Castlevania: Lords of Shadow Review
Castlevania is an iconic name in this industry. But as most fans are all too aware, no developer has managed to deliver a truly elite, memorable 3D CV experience. Most all those fans will tell you the best entries are all 2D, especially Symphony of the Night on the PS1 and several fantastic incarnations on the GBA (Aria of Sorrow, for instance). Therefore, we’ve been waiting a long time for the modern Castlevania we’ve all wanted for years, and to the studio’s credit, Mercury Steam makes a valiant effort. The combat is smooth, challenging and fulfilling, the visuals are picturesque and downright gorgeous in some cases, and the quality voice actors give life to a solid story. Unfortunately, we fall well short of the hype for a variety of reasons, which I will outline below. Trust me…nobody had higher hopes than this critic right here.
Really, the graphical presentation of Lords of Shadow is more than impressive in most respects. The instant you lay eyes on one of the game’s Titans, you’ll appreciate the amount of design effort involved, and many of the areas are vibrant and a pleasure to behold. Gabriel and the enemies often take a back seat to the environmental beauty, and I often found myself pausing simply to drink in my surroundings. That’s a definite highlight. However, it can be difficult to spot valuable things; too many item boxes, breakable objects, and corpses (which do glow but can still blend into the background) are too easily missed. It’s almost as if the developers tried to put too much detail into the backdrops. But the good news is that despite a few hit detection issues with Gabriel, just about everything, from the well-drawn enemies to the breathtaking vistas, shines.
The sound is another highlight, although I believe they could’ve put a bit more “oomph” into a few of the combat effects. It’s all nicely implemented and crystal clear, though, and you just can’t beat Sir Patrick Stewart as the narrator and voice of Zobek. Robert Carlyle (Gabriel Belmont), Emma Ferguson (Maria), and Aleksander Mikic (Pan) are also tremendous in their respective roles, and the classical soundtrack is both freshly modern in terms of professional orchestration and vintage Castlevania in style. I still don’t think you hear enough of it during your travels, but that doesn’t mean the music doesn’t always fit the atmosphere. On the downside, there is a small balance problem as the music can easily override the effects (especially during intense boss encounters), and we could’ve used more in the way of gut-wrenching impact effects (ala God of War).
Surprisingly, this new Castlevania doesn’t quite embrace the traits commonly found in other massive action extravaganzas of the generation, like God of War III and Dante’s Inferno. It’s more of an amalgam of sorts; the speed and depth of the combat mechanic is more reminiscent of Ninja Gaiden or Bayonetta, while Mercury Steam essentially eliminated large, sweeping levels and instead utilized a more old-fashioned, straightforward linear approach. Although there are often multiple paths to take during a particular stage, there’s really only one place to go, and searching for hidden treasures represents only a small fraction of the overall gameplay. No, the majority of the gameplay centers squarely on combat, which is a good thing, because it’s far and away the most exquisitely developed facet of this harrowing adventure.
At the start, Gabriel only has two basic attacks: the light attack, which whips out and hits enemies directly in front of him, and the heavier attack, which rotates ‘round and smacks foes surrounding Gabriel. But that’s only a very small taste of the hero’s mammoth skill set, which eventually comes into view as you progress. There are plenty of combos to unlock – gained by earning experience in battle – and that includes flashy aerial strikes, powerful up-close-and-personal pounding, and even more elaborate combinations. One of my personal favorites was one where you hold down the Triangle button, and then use the left analog to direct chain sweeps for a short time. It definitely takes some discipline to nail down those combos, and button mashing only seems to work for the smaller enemies. It almost never works against the challenging foes, like bosses, and this, combined with the wonderful fluidity and seamlessness of the mechanic, makes fighting a joy.
Well, it’s a joy until several problems rear their ugly heads. The first is the fixed camera. It functions, but there are far too many times when enemies are hovering just off the edge of the screen, and they’re often so fast, they can zip in and hit Gabriel without ever being seen. Translation: cheap. Then there’s the fact that the block and dodge skills are basically mapped to the same button- you block by holding down L2, and while holding it down, you can also dodge by moving the left analog. This means that if you want to block and then strike from the same position, you have to remember not to touch the left analog…just try it; seriously, it really goes against your gaming nature. Too often, I found myself rolling around when I didn’t want to, and too many of the enemies – even the lower-class ones – seem to be ridiculously fast and able to take a lot of punishment.
