Dragon Age II Review
Dragon Age: Origins was a superb role-playing production that delighted hardcore fans of the genre. The game had several technical deficiencies that could be either tolerated or overlooked for the sake of classic BioWare depth and atmosphere. For the sequel, the team has worked to clean up the presentation, and they’ve also added a more streamlined approach to the gameplay, presumably for the sake of accessibility. …the latter is confusing. While every developer seems intent on focusing on a casual element these days, a game like Dragon Age II has a very specific – and very demanding – demographic that isn’t interested in “streamlining.” And yet, it’s still here. That, along with a storyline that seems to exist permanently on the outskirts of a larger plot, drags down an otherwise excellent game.
Graphically, things are much cleaner and more refined. They sacrificed a fair amount of detail and texture to achieve this significant growth, but with much better cut-scenes and tighter environments, it’s a decent trade-off. We still get the standard drawbacks commonly associated with Dragon Age, like the pop-ins, clipping, and collision detection issues, but they’re less glaring than they were in the original. The bottom line is you really can’t be a graphic whore; you’ll likely be disappointed. But the fans only need a game that gives them the illusion of being part of an epic, meticulously designed fantasy world. That much is a given, as most every area perfectly fits the style and atmosphere, although some places do seem a little bland and devoid of activity. The visuals aren’t a highlight, but at least they’re better.
The audio consists of sweeping orchestral tracks and a ton of voiceover work for a great many distinct characters. Both of these greatly enhance the experience, as much of the voice acting is stellar (with a few exceptions) and the music always serves to bolster the effectiveness of the fantasy. The only problem centers on another technical hitch; the balance always seems off, as the soundtrack, effects, and voices never quite seem to gel correctly. Some voices echo while others disappear behind an effect of some kind, and you may have to change the volume a few times. But given the huge amount of effort expended regarding the music and voices, it’s easy to ignore the smaller, albeit continuous, issues. No matter where you go, what you do, or who you meet, everything always has this appropriate, almost surreal quality. That’s a huge plus for any RPG fan.
The gameplay and its corresponding mechanics and systems have come under the most scrutiny, and that’s because of the marked “accessibility” change. For the record, the gameplay works beautifully; it’s a seamless, flowing style that involves both strategy and timing, and you will once again spend plenty of time building, equipping, and setting your characters for battle. The Tactics alone can take up a chunk of time (and no role-player will complain), and deciding on a new skill or allocating points that increase inherent statistics remains a focal point. You can pause combat at any time with the L2 button, where the radial menu lets you issue new commands and use potions and other items. It also lets you take a breather and take a look at the battle; an invaluable feature that is at the top of my must-have list for RPGs. And of course, you’ve got your equipment and inventory, which must be managed.
In this way, it’s every ounce a role-playing game, and will absolutely reward those who are patient, strategic, and precise. There’s no doubt that Dragon Age II encourages the player to dive into the available depth and locate the best solution. I spend a fair amount of time changing, upgrading, and shifting, and that’s exactly correct; it’s what I want to do in this type of game. The addition of pressing X to execute a basic attack doesn’t feel like a drastic change, nor does it negatively alter the core combat mechanic. You can assign up to 6 skills for the purpose of fast action and you can still select any of your party members at any given time. I’m also fairly convinced the Tactics section is more customizable and complex than ever, so for those who wish to play at an advanced level, that option is definitely still here.
That all being said, this sequel feels…I’m searching for appropriate adjectives… Perhaps “compressed” is a good word. While skills are now separated into specific talents, it seems that we have less overall abilities, and the three-class restriction (Warrior, Mage, Rogue) hasn’t gone over well. Many of the hardcore are going, “wait, I can’t even select a race?!” I’ve never been one to get caught up in such trivialities, but it is noticeable in what’s supposed to be a complex, intricate RPG. Plus, they’ve limited what characters can equip; a lot of the stuff can only be worn by the main character, Hawke, and some party members really don’t have access to much. Lastly, I have to say that it seems more possible to get through the game with default Tactics and simplistic approaches to battle. Not sure that was possible before.
