Dead Rising 2 Review
Capcom's Dead Rising first arrived on the Xbox 360 as one of the console's earlier exclusive titles from Capcom. Much like Lost Planet, I didn't find myself caring all too much about this new next-gen property. But it seems like others did, and so, we have a sequel. This time around Dead Rising leaves its exclusivity behind and arrives on the PlayStation 3. But hold off on those party hats, everyone, because this bash isn't one to go crazy over. While Dead Rising 2 may have its fun moments, its clunky controls, overly simplistic design, and repetition will have you feeling bored quick.
Dead Rising 2 takes place five years after the first in Fortune City, Nevada…fake city, real state. You are motocross rider Chuck Greene and you find yourself in a reality death show where a group of contestants on motorcycles have to mow down hordes of zombies. You'll have chainsaws strapped to both sides of your bike, so as you fly by, you're slicin' and dicin'. You're doing this because you need money to buy some Zombrex. What's Zombrex? Glad you asked. It's an in-game prescription medicine used to prevent a dormant zombie infection from breaking out, it lasts 24-hours. Think of it like those pills for herpes…except if you're infected and you don't take some Zombrex, the side-effects are a lot worse than just a breakout here and there. Unfortunately for Chuck, his daughter is infected when her own zombified mother bit her, and so a part of the game actually involves you taking care of her by bringing Zombrex.
The story is pretty nutty, and gets especially silly towards the end. There's a few notable plot-twists, but seeing as how this is B-grade cheese, they weren't supposed to be very good plot-twists. In any case, all of that is second to the actual gameplay, which many may find to get tiresome rather quick. At first the ability to use so many different objects as a weapon seems cool, but you'll quickly realize how many of those objects are utterly pointless and serve no purpose. What I did like was the ability to merge numerous weapons together and create one powerful weapon out of it. I do wish that these weapons had higher tolerances, as some of the melee items will break apart after about 10-15 swings. What I really wished to see was a more drawn out combat setup that mimicked the all-out weapon flailing of Dynasty Warriors. Instead, you are limited to just one attack button, which you will mash repeatedly. As a whole, I couldn't shake the feeling of the combat just feeling clunky and under-developed, I really was expecting something far more polished and smooth.
Story mode can be played co-operatively with another player, but the multiplayer is limited to just four. Co-op allows for gamers to join you on the fly, which is nice. But of course, you'll only like co-op if you like actual game itself. The multiplayer, on the other hand, is much like what you play at the very beginning of the story mode. Four players will be placed in an arena and allowed to pilot vehicles, and use all sorts of odd and cool weapons, and the objective is to simply kill as many zombies as possible. The multiplayer games are actually quite a bit of fun, but four players can still feel like a bit of a limitation. Regardless, I'd say the online stuff is worth checking out if you find this game cheap sometime soon. But make sure you keep reading to find out why else the gameplay suffers...
Visually, Capcom dropped the ball. Sure, having thousands of zombies on screen is ambitious, but it's not like all 9000 zombies will be within spitting distance of you anyways. So the game engine ends up being tasked to work hard and suffers from quite a lot of slowdown when the action around you is hectic. And again, since there are so many zombies rendered at once within the vicinity, that means you'll be experiencing frame drops frequently. Now if you know me, you know I don't stand for problematic framerate, and I especially don't like them in action games. Additionally, it's not like the game is very striking to look at anyway, since texture detail is fairly low and there just isn't a whole lot to impress you when you're looking around. It's not terrible to look at, but considering the quality, I'd have certainly expected a better framerate at least.
And so we come to the audio. Remember, since you're entering the realm of B-movie cheese, you have to expect some pretty ho-hum voice acting. That's just what you'll get when the cut-scenes are triggered, especially when listening to the game's news reporter Rebecca. But thankfully the rest of the voice acting is not as bad as it could've been. Other bits of audio are largely forgettable, and you'll often hear the same things repeated numerous times in the background - usually from nearby NPCs. Zombies moan and groan, which is par for course, and a contrasting track arrangement has cheery tunes playing when you're running around in certain places.
