PS3 Reviews: Killzone 3 Review

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Killzone 3 Review

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Graphics:

 

9.1

Gameplay:

 

9.2

Sound:

 

9.4

Control:

 

8.9

Replay Value:

 

9.0

Online Gameplay:

 

9.0

Overall Rating:       9.1

 

 

Publisher:

SCEA

Developer:

Guerrilla Games

Number Of Players:

1-32

Genre:

FPS

In our eyes, Killzone 2 represented an evolution in the first-person shooter category, due primarily to the core mechanics and unparalleled visual presentation. That heaviness, the feel of an elite soldier weighed down with a massive amount of equipment, is what set it apart. Now, to be fair, Killzone 3 is one of the most polished, intense experiences you will ever have this generation, but it almost feels as if Guerrilla Games made a concession of sorts. In other words, they saw the immense success of Call of Duty, fielded all the complaints about “dead spots” in KZ2, and overreacted. So, they went and “lightened” KZ3 to the point where it feels too much like any other FPS. Still, it remains a step ahead due to that aforementioned refinement, stellar AI, wonderful balance and pacing, a fantastically satisfying campaign, and excellent multiplayer.

I have to start with a small caveat when analyzing the graphics. Perhaps it’s because three years have passed since KZ2, or maybe it’s because Guerrilla implemented some sort of shading or coloring style that doesn’t quite agree with me. The detail is amazing, to be sure, but facial animations during cut-scenes aren’t overly impressive, and there seems to be an overabundance of black and silver. However, some of that is subjective and the bottom line is that, overall, KZ3 is indeed a graphical tour de force: the environments are meticulously designed, there’s actually a fair amount of variety, special effects are top-notch, and the animations are some of the best you’ll ever see. It’s the whole package that stands head-and-shoulders above the competition, just because of the attention paid to every tiny visual element. With every step, you see another example of gargantuan effort on the part of the developers.

The technical aspects of the sound are just as good, if not better, although I’m still not a fan of some voices. Sev is solid and so are a few other main characters, but for some reason, I thought the Helghast side sported much better voiceover work than the ISA side. In terms of soundtrack and effects, Killzone remains the cream of the crop. No other shooter can equal KZ3 in regards to diverse, fitting, and supremely effective music selections, and no other shooter has this beautiful, memorable blending of combat effects. In short, no FPS battle sounds quite as good as a KZ3 battle, and that’s the long and short of it. There’s an urgency and a crispness to every gunshot and explosion, and the cries of the combatants are just plain invigorating. The soundtrack is a nice mix of pumping orchestral tracks, which serves to complement most any situation. With the exception of a few lackluster voices, the sound is a major highlight, and I can’t stress that enough.

You know what a shooter is and few require a control explanation. Therefore, let’s just start with what I mentioned in the intro: the mechanics alteration. But lest I give the wrong impression, let me be clear about one thing before the elaboration- in comparison to the competition, the basic control is basically blameless and almost entirely without fault. One could argue that developers have long since mastered the foundation of the FPS, but this is still worth noting. But when we think of Killzone, especially after what KZ2 accomplished, we tend to envision a higher bar. Personally, I had hoped to see a simple honing and refining of the “heaviness” found in this game’s predecessor, but what we got was, in my eyes, an overcompensation. It’s still not exactly like the slick, speedy, sliding-on-glass feeling of CoD, though; there is more weight involved.

While I’m on the subject of perceived drawbacks, I should also add that I’ve been pondering the cover system for the past few days. It works well but I’m wondering if it’s even necessary… Firstly, I don’t think it’s a great idea to have the crouch and cover button be the same (L2), and secondly, I’ve been killed several times because I was “stuck” in cover. You really sort of adhere to the obstacle that’s providing cover and that can pose some issues. Also, when you zoom in with R3 while popping out of cover, you remain exposed unless you hit L2 again. It’s just a teensy bit awkward and after a while, I found I just wasn’t using it that often. We’re all so used to playing shooters a certain way that I keep thinking a cover mechanic is best restricted to third-person games. Oh, and finally, I don’t find the story to be all that impressive, but it has its moments. No spoilers here.

With all that out of the way, I’m happy to say that Killzone 3 is an accomplishment of the highest order. The balance and pacing puts this one amongst the elite titles of the generation; one minute you’re in a pitched, chaotic battle (hoping the controller doesn’t slip out of your sweaty hands), and the next, you’re sneaking about in the dark, knifing unsuspecting Helghast and executing perfectly timed head shots. The first one and a half to two hours consist of the most engrossing, rewarding gameplay you’ll ever have the pleasure to sample. You’ll deal with competent snipers, get tossed into a trench with flamethrower-toting enemies on the rim, pilot a futuristic killing machine, and slink through the grass, avoiding detection. You’ll then embark on what seems to be a suicide mission, which includes manning a mini-gun in mid-flight and testing out those nifty jetpacks.

The unbelievable environments and the challenge the Helghast AI presents keeps us involved; you really can’t let your attention slide. I liked the addition of the ammo crates – it added a dose of realism, to some extent – and you always experience this invigorating combination of fear and aggression. It’s sort of like, “oh holy sh**, here they come,” followed almost immediately by, “yeah, come got some!” I’ve played just about every shooter of the generation thus far, and I can’t think of one that presents the player with such an immersive atmosphere. That alone is worthy of a high ranking because I believe it embraces the gamer; it effectively puts us on the battlefield. I’m not sure why other critics didn’t feel this, or if they did, I wonder why they didn’t mention it. This hectic, ceaseless adventure hits you right between the eyes from the start and just never lets up, and it still manages to boast great pacing.

The AI has enemies lying on the ground to shoot, firing back over their heads, flanking, constantly moving in the open, taking appropriate cover, and in general, making every battle feel dynamic. The open battlefields contrast well with the cramped areas (of which there aren’t many), the fierceness and ruthlessness of the Helghast is better depicted and downright chilling, and when you die, you die because it was your fault. The game can never be blamed for cheap shots, cheating AI, or poor collision detection; i.e., “damnit, I was hitting him the whole time and he killed me!” Most every area is loaded with activity and looks fantastic, and you always want to keep playing. Perhaps that’s the best indicator of a top-tier title. Then, you have to factor in the multiplayer, which features plenty of different modes, very distinct and challenging maps, and of course, all those continual updates and alterations, which are appreciated.

Many will dismiss the multiplayer, likely because they say it wasn’t the best in Killzone 2, but this element has come an awfully long way. There was evidence of that in the beta and you can bet the team will continue to work hard at fleshing things out. As it stands, it’s pretty damn good, although it’s tough to get an idea of how well things work with a lot of people involved (game isn’t out yet, remember). It seems stable although I should mention that the single-player campaign came close to freezing on me a few times. It never actually did, but it was close. All in all, the single-player campaign will leave you breathless and the multiplayer, with its class-based system and very diverse gameplay – you can really experiment quite a bit – amplifies the experience. I know Black Ops will be the perennial favorite but I really believe KZ3 has it where it counts online. And it feels a lot different, too, which is a huge plus in my eyes.

Despite a few reservations, which I will admit are more personal in nature, Killzone 3 is a game that begs to be played; an experience that begs to be had. It’s super intense and is, in many ways, the epitome of nonstop entertainment. You never feel like it’s getting too repetitive, you always feel completely involved in what’s happening, the story isn’t great but it certainly plays a bigger role than it did in KZ2, the AI is awesome, and the control, balance and pacing are all nearly flawless. I am not a fan of the cover system (which I also believe is slightly flawed), I would rather they kept the same weight – although I must reiterate again that it’s definitely heavier than CoD – and the voiceover work and parts of the story can be spotty. This, combined with the escalating competition in the industry, results in a significantly lower overall score in comparison to KZ2.

