Dragon Ball: Raging Blast 2 Review
Before getting into this review, I admit two things: 1. I’m not very good at fighting games. Never have been, never will be. 2. I despise anime. Well, most anime. Therefore, I’m no Dragon Ball fan, although I’ve certainly been exposed to a good number of video game incarnations in past years. Now, I suppose my dislike of Dragon Ball: Raging Blast 2 could be due to the aforementioned disclaimers, which I’m willing to accept. But at the same time, I just refuse to believe I’m that far off in the analysis. I can’t understand the purpose of implementing crazy intricate controls and mechanics when the novice need only mash on a few buttons. I can’t even fathom the most hardcore fans being interested in the story…because there is no story. I can’t understand how anyone could derive any fun from unlocking another useless collectible. But hey, maybe I’m wrong.
The visuals aren’t anywhere near as crisp or believable as they were in Naruto Shippuden: Ultimate Ninja Storm 2 (which is a vastly superior game overall, by the way). The best part of Spike’s visual display is the character design, which remains faithful to the long-running franchise and should satisfy the fans. They really did put a lot of work into the depiction of those popular faces, which is why it’s a little confusing as to why the backdrops are stark and almost entirely barren. However, I do recall past Dragon Ball titles that suffered from this very same drawback; I guess this is a series that just doesn’t pay much attention to its surroundings. Well, okay. The animations are decent, too, and despite a few small technical glitches during intense encounters, the graphics come out being better than average. They’re just underwhelming.
Here’s a big plus for the sound category- the voice actors are straight from the TV show. That means the fans will quickly and easily recognize any given character, because each boasts the correct voice and the correct look. This is undoubtedly the most appealing aspect of the game; it’s a solid bit of fan service that should be appreciated. However, I’m not sure they used the music from the show…I accept that some of the voices will be terrible – I guess it’s DBZ’s MO – but at least they’re realistic; if that really is the TV soundtrack, it’s awful. Even if you’re a big-time follower, you can’t possibly think it’s any good, can you? That being said, if the developer’s goal was to present an authentic Dragon Ball atmosphere, and it both looks and sounds right, then maybe I shouldn’t complain. Maybe I’ll just issue a general complaint- please change the music in both the games and the show.
If you’re at all familiar with past installments in the series, you probably know what to expect. Raging Blast 2 does offer a few twists to the standard formula, but it’s easily recognizable as a DBZ production, even if those twists don’t do much to shake up the gameplay structure. Perhaps the biggest difference between this and other fighting experiences has remained: the inclusion of the sky as another fighting dimension. You can once again launch attacks from both ground and air, and as another nod to the fans, characters will basically do what they do in the show: they’ll freak out, shriek at nothing, and charge up world-ending special abilities. If you can unleash them, good for you. If you can’t, you can always focus on a few reliable attacks to get you through most encounters. As I said in the intro, it’s a weird setup: mashing buttons can work, but the learning curve for the super-ultra-powerful combos is crazy steep.
I think I pulled off one. Maybe two; hard to say. My biggest problem with the whole thing is the delay I suffered between each assault series; at the end of a combo – even a relatively simple one – my character would sort of just stand there. The problem with this is two-fold: firstly, it’s irritating, secondly, as super cool combos are the point of the game, it’s almost like you’re being punished for trying to play the game correctly. This leads me to the flip side of that coin, which is also this production’s biggest downfall. Because it seems as if an attempt at mastering the complex moves is discouraged, mashing buttons is encouraged. Well, if you wish to preserve your sanity, that is. While it’s true that you can’t win every time by slamming away at random buttons and being all inaccurate, it’s way too successful and leaves a bad taste in one’s mouth.
And as for those complicated maneuvers, which can include everything from aerial strikes to grabs, I don’t think they needed to be that difficult. I kept thinking it was a case of poor button-mapping because my fingers would get all twisted into a pretzel when attempting one of the over-the-top moves. But it might just be that the developers went overboard. When you pair this up with the button-mashing option and a huge number of characters that aren’t all that different from one another, you’ve got a fighting setup that flounders. The modes don’t add anything too spicy, either; and the online play is fine, but a little sparse. There’s the World Tournament mode that supports up to 16 players and it’s great for big-time fans, I guess, but I had difficulty finding anyone around. And when I did, I died pretty fast…but that’s just because I sort of suck at fighting games.
Yeah, I may not be very good at such games but I still know a good battling title when I see one, and this doesn’t qualify. I don’t care who you are; crazed DBZ follower or not, the combat mechanic is just silly unbalanced and seems to encourage the wrong way of playing. The backdrops are bland and uninspired, the top-tier combos are just way too hard to pull off, and that little delay between combos doesn’t fit and gets quite aggravating. On the plus side, you have the good character likenesses, the decent sound effects and voiceovers, okay control, a ton of characters, and the recognizable fanservice all the way ‘round. I understand making a game specifically for the fans but in this case, I have a feeling that even some of those people will be disappointed. Do they really want no story at all, even if it is a fighter…? The shows have stories, don’t they?
The Good: Good character design and animations. Flashy, fitting special effects. Huge roster of fighters. Twists on standard fighting mechanic still appreciated.