Furthermore, I’m not a blind follower of huge, wide open environments (as if all games need to be sandbox in nature), and I don’t mind linearity in video games, as many of you know. Therefore, it means something when I say that I felt a little restricted in those uber-linear levels. Me. I almost never feel that way, especially if the main focus of the game (in this case, the combat) works so damn well. But it’s not just that the levels are linear; it’s that the path you have to follow is actually narrow in and of itself. You just can’t move around very much and despite a few branching paths, it just feels as if I’m heading to another battle, which may be frustrating due to the shortcomings listed above. On top of everything, the story that starts out interesting sort of loses its good pacing and falls apart once you’re through the first five or six chapters. Even great voice acting can’t save it entirely.
Still, I think the positives definitely outweigh the negatives. First and foremost is the super appealing graphical depiction, which almost never fails to impress throughout. Secondly, and as an off-shoot of the aforementioned element, this atmosphere will undoubtedly satisfy the Castlevania fans. I mean, Gabriel is definitely a Belmont and his weapon is a cross (get it?) between two traditional weapons, and the setting, characters, and enemies are all synonymous with the series. I love it when a developer goes to great lengths to pay homage to an iconic franchise’s roots, even though they still desire to make a modern, polished interactive adventure. Thirdly, if you dedicate yourself to the combat, you will be rewarded. Fourthly and lastly, the longevity: with 12 levels separated out into anywhere between 5 and 9 stages apiece, this one could easily last you 20+ hours, especially if you wish to return to visit completed stages. There’s good reason to do the latter, too.
The game can prove challenging and if you run across something particularly frustrating, you can always return to any previously completed level and stage, and earn more Exp. Eventually, you’ll earn upgrades that will let you access even more hidden goodies, and there are even specific Trials assigned to certain stages. All this means that if you really get into it, you will absolutely get your money’s worth. The secondary weapons (daggers, holy water, etc.) and interesting Magic skills make everything that much richer. Enabling Light Magic by pressing the L1 button means you can then replenish health by beating on enemies, and you also gain access to entirely new – and very powerful – skills. This institutes more strategy and encourages you to fight well. Fighting well fills your Focus Bar and nets you more orbs, which are used to replenish magic…which is then used as a powerful ally and health restorer.
It’s hard to say anything against such a complete, well-rounded system. They clearly put a lot of time and energy into making it this way and for that, Mercury Steam should be applauded. They should be applauded for many accomplishments in Lords of Shadow, in fact. But I just can’t get past too many of the significant downfalls that other reviewers have already mentioned. A definite lack of visibility, due to both an unreliable fixed camera and the oversaturation of environmental detail, sits at the top of my disappointment list. Then there’s the camera, which has a direct impact on the combat, and although it’s more of a personal thing, the weight of Gabriel…in that he doesn’t really have any. He just sort of floats along and it almost seems as if he’s gliding through a picture at times. That’s not necessarily a bad thing; just something that bugs me a little. Lastly, there’s the loss of pacing and interesting story, which happens too soon.
All in all, Castlevania: Lords of Shadow is a really good game. Only because the hype and anticipation was so high might the score be considered a cause for concern. Still, I had hoped for a game that flirted with a 9 in my eyes and in the end, I just don’t like it very much. But it’s absolutely worth a try, at the very least.
10/6/2010 Ben Dutka
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Comments (122 posts)
Ben Dutka PSXE [Administrator]
Wednesday, October 06, 2010 @ 10:01:09 PM
to_far_apart
Wednesday, October 06, 2010 @ 10:13:50 PM
Shams
Thursday, October 07, 2010 @ 12:26:36 AM
I've only played through the first few chapters, but so far, perhaps because of my low expectations (and being a bit jaded after having my fill of the genre), I am pleasantly surprised.
LimitedVertigo
Thursday, October 07, 2010 @ 12:37:19 AM
Shams
Thursday, October 07, 2010 @ 12:48:51 AM
Ben Dutka PSXE [Administrator]
Thursday, October 07, 2010 @ 1:03:45 AM
Shams
Thursday, October 07, 2010 @ 1:59:44 AM
But because of how large the game is, like in the case of AC, i imagine it's a game that wouldn't "review" very well if squeezed into a couple of days. I'm expecting for it to grow on me a bit more, and to hold me over until The Force Unleashed 2.
Shams
Thursday, October 07, 2010 @ 11:45:54 PM
WorldEndsWithMe
Wednesday, October 06, 2010 @ 9:54:59 PM
Reply
The linearity sounds exactly like FFXIII though, lol and boooo.
