LittleBigPlanet 2 Review
Creativity and imagination are the building blocks of interactive entertainment, and with respect to the team at Media Molecule, you’ll not find a group of more talented inventors. Better still, they remind us that just about everyone has a creative, artistic streak somewhere deep within. That streak is often obscured by the latest brainless abomination in the form of a hideously stupid movie or depressingly artificial piece of music, but our imagination perseveres. Play LittleBigPlanet 2 for an hour, and you’ll begin to understand the boldness of this intro; play it for many hours, and you’ll become immersed in a singular bastion of rewarding creativity. Play it for longer and you just might be ready to sculpt something. A sequel it is, in that the foundation has already been established with the original title, but you can’t imagine how things have evolved. Oh wait…you can imagine.
Those meticulously created, almost universally appealing visuals have returned, and once again, we feel as if we’ve opened up the biggest toy box in the world. Everything in the background, from the zany characters to the smallest – yet equally impressive – detail, will charm the pants off you. Even in the darkest, most intimidating areas, we always want to smile; we feel inundated with a healthy glow of childish amusement. In truth, the graphics aren’t flashy and the special effects are subtle and simple, but the visual presentation is what separates LBP from the rest of the pack. You just don’t see this anywhere else. It’s not just the crispness and clarity that leaps off the screen, it’s the unbelievable level design and the fact that you continually say, “wow, that’s incredible; how the hell did they think of this?!” No super stunning CGI or real-time, movie-like brilliance…just a beautifully polished and pleasant palette.
Somehow, the sound is even better. The diversity of the soundtrack is most appreciated; you’ll hear everything from disco throwbacks to unique compositions within the first few minutes of play, and just when you thought you’ve heard all the music, another great track pops up. The effects are spot on and, like their graphical counterparts, are often subtle for the sake of the presentation. The pop of a collected bubble, the slightly comical dying moan of another out-of-this-world contraption, the creak of a gear, the zap of electricity…it’s all bordering on perfect. Even the voices they selected are excellent, and while those voices adopt a Charlie Brown teacher type of vagueness during gameplay, it all fits. It all fits and it all excels in just about every possible audio category. No matter where you go and no matter what you do, some of the best sound in gaming history will accompany you, and that’s quite the accomplishment.
The world of LBP2 is almost too huge to put into words. While much has been made of the insanely robust creation tools and the freedom afforded any stay-at-home inventor, the Story Mode is worthy of a purchase, in and of itself. The world of LittleBigPlanet is being threatened by the evil Negativitron, which has a long dragon-like neck and a large, machine-like head with sharp teeth and ultra-evil eyes…or as evil as the presentation allows them to be. There are over 30 levels to tackle (not including 20 other side levels) and the variety of such levels is what cements LBP2 as a legitimate single-player gem. You’d never be able to predict where you’d go next, and even those who indulged in the original will be surprised at the extreme amount of diversity. You might ride a bee and shoot honey projectiles at bad guys, explore a moving train, or tackle yet another challenging minigame that might involve platforming expertise or challenge your reactions and dexterity. It’s just nonstop fun.
And if you want to dive right into the creation aspect, you’re almost guaranteed to be overwhelmed at first. Tutorials will only go so far; at the end of the day, you’re faced with a gigantic assortment of tools and a blank slate, which is crazy intimidating. But once you get started, it’s hard to stop. After learning a bit about gluing and corner editing and other basics, you can experiment with new additions, like the Sackbots and microchips. Man, I spent way too much time with the Sackbots; maybe it’s a leftover desire to alter the NPCs I came across in RPGs. Sackbots are NPCs, after a fashion, and you can outfit them however you like (well, you can outside of the Story Mode). These little guys are surprisingly smart and can be used in a bunch of different ways, although I did notice they might do something pretty darn weird every now and then. Maybe it’s just a short-circuit.
