Gran Turismo 5 Review
How do you review a game like Gran Turismo 5? To be honest with you, the more I play the more I come to realize this is an extremely frustrating review to write, and I'll explain. Expectations for Gran Turismo 5 have been set so astronomically high that it's almost impossible not to find certain let downs, and thus, have some disappointments. I mean, it's been five years in the making, and with every year we're hearing rumors of more and more features possibly being added to the final product. At the end of the day, about 90-95% of those rumored features made it in. But a lot of people expressed concerns with one in particular, the 1000-large list of cars, of which about 250 are premium from-the-ground-up models specifically made for GT5, including damage and fully modeled interiors. The other 800 are standard vehicles, models out of Gran Turismo 4 and Gran Turismo PSP, but re-skinned in higher-resolution, don't feature modeled interiors, and boast minimal damage.
Now, first thing's first…damage control (no pun intended). I've always felt that the design process is all about giving the gamer/owner options. Do you really not want an extra 800 cars to toy with, even if they are notably weaker in visual quality? That's sort of like saying, "no, I don't want this bag of quarters, because bills are better"…sort of, but you get the point. At the end of the day, money is money, and a virtual car is a virtual car. Options. Hey, if you don't like the standard cars, by all means don't buy them - they're only sold in the used car dealership, all other cars are premium. To be frank, unless you're looking at the standard cars in photo mode or up close in replays, you really aren't that bothered by them during the races. Gran Turismo 5's lighting does a fantastic job at making the lesser models blend in during races. But we're talking a bit too much about the visuals.
It's the gameplay that really sealed it for me. At first, as is par for course, GT5 starts off a bit slow. But things quickly get rolling as you make your way through GT Mode (the career), increasing your driver level, racking up money, buying new cars, winning new cars, buying tons of mods, and so forth. With every level increased, there's always something to look forward to. You see, unlike past Gran Turismo games where you could cheat by grinding and earning tons of money to buy an expensive exotic, tune it, and smoke every single challenge, the level system prevents you from doing that. You can earn money by grinding, sure, but the higher your level gets the more experience points each level will need in order to move onto the next. So grinding for experience points is extremely difficult. But exotics are spread across numerous levels, for example you need to be at level 12 to purchase an Audi R8 5.2 V10, meanwhile above level 20 for a Ferrari F40. Fear not, though, because if you're playing through the career, you'll earn your money and points and unlock not just the ability to purchase a certain car, but also numerous special challenges, including Top Gear, Nascar, AMG School, and a few others.
License tests are no longer an absolute requirement anymore, as the game now relies on your drive rank instead, but they're still present for those devout fans. I will say this, though, some of the challenges, like the Top Gear VW SambaBus challenge are simply brutal and not fun. It took me handful of attempts to complete this challenge, and worst of all…you're driving at an average speed of 50MPH and struggling to go faster, so it was especially maddening when some jerky A.I. decided to clip me at the very end, forcing me to spend another five minutes redoing everything all over again. Ugh. To top it all off, in order to unlock the Top Gear track for regular use, you have to get gold in this challenge. Eventually, you figure it out, and the key is not to be scared of the speed as these busses aren't going fast enough to lose control through most of the curves.
Gran Turismo 5 is about as loaded as a racing game can get. It has a ton of features that seemingly never end. Karts, Super GT, Formula One, LeMans, Rally, and Touring Cars are just some of the extras that went in along side of your everyday pedestrian vehicles. There are over 50 tracks in the game, some of which are reversed courses or various versions of a course (short, standard, modified turns). There is more than enough track diversity in the game as far as cities, real courses, and original courses to keep you happy. But in case you wanted more, a course creator allows you to highly modify a track template to your liking using a number of tools at your disposal.
Now, I've expressed a concern with the frustrating levels of certain challenges, and allow me to express a few more faults I've noticed. First, how come there is no brake upgrade option in the tuning section? It's one of the most common upgrades on cars today, and yet it's completely missing in the game. Sure, your braking will improve considerably with tires and weight reduction mods, but an actual upgrade of the calipers and rotors would've been splendid. Odd. Also, how come I can't slap on new wheels on a standard car? I'm assuming it's because the level of quality between the standard car and the premium wheels isn't compatible, but regardless, they could've just ported over high-resolution GT4 wheels for the standard cars. I also noticed there was no more nitrous upgrade. Additionally, how come we don't have drag racing anymore? Staging some drag races online would've been epic; although I have found a little workaround where racers can just take to the Top Gear runway and line up there.
But at the end of the day, there are simply features and options that Gran Turismo offers that no other racing game does. Even if some other racer features a few options that GT5 doesn't have, it still won't offer as many in total. And what's most impressive is that Polyphony Digital has announced frequent downloadable updates to the game, and already in just five days, we've had two updates, one of which has added new features for online gameplay. Expect cars and possibly tracks to arrive by way of these updates, and it's been said that Sony will not charge for any of them. Don't forget, various updates for GT5 Prologue added numerous cars and enhancements, which no one ever paid a dime for.
Lastly, I should go over the physics. To do this, I will preface this paragraph with a simple comment: if you're playing Gran Turismo 5 with a controller, you're playing a videogame. If you're playing Gran Turismo 5 with a Logitech G25 or G27 wheel, you're playing a simulator. The physics model is far and away the best of any racer I've sampled. Unlike other sims where the cars feel floaty and disconnected from the ground, every car in GT5 feels superbly planted. This feeling of connectivity, or feedback, especially comes across well with the Logitech G27 I've been exclusively using with the game. I haven't even touched the controller for a single round. Also, note that I play using professional physics, professional wheel settings, manual transmission, with all assist nannies off (including traction control). Basically, the most advanced settings possible is how my game is configured, and never anything different. Saving my cars from a drift gone too angular is no different than what I've done on a real car before. Likewise, the same goes for holding a drift too. The physics are simply a treat to someone like me. But don't be put off if you aren't hardcore, because there are other physics settings that even beginners will feel very comfortable with.
I've already mentioned some details about the visuals, but I'll reiterate that the standard cars blend in well during races, just don't take them into photo mode. The premium cars are absolutely gorgeous to look at, they are so precisely detailed that you'll no doubt try everything to avoid smashing them when damage has been enabled later on into the career. That and, well, you have to pay for any severe damages made. The interiors are very true to form, but things like display text on the dash screens and such aren't that great to look at, which was expected. There are visual quirks such as some screen tearing and bits of very slight framerate dips, but all of that will be resolved in the very near future with an update (just like GT5 Prologue's first update). But, what will likely not be fixed is the shadows, which are unusually jaggy and very apparent before races and when you're playing using the cockpit view. Here's hoping that Polyphony pull a rabbit out of their hat and fix the shadowing, because it's pretty much my only major visual complaint. To add to my list of small visual complaints, the tire smoke, while very nice, creates a jagged image when it's engulged the car - this is due to a low-resolution texture mixing/clipping with a high resolution texture. And the rain, while pretty to look at when using the rear or front bumper cam, looks obviously pixilated when in the cockpit view.
While it may sound like I'm complaining too much, all of this stuff really is minor. Gran Turismo 5 is a powerhouse, it's just that because it's so damn beautiful, its flaws stand out that much more. I find GT5 looks best when played using 720p, as it smoothens out the image considerably (720p allows for better anti-aliasing with the game), in addition to mostly preventing framerate dips and tearing. The game also has video options that either sharpen the game, smoothen the game, or leave it with a bit of both. Lastly, as far as track detail, the city tracks look absolutely beautiful with the gorgeous scenery and superbly modeled roads, I prefer them by far. The real courses look nice too, but compared to the other tracks, they're more vanilla for obvious reasons.
