Crysis 2 Review
Hype can be insidious. It can dominate our preconceptions and significantly impact our excitement level. Heading into the release of Crysis 2, the arguments, controversy, and reservations had inundated every last active game community; a less-than-impressive PlayStation 3 demo combined with Crytek’s boasting created even more discussion. Factor in the history of multiplatform performance this generation, and you’ve got a minefield, where one treads lightly and not without a sense of foreboding. Say the wrong thing, and one constituency will react with grim vigor. But when we start playing, preconceptions change to impressions and impressions ultimately give way to judgment. And that’s what we’re here to deliver- judgment. And by the way, it’s a darn good thing I moved passed the “impression” phase…
Much has been made of the graphics, but I’ll try to make it simple: Crysis 2 is arguably the most accomplished multiplatform title to date. The environments are large and wonderfully designed, the enemy design and general animations are stellar, and the atmosphere is second-to-none. Special effects are crisp and act as fantastic highlights to most any vicious encounter, and you just have to love the robust colors and design structure. However, that being said, it is not devoid of glitches. There’s a fair amount of pop-in, things do appear blurry at times (especially in the PS3 version), and the frame rate can drop a little. In this way, it falls short of being the best of the elite in the graphics category, but that doesn’t devalue Crytek’s achievement. Take time to appreciate the little things, too, like the sweet water effects and shadows.
A top-notch soundtrack cements the sound category, and the game also boasts plenty of quality voiceover work and distinct, in-your-face effects. The balance isn’t bad, either; many shooters have an issue blending heavy effects, music and voices, but despite a few stumbles, the sound balance here is quite solid. Also, I always expect to wince at some of the opposition’s cries, as they’re often contrived, cheesy, and repetitive. But in Crysis 2, I always thought it was very cool to hear, “he’s uncloaked!” when I snap out into the open, or something that accurately reflects a change in the battlefield. I still wish I could’ve heard more of the music during the more intense portions of the game, and not all the characters are expertly voiced, but those are minor complaints. All in all, this game is a feast for any surround sound system.
These days, shooters absolutely must find a way to differentiate themselves. Amazing graphics and tight, responsive control aren’t enough to vault a title into a critic’s good graces; the competition is simply too stiff. In order to stand out from the crowd, Crytek uses a variety of gameplay elements that successfully present Crysis 2 as something special; something that doesn’t feel exactly like a Call of Duty or a Battlefield. In this case, there’s the RPG-like addition of the Nanosuit, which is both essential and upgradeable: it’s the suit that makes your character a borderline superhero, as it allows you to blend into the environment, take extra damage without succumbing, and exercise acrobatic maneuvers no human could manage. Translation- this feature is the determining factor.
It allows the gameplay to expand beyond the boundaries of a standard shooter. Holding X executes an extra-high power jump, you can grab ledges and clamber up, and there are four suit categories that feature useful upgrades. At any time, you can toggle the cloak, which allows you to become almost entirely invisible, and you also have the option of enabling stronger armor. You can have both suit skills enabled at the same time, but that drains heavily on the suit, and you can’t remain an invisible super-soldier forever. And that’s just the tip of the iceberg; there’s plenty more, but you have to earn the right to unlock the suit’s full potential. That requires the slaying of aliens that can end your quest in the blink of an eye, because they love to rush you. They’re not very bright, though, so cloaking and sidestepping is usually enough to secure a kill and some valuable nano energy. And speaking of not-so-bright enemies…
If you’ve read other reviews, you’ve probably noticed a common complaint, and that relates to the opposition’s AI. I’m not as down on the AI as others, primarily because foes at least present some semblance of a battle-hardened brain. They will move to better positions, fire blindly when in cover, search about when a threat is detected, etc. Of course, they also have the magical ability to hit you with every fired shot when out in the open, but that’s common. At least some dude won’t kill you with a shotgun from three football fields away (‘cough’ Black Ops ‘cough’). The biggest issue happens when up close and personal- enemies will often not acknowledge your presence and instead head for a programmed cover spot; I can’t count how many rounds I’ve unloaded into fleeing backs. It’s a big flaw, unfortunately.