But outside of that, once you get involved with the microchips, your head might explode. I won’t go any further because I’m sure you get the picture: the creation and customization tools are fun, relatively easy to use and, oh yeah, there are a ton of them. I also liked that when you jump online, it’s easy to find the best user-created content, and I was able to upload my profile from the original LBP. Just a few nice features I figured I’d mention. You may want to bounce back and forth between invention and more passive partaking of another’s genius; the Story Mode really encourages you to replay levels for the sake of finding all the items, and many of the later areas are super challenging. How many collectibles, stickers and outfits do you want? All of them? The majority of them? If so, you’re going to have to invest some serious time in the single-player aspect of LBP2.
And that’s great news, as far as I’m concerned. But as impressive as this production is, it isn’t all roses. The following may be more subjective in nature but they did impact my enjoyment of the game and therefore, they can’t be ignored: firstly, you may notice that there’s a lot of debate centering on control in LBP2. It’s basically the same as it was in the first game but this also means the same detractors are being vocal. Some will argue the control isn’t quite responsive enough, and the collision detection can be wonky. The latter is definitely true but as for the reliability and accuracy of the control, I just think it’s something to which you have to become accustomed. Sackboy does have an original style of movement, it seems, and he doesn’t react like a hero in a standard platformer. This can be frustrating and many deaths and failures can be attributed to control that requires a bit of learning and adaptation.
That being said, the control isn’t erratic and remains consistent throughout. After playing a few levels, I believe even newcomers will have a firm grasp of Sackboy’s movements. The other issue is the camera; we don’t always have the best possible view of the action, especially when things get a little chaotic. Furthermore, the camera tends to zoom in and out in too often in certain spots, which often makes us lose sight our little stuffed buddy. So when you combine a control scheme that some may dislike and a camera that isn’t always 100% reliable, you do have a slightly problematic gameplay mechanic. But even when we take this into account, the brilliance of the entire production quickly overshadows any drawbacks and leaves us with a feeling of complete and total satisfaction. In fact, if you wish to lose yourself in this latest and evolutionary take on the “Play, Create, Share” philosophy, you will undoubtedly name LBP2 as one of the most fulfilling titles of the generation. You could play this one quite literally forever.
LittleBigPlanet 2 is a masterpiece of ingenuity. With something new around every turn and a seemingly endless supply of creative imagery, many gamers will be smitten in minutes. Even if it’s not your cup of tea, you just have to appreciate the amount of effort involved, and we at PSXE always like to reward supreme talent in the artistic field. The development tools are wildly versatile, the Story Mode is engaging, humorous, and constantly diverse, the technical elements bolster the entire presentation with apt slickness, and the replay value is absolutely through the roof. One could complain about the control (and I’ve always thought the grappling hook could sometimes seem frustrating) and the camera isn’t always in the best spot but beyond that, Media Molecule has delivered a must-try. The game even supports DLC and user content from the original! There’s just so much to see and do; it’s downright mind-boggling.
As I said, creativity and imagination are essential in any form of entertainment that can be considered artistic in nature. There is nothing, I repeat, nothing, that tops LBP2 in terms of ingenuity, and certainly nothing that makes an entire community dip into a wellspring of prolific inspiration. MM has a ton of it and you know what? We have it, too.
The Good: Legendary creativity and ingenuity. Immense diversity and variety. New additions prove significant. The best set of development/creation tools ever. Great stability and flawless presentation. Community is huge and very involved. Story Mode is long and extraordinarily well done.
The Bad: Control can really be a thorn in the side of some. Camera isn’t always reliable. Creation aspect can seem overwhelming and tutorials fall a little short.
The Ugly: Ugly? Where? It’s all so cute.
1/18/2011 Ben Dutka
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Comments (58 posts)
bigrailer19
Tuesday, January 18, 2011 @ 9:44:47 PM
Reply
Me so far considering i havnt got to play ;), was loading my LBP profile. I love the fact that we are able to do that, as we should and as we knew we would be able too. But its almost rewarding, in that everything not only we have done but the community and developers have done, in the way of levels and dlc all goes with you in the new adventure!