Despite what you may have heard about the game's audio, primarily the exhaust and engine notes, Gran Turismo 5 actually sounds fantastic. Having sampled a number of cars in the game that I either own, drive frequently, or have driven numerous times before, I've verified how they all sound. My 350Z, which I've sold literally hours before I began writing this on 11/28/10 sounded pitch perfect as you start it up upon selecting it. Same goes for my 370Z, which is what I replaced the 350Z with, it sounds spot on. Even a bunch of the standard cars sounded good, and sound even better with a few exhaust mods - they truly do come alive if you have a nice audio setup. And yes, even though there is a soundtrack in the game, you are more than welcome to override it by using your own from the hard-drive of your PlayStation 3; always massive points in my book.
So was Gran Turismo 5 worth the wait? Absolutely! Sure there's a few drawbacks, but when looking at the big picture, they hardly seem to matter. The game will be kept alive with continuous downloadable updates, and that's already well under way. So with that said, is it possible that after numerous updates we may actually revisit this score and bump it up to a possible 10? Yes. But let me make something clear, a 10 doesn't quite mean perfection. Having said that, I'll allow Ben to wrap up with a few words he asked me to share at the very end:
"Without making any comment on the game itself, I'd like to remind everyone of something- we can't issue review scores based on expectations alone. For the most part, an overall score takes the competition into account; i.e., the current games on store shelves. Whether or not GT5 measures up to our super lofty expectations does matter, but let's not forget that at the end of the day, we have to ask ourselves, "how does this stack up against the best of the best of the generation?"
It's not necessarily about comparing it to some picture of perfection in our minds; it's about saying to the consumer, "you should buy this because it's superior to most other products" or, as the case may be, "you shouldn't buy this because it pales in comparison to other options." We hope you understand." - Ben D.
To put it blunt: there is no equal.
11/28/2010 Arnold Katayev
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Comments (214 posts)
wasim
Sunday, November 28, 2010 @ 4:02:08 PM
xnonsuchx
Sunday, November 28, 2010 @ 7:09:32 PM
johnld
Sunday, November 28, 2010 @ 2:25:10 PM
Reply
frylock25
Sunday, November 28, 2010 @ 8:32:20 PM
sha4dowknight05
Sunday, November 28, 2010 @ 2:27:51 PM
Reply
STAY3R
Sunday, November 28, 2010 @ 2:41:24 PM
sunspider13
Sunday, November 28, 2010 @ 2:38:31 PM
Reply
daus26
Sunday, November 28, 2010 @ 2:38:37 PM
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In past GT games, we have to buy racing brakes to be able to adjust the Brake Balance Controller. Now, we could do that straight up in the settings menu when you want to adjust performances in your car.
Other than that, great review. I love the honesty in the flaws, and also the reasoning of why the game is what it is, rather than basing it from the exaggerated sky high expectations many people have set. Judging a game's score by current competition and standards is something I always look for in reviews.
ABUrabad
Sunday, November 28, 2010 @ 2:54:02 PM
daus26
Sunday, November 28, 2010 @ 3:03:29 PM
If brakes become too powerful, the ABS system wouldn't be able to handle such power, and get that tire lock any driver wouldn't want.
ABUrabad
Sunday, November 28, 2010 @ 4:07:46 PM
,so for better braking system you need wheel with a larger areas of contact with the road along with larger disk pads to be able to hold against the body momentum along with supporting the disk pads with more cylinders at the drum break to force more pressure for disking pads against Disc brake which are also needed to be tougher , more heat resistance and containing better cooling mechanism
surely a lot of car fans would know these principles but still no can take them of from a real game simulator
improving the brakes along with better road traction will provide a better braking stability.
DemonNeno
Sunday, November 28, 2010 @ 6:43:23 PM
I feel like brake upgrades were left out to keep the games emphasis firmly planted on the significance of braking. This mod would basically unlock one of the biggest handicaps a player could have.
About the sound in this game... Of you're complaining that this doesn't sound good then you don't have the slightest clue as to what cars should sound like! One cat that immediately made this obvious was the Zonda in arcade mode. Holy noise pipes, batman!
daus26
Sunday, November 28, 2010 @ 9:37:47 PM
DemonNeno,
Unless the game simulates brake wear in a realistic kind of way, buying brakes is pretty mute. Performance brakes improve braking power mainly by managing the heat and the coefficient of friction. If the game can simulate that, then yes, the game better have the option to upgrade.
I'm not saying that performance brakes make no difference. Yes, if you have car with higher horsepower, you'll need to upgrade to bigger and better calipers/rotors. However, buying a stock car, and upgrading it to performance will do no difference, and if you do that in real life with the sense that you'll get better braking power, you'll just be wasting your money. It will however last much longer.
DemonNeno
Monday, November 29, 2010 @ 5:36:54 PM
As a road racing enthusiast, I can firmly assure you that brake upgrades do far more than reduce fade. For example (with my personal vehicle) I could turn in at roughly 5 mph slower at black hawk but could keep at speed an additional 50 ft doing 120.. 89 SHO with no abs on a set of hooisers. that was by going to an 13x1.25 2pc rotor (C5) with c5 pbr hd two piston calipers. Thats roughly 2.8" diameter and .5" width imcrease over the sub par oem units... And not pushing my luck! (driving the car to the track and back home).
I'm not saying you're wrong, I'm simply saying brakes are far more significant than just reducing fade.
ABUrabad
Sunday, November 28, 2010 @ 2:44:18 PM
Reply
"To put it blunt: there is no equal." this is what I liked most and what every other driving game lover most take in consideration.
Im sure about the setbacks at the games that most of them will be fixed by continues updates .
most of all other reviewers (cough IGN )didnt go deep enough into the game to discover that does GT5 have to offer such as the damage which will be unlocked totally by reaching level 40 and I'm sure no one will be able to discover that by playing 20 hours in total for most of us
I hope that all critics ( cough IGN ) would look back a review their own reviews
(cough cough ... this one is a real cough)
ABUrabad
Sunday, November 28, 2010 @ 2:51:11 PM
GT5 has raised our expectations and the level that other games in the future need to match or getting close to what GT5 offers at this moment.
sticklife
Sunday, November 28, 2010 @ 4:49:12 PM
ABUrabad
Sunday, November 28, 2010 @ 5:57:33 PM
the good thing about readers comments as I can find a lot of people step of for the fight against their review at this moment, GT5 has been showing out there a HUGE base of fans.
sticklife
Sunday, November 28, 2010 @ 4:50:24 PM
daus26
Sunday, November 28, 2010 @ 3:04:00 PM
Sir Shak
Sunday, November 28, 2010 @ 3:21:13 PM
swapnilgyani
Sunday, November 28, 2010 @ 3:42:55 PM
ABUrabad
Sunday, November 28, 2010 @ 4:12:09 PM
Highlander
Sunday, November 28, 2010 @ 4:28:26 PM
ABUrabad
Sunday, November 28, 2010 @ 4:32:33 PM
WorldEndsWithMe
Sunday, November 28, 2010 @ 5:21:34 PM
maxpontiac
Sunday, November 28, 2010 @ 3:21:33 PM
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As you mentioned in your review, the driving in GT5 is superb, and dare I say perfect? There is a reason several automobile manufacturers turn to PD, and whether it's driving a Standard 2004 Pontiac GTO or Premium Toyota FT-86, everything feels right.
