Medal of Honor Review
Maybe for the first time in first-person shooter history, many critics have misunderstood the aim of a particular production due to unfamiliarity and flat-out ignorance. This isn’t a slight against other reviewers; we all have to admit to deficiencies in knowledge that may hamper our ability to accurately judge a particular video game. In the future, I fear games will get so realistic, unless one is a true-blue expert on the subject, he or she won’t be fit to issue an accurate, reliable review. As developer Danger Close tapped the military and real Tier 1 operators for Medal of Honor, I felt I should do the same. I know a few people who have participated in the war on terror so I felt inclined to fire a few questions in their direction. As it turns out, and after playing a game I couldn’t help but enjoy, I’ve concluded that, despite the technical shortcomings (which are certainly a hindrance), this is an authentic experience that deserves its just due.
First up, we deal with an aspect of the game that doesn’t require any of the aforementioned real-world knowledge: the graphics. The visual presentation here is a bit odd, in that one minute, you’ll be impressed and even amazed at the detail, coloring, shading and special effects and the next…well, you’ll see a goat that has no face and black blotches where eyes and nose should be. The nighttime scenes aren’t anything special and the cut-scenes feature plastic-y character design, but during the day, one can’t help but become immersed in the intense, atmospheric proceedings. The designers spent a lot of time meticulously designing many elements of the environment, including seemingly trivial things like mounds of rocks and stubby trees. I still don’t think there's enough colorful “oomph” behind some of the explosive effects and one can’t deny some of the clipping, hitches and other problems, but the graphics do suffice.
The sound does more than suffice, as it’s the highlight of the game. Speaking of developer effort, Danger Close went out of their way to grab a ton of diverse and realistic radio chatter; you don’t often hear the same thing too many times, and both orders and sarcastic comments (which aren’t overdone) greatly enhance the game’s appeal. The soundtrack is great, too, as it kicks up during important parts when you’re advancing towards another battle, and tails off just a bit to let the focus sit squarely on the confrontation at hand. The effects are also top-notch; each weapon has a very distinct sound and everything from the yells of the Taliban – and your allies – to the whistle of bullets and ammo impact, is pretty awesome. The technical deficiency of the game rears its ugly head and can cause the sound to cut out completely at times, and there are a few balance issues. But still, this is about as good as you could hope for.
Based on what I’ve been told, modern warfare and especially the war on terror can be described as follows: 99% waiting around, 1% sheer terror. Of course, that doesn’t work for a video game. Therefore, Danger Close needed to reverse that ratio and create an experience that features the most intense, out-of-control, nightmarish scenarios the Army Rangers, Marines and Tier 1 Operators might encounter. This addresses the first flaw I’ve seen mentioned in different reviews: that Medal of Honor’s ceaseless action isn’t realistic and starts to feel too much like a “shooting gallery” of sorts. Firstly, you’re not following the actions of one particular individual and one particular group of soldiers. In fact, you will step into quite a few pairs of boots, and that includes being a helicopter gunner, sniper, and infantry invader. Sometimes it’s just you and a buddy; other times, there are multiple allies. Furthermore, as I understand it, fighting the Taliban in Afghanistan is much like this-
There’s little rhyme or reason to such a war. This isn’t the Revolutionary War or even World War II, where one encounters giant battlegrounds often planned down to the smallest detail. No, it’s about chasing random fighters through the rocks; it’s about constantly dealing with surprises; it’s about pitched battles centered in very small hot zones. This is what we have in Medal of Honor. Here, we have a series of situations and events that let you see what the bravest of the brave must contend with, and the variety, pacing and balance keeps you interested throughout. The point I’m trying to make is this- according to information I’ve been given, which is admittedly second-hand but better than third or fourth-hand via media, MoH will ring true to those who have really experienced the war on terror. I think too many people are missing this, and expected something different.