Last edited by WorldEndsWithMe on 10/6/2010 10:00:03 PM
LimitedVertigo
Wednesday, October 06, 2010 @ 10:11:58 PM
WorldEndsWithMe
Wednesday, October 06, 2010 @ 10:44:32 PM
Temjin001
Wednesday, October 06, 2010 @ 11:23:29 PM
WorldEndsWithMe
Wednesday, October 06, 2010 @ 11:41:36 PM
Temjin001
Wednesday, October 06, 2010 @ 11:22:03 PM
If you preference an action game with a strong storytelling component that focuses more on thrills (similar to Uncharted), platforming acrobatics, and basic combat design then this is your game.
I prefer the more combat heavy games like NG etc.
But Enslaved has offered just enough of a compelling story (it's really the glue that holds the game together) that it's maintained my interests, and I plan to finish it within the next couple days, or so (gotta do it before the rental time is up=)
Jawknee
Wednesday, October 06, 2010 @ 11:59:43 PM
Shams
Thursday, October 07, 2010 @ 12:46:02 AM
I haven't played previous Castlevanias, but i will say this, it is a very close contender to GOW3, and in quite a few ways, even bests it. GOW3 wins by a few paces only because of a few more "oh sh*t" moments, and a bit more personality.
...Of course, this is only my impression of the game so far.
Akuma07
Wednesday, October 06, 2010 @ 10:01:14 PM
Reply
When i read the article synopsis on the main page, I immediately thought "You've got to be kidding me".
You spent most of the review putting the game down and telling us about the bad things, then in the last couple of paragraphs, say how much of a good game it is, and is worth a try.
Last edited by Akuma07 on 10/6/2010 10:02:11 PM
Qubex
Wednesday, October 06, 2010 @ 10:38:06 PM
There were deep feelings here that Castlevania would turn out to be a stellar title, however, in the end it was a let down due to the annoyances described in the review. Similar annoyances were also written about and talked about in other reviews as well.
In conclusion, Castlevania could have been so good, a must have, but it is not anymore, and it should have been. The graphics look awesome, one of the most environmentally beautiful games I have seen, to bad it fails in other areas :(
Q!
"play.experience.enjoy"
aaronisbla
Wednesday, October 06, 2010 @ 10:53:28 PM
I think Ben's complaints are pretty valid though. But they also sound like things that will bother some and others will be able to over look it and still have fun and maybe judge it a higher score.
But until you actually try it yourself, its hard to take what you said as i would from someone who has played it.
@Akuma: i think the reason he listed all of his gripes with the game is so you can see where he is coming from and why he judged it accordingly.
Last edited by aaronisbla on 10/6/2010 10:55:57 PM
DIsmael85
Wednesday, October 06, 2010 @ 11:15:22 PM
Qubex
Wednesday, October 06, 2010 @ 11:38:03 PM
Understandable if those problems don't erk all players, however these particular problems do annoy me as I feel there is little excuse now days for poor technical implementation. The camera problem is not new. Developers know how frustrating poor camera implementations are and should look out for this when building and testing their engines. Is it so difficult to make sure the camera is user movable or able to pan around in order to give you a clearer view of your opponents. Camera seems to always be the issue.
Did any of you guys have issues with God Of War III camera at all?
Q!
"play.experience.enjoy"
Akuma07
Wednesday, October 06, 2010 @ 11:57:01 PM
I seen the score was 8.1, so I thought, thats a pretty good score, so I kept reading the article to find the good parts of the game, the reason why it was scored so high, but I just kept reading about how dissapointing it was.
I ended up thinking to myself, why was this scored 8.1?
Ben Dutka PSXE [Administrator]
Thursday, October 07, 2010 @ 12:21:36 AM
Please don't complain. I'm SO not in the mood.
Last edited by Ben Dutka PSXE on 10/7/2010 12:23:43 AM
LimitedVertigo
Thursday, October 07, 2010 @ 12:41:15 AM
WorldEndsWithMe
Thursday, October 07, 2010 @ 1:00:28 AM
Ben Dutka PSXE [Administrator]
Thursday, October 07, 2010 @ 1:05:45 AM
DIsmael85
Thursday, October 07, 2010 @ 1:40:43 AM
Oh and yeah I love me some God of War, but they also had their fair share of issues. And don't even get me started on the fixed camera crap, but you know what, the games were so awesome I let it go.