When it comes to missing features, there might be hope yet. Kaz himself has stated that GT5 is a living breathing world per se, an that updates will frequent the title in the coming weeks and months.
V8SuperCars
Sunday, November 28, 2010 @ 3:31:05 PM
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Finally a review that give this master piece some justice.
Well done on the review and well done on holding back to complete more of the game and give a "true" review and score of this epic game.
Jawknee
Sunday, November 28, 2010 @ 3:36:16 PM
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I did notice unchecking 1080i and 1080p in the PS3 Display menu benefits the game. The minor tearing it does have is almost completely eliminated and while things don't look at sharp the game seems to run a bit smoother. That dolt over at IGN either had an agenda or is just a complete boob. The game is so much better than an 8.5. I think IGN should retract that review. It's hugely misleading.
Temjin001
Sunday, November 28, 2010 @ 4:07:28 PM
Beamboom
Sunday, November 28, 2010 @ 6:53:41 PM
Now I'm not saying that Arnold is a exclusive-fanboy, but I *am* saying that accusing IGN for having second agendas because of this microscopic difference is totally ridiculous, no less.
WorldEndsWithMe
Sunday, November 28, 2010 @ 7:29:46 PM
Bjorn77
Monday, November 29, 2010 @ 7:40:59 AM
frylock25
Sunday, November 28, 2010 @ 3:40:34 PM
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i like how the game compares your friends progress with yours. some times i will put the game on b-spec mode and put my driver in with a high hp car. put him on pace down and let him go. wins every time.
i have not yet gone online and i am ok with that. i am simply having to much fun in gt mode.
Ludicrous_Liam
Sunday, November 28, 2010 @ 3:43:41 PM
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BTW, I'm thinking gametrailers might finally give a PS3 game a 10, because it seems they're taking their time with it...
GT5 sales are going to intresting...
sticklife
Sunday, November 28, 2010 @ 4:54:15 PM
swapnilgyani
Sunday, November 28, 2010 @ 3:46:54 PM
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I'm not saying because you've given my favorite PS3 title a good score (yes, its got there really fast!), but because you have pointed out the flaws, and explained how little they matter in the big picture.
Well done, mate!
Shams
Sunday, November 28, 2010 @ 4:04:49 PM
But regardless, the truth isn't always a calculable average or obvious to everyone, nor do the naysayers make up for the fans, nor vice-versa. So metacritic doesn't concern me much. A thoughtful, reflective, well written review however does.
ABUrabad
Sunday, November 28, 2010 @ 4:29:59 PM
froza3 has reaches the 2 million point after couple of month after release , which will give us good indications that GT5 has a lot more respect and reputation than any other game beside that a lot of more people are no longer trusting some reviews from specific sites.
Last edited by ABUrabad on 11/28/2010 4:34:14 PM
Temjin001
Sunday, November 28, 2010 @ 5:03:00 PM
But GT5's is.
GT5 seems to have underwhelmed so many critics for reasons that fail to make good arguments. Typically, I can read a review and understand a score based on the argument the reviewer makes. BUt in GT5's case, it seems so many were blindsided by set-backs that rather than saying "thank you, this game is incredible, but it could use some relatively minor improvements in said areas" instead, they'll say "this game fails to be great because of minor problems in said areas"
I mean, really, is GT5 not the best handling racer ever?
Is GT5 not the best sounding and most robust racer in content ever?
Is GT5 not one of the best looking racers ever with a few minor blemishes?
maxpontiac
Monday, November 29, 2010 @ 2:21:50 PM
Saffleur
Sunday, November 28, 2010 @ 3:58:02 PM
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I don't think that the 1000 cars is really any big hoopla. Sure the premiums are the ones to get but really...it's like mixing ground chuck with fillet mignon and expecting it to taste good.
Loved the review, not the rating. Great title but the road to get there was ridiculous.
Highlander
Sunday, November 28, 2010 @ 4:04:20 PM
Highlander
Sunday, November 28, 2010 @ 4:03:40 PM
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That Top Gear Sambabus event is not too bad once you start learning which corners you can cut and which you can't, you can make up a tone of places on the final straight under braking.
The really big test at the Top Gear track is the second event with the Lotus. OMG that is incredibly frustrating. Don't touch any solid colored cone, and be careful to do no more than brush an opponent or you'll be disqualified, and I have yet to figure out how you can get better than the bronze, drafting doesn't appear very effective with the Lotus... Annoyingly I was on course for the bronze last night when some git in a Lotus decided that a PIT maneuver would be great....
I do take exception to the comments about using a controller. I've tried the wheels, but haven't been able to find a way to mount the wheel securely enough to a surface to prevent it being ripped into the air during play, so I stick to the analog controller.
With regard to the nannies; traction control and ABS are available in real road cars, so I use them on low settings, but the automatic stability and steering, and the other nannies must be turned off because if you do not you are robbing yourself and your car of performance. I tested out the impact of the Auto Stability control and found I could gain several seconds a lap at the Top gear track (for example) by turning it off. If anyone is having trouble with lap times and still has this turned on (it's on by default), turn it off, and leave it off.
Last edited by Highlander on 11/28/2010 4:07:23 PM
ABUrabad
Sunday, November 28, 2010 @ 4:17:10 PM
For most drivers, ABS brakes work best. They reduce the chance of skidding during braking. However, some performance drivers may actually prefer to skid. If this is you, ABS may not fit your needs.
Last edited by ABUrabad on 11/28/2010 4:17:43 PM
maxpontiac
Sunday, November 28, 2010 @ 8:16:52 PM
Highlander
Sunday, November 28, 2010 @ 9:51:20 PM
bigrailer19
Sunday, November 28, 2010 @ 10:50:42 PM
Good luck it was definitely a beast of a challenge!
maxpontiac
Monday, November 29, 2010 @ 7:52:36 AM
SubjectiveTruth
Sunday, November 28, 2010 @ 4:04:56 PM
Reply
Temjin001
Sunday, November 28, 2010 @ 4:05:05 PM
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I've read over a few other reviews from other major sites that really seem to be hung up on the nit-picks while they seemingly forget that the whole package value of GT5 is un-matched.
city96
Sunday, November 28, 2010 @ 4:10:25 PM
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tlpn99
Sunday, November 28, 2010 @ 4:19:38 PM
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5 years in the making has a lot to answer for. the gme was just going to be excellent. Ont the downside twice when I have crashed I have noticed jaggieness but this lasted 2-3 seconds then was gone as I straighened out and continued on my journey. Good review Arnold.
swapnilgyani
Sunday, November 28, 2010 @ 4:35:52 PM
Highlander
Sunday, November 28, 2010 @ 4:50:35 PM
The other thing that can affect it is HDD corruption. I has to restore my filesystem via the service menu to get the game to install. I may redo that if lockups start being an issue during races.
BlackBriar
Sunday, November 28, 2010 @ 5:00:32 PM
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Gordo
Sunday, November 28, 2010 @ 5:04:33 PM
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Excellent review.
The cars handle perfectly and the other options make it a game that we will be playing for years!
