Mass Effect 2 Review
About one year after Mass Effect 2 wowed critics and gamers alike, BioWare’s epic role-playing adventure finally arrives on the PlayStation 3. Complete with a ton of extra DLC, an interactive comic that allows franchise newcomers to catch up, and the benefit of the engine currently being utilized for ME3, it’s the definitive “collection,” so-to-speak. It can be purchased on Blu-Ray or in digital format off the PlayStation Store; either way, you’ll need a hefty amount of hard drive space available. But for most, that won’t be an issue, primarily due to the game’s undeniable quality. Some say the storytelling and immersion is almost unparalleled while others adore the depth and detail. On the whole, you’ll be hard pressed to find a reviewer who won’t immediately recommend a purchase...and I’m not about to break that trend. Despite some small reservations, there’s no doubt that ME2 is an amazing accomplishment.
We’ll begin with the one element that may require the most explanation on my end: the graphics. For the record, the level of detail, the level designs, and even some of the facial emotions are top-notch; there’s a definite cleanness and slickness that permeates every last facet of the visual production. However, there’s also something else I feel I must mention. The presentation often feels a tad lifeless; maybe it’s the stiff animations, or the frequent (albeit minor) hitching during cut-scenes, or maybe it’s just the odd sterility that seems to accompany a sci-fi setting. To me, a lot of it seems more plastic than vibrant, and that’s the best way I can describe it. Still, the aforementioned holds true, in that ME2 looks great from top to bottom; it’s a fantastically competent and consistent graphical palette that likely won’t disappoint. “Plastic-y” may be more subjective and I accept that.
There’s very little to complain about on the sound front. Technically speaking, I felt some of the sound effects corresponded with the lack of perceived richness I found in the graphics, and the balance could be off (effects cut right out several times). It’s not as consistent as the visuals but the beautiful music and superb voice acting continually enhances our experience. The soundtrack, although I wish I heard more of it, fits perfectly and the developers know exactly when and how to implement an appropriate piece of music. The voiceover work is impressive, to say the least. There’s a ton of dialogue and a ton of different actors and yet, every last delivered line sounds authentic and believable. And because ME2 puts such a huge emphasis on story, this is essential and most appreciated. A few slight technical misgivings and some dull effects can’t stop the important aspects from reigning supreme.
Much has been made about the gameplay, in that some of the game’s detractors will say the world of Mass Effect is little more than a third-person shooter with a few RPG elements. They’ll say, “at best, it’s a blend.” And trust me, with my RPG background, if I honestly believed ME2 wasn’t a role-playing game, I would make that bold statement and back it up with plenty of evidence and sound reasoning. But I can’t do that. I can’t do that because ME2 is every inch an RPG; it just so happens to utilize a real-time third-person mechanic, and it’s a mechanic that works extremely well, by the way. In fact, I’d be willing to say it’s even more of an RPG than the first-person Fallout 3 or maybe even the oft-discussed Final Fantasy XIII. But maybe you’re still not convinced; maybe you’ve been waiting for my review to make a final determination regarding your feelings about the game’s “status.” So, the following is the explanation, and I’m gonna have a whole lotta fun writing it.
I say that because the following – the reason why ME2 is a hardcore RPG and one that can be immensely fulfilling – represents my favorite parts of the game. First, the story: this is a well-scripted, excellently acted, in-depth plot with intriguing characterization, plenty of intrinsically human themes and concepts, and surprising twists and turns. It has most every element crucial to an engaging storyline. You can make choices concerning your reactions, and this has a direct impact on the growth of your character. Furthermore, you’re even rewarded for such growth; if you lean more towards the heroic side (Paragon), you’ll be able to hit L2 when the prompt appears, and perform a special action that will likely effect events in the near future. If you’re more of an impatient Renegade, you can perform specific Renegade actions when prompted with the R2 button. There are side-quests, NPCs, and vast environments. RPG enough?