I will say that the emphasis on choice seems to be more intense than ever, as we can almost always choose to vent a certain personality. Depending on our responses and actions, the story can indeed shift; this is most reminiscent of Mass Effect 2. Sometimes, your decision won’t have a visible impact but other times, the consequences of a rash reply can be irrevocable. Furthermore, I do like a few of the changes, including the “ordering” of equipment and items. I’ve never thought it made much sense that all stores always have everything; here, we plunk down some coin for a particularly rare item and, as would be expected, place the order. On top of which, going beyond the weapon enchantment option, we can hunt for various raw materials that might prove useful when in the hands of a skilled tradesman or craftsman.
As usual, the story is a huge focus and while I do enjoy the plot progression – which seems more focused with a more defined central character – I think a lot of the game feels a little…well, trivial is probably the wrong word, but it often feels as if we're always skirting the biggest issues. On the other hand, the rise of the Champion feels just about right: a fleeing refugee who, through a series of important decisions (of which we have lots of control), becomes a savior of mankind. Personally, I wasn’t the biggest fan of the story in Origins, which never really grabbed me. I’m not overly impressed with the sequel’s plot and characters, either, but I do prefer this plot in comparison to the last game. And the writing really is tremendous; just reading the pieces of history you find is enough to convince you of the influence of a fine scribe, and the dialogue is also really solid. We should never overlook great writing in games.
Dragon Age II is a great RPG. I want to make that perfectly clear. I also want to make it known that I’m not harping on the technical misgivings (which I could easily do, if I didn’t understand the game’s overall purpose). The depth in terms of gameplay and control is here, and if you wish to fully immerse yourself in yet another top-quality BioWare adventure, you won’t be disappointed. However, I just can’t figure out the need for words like “streamlining” and “accessibility” when it comes to extraordinarily niche titles designed specifically for hardcore fans. Stranger yet, this all came from BioWare’s own design team; I refuse to believe these changes came about due to player feedback after Origins. …no RPG fan would want a simpler, most straightforward presentation when the original setup worked out just fine.
Again, chances are, if you’re a follower of the genre, you’ll probably like this game. You might even love it to pieces. But since when does a slightly more mainstream approach – and it is indeed slight – have any place in a production like this…? And why does the game still chug and freeze at times? …and yet, why can’t I stop playing? Right now, I am a mix of happy/pleased and downright confused.
The Good: More refined visual presentation. A lot of great voiceover work and fantastic music. Accomplished writing and dialogue. Overall gameplay mechanic works very well. Decision making is a huge plus. Plenty of depth to satisfy most fans.
The Bad: Graphics can be a little bland. Audio balancing issues. Frame rate can chug. Storyline isn’t quite engrossing. The “streamlining” of the gameplay is a bizarre design choice.
The Ugly: “…is…is it going to freeze…? …no, guess not.”
3/10/2011 Ben Dutka
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Comments (53 posts)
CrusaderForever
Friday, March 11, 2011 @ 8:53:51 AM
Victor321
Friday, March 11, 2011 @ 1:10:35 PM
SolidFantasy
Thursday, March 10, 2011 @ 10:28:28 PM
Reply
CrusaderForever
Friday, March 11, 2011 @ 8:55:11 AM
MyWorstNightmar
Friday, March 11, 2011 @ 3:19:44 PM
WorldEndsWithMe
Thursday, March 10, 2011 @ 10:31:17 PM
Reply
bigrailer19
Friday, March 11, 2011 @ 1:03:54 AM
bigrailer19
Friday, March 11, 2011 @ 10:26:54 AM
Isamisis
Sunday, March 13, 2011 @ 6:53:49 PM
Beamboom
Thursday, March 10, 2011 @ 10:41:15 PM
Reply
But it's very easy to interpret "streamlined" and "accessible" to mean "dumbed down", I am guilty of doing so myself prior to getting the game. But that is *not* the case here.
Just wanted to make that clear for those out there who may still sit on the fence because of such worries.