The controls are mostly tight and reliable and I’m actually very, very impressed with the hit detection. This is a facet of some shooters that simply falls flat or isn’t quite so reliable but in this game, just about every bullet that was supposed to hit something does, and weapons are realistically accurate (or inaccurate, as the case may be). Zooming in with the L1 button increases accuracy and yet, the shotgun can only be relied upon in close quarters, where it really can be relied upon. Your enemies won’t only aim at you and they won’t always hit their target. A few too many bullets will put you down, which is appropriate, and cover will protect you, but will often start to crumble if you stick around too long. Even vehicle control is pretty good, although it’s hardly refined and can be touchy.
As for AI, your allies are better than your foes. Your targets will sometimes do cool things like slide into cover but after that, they just sort of wait to get nailed. This is one of the bigger downfalls of the game and, along with the technical problems, keeps it from being an elite title. But your friends will take down plenty of targets and even though you’re often jammed into tight spaces, they don’t seem to hinder you too often. I never once died because I tried to strafe or hide and got stuck next to an ally. But really, the enemy should’ve flanked or acted a bit more human-like, and it can sometimes be difficult to know where to go next. This is another problem that’s well-documented but honesty, I think this complaint is due to two things: 1. someone who tries to move too quickly and doesn’t listen to the issued commands and 2. going off on your own and confusing the game.
Granted, that last one shouldn’t happen at all. The game should be able to adapt to your movements, no matter how ill-advised they may be. But if you stick to your allies, do what you’re told, go where you’re supposed to go, and execute as you’re asked to execute, everything will usually progress quickly and smoothly. And you know what else? All of that stuff – i.e., following orders – is kinda important. In other words, if you approach each mission as a soldier would approach it, you likely won’t encounter many of the snafus that do indeed infect the basic structure. We have to remember this. I’m not giving those snafus a free pass but I’m trying to keep the spirit of the experience at the forefront because I believe it’s crucial and may even be unique to this particular FPS. Thing is, the atmosphere never fails us. The sound, action, well-designed landscapes and continually fresh feel keep us on the edge of our seats. I’m sorry, but are we supposed to ignore all that?
It’s true that we have an incomplete graphical presentation (with great highs but disappointing lows). It’s true that the game almost froze on me once, and can hitch and glitch during transitional periods (although I never saw it during firefights). It’s true that the campaign is short (perhaps only 5 hours or so). It’s true that the story is disjointed and the characters are too faceless. But let’s look at this another way; in my eyes, the right way. In war, you simply trust the person by your side; you don’t really care about his past. I don’t care what Dusty’s favorite color is. I don’t care if he has a deep, dark secret. I only care that he tells me what to do and when, and that I execute correctly. When I jump from one view of the war on terror to the next, I’m immediately plunged into something intense and new; it ranges widely from all-out insanity, like desperately trying to stay alive until air support arrives, to quiet, stealthy missions, to marking targets from afar with some serious firepower.
Oh, and let’s not forget the fantastic multiplayer, which strikes a nice chord; it’s like a blend of Call of Duty and Battlefield: Bad Company; it forces you to think a bit more and react quickly, and although the maps are too similar to one another, the experience is ultimately quite rewarding. You definitely need to take time to master each individual weapon and the combination of strategy and fast-paced, white-knuckle action is excellent. This alone ramped up my final score of 8.3 to 8.6, if you’re wondering. The bottom line is that I believe this is a shockingly reliable virtual incarnation of what actually happened over there, although I’m sure there’s a wee bit of exaggeration involved for the sake of drama. It has its shortcomings, which are obvious. But what is also obvious – to me, anyway – is that a Tier 1 Operator will probably look at this and go, “yeah, that’s about right.” And that’s fine by me.
The Good: Atmosphere always rocks. Sound is utterly fantastic. Balance, pacing and variety is top-notch. Multiplayer awesomeoness. Attention to detail in terms of realism, presentation, audio, and war-like situations, is much appreciated.
The Bad: Short campaign. Technical problems, including clipping, screen tearing and outright glitching. Questionable enemy AI.
The Ugly: That freakin’ mutated alien goat. What the hell was that, anyway?