My only issue is the lack of cockpit view with the standard cars. I know they are extras but I can't play it any other way so these cars are totally wasted. Even a generic cockpit view for the standards would have been acceptable.
Ah well, not a biggie as there are hundreds of premium beauties to use instead!
Only one point. Why oh why do I ALWAYS pick a Suziki Cappuccino as my first car? GT5:Prologue and GT:PSP and now GT5... Will I never learn that it's rubbish!
Highlander
Sunday, November 28, 2010 @ 5:27:27 PM
Axe99
Sunday, November 28, 2010 @ 5:17:23 PM
Reply
THEVERDIN
Sunday, November 28, 2010 @ 5:28:57 PM
Cuetes
Sunday, November 28, 2010 @ 5:54:02 PM
Imagi
Thursday, January 13, 2011 @ 6:25:00 PM
HighOnFire
Sunday, November 28, 2010 @ 5:26:34 PM
Reply
X_shadowkilla_X
Sunday, November 28, 2010 @ 5:29:06 PM
Reply
X_shadowkilla_X
Sunday, November 28, 2010 @ 5:39:06 PM
Cuetes
Sunday, November 28, 2010 @ 5:46:17 PM
ABUrabad
Sunday, November 28, 2010 @ 5:50:23 PM
in some races I'v been measuring the gear ratio as low as possible to put out the perfect top speed at the desirable points without sacrificing the acceleration
Cuetes
Sunday, November 28, 2010 @ 5:41:35 PM
Reply
Last edited by Cuetes on 11/28/2010 5:49:03 PM
PharaohJR
Sunday, November 28, 2010 @ 5:49:07 PM
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the other day i typed my perspective on the game but wanted to keep it simple. if i would have left a detailed opinion it would match up exactly to your review.
everything you typed about the flaws i noticed but the game offers so much more then anything i ever played the little things missing is barely a factor. to know this was only a 60 million dollar 5 year project is damn near unbelievable cause the quality is on a level i didnt think was possible yet.
when you factor in the 1000 cars available, the emphasis on the graphics,physics,sound,& environment "NO OTHER SIM CAN MATCH UP TO GT5". Kazunori Yamauchi said everything he wanted to put in gt5 he cant cause the ps3 isnt enough.....can you imagine that if this game is mind blowing as it is, i just cant help to wonder what else does he want to input cause the bar on this game is out of reach for other consoles & pc at this time.
i dunno if GT6 will make it for the ps3 i would love if it could cause now they have the structure set so GT6 would be a enhanced version of GT5. really though im enjoying GT5 so much i cant even worry about another installment especially knowing we will get free down loadable content.
(kinda of topic)
yesterday i was online with gt5. after upgrading my type r civic i decided to match it up round some folks with 350hp. i seen somebody had a room racing on the full length nurburing track. i still havent raced on all tracks yet but i never seen somebody choose this track. i entered the lobby it was a total of 10 cars i think. the race already started so i watched when i was spectating i was shocked again..... somebody had a white LFA & when i was watching this race looked like i was watching a youtube video of Lexus driving the LFA round the track...... this game is unbelievable......
WorldEndsWithMe
Sunday, November 28, 2010 @ 6:01:47 PM
WorldEndsWithMe
Sunday, November 28, 2010 @ 6:01:00 PM
Reply
Beamboom
Sunday, November 28, 2010 @ 6:59:01 PM
WorldEndsWithMe
Sunday, November 28, 2010 @ 7:32:52 PM
DUNDEAL79
Sunday, November 28, 2010 @ 7:38:56 PM
WorldEndsWithMe
Sunday, November 28, 2010 @ 7:45:14 PM
Ultimadream
Sunday, November 28, 2010 @ 6:06:02 PM
xnonsuchx
Sunday, November 28, 2010 @ 7:08:09 PM
Scarecrow
Sunday, November 28, 2010 @ 7:18:05 PM
WorldEndsWithMe
Sunday, November 28, 2010 @ 7:31:32 PM
DUNDEAL79
Sunday, November 28, 2010 @ 7:36:14 PM
Geobaldi
Monday, November 29, 2010 @ 12:04:36 AM
Agradegamer
Sunday, November 28, 2010 @ 6:10:00 PM
Reply
Jawknee
Sunday, November 28, 2010 @ 7:59:31 PM
maxpontiac
Sunday, November 28, 2010 @ 8:22:20 PM
Highlander
Sunday, November 28, 2010 @ 10:00:02 PM
I'm certain that there is already an app out there that lets you scrape metacritic scores so that the phone can choose your game for you. That should make your decision easier. Perhaps they can upgrade the app to do the purchasing as well?
Underdog15
Monday, November 29, 2010 @ 8:48:08 AM
GuyverLT
Monday, November 29, 2010 @ 3:15:27 PM
Then hears an idea how bout you rent it to see for yourself, it's not hard. You never know if you're goin to like a game until you actual play it.
Last edited by GuyverLT on 11/29/2010 3:25:17 PM
SSRGohan
Sunday, November 28, 2010 @ 7:03:05 PM
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Scarecrow
Sunday, November 28, 2010 @ 7:13:33 PM
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If you play the effing game there is no way you won't fall in love with it, unless you don't like racing games. Not talking about those that played it 2 hours. 10 to 20 hours into the muscle of the game it steps all over the competition.
Best review on the net, end of story. Point to point it out races the competition in every way.
GOTY as I said.
---
By the way, I love Nissan's 300 Z series. Ever since the first concept model appeared in GT3 I've always loved the design, so smooth, sporty and yet classy.
But by far my favorite will forever be the Viper GTS. I need to at least buy one of each color lol.
Last edited by Scarecrow on 11/28/2010 7:15:58 PM
oONewcloudOo
Sunday, November 28, 2010 @ 7:21:47 PM
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Snaaaake
Sunday, November 28, 2010 @ 7:27:40 PM
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The damage model is crappy?
The menu are so hard to navigate!?
Goddamn long load times?
Frame rate issues?!?!
THIS GAME SUCKS BIG TIME!!!!!
Ok now away with the sarcasm, this game is sounding and looking sweeter the more stuff I read about it(aside from IGNorant articles).
But I am full of wonders as to why the full damage has to be unlock?
Last edited by Snaaaake on 11/28/2010 7:32:44 PM
NoSmokingBandit
Sunday, November 28, 2010 @ 10:52:06 PM
BikerSaint
Monday, November 29, 2010 @ 12:24:58 AM
D1g1tal5torm
Sunday, November 28, 2010 @ 7:53:45 PM
Reply
Highlander
Sunday, November 28, 2010 @ 8:04:51 PM
maxpontiac
Sunday, November 28, 2010 @ 8:26:59 PM
Highlander
Sunday, November 28, 2010 @ 9:56:44 PM
Well, let's see, I don't use the other cars as mobile brakes, so that kind of rules that out. I'll use a combination of late braking, taking the inside line on a corner and drafting to overtake other drivers. Is that proper enough?
When the only response the AI has is to try a PIT maneuver, the AI sucks.
NoSmokingBandit
Sunday, November 28, 2010 @ 10:49:48 PM
D1g1tal5torm
Monday, November 29, 2010 @ 4:57:59 AM
Drivers who move to cover, late break, are aggressive etc. I dont think these are unreasonable requests. Just a bit of variation in what happens.
As a example, F1, drivers are aggressive, do cover lines, and do late break.