No? How about how they approach that third-person gameplay- first and foremost (in my mind, anyway), you can pause the combat. To me, this seems to be one of the last vestiges of the formerly unique role-playing realm. With so many genres doing so much blending these days, definitions have altered and lines have blurred. But only in RPGs can I pause, take stock of the situation, select equipment and new commands, and in general, get my bearings. At any time in combat, you can hit L2 to bring up the weapon wheel and select different weapons for you and each of your party members. What you have available is what you chose as your equipment when loading out. Or, you can press the R2 button, which brings up the power wheel. Here, you can choose from available powers and skills, unique to each character. So in theory, against a tough enemy for instance, you can bring up that wheel, select a power for each of the three characters, and let it all fly at once when you let the action resume.
I really liked this; such a feature gives the standard third-person shooting mechanic a whole new level of depth, control and customization. It also works almost flawlessly. As for the control itself, you can go into cover with the X button, or hold the X button to dash forward, and you simply aim with L1 and fire with R1. Collision detection is usually spot-on, the AI – on both the ally and enemy side – is pretty damn good, and although I still say Shepard moves a little stiffly and he sometimes wouldn’t hurdle over a barrier until I had pressed X a few times, the control is more than reliable. And I know I just said the AI is good but it can be erratic; Miranda once hopped up on a box of crates in a hail of bullets and fell almost instantly. Not sure what that was about. The enemies will also appear to adopt the same approach technique in certain battles, but really, besides that, the AI gives the action a dynamic, entertaining flavor.
I won’t give away much of the story, but all you need to know is that something is abducting humans. It seems a group known as the Collectors might be behind the kidnapping, but it goes much deeper as time goes on. The game lets you visit a number of different locales, most of which can be revisited and explored. You embark on a mission to assemble a team capable of taking on the final threat, and I’m always a big fan of recruiting in any RPG; I get to see different characters, participate in different scenarios during the recruiting process, and ultimately choose my favorites and pay them special attention. You also have to remember to take your morality into account, and as each major player in the plot has a central story, you must come through if you want them all to be your friend…and if you want them all to survive at the end. It’s just another engaging level of depth for the micromanagement lovers.
It’s about the story, the characters, the freedom, and the atmosphere. I still think the pacing is a little off and too many of the mundane, trivial side-quests tend to make us lose track of the main plot. But you don’t have to adopt the completionist mentality (like I always do with RPGs) and no matter when you re-grasp the primary storyline, you’re once again impressed with the professional implementation. Being able to choose how you advance, both physically and mentally, having full control over your team and and the gameplay proceedings, and just exploring this immense universe is probably enough. The combination of those positives really puts this one over the top, and is the reason why it is so widely respected and beloved. The bottom line is that even if you spend two or three hours, you not only feel as if you didn’t do enough, but you really want to go back and keep going…and do more.
Personally, it doesn’t grab me but I don’t want that to significantly impact this review, which is why I produced that editorial. Read that to understand why, no matter how many hours I invest, no matter how hard I try, no matter how many times I tell myself, “by all rights, you should love this game,” I just can’t connect with ME2. But besides that, there are negatives that have to be a part of this analysis: such drawbacks include the aforementioned pacing issue, the slightly less-than-perfect AI and control, and the technical hang-ups that are noticeable. Sound, for both voices and effects, would routinely cut out during my play time (only for a few seconds, mind you), I still think there’s a lifelessness inherent in the visual presentation, and cut-scenes can skip about a bit. The game also froze on me once. And although these are all minor, I don’t believe they can be entirely ignored.
Mass Effect 2 is so brilliant in so many ways. There’s just no getting around that fact, and I wouldn’t want to get around it. Just because it isn’t my thing – and I feel bad about that; I feel as if I’m missing out – does that mean it isn’t one of the best interactive adventures of the generation? Does it mean others, especially those who love the setting, won’t adore it? Of course not. I never liked any RTS, either; doesn’t mean Command & Conquer isn’t legendary. ME2 features one of the best storylines in gaming, a sense of freedom that comes through in almost every action and interaction with characters, a reliable and rewarding style of combat, memorable emotional peaks and valleys, a massive amount of sci-fi goodness, and enough depth – on just about every conceivable level – to satisfy even the most ardent role-playing fan. I have my reservations and those won’t change, and the production, especially from a technical standpoint, isn’t perfect.
But as it says on the back of the box, it’s “a brilliant sci-fi epic.” That isn't false advertising, friends.