Still, I really can’t see how this game isn’t worthy of an elite 9+ score. I just don’t get that at all. I could’ve been more lenient in this review; I fail to see how less than a 9 is accurate. But we’ll talk about that a little more tomorrow, when our very first video commentary for a review goes live. For now, we’ve got a little teaser for you; it introduces you to our new attempt at branching out, and also introduces you to our official PSXE YouTube channel. This is only part of what we have in store, though…the future holds something even bigger, so stay tuned.

The Good: Fantastic environments.  Excellent soundtrack.  Solid, stable control.  The best AI in the business.  Pacing and balance are huge highlights.  Intensity is almost unparalleled.  Story is more prominent.  Significant, rewarding challenge. Multiplayer is diverse and rewards experimentation.

The Bad: A few mediocre voiceover efforts.  Cover system is questionable.  The removal of a lot of weight may upset KZ2 fans.  Plot can be iffy.

The Ugly: "Go ahead, throw another grenade...how many of those you got?"

2/19/2011 Ben Dutka

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Comments (162 posts)

natho86
Saturday, February 19, 2011 @ 9:42:36 PM
Reply

Another excellent review Ben well done. I cant wait for this game, few more days to go. Looking forward to the video review now.

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Victor321
Saturday, February 19, 2011 @ 9:46:05 PM
Reply

Awesome review Ben! I practically felt your experiences in the game while reading your review, and although I wished the overall score was a bit higher, like you Ben, my reservation about that is a bit more "personal in nature" hehe ;)

I can't wait for the commentary too!

Agree with this comment 3 up, 4 down Disagree with this comment

CrusaderForever
Saturday, February 19, 2011 @ 9:49:53 PM
Reply

Uhhhgggg! That's it I hate this site! That review was atrocious! I am not buying this game now!!!!

Just kidding! Thanks for a great review! A real joy to read. This is my number 1 site and you do a fantastic job! Keep up the good work. By the way, did anyone see Amazon's KZ3 deal? I returned my preorder and ordered Amazon's! I got KZ3 for $40! I have KZ3 on the brain so I tried Black Ops tonight and I just couldn't get into it. Psychologically cemented on the KZ universe now..........I am ready!

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johnld
Saturday, February 19, 2011 @ 11:05:08 PM

i dont buy online much so i passed on amazon. its the 20 dollar credit right? the way i'm doing it is preordering and buying from gamestop to get the preorder bonus, buy it at kmart because it comes with 20 bucks in rewards points, and returning a copy at gamestop.

i wanted the 2x experience preorder bonus from best buy but their preorder system got retarded. first you have to search for the game on one of their cluttered preorder kiosks, then print a ticket from the kiosk, bring the ticket to the register to pay for it, activate your preorder at home, get your preorder bonus in the mail.

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CrusaderForever
Saturday, February 19, 2011 @ 11:55:32 PM

Yeah, it comes with the $20 promotional credit which you can use when ever you want. I chose to use it on KZ3. It also comes with the instant access to 3 Unlock Points to use on the weapon or ability. Finally, the retro map pack. That's a nice little bonus. Very happy with it. Highly anticipating Deux Ex 3, the review and its preorder bonus!!

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JSHidaka
Saturday, February 19, 2011 @ 9:50:40 PM
Reply

Already finished the game, was nice, excellent gameplay and graphics... but the ending.. Meh... was so lame..

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WorldEndsWithMe
Saturday, February 19, 2011 @ 10:15:38 PM

It isn't out yet.

Agree with this comment 8 up, 2 down Disagree with this comment

Victor321
Saturday, February 19, 2011 @ 10:21:49 PM

Unless you pirated it, cuz that's the "only" way to get it at this point in time....

Or you work at Sony, and you got an early copy!

Nah, that's highly unlikely. I hope you're lying here...

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Jawknee
Saturday, February 19, 2011 @ 10:21:54 PM

Making up stories that aren't true shows bad character.

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MyWorstNightmar
Saturday, February 19, 2011 @ 10:42:07 PM

Maybe he bought Killzone 2 on accident. Since I never played the original Killzone, I always think of Killzone 2 as the original. ;)

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Ben Dutka PSXE [Administrator]
Sunday, February 20, 2011 @ 12:02:37 AM

It's okay. You don't have to lie to be cool around here.

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Godslim
Sunday, February 20, 2011 @ 6:34:45 AM

he might not be lieing u know my mate gets loads of games early because he works as a tester

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Cavan1
Sunday, February 20, 2011 @ 8:31:57 AM

hes probaly not lying, you can download killzone 3 from torrents sites, and since the playstation got hacked a few months ago, theres even apps on the android market which will "jailbreak" your ps3 - you run the risk of being banned but since you can make other accounts theres not really much risk. i think the download file is around 42gigs though which is huge lol

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Jawknee
Sunday, February 20, 2011 @ 1:17:00 PM

Actually you can't just create a new account. They ban your PS3 from the PSN. Not just your account.

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shadowpal2
Sunday, February 20, 2011 @ 2:04:32 PM

"Making up stories that aren't true shows bad character."

Unless of course if the person was just joking and trying to fun...which in that case he or she would have a humorous/fun character...wouldn't you agree?

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shootu
Wednesday, February 23, 2011 @ 12:02:07 AM

Yes Shadow but there are too many people thick in the head that cant understand a joke....

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hellish_devil
Saturday, February 19, 2011 @ 9:54:13 PM
Reply

I can see they put as much effort on the campaign as they did on Killzone 2, and that alone is awesome, because Killzone 2's campaign was FUN. The 2 times I played Killzone 2, both on hard, when I used to die after killing 10+ enemies, I wasn't like "oh, I have to do that again", I was like "great, now I can do that all over again!!" because the firefights were an absolute joy and the enemy never behave the same as before. It seems all of this was kept for Killzone 3, and I'm grateful for that.

....

So we finally get to see Ben Dutka in person??
ohhhhhhhhhhhhh

.....

Last edited by hellish_devil on 2/19/2011 9:57:06 PM

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Victor321
Saturday, February 19, 2011 @ 10:23:25 PM

And Arnold too I hope!

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johnld
Saturday, February 19, 2011 @ 11:08:59 PM

i played killzone 2 about 4 times, 2 on hard and 2 on elite. i played once on hard to unlock elite then beaten elite. my ps3 died and didnt get to sync my trophies. so when i got my ps3 back i had to do it over again. damn copy protection on gamesaves. now i dont have a backup copy of star ocean gamesaves and i put a lot of time into that. ps3 backup takes too long and sometimes the restore doesnt work completely.

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Temjin001
Sunday, February 20, 2011 @ 1:38:25 AM

holy crap, Johnld you beat KZ2 on elite? I got to the very dang end, right in Visari's chamber room. My patience just couldn't tolerate it once you progress to the balcony part. My partner was a total retard and I just couldn't hold out long enough for a checkpoint. Maybe some day I'll try it again, but if you did it, then props. Very skilled indeed =)

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johnld
Sunday, February 20, 2011 @ 2:37:22 AM

yeah, the hardest part was the soldiers before radec, especially the rocket and submachinegun guys together. what i did was i hid on the second floor right by the stairs where theres rubble behind me. took out rocket guys with sniper rifle then waited till i got good shots at the other guys. they throw grenades once in a while but its easy to avoid. i had trouble with it the first time but the second time on elite was pretty easy. only problem i had was the tank.

i also found an exploit against radec. when he hides by the bookshelf or wall behind the staircase at the back of the room behind the middle statue, just hide behind the statue till he comes out. before he takes about 3 steps come out and blast him with a shotgun. if you did it correctly he'll go back to the same cover and you can keep doing it. he does manage to get out though but when he goes back you can repeat it. its best to use the shotgun because he tends to back off when hit but sometimes he just keeps charging so i run around and run backwards when i find him. keeping him in my sights the whole time.