As I said it's a driving sim - not a racing sim.
For what is a pretty big chunk of the game, I feel they could have devoted a bit more time to the racing intelligence element.
Drop off a few hundred standard cars and implement superb AI intelligence. I'd have said that was a fair deal.
maxpontiac
Monday, November 29, 2010 @ 8:04:42 AM
No need to be so defensive here.
As I stated in my initial post, the AI does an admirable job and is not perfect. But if you actually try to pass at the right moment (not saying you don't, so do NOT assume), and avoid damage, the AI does a decent job.
On that Lotus Top Gear challenge, the AI cars lose control coming into the "Wilson" and "Gambon" quite frequently.
SILVERAMMO
Sunday, November 28, 2010 @ 8:11:09 PM
Reply
packersfan66
Sunday, November 28, 2010 @ 8:14:41 PM
Reply
WorldEndsWithMe
Sunday, November 28, 2010 @ 9:24:59 PM
leatherface
Sunday, November 28, 2010 @ 9:45:29 PM
Highlander
Sunday, November 28, 2010 @ 9:52:47 PM
Ben Dutka PSXE [Administrator]
Sunday, November 28, 2010 @ 11:08:27 PM
Deleted User
Sunday, November 28, 2010 @ 9:00:47 PM
Reply
KNG201
Sunday, November 28, 2010 @ 9:19:25 PM
Reply
I cant agree on that it feels the same to me. I mean to me a game can never be realistic enough for me to feel like I'm driving or really shooting unless im really doing it.
I do love all GT games trust that...power to the gamers!!!
X_shadowkilla_X
Sunday, November 28, 2010 @ 10:05:36 PM
Reply
Scarecrow
Sunday, November 28, 2010 @ 11:10:25 PM
Ben Dutka PSXE [Administrator]
Sunday, November 28, 2010 @ 10:07:45 PM
Reply
It's also why, as I said, we need people who know something about the sport in question to review such a game.
Normally, I would just say read as much about a game as you can; read all the reviews you typically read, do the research, and make a purchase decision. But in this case, I urge you to go by our analysis over others, ONLY because it's a more informed viewpoint from a real-life perspective.
NoSmokingBandit
Sunday, November 28, 2010 @ 10:44:12 PM
wakkaoaka
Sunday, November 28, 2010 @ 10:08:09 PM
Reply
And I have no doubt in my mind that gt6 will be for ps4, which would most likely just use a GPU (basically i dont see why not).
And I hope that they dont give us too much free extra content, because more money = more staff = quicker/higher quality productions.
NoSmokingBandit
Sunday, November 28, 2010 @ 10:46:20 PM
They can improve. GT3 was gorgeous on the ps2 yet they pulled a little more power out of it for GT4. Sony's first party devs are some of the best in the world, they can make the hardware sing with a little more time to work on the engine.
As far as free stuff, they've already made enough money to cover costs if the 1.8m sales # is correct.
Last edited by NoSmokingBandit on 11/28/2010 10:47:40 PM
Scarecrow
Sunday, November 28, 2010 @ 11:06:26 PM
Other than that the game shines, the lighting is simply amazing, from the the landscape to the pavement, to the cars, the sun/street lights and car lights are just simply unbelievable.
Toscana anyone?
Highlander
Sunday, November 28, 2010 @ 11:43:46 PM
Boy, where to start?
First of all, a GPU is in the simplest terms a math coprocessor. It's a device that specifically handles certain types of floating point math very, very well.
Secondly, everything in computers comes down to math. Everything in the world of physics, environment, or graphics comes down to floating point math. The GPU is specifically targeted at certain floating point tasks, the Cell SPUs are more general, though they are biased to single precision floating point math.
Thirdly, the RSX is actually a pretty quick processor in it's own right, but it's far from being a general purpost processor. It actually out performs the GPU in the 360 in terms of straight floating point math operations. The GPU in the 360 has the advantage in some kinds of operation that are performed in hardware instead of software, so it actually tends to come out on top in many ways. However RSX is no slouch and when combined with the Cell and it's SPUs it's a very good combination. Which is why you have a game with the accurate physics, car modeling, aerodynamics and other elements running at 1080p on the PS3 and not the 360.
To say that the Cell is only good for math is like saying that Heidi Klum is only good for modeling clothes. Everything that the GPU does uses floating point math which is precisely what the Cell is very good at. The Cell itself was originally intended to run the PS3 on it's own without a GPU, but they decided to add the GPU to the design as a supplement. IBM specifically designed the Cell BE processor to be a media processor, in other words it's designed to handle video and audio data.
The reason you don't just use the GPU is that it's a pointless waste of computational power to leave processor elements on the CPU idle when they can help with the work being done by the GPU.
The Cell's SPUs are quite commonly used to perform post effects in PS3 exclusive games. Multi-plat games tend not to use that technique because the devs don't have the knowledge.
You have a heavily skewed understanding of how to program a game, that is typical of PC centric folks.
Jawknee
Monday, November 29, 2010 @ 12:09:18 AM
maxpontiac
Monday, November 29, 2010 @ 7:58:57 AM
Underdog15
Monday, November 29, 2010 @ 8:53:43 AM
Highlander
Sunday, November 28, 2010 @ 11:45:33 PM
Many years ago...Sony BMG (not Sony proper) tried to put DRM on music CDs and the people that built the DRM software for them used a very nasty tactic that bricked some PCs. Everyone blamed Sony.
Sony makes (or used to make) lots of Lithium Ion batteries, not long after the DRM debacle, there were some incidents with batteries that 'exploded'. Because Sony was a leading maker of the batteries, a lot of them were Sony batteries. Despite evidence that many (NOT all) of the instances were due to things other than a flaw in the battery , most people - and the US media in particular, blamed Sony. Sony recalled millions of batteries and was ridiculed for doing it.
This was all during the years prior to the PS3 launch. leading up to the launch of the PS3 the press around sony took a decidedly negative turn, possibly due to people wanting to dethrone the kind, possibly due to many geeks having a slightly irrational grudge because of the DRM thing, and possibly due in part to an underhanded marketing campaign by another console maker. However when the PS3 launched at an unheard of, and ridiculous price of $500 and $600, it was as if someone unleashed a firestorm.
Personally, I think that a lot of this has to do with parochial, perhaps even jingoistic, bias among the majority of the web and media's tech writers. Either way, it's gone on for so long now that it's almost ingrained in some of the minds behind it. They literally think that Sony did something terrible and must somehow be punished. I've seen people express the sentiment that Sony should be punished for releasing the PS3 at such a high price. Punished?
In truth, Sony Computer Entertainment International had exactly nothing to do with either the DRM fiasco or the batteries or any other imagined sleight that Sony has committed. SCEI is 'guilty' of launching a video console with supercomputer speed and a high pricetag, that was initially hard to develop for.
The other odd aspect is BluRay. Despite HD-DVD being an almost entirely proprietary standard, and BluRay being a industry standard promoted by 30-odd companies. BluRay was portrayed as being Sony proprietary, and Sony was supposedly forcing this technology on people. There were asrtoturfing campaigns to promote HD-DVD and denigrate BluRay for nearly 18 months until HD-DVD finally did what it should have, and died. In truth, BluRay is/was superior in capacity and data rates. It was often portrayed as slower and somehow less capable than HD-DVD, but as we all know, that really wasnt the case. However it provided yet another focus of negativity against Sony.
