Hyperdimension Neptunia Review
JRPGs are few and far between these days. Bigger companies like Square-Enix have gone off in different directions and fans of the sub-genre have turned elsewhere for their JRPG fix. Great studios like Gust, Idea Factory, and Compile Heart can usually be counted on to deliver that which is lacking, and that’s why we were excited to try NIS America’s latest, Hyperdimension Neptunia. Unfortunately, while the hardcore will likely get some enjoyment out of it, we still find ourselves pining for the days of the traditional role-playing setup; it’s something that appears to heave disappeared entirely. Neptunia’s format reminds me most of Trinity Universe but with a slightly tweaked combat mechanic that doesn’t quite work and a set of personalities that are hit or miss, the game tends to wear on you. I enjoy particular elements of it but the end result isn’t quite what I wanted.
As you might expect, we get some nicely drawn anime characters for the cut-scenes, which benefit from a slick high-definition presentation. However, there’s also a less-than-impressive gameplay palette that actually appears somewhat fuzzy and out-of-focus. Wandering around most of the dungeons isn’t all that intriguing; there’s a lot of blandness and a decided lack of detail, and even the special effects don’t really stand out. There are a few instances – especially when Neptune has been transformed – where the game perks up from a graphical standpoint, but anything outside of that remains underwhelming. There’s always a decent amount of quality artistry in such productions, but because we spend so much time exploring the lackluster dungeons and any “exploration” is limited to menu-searching, the visuals fall a little short. In short, the game’s graphical appeal is moderate but erratic.
The sound is highly subjective; it’s really going to hinge on whether or not you like the voices. Obviously, they’re a touch over-the-top as one might anticipate, and the personalities are greatly exaggerated for the sake of comic relief. I like that just fine, but I thought Neptune’s valley girl type persona chafed, and most other characters could be just plain irritating. Furthermore, the writing is suspect and certain words and phrases that are designed to be hilarious – “thunder tits,” for instance – can be downright painful. The music, on the other hand, is an intriguing mix of old-school ditties and solid original compositions, and the effects make the combat bolder and more satisfying. Some of the tracks could get tiresome if you stayed in the same dungeon for too long, but that’s a minor issue. The variety of the music and the significance of the effects really does help a great deal…I just can’t deal with some of the voices.
If you want a gameplay and structure comparison, think of Trinity Universe. You “explore” via menus on a world map, where you just move a cursor about and select a dungeon, a store, or some other location. There’s plenty of side-quests – which is a good thing – and the coloring and design of the worlds (from a bird’s-eye view) is quite pleasant. You play as Neptune, one of four goddesses who have been tossed down to earth in order to stop an endless feud between said goddesses. When she was immortal, Neptune was a strong, confident person, but something happened when she was demoted; she became a cocky, occasionally obnoxious chick with a bit of an attitude. She can be likeable in an adolescent charming sort of way, and she’s good for a few laughs. But in my eyes, she has the type of personality that wears thin fast, and I actually liked a few of the minor characters better. Just a matter of preference, that’s all.
The gameplay is turn-based, which definitely sounds like an appreciated blast from the past; it’s one of the features that old-school RPG followers should enjoy. And I enjoyed it, too, but only to a certain extent. Like I said before, think of Trinity Universe: characters can continue to attack provided they have enough AP, and attacks and skills are mapped to the Triangle, Circle and X buttons. Triangle uses the equipped weapon, Circle is a physical attack of some kind, and X is a magic-based assault. Stronger attacks require more AP and the key to success is the interesting Combo system. This is different than what you’ve seen before, because you manually arrange the skills utilized in any given combo. So this way, you can create all sorts of singular combinations, and these are essential to your success. Most of the game’s depth – and fun factor – resides in this mechanic, and fans can take advantage.
The cool part is that you can finish off a particular combo with a certain skill that extends your turn, or transform Neptune into her CPU or goddess mode. She’s much stronger in this form, and the moves can get all sorts of flashy. You can also finish a combo with the Switch command, which brings in another party member to elongate the turn. It all sounds very cool, and a lot of it is, but things really get a little muddled and awkward once you dive into the system. Firstly, I never quite understood Neptune’s CPU stats; there’s Memory, Clock, and Heat but for the life of me, I never quite figured out what sort of impact these had. Secondly, unless you have one hell of a memory, you’ll have to continually consult your character menu during battle to execute the more complicated combos. I lost count of how many times I had to interrupt battle to check the combo menu. Thirdly and lastly, I really don’t know what the developers were thinking when it comes to items.