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Temjin001
Sunday, February 20, 2011 @ 10:44:23 AM

Like you, johnld, my first PS3 died and with it my KZ2 save file.

And yeah, that tank part on the train was the only other real hard part. I managed to survive that.
But I did get to the rocket launcher part like you described. In fact, I seem to remember using a similar method as yours. But that was it, I kept dieing from some random blast, or something very lame. I was hoping to get it to trigger the crashing transport ship (I think that triggers a check point) But basically, that KZ2 game broke me. I've gotten to where if I have to lean on exploits and design holes to win, I probably won't try to finish the game. Likewise, Master Ninja on NGS2 can get like that; though, I am halfway through it, I'm thinking of going ahead and enduring until the end, but just in very small doses.

You know, I wonder if that "cloud save" feature PS PLUS is about to offer will allow KZ2's saves.

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AcHiLLiA
Sunday, February 20, 2011 @ 1:17:17 PM

I found that COD W@W on veteran mode was a little harder on some missions than the elite mode on K2.

Last edited by AcHiLLiA on 2/20/2011 1:20:36 PM

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johnld
Sunday, February 20, 2011 @ 1:51:03 PM

@alexander
I'm gonna have to disagree with you because one simple fact, treyarch cant make challenging games only cheap ones. killzone gets challenging while treyarch cods get cheaper and cheaper. i tried both veteran on W@W and black ops and they suffer the same fault. they have multiple parts where you take less damage, enemies more accurate, enemy grenade spamming, unlimited enemy spawns, and moronic ally AI. black ops took this cheapness further by having all these in a confined space/hallway and stair cases that forces your character to slow down while decending at the same time everyone is shooting at you.

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CrusaderForever
Saturday, February 19, 2011 @ 10:00:26 PM
Reply

Well, I am excited like everyone else for Sony's 2011 line up! Let me just say what a great start to the massive M$ A$$ Kicking!!! :)

Little Big Planet 2 - 9.5
Mass Effect 2 - 9.2
Dead Space 2 - 9.0
Killzone 3 - 9.1

All I can say is....how the hell are they going to top 2011!!!


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Lawless SXE
Saturday, February 19, 2011 @ 10:06:42 PM

ME2 was 360 exclusive for a year and DS2 is multiplatform. *cough*

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Kiryu
Saturday, February 19, 2011 @ 10:42:53 PM

they can top 2011 trust me this is just the start
santa monica's new ip
final fantasy versus 13
agent
yakuza of the end
so many other ps2 collections
quantic dream's next game

2012 is also looking excellent!

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CrusaderForever
Saturday, February 19, 2011 @ 11:57:51 PM

@Lawless

Really?! LOL! I know what games are exclusive or multiplat. I am just saying the PS3 has got some 9.0 games! The kicking A$$ part is based on the exclusives. 2 of them really scoring high so far! Anyway, 2011 is very special.

Last edited by CrusaderForever on 2/19/2011 11:58:17 PM

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___________
Sunday, February 20, 2011 @ 12:00:31 AM

dont forget the last guardian, i hope its out this year but i seriously doubt it.
i seriously doubt SMs next game will be out next year, especially if its a new IP.
they spend 5 years working on GOW3 so i cant see how they can get a new IP out in 2.
same goes for QD, look how long it took them to do heavy rain!

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Kiryu
Sunday, February 20, 2011 @ 12:10:50 AM

@unknown

QD's engine is already done so they can use that same engine to make another classic.
I think santa monica will announce their new ip by this year.

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Lawless SXE
Sunday, February 20, 2011 @ 12:17:20 AM

I know... just thought I'd try to be a downer :P

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ZettaiSeigi
Sunday, February 20, 2011 @ 12:34:45 AM

@Lawless: You crack me up. Hahaha!

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Jawknee
Saturday, February 19, 2011 @ 10:00:46 PM
Reply

The cover system is pretty much useless unless you're playing the game on the hardest setting. You won't be able to progress unless you use cover. In Killzone 2 anyway. Can't imagine it would be much different in Killzone 3. I also noticed there is something different about the graphics. While they are as good as ever, they look a tad more grainy than Killzone 2. The guns don't shine as much. As for the sound, I love that the guns echo more now. Like they were going for that great sound BC2 has. Though in doing so they changed some of the sound effects for the guns. The assault rifles and the revolver especially sound diffferent. I prefered the old sound effects.

Good review. Looking forward to this. Can't wait!

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Ludicrous_Liam
Sunday, February 20, 2011 @ 3:25:04 AM

I use cover all the time..and THE SLIDE MECHANIC!? How did Ben not mention that? It's one of the most useful features in the game. Also Ben, if you go into the options, select advanced settings, their should be an option to change the crouch button to toggle or hold. Using hold means you have to hold cover while popping out of cover, then just release the aim button (with L2 still held) to go back into cover, instead of pressing L2 again as you said. Hope that helps.

Unless..your talking about when you go back into cover, your still getting hit? Thats not a flaw, thats just how it is. You have to move left/right so they cant get you, then just quickly pop out and pick your shot. Was exactly the same in KZ2..

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Temjin001
Sunday, February 20, 2011 @ 11:13:24 AM

Sounds like some good advice Liam. I too thought the new slide feature is significant. I love it in fact.

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Jawknee
Sunday, February 20, 2011 @ 1:42:59 PM

I understand all that Liam but you can get through the game on any difficulty besides Elite without using the cover system once. Yes you CAN use it but it's hardly needed unless you're playing it on Elite. I think that was Ben's point as well.

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Ludicrous_Liam
Sunday, February 20, 2011 @ 5:38:41 PM

Cover needless on vetren? LOL U MAD? Yeah it's needless...in the case that you don't mind dieing time after time before mastering the game-mechanics & learning all possible A.I routines so you can kill them without cover. Huh. If you say so XD

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Jawknee
Sunday, February 20, 2011 @ 6:03:18 PM

Maybe you're just not that good. I had no problem playing though the game on Veteran without using cover. In fact it got in the way more than it helped.

Last edited by Jawknee on 2/20/2011 6:04:32 PM

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Ludicrous_Liam
Sunday, February 20, 2011 @ 6:48:12 PM

I can assure you I'm good, pretty good at that. Simply put you don't survive on vetren without cover; you just don't. I think you just haven't played KZ2 inawhile (I hope you are talking about KZ2...if your talking about KZ3 demo, then I agree; that was fairly easy on elite.), because I used cover so much it became instinct.

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Ludicrous_Liam
Sunday, February 20, 2011 @ 7:02:46 PM

Oh and..if your name on here is your PSN ID then it appears you haven't completed the game yet..(yeah I went that far lol. Still waiting on that friend approval by the way :P)

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johnld
Sunday, February 20, 2011 @ 7:54:13 PM

i have to agree with jawknee, cover system isnt really necessary unless you're doing elite mode. i played it once on hard and used the cover system just because its there. the second time i went on hard mode i didnt even use it. i just hid behind a wall and popped out to kill them.

i needed to beat hard mode 2 times to unlock elite and elite 2 times because the first time i beaten elite my trophy didnt sync. also the second time through elite became a cakewalk and barely used the cover system. only problem was the tank on the train. if the pacing for killzone 3 speeds up because of accessibility then i dont think the cover system wont be as useful as it is in killzone 2. i'm picking up my copy tomorrow at midnight so i'll check it out then.

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Jawknee
Sunday, February 20, 2011 @ 7:54:49 PM

I haven't completed it on Elite. I got stuck at the Radec fight. I have completed it on all other difficulties however. And I have played it recently. I am making my way through the campaign on Veteran now to brush up for Killzone 3. And I am not talking about the KZ3 demo. Elite difficulty is locked on the KZ3 demo.

By the way, you're looking at the wrong Jawknee's trophy list.