All in all, if you liked the first Dead Rising you'll really like the sequel. The weapons and the kinds of weapons you can put together really make for some really kick ass kills. Additionally, there are some RPG-esque elements which I liked, as well. But what really killed it for me was the clunky and often unresponsive controls, in addition to the repetitive combat which could've used a lot more diversifying. The multiplayer is a fun and good effort, but again, could've used more depth. Seeing as how Dead Rising 2 ends off on a cliffhanger, there's no question that a third one is well on its way…let's just hope we get something much more polished than this.
10/2/2010 Arnold Katayev
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Comments (55 posts)
Ben Dutka PSXE [Administrator]
Saturday, October 02, 2010 @ 7:38:12 PM
Yogi
Tuesday, October 05, 2010 @ 10:12:01 AM
Lawless SXE
Saturday, October 02, 2010 @ 7:54:58 PM
Reply
As for the review, that's a shame. I never really had high expectations for the game, but I was still hoping, particularly with the insane number of weapons available. But one button to attack with? That's just a cop out. If you're going to do a zombie melee-fest it needs diversity. Oh well, just more incentive to look forward to two good action games in the very near future.
Peace.
DazeOfWar
Saturday, October 02, 2010 @ 8:10:48 PM
Killa Tequilla
Saturday, October 02, 2010 @ 8:11:32 PM
Reply
Lawless SXE
Saturday, October 02, 2010 @ 9:25:46 PM
Ben Dutka PSXE [Administrator]
Saturday, October 02, 2010 @ 9:26:46 PM
Lawless SXE
Saturday, October 02, 2010 @ 9:59:07 PM
BTNwarrior
Saturday, October 02, 2010 @ 8:13:34 PM
Reply
WorldEndsWithMe
Saturday, October 02, 2010 @ 9:32:10 PM
GuardianMode
Saturday, October 02, 2010 @ 8:13:56 PM
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frostface
Saturday, October 02, 2010 @ 9:30:50 PM
frostface
Saturday, October 02, 2010 @ 8:18:14 PM
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However, almost straight away, although I initially enjoyed killing the masses of undead, it was evident it was gonna get repetitive real soon. And in that aspect it hasn't let me down.
I'm not a big fan of the restrictions of timed missions in games. Once you get into the game, you start to realize pretty soon you're not expected, nor is it possible imo, to achieve every mission. Then again, you don't really feel like you should care about doing some of the missions.
Another thing I'm not a fan of is the lack of an auto-save feature. I believe this was the same in the first game, so I think it would of ticked me off in that game too had I played it.
You can save but with restrooms (save areas) not always en-route to were you gotta go to the next mission, you can find yourself over-welmed by zombies and dead before you've saved and dumped back sometimes a couple of missions. I'm used to playing Demon's Souls were you can't really save a game without going back over the whole level, but because of the repetition in this game, it gets pretty annoying because you just want to get to the next mission and feel like you're progressing through the game.
Not to say though that this game isn't fun. It's always, by rule of thumb, fun to kill zombies. And there's no end to the amount thrown at you at any one time.
To encourage you to combine different items throughout the game, you get more PP points (Prestige Points-for leveling up) by using the combined weapons. Also you gain a crap load of PP for rescuing people.
Another really cool feature in the game is the ability to go online, earn a shed load of money and it gets carried over to the campaign. This is particularly handy when you need to get some Zombrex for your daughter but can't find some along the way and have to resort to buying it in the pawn shops located in select points on the map.
And like the review says, it is limited to just four players. I just use the online as a tool to gain more money for the campaign and because of the carry money over feature, it ensures you'll always find a game pretty quick.
Also the games you get to play are like nothing I've seen in other online games. They're more like little mini games imo and very unique and quite fun.
Another nice feature, although the repetitiveness of the game takes away some of the shine, is the ability to restart the game at any time and keep your characters progress up to that moment intact. This means you'll start back at the beginning stronger then before and by the time you get to the point just before you restarted, you'll have gained more experience points, hence you'll be better equipped to deal with whatever it was that led you to restart in the first place.
I'm at one of the moments now were I feel restarting would be a good thing because I'm stuck on a mission. But, it would be a pain in the arse because it would mean I gotta go through the motions of the same stuff over and over again, that got me to this point. I just don't know if I have it in me to go through that again. Because it really is just the same stuff happening over and over again.