The Bad: Horrid music. Bland, barren landscapes. Overly difficult combo demands. Occasionally iffy control. Delay experienced after combo delivery. Not enough distinction between characters. Button mashing encouraged. No story.
The Ugly: The music. No, seriously. WTF.
11/4/2010 Ben Dutka
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Comments (42 posts)
McClane
Friday, November 05, 2010 @ 1:33:04 AM
Akuma07
Friday, November 05, 2010 @ 1:40:01 AM
Victor321
Thursday, November 04, 2010 @ 10:20:53 PM
Reply
However, now that I think about it, you've never "promoted" your love for it, so to speak; regardless, I never once thought you 100% hated it =O Guess I learned something new tonight (or today, in some people's cases ^.^).
I have, to be honest with you, also never seen "WTF" in any of your reviews before :S
Last edited by Victor321 on 11/4/2010 10:21:54 PM
WorldEndsWithMe
Thursday, November 04, 2010 @ 10:27:24 PM
Ben Dutka PSXE [Administrator]
Thursday, November 04, 2010 @ 11:12:59 PM
WorldEndsWithMe
Thursday, November 04, 2010 @ 11:25:56 PM
Ben Dutka PSXE [Administrator]
Friday, November 05, 2010 @ 12:00:07 AM
DIsmael85
Friday, November 05, 2010 @ 12:37:43 AM
WorldEndsWithMe
Friday, November 05, 2010 @ 12:50:32 AM
But if we are gonna go the Final Fantasy route, how about a whole quest designed around cross-dressing Cloud up like the sexiest girl so a fat guy who likes to do dry-hump the air in front of him will pick you to have sex with instead of two actual females? It was hilarious, but totally anime.
Ben Dutka PSXE [Administrator]
Friday, November 05, 2010 @ 1:08:38 AM
WorldEndsWithMe
Friday, November 05, 2010 @ 1:25:21 AM
Victor321
Friday, November 05, 2010 @ 7:03:56 AM
Underdog15
Friday, November 05, 2010 @ 9:44:30 AM
WorldEndsWithMe
Thursday, November 04, 2010 @ 10:28:14 PM
Reply
GuyverLT
Thursday, November 04, 2010 @ 10:34:39 PM
Ben Dutka PSXE [Administrator]
Friday, November 05, 2010 @ 12:00:32 AM
McClane
Friday, November 05, 2010 @ 1:35:30 AM
johnld
Friday, November 05, 2010 @ 2:02:50 AM
firehahahahaha
Friday, November 05, 2010 @ 5:25:46 AM
main_event05
Friday, November 05, 2010 @ 7:11:43 AM
oONewcloudOo
Thursday, November 04, 2010 @ 10:50:58 PM
Reply
Akuma07
Friday, November 05, 2010 @ 1:42:26 AM
Jawknee
Friday, November 05, 2010 @ 12:59:45 AM
Akuma07
Friday, November 05, 2010 @ 1:41:39 AM
johnld
Friday, November 05, 2010 @ 2:05:09 AM
i also love ultimate battle 22 for the ps1. you can fire your specials and you can still hit it away by pressing square plus X. also my best guy there was krillin, the destructo disc cuts through every special attack even guards.
Last edited by johnld on 11/5/2010 2:07:03 AM
DIsmael85
Friday, November 05, 2010 @ 1:02:09 AM
Jawknee
Friday, November 05, 2010 @ 1:14:34 AM
McClane
Friday, November 05, 2010 @ 1:38:53 AM
johnld
Friday, November 05, 2010 @ 2:10:15 AM
firehahahahaha
Friday, November 05, 2010 @ 5:27:24 AM
Ultimate_Balla
Friday, November 05, 2010 @ 1:37:07 AM
Reply
johnld
Friday, November 05, 2010 @ 1:59:55 AM
Reply
i bought pretty much every dragonball game out there because i loved the tv show when i was younger. got dragonball final bout, ultimate battle 22, and legends for ps1. budokai 1-3, tenkaichi 1-3 (but my brother gave away 3 without me knowing), legends, and superdragonball z for ps2 (i liked super because it felt like a street fighter type game). burst limit for the ps3. legacy of goku series, supersonic warriors, and even the card game for gameboy.
I'm all for making the game bigger to get the feeling of the series/world or dbz but it doesnt mean that you dumb down the controls in the process. from the raging blast 2 demo, it seems like its more of that dumbed down gameplay i hated (didnt buy raging blast because i had enough of that kind of controls). i mean they have their signature moves mapped out to the right stick.
all in all my favorite one was ultimate battle 22 because the moves are a little complicated to do.
Snaaaake
Friday, November 05, 2010 @ 5:28:30 AM
Pandacastro
Friday, November 05, 2010 @ 2:03:09 PM
Reply
eazye
Wednesday, November 17, 2010 @ 9:57:41 AM
Reply
Last edited by eazye on 11/17/2010 10:04:57 AM
TheShadow
Friday, December 17, 2010 @ 2:28:47 PM
Reply











hellish_devil
Reply
Thursday, November 04, 2010 @ 10:20:12 PM
No, usually games based on Dragon Ball DO NOT use the original anime sondtrack.
BTW, the anime soundtrack is GREAT.
Last edited by hellish_devil on 11/4/2010 10:26:12 PM