I'm at Jawknee1. :)

Last edited by Jawknee on 2/20/2011 7:58:00 PM

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Ludicrous_Liam
Sunday, February 20, 2011 @ 8:16:18 PM

So THATS why you haven't added me yet, right? Right? So worlds must be WorldEndsWithMe1 too, RIGHT?! Ok sure, maybe I've just become accustomed to using the cover system. (BTW I'm in the same boat; I'm on the last checkpoint in the radec fight..so unbelieveably hard and infuriating.) Oh & KZ3 Elite can be unlocked in the demo when finishing vetren :)

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Jawknee
Sunday, February 20, 2011 @ 8:35:42 PM

Aaah, I see. I never played it more than once at a time so I didn't know Elite unlocked. I always turned it off before the final cutscene was complete.

The cover system did more harm than good the first few times I played the game. But once I was forced to use in one Elite, it did become more natural.

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Kiryu
Saturday, February 19, 2011 @ 10:03:15 PM
Reply

Control 8.9 i don't believe it but an Excellent Score!

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Jawknee
Saturday, February 19, 2011 @ 10:17:15 PM

Playing the KZ3 demo and KZ2 back to back, I personally prefer the old controls. Would be nice if Guerilla gave us an option for the new controls or the classic ones.

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Ben Dutka PSXE [Administrator]
Sunday, February 20, 2011 @ 12:03:21 AM

Due to the cover system.

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Kiryu
Sunday, February 20, 2011 @ 12:12:41 AM

@ben
i did need to use the cover system in the demo in trooper difficulty.

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kraygen
Sunday, February 20, 2011 @ 2:48:35 AM

I like the button configuration better on this one than on KZ2, but I thought KZ2 was a little too heavy and KZ3 is a little too light, if they could get the weight just in between and give the option to switch button configurations, I think everyone might be happy.

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Lawless SXE
Saturday, February 19, 2011 @ 10:09:57 PM
Reply

Yet another great review. The intensity of KZ2, combined with the very competent AI, I thought was one of the best things about that entire game, and by the sounds of it, they've further improved on that.

I've stated before that I'm not a fan of FPSes, but I'm going to try to reward quality in whatever genre it reveals itself, so KZ3 is a must. My backlog for games is getting a tad out of hand though...
Peace.

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Scarecrow
Saturday, February 19, 2011 @ 10:10:54 PM
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Cool. will get.

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Bugzbunny109
Saturday, February 19, 2011 @ 10:13:06 PM
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I hope you guys succeed in your efforts to branch out. It would be great to see this site become larger than IGN or Kotaku. Then at least, we will be able to have some reviewers that have common sense.

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MyWorstNightmar
Saturday, February 19, 2011 @ 10:21:14 PM
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Ben, second to last paragraph.

Despite a few reservations, which I will admit are more personal in nature, Killzone 3 is a game that begs to played; an experience that begs to be had.

You meant begs to be played. =)

Great review. Any score north of 9 tells me it's a can't miss, top notch title.

I wonder if we will get a Killzone 4, or if they bring the story to an end with this one.

Last edited by MyWorstNightmar on 2/19/2011 10:23:59 PM

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Jawknee
Saturday, February 19, 2011 @ 10:22:49 PM

I willing to bet they will make a Killzone 4 before this generation is out.

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WorldEndsWithMe
Saturday, February 19, 2011 @ 10:27:29 PM

They are already talking more KZ stuff so a 4 is likely, but I'd like to see GG try a new IP first.

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Ben Dutka PSXE [Administrator]
Sunday, February 20, 2011 @ 12:07:16 AM

Yeah, fixed.

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Temjin001
Sunday, February 20, 2011 @ 8:59:05 PM

and while you're making edits Ben, it's been two years since KZ2's release, not three =)

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ZettaiSeigi
Saturday, February 19, 2011 @ 10:24:43 PM
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With all the good things I'm hearing about Killzone (2 and 3), it makes me wish that I don't suffer from motion sickness when playing first-person shooters. Reviews like this make me feel like I'm missing on a lot.

Anyway, I was able to try the multiplayer demo for a while and thought it was really fun... until I started getting dizzy. LOL I get killed a lot (I suck at such games), but I don't remember getting frustrated. I might still try playing the game, but I could not really guarantee that. All I'm hoping for is that those who plays and enjoys FPS games would pick this game up.

Great review, Ben. As always.

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Jawknee
Saturday, February 19, 2011 @ 10:25:57 PM

Does it not go away if you play long enough? Halflife used to give me motion sickness but I just toughed it out and it eventually went away for good.

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ZettaiSeigi
Saturday, February 19, 2011 @ 10:37:21 PM

How I wish it does go away like that. Last time I played an FPS, I remember making a beeline to the toilet. Haha!

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WorldEndsWithMe
Saturday, February 19, 2011 @ 10:26:07 PM
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A reasonable score that was actually explained! Rare everywhere but here. Sounds like a triumph. But yeah I agree with Ben those light controls suck balls. I want an option in the options to bring back the good ones.

I like the jingle in the PSXE vid, I hope those help the site expand to a bigger audience. Could you imagine even more level headed regulars having relatively healthy conversations about games? It could start an uprising of intelligent gamers against the nuts.

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Lawless SXE
Saturday, February 19, 2011 @ 10:39:31 PM

You're going to need bigger forums :P

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WorldEndsWithMe
Saturday, February 19, 2011 @ 11:18:53 PM

It will be a Spartacus style uprising. Anybody watching Gods of the Arena? I've never seen a better show in all my years.

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Shams
Saturday, February 19, 2011 @ 10:30:48 PM
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Great review, Ben.

I obviously haven't played it ( though I know the kind of quality to expect from Guerrilla Games), but still, my major gripe with a lot of the reviews was precisely the question you asked: what is that would make KZ3 a sub-elite title? Any they never precisely answer that.

And great to finally see you (or your hands or Arnold or his hands). I would not think it presumptuous to say I speak on behalf of our community here, that it's great to see and hear the esteemed writer(s) whom we regard also as friends after years. And getting on video in front of so many people takes some moxie. So, mad props to you (all).

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ZettaiSeigi
Saturday, February 19, 2011 @ 10:52:34 PM

I'd have to say that those hands in the teaser video make mine look way too small. ROFL And yeah, great voice too. Some people who do video reviews sound obnoxious for some reason.

Last edited by ZettaiSeigi on 2/19/2011 10:55:26 PM

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BikerSaint
Saturday, February 19, 2011 @ 11:03:12 PM

LOL, I think Ben was probably one of those Jergen's lotion hand-models in his last life.

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ZettaiSeigi
Saturday, February 19, 2011 @ 11:28:17 PM

That's hilarious, BikerSaint. I could clearly see why. Haha! I hope Ben won't stop with the video stuff after he reads all the comments he's getting (and will eventually get).

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Ben Dutka PSXE [Administrator]
Sunday, February 20, 2011 @ 12:05:21 AM

Thanks, but that's just the tip of the iceberg...just the tip.....

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WorldEndsWithMe
Sunday, February 20, 2011 @ 1:38:30 AM

I remember Ben's audio interview a while back, that was fun.

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Shams
Sunday, February 20, 2011 @ 3:48:37 AM

Hm, somehow I missed that, World. Was taken during '09? Because I was overseas most of the year, and missed out quite a bit of psxextreme.

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CH1N00K
Saturday, February 19, 2011 @ 10:33:01 PM
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Sweet Review! This game was pretty much a D1P for me anyways, unless GG really screwed it up.

And now new video reviews? Looking forward to seeing those, but...ummmm...are you going to keep that music in the intro?? :D

I use to teach courses that had a Promo video in it that I had to play over and over....and over...and it had the same music in it. Listening to it now makes me break out in a cold sweat..lol

Last edited by CH1N00K on 2/19/2011 10:39:21 PM

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Kiryu
Saturday, February 19, 2011 @ 10:36:12 PM
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I played the demo and i thought sev's was good but rico's voice is not that bad.