In the end, Sony's biggest 'crimes' seem to be 1) Being successful, and 2) not being American.
Jawknee
Sunday, November 28, 2010 @ 11:53:55 PM
xnonsuchx
Monday, November 29, 2010 @ 7:49:55 AM
NoSmokingBandit
Sunday, November 28, 2010 @ 10:42:49 PM
Reply
As far as the review goes, its nice to read when the authors knows what he/she is talking about. Other sources barely touched the game before slapping a number on it and publishing a review.
I do agree that some things are a disappointment due to the long dev cycle, but you cant compare GT5 based on how long it took. Its the best racing sim on the market, no question about it. Therefore it gets a 9.9. It doesnt matter if it took them 10 years to make it. Gt5 is still the best by a long shot.
I've still not been able to finish the Samba bus race. I got pissed and just quit :D I'll be interested to see what GS has to say about GT5. The guy who talked in their "now playing" video called the '62 VW a "camper bus," which is inaccurate as it doesnt have the pop-up camper top. Not a biggie, but it makes me question his car knowlegde right off the bat.
Last edited by NoSmokingBandit on 11/28/2010 10:43:33 PM
Ben Dutka PSXE [Administrator]
Sunday, November 28, 2010 @ 11:07:13 PM
Highlander
Sunday, November 28, 2010 @ 11:48:34 PM
bigrailer19
Monday, November 29, 2010 @ 12:51:03 AM
JCARROLL
Monday, November 29, 2010 @ 5:03:40 AM
Roach721
Monday, November 29, 2010 @ 8:34:10 PM
___________
Monday, November 29, 2010 @ 12:31:04 AM
Reply
this is exactly why i dont base purchases on reviews anymore.
last time i did that, i ended up with GTAIV!
still a great game, dont get me wrong, but come on in the six freaking years they spent on this bloody thing you would of thought they would of fixed the AI!
right?
i mean it is the main thing the series has been notorious for, if theres anything that needed to be fixed for this its the AI!
Scarecrow
Monday, November 29, 2010 @ 1:37:36 AM
The AI is actually really good and is nothing like in past GTs where they'd wreck you and wouldn't give up their position spot. In GT5 the AI is actually quite smart and even acts realistically to the other cars around it. If you're overtaking them, they'll give space if it's obvious you got the speed with you.
The challenge is still there, specially if you're not being a n00b using all the assists.
But you wouldn't know any of this since all you do in this site is whine about games you don't even own.
___________
Monday, November 29, 2010 @ 7:14:41 AM
Jawknee
Monday, November 29, 2010 @ 11:48:27 AM
___________
Tuesday, November 30, 2010 @ 7:54:01 AM
yea i dont have the game?
right add me muzzar 69 and check my trophy list.
i dont have it ay?
so how did i selling the signiature edition on ebay?
http://my.ebay.com.au/ws/eBayISAPI.dll?MyEbayBeta&CurrentPage=MyeBayNextSold&ssPageName=STRK:ME:LNLK:MESOX
sorry mate, want some cream for those burns?
Underdog15
Tuesday, November 30, 2010 @ 9:10:44 AM
BikerSaint
Monday, November 29, 2010 @ 12:50:24 AM
Reply
Man, I know how you feel...
I just spend my last $600 getting my fuel pump, in-line filter, & gas line replaced.
And I may or may not be canned between today & the upcoming holiday in a massive 20% workforce cut across the board at my place as a group of investors has just bought all of our casinos.
So if I am laid off/fired, I only hope my unemployment checks will at least allow me to still buy some of those older super-cheap titles I'm still trying to collect into my gaming library.
Last edited by BikerSaint on 11/29/2010 12:51:45 AM
bigrailer19
Monday, November 29, 2010 @ 12:54:23 AM
Scarecrow
Monday, November 29, 2010 @ 1:38:44 AM
Highlander
Monday, November 29, 2010 @ 1:44:24 AM
Roach721
Monday, November 29, 2010 @ 8:37:04 PM
556pineapple
Monday, November 29, 2010 @ 1:38:20 AM
Reply
Kiryu
Monday, November 29, 2010 @ 3:12:31 AM
Reply
Great Review Psxextreme.com,You guys reviewed it like a gamer and not a Critic.
I have bought the Collector's Edition and the apex book which comes with it really helps if you don't know anything about cars.
GT5 is the God of Simulation Racing Games!
Last edited by Kiryu on 11/29/2010 3:13:47 AM
JackC8
Monday, November 29, 2010 @ 7:14:36 AM
Reply
It's very beautiful, no doubt about that. Last night I was racing on the Circuit De La Sarthe with the weather and time of day options: the sun was setting in the distance and it was reflecting off the wet track, shining through the trees...simply breathtaking.
It's really a great game, but as somebody who spent 6 months playing GT4, it's just the same thing with better graphics, half as many tracks and twice as many Japanese economy cars.
___________
Monday, November 29, 2010 @ 7:18:30 AM
GT4 IMO besides the AI was perfect!
thats all they had to do with GT4, shine it up in HD, fix the AI and release it.
sadly even that was beyond reach.
F1 2010 has a much better sense of speed too, GT5 i was going down the fuji circuit doing 380KMPH if i remember right and it felt and looked no different to doing 200KMPH.
you really dont feel the speed in GT5, where in F1 2010 you feel like your driving at 1000KMPH!
maxpontiac
Monday, November 29, 2010 @ 7:56:58 AM
Allow me to educate you in the matters of sense of speed. GT5 is correct, and the others are over-exaggerated.
On GTPlanet, there was a news article that described the very process of getting the speed and times down. The video comparison featured a Lexus in real life running against GT5 featuring the same car.
They were identical in both on screen speed and time.
It's just another reason why GT5 is more simulator then the NFS/F1 crowd believe.
Jawknee
Monday, November 29, 2010 @ 11:51:05 AM
sha4dowknight05
Monday, November 29, 2010 @ 2:19:10 PM
Reply
Jawknee
Monday, November 29, 2010 @ 6:38:49 PM
sha4dowknight05
Monday, November 29, 2010 @ 10:57:05 PM
I understand that I need to play the game first but, there are just some things that really you don't even need to play the game to even know. It's plain of the bat that they needed more time with this game. That's what made them from ever having full cockpit from every car. 6 years put into a game is along time, but really if reviews aren't coming so good after 6 hard years into game and the sales aren't overwelming(yes i know that they've sold 1.8 million) then it pretty much tells me they kinda wasted their time. in 6 years time several different versions of call of duty would have been out generating more sales and revenue the entire series put together. It really is a shame for polyphony to release a game I think(i know theres a lrage number out there too) was rushed and unfinished. I fell that this game was a little rushed and pushed. I admit the priminum cars have unparalled quality, but ti dosen't make up for the fact that the other cars don't have an interior view, let alone that there are 6 variations of a single car. I mean 2-4 os okay but 6 is too much. It driving the same car but its only 2 years apart and really that's no big deal. This series is falling behind still stuck back in the day. Theres no customization, physics are quite poor(considering the crashes are terrible) the tuning seems unchanged, and overall I felt that Arnold gave this game a too good of a score and was a little biased (hey this is a playstation site!!) because he was looking forward to the game but it didn't meet his fullest expectations. honestly who give a game such a high score when there are big problems right in front of your face. It's like hiring a 5th grader to teach a university class. All the cons really add up and I know most people understand my point of view. You'll just have to wait and see, when I try the game I'll let you know how it is.