556pineapple
Tuesday, January 18, 2011 @ 9:46:24 PM
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That being said, I have a deep appreciation for the level of creation these games offers and I really look forward to trying my hand at the new creation tools. If I can get myself to start off simply enough, and get more complicated as I make more levels/games, I think I would really enjoy creating, instead of finding it more of a chore. I will be purchasing this game in the fairly near future, and I really look forward to seeing what amazing creations people come up with. Glad to see you gave it a great score (as if there was any doubt in my mind.)
Last edited by 556pineapple on 1/18/2011 9:47:50 PM
bigrailer19
Tuesday, January 18, 2011 @ 10:02:26 PM
Last edited by bigrailer19 on 1/18/2011 10:02:58 PM
Vitron
Tuesday, January 18, 2011 @ 10:02:51 PM
bigrailer19
Wednesday, January 19, 2011 @ 12:32:46 AM
Also id like to go back to my point about critics not being able to use the tools like they were implemented, and point out that just because they cant figure it out doesnt warrant a lower score.
Last edited by bigrailer19 on 1/19/2011 12:34:05 AM
Pandacastro
Tuesday, January 18, 2011 @ 10:22:23 PM
Reply
ZettaiSeigi
Tuesday, January 18, 2011 @ 10:46:24 PM
Ben Dutka PSXE [Administrator]
Wednesday, January 19, 2011 @ 12:53:41 AM
Oxvial
Wednesday, January 19, 2011 @ 6:43:05 AM
Underdog15
Wednesday, January 19, 2011 @ 9:51:29 AM
But right now they look just silly with the average being 9.3 currently. 3 sites gave it 8+'s, while the other 30 are all 9+ reviews.
Yet they still seem to have sheeple who agree with him (yet likely have never played it themselves).
Honestly, the number of people who commented on how you have to do all the creating for the game to be fun... they don't even realize there's a great big campaign!!!
Now... where's that eye of moron....
Ludicrous_Liam
Wednesday, January 19, 2011 @ 10:09:19 AM
Oxvial
Wednesday, January 19, 2011 @ 11:19:17 AM
MyWorstNightmar
Wednesday, January 19, 2011 @ 11:37:37 AM
Ben Dutka PSXE [Administrator]
Wednesday, January 19, 2011 @ 3:04:47 PM
It's just business. They'll give Uncharted 3 a 5 and say everyone is just fooling themselves, and give some obscure thing a 9. They gave GT5 a 10 because the game had come under sudden fire for not being up to snuff. Had everyone else said it was great, they would've tossed up a 6.
They don't actually MEAN the scores the give, is what I'm trying to say.
Last edited by Ben Dutka PSXE on 1/19/2011 3:05:46 PM
GuernicaReborn
Wednesday, January 19, 2011 @ 9:07:58 AM
sonic1899
Wednesday, January 19, 2011 @ 6:33:51 PM
Scarecrow
Tuesday, January 18, 2011 @ 11:29:47 PM
Reply
"Babe magnet"
And this quote is what truly seals the deal for me
"You might ride a bee and shoot honey projectiles at bad guys, explore a moving train, or tackle yet another challenging minigame that might involve platforming expertise or challenge your reactions and dexterity. It’s just nonstop fun."
That's what platforming at its core is all about.
Lawless SXE
Wednesday, January 19, 2011 @ 1:09:22 AM
Reply
I may have to figure a way to get around my reticence to purchase this. I do REALLY want it, given that I loved the original, but I felt that I missed out on the best part of it by not being connected to the Network. The single player was great, in both story and create modes, and this is clearly a massive step-up on both fronts.
But then, I am determined to hook up sometime soon, and this will hit my must-have list almost immediately. For now, it's looking at about March, because I don't think there's anything else coming out then that I want, and I should be fairly well caught up.
Peace.