WorldEndsWithMe
Thursday, October 07, 2010 @ 2:13:23 AM
DIsmael85
Thursday, October 07, 2010 @ 2:31:51 AM
aaronisbla
Thursday, October 07, 2010 @ 5:32:56 AM
Akuma wasn't picking with the reviewer but was wondering why it scored a 8.1 when the negatives in his eyes seemed as if they out weighed the good.
Last edited by aaronisbla on 10/7/2010 5:35:39 AM
Ben Dutka PSXE [Administrator]
Thursday, October 07, 2010 @ 10:19:37 AM
Secondly, not being in the mood has nothing to do with this review or that comment. It was just a general statement. I'm a little overworked right now, that's all. In all honesty, the only people turning anything into a drama are the people SAYING it's a drama...when it's nothing of the kind.
Last edited by Ben Dutka PSXE on 10/7/2010 10:28:04 AM
Akuma07
Friday, October 08, 2010 @ 3:15:30 AM
piratedrunk
Wednesday, October 06, 2010 @ 10:10:46 PM
Reply
WorldEndsWithMe
Wednesday, October 06, 2010 @ 10:12:08 PM
Jawknee
Wednesday, October 06, 2010 @ 11:57:13 PM
Temjin001
Wednesday, October 06, 2010 @ 10:24:45 PM
Reply
I think GoW and Bayonetta own this category for this year.
Concerning Castelvania and something I really do like about it, contrary to Ben's preference.
I'm a big fan of the block and evade mechanic.
NG, Darksiders(a surprisingly excellent combat system), and this game utilize block/evade.
While I've adapted to the GoW style of evade, I really would prefer not to pull my thumb away from the face buttons to flick the r-analog and then quickly re-orient my thumb back to the face buttons. I actually find I lose a fraction of precision by having to perform this maneuver.. Thankfully, GoW is slower in combat and it works fine because of it.
Similar to what Ben said about Castlvania's in-descrete items, I also think Vanquish has a major problem with this. It takes way too much effort to pick up weapons etc on such a fast moving game. The drops need to flash bright like the orbs in games like NG or Enslaved etc. And they should've just made ammo pick-ups automatic.
WorldEndsWithMe
Wednesday, October 06, 2010 @ 10:46:27 PM
Temjin001
Wednesday, October 06, 2010 @ 11:04:57 PM
Block Button vs holding back
6 buttons vs 4
canned combos vs combos
Anytime I spend too much time on one fighter I find it "un-natural" to adapt to another fighter interface structure. But like most anything, after an adaptation process it feels just right.
Ben Dutka PSXE [Administrator]
Thursday, October 07, 2010 @ 10:23:05 AM
WorldEndsWithMe
Thursday, October 07, 2010 @ 12:59:56 PM
Teddie9
Monday, October 11, 2010 @ 4:24:14 PM
Last edited by Teddie9 on 10/11/2010 4:29:30 PM
Jotun
Wednesday, October 06, 2010 @ 10:35:14 PM
Reply
I contend that people stop trying to compare everything to SotN. That game is never getting made again and it's unfair to keep calling a game lesser for not living up to one of the best video games ever made.
I got my CE today and have played Castlevania since I was 4(it was the third NES game I ever played) and, after the two abismal PS2 gen games, this one does many things right. I haven't been this pleased with a Castlevania experience on a console since SotN and I'm glad it turned out as varied and fun as it is.
The bottom line is that if you enjoy Castlevania and enjoy then action/adventure genre, just get this game and stop letting reviewers ruin it for you.
Temjin001
Wednesday, October 06, 2010 @ 10:57:26 PM
aaronisbla
Wednesday, October 06, 2010 @ 11:00:07 PM
Jawknee
Wednesday, October 06, 2010 @ 11:55:03 PM
Temjin001
Thursday, October 07, 2010 @ 2:04:17 AM
aaronisbla
Thursday, October 07, 2010 @ 5:36:56 AM
tridon
Thursday, October 07, 2010 @ 8:10:44 AM
Jawknee
Thursday, October 07, 2010 @ 11:31:36 AM
aaronisbla
Wednesday, October 06, 2010 @ 11:01:04 PM
Reply
Akuma07
Thursday, October 07, 2010 @ 12:00:04 AM
aaronisbla
Thursday, October 07, 2010 @ 5:45:06 AM
WorldEndsWithMe
Wednesday, October 06, 2010 @ 11:46:01 PM
Reply
LimitedVertigo
Wednesday, October 06, 2010 @ 11:49:37 PM
Jawknee
Wednesday, October 06, 2010 @ 11:53:38 PM
aaronisbla
Wednesday, October 06, 2010 @ 11:54:46 PM
LimitedVertigo
Thursday, October 07, 2010 @ 12:40:21 AM
I figured I'll take them up on the offer come Nov. and see if they actually improved.