10/13/2010 Ben Dutka
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Comments (119 posts)
coverton341
Wednesday, October 13, 2010 @ 9:52:09 PM
Temjin001
Wednesday, October 13, 2010 @ 10:48:16 PM
But for those who are minimally interested in another online frag-fest it significantly reduces the value. On top of that, with this FPS market already being so overly saturated with military frag-fests this diminishes value even more for those who are already into this sort of thing. It kind of remind of all those MMORPG's that popped up after WoW. Granted the game's may have a lot to do, but not enough new, or different, to cause most to care to re-invest into a different title.
MadKatBebop
Wednesday, October 13, 2010 @ 11:28:38 PM
Qubex
Thursday, October 14, 2010 @ 12:23:31 AM
Going to skip this one, or wait for a half price affair.
Good and detailed review Ben :)
Q!
"play.experience.enjoy"
Last edited by Qubex on 10/14/2010 12:24:28 AM
Streets_74
Thursday, October 14, 2010 @ 11:04:30 AM
maxpontiac
Thursday, October 14, 2010 @ 11:43:04 AM
Sure, some games will be more deserving, but in my book, the sum of the parts is more important than a few glaring omissions.
Good review BTW, and was really wanting to buy this game, but that 5 hour campaign is deal breaker. It's become nothing more then a rental.
mackid1993
Thursday, October 14, 2010 @ 1:52:19 PM
sawao_yamanaka
Wednesday, October 13, 2010 @ 9:35:21 PM
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WorldEndsWithMe
Wednesday, October 13, 2010 @ 9:54:27 PM
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NonProphet
Wednesday, October 13, 2010 @ 11:41:41 PM
Its also nice to see ample appreciation given to really high quality sound, something which often goes unnoticed. I have my copy in the mail and was starting to get down after reading all the negative reviews but this take on the game seems more congruent with my expectations and I'm looking forward to playing the game again.
Last edited by NonProphet on 10/13/2010 11:43:12 PM
Victor321
Wednesday, October 13, 2010 @ 9:54:45 PM
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I have a question: are you going to continue this "The Good, The Bad, and The Ugly" part of your review? Because I find it very useful, and an awesome way of summing up your points at the end of the review.
I would like it if you continued with that =)
Last edited by Victor321 on 10/13/2010 9:55:18 PM
YesterdysRising
Wednesday, October 13, 2010 @ 9:58:49 PM
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piratedrunk
Wednesday, October 13, 2010 @ 10:04:39 PM
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TheCrazyMerc
Wednesday, October 13, 2010 @ 10:05:00 PM
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Hezzron
Wednesday, October 13, 2010 @ 10:08:14 PM
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This whole MOH relaunch been kinda disappointing for me, especially since the PS3 was supposed to be the lead platform.
And yes, The Good, The Bad and The Ugly section HAS to stay.
Last edited by Hezzron on 10/13/2010 10:09:05 PM
Ben Dutka PSXE [Administrator]
Wednesday, October 13, 2010 @ 10:10:47 PM
Hezzron
Wednesday, October 13, 2010 @ 10:13:21 PM
DazeOfWar
Wednesday, October 13, 2010 @ 10:37:28 PM
Ben Dutka PSXE [Administrator]
Wednesday, October 13, 2010 @ 10:59:26 PM
Alienange
Wednesday, October 13, 2010 @ 11:10:28 PM
bigrailer19
Wednesday, October 13, 2010 @ 11:55:22 PM
I suggest you try it yourself! The mp in MoH is among the best. I enjoy it far better than BF:2 and MW2. And everyone here knows I like my MW2.
Also their 3 different game types played on 3 different maps for each. its set up a lot like MAG. Theres no short of gameplay here not to mention there is a couple modes you havnt played before in any other game. They are new! The game is very good all the way round!