While we’re on the negative side of things, I should also mention the storyline. On the one hand, I can be optimistic (and perhaps realistic) and just say it’s great for a shooter. On the other hand, I thought we were promised a plot with a bit more progression and character development. Half the time, we’re in the dark concerning the overarching storyline and I only started to get interested at about the 5-hour mark. This leads me to my last complaint, regarding the fact that the first few hours of the game really chafed. It was one massive firefight after another, with dozens upon dozens of faceless foes with magical aim, and the same type of environment. I only had one or two suit options open and due to the size and scope of those battles, dying at the end requires that you do the whole thing over again. It was driving me nuts.
For those first hours, I wasn’t impressed with much of anything besides the technical elements. I was picturing an 8.0 in my head and nothing higher. But suddenly, just about everything got a lot better: the story finally seemed to have a purpose, the atmosphere and style changed a bit (I stayed cloaked for a loooong time in one sequence), and I started upgrading that awesome suit. Plus – and best of all – the encounters began to amp up big time; there’s one memorable battle after another, although the AI still has the same quirks. I still say the checkpoints are a tad too far apart but I may be spoiled, and I admit the inherent challenge of this game is higher than that of other shooters. That’s not necessarily a bad thing, per se. Yeah, there are a few glitches you might encounter, but they’re more comical than tragic; i.e., no freezing or crashing.
The multiplayer benefits from the same features that make the campaign shine, but ironically enough, it also suffers from the same problem- it doesn’t get great until you’ve played for a few hours. That’s when the coolest modes are unlocked, like Assault and Extraction. Personally, I’m more a fan of Crash Site, just ‘cuz it reminds me a whole lot of those happy-go-lucky King of the Hill playground sessions. The aforementioned suit abilities alone make the multiplayer aspect of Crysis 2 very different in comparison to other FPSs. For instance, because I tend to favor stealth if I have the chance, I can use a sneaky, backstabbing approach in both the single-player and multiplayer scenarios. Factor in the various maps that present players with all sorts of tactical opportunities, and you’ve got a robust online experience that serves to add plenty of longevity. But hey, don’t forget that the campaign alone might take upwards of 12 hours. How awesome is that?
Crysis 2 is a no-brainer for any FPS fan and might even appeal to those who desire a twist to the tried-and-true shooter format. The Nanosuit is a definite game-changer; from the visor that offers tactical advice to the minor platforming features to the many upgrades, it give the player awesome control. In some ways, I was actually reminded of Deus Ex when playing this sequel; the sci-fi franchise is indeed part-RPG and has a different structure, but there are elements of Crysis 2 that don’t revolve around reflexes and finger dexterity. The campaign is long and involved, the intensity, emotion and immersiveness continues to get better and better as time goes on, the technical achievement cannot be overstated, and the multiplayer is a rewarding bonus. The AI trips and stumbles, the glitches are there, and I got really bored during the first few hours, but the end result is a compelling, involving adventure. Give it a try.
The Good: Great graphics. Music and sound effects are top-notch. Expansive environmental design is a plus. Control is fantastic. Nanosuit is a captivating, distinguishing feature. Campaign is long and gets better with time. Multiplayer feels refreshing.
The Bad: Pop-in and gameplay glitches can be irritating. AI is inconsistent. Takes too long for the campaign to impress. Checkpoints may be too far apart.
The Ugly: “…getting tired of shooting people in the back.”
3/23/2011 Ben Dutka
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Comments (119 posts)
PasteNuggs
Wednesday, March 23, 2011 @ 9:49:33 PM
Reply
Beamboom
Wednesday, March 23, 2011 @ 10:34:30 PM
Qubex
Wednesday, March 23, 2011 @ 9:57:23 PM
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If I had only one choice, I would still choose KZ3 over Crysis. KZ3 being an exclusive has that extra polish that a feel goes a long way in showing what your hardware can do. It is very satisfying. Saying this though, from what I have seen of the Crysis demo, I didn't think the graphics were a disaster, I just felt they were not on par with KZ3. My feeling had been that they may be with all the hype surrounding CryEngine 3. They are probably spectacular on the PC, but the consoles were bound to suffer a downgrade being a multi-platform title.
"There’s a fair amount of pop-in, things do appear blurry at times (especially in the PS3 version), and the frame rate can drop a little" - just picking up on this line Ben... whilst evidence of this is not huge with existing PS3 exclusives such as KZ2, KZ3 and U2, it shows that multi-platform engines still struggle with the limited memory suffered by consoles. Having issues with how much one can squeeze and stream through the graphics pipeline will always occur when you can't "hit the metal" directly, such as engines optimised exclusively for their target platform - as we have seen.