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BikerSaint
Saturday, February 19, 2011 @ 10:49:15 PM
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Great review Ben, & it was funny to see your talking fingers in the new PSXE video, LOL.

My only mini-complaint was that in both, the multi-player Betae, & the single player demo's, the weapons are more feather-light compared to the 2 earlier KZ's...bummer!!!!!

And YES, I finally played a game in MP mode for the very first time, & I got up to 173,000 XP with numerous unlocks, ribbons and some bronze medals as I was able to reach Captain 1 before the beta ended. Not to bad for a 1st time total MP n00b I hope, right????.


Anyway, I finally got the chance to play the SP demo last night & there were a few....
"Holy batshit Robin, was that really live or was it "Memorex????"????.

1. I took cover & a few that devious crafty Helghast bastard in the second tank blasted away my cover in about3 seconds & killed me before I even knew which red-eye hit me.

2. After I realized I could destroy some of their cover(see #1 above), I hit a few metal=plated guard rails covers that some Helghast were using as cover & I was able to knock the plates away, exposing them & kill each of those Helghast(paybacks are a bit*ch, M.F.'ers).

3. Aiming for(and hitting)the Helghast in their jetpacks caused them to explode & fly off every which way but loose, like a uncorked welding tank(great special effects).

4. I sniped a Helghast look-out in the front forehead on a high platform corner , & as his head yanked back & exploded, his helmet also shot off & clanked all the way down as it hit every corner rail on the way down.
But the most amazing part of that whole scene, was that the Helghast then fell across the side rail, dangled about 2/3's over the guard rail where he had just stood, and his very own body weight slowly caused him to slither over that rail about 8 seconds later & do 4 cascading cartwheels as he plummeted down to the ground.

Simply f*cking awesome

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BikerSaint
Saturday, February 19, 2011 @ 10:56:44 PM

And OH BTW, I jet-packed over to one iceberg & just stayed there for over 10 minutes just watching over the side, at the angry frothy churning sea.

Wow, the realism of the motion & the unbelievable graphics of that ocean was absolutely amazing & totally memorizing too!!!!

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AcHiLLiA
Sunday, February 20, 2011 @ 1:27:06 PM

yah that and Uncharted.

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johnld
Saturday, February 19, 2011 @ 11:00:18 PM
Reply

@ben
trust me, the cover system is essential on elite difficulty, at least in killzone 2. but if killzone 3's pacing is the same as the second one then it'll be a welcome feature. but hearing that they made changes to make the game for accessible, aka cod like, i'm afraid the pacing may have been changed. if it came from a strategic FPS to a run and gun FPS then i can see why the cover system would be redundant. 2 more days and i can make my own opinions on the game.

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WorldEndsWithMe
Saturday, February 19, 2011 @ 11:19:42 PM

I needed the cover in the massive assault on Visari's headquarters. What a battle.

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johnld
Saturday, February 19, 2011 @ 11:34:37 PM

i blew past that part, i kinda found a route where i didnt get rushed by enemies, even on elite. the last part was the hardest though but when i got the 2 machine gunners on either side out i just took out my lmg and rushed it going left to right until i reached the end.

where i had trouble was that part on the train where i had to destroy a tank. i replayed that checkpoint so much times. i actually went back to the machinegun on the tank to take out rushing helgans only to find out that they just keep spawning till you destroy the tank. i hate endless spawns. i mean i had to hit the tank with rockets 2-3 times while helgans rushed me and the rocket ammo is in the open with all the helgans and the tank shooting at me. i shot my rocket in between a group of helgans, they fell and got back up. seriously, those guys are friggin tough.

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Ben Dutka PSXE [Administrator]
Sunday, February 20, 2011 @ 12:04:12 AM

It's not the same as the cover system in KZ2, and I don't review games on the hardest difficulty...because about 1% of the people who play it will try that.

What matters is how the game operates on the default difficulty.

Last edited by Ben Dutka PSXE on 2/20/2011 12:04:18 AM

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johnld
Sunday, February 20, 2011 @ 2:41:52 AM

yeah, i wouldnt review games on hardest either. i'm just saying that it does help alot on harder difficulties. under normal i dont think it would matter much because you can just hide behind a wall and pop out to shoot enemies. on elite you kinda have to use it because enemies are really accurate and they keep charging so you have to take them out as quick as possible. i want to see this new cover system for myself though to see the difference. ohh well, 2 more days and i dont want to spoil myself from the demo.

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Temjin001
Sunday, February 20, 2011 @ 10:50:22 AM

I always used the cover system on every difficulty. BUt like Ben addressed, the cover system can present some frustrations. Once I learned to work with it, I was able to appreciate it more. Something I really do like in KZ3 is the running slide-to-cover and the vault over cover abilities. Though, it did take a little bit of conditioning for me to integrate them into my play naturally, but once I did, it's awesome. In fact, it feels sort of real, to get to a corner of a barrier, spot a nearby barrier with better positioning, and quickly time my move on an enemies reload to run and quickly slide right into that cover.

Yes, I've played the demo a lot ;)

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WorldEndsWithMe
Saturday, February 19, 2011 @ 11:21:34 PM
Reply

BEN, you talk too fast man. Settle down!

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Temjin001
Sunday, February 20, 2011 @ 11:11:56 AM

hey, I'd be excited too if Sony sent me my own bag of KZ3 plastic army men. Heck, I can't believe Ben still had them in their packaging. I'd have fire crackers rubber-banded to some of them within minutes of receiving them =p

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WorldEndsWithMe
Sunday, February 20, 2011 @ 1:37:38 PM

hahaha

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Cesar_ser_4
Saturday, February 19, 2011 @ 11:22:36 PM
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ooo oooo oooo ben do that thing with the army figures like in the bulletstorm commercial

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AshT
Saturday, February 19, 2011 @ 11:23:17 PM
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Awesome review Ben, i cant wait to pick up my pre-order

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___________
Sunday, February 20, 2011 @ 12:08:45 AM
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i knew that was going to happen, just because every other developers trying to turn their game into COD does not mean you have to follow suit!
i preferred the controls in KZ2, i actually found it allot easier to pull off shots then other games.
i wish games would go back to being made by developers, not by fans.
99% of the time they end up ruining the game, cough the removal of the death cut scenes because people have a 2 second attention span!
that was by far the best part of the story!

have to admit though this is looking allot better then what i was expecting!
i was expecting KZ2 with jetpacks.
but the levels are much more open (not as much as crysis 2 but its a start) much more variable, its no longer a corridor shooter.
mission variety and enemy variety does not look like its changed though, sadly.
i hope KZ3 has many more boss battles than 2, they always help breaking up the gameplay and stop it from getting repetitive.
hopefully they have more enemy classes and a bigger difference this time.
in KZ2 you honestly could not tell the difference between the soldiers and the scouts!
almost every enemy was the same, only just with a different weapon!
whats the point of having enemy classes if there going to be so similar?
you need to change their AI, for example if the enemies wielding a shotgun then he will be heavily armoured so he does not need to take cover, and flanks in close because shotguns have poor range.
if you have a rifle and less armor, then common sense would tell you rushing up and not using cover would be suicide!
thats the whole point of having enemy classes, to have a group of enemies that act differently then each other because of their strengths and weaknesses.

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sirbob6
Sunday, February 20, 2011 @ 12:50:01 AM

Okay, first off I clearly remembering you complaining about the slowness and how you couldn't turn fast enough to shoot any one.

On the topic of AI the shotgun guy you mentioned always charged at you and didn't use cover for the most part. To further point out the differences, in Soloman Village you could clearly see the difference of tactics between Miner's and trained troops. The miners blitzed and sprayed well the troops would flank and use cover.

