Bulletstorm Review
Bulletstorm is uncouth. …there, I just began this review with the understatement of the millennium. In a game that urges you to “kill with skill,” that features not-so-subtle Skillkill titles like “Gag Reflex,” “Rear Entry,” and “Gang Bang,” that includes a record number of cuss words, that makes you laugh maniacally at horrific carnage, we emerge a little exhausted. It’s the kind of after-effect that’s almost languid in nature; you just sort of slump in your chair with a silly smile on your face, and all your muscles relax. It was insane. It wasn’t perfect; the little glitches and repetitiveness of the adventure got to you a little, but at the end of the day, you’re thinking about new ways to kill. In any other venue, this would be cause for concern. But somehow, developer People Can Fly infuses a lighthearted feel into the over-the-top violence…hard to explain how, but they do. Is it worth $60? Well, that’s up to you.
Graphically, we’ve got the Unreal Engine. For many PlayStation 3 fans, this conjures up unpleasant memories of mediocre visual presentations, which are often rife with small – yet noticeable – issues. But hey, don’t let that dissuade you, because while we have the Unreal signatures (somewhat muddled coloring and an overall lack of clarity), there are some huge highlights in Bulletstorm. Massive dinosaur-like beasts, a huge grinding wheel that chases you down a train track, and some surprisingly large and well-designed environments. The special effects are just downright gross, which of course means the designers hit their goal. Overall character design and detail is decent and we don’t have that layer of polish found in Killzone 3, but those high points just can’t be missed.
The sound is a bit more subjective, because I imagine some may have an issue with the voiceovers and writing. As I said before, there’s a whole lot of swearing and indeed, they go overboard. It just stops being amusing or fitting after a while; it becomes clear that the scribes were merely trying to jam offensive words into most any sentence. Still, the voice acting itself is really quite good and while I think they missed a big opportunity in regards to the music, the soundtrack does work. It’s very fitting, but man, in my eyes, this game is begging for some hard-hitting rock or metal tracks. But that’s subjective and not something everyone would agree upon. The sound effects match the graphical effects in terms of crispness and effectiveness so no worries there. In general, much of the sound will just make you wince, which is a good thing; you really want to hear exactly how that particular gory death sounds, right?
Without getting into the Skillshots and the epic atmospheric moments, the basic controls are about as standard as they get for an FPS: zoom in with L1, fire with R1, crouch with L3, prepare a charged shot with R2, and run by holding down X. You can double-tap X to slide, but then the fun stuff comes in: you toss out an energy Leash with L2; it yanks enemies towards you so more damage can be dealt. Then there’s the Circle button, which is used to Kick; combining the Leash and Kick commands is a basic foundation for many Skillshots and can be used in any variety of ways. Kick a dude off a ledge to get the Vertigo takedown, or Leash an enemy into a cactus or set of electrical wires. That’s really about as basic as it gets, though; after learning this easy stuff, it’s time to get all sorts of fancy. It takes more effort, but it’s worth your time.
In fact – and this is the primary caveat for the entire review – if you don’t opt to experiment and try your hands at different Skillshots, Bulletstorm downgrades into a very “meh” shooter. The good news is that I can’t really imagine why anyone would approach this like any other FPS, when it quite clearly is not designed to be like the competition. Besides, the points you earn for executing Skillshots (and learning new ones) are like cash; they’re redeemable for ammo clips and upgrades. Therefore, if you don’t choose to participate in the Skillshot program, you really won’t get very far in terms of bad-ass weaponry, and you’ll quickly lose interest. The vast majority of this game’s entertainment is centered on that “kill with skill” theme and the sooner you embrace that concept, the more fun you will have. Crushing your foes in new and elaborate ways is just endless entertainment.
You can always access the Skillshot database by pressing Select, where you’ll find lists of General and weapon-specific Skillshots. I was able to do all the Skillshots for the Carbine within the first couple of hours but those are pretty basic compared to some of the more complicated ones. Many require several steps – shoot an enemy in the balls, then shoot his head off – and others require the use of environmental objects. Killing a foe with a newsbot is one, and nailing him with an explosive hot dog cart is another. Then there are a bunch of secret Skillshots that you won’t even know exist until you do them (or until you look them up online). There aren’t a ton of weapons but I’m giving that lacking a free pass this time, just because each one is freakin’ awesome in its own way, and you’re always striving for more unique Skillshots. My favorite is the sniper rifle; it reminds me of the Seeker in Singularity… God, I love that slo-mo...
It’s loads of fun but there are a few problems. First off, I did get stuck on random pieces of the environment a few times (one time resulted in death). There’s something a teensy bit wonky with the collision detection for some reason. Secondly, ally AI is mediocre at best; they’ll kill a few enemies, especially those who rush forward with knives, but for the most part, your partner isn’t extremely helpful. However, I must once again consider a free pass, because I thought about this last night- if my buddy was killing foes left and right, I’d have less opportunity for Skillshot attempts. And that’s important. So is it a flaw…? Well, let’s just say “yes” and “no.” Thirdly, the game can get a little repetitive and tiresome; most notably when you get in a Skillshot rut and forget that you should be trying new weapons and new techniques. Or maybe you’ve decided the more difficult Skillshots are out of your reach and you just wanna blast through, and then you realize things are pretty bland without that singular mechanic.