You don’t just collect recovery and healing items and use them in battle. Instead, you have to use something like the Gambit system in Final Fantasy XII or the command mechanic in Dragon Age: Origins. Basically, you have to define a situation when the character will use a healing item; you have to pick a character, say when and how, and hope you have the requisite materials. See, you even need specific raw materials to create a healing item and if you don’t have those materials, the character will never be able to use anything, regardless of command. So in other words, for a certain Reflex cost, you can partially heal yourself when your character drops below 50% (just as an example). The problem is, because you have a limited amount of skill points, the character won’t always be able to use that item; these skill points determine the chances of indicated recovery. It’s just plain overcomplicated and takes too much control away from the player during battle. I really hate when that happens.
In dungeons, you can use a few abilities that spice things up, like a hammer that breaks through walls and a bell that calls a bunch of enemies to you. It’s so you can beat on a bunch of foes in a row, because that walloping will cause the enemies to run away after you finish the combat marathon. This lets you explore the area in peace (for a little while) and gets you a bunch of experience quickly. It can be tricky in certain situations, though… But the lackluster nature of those dungeons, the often boring and trivial side-quests, and the combat that suffers from pacing and mechanical issues turns much of the game into a chore. However, all this being said, I have to say I still liked the depth and customization possibilities, and the variety of the locales does change frequently. Plus, if you can really get into the artistry and setting, you’ll probably appreciate more of the theme.
Hyperdimension Neptunia is indeed a JRPG through and through. It has an interesting cast of characters, a lot of solid diversity in the environment, that patented and crisp anime artistry, and plenty of immersive depth. But on the downside, the combat feels awkward because you have to keep checking your combos, the item system is just plain ridiculous, the story is silly to the max, and despite that aforementioned variety, none of the locales really stand out. It’s true that the guys at Compile Heart continue to carry the JRPG flag high and proud, but I’m just not sure why everybody has abandoned the traditional approach to Japanese role-playing. I can’t understand why we’d rather sift through menus rather than actually run around a regular world, with towns and forests and what have you. And I don’t necessarily have an issue with the core battle structure but there is a limit in terms of depth…when you cross the line, things just feel overdone.
I would recommend it to the hardcore JRPG aficionados who fully understand what they’re getting. But even then, they may face some irritating problems they didn’t quite expect.
The Good: Pretty and sharp anime detail. Decent variety in both music and locales. Plenty of side-quests will keep you occupied. Great combat depth and customization.
The Bad: Lackluster in-game graphics and dungeon design. Overcomplicated item system. Awkward pacing due to the combos. Story isn’t all that interesting.
The Ugly: “Neptune, you just have to shut up now. Please."
2/5/2011 Ben Dutka
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Comments (57 posts)
Ben Dutka PSXE [Administrator]
Saturday, February 05, 2011 @ 9:19:11 PM
WorldEndsWithMe
Saturday, February 05, 2011 @ 10:00:18 PM
Eld
Saturday, February 05, 2011 @ 10:55:10 PM
Apparently there is this belief among decision making people that turn based combat "had to be used" only because of hardware limitations. Similar thing happened to PCs. As hardware improved turn based games vanished. Pretty much the only one left is Civilization.
Highlander
Saturday, February 05, 2011 @ 11:26:57 PM
tes37
Saturday, February 05, 2011 @ 11:29:45 PM
Kevadu
Sunday, February 06, 2011 @ 12:48:14 AM
As far as what's already out on the PS3 goes, Atelier Rorona isn't bad. Then there are SRPGs like Disgaea 3. But yeah, pickings are slim.
The the PSP, though, there are tons of traditional JRPGs. Ones more worth your time than Neptunia, for sure.
Looking Glass
Sunday, February 06, 2011 @ 10:40:54 AM
I already told you, that's not good enough. PS3 gamers need love too.
Fortunately we PS3 gamers have more stuff coming in addition to Neptunia, turn-based and otherwise. Stuff like Ar Tonelico Qoga: Knell of Ar Ciel, Disgaea 4, Trinity: Souls of Zill O'll, Ni no Kuni, White Knight Chronicles 2, and Tales of Graces F. And even though it hasn't been officially been announced yet I would say that a localized version of Atelier Totori is a very strong possibility since Atelier Rorona sold well in the west. I also suppose Yakuza 4 counts as a Japanese action RPG.