Anyway, nice to see an Arnold review again. Welcome back!!!
rogers71
Saturday, October 02, 2010 @ 8:18:21 PM
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Counting down the days until my birthday, coincidentally, GT5 comes out the same day. Can you guess what I am getting for my birthday?
checkudes
Saturday, October 02, 2010 @ 8:18:32 PM
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ArnoldK PSXE [Administrator]
Saturday, October 02, 2010 @ 11:30:22 PM
bOnEs
Saturday, October 02, 2010 @ 9:29:27 PM
Reply
the voice-overs are meh, the actions is fun, until it gets repetitive... the save system to me is very bogus... and yes, the story is very uninteresting at this point... but i didn't notice the frame-rate drop arnold mentions because when you enter an area, all the zombies are there... and frame rate is never a problem with me unless it drops below 30..
but, i am having good mindless fun with this game... i wish the weapons would last longer as it's quite the trek to find parts for the custom weapons...but, it's fun in spurts and it's keeping me entertained...
but, it's a rental and if you bought it then, be prepared to multiple play-throughs as you can't really do much your first time through, except workon the story and save a few people here and there... this game encourages you to restart to keep your stats for the next game... only after a few play-throughs will you become the badass invincible chuck... and since i rented it, i don't think i'll ever experience that...
frostface
Saturday, October 02, 2010 @ 9:33:45 PM
WorldEndsWithMe
Saturday, October 02, 2010 @ 9:33:14 PM
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frostface
Saturday, October 02, 2010 @ 9:36:29 PM
WorldEndsWithMe
Saturday, October 02, 2010 @ 10:03:46 PM
Case in point, I'm getting New Vegas brand spanking new this month an it's gonna last me months if not years. I only finished up most of what I wanted to do in Fallout 3 recently and that's 2 years old.
Last edited by WorldEndsWithMe on 10/2/2010 10:05:45 PM
Deleted User
Saturday, October 02, 2010 @ 10:19:57 PM
I have to buy New Vegas on the 360, though. Fallout 3 on the PS3 was very buggy and the game froze my console several times, even after all the patches. I don't think New Vegas will be any different, sadly. I hope I'll be wrong.
New Vegas and Gran Turismo 5 will hold the fort between November 2 and January 18 easily.
frostface
Saturday, October 02, 2010 @ 10:20:22 PM
I was talking with Bens brother tonight and said the same thing. But I also felt the need to point out the games good points too. It really isn't all bad. Very far from perfect but it has a like-ability I can't put my finger on.
Normally I'd trade this game back in or try get my full refund, yet I kinda want to give it some love.
Btw, thanx for bringing up Fallout 3. I kinda forgot how close we are to New Vegas and need to finish out FO3 real soon. New Vegas is gonna rock!!!
Last edited by frostface on 10/2/2010 10:21:06 PM
Deleted User
Saturday, October 02, 2010 @ 10:17:19 PM
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The sequel may alleviate some of the issues of the first game but I just don't see what's so special about it. Maybe when it's $20 I'll pick it up but that could be awhile. The original's price didn't drop for a couple of years; it's the Heavenly Sword of the 360 in that regard.
main_event05
Saturday, October 02, 2010 @ 10:31:29 PM
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ArnoldK PSXE [Administrator]
Saturday, October 02, 2010 @ 11:31:59 PM
Shams
Saturday, October 02, 2010 @ 11:55:56 PM
Never been to Uzbekistan, but i actually had a lady-friend from Tashkent. Plan to go there with my parents someday, though. I always get an eery jolt whenever i visit one of our ancestral lands.