Last edited by sha4dowknight05 on 11/29/2010 11:03:37 PM
Highlander
Tuesday, November 30, 2010 @ 12:42:35 AM
The standard cars really break into two groups. Cars that were in GT4 and cars that were in GT PSP. The cars from GT PSP have the least detailed models and look the worst. The other cars appear to be the models from GT4.
Not the thing is, the GT5 team spent their time modeling the cars in HD. they got 200+ cars done and somewhere along the line someone with a huge amount of intelligence suggested that they might as well import all the car models from GT4 since it rendered at 1080i and the models were already highly detailed. Since GTPSP was also released during the development window, I suspect that many of the car models on GTPSP were down-res'd versions of the GT4 cars, but there were definitely some newer ones in there too.
Now, since the cars for GT5 were modeled in HD and had their interiors modeled too they are extremely detailed and are built on a car physics model that includes the structure of the car to a high degree of fidelity. There's no way to model the interior otherwise.
The standard cars however are not modeled to that level of detail and I think that what the team did is build generic car models for each type of car and then skinned each one with the appropriate skin from GT4 or GTPSP. The physics are still right, and the performance is correct, but the visual model is a more generic one. This would explain why there is a) no interior view and b) why you can't alter the wheels.
Now, Where I am coming from on this is that GT5 could have been released only with the 200+ cars modeled inside and out in HD. However Polyphony decided that rather than ignore, or throw away all the precious car models from GT4 and GT PSP, they would include them. They are a bonus feature. Now, don't you think that just maybe, you can cut them some slack on this one?
Imagi
Tuesday, November 30, 2010 @ 6:32:44 PM
tanner1
Monday, November 29, 2010 @ 4:06:34 PM
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As for half the people bashing the game , they are either 360 fanboys, haven't played it, or judged after 2 hours played...... I pitty u.
Deleted User
Monday, November 29, 2010 @ 11:23:51 PM
Reply
My biggest gripe with GT5 is the embarrassingly bad framerate. It can get really bad in cockpit view and the screen tearing certainly doesnt help. When it comes to racing games 60 fps is a must. GT5 doesnt even come close to the 60 fps found in FORZA 3 and thats why FORZA 3 looks so much better in in motion. In cockpit view FORZA 3 flatout whips GT5 bc of the descrepencies in framerate.
GT5 does have a tendency to look better in photomode and or replays but thats only if u are using a premium car and are on a premium track. Overall GT5 is a good game but you will get bored in the grind unless you are a super car geek. Unfortunately despite the years in development and the plethora of delays GT5 still feels unpolished and even rushed.We blasted Dan Greenwalt 2 E3s ago for claiming PD had passed the baton to TURN 10. Turns out he was right on the money.
Jawknee
Tuesday, November 30, 2010 @ 2:16:09 AM
Underdog15
Tuesday, November 30, 2010 @ 9:17:45 AM
If you don't like the score on this site, then please ignore it and pretend it's much weaker. However, the writing and the details included within the review, are golden. Call it a 7.0 for all I care, but read what Arnold has written. Quality writing. Most people should be able to at least discern that the review is a good one, whether you agree with the score or not.
sha4dowknight05
Tuesday, November 30, 2010 @ 10:38:53 PM
Underdog15
Tuesday, November 30, 2010 @ 9:20:27 AM
I think if you read them, you can tell the difference in the quality of journalism within. I just don't feel it's generally wise to simply go with the scores alone. Often on other sites, I find they don't gel with what the author's have written.
Highlander
Tuesday, November 30, 2010 @ 10:00:39 AM
X_shadowkilla_X
Tuesday, November 30, 2010 @ 8:09:15 AM
Reply
Highlander
Tuesday, November 30, 2010 @ 11:56:19 AM
G8GTdriver
Tuesday, November 30, 2010 @ 9:17:52 AM
Reply
dante_zero
Tuesday, November 30, 2010 @ 2:55:45 PM
Reply
sha4dowknight05
Tuesday, November 30, 2010 @ 3:32:20 PM
Reply
Gran Turismo 5:
- Performance still the same as previous game. No brake caliper customization.
- Can't change the paint job, only stick with the one you choose.
- No customization
- Car model repetitaion
- no vinyl editor
- not all cars have a dashboard view
- not the greatest online
FORZA 3:
- Car customization
- Performance is alright doesn't beat gt5
- Vinyl editor
- All cars have a dashboard view
- great online.
To me the features in GT5 don't stack up as well as forza 3. this game is so behind then other racing games of it's time. I think kaz, should thought a bit more like samsung. "If you can beat the Iphone at least try to get it's cool features into a phone that almost resembles it." THE GALAXY. I thin gamestop stooped a bit low but they really did spend alot of time with this game so thier score is quite reasonable. i just think that arnold as a little bit biased with this game. All in all you guys defend this game with knowledge but you points don't stack up against my opionion. 1 more thing i don't think this game should get an 8 but really and 8.5 is probs max to give it.
Last edited by sha4dowknight05 on 11/30/2010 3:34:54 PM
Highlander
Tuesday, November 30, 2010 @ 3:52:20 PM
You know, I'm increasingly sick and tired of Xbox fans and dumb-ass reviewers who criticize the game because there are 800 extra cars that are less flexible than the 200+ premium cars. I wish that Polyphony had released the game with the 200+ premium cars only, and had then sold an unlock through PSN for a pittance to unlock the other 800 extra cars. That at least, might have shut the mouths of those who can't see that the standard cars are *extras*. The premiums are the cars that really belong in this game.
As for lack of customization. Let's see, I can repaint the car, replace the wheels, repaint the wheels, add/remove aerodynamic elements, I can mess with all sorts of the Mechanicals.
Even on the majority of 'standard' cars I can repaint the car and add a wing.
The majority of your, and some reviewers complaints, revolve around things like being able to slap some gaudy vinyls on the car, and other purely cosmetic car modifications. That's not what GT5 is about. GT5 is all about the performance of the machine, and the driver. The focus isn't on kewl logos plastered all over classic cars. GT5 has some cosmetic car customization available, but the majority of the customization is in the tuning. I don't see how having the ability to put a vinyl on a car is considered a major element in a game like GT5. It just isn't.
How many cars in Forza3 feature in-car dash view in full HD? Oh, wait, that's right fewer than GT5 - and GT5's are splendid in their HD glory, so yeah, that's a win - for GT5.
As for engine noise, to me it sounds spot on. The noise changes as you alter your view, so you get the authentic engine note appropriately processed to the point of view you race from. When you start playing with engine, exhaust and turbo modifications, the note changes - appropriately. I'm not at all in agreement that the engine noise is somehow off or lack-luster in GT5.
Once again I think this is a case of people comparing reality (GT5) to the augmented reality of a video game like Forza3.
Physics and driving accuracy - GT5.
Comparing the online is rather pointless at the moment since there is a rather obvious server problem. The actual performance of the game online is very good, and if you're evaluating on the basis of the server problem, then you're really evaluating the game on the basis of something that has nothing to do with the game itself - not entirely fair or accurate.