The Good: Fantastic story with great writing and interesting characters. Ultimate control in terms of gameplay and customization. Plenty of freedom within the linear plot. Good AI and control. Super voice acting and a lot of great music. Blend of third-person shooting and RPG mechanics is nearly spotless. Satisfying and fulfilling to the max.
The Bad: Small technical hitches. Graphics lack luster and vibrancy. Minor pacing issue. AI and real-time control can fail every once in a while.
The Ugly: Even the Blu-Ray disc will require a 25-minute installation.
1/22/2011 Ben Dutka
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Comments (111 posts)
frylock25
Saturday, January 22, 2011 @ 6:07:21 PM
Highlander
Saturday, January 22, 2011 @ 10:02:21 PM
Ah well, such is life.
Qubex
Saturday, January 22, 2011 @ 11:08:50 PM
Ludicrous_Liam
Saturday, January 22, 2011 @ 5:30:21 PM
Reply
frylock25
Saturday, January 22, 2011 @ 6:09:12 PM
Ludicrous_Liam
Saturday, January 22, 2011 @ 5:39:21 PM
Pandacastro
Saturday, January 22, 2011 @ 5:39:33 PM
Reply
Ludicrous_Liam
Saturday, January 22, 2011 @ 5:43:59 PM
Qubex
Saturday, January 22, 2011 @ 11:11:17 PM
Pandacastro
Monday, January 24, 2011 @ 12:34:21 PM
WorldEndsWithMe
Saturday, January 22, 2011 @ 5:48:20 PM
Reply
The complaints you have don't bother me at all because (as this is Bioware) and I've been playing Dragon Age Origins today I can tell you all those and worse exist in DAO but that doesn't stop me from liking it.
Temjin001
Sunday, January 23, 2011 @ 8:51:31 AM
Oxvial
Sunday, January 23, 2011 @ 9:38:55 AM
aaronisbla
Sunday, January 23, 2011 @ 11:31:42 PM
WorldEndsWithMe
Saturday, January 22, 2011 @ 5:58:11 PM
Reply
WorldEndsWithMe
Saturday, January 22, 2011 @ 6:25:22 PM
Lawless SXE
Saturday, January 22, 2011 @ 8:55:25 PM
Temjin001
Sunday, January 23, 2011 @ 8:46:12 AM
frylock25
Sunday, January 23, 2011 @ 11:19:03 AM
PasteNuggs
Saturday, January 22, 2011 @ 6:09:57 PM
Reply
Jawknee
Saturday, January 22, 2011 @ 8:09:02 PM
PasteNuggs
Saturday, January 22, 2011 @ 8:37:01 PM
ZettaiSeigi
Saturday, January 22, 2011 @ 8:42:15 PM
I bought my copy yesterday and played it when I got home. I was expecting to see the flaws I saw when playing the demo, and I was impressed that I did not see a lot of them on the retail copy.
Going back to the topic, excellent review Ben! I myself am not a big fan of sci-fi storylines and settings, but I am liking ME2 so far. So I agree when you said "It takes one HELL of a production to give me any sense of fulfillment in an environment I don't like."
So yes, this is a great game and I am glad that I didn't have to buy a 360 just to play it.
Beamboom
Sunday, January 23, 2011 @ 2:04:03 PM
Demos are best suited for the simple straightforward games, like your average fps/tps. Is it smooth looking, easy handling, good visuals? Ok cool then you know approximately what you get. Case closed.
Ben Dutka PSXE [Administrator]
Saturday, January 22, 2011 @ 6:30:27 PM
Reply
WorldEndsWithMe
Saturday, January 22, 2011 @ 7:24:09 PM
Jawknee
Saturday, January 22, 2011 @ 7:50:47 PM
Shams
Sunday, January 23, 2011 @ 6:54:53 AM
Temjin001
Sunday, January 23, 2011 @ 8:55:42 AM
AcHiLLiA
Sunday, January 23, 2011 @ 12:29:08 PM
Shams
Saturday, January 22, 2011 @ 6:56:24 PM
Reply
At the same time, I don't want to underrate the action element of the gameplay. Besides offering plenty of replay value through the actions and consequences in the story (which characters you choose to recruit, which relationships you decide to develop, even how you upgrade your ship influences the ending), there is wealth of replay value involving which character class you use, which skills you decide to acquire and upgrade, which members you decide to recruit, whom you select for your squad, which skills and weapons you choose to select and upgrade for them, and the multiple difficulty settings. Your character class (Adept, Engineer, Infiltrator, Sentinel, Soldier, Vanguard) will also affect which weapons and skills you can acquire and how much you can upgrade. Which members you decide to recruit, and which relationships you decide to develop will affect which bonus skills can be acquired and developed, in addition to how you choose to select and develop your squad, which you determine at the beginning and ending of every mission (with the exception of the character missions which will have the storied character preselected). When you start the game, you can choose for the game to automatically upgrade your squad members at the end of every mission, or have it so that you manually upgrade them to your own liking.