And the existence of Persona 5 actually has indeed been officially verified.
Hopefully we'll also be getting localized versions of Tales of Xillia and Chevalier Saga Tactics.
Catastrophe
Saturday, February 05, 2011 @ 8:14:16 PM
Reply
WorldEndsWithMe
Saturday, February 05, 2011 @ 9:52:58 PM
Reply
FM23
Saturday, February 05, 2011 @ 10:22:55 PM
Reply
This may sound rude, but everyone I knew from middleschool to now (23yrs old) that watched anime we're weird or not socially normal. I'm not saying everyone who watches anime is weird, but if I had to go by experience...well I would say they're weird. Just sayin.
WorldEndsWithMe
Saturday, February 05, 2011 @ 10:39:15 PM
I kinda figured you needed to like anime and JRPGs both to some extent, but Ben proved me wrong, he is a classic JRPG aficionado but hates anime. All of it. Dude can't stand it.
I like anime and am frequently purposely weird. Can't stand the mundane mediocrity of fitting in. So maybe you are right about the fans, but I don't see that as all bad.
Highlander
Saturday, February 05, 2011 @ 10:40:18 PM
WorldEndsWithMe
Saturday, February 05, 2011 @ 11:42:37 PM
The appreciation of Anime isn't much different in that it is an expression of a fantasy realm within a form of entertainment. And people have being trying for centuries to pin people down and put labels on them based on the things they like, however hit and miss that process is.
Last edited by WorldEndsWithMe on 2/5/2011 11:44:03 PM
kraygen
Sunday, February 06, 2011 @ 2:53:32 AM
As for the anime itself. I like some of it and hate some of it. I'm completely weird and am thankful every day that I'm not normal.
I can say that personally, genres seem to matter little to me as far as movies and television go. Anime, american cartoon, american live action, foreign live action, matters little, all that matters is the quality of the product as a whole.
Oxvial
Sunday, February 06, 2011 @ 12:36:54 PM
Yes watching anime labels you like a loser because some people change radically the ways of express themselves I know some girl that says nyaah like a frigging cat just because some character on a anime does it, or others that start sitting like monkeys because the guy of Death Note L does that.
so when someone know that you are into anime like them they think you are the same.
Last edited by Oxvial on 2/6/2011 12:39:15 PM
spiderboi
Monday, February 07, 2011 @ 2:49:01 AM
If you have some free time and free mind do give these a try. They can open up your mind.
Highlander
Saturday, February 05, 2011 @ 10:44:16 PM
Reply
Ar Tonelico is up next I'd guess, it releases soon too, and is currently available for pre-order. Not sure if I should bother with a pre-order for that one as well.
User review in due course...of course.
I'm hoping for a slew of 'in jokes' about the game industry, will I be disappointed?
Last edited by Highlander on 2/5/2011 10:45:29 PM
SayWord
Saturday, February 05, 2011 @ 11:37:22 PM
Highlander
Saturday, February 05, 2011 @ 11:52:38 PM
Ben Dutka PSXE [Administrator]
Sunday, February 06, 2011 @ 12:32:57 AM
tes37
Saturday, February 05, 2011 @ 11:40:33 PM
Reply
I ordered Eternal Sonata and I'm thinking about getting Enchanted Arms and Star Ocean: The Last Hope International. Hopefully I'll end up with something I like.
WorldEndsWithMe
Saturday, February 05, 2011 @ 11:50:24 PM
Star Ocean TLH is also a must play in my eyes, it has all the stuff one would want from a JRPG but I caution you when choosing your difficulty level. The real time battle system is sort of unbalanced and sometimes kind of cheap. I put it on easy and still found the game rather difficult in these situations. But if you like to grind (And I'm not that keen on it any more) and want to put in tons of time becoming a God then you might want a harder difficulty. Great stories in both. For visuals Eternal Sonata is absolutely beautiful whereas Star Ocean is kind of hit and miss.
I rented Enchanted Arms and it was so horrible I couldn't play it more than twice.
Last edited by WorldEndsWithMe on 2/5/2011 11:54:26 PM
Highlander
Saturday, February 05, 2011 @ 11:54:59 PM
I never got Eternal Sonata, so I can't really comment, but the demo I did play just didn't do it for me.
tes37
Sunday, February 06, 2011 @ 12:06:36 AM
WorldEndsWithMe
Sunday, February 06, 2011 @ 12:12:48 AM
Highlander is correct in that there is a measure of monotony in Star Ocean, but I found it broken up decently by the addition of new characters to play around with.