CharlesD
Thursday, October 14, 2010 @ 12:05:14 PM
As for the review, I think it was very well done and pointed out the things that needed to be said. The sound is spectacular and the story really keeps you on your toes as you jump from situation to situation with a good balance of stealth, assault, and aerial battle. Had a blast.. just wished it could have been a bit longer
Last edited by CharlesD on 10/14/2010 12:07:04 PM
SixSpeedKing
Wednesday, October 13, 2010 @ 10:08:21 PM
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Ben Dutka PSXE [Administrator]
Wednesday, October 13, 2010 @ 10:11:49 PM
Reply
WorldEndsWithMe
Wednesday, October 13, 2010 @ 10:28:04 PM
Ben Dutka PSXE [Administrator]
Wednesday, October 13, 2010 @ 11:01:06 PM
WorldEndsWithMe
Wednesday, October 13, 2010 @ 11:23:38 PM
Ben Dutka PSXE [Administrator]
Wednesday, October 13, 2010 @ 11:36:17 PM
NonProphet
Wednesday, October 13, 2010 @ 11:47:45 PM
tridon
Thursday, October 14, 2010 @ 4:58:07 AM
booze925
Thursday, October 14, 2010 @ 8:20:12 AM
sirbob6
Thursday, October 14, 2010 @ 2:44:27 PM
SolidFantasy
Wednesday, October 13, 2010 @ 10:24:06 PM
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WorldEndsWithMe
Wednesday, October 13, 2010 @ 10:27:42 PM
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StangMan80
Wednesday, October 13, 2010 @ 10:31:19 PM
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Nice review Ben, It sounds like it an't actually a bad game, there are issues but they went for a more realistic game and most people won't like that. I just wish this game's issues wouldn't of been so big. I still think this game is going to be better then black ops.
P.S. I herd that some times in MOH a head shot isn't always a kill... ?
Ben Dutka PSXE [Administrator]
Wednesday, October 13, 2010 @ 11:00:02 PM
spiderboi
Wednesday, October 13, 2010 @ 11:30:08 PM
bigrailer19
Wednesday, October 13, 2010 @ 11:56:07 PM
Nickjcal
Wednesday, October 13, 2010 @ 10:36:46 PM
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bigrailer19
Thursday, October 14, 2010 @ 12:04:15 AM
C'mon man if you don't wanna give it a try thats up to you. But as I say to everyone else regarding even MW2 and FPS in general, If you havnt played it or just dont like the genre dont talk down on it!
Ben Dutka PSXE [Administrator]
Thursday, October 14, 2010 @ 12:05:40 AM
chedison
Thursday, October 14, 2010 @ 1:02:38 AM
tridon
Thursday, October 14, 2010 @ 5:01:31 AM
Underdog15
Thursday, October 14, 2010 @ 10:33:05 AM
Alienange
Thursday, October 14, 2010 @ 12:25:49 PM
So like any smart consumer, I read up on a product before buying. From what I've read, which includes your review, this game is not worth the asking price and will more than likely drop in price faster than a PoP game.
I'm not ignoring the good points in your review, I'm being a smart shopper.
Ben Dutka PSXE [Administrator]
Thursday, October 14, 2010 @ 12:47:59 PM
Alienange
Thursday, October 14, 2010 @ 3:02:06 PM
Ben Dutka PSXE [Administrator]
Thursday, October 14, 2010 @ 3:12:17 PM
BikerSaint
Wednesday, October 13, 2010 @ 11:16:33 PM
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I know a lot of reviews cried that boo-f*cking hoo, that you die way too much in MOH.
But guess what, that's what happens on the real battle field, but there, the only difference is you'll get a life-time guarantee that you'll only die once.
Anyway, I distinctly remember the developer's saying that they wanted it to be like in real life, that you just can't run & gun. You really have to think on your feet, all the while as you're taking commands & dodging bullets.
Otherwise, it REALLY is "game over" for you.
And there are NO "saves" in real life.
Oh BTW, forgot to say "great review, Ben!
Last edited by BikerSaint on 10/13/2010 11:18:43 PM
rogers71
Friday, October 15, 2010 @ 3:07:23 PM
The COD games are good but they are in no way strategic. My 8 year old played through MW2 without dying once but when he tried the first level of MOH, he ended up turning it off because he was used to the run and gun style of MW2. To each his own, I personally love MOH. Haven't tried the MP but I usually don't play much online anyway. Great review Ben
Temjin001
Wednesday, October 13, 2010 @ 11:25:51 PM
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I would imagine a critic has a list of criteria or values that a said game gets weighed against while generating a score.
I think an inherent problem with this is the subjectivity of varying values that are weighted differently between gamers and critics.
There is no standard or real objectivity.