Lastly, the story: look, this a game that doesn’t need much of a plot and it’s so ridiculously over the top, I believe we should’ve had a story that is equally absurd. There are plenty of humorous moments but they do try to strap a coherent drama onto this wickedly fast-paced, chaotic beast. It doesn’t really work, despite some valiant attempts by the voice actors. The best parts are the comedic aspects, like after you’re done controlling a half-robotic T-Rex with a remote control (you take out half a town doing that), Gray mockingly sobs, “I had named him Tailwagger P. Tallylicker, and now he’s gone…” Or something like that. The point is, the game excels when everything gels; when the ridiculous silliness of the gameplay fits in with the rash man’s man that is your main character. When they try to get dramatic and serious, it’s just jarring. It’s not bad; I just don’t think it fits.
But the bottom line is that Bulletstorm is likely a little better than the sum of its parts. The online multiplayer can be crazy fun and retribution has never been so satisfying. It’s not technically perfect but then again, nothing about this game is “technically perfect.” It looks good, though, and certain parts look great. The epic, fall-out-of-your-chair moments are numerous and much appreciated, the “kill with skill” idea works exceedingly well and always forces you to be creative and imaginative, and the effects, atmosphere and style are all engrossing. If this one grabs you, it’ll be tough to stop playing. I can almost guarantee that. The control is almost superb and the leash, kick, slo-mo, and most all other elements of the gameplay are very well implemented. It’s just a blast to play, despite the aforementioned drawbacks, which can indeed have a significantly negative impact on the overall experience.
Maybe the best thing to do is say, “if you liked the demo, you’ll love the game.” Oh, and if you want to let off some steam, this is probably a very therapeutic title.
The Good: Quality sound and decent voice acting. Some truly amazing visual/atmospheric highlights. Great control. “Kill with skill” never seems to get old (provided you stick with it). Cool weapons. Style and attitude kicks ass.
The Bad: Some slight – and weird – collision detection issues. Soundtrack doesn’t quite deliver. Beneath the Skillshots lies a standard shooter. Dramatic story wasn’t needed.
The Ugly: Really can’t be played around the easily offended.
2/24/2011 Ben Dutka
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Comments (65 posts)
Beamboom
Thursday, February 24, 2011 @ 11:18:59 PM
MadPowerBomber
Friday, February 25, 2011 @ 12:04:08 AM
oldmike
Friday, February 25, 2011 @ 2:26:30 PM
9.5-10 are MUST HAVES even if your not into the
game type you need to play it these are the gems
that will set what games to come will be like
8-9.5 Get it if you like the game type but pass
if its not your thing IE dont like shooters or
RPGs these are good games hands down
7-8 this is were things get hard these are not
bad games just not grate they may be buggy or
have things points some cant stand. these are
the games you need to study before you buy
but some of my most loved games fall in this
range or lower if its a hated sub type (JRPGs)
Ignitus
Thursday, February 24, 2011 @ 9:42:31 PM
cLoudou
Thursday, February 24, 2011 @ 10:57:31 PM
Single player, I will say Bulletstorm will be more fun. Going through trying to pull off trick shots can offer a bit of variation.
As for online multiplayer I don't know. I usually don't play online but I may give the online components for these games a try. I did play some KZ2 online but not alot.
KZ3 should be overall the bettr game, but in terms of FUN-ness Bulletstorm can be right there with KZ3 more or less.
Again I have not played Bulletstorm yet.
SvenMD
Friday, February 25, 2011 @ 10:47:34 AM
MadKatBebop
Thursday, February 24, 2011 @ 9:44:02 PM
Reply
NoSmokingBandit
Thursday, February 24, 2011 @ 9:56:24 PM
Reply
I really feel like the dialog pulls the game down a lot. I get that they want to be over-the-top, and you can do that without acting like a child. Its a shame that its an M rated game because kids who would find the script hilarious wont be able to buy it.
I like that someone finally made a shooter that isnt gray and brown. That was refreshing.
Deleted User
Thursday, February 24, 2011 @ 9:58:31 PM
Reply
Ben Dutka PSXE [Administrator]
Friday, February 25, 2011 @ 12:04:48 AM
AStiffyIffy
Friday, February 25, 2011 @ 12:40:11 AM
bigrailer19
Friday, February 25, 2011 @ 1:24:05 AM
And the humor I thought was great. Almost a breathe of fresh air. But, I can easily see why people would be turned off by it. Completely understand that poit you made!
crunchy_nut_kid
Friday, February 25, 2011 @ 2:11:47 AM
Jawknee
Friday, February 25, 2011 @ 2:20:45 AM
kraygen
Friday, February 25, 2011 @ 10:47:20 AM
bigrailer19
Friday, February 25, 2011 @ 1:23:15 PM
And idk the mapping seems the same as just about every shooter out there. I must not notice something you do.
kraygen
Friday, February 25, 2011 @ 1:39:34 PM
bigrailer19
Friday, February 25, 2011 @ 2:09:59 PM
I happen to like it, but hate the movie the hangover lol so... It's just amusing is all.