I've not gotten far into the story yet, but to me it looks pretty apparent that if you liked DA:O you're gonna like this one too.
And I gotta say... BioWare sure know how to deliver a story. The finest there is right now, in my opinion... Cause when a sci-fi head like me get involved in a fantasy setting like this there is one hell of a storyteller involved.
Gotta love it!
Last edited by Beamboom on 3/10/2011 10:43:05 PM
WorldEndsWithMe
Thursday, March 10, 2011 @ 10:50:05 PM
Ben Dutka PSXE [Administrator]
Friday, March 11, 2011 @ 12:51:36 AM
Nerull
Friday, March 11, 2011 @ 3:01:58 AM
I can see them trying to lure in a larger action demographic... but seriously only Hawke has the fortitude to through on a sheet of metal?
Mages commonly aren't allowed but anyone from the setting should be capable of lugging around a few extra pounds.
Beamboom
Friday, March 11, 2011 @ 7:12:37 AM
kylemac6
Sunday, March 13, 2011 @ 1:01:14 PM
I really don't get the armor thing. in both DAO and ME1, you had full customization over group armor. I'm a regularly participating member of bioware's forums and, as far as I can tell, no one (or very few people) on their own boards liked that in ME2 the companions only had one outfit with another unlocking after you make them your friend. So... they thought it would be good to do in DA2, too? No. Bad. Bad idea. It seems like there's just about as much armor drops and finds as ever, but only one guy can use them. Dumb.
The biggest reason I can seem to rationalize for it is that they don't want just any armor available for the other characters because they want to feel distinct and like individual characters in their visuals, as well as their personalities.
Okay. I can buy that. So, make personalized variations of different armor that fit who each companion is and looks like something they'd wear. Or just make totally different armor for each of them that can be bought and found, just like Hawke's. There's so much thought and detail into everything else - why not this? Is it laziness? Is it because EA demands a certain time to get things done, so this is a corner that they will think will be less missed if cut?
Could we at least get two versions of each character right off the bat? One version the relaxed fit, armor lite version and another version that makes more sense to battle in? Each companion looks great and has a very cool design and distinct feel to them, but like ME2 they don't look comparably battle ready. Everyone's wearing skintight leather or flowing robes, while I stand over here covered head-to-toe in bulky metal.
Last edited by kylemac6 on 3/13/2011 1:02:44 PM
WorldEndsWithMe
Thursday, March 10, 2011 @ 10:50:30 PM
Alienange
Thursday, March 10, 2011 @ 11:01:50 PM
just2skillf00l
Thursday, March 10, 2011 @ 11:17:25 PM
Reply
___________
Friday, March 11, 2011 @ 1:18:47 AM
Reply
Gabriel013
Friday, March 11, 2011 @ 1:30:48 AM
Reply
For my own personal gaming tastes I would have prefered then to have taken the gameplay and mechanics of Origins and just made it prettier.
I think I'm around 2.5 hours in and I really miss not being able to fully customise the load-out of all me party. I am also not a fan of needing to press x every time I want to attack.
The conversation dial is nice but possibly over simplified? I know I'm going to play through as the 3 character roles selecting where possible only one style of response. I'm currently a sarcastic rogue.
As I said, despite the changes they made for the worse, I do still like DA2 and will undoubtedly keep it in my collection for multiple play throughs.
I do just think that some of the changes they have made to simplifier the game have also made it worse in some areas than the original.
Bioware, Why didn't you have DA as the indepth inventory-classic rpg franchise, and Mass Effect as the simplified, focus on the lead character franchise?
That would have suited both types of RPG gamer out there.
Gabriel013
Friday, March 11, 2011 @ 4:31:45 AM
WorldEndsWithMe
Friday, March 11, 2011 @ 8:55:53 AM
CrusaderForever
Friday, March 11, 2011 @ 9:03:10 AM
Ludicrous_Liam
Friday, March 11, 2011 @ 1:44:58 AM
Reply
WorldEndsWithMe
Friday, March 11, 2011 @ 8:58:11 AM
Ben Dutka PSXE [Administrator]
Friday, March 11, 2011 @ 10:16:48 AM
Ludicrous_Liam
Friday, March 11, 2011 @ 4:16:08 PM
Ben Dutka PSXE [Administrator]
Friday, March 11, 2011 @ 8:25:12 PM
It's basically just a combat preview, more than anything else. It's hardly indicative of the game.