Really, gaming values are relative to a gamer's experience. For example, an in-experienced player would have a difficult time creating a review that sympathizes with many players interests in contrast to a more seasoned gamer who understands where the perceived standards are.
But to compound the situation. You have the hardcore audience who tends to know a lot more about a game's play than the critic himself. For "skill based" games this is the case. That is, the games, or gaming franchises, that hold a lot of value with those who are most intensely interested in complexity and depth of play. And not the so-called superficial "frosting" that distracts from the essence of a game. That is, heavy fans of skill based games (Star Craft, Tekken, SF, NGS2, Valkyrie Chronicles, even sports, puzzle and strategy games in general) care or value very little for the scripted, more presentational, side of gaming(basically the more competitive side).
I have a brother-in-law who can't stand when stories are intertwined heavily in games. For him, he'd just rather read an in-depth book and have his games be meaty in play. He want's his meat, MEAT, and his ice-cream without sprinkles (a heavy Nintendo gamer BTW, and also strategy-PC). But there are those who value the medleys or salads that blend as many varying aspects of modern day entertainment into one format. In this regard, none of it is frosting, but a broadening of the medium itself.
But how do we know where a critic's orientation is? How do we know where their values are rooted that dictate their overall score. Last year, Gametrailers awarded MW2 goty because it had more replay value for them.. whereas, Uncharted 2 didn't pull them back to play the same way ("collected dust"). But most gamers, I think, on these boards would scoff, and laugh at the idea of MW2 being considered "better" than Uncharted 2, but there's gamer's out there, like Gametrailers, who do believe MW2 is better.
Basically, the point I'm getting at is that one man's treasure may not be a treasure at all to another's, or it may hold much lesser value.
For myself (and I hope this holds true for those who are experienced gamers) I know what I value most, and I hand pick the elements from the review text to determine the features of the package that benefits my interests specifically.
Ben Dutka PSXE [Administrator]
Wednesday, October 13, 2010 @ 11:39:34 PM
So I just try to make it plain what I value in a review, and I also make it plain that if you don't value the same things, the game could be very different for you. I will say there are quantifiable, scorable elements that only trained reviewers can really handle - technical stuff, comparing to other games, certain control schemes and relative depth, etc. - but sometimes, there is more subjectivity than normal.
And when the latter is the case, I make sure to mention it. I did that with the Enslaved review, for instance. I can't make everyone happy all the time but at the very least, I can explain myself as best I can.
Last edited by Ben Dutka PSXE on 10/13/2010 11:40:05 PM
WorldEndsWithMe
Thursday, October 14, 2010 @ 1:17:48 AM
MadKatBebop
Wednesday, October 13, 2010 @ 11:36:41 PM
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spiderboi
Wednesday, October 13, 2010 @ 11:43:00 PM
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MP, from my experience, the sound will really get you. The sound of the guns are suUHWEEET! And yeah, hit collision is spot-on. Game matching is pretty quick, and load times are a tad on the medium-fast side. The "killstreaks" are a nice touch, as you have to personally target it (and not hide then activate) so it adds to the hectic enjoyment.
On the other hand, explosions have some issues. Whoever heard of a grenade launcher blowing up in front of someone and they don't die? Better yet, 2 explosions? And the splash damage area of frags are quite small. And I've only been playing for 3+ hours. but I've experience 3-4 times when the game would freeze then go on again (it's not connection lag; lag-freeze is only a second or 2. This took about 3-5 seconds).
Bottom-line, the sum is greater than in parts (well, for MP at least). Its an enjoyable experience. I wish the maps could've been move imaginative, but hey--it gets the job done.
bigrailer19
Wednesday, October 13, 2010 @ 11:58:15 PM
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Sometimes I agree with scores other times I don't. This time I would give it the exact same score. I really like the game. Its a great way for MoH to come back. They did a great job with authenticity, and from a lot of my veteran friends they all say the same.
The mp is the shining star though! I love it and I'll be poaying it for a very long while! Sorry COD! You will be missed in the mean time though!
Thanks for the honest review Ben. I think a lot of other reviewers are looking at COD and not giving MoH its credit for being a more meaningful experience. Something they may not understand cus they can't sit still in a game for 5 sec. Either way Good solid review!