I could go on a while but I think we had this conservation awhile ago.

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johnld
Sunday, February 20, 2011 @ 2:46:41 AM

umm, if you actually watch their movements then you'll see that they do move differently. the shotgun guys are pretty much there as a deterent. i think they have thicker armor too or take more damage because they're the ones charging in. they keep you occupied while others flank. their movements are pretty clear on elite difficulty.

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Cavan1
Sunday, February 20, 2011 @ 8:34:49 AM

never reply to this guy. He moans about every single game, its all he does, hes just a grumpy git that thinks he knows more than everyone.

everyone just leaves him alone.

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sirbob6
Sunday, February 20, 2011 @ 12:55:41 AM
Reply

Very nice review Ben. I can't wait to gouge out the eyes of everyone on my birthday, best gift ever.

By the way does the game actually show civilians at all or Helghast females for that matter.

Last edited by sirbob6 on 2/20/2011 1:09:30 AM

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FM23
Sunday, February 20, 2011 @ 12:57:06 AM
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Whoa this review came out of no where. Man, I was really looking forward to a good story...guess I won't get a good one. Still picking this up.

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Ben Dutka PSXE [Administrator]
Sunday, February 20, 2011 @ 1:04:22 AM

I never said it wasn't good. I just said it can be spotty.

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Kiryu
Sunday, February 20, 2011 @ 1:48:05 AM

@fm23
Story is good!

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STAY3R
Sunday, February 20, 2011 @ 1:16:58 AM
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@Ben: bro why such a low score for graphics?
i never seen any console fps that looks better than KZ3, i think it deserves a 9.5 atleast for graphics

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Temjin001
Sunday, February 20, 2011 @ 11:54:33 AM

The demo visually looked at least a 9.5 to me. But Ben has played the whole game. And I agree, from what I've seen, no shooter comes close to KZ3's visuals.
Ben cited the facial expressions as being not up to par with Uncharted, so maybe that's where it was penalized.

on a related note. While Assassin's Creed:BH was an entirely different game, it received a 9.1 graphics. So it would seem a multiplat that performs better on 360 is about as equally as impressive as KZ3 respective to their genres.
arrgh!, they set us up the bomb. what you say!?

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Ben Dutka PSXE [Administrator]
Sunday, February 20, 2011 @ 8:07:01 PM

I'm telling you, they look different than I expected. There's a weird filter on them or something; they appear shinier, almost - as my brother said - an Unreal Engine tinge of some kind.

And the facial animations during the cut-scenes are really mediocre.

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MadPowerBomber
Sunday, February 20, 2011 @ 1:26:39 AM
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I pre-paid for this this past week. The last trailer sold me on the game, the online beta put a stamp on that idea, and the single player demo signed the contract.

The single player demo was solid. And a LOT of my issues with the first one -- which had NOTHING to do with the gameplay, graphics, or fun factor -- were fixed. The dialog was better written, Rico seems to have a new voice actor, but I can't be certain. If it's not, it seems he brought more maturity to the role, which I appreciate. The demo was yeah... solid.

I don't know how much multiplayer I'll get into, but that beta was hella funtastic. I like the way it plays much more than the last two COD efforts (the only online FPS games I've really tried) but it mostly depends on if my roomates play online or not. I don't play online unless they are, 'cause then it's more fun.

I do have to ask... where's the MvC3 review?

heh.

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Akuma07
Sunday, February 20, 2011 @ 2:25:11 AM
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You know whats funny.

Alot of people will complain about Guerilla getting rid of the weighty feel.

BUT

They are the same people who complained about it in the first place.

I rekon people would have scored it better if they kept the weighty feel. I liked it, was hard to get used to but deffinately added to the experience. The deadzones felt a bit TOO much on multiplayer, but they fixed that.

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Jawknee
Sunday, February 20, 2011 @ 1:41:30 PM

Just like those people who were mad it was taking so long for GT5 to release then when it finally did they were mad they didn't put in everything they wanted.

Some people want to have their cake and eat it too.

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MysteriousMagus
Monday, February 21, 2011 @ 5:34:59 AM

I had to play the game with 0 sensitivity...
It was impossible to aim on the stock settings. But with 0 I owned the game... and man it was sooo epic... I just couldn't stop playing..
Even I must admit I didn't finish KZ2. I used to suck at it. Now I changed the settings a bit and started again.
So easy when you pull your knife out. I am glad they too that one hit kill melee from Kz3...

Anyways great review... I loved this game.
The ending was pretty cool for my taste. But It got me unexpected to the point of like... Going like wtf hahaha...
Still the story and great gameplay kept me going til the end!

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Kai200X
Sunday, February 20, 2011 @ 2:38:59 AM
Reply

Now that's what I call a review!

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kraygen
Sunday, February 20, 2011 @ 3:00:25 AM
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Ben, first off, Never hear anyone yell "Come got some" =)

Second, really awesome review. I won't be getting this day 1, fps is not my thing, but I played both demo's and kz3 is definitely my favorite fps I've ever played. Eventually I'll nab the sharpshooter and kz3, then I'll have some shooter fun.

I was going to ask, thought of this a few time, but I always forget to mention it. When you do your reviews you show the score for each portion of the game. Like graphics, sounds, all that, but how come there is no story score?

Just curious as many of us play for the story experience, however I could see it dragging a lot of games down big time. Some games might drop from a 9 to a 6 if you scored the story, is that why you don't.

Well anyway, glad the full game sounds as good as what I enjoyed from the demo's. Next time I do feel like getting competitive and fpsing I'll pick up kz3.

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Ben Dutka PSXE [Administrator]
Sunday, February 20, 2011 @ 8:05:47 PM

Sadly, story just doesn't matter enough in most games. It would make sense for RPGs but other than that...

Besides, it would drag scores down and maybe give the wrong impression. A fantastic fighting game or something like that might get a 2 for a story score, and to have the number up there just seems wrong for something so good.

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kraygen
Sunday, February 20, 2011 @ 9:30:30 PM

that's kinda what I figured, altho I wouldn't mind if you threw it up there for the games anyway, just as a look and see thing, but then again that's just more work for you, no need to do that just to for my curiosity.

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YashaZz
Sunday, February 20, 2011 @ 3:55:29 AM
Reply

Great review.

By the way: Is Killzone 3 the finale of the series, or...?

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Kiryu
Sunday, February 20, 2011 @ 4:32:22 AM

the ending especially foreshadows a sequel

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_valdips3_
Sunday, February 20, 2011 @ 4:15:02 AM
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good review as always, congratulations.
already pre-ordered the games months ago, excited to play it.

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Ultimate_Balla
Sunday, February 20, 2011 @ 5:22:25 AM
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Hmmmm. Lower than what I wanted it to be. Not a D1P For me anymore, the weight was one reason I finished it on Elite, but I will get it eventually. That's for sure.

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redman479
Sunday, February 20, 2011 @ 6:57:05 AM
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Great review Ben! I just payed off my Helghast Edition yesterday, can' wait to get my hands on it!

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Qubex
Sunday, February 20, 2011 @ 8:37:11 AM
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Hello fellow Extremes, missed quite a bit since my two week holiday in South Africa. Great to be back.

Ben, I have been eagerly awaiting the Killzone3 review, and as expected it was a great read. Agree with everything written however, personally I do miss the old Killzone2 controls. From playing the Beta and (yesterday) the single player demo it really does look like a technical marvel and superlative effort by GG.

Will be picking it up this week.

Q!

"play.experience.enjoy"

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aaronisbla
Sunday, February 20, 2011 @ 8:55:31 AM
Reply

i must be one of the few who loved kz2 but was happy to see the 'weight' on the controls toned down in kz3.