There is so much to this game, that even two playthroughs won't be sufficient for experiencing everything. And this is yet another category which ME2 excels at over RDR and AC. The other games are great for the first playthrough, but aside from the MP, they offer little incentive for picking it up again. ME2 is one of the few games that I played through again right after finishing it. And I'll definitely play it again on the ps3, to have my save file data ready for ME3. I figure this is why Ben gave it a 9.6 for replay value.
Ben Dutka PSXE [Administrator]
Saturday, January 22, 2011 @ 9:48:43 PM
Shams
Sunday, January 23, 2011 @ 12:55:12 AM
But really, you do have to manually upgrade Shepherd in both cases, and if you haven't played the prequel, and have no clue what the classes and skills are about, selecting auto for your first playthrough maybe a better idea than selecting manual, upgrading your side characters along a particular path, only to find out 20 hours later you completely wasted their experience points. However, later in the game, for some amount of element-zero, you can reconfigure your characters.
Ben Dutka PSXE [Administrator]
Sunday, January 23, 2011 @ 1:02:05 AM
And I think the class you choose in ME2 has a more direct impact on the difficulty level (rather than allocation of Exp) but then again, I haven't played it for as long as others.
Underdog15
Monday, January 24, 2011 @ 1:53:04 PM
WorldEndsWithMe
Saturday, January 22, 2011 @ 7:25:33 PM
Clamedeus
Saturday, January 22, 2011 @ 7:32:48 PM
Jawknee
Saturday, January 22, 2011 @ 7:52:21 PM
checkudes
Saturday, January 22, 2011 @ 8:14:15 PM
Shams
Sunday, January 23, 2011 @ 7:55:26 AM
Uncharted is unmatched in it's benchmark-setting graphics and animation, delightfully, hollywood-caliber presentation and voice acting, and unrivaled core gameplay. GTA is king of open-worlds, and variety of gameplay. Heavy Rain is the standard of interactive drama. MGS4 still reigns supreme in it's attention to detail.
ME2 manages to combine such genres in such a way not done before. It takes the interactive drama from Heavy Rain/Fahrenheit, the cover-shooter mechanic of Gears/Uncharted, weapon wheel and variety obviously influenced by Ratchet, and mixes it with splendid measure.
If it had a streaming world complete with vehicular travel, it would be nigh on perfection.
FM23
Saturday, January 22, 2011 @ 8:36:14 PM
Lawless SXE
Saturday, January 22, 2011 @ 8:58:36 PM
Highlander
Saturday, January 22, 2011 @ 10:09:39 PM
This reminds me of my favorite (probably unfair) criticism of Gears of War being all about Space marines in shiny armor, just like Halo is about Space Marines in shiny armor. Anyone remember the 1st Madden on the PS3? Actually the second Madden on PS3 was no better, they both looked as though the players were animated toy figures. Shiny surfaces adorned everything in sight. It just looked plain wrong. Thank goodness that devs have figured out how to do better.
Temjin001
Sunday, January 23, 2011 @ 8:22:44 AM
Last night I played Gears 2 and then KZ2 back to back. KZ2 pretty much slaughters it visually. THere's just so much more stuff going on geometrically, dynamic lighting, and post processing wise.
oh, and Highlander, I never really thought Gears had a shiny armor look. They are actually pretty gritty and muted, like the rest of the game. As for Halo, yeah, lots of shine going on there, usually.
Highlander
Sunday, January 23, 2011 @ 11:37:49 AM
LOL! That's why I admitted my view was probably unfair. To be honest, I never liked the aesthetic of the overly macho space marines in Gears of War.