Last edited by WorldEndsWithMe on 2/6/2011 12:14:02 AM
Ben Dutka PSXE [Administrator]
Sunday, February 06, 2011 @ 12:33:32 AM
tes37
Sunday, February 06, 2011 @ 12:44:07 AM
Thanks Ben. I didn't forget you're reviews though. I had them open in tabs while trying to decide which one to get.
Last edited by tes37 on 2/6/2011 12:50:12 AM
kraygen
Sunday, February 06, 2011 @ 2:59:56 AM
At the beginning I loved it, but as I got further into it, I liked it less and less. The game starts out with very tactical combat, but the further you get, the faster you have to play. Became more button masher than anything else.
Some places in the game had horrendous camera angles that you couldn't change and the story was half history lesson. It's not that I don't like history, but that's not what I'm looking for in my jrpgs.
I haven't even finished it, it just got worse and worse until I didn't want to play it anymore. The characters never stop shouting the name of the attack you're using and sometimes you have to mash that attack several times in a row, in every battle. Very annoying.
I had high hopes and felt horrendously let down by it. The thought of playing it now makes me feel just disappointed.
WorldEndsWithMe
Sunday, February 06, 2011 @ 4:11:11 AM
kraygen
Sunday, February 06, 2011 @ 6:06:08 AM
___________
Sunday, February 06, 2011 @ 12:23:05 AM
Reply
without the story what else is there!?
the story is what makes PRGs so good, yea they have different gameplay, and character development like no other genre offers but there really not as important or impactful as a good story.
guess was destined to happen, a american studio making a JRPG.
can only wield one result!
Looking Glass
Sunday, February 06, 2011 @ 7:03:58 AM
I learned a while ago that even if the story isn't anything particularly special it can still be good if it has good characters with good interaction and development. For example the story of Mass Effect 2 may not be as good as that of it's predecessor but on the other hand Mass Effect 2 is a much more character driven game.
And just what exactly is this "American studio" that you're referring to? Because I've never heard of any American studio making a JRPG.
Highlander
Sunday, February 06, 2011 @ 12:16:59 PM
Incidentally NISA is the American element of NIS - Nippon Ichi Software, and Hyperdimension Neptunia was developed in Japan, for Japan. NISA only does the localization for the western market. So, I'm not entirely sure which American developer you think is developing JRPGs.
Looking Glass
Sunday, February 06, 2011 @ 7:05:28 AM
shadowscorpio
Sunday, February 06, 2011 @ 2:55:19 AM
Reply
I still might pick this one up but right now I'm looking forward to Ar Tonelico 3, Tales of Graces F and Final Fantasy Versus 13.
I've been reading up on FFvs13 and even though its an action JRPG I think alot of fans are going to be happy. For one exploration is going to be vast. Thats coming from Tetsuya himelf.
Highlander
Sunday, February 06, 2011 @ 12:19:02 PM
shadowscorpio
Sunday, February 06, 2011 @ 5:28:32 PM
WIth NIS games like Trinity Universe and Neptunia I'm sure, it could get to the point where you feel like you're doing nothing but wandering dungeons and really not going anywhere in terms of the storyline. Again, this is just minor for me and I'll probably still pick it up. I'm actually more dissapointed in how FF13 turned out more than how Neptunia turned out.
Last edited by shadowscorpio on 2/6/2011 5:29:20 PM
Highlander
Sunday, February 06, 2011 @ 6:31:44 PM
kraygen
Sunday, February 06, 2011 @ 3:02:02 AM
Reply
I prefer the serious and dark stories with great characters. The silly, in your face, over the top stuff just isn't my thing. So looks like I'll keep waiting for something more my style.
Looking Glass
Monday, February 07, 2011 @ 9:30:51 AM
Looking Glass
Monday, February 07, 2011 @ 12:01:13 PM
I suppose it's even possible for someone's personal opinion to decree that anything that get's anything less than a 9 or even a perfect score sucks.
But news flash: Out of all the people here, INCLUDING Ben, you're the only one who is saying such.
In light of this fact, let me reiterate once again:
PISS OFF TROLL.