THEGODSLAYER
Friday, March 11, 2011 @ 2:32:16 AM
Reply
D1g1tal5torm
Friday, March 11, 2011 @ 4:13:35 AM
Reply
Ben Dutka PSXE [Administrator]
Friday, March 11, 2011 @ 10:19:04 AM
D1g1tal5torm
Friday, March 11, 2011 @ 2:42:10 PM
tridon
Friday, March 11, 2011 @ 5:52:21 AM
Reply
Codeez
Friday, March 11, 2011 @ 6:16:15 AM
Reply
WorldEndsWithMe
Friday, March 11, 2011 @ 8:57:18 AM
Excelsior1
Friday, March 11, 2011 @ 6:41:40 AM
Reply
WorldEndsWithMe
Friday, March 11, 2011 @ 8:56:13 AM
CrusaderForever
Friday, March 11, 2011 @ 9:00:55 AM
Reply
WolfCrimson
Friday, March 11, 2011 @ 9:24:42 AM
Reply
But who knows, I might change my mind and get DA2. Looking forward to the PSXe video commentary (hopefully we'll get to see the man behind the articles (*fingers crossed for Ben with a beard*)).
Last edited by WolfCrimson on 3/11/2011 9:26:09 AM
Ben Dutka PSXE [Administrator]
Friday, March 11, 2011 @ 10:17:41 AM
coverton341
Friday, March 11, 2011 @ 12:01:06 PM
FM23
Saturday, March 12, 2011 @ 12:52:45 AM
Reply
Geobaldi
Saturday, March 12, 2011 @ 8:35:19 AM
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H34t25
Sunday, March 13, 2011 @ 12:18:58 PM
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graphics are fantastic.
But i don't know if that's my PC but the game Gets stuck n it aint my PC coz i played games which kill it n still works perfect.
Downloaded this Hi Res. option patch in the game but still gets stuck but not so much as b4 but still gets stuck, upgraded my DX n GPU Driver but still nothing, Allowed the game through my antivirus program but still removed some programs but still, Checked my HHD but still the problem exists.
I got windows 7 Ultimate SP1 64x, Geforce 9800 GT 1 GB, 4RAM DDR3, 500 GB Hard Disk, Intel Quadro Core 2.6 GHz n an Asus motherbored.
so my PC is kind good to run such a game on high setting not the highest coz of my GPU cant handle DX11 so, whats the problem n does anyone experience the same issue ?
Geobaldi
Monday, March 14, 2011 @ 12:43:52 AM
Emini
Tuesday, March 15, 2011 @ 12:56:37 AM
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Some annoying parts of the game in the beginning was that there were too many annoying 'side' quests. I felt that in the beginning (until you do a quest where Hawke gets rich) the main storyline is sketchy and not concrete, I didn't really know what was going on. Of course the not equipping your other characters is very annoying. One of the biggest complaints I have for this game would have to be the major time spent in one city.
Although PSXE video review says that there's a lot of space...there really isn't. I don't consider space just parts where you can go around. Really, most of the space is useless space where you can't do anything. It would have been cool to see more parts (including a couple of towns nearby and the wilderness be more open not just with 2 or 3 routes that end up to caves or the elf camp).
I would have also wished to see 4 companions instead of 3 but I guess that would majorly change the game. Although I only mention complaints, this game still gets an 8.5 from me because the graphics are perfect (I can't understand why people would want them to spend more time on this :S), its theme is perfect, the story-lines are very nice, and it's Dragon Age!! If you loved the first, I highly recommend you get the second. :)
Last edited by Emini on 3/15/2011 12:57:29 AM











Temjin001
Reply
Thursday, March 10, 2011 @ 9:47:34 PM