OK, this isn't a reply to you, it's simply an observation based on 5 years of 'next gen games' and the current cultural trends ion gaming and entertainment in general. The thing about the kinds of over done male hero characters in games (like Halo, or especially Gears of War) that makes me laugh is the way in which so many people have a knee-jerk politically correct reaction to equally overdone female characters. I mean, those male characters are so over done it's just laughable at times. Yet when a game comes along with female characters that are equally overdone, we get the usual moral majority opinions from non-gamers, and from a lot of gamers you hear about how pervy the female characters are and how anyone that likes that kind of thing is just plain weird. Oh, but they really enjoy their overtly macho male characters.
Anyway, that aside, yes, the graphics in Gears of War are less shiny than those in Halo, but I hope you understood what I was referring to with that shiny/plasticy quality that some games this generation have, it can be off-putting when it happens.
Temjin001
Sunday, January 23, 2011 @ 11:54:38 AM
But now, yeah, you look at a close up of a face on HR ( i did play the demo) compared to a close up of a face on any UE3 game and one looks very real and the other looks very... well, plastic... I just can't think of a better adjective lol
Nick Maim
Tuesday, January 25, 2011 @ 9:54:07 PM
Lawless SXE
Saturday, January 22, 2011 @ 9:01:27 PM
Reply
Qubex
Saturday, January 22, 2011 @ 11:14:27 PM
Temjin001
Saturday, January 22, 2011 @ 10:05:04 PM
Highlander
Saturday, January 22, 2011 @ 10:06:31 PM
Reply
That plasticy nature of the graphics is something that has been an occasional issue this generation. Some games just look like molded plastic instead of fluid graphics. Because everything now runs at such high resolution, some games manage to go beyond realism in their pursuit of higher resolution and cleaner images. I don't think this was a problem in the last generation because there wasn't sufficient resolution for gamers to really notice.
Qubex
Saturday, January 22, 2011 @ 11:18:54 PM
Pity the multi platform Unreal3 engine doesn't make use of any of those CELL SPU tricks to make these games look as good as our favourite benchmark in the graphics department, namely Uncharted 2.
Q!
"play.experience.enjoy"
Highlander
Sunday, January 23, 2011 @ 11:46:22 AM
It's like on the original theatrical release of Return of the Jedi, there's an optical affects glitch in one of the major space battle scenes where two tie fighters briefly appear and then disappear, in front of the Millennium Falcon. The optical effects were layered and for a few frames the wrong layer was on top. I never noticed it until years after the release when I read about it and went back and re-watched the movie. Sure enough they were there, and now any time I see that release of the movie, I can't miss them, it's like my eye is drawn to them.
Lucas went back fixed it in the remastered re-release of the movie. Along with all the other changes he made - why did he have to replace the original Anakin Skywalker? It makes no sense since Obi Wan and Yoda appear as they where then they died, just as Anakin originally did. I hated the way that Lucas came over all revisionist so his prequels would fit.
Anyway...there are a few games where the graphics are too crisp and clean, the lighting is too even and motion is unnaturally smooth. The result is that objects/characters don't look real as much as they look plastic.
DIsmael85
Saturday, January 22, 2011 @ 10:10:14 PM
Reply
Ben Dutka PSXE [Administrator]
Saturday, January 22, 2011 @ 11:33:16 PM
And there's a distinct difference between how games look that use the Unreal engine, and games that strive to use a specific hardware's power with specifically made engines.
Bottom line is if you put two games in front of me, and one of them is using the UE3 engine, I will always be able to know which one it is. And it'd take about 10 seconds.
Last edited by Ben Dutka PSXE on 1/22/2011 11:33:41 PM
DIsmael85
Sunday, January 23, 2011 @ 12:21:53 AM
Ben Dutka PSXE [Administrator]
Sunday, January 23, 2011 @ 12:59:57 AM
DIsmael85
Sunday, January 23, 2011 @ 4:15:32 AM
I can understand that it will come down to a matter of taste in this regard, or maybe what HDTV we are using, but I don't think this game looks as poor in relation to other Unreal Engine used games(i.e. Enslaved) *Which was a great game by the way*
Overall it's getting great reviews and I am happy that we can finally experience it on the PS3. And yes I own the Xbox 360 version and when compared the PS3 version is way way better looking. I'm just really happy they were able to utilize the Unreal Engine so well on the PS3, which has been a console plagued with issues on running it in the first place. I can't wait for Mass Effect 3. It's going to be great.