Temjin001
Thursday, October 07, 2010 @ 2:05:35 AM
ColTater
Thursday, October 07, 2010 @ 11:59:14 AM
Example, I had both games as 1 and 2 in my queue. I have the 4 game plan, and had Madden and Heavy Rain at home already. Well, Enslaved and Castlevania shipped on 10/4/10 a day before street release, and I got it on 10/6/10, which is the day after.
I guess it all just depends where you live. Never had Netflix, so I can't compare it, but I do have Blockbuster online, and it is the same time table as GF.
Gimmedat
Thursday, October 07, 2010 @ 6:22:34 PM
Ben Dutka PSXE [Administrator]
Thursday, October 07, 2010 @ 12:23:12 AM
Reply
Jawknee
Thursday, October 07, 2010 @ 12:37:08 AM
LimitedVertigo
Thursday, October 07, 2010 @ 12:38:43 AM
Jawknee
Thursday, October 07, 2010 @ 12:45:28 AM
Last edited by Jawknee on 10/7/2010 12:46:07 AM
Temjin001
Thursday, October 07, 2010 @ 2:08:47 AM
aaronisbla
Thursday, October 07, 2010 @ 5:40:03 AM
Ben Dutka PSXE [Administrator]
Thursday, October 07, 2010 @ 10:21:13 AM
GuyverLT
Thursday, October 07, 2010 @ 3:35:50 PM
Last edited by GuyverLT on 10/7/2010 3:41:55 PM
aaronisbla
Thursday, October 07, 2010 @ 4:39:07 PM
I even said i agree with it for the most part from what i've played so please stop accusing me of wanting it to be a big deal, as clearly thats not my intention.
Last edited by aaronisbla on 10/7/2010 4:41:05 PM
Jawknee
Thursday, October 07, 2010 @ 5:04:10 PM
WorldEndsWithMe
Thursday, October 07, 2010 @ 1:02:34 AM
Reply
___________
Thursday, October 07, 2010 @ 1:50:17 AM
Reply
the combat in enslaved is so shallow, really did not have the depth or complexity i was hoping for, kinda expected it because all the reviews were saying it but still disappointed.
the story is where i was really left begging, you never really feel for the characters nor does it suck you into the atmosphere.
the storys really cheesy, typical Hollywood which i really hate with a passion!
developers need to lay if this revenge plot for stories, this guy did this so im going to embark on a life threatening x day journey to seek revenge, its really starting to get old!
where the story in CLOS, albeit still typical hollywood i have to go save my dead wife it actually sucks you into the story and makes you feel like your in the set time.
in CLOS you feel like your back in the time the games set, but with enslaved you really dont feel like your in the future.
CLOS makes you feel like your in the game, where enslaved makes you feel like your at home, in 2010 playing a game set in the future, it really does not suck you into the atmosphere of the game which i was hopping and positive it would do.
the story was really suppose to be this games strong point, but sadly its really not up too expectations.
story wise heavenly sword was a MUCH better title!!!!!
LimitedVertigo
Thursday, October 07, 2010 @ 2:27:49 AM
sirbob6
Thursday, October 07, 2010 @ 2:24:17 PM
xXxSeTTriPxXx
Thursday, October 07, 2010 @ 3:53:46 AM
Reply
SmokeyPSD
Thursday, October 07, 2010 @ 4:33:09 AM
Reply
It still looks the same as what I was expecting months ago, I looked forward to it then and I'm still looking forward to when I pick it up now. A great reimagining of a classic series in 3d in the action genre, nonthing more nothing less done with breathtaking presentation and drama.
Deleted User
Thursday, October 07, 2010 @ 6:36:56 AM
Reply
tridon
Thursday, October 07, 2010 @ 8:24:58 AM
Reply
I do agree that the camera was annoying at times when enemies ran off the screen but I was able to overlook it because the rest of what I played was incredible. In fact, I can overlook something like that a lot more than I can overlook something like screen-tearing and glitches in Enslaved. For that alone, I think I definitely made the right decision with my October 5th purchase.
Temjin001
Thursday, October 07, 2010 @ 10:32:00 AM
Reply
PS3 gets the win =)
Both games look identical but the PS3 version offers an overall smoother frame rate AND (I did not know this before hand) the 360 version is a 2-Disc game with disc-swapping. Multiple swapping when re-visitng earlier levels.. ouch!