Last edited by bigrailer19 on 10/14/2010 12:01:18 AM
LimitedVertigo
Thursday, October 14, 2010 @ 12:02:17 AM
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Sad to see that the SP is such a small aspect compared to the MP portion of the game. This trend in FPS really pisses me off.
Hurry up EpisodeIII
bigrailer19
Thursday, October 14, 2010 @ 12:06:50 AM
Ill be honest I can see why the MP overpowers the SP cus of the developers in question. DICE obviously can make a killer MP experience. Where as Danger Close has minimal experience at all.
But again I was really looking forward to a longer than normal campaign since thats what I've always like MoH for, was the campaign! They always deliever an awesome story! Which this one also does, just in a shorter amount of time!
LimitedVertigo
Thursday, October 14, 2010 @ 12:12:43 AM
bigrailer19
Thursday, October 14, 2010 @ 12:21:18 AM
I still would have thought having two devs work on the game would have given danger close, more time to maker it a bit longer but apparently not.
So now what I was looking forward to the most, (the SP) I now look at the highlight of the game being the MP because it is the better part of the game sadly! I warrant that to DICE' ability to create not only great games but great MP. Where Danger Close has limited experience at all.
bigrailer19
Thursday, October 14, 2010 @ 12:47:37 AM
BeezleDrop
Thursday, October 14, 2010 @ 1:04:24 AM
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I was ultimately disappointed with the game. I just expected too much I guess, but understand, I do not think it is a bad game by any means. I do however believe that Bad Co. 2 is superior.
I was talking to Jawknee, and I believe the Unreal engine is a bit too dated. If they have utilized the Frostbite engine for SP and MP the results could have been much better IMO. If you are enjoying this game, great but I'll get back to my Bad Co.
The abundant bland night time presentation and short campaign cannot keep me around. I also must disagree with the SP sound, I and many others are convinced that the Frostbite Engine yields some of if not the best Sound Effects in any FPS, especially with my surround sound on. I do completely agree that the MP is the strong suit of the game though.
Last edited by BeezleDrop on 10/14/2010 1:07:24 AM
Ben Dutka PSXE [Administrator]
Thursday, October 14, 2010 @ 10:20:13 AM
WorldEndsWithMe
Thursday, October 14, 2010 @ 1:25:51 AM
Reply
Larsperson
Thursday, October 14, 2010 @ 1:55:14 AM
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WorldEndsWithMe
Thursday, October 14, 2010 @ 2:14:23 AM
BikerSaint
Thursday, October 14, 2010 @ 2:24:27 AM
Reply
spiderboi
Thursday, October 14, 2010 @ 2:38:14 AM
tridon
Thursday, October 14, 2010 @ 8:45:48 AM
Temjin001
Thursday, October 14, 2010 @ 9:48:46 AM
BikerSaint
Thursday, October 14, 2010 @ 5:31:49 PM
___________
Thursday, October 14, 2010 @ 2:49:03 AM
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have not dived into this yet, got it and CLOS today, yes CLOS FINALLY RELEASED HERE!!!!!!!! BOUT FUDGING TIME!!!!!!!
really disappointed by the length though, some are saying you can finish it in under 4 hours!
come on now that is f*cking bull sh*t!!!!!!!!
wish a convention would come out saying if your game is under 7 hours you can only charge maximum of 50AUD for it at retail.
than watch funnily how every single game suddenly goes up to at least 7 hours.
its too hard to make a 7+ hour game, we dont have the resources.
o, look, now it effects how much we can charge i magically found 23% more resources under the couch.
everythings too hard.......... till moneys involved!
Last edited by ___________ on 10/14/2010 2:49:28 AM
Lawless SXE
Thursday, October 14, 2010 @ 2:54:30 AM
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Peace.
Lawless SXE
Thursday, October 14, 2010 @ 1:47:06 PM
Maybe I'll get Bad Company 2... Should be fairly cheap by now.