Last edited by Highlander on 11/30/2010 3:57:46 PM
STAY3R
Tuesday, November 30, 2010 @ 6:25:56 PM
Both are fantastic, i got 1000 gamerscore in forza3 and owned cars of every brand out there & even in forza3 not all the cars look same, and when in motion they look a bit cartoony sometimes.
Forza3 has a sublime UI, awesum gameplay and soundtracks are soo good that it plays in my car stereo all the time. Turn10 could toss in a lots of new things because forza was still growing as a franchise.
Now GT5 is a different thing, it has a huge fan following, even changing a simple menu system could hurt the core fans, so, they tried to keep everything like the way GT was when it started.
200 premium cars are nothing short of awesomeness. Extra 800? well i guess PD should've made another 200 premiums and discard these extra 800 cars, which would have been a great decision, GT5 soundtracks are not as good as forza i admit, but hey u can still rip the forza3 soundtracks and put it here, thank god PD gave this feature.I don't wanna say anything about gt's gameplay because we all know how solid it is.
yeah i won't even give this game a 9.9 because it has many faults. But it seriously deserves a clear 9 and arnold's review was fantastic, i just didn't like his scoring system, but that's life and every one has their own opinion.
So the bottom line is if you own both systems play both because both are the THE best racing games of this gen(i don't count arcades, shift u did gr8 tho). And if you don't any and thinking of which one to get i recommend you getting GT5, because with a steering wheel and racing sits setup nothing comes close to gt5.
sha4dowknight05
Tuesday, November 30, 2010 @ 10:32:32 PM
You have very good ways to excute your idea but really, you evidence lacks in a fight. I have been a gran turismo fan since i got my psone.
1. If they removed all the standards cars as a dlc, that would be a stupid idea. 1 the stock car count would be less. 2 people are not going to want to pay for cars of a less quality then the ones inlcuded in the game. 200 cars fall behind forza by half. 3. That would make this game with the least cars ever in a gt game. It wouldn't shut anyone's mouths as more people would be complaining why they should pay for a bunch of car redos and the fact that the game needs more than 200 cars.
Forza has less cars in HD cockpit? Makes no sense to me, when ever car has a cockpit view and we all know the xbox 360 does support hd. so the priminum cars do have a better view. SO WHAT? it's the total that matters. A company shouldn't consider "Well we sold 400 this month and the rest of the other months we sold 100." That point is not worth bringing up as really, you can't fight the truth. The fact that 200 cars are in FULL HD doesn't compare with 400 cars in HD that might not be as good but close enough. At least the engine noise makes up for it.
My mojority of complaints are very good reasons to complain about. Slapping vinyls can be a way to express yourself. We can have marvolous artwork to show in our cars. Yes it still is quite the sight to see that Ferrari in beautiful red HD graphics. BUt it's also great to see a beautiful HD ferrari with custom vynils that you made to show off to everyone. It's a big deal that simpily cannot be looked past. You need to look at the bigger picture, as gt is falling behind the compittiion, we have absolutely nothing from today's racing games that are good.
For the physics, I cannot agree too much for damaging when I've seen a car go at 140mph smash into a wall and the bumper gets scraped a bit. LIKE WHAT THE ****? I understand you have to progress through the game to get full damage but what a waste of time? But still it should be ready for you to exprience right out the box. for forza, it's quite off but it's not like gt5 is a lot better, so yes props to gt5 but only for the primunum cars. GT5 wins hands down for realistic racing but forzas damn clos enough.
For online, servers is not the issue, that is plain up froward and can be fixed. What you are not getting is the creativity forza has, car rooms, trade offs, and a community. GT5 has nothing so special. Only track rules and regulations is about it. Nothing special for gt5.
It's not that I hate gt5 It's just it was a little dissipoiting for me, as I will say again, there's a lot of things, you don't even have to try to know what it's like. It's like ordering a pizza with pepperoni or just the curst alone, you don't need to try the crust alone to know it, it's right in your face.
To clear things up I am not an XBOT fan i hate xbot fanboys quite a bit, but it's just forza 3 has a lot of things that are good about it worth comparaing to a game that took 6 years in the making, which is older than the system it was made for.
A 9 is a little too high with all the cons outweighing the pros by almost double, therefore I think Arnold, was really looking forward to the game and didn't want to give it a too low of a score, so he was really optimistic about it. That is all I have to say about his review.
As you for you Mr. Highlander you put up an argument, but really the blocks just didn't stack in the end you. I think we can call it quits after this as I think everyone gets the point now.
PS: sorry for all the typos for people who have read!!!!
Last edited by sha4dowknight05 on 11/30/2010 10:33:34 PM
Highlander
Wednesday, December 01, 2010 @ 12:00:34 AM
As for the damage, it appears that several people have pointed out that the game unlocks more damage as you progress, and some cars are more subject to the damage than others.
sha4dowknight05
Wednesday, December 01, 2010 @ 1:47:19 PM
Also the things that make gt5 special aren't a big change from the privious series, we still have the license tests that are now unmandatory but very funt to do also fustrasting. But really there's nothing too special about this game besides the priminum cars. I really can't see any point of arguing further it's just seems that there's no more bullets to feed the gun left.
Last edited by sha4dowknight05 on 12/1/2010 1:47:58 PM
sha4dowknight05
Tuesday, November 30, 2010 @ 10:33:56 PM
Imagi
Wednesday, December 08, 2010 @ 8:27:31 AM
Just a shame it needlessly lets itself down in so many ways, but ultimately that is just an annoyance that should never have been there. Between this and the NFS Shift series I think my driving hunger is well and truly feed.
Racecraft
Sunday, December 05, 2010 @ 5:56:34 PM
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The way the cars bounce into each other is unrealistic.
Kevin555
Saturday, December 11, 2010 @ 11:23:26 AM
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I think my hype levels were too damn high for this game. 5 damn years for the "ultimate racing simulator!!!" and all i get is visuals that look great on premium cars but abit below par elsewhere, WTF is up with the shadows!!?
It's very deep though and the physics sh!t on pretty much every car game out there but overall it just doesn't feel like a game worth waiting so many years for, with so many delays. It's Alan Wake all over again!
I'd give it an 8.5 or something around the percentage of an 8.8 personally.
Even though i don't agree on the score, props on a good review.
Last edited by Kevin555 on 12/11/2010 11:24:26 AM
FM23
Tuesday, December 14, 2010 @ 2:39:51 AM
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Imagi
Wednesday, January 19, 2011 @ 8:56:39 AM
FM23
Tuesday, January 25, 2011 @ 4:41:30 AM
So your saying people are dying to get their hands on a Prius and Mitsubisi Miev outside of the US? HAHA or maybe you are making sense...either way, the cars selection is out of wack. A premium 88 Supra, but a standard 2000 Supra model. Huh? That seems like poor developing to me.
Excelsior1
Tuesday, February 15, 2011 @ 3:32:47 PM
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the menus are clunky as hell, and the load times are long even with the game installed. in my opinion the game has to take ahit in the review score just for the technical issues alone. the game can look great in some areas races, but ugly in others. it just doesn't feel like a cohesive package technicly.
i keep reading on this site that most reviewers arent qualified to review, yet theese same sites scored gt3, and gt4 highly. hmm...i was relieved when ps mag scored an 8 out 10, and for calling it out for its clunky presentation. this just isn't a 9.9 game. it's still a good game,that i would have scored about a 9.











camaro300zx
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Sunday, November 28, 2010 @ 2:17:20 PM