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Temjin001
Sunday, February 20, 2011 @ 11:22:30 AM

I didn't mind the change myself. I understood the arguments on both ends. Granted, the game felt more different than the herd because of weighty controls, but even then, that's all it was, different, not better, not worse, just different. And if we start trying to argue "realism" as making it better, hehe well, that opens a whole can of subjective elements to critique.

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Jawknee
Sunday, February 20, 2011 @ 1:40:14 PM

I think they just went too far with it. I would have been happy if it was closer to BC2's controls but they went a little too close to Call of Duty.

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Temjin001
Sunday, February 20, 2011 @ 8:02:47 PM

Maybe you can reduce the control sensitivity a little, Jawknee. Maybe that might help. Personally, I like having as much responsive control as I can in a game. Though, if it's too touchy, I can easily calibrate the sensitivity perfectly to my liking. In most shooters, I tend to always turn up the sensitivity.
Honestly, KZ3 seems to offer a user the best of both worlds.

And while CoD has faster acceleration than many shooters, heavier, bigger guns do control heavier.
The big plus of CoD is it's slick 60fps and I love that about it.

And as real as FPS games pretend to be, they really are games and there are a few handfuls of reasons why these games are games and not simulators.

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Jawknee
Sunday, February 20, 2011 @ 8:26:13 PM

Yea I turn it down in KZ3 too. I usually have it at about 30 or 40 while other shooters, even KZ2 I turn it way up. The controls aren't bad, I can live with them. They just feel a tad more authentic in KZ2. My only gripe about KZ2's aiming is close combat is nearly impossible. I always get slaughtered if I'm too close too some one and it's funny because it always takes a minute for either of us to kill one another which isn't a problem in say...Call of Duty.

Last edited by Jawknee on 2/20/2011 8:27:32 PM

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NoSmokingBandit
Sunday, February 20, 2011 @ 9:00:06 AM
Reply

The only thing that concerns me is the controls. I know the story will be awful and the audio/visual effects will be incredible, but i feel like i'm going to miss the heavy controls from KZ2.

I wasnt going to pre-order it and just wait to hear what other people say (outside of reviews), but Amazon has a $20 credit thing going on so it felt like a waste to not preorder it seeing as i know i'll get it eventually anyway.

The one thing i loves most about KZ2 was the audio post-processing. It was one of the best sounding games i've ever played in 5.1 and i cant wait to get KZ3 just to make my living room sound like a war zone again.

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Nickjcal
Sunday, February 20, 2011 @ 1:40:49 PM

ban hammer for you :)

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DazeOfWar
Sunday, February 20, 2011 @ 10:08:15 AM
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Great review like usual. I'm really excited to finally get to play the full game. Love the whole youtube idea too. I see great things in the future with that.

I just switched my preorder over to Amazon since you get a $20 credit for future order and still get all the other goodies. Now I can get the sharpshooter for half off.

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Robochic
Sunday, February 20, 2011 @ 10:15:43 AM
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PLayed the demo, So far I am impressed. Great Review Ben.

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FatherSun
Sunday, February 20, 2011 @ 10:28:52 AM
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Excellent review. Cant wait to play it myself. Barely played the beta and did not touch the demo. I want that fresh smell of Helghan blood to surprise me on the 22nd.

Just subscribed to the YT channel. Look forward to putting the names with the faces. Now, what else do you guys have in store for us? New site design? A collaboration? What? The suspense is killing me. I'm confident that you guys will go in the right direction.

Sometimes worry that we will be inundated by mediocre individuals. Wish we didn't have to deal with that but I must admit I highly enjoy the justice served when a loser is deleted. It is such a satisfying event.

Last edited by FatherSun on 2/20/2011 10:29:11 AM

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Miggy
Sunday, February 20, 2011 @ 11:01:03 AM
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I'm interested in the splitscreen co-op. It looked great in the videos I've seen. My brother loved watching me play killzone 2 and I'm stoked that they added offline co-op to killzone 3. Now he can participate instead of spectate.

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Jawknee
Sunday, February 20, 2011 @ 1:17:29 PM
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LOL! Thumbs down for everyone huh? How much you wanna bet its HiramJ?

LOL!

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AcHiLLiA
Sunday, February 20, 2011 @ 1:29:40 PM

I'm pretty sure it's probably the people here with no avatars. It reminds me of this person(don't know his/her real name)with so many fake accounts on youtube spamming bodybuilding videos.

Last edited by AcHiLLiA on 2/20/2011 1:34:01 PM

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Jawknee
Sunday, February 20, 2011 @ 1:39:12 PM

LOL! People have too much time on their hands.

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MadPowerBomber
Sunday, February 20, 2011 @ 5:09:13 PM

Hey, now. I had no avatar for the longest time, just 'cause I was too lazy to put one there.

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xnonsuchx
Monday, February 21, 2011 @ 5:36:46 PM

:-) As soon as I started scrolling down the comments and noticed EVERY comment had at least 1-2 thumbs down, I thought, "Uh-oh! Twerp alert!"

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MadPowerBomber
Wednesday, February 23, 2011 @ 2:46:09 AM

Why did I get thumbed down twice...? 'Cause I'm lazy? O_o

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WorldEndsWithMe
Sunday, February 20, 2011 @ 5:17:29 PM

Retardified.

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Jawknee
Sunday, February 20, 2011 @ 5:34:12 PM

The broken page can be fixed but stupid can't.

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booze925
Sunday, February 20, 2011 @ 7:45:14 PM

i was saying that when killzone 2 released.
about 3 months later after i gave it away, i realised how wrong i was

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BengiePR23
Sunday, February 20, 2011 @ 3:16:37 PM
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Ben don't know if you know, but in the options menu you can change the control scheme to alternate and with that you will aim with L1 and not R3 which i think is, yeah i know, to melee! Just My Two Cents!

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ianwba1
Sunday, February 20, 2011 @ 4:38:47 PM
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Anyone played this with the Sharp Shooter yet? is it any good?

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Jawknee
Sunday, February 20, 2011 @ 5:33:52 PM

I read it takes some time getting used to but once you're used to it, it works quite well and feels quite natural.

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Simcoe
Monday, February 21, 2011 @ 12:33:02 PM

A PSN friend of mine picked one up on Saturday; unfortunately, his initial play through of the demo with it didn't leave him very impressed.

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ZettaiSeigi
Sunday, February 20, 2011 @ 7:07:46 PM
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@HiramJ: Wow, you have that much time on your hands?! I wish I have that too!

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booze925
Sunday, February 20, 2011 @ 7:43:03 PM
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im gunna borrow this game from a friend. i'm just not impressed with the multiplayer or single player demos enough 2 spend $60 on it.
but your review seems down to earth and fair ben. nice work.

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King James
Sunday, February 20, 2011 @ 7:43:08 PM
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Thanx Ben. I knew you'd give it to me str8. Still copping it. I'll see y'all online. Just like KZ2.

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Jawknee
Sunday, February 20, 2011 @ 8:00:21 PM
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Ben, is it time to ban HiramJ yet?

:)

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Ben Dutka PSXE [Administrator]
Sunday, February 20, 2011 @ 8:05:53 PM

Yup.

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Qubex
Sunday, February 20, 2011 @ 8:14:10 PM

Time to swing the mighty ban hammer!?! I got 3 thumbs down for my comment and I have no clue why?

Q!

"play.experience.enjoy"

Last edited by Qubex on 2/20/2011 8:14:52 PM

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ZettaiSeigi
Monday, February 21, 2011 @ 3:37:32 AM

Qubex, I learned not to care about the "thumbs down" thing here. I mean, most of those who do that anyway are those that troll this site. Haha!

