, 2010 @ 12:00:24 AM
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As for the controls, I found that all that was necessary was a slight tweaking, turning the x movement down by 10, and the controls were easy to get the hang of. Also turning crouch to toggle instead of holding l3. I noticed you gave control a 6 and that is one thing I really have to disagree on. Granted tweaking the controls is necessary to obtain a comfortable control setting.
The sound, yeah not impressive, actually lacking really. Hardly ever any music.
As for gameplay I have to disagree again. While 7 is decent, the gameplay on this is some of the best fun I've ever had. Gameplay would get a 9.5 from me.
I'd give it good replay too, who gets tired of pulling off wacky tricks and blowing stuff up.
While 6.9 is technically a decent score, I'm fine admitting the game has its issues, but it still has a lot of strengths. After over 70 hours of gameplay and getting all but 2 trophies, I'd have to give the game an 8, its just too much fun to pass up.
For those interested I've uploaded over 30 vids from the game of me playing. Doing some challenges, blowing up bases, and pulling off some fun stunts.
http://www.youtube.com/watch?v=Rn9u0tFEU7E
Hope you enjoy, I sure had fun making them.
Alienange
Sunday, April 11, 2010 @ 6:09:14 PM
Hezzron
Monday, April 12, 2010 @ 9:05:57 AM
kraygen
Sunday, April 11, 2010 @ 6:05:49 AM
bigrailer19
Sunday, April 11, 2010 @ 1:49:27 AM
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Irievibes
Sunday, April 11, 2010 @ 2:12:56 AM
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I.E. controls, pop in, etc.
maybe the sounds and music factors, cant be easily patched, neither the AI , but the controls and such could easily be fixed with a patch down the line, who knows, i had a lot of fun with demo but im busy with gow3 titan mode atm, that dam cerberus before 3 judges is kiking my butt!! (STOP SPITTING PUPPIES!!)
Irievibes
Monday, April 12, 2010 @ 9:12:31 AM
furbiesmustdie
Sunday, April 11, 2010 @ 2:25:36 AM
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kraygen
Sunday, April 11, 2010 @ 6:07:08 AM
___________
Sunday, April 11, 2010 @ 2:41:18 AM
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this gets a 7 and GTAIV gets a 10?
i dunno what to say to that, but that is exactly why i dont base reviews on purchases anymore.
this is whats wrong with the industry these days, developers strive out and create something different and journalists shoot them down!
THIS! is why we have nothing but mindless WWII shooters!
just cause 2 is a FANTASTIC! game. why? SIMPLE!
it does not take itself too seriously, it just has a good old laugh and says what would be fun and chucks it in, who cares if its totally unrealistic if its fun its in!
thank you eidos for making a game thats fun, not one that takes itself so seriously everything has to be 100% realistic otherwise it does not go in.
i thought games were suppose to be fun, and thats what just cause 2 is one sh*t load bag of fun!
the graphics are shite though unfortunately, but who gives a two hoots when the gameplay is so much fun?
the only thing they need to change is the mission structure.
nothing is more frustrating than having to unlock a side mission, and having to unlock a side mission to a side mission.
you have to do agency missions but before you can do those you have to do faction missions, but before you can do those you need to cause enough chaos to unlock them.
its unlock, to unlock, to unlock, to unlock!
its like having a key to a lock, just to find another key to another lock, to find another key to another lock!
for fu*ks sake where does it end!
spruce up the graphics, put in a proper mission structure system, (like the one out of infamous)
and give it a decent story and you have the perfect open world game!
Last edited by ___________ on 4/11/2010 2:44:04 AM
Zorigo
Sunday, April 11, 2010 @ 7:01:43 AM
___________
Sunday, April 11, 2010 @ 9:22:10 AM
o, and upgrade the grapple hook too.
the whole point of just cause 2 is for fun factor, and as the saying goes if its worth doing its worth over doing!
the hook could reach decent distances, but why not ramp it up a little?
i found myself constantly re adjusting the camera trying to find that sweet spot so i could deploy the hook and lunge me forward.
Zorigo
Sunday, April 11, 2010 @ 11:08:03 AM
too much and it would have been ridiculous (altho i grant that is the premise of the game) maybe more distance, but i think it was fine, especially as you could use it for a smaller distance, parachute nd then glide along and freefall where you want.
and stealing helicopters never goes amiss.