It would seem this face-off was based on the retail release and not the review code.. but they don't specifically state it--the face-off happened after the game's release and they mentioned nothing of the "pausing" or "halting" IGN experienced in their 360 review. This suggests to me they did, in fact, use the retail code for the comparison.
But they did claim that the review code version didn't let them play from one disc when both discs were installed to the 360 HDD..
Either way, having one disc is a major plus and, as always, any FPS advantage to me makes it a sure win.
Take that multi-plat shoddiness!
Plus they've created one of, if not, the best looking multi-plat on the market today.
Jawknee
Thursday, October 07, 2010 @ 11:34:41 AM
See, I told you it largely falls on the developer. If they don't use Unreal and build on the PS3 first you either get Identical games or slightly better on the PS3. The Xbox versions may suffer a bit but not nearly as much as they do when you port from Xbox to PS3.
Plus with Kojima being an overseer of the project, he would never let the game release with one version being crappier than the other like NT did. He'll find a way while others devs just b!tch and moan.
Last edited by Jawknee on 10/7/2010 11:39:25 AM
Ben Dutka PSXE [Administrator]
Thursday, October 07, 2010 @ 10:50:44 AM
Reply
WorldEndsWithMe
Thursday, October 07, 2010 @ 1:01:15 PM
aaronisbla
Friday, October 08, 2010 @ 12:45:16 AM
hadouken
Thursday, October 07, 2010 @ 10:54:38 AM
Reply
Sorry for the rant. My therapist says I should express myself lol.
Ben Dutka PSXE [Administrator]
Thursday, October 07, 2010 @ 11:03:50 AM
Ben Dutka PSXE [Administrator]
Thursday, October 07, 2010 @ 6:57:31 PM
Akuma07
Friday, October 08, 2010 @ 3:40:48 AM
Frenchy17
Thursday, October 07, 2010 @ 12:53:58 PM
Reply
LimitedVertigo
Thursday, October 07, 2010 @ 1:04:15 PM
Reply
coverton341
Thursday, October 07, 2010 @ 1:34:44 PM
LimitedVertigo
Thursday, October 07, 2010 @ 1:42:41 PM
Jawknee
Thursday, October 07, 2010 @ 1:44:07 PM
xXxSeTTriPxXx
Thursday, October 07, 2010 @ 3:04:45 PM
Akuma07
Friday, October 08, 2010 @ 3:39:13 AM
You know what's even MORE interesting.
When someone here expresses their opinion about an article, and every single person who doesn't agree, flames them.
So much for freedom of speech.
@xXxSeTTriPxXx
Well, my OPINION is that reviewing games as a full-time job CANNOT be based on opinion, it must be professional first. All those corrupt reviewers don't deserve their job titles.
Last edited by Akuma07 on 10/8/2010 3:40:13 AM
Ben Dutka PSXE [Administrator]
Friday, October 08, 2010 @ 10:28:10 AM
KNG201
Thursday, October 07, 2010 @ 1:05:53 PM
Reply
Jawknee
Thursday, October 07, 2010 @ 1:46:10 PM
Ben Dutka PSXE [Administrator]
Thursday, October 07, 2010 @ 3:07:36 PM
Ergi
Thursday, October 07, 2010 @ 3:20:03 PM
Ben Dutka PSXE [Administrator]
Thursday, October 07, 2010 @ 3:08:11 PM
Reply
tes37
Thursday, October 07, 2010 @ 3:50:38 PM
Reply
The lack of camera control is the biggest upset for me. I catch myself using the right stick to try and spin the camera even after knowing it doesn't let you. Off screen enemies can be a pain, but I just throw a few combos out, followed by a dodge and most of the time I come out ahead.
Last edited by tes37 on 10/7/2010 3:53:08 PM
LimitedVertigo
Thursday, October 07, 2010 @ 3:53:17 PM
Jawknee
Thursday, October 07, 2010 @ 5:07:03 PM
ebterp
Thursday, October 07, 2010 @ 8:22:20 PM
Reply
EB
gungrave
Friday, October 08, 2010 @ 7:00:25 PM
Reply
I plan on picking this up when it's $40, only games that score a 9 on this site get my $60 :)
dork02840
Friday, May 27, 2011 @ 9:42:29 PM
Reply











LimitedVertigo
Reply
Wednesday, October 06, 2010 @ 9:47:44 PM
You're negatives on the story after a while irks me as well as the linear approach to the levels. As with most games this generation I'll be getting it but not for a while.