Last edited by bigrailer19 on 2/25/2011 2:11:24 PM
kraygen
Friday, February 25, 2011 @ 6:54:20 PM
It's totally understandable, we all have different senses of humor and that's ok, my best friends and I will both laugh at some things, but I think things are funny, he doesn't get, and he laughs at stuff that I don't get. That's life man.
Qubex
Thursday, February 24, 2011 @ 10:29:10 PM
Reply
That is a pretty good description Ben of exactly what it is. I also agree similarly though with Jawknee. An interesting game in some respects, and quite a lot of fun throwing people about, but I did have some control issues during the demo too. I also got stuck on want part of the environment during the demo... amongst some polygonal rubble features.
I too will pass on this one, just too much stuff with Killzone3 and L.A. Noire to get for the collection. Visually though the game environment looked quite good...
Q!
"play.experience.enjoy"
Nickjcal
Thursday, February 24, 2011 @ 10:56:27 PM
Reply
Bloodysilence19
Thursday, February 24, 2011 @ 11:02:34 PM
Reply
mp is actually lots of fun if your actually working as team to get the team kills, cause eventually having to reach the score limit in the higher waves gets hard, if your not working as team. the game is worth at least rent
Last edited by Bloodysilence19 on 2/24/2011 11:05:35 PM
WorldEndsWithMe
Thursday, February 24, 2011 @ 11:18:38 PM
Reply
Qubex
Friday, February 25, 2011 @ 6:38:46 AM
bigrailer19
Friday, February 25, 2011 @ 1:21:48 AM
Reply
___________
Friday, February 25, 2011 @ 1:27:04 AM
Reply
thats its whole appeal, as cliffy said games these days are far too serious!
oh no you cant do that its faaaaaaaaaar too unrealistic.
this says f*ck it, if its fun do it!
finally a game that gets the point!
games are suppose to be fun, not realistic!
only if we had more developers like epic, we would be living in a much better industry!
crunchy_nut_kid
Friday, February 25, 2011 @ 2:14:26 AM
Jawknee
Friday, February 25, 2011 @ 2:33:59 AM
Qubex
Friday, February 25, 2011 @ 6:39:45 AM
___________
Friday, February 25, 2011 @ 9:24:27 AM
SvenMD
Friday, February 25, 2011 @ 10:55:01 AM
SolidFantasy
Friday, February 25, 2011 @ 2:29:46 AM
Reply
Excelsior1
Friday, February 25, 2011 @ 3:42:12 AM
Reply
is that grinding wheel segment one of the most awesome sequences in gaming? i thought i remember the developer boasting that they had something like that in the game.
Jawknee
Friday, February 25, 2011 @ 4:10:05 AM
NoSmokingBandit
Friday, February 25, 2011 @ 10:42:20 AM
Ludicrous_Liam
Friday, February 25, 2011 @ 5:00:45 AM
Reply
Sir Dan
Friday, February 25, 2011 @ 7:05:01 AM
Reply
Last edited by Sir Dan on 2/25/2011 7:06:57 AM
SirLoin of Beef
Friday, February 25, 2011 @ 7:52:51 AM
maxpontiac
Friday, February 25, 2011 @ 10:30:23 AM
NoSmokingBandit
Friday, February 25, 2011 @ 10:43:24 AM
kraygen
Friday, February 25, 2011 @ 10:51:45 AM
Watch the movie Stardust, near the very beginning the king is talking to his sons. Something happens, me in the theater laughing my head off, everyone else gasped in shock. I got some weird looks.
Great movie though if you're into dark comedy with a romantic twist though, set in a fantasy world.
SvenMD
Friday, February 25, 2011 @ 10:58:01 AM
Temjin001
Friday, February 25, 2011 @ 11:22:32 AM
SirLoin of Beef
Friday, February 25, 2011 @ 2:47:02 PM
CrusaderForever
Saturday, February 26, 2011 @ 12:29:48 AM
maxpontiac
Friday, February 25, 2011 @ 10:29:48 AM
Reply
NoSmokingBandit
Friday, February 25, 2011 @ 3:46:29 PM
kraygen
Friday, February 25, 2011 @ 6:57:44 PM
In the demo though, you can achieve that, by kicking, whipping, shooting, and hitting them with an explosion of some kind. Just some of the "kill with skill"'s are too easy is all I meant and sometimes they seem to take over even when trying for a different "kws".











Ben Dutka PSXE [Administrator]
Reply
Thursday, February 24, 2011 @ 8:39:58 PM
Most games I like this much at least get in the high 8s but I couldn't in good conscience ignore the obvious flaws. Just wanted to make this clear.
Don't ignore this one just because you think an 8.3 isn't high enough. Decide AFTER reading the whole review, if you please. :)
Last edited by Ben Dutka PSXE on 2/24/2011 8:40:30 PM