Ben Dutka PSXE [Administrator]
Sunday, April 11, 2010 @ 8:08:45 PM
Last edited by Ben Dutka PSXE on 4/11/2010 8:25:25 PM
___________
Monday, April 12, 2010 @ 7:54:37 AM
honestly almost every single game has plenty of serious flaws.
uncharted 2 and the roll and take cover as the same button example.
splinter cell conviction does the same thing, im playing the demo now and its really pissing me off because i keep dying.
i go to take cover so instead sam rolls out into the open and i get killed.
this games a great game as i said above for one simple reason.
ITS FUN!
i have not had this much fun playing a game since back on the ps2, im honestly having more fun with just cause 2 than i did with GOW3.
hooking a jeep onto a helicopter than using the jeep as a wrecking ball is so much fun!
realism has destroyed games this gen, look at GTAIV its a open world game one of the best most fun things to do is find a really fast car and do some jumps.
but you cant because if you do, you will crash go flying out the windshield and die.
now which part of that sounds like fun?
the whole point of playing games is to have fun, and honestly only just cause 2, heavy rain, darksiders, bioshock 2 and just cause 2 have let me have fun while playing the game.
LimitedVertigo
Monday, April 12, 2010 @ 8:35:50 AM
Ben Dutka PSXE [Administrator]
Monday, April 12, 2010 @ 3:35:53 PM
RadioHeader
Sunday, April 11, 2010 @ 6:02:19 AM
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Agree with you on mission structure. Though I didn't really notice the points required to unlock agency missions because I spent so much time at the beginning finding collectibles and completing settlements/military bases. My gripe is kind of the opposite, I couldn't believe how quickly the agency missions were finished (the credits rolled while I was at 23% completion).
Having said that, it's not like GTA where the game feels dead after the credits. I think I'll go for 100% which is rare for me so the makers have got something right.
oops meant to reply to the thin line.
Last edited by RadioHeader on 4/11/2010 6:04:11 AM
Zorigo
Sunday, April 11, 2010 @ 6:59:47 AM
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it may be flawed, but it is ludicrisly fun. yes the voice acting is a little cack, and yes the controls could be better... but to play, it solidly worth it.
and i would have bought it if i hadn't made a deal with a mate that he buys JC2 and me GOW3 and we trae every now and again. (i obviously got the better half in this deal, GOW3 is f*ckin amazin!)
Darth Koth
Sunday, April 11, 2010 @ 8:08:38 AM
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ekauq
Sunday, April 11, 2010 @ 9:02:47 AM
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First off, I'd like the game to autosave after I finish a race, before is fine, but if I finish a race and then decide to quit, the last checkpoint it loads is before the race started, really annoying.
Another thing is I wish there was an option for first person, this would really be nice for races and general driving and flying (I don't need to see fancy interiors, maybe a hood view).
Also, an option to not show those clips for extraction and the black market, I'd much rather just pop in and pop out. And after finding out that the black market seller is really your old mentor (at least I think), then I'd like a discount on items after finding that out (maybe I'm just frugal).
They also need to work on when the triangle does what. If I have a gun, car and am trying to call the black market at the same spot, I don't know what's going to happen when I push triangle.
Anyway, it is a fun game, and I like it. Played the demo quite a bit and the only thing I didn't like about the demo was getting a cramp in my hand trying to do the glitch to go past 30 minutes. :)
FullmetalX10
Sunday, April 11, 2010 @ 11:03:47 AM
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FlyingKickPunch
Sunday, April 11, 2010 @ 3:24:49 PM
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Kangasfwa
Sunday, April 11, 2010 @ 5:22:20 PM
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Last edited by Kangasfwa on 4/11/2010 5:23:31 PM
Alienange
Sunday, April 11, 2010 @ 6:06:53 PM
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It sounds like you have both blinded yourselve by some minor technical issues and are no longer able to see how fun the game really is.
None of the control issues you've mentioned deserve a 6/10. That's just nuts. I think more time should have been spent with the game because yes, there IS a learning curve with the controls. Once you figure out what does what, the controls are quite satisfying.
Describing all the amazing things you can do for fun in this game and then scoring it a 7 for gameplay seems a bit odd as well. No other game lets you play this way. No other game is this zany.
For what it offers, I think you've done JC2 a disservice.
WigSplasher
Sunday, April 11, 2010 @ 6:58:38 PM
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Kangasfwa
Sunday, April 11, 2010 @ 7:11:55 PM
LimitedVertigo
Sunday, April 11, 2010 @ 7:16:36 PM
Ben Dutka PSXE [Administrator]
Sunday, April 11, 2010 @ 8:13:15 PM
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1. It's a REVIEW. What are we supposed to talk about?