___________
Wednesday, January 19, 2011 @ 1:36:21 AM
Reply
Shams
Wednesday, January 19, 2011 @ 2:07:34 AM
I was never a fan of the touchy z-axis movement (jumping and stepping in and out of the screen), nor of the momentum of Sackboy that gives the feeling of "lag" in his movement, but it was easy to overlook this in light of all the creative brilliance that this game is all about.
Lawless SXE
Wednesday, January 19, 2011 @ 2:14:51 AM
Shams
Wednesday, January 19, 2011 @ 3:08:07 AM
Lawless SXE
Wednesday, January 19, 2011 @ 5:45:38 AM
___________
Wednesday, January 19, 2011 @ 7:15:37 AM
Underdog15
Wednesday, January 19, 2011 @ 9:24:52 AM
coverton341
Wednesday, January 19, 2011 @ 11:04:25 AM
Anyway....
johnld
Wednesday, January 19, 2011 @ 3:38:24 AM
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anyway, theres one thing thats bugging me though. the playstation store released a 1 week only rare tshirt add on. they are charging 5 bucks for it which is making me think that theres more to it than just a tshirt add on. maybe they're planning some sweepstakes type of tie in and the dlc enters you in it. i just dont see sony and media molecule charging 5 bucks for just a single t shirt add on.
Pandacastro
Wednesday, January 19, 2011 @ 3:52:04 AM
RadioHeader
Wednesday, January 19, 2011 @ 5:52:04 AM
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Btw, my 6 year old niece has been with me all the way in LBP and she has no problems with the controls, so I kinda have to laugh at the complaints from others.
Last edited by RadioHeader on 1/19/2011 5:56:18 AM
Jawknee
Wednesday, January 19, 2011 @ 12:55:11 PM
Qubex
Wednesday, January 19, 2011 @ 8:01:22 AM
Reply
On the controls... that is what was my problem with the first one... they needed to be crisper... pity!
Unfortunately I have to make a choice between this and KZ3 in February, and I am going to go with KZ3... I will consider this a little later on in the year, with a couple of other games I want to pick up.
Q!
"play.experience.enjoy"
Last edited by Qubex on 1/19/2011 8:02:16 AM
tridon
Wednesday, January 19, 2011 @ 8:19:10 AM
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Now I can't wait for this sequel! I have the Collector's Edition pre-ordered and I guess it got stuck in a snow storm somewhere so it's taking its sweet-@$$ time getting to me now. As soon as I receive it, though, I'll be playing with Sackboy on my TV screen while my girlfriend plays with the Sackboy plushie! LOL! Can't wait!!!
spiderboi
Wednesday, January 19, 2011 @ 12:25:03 PM
Sir Dan
Wednesday, January 19, 2011 @ 10:17:09 AM
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Scarecrow
Wednesday, January 19, 2011 @ 1:48:41 PM
BeezleDrop
Wednesday, January 19, 2011 @ 1:05:31 PM
Reply
BikerSaint
Wednesday, January 19, 2011 @ 4:05:34 PM
Reply
DazeOfWar
Wednesday, January 19, 2011 @ 5:40:26 PM
Reply
Also if anybody would like the costumes for the preorder from Gamestop I have an extra code since I bouoght the special edition which comes with them all. It will unlock the Tron and animal pack costumes. First to answer the question below wins:
Name the actor who has been in the last 4 Christopher Nolan movies?
PharaohJR
Thursday, January 20, 2011 @ 11:37:55 AM
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i highly recommend this series for my folks that have company over & jus like to kool it & have a goodtime these games will cause a great amount of vibes & laughs.
Robochic
Sunday, January 23, 2011 @ 10:57:47 AM
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Just haven't had the time to play it yet. But today in Ontario, Canada it's -18 without the wind chill so it's cold great time to play LBP 2 :)











dfm078
Reply
Tuesday, January 18, 2011 @ 9:36:43 PM