Shams
Sunday, January 23, 2011 @ 7:28:07 AM
As for animation, Uncharted (with it's layered, dynamic, non-canned SPU-driven animations) remains king. AC (and Prince of Persia 2008) are next in line because of the life like Parkour.
And while ME2 does have a dance segment you can partake in if you wish to, it doesn't really specialize in animation, although Shepherd does move in a life-like manner (and dashing into enemies followed by a shotgun via Vanguard class never fails to exhilarate). The character detail, however, in your main characters is astounding.
Highlander
Sunday, January 23, 2011 @ 11:47:45 AM
Shams
Sunday, January 23, 2011 @ 3:48:37 PM
bloody_rootz
Saturday, January 22, 2011 @ 10:16:16 PM
Reply
Teddie9
Sunday, January 23, 2011 @ 9:17:25 AM
___________
Sunday, January 23, 2011 @ 12:03:01 AM
Reply
i mean come on, its a fantastic game but nothing compared to DS2.
when will publishers learn to date there games appropriately?
oh well, at least this way ill be able to pick it up in the cheap winter bin when theres no new releases coming out.
Beamboom
Sunday, January 23, 2011 @ 3:37:09 AM
___________
Sunday, January 23, 2011 @ 7:34:40 AM
not to mention most people have already played ME2 because its been available for over a year!
they could of chose plenty of better dates for it, the first 19 days of january were empty as are the first 10 days of feb till mindjack and test drive unlimited 2 which dont count because they look pretty crappy.
so they more or less had 40 better days than what they chose, not to mention theres nothing coming out early march.
they had PLENTY of better dates to choose, but no for some reason publishers have to release their games when other really good games are releasing.
Highlander
Sunday, January 23, 2011 @ 11:39:40 AM
Lairfan
Sunday, January 23, 2011 @ 12:50:26 PM
DS2 and ME2 are not very much alike, and you can't really compare them to each other. Sure, I could understand if you liked DS2's scifi setting more than ME2, but in terms of style and plot they are completely different.
Btw, I'm getting DS2 when it comes out, but I'm not going to neglect ME2. They both deserve a purchase IMO (even if the story in ME2 has far too much characterization and too little main plot). Don't know why you want to completely neglect ME2 for being different than DS2, but if that's your way then so be it.
@Beamboom:
None of the games should suffer, they both look excellent.
Beamboom
Sunday, January 23, 2011 @ 2:21:04 PM
"Buuhuu another good game gets released just when my favorite is released.... Stupid stupid Sony, bad boy bad boooy!"
- I mean... WTF?
___________
Monday, January 24, 2011 @ 7:07:48 AM
if i was to buy ME2 now, i would not get a chance to play it till probably late april!
who the f*ck would spend full RRP on a game, and not play it for a few months?
instead of wait till they can play it, and probably save a good 30+ bucks in the process.
come on, common sense cant be that rare!
MadPowerBomber
Sunday, January 23, 2011 @ 4:02:54 AM
Reply
Temjin001
Sunday, January 23, 2011 @ 8:25:24 AM
IonHawk
Wednesday, January 26, 2011 @ 5:15:26 PM
Turbey
Sunday, January 23, 2011 @ 8:37:51 AM
Reply
Oh, just wondering about something. Have someone here played "Overlord" mission in ME2? Because the driving section in it, while very good, the ground are so pix-elated it`s god-awful to look at. Not to mention the dozens or so rocks you can drive through.
xenris
Sunday, January 23, 2011 @ 9:56:44 AM
Reply
ME1 crushes 2 in every way, except in the ballistics of how the guns work early in the game, it was more RPG so there was a dice roll and even if your ret was on the enemy the bullet might go through them doing no damage, and guns over heated quick. However this all went away as you leveled up, guns could be modified, and at a high enough level you could shoot your gun forever without it over heating, there were no ammo clips in the game. Did I mention the story is actually coherent and there are 60 character levels not 30?
If you played the games back to back you would see that EA had its dirty fingers in this game when you compare it too the first game. This game was meant to cater to the CoD Gears Halo shooter people, and it succeeded because it has destroyed the first ones sales.