2. If the game was still fun despite the control and gameplay issues, I'd be playing it right now. Maybe you all forget, but I loved GTAIV and hence, I love the totally insane concept of JC2. I desperately, DESPERATELY tried to get into this game because I wanted to like it THAT badly.
But the controls SUCK. I'm sorry; they SUCK. Way too loose, totally unstable and unreliable in certain situations and overall, it ruined the experience for me. If it was entirely up to me, I'd have given JC2 maybe a 7.3 or a 7.4, but I know that wouldn't have appeased the fans. And I know you won't agree with everything we say; that'd be an impossibility.
But please don't accuse us of "not reviewing the game for what it is." We know what it is. Or rather, we know what it TRIED to be. And for us, it was just so flawed that it was very UNfun.
Last edited by Ben Dutka PSXE on 4/11/2010 8:14:02 PM
Grown_Gamer
Sunday, April 11, 2010 @ 9:09:53 PM
tridon
Monday, April 12, 2010 @ 6:28:44 AM
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Honestly, yes; the controls can be wonky at times, the graphics can be less-than-stellar at times and the sound can be non-existent at times but Just Cause 2 is still one of the most fun and addicting experiences I've taken part in in a long, LONG time.
I'd personally take this over Red Faction: Guerrilla any day. RF:G became boring to me quite quickly. Also, I think the controls in this are a lot more precise than that found in GTA VI. That game was one of the most-overrated, frustrating games I have ever played and it's my opinion that JC2 blows it out of the water when it comes to game play (and graphics, for that matter; GTA IV is obviously better with story and sound, though).
I'm not going to "attack" you guys or anything. This is a review and a review is nothing but an opinion, after all. My opinion just happens to be that I disagree.
Nevertheless, thanks for the review. I just hope people play this game for themselves before making a final decision (not just the demo, too).
Oh, and for anyone considering buying this game: if you live in Canada or know anyone there, Just Cause 2 is only $39.93 brand-new at Wal-Mart (I guess they have some sort of deal with Eidos since last year's Batman: Arkham Asylum was the price). Just a heads up! =D
Ben Dutka PSXE [Administrator]
Monday, April 12, 2010 @ 10:24:32 AM
I mean, I suppose you can ignore that if you so desire but it's there. We're not really making it up...and we sure as hell can't ignore it.
Irievibes
Monday, April 12, 2010 @ 9:26:28 AM
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it was critisiced and recieved low scores on other places, because of the cutscenes and how the character models looked like crap, but in the end,its one of the gem ip's imho , of last year
that game is PURE, INSANE , UNADULTERED , FUN...
and once you get into it and see just how much chaos and how amazing your powers can be (coupled with the insane plataforming of making EVERYTHING , LITERALLY EVERYTHING, climbable) i could just burst out laughing out loud with the things that happened .
JC2 to me is just like that, dont take it too seriously, and as i said (I KNOW you HAVE to base your review on what you have in FRONT OF YOU ) Ben, but i believe that your biggest gripe with the game , is something that is fixable or patchable, if the game had terrible gameplay, then its a terrible game because that cant be fixed, but this game can still be considered insane fun once you get past the control issue...
whats more , i belive that if people make the devs aware of the issue they might patch it or fine tune the controls more, as for the story and such, its like gta, you honestly dont care THAT much about story anyways, its the insane sandoxing what its all about
Irievibes
Monday, April 12, 2010 @ 9:29:05 AM
I guess im just trying to say that the game CAN be what you said it "tried" to be for you, maybe theyll fix those controls and you can give it a go again, i know im gonna wait, to me its aiming thats a lil bit....off...the game almost begs to be played with a mouse and keyboard
Ben Dutka PSXE [Administrator]
Monday, April 12, 2010 @ 10:23:17 AM
maxpontiac
Monday, April 12, 2010 @ 11:55:21 AM
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Alienange
Monday, April 12, 2010 @ 1:18:20 PM
Lairfan
Monday, April 12, 2010 @ 3:24:36 PM
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The other problem I had was that it was nowhere near as destructible as Red Faction: Guerrilla was. No matter if you think that game sucks or not, at least you could destroy every building you saw.
Minishmaru
Thursday, April 15, 2010 @ 6:49:38 PM
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iceblade007
Saturday, September 11, 2010 @ 9:44:52 PM
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In short, I would own this game already if it wasn't for the high price tag. For now, I'm setting my sights on Mercenaries 2, which provides the same fun action and from what I've read a local co-op for half the price.











wakkaoaka
Reply
Saturday, April 10, 2010 @ 7:37:32 PM