Highlander
Monday, February 07, 2011 @ 12:38:52 PM
Looking Glass
Monday, February 07, 2011 @ 12:52:21 PM
The Doom
Monday, February 07, 2011 @ 3:48:50 PM
FYI, Looking Glass & TheHighlander, have you noticed that other jrpgs have similar scores from gaming sites throughout the internet, even from here? Did it occur to you that jrpgs have said to become stale ever since the start of this gen? As much as there's been a lack of jrpgs this gen, there's also been a lack of quality ones too. jrpgs have been earning 60-75 (sometimes lower) scores on average, even White Knight. There's even Japanese developers admitting they don't know the direction their games are headed towards. Does it surprise anyone that this game would fall victim? I'm not. Don't be surprised if Ar Tonelico 3 turns out the same...
Just because someone disagrees with you don't make them a troll. I don't make posts intending to piss people off. You're both obviously fans of this genre so why don't you guys just relax and grow a pair? :P
Looking Glass
Monday, February 07, 2011 @ 5:00:31 PM
First of all, you're wrong about the grading system thing. For example on Metacritic a score of 68 actually falls into the category of mixed or average reviews, as opposed the "generally unfavorable reviews" category. Another example is IGN. On IGN a score of 6 out of 10 is actually officially labeled "Okay" while a score of 7 out of 10 is officially "Good". And by those standards Neptunia would be closer to being good than okay.
But perhaps most significantly I translated Ben's score of 6.8 as "decent" and he did not contradict me even though he had the opportunity to and he's certainly aware of that post of mine because he did respond to it.
Saying that the game "sucks" is based on nothing more than your own personal interpretation of the score. This is made even more obvious by the fact that Ben, who wrote the review and gave the score, said no such thing or even anything similar.
The fact that your comment wasn't directed at any specific user doesn't make it any less insulting or any more excusable. If someone were to say something bad about African Americans or gay people or women it would still be insulting to people even though such a comment wasn't directed at any specific person.
And yes it's true that JRPG's are not as popular as they once were but that's due to the changing tastes and expectations of a number of consumers (including the reviewers) as well as new consumers. Like for example the rise of the instant-gratification gamers. All of this has more to do with the consumers and than the JRPGs themselves.
You seem to be trying to connect all this to the score of this game on this website but you're not doing a good job at all. Especially since Idea Factory and Compile Heart have expressed no such uncertainty like the one you describe. Maybe this uncertainty has been expressed by Square-Enix but the same is not true for Idea Factory and Compile Heart. These are companies that know who they are and what they want to do. Gust has also expressed no such uncertainty which is significant in this case because they are the ones who made Ar Tonelico, another game that you mention.
All that this review means is that the game just happened to fall into the hands of someone who doesn't fit particularly well into the game's target demographic. I believe it's already been established that Ben is not a fan of anime and the quirkiness that sometimes accompanies it.
But of course all of this is irrelevant to the topic at hand. I am well aware that disagreeing does not make you a troll. The fact that you have a differing opinion is not the problem. The problem is that fact that you failed to present said opinion in a polite and respectable manner. And having an opinion is no excuse for that. What does make you a troll is the fact that you were rude, obnoxious, and inconsiderate of the feelings of others. And I am not inclined to let you get away with it.
Incidentally I have actually heard of such instances in which trolling was done this this manner: simply going on to a fan site and outright stating that such-and-such "sucks".
And your intentions do not matter, what matters is your behavior. Having no bad intentions is no excuse for bad behavior. And as I said before I am not inclined to let you get away with it.
Last edited by Looking Glass on 2/7/2011 5:03:39 PM











Looking Glass
Reply
Saturday, February 05, 2011 @ 8:07:20 PM
Even so, I will definitely be picking up this game regardless so that I may experience it and form my own opinion. And besides I consider myself to be one of those hardcore JRPG aficionados you mention. And I'm not sure if you mean "silly to the max" in a good or a bad way but in either case I would personally consider that a plus. I dare say that I actually have a soft spot for that kind of thing. I'm also pretty sure that no one who is familiar with the game has ever been under the illusion that this is the kind of game that takes itself all that seriously anyway.
However, I'm not so sure if I would go so far as to say that the traditional role-playing setup appears to have disappeared entirely. I think it would be prudent to at least wait for at least a few more JRPGs before one may even think of making such a call.
Oh, and by the way I find "thunder tits" to be somewhat amusing myself.
Last edited by Looking Glass on 2/5/2011 8:14:30 PM