This is only an opinion but I strongly suggest trying the first one out on a PC it can be found for 5-20 bucks.
SirLoin of Beef
Sunday, January 23, 2011 @ 10:36:27 AM
xenris
Sunday, January 23, 2011 @ 11:22:10 AM
So driving around a full planet in a mako that had sub par controls, exploring the planet for anomalies loot and missions, is worse than staring at a planet from space reading a graph to gather resources?
ME2 is shooter with rpg lite elements, ME1 was an rpg with shooter elements and it shows in story and gameplay.
Last edited by xenris on 1/23/2011 11:27:44 AM
SirLoin of Beef
Sunday, January 23, 2011 @ 7:32:27 PM
And regarding the Makko, yes, I preferred the ME2 way of doing things. Operating the Makko drove me crazy most of the time.
Alienange
Sunday, January 23, 2011 @ 10:38:06 AM
Reply
Nice review though. I found the first one ok but not really my thing. But what kind of gamer would I be if I didn't at least give ME2 the old college try after a glowing review like this?
One thing though, you didn't really mention whether or not the interactive comic does the first game justice. I'd like to know. Otherwise I really will have to finish the first one on the 360 before moving into part 2.
xenris
Sunday, January 23, 2011 @ 11:26:13 AM
Also ME2 is a corridor shooter. ME1 was a lot more open when you got into fights, ME2 is a cover shooter and feels very closed off in comparison.
If you have a decent PC I highly recommend you play the first one to experience it, then make the same choices in the comic so you can carry over to ME3 for your ps3.
Temjin001
Sunday, January 23, 2011 @ 11:33:12 AM
Though as for your question, I do remember reading places that the comic presents you with four major decisions. Whereas, having played the 360 version it referenced ME1 at least a dozen times, or more. And not just references either but sometimes larger, more important, decisions. I'm still very curious about what happens if I had killed Wrex from the first game. In ME2 you encounter him as the head of an entire Krogan tribe who carries a lot of significance.
Temjin001
Sunday, January 23, 2011 @ 11:45:25 AM
xenris
Sunday, January 23, 2011 @ 1:04:30 PM
For the third one I want them to keep the combat feel of me2 the same, but put some loot in there and basically a lot of the awesome RPG systems they removed from the first one. Saying that people don't like loot is sort of silly. I mean look how popular borderlands is. I don't need that much loot but it would be sweet if ME3 had some randomized armour in the game, or rare armour sets that you had to explore to find.
My fear is that this is the last game and they will remove even more exploration because "time is running out" but I cant criticize ME3 until I have played and beaten it :)
Alienange
Sunday, January 23, 2011 @ 1:48:33 PM
Still, I think I'd much prefer actually playing the original game over just skipping ahead into part 2. Interactive comic or not. Maybe I'll give it a go when I'm done with FFXIII.
Bloodysilence19
Sunday, January 23, 2011 @ 3:07:09 PM
Reply
Beamboom
Sunday, January 23, 2011 @ 5:22:21 PM
Teddie9
Wednesday, February 02, 2011 @ 10:33:44 PM
Bloodysilence19
Sunday, January 23, 2011 @ 11:03:12 PM
Reply
didn't say i got everything done in 14 hours. i said Ive been playing for 14 hours cause Ive been trying to get everything done. Keyword (TRYING) to get everything. it be impossible to get everything and beat the game in 14 hours even on the easiest difficulty. you can beat the game under 8 or 9 hours if you have it on lowest difficulty and know what to do. its collecting minerals from planets, mini missions and upgrading is what makes the game longer than 10 hours.
XmnMetal
Monday, January 24, 2011 @ 6:55:36 AM
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fdgtyr568
Wednesday, January 26, 2011 @ 8:16:29 AM
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KidCallaway123
Wednesday, February 09, 2011 @ 7:37:34 PM
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Ben Dutka PSXE [Administrator]
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Saturday, January 22, 2011 @ 5:10:28 PM
My answer to that is because the game ALMOST got me, and it takes one HELL of a production to give me any sense of fulfillment in an environment I don't like. Combine this with the many, many people who name ME2 as one of their most satisfying experiences of the generation, and I think it deserves to be mentioned as one of the positives.