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Simcoe
Monday, February 21, 2011 @ 12:38:31 PM

@Qubex, I know I saw that and read your comment and couldn't understand why you were thumbed down two times (obviously HiramJ was one of the three and doesn't count), so I gave you a thumbs-up! Your score is now 4-up to 3-down!

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Nerull
Sunday, February 20, 2011 @ 8:18:29 PM
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I pretty much never pick up a shooter til the price drops eventually ensue, although the splitscreen coop makes it a lot more tempting, but hearing that it's a lot closer to that "sliding on glass" feeling just cements my patience.
With its sales tho I can see why CoD has that much peer pressure and I know from KZ2 that the AI still elevates it from most of the FPS saturation.
Plus the Helgast remind me of the Death Korps of Krieg.
I'm sure the multiplayer is improved but I'll still only try it once in a blue moon.


Last edited by Nerull on 2/20/2011 8:21:10 PM

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Temjin001
Sunday, February 20, 2011 @ 9:14:40 PM

I've noticed PS3 exclusives don't generally drop as fast in price as other games. Typically, a person can grab any third party game for like $20, or less, within one year of it's release. Exclusives like Heavenly Sword, Heavy Rain, Infamous, and KZ2 took a while longer to drop low. In fact, I think Heavy Rain being nearly a year old fetches no less than $40 new.

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Bigtuna1
Sunday, February 20, 2011 @ 9:28:19 PM

Actually Temjin, just look at Mag and Call of Duty. One a ps3 exclusive that didn't do as well as hoped.
The other takes forever to drop and probably sold enough to give away a copy to all of France.
Just saying.

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Bigtuna1
Sunday, February 20, 2011 @ 9:25:10 PM
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Are you going to be talking about the 3D or Sharpshooter with the move controller. I realise only a few have access to one or the other, or both, but it is part of the new experience.

I mean we've all been wanting our games to go that next step in one way or another. Here we are with a game that was built with a more immersive way to play than any game before it. I mean it wasn't added later, it was built with both technologies in mind. There are some of us who have one or both and would like some input from a trusted reviewer such as yourself Ben.

So what say you Ben, any chance you can comment on the sharpshooter or 3D???

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Nick Maim
Sunday, February 20, 2011 @ 10:44:24 PM
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I just played the demo. The gameplay is fantastic (The flying mech. suit is amazing. So much fun) I just wish that the characters didn't talk.

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maxpontiac
Monday, February 21, 2011 @ 8:58:19 AM
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Man did I miss I party.

Killzone 3 received a 9ish score from PSX. That translates into nothing to worry about in my book.

After spending some serious time on the Beta, all I can say is good luck catching my KDR!!

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Devhour
Monday, February 21, 2011 @ 9:28:39 AM
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Very well reviewed Ben.
I share the same opinion about the low score reviews around the globe. Below 9 is insane. I wonder if they actually compare the fps games already available on stores. Look at that Black Ops! Not even in my top 50 best games of all time. Killzone 2 was a blast but that feeling of "disappointment" you felt about the controls, well, for me they are quite good. The tweaks they did fit in my style, however I understand your thought. I think they didn't make it easier to kill, They did it faster to run and turn. Everything is faster than the previous game, and I like it. :)

You talk about the cover and you're right. I feel the same. I prefer doing it in the old way. Hide, kill and run. Cover is for tps alright. :)

I just love this site. Honest reviews. Great users. I'm from Portugal and I'm always talking about this at my friends. The greatest american site about games. I'm proud of being a ps3 gamer.

Keep up the good work and sorry about my english.

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wryslok
Monday, February 21, 2011 @ 10:43:39 AM
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R3 for zoom is the only complaint I have.

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Kiryu
Monday, February 21, 2011 @ 10:56:23 AM

change control to alternate to change zoom to L1

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Devhour
Monday, February 21, 2011 @ 12:10:55 PM

Kiryu said it all. ;) I use the alternate control scheme. But for the cover system de default scheme is better i think.

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CaptainWinkie
Monday, February 21, 2011 @ 1:40:12 PM
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Was looking forward to KZ3 as the kids say. When a review starts out that KZ2 was groundbreaking, that is usually followed with KZ3 sucks! Game is a disappointment and Sony is trying to spin it. Game is actually decent...just not that great. It's all about selling games and money. I take any "REVIEW" on any site or magazine with the console name in it with a grain of salt. Could you imagine a PS3 titled magazine or site...saying a game stunk? Answer:NO. Until there is a Consumer reports of games, they are all biased! IGN---Gamespot...You think they are not paid by developers??!! Good Luck. Reviews are ok....Maybe Gametrailers/Ign is decent.

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CaptainWinkie
Monday, February 21, 2011 @ 1:48:38 PM
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Oh. ...I have both. PS3 is only for exclusives. 2 reasons...only children play PS3 online(rare on xbox live) (got to pay for PS3+..what a joke...can't use that as a plus over xbox now) Pay to play the KZ3 demo? They should pay me to test their game and use it as advertising to mr to see if I want to buy it. 2) Most games that are ported look worse on PS3z. Xbox is PC based (which is where games are programmed---on a PC) that's why itches easier to make a game for the Xbox 360. Also, 720P upscale as opposed to 1080P upscale. Randomly take any game...uh..let's say GRID from Codemasters...look at the difference on both consoles..(I have both) Wish the PS3 was better. Should have sold the PS3 on Blu-Ray and the never advertised WEB BROWSER! The PS3 is clearly built and it's innerworkings are better but, who gives a S---! It's the games!

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Devhour
Monday, February 21, 2011 @ 3:11:36 PM

wth... Are you from this planet?!

And play for the kz3 demo? omg...

You're joking, right?

Somebody tell this guy how wrong he is. The words are failing me...

Se fosse em português até te respondia. :)

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xnonsuchx
Monday, February 21, 2011 @ 5:32:22 PM

360 is NOT PC-based (in fact, all original devkits for the 360 were ~5000 PowerMac G5s). The only thing 360 development has in common with PC is using a version of the DirectX API, which isn't necessarily better...just easier to port some pre-existing DirectX code.

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DjEezzy
Monday, February 21, 2011 @ 2:17:00 PM
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This is a great review. I am surprised that you didn't comment on the move compatibility. Did you try it? If so, did you like it? Just wondering.

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telly
Tuesday, February 22, 2011 @ 11:00:08 AM
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KZ2 came out two years ago, dude :)

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Bloodysilence19
Tuesday, February 22, 2011 @ 8:52:19 PM
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the game is great from what ive played so far. the problems ive seen in the sp is a audio bug, where people repeat them self over and over till finally progressing through the level. the other one is having to many cut scenes. i don't mind cut scenes cause it makes the game more interesting and fun, but they put to many cut scenes from what ive played so far. other than that the game is great.
mp part is good but still noticing connection issues, lil lag, and hit detection still isn't up to par like kz2 was.

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FM23
Friday, February 25, 2011 @ 1:50:45 AM
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Well...just got done with the campaign....OMG, terrible ending and lackluster storytelling. Seems reviews were pretty accurate when they said the story was forgettable. Honestly, I enjoyed playing online and the campaign, but I expected more. 7 maps for warzone (8 with retro pack)is kind of dissappointing and the campaign wasn't as satisfying as KZ2. The on rail section for the last mission was the definition of trial and error. My first disappointment of 2011 is KZ3. People are going to hate me for this, but honestly...I expected more to tell you the truth. Probably I just don't care about FPS's anymore (never did in the first place) and war stories any more. KZ3 is polished, but it just didn't hit the spot at all. Anyway...returning this to gamespot tomorrow in exchange for Dragon Age 2 downpayment. Hope they will let me return it and not trade it in for lower value...either way, I'm not keeping this game. Don't believe I'll be playing the MP faithfully so bye bye KZ3.

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FM23
Friday, February 25, 2011 @ 2:52:50 PM

You know what...I'm gonna to keep it...just for the MP

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