Shams
Saturday, October 02, 2010 @ 11:59:04 PM
gangan19
Sunday, October 03, 2010 @ 1:33:32 AM
ArnoldK PSXE [Administrator]
Sunday, October 03, 2010 @ 2:41:36 AM
WolfCrimson
Monday, October 04, 2010 @ 12:57:48 AM
ArnoldK PSXE [Administrator]
Saturday, October 02, 2010 @ 11:33:10 PM
Reply
Snaaaake
Sunday, October 03, 2010 @ 12:08:22 AM
aaronisbla
Sunday, October 03, 2010 @ 1:35:12 AM
___________
Sunday, October 03, 2010 @ 6:41:59 AM
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normally i always strive to finish a game, no matter what happens i always finish them.
not dead rising 2, when i fired a arrow tied to a dynamite into a enemies head 12 freaking times blowing his head off and he did not even loose 1mm of health i knew that was it!
he hits me once i loose 1 square of my health, i blow his head clean off with explosives TWELVE FREAKING TIMES!!!!! and not even a scratch?
yea, cya!
WTF were capcom thinking?
especially with the save system, fans absolutely ripped them apart with that so they brang it back?
its a real shame, dead rising 2 is so cool, it had the potential to be such a fantastic game because it lets you be creative with all the weapons you can create.
thats another thing that spoiled it for me, you can create all these cool fantastic weapons but your so limited to how many you can use, they should of had lockers or something scattered around the world where you could save certain weapons instead of having to find all the parts all over again.
i dont understand why they restricted you with so many of them too, all the cool weapons you want to use you cant switch between, or get hit with otherwise you drop them.
you cant either go through a door with them.
while on the subject of weapons why is every store in dead rising 2 a clothes store?
did a women design fortune city?
honestly that was the best part about dead rising, you had so many stores and almost every one had different styles of weapons.
remember the gardening scissors from the first?
there the first thing i looked for when i started DR2, it was so much fun slicing enemies in half with them!
DR had all the weapons you would want to use, any weapon you could think of that you would want to use was more or less there.
for some reason they went with more outrageous weapons in DR2, instead of going for the obvious but deadly weapons like gardening tools, chain saws and such they went for frying pans, teddy bears, cutlery.
what do you want to use to kill a herd of zombies?
a cutlery set, or a frigging chain saw?
i know what i would pick!
shame, DR2 had so much potential, its the only zombie game on the ps3 and its really the only game that really lets you create more or less whatever weapon you want.
all they had to do was remove all the stupid restrictions.
this game is so much like just cause 2, except instead of letting people let their hair down they let you do so than punish you, or do whatever in their power to make you not want to.
shame, could of been the guilty pleasure of the year!
guess ill have to wait till splatterhouse for that.
Deleted User
Sunday, October 03, 2010 @ 6:52:55 AM
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Qubex
Sunday, October 03, 2010 @ 8:20:31 AM
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How many more zombie games? There may be fun in it for a short while, but I just would not be investing in this type of drivel.
Welcome back Arnold :)
Q!
"milk.the.cow"
Last edited by Qubex on 10/3/2010 8:21:24 AM
___________
Sunday, October 03, 2010 @ 8:46:35 AM
MadPowerBomber
Sunday, October 03, 2010 @ 4:12:36 PM
If someone can make a Walking Dead video game that captures the feel and atmosphere of Robert Kirkman's comic... then we'll get the perfect zombie game.
___________
Monday, October 04, 2010 @ 7:44:43 AM
MadPowerBomber
Sunday, October 03, 2010 @ 4:17:13 PM
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elass0wyp0
Monday, October 04, 2010 @ 10:18:59 AM
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Gameplay wise, it's a differently paced game that has endless things to distract you. I found the time limited missions to be annoying but it added a bit of zombie movie stress to whatever it was that you were doing, even if it was just trying on weird clothes or putting buckets on zombie heads.
PS-The action button can be tapped or held down for an alternate actions with most items and you can hold the aim button and shoot or throw many of them for a third action. You have to try stuff to see what it can do. Some items are better for one zombies attention (golf club), others are better suited to crowds(propane tank).
Hold the aim button, pitch a ball up and whack a line drive into a zombie face. That's just fun to me.
I haven't completed the game but the 4-5 hours I've played have been pretty fun. Co-op is even more fun but forget about objectives, your just too distracted trying stuff out and calling your buddy over to check out what you've done.
Good, clean mindless fun. Gameplay over graphics. I would still wait until the price drops a bit tho.
Last edited by elass0wyp0 on 10/4/2010 10:22:42 AM











piratedrunk
Reply
Saturday, October 02, 2010 @ 7:29:11 PM