Peace.
crunchy_nut_kid
Thursday, October 14, 2010 @ 4:28:06 AM
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FullmetalX10
Thursday, October 14, 2010 @ 4:36:50 AM
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On a side-note, I might get Call of Duty: Black Ops, and if I will, it will be the first Call of Duty game I ever bought, but, I will only buy it if the single player is 8+ hours and I will also only buy it depending on the grade it gets from PSXE.
I hope they can pull the longer single player off, since Treyarch has stated that they would focus more on single player than previous call of duty games.
tridon
Thursday, October 14, 2010 @ 5:06:58 AM
tridon
Thursday, October 14, 2010 @ 5:08:00 AM
tridon
Thursday, October 14, 2010 @ 5:09:25 AM
Ben Dutka PSXE [Administrator]
Thursday, October 14, 2010 @ 10:22:26 AM
tridon
Thursday, October 14, 2010 @ 10:42:37 AM
Ben Dutka PSXE [Administrator]
Thursday, October 14, 2010 @ 9:29:52 PM
ValdiPS3
Thursday, October 14, 2010 @ 6:35:15 AM
Reply
Shams
Thursday, October 14, 2010 @ 7:24:50 AM
sawao_yamanaka
Thursday, October 14, 2010 @ 1:15:08 PM
Shams
Thursday, October 14, 2010 @ 3:54:58 PM
tanner1
Thursday, October 14, 2010 @ 6:58:39 AM
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Ben Dutka PSXE [Administrator]
Thursday, October 14, 2010 @ 10:21:40 AM
HighOnFire
Thursday, October 14, 2010 @ 8:05:16 AM
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BTNwarrior
Thursday, October 14, 2010 @ 9:45:21 AM
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MadKatBebop
Thursday, October 14, 2010 @ 9:56:04 AM
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Ben Dutka PSXE [Administrator]
Thursday, October 14, 2010 @ 10:25:13 AM
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I wouldn't necessarily recommend paying $60 for a 4-5 hour campaign, either. Like I said in the review, the multiplayer bumped up the score significantly for me. And I got the game for free...I have to remember that.
Am I glad I played it? Yup. Do I think it's a great game? Yup. Would I personally pay full price for it, especially when I'm not really into multiplayer...? Probably not.
tridon
Thursday, October 14, 2010 @ 10:48:40 AM
EDIT: That's something that people need to keep in mind, too. $60 may not be worth it if you were buying this game on the X360, but on the PS3, you're getting a second game with Frontline HD. Considering that, you're really only paying $30 for the new MoH. Trophy whores should love the fact that, altogether, you get a possible 95 trophies with this package, too.
Last edited by tridon on 10/14/2010 10:52:48 AM
Gow49ers
Thursday, October 14, 2010 @ 2:12:17 PM
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THEVERDIN
Thursday, October 14, 2010 @ 5:09:22 PM
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BikerSaint
Thursday, October 14, 2010 @ 6:02:20 PM
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EA Responds to Stock Price Drop
Medal of Honor, one of EA’s major releases for the start of the holiday season is out, and reviews are not shaping up all that well. Though the game has seen a blitz in advertising and press coverage due to the ‘Taliban’ controversy, critics have not been kind to the game, and EA is responding to fears of stock plummeting for the company.
Read the full story here:
http://www.industrygamers.com/news/ea-responds-to-stock-price-drop/
Last edited by BikerSaint on 10/14/2010 6:02:33 PM
sha4dowknight05
Thursday, October 14, 2010 @ 6:55:41 PM
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huskerfan_101
Thursday, October 14, 2010 @ 7:23:25 PM
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Xplaced
Sunday, October 17, 2010 @ 10:44:27 PM
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The multiplayer is fun. It can use some fleshing out, but I expect that to happen with DLC. It's a great game, and I think some folks give it a bad rap because Black Ops is coming out next month too.
For me, MW2 isn't that great. I just can't get into it. I've tried (twice) and just can't. MOH and BC2 do it right.











Ben Dutka PSXE [Administrator]
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Wednesday, October 13, 2010 @ 9:00:41 PM
I just don't think that's fair. This is more of a "bigger picture" experience, IMO. But if you want to go by the majority scores on this, that's understandable.