Saying that though, I noticed a few nasty artifacts in the demo of MotorStorm 3 . Even though the engine, especially the shadow casting, has been hugely improved, I still noticed some pop in and the like when driving slowly and examining the environments.
Nice to see that the Crysis team has got something to celebrate anyways. Pick it up in a year or so when it drops in price.
Q!
"play.experience.enjoy"
Last edited by Qubex on 3/23/2011 10:00:27 PM
Jawknee
Wednesday, March 23, 2011 @ 11:22:20 PM
FatherSun
Wednesday, March 23, 2011 @ 11:37:06 PM
kraygen
Thursday, March 24, 2011 @ 2:42:38 AM
Excelsior1
Wednesday, March 23, 2011 @ 10:08:25 PM
Reply
it's still a great start for crytek, and hopefully this engine will put the outdated unreal 3 engine out to pasture. it kind of gets me excited about the future of games, and how good they will look on the next round of hardware.
Jawknee
Wednesday, March 23, 2011 @ 10:27:56 PM
As some one pointed out in the other thread, while the 360 version may be sharper is has screen tearing while the PS3 version does not. I personally hate screen tearing more than anything in a game and would gladly take the softer looking game without screen tearing as opposed to the sharper looking one with tearing.
FatherSun
Wednesday, March 23, 2011 @ 11:39:13 PM
___________
Thursday, March 24, 2011 @ 2:39:10 AM
much less frame rate dips, less jaggies, and runs at a higher resolution.
for cryteks first ps3 game its pretty good, but in no way are the 2 identical, or even close!
im pissed how the PC version turned out though.
i mean no DX11 support?
WTF?
this is crytek right?
the guys who use to push the PC to the limit!
yea, its just pathetic!
FM23
Thursday, March 24, 2011 @ 2:43:42 AM
slugga_status
Thursday, March 24, 2011 @ 8:44:23 AM
dillonthebunny
Thursday, March 24, 2011 @ 10:16:02 AM
Jawknee
Thursday, March 24, 2011 @ 11:00:16 AM
Lord carlos
Wednesday, March 23, 2011 @ 10:15:56 PM
Reply
Jawknee
Wednesday, March 23, 2011 @ 10:29:39 PM
MadKatBebop
Wednesday, March 23, 2011 @ 10:38:00 PM
Temjin001
Wednesday, March 23, 2011 @ 10:46:53 PM
Jawknee
Wednesday, March 23, 2011 @ 10:50:22 PM
I'd say one of the things Crysis 2 does well though is it's lighting. The bloom effect looks more natural.
Last edited by Jawknee on 3/23/2011 10:55:12 PM
Ben Dutka PSXE [Administrator]
Wednesday, March 23, 2011 @ 11:25:12 PM
1. There's something about the KZ3 graphics - particularly in the cut-scenes - that I considered a step backwards. Hard to put my finger on, but it bugged me.
2. I'm holding PS3 exclusives to a slightly higher standard. For a multiplatform game, Crysis 2 gets a 9.3.
Jawknee
Wednesday, March 23, 2011 @ 11:36:38 PM
kellett007
Thursday, March 24, 2011 @ 1:57:47 AM
Temjin001
Thursday, March 24, 2011 @ 2:09:16 AM
360 owners suffered similarly with their version of FF13 because Square-Enix used Bink for that version, whereas Sony got the good stuff.
Temjin001
Thursday, March 24, 2011 @ 9:11:35 PM
Anyway, not that it's a big deal. A few hundredths of a point wouldn't appear to mean much and I tend to value the text of a review more than the actual points.
WorldEndsWithMe
Wednesday, March 23, 2011 @ 10:33:19 PM
Reply
Beamboom
Thursday, March 24, 2011 @ 1:04:14 AM
Auto audio playback on websites is a no-no. Damn, that Crysis-video on your front page slammed in my ears here, speakers on far too loud and me totally unprepared.
Audio should *always* be muted by default, with option to turn it on.
Just a friendly advice. Other than that, the site looks mighty fine!
WorldEndsWithMe
Thursday, March 24, 2011 @ 2:35:20 AM
Jawknee
Wednesday, March 23, 2011 @ 10:37:47 PM
Reply
Another testament as to why exclusives are better. Blu-Ray FTW! :)
Ben Dutka PSXE [Administrator]
Wednesday, March 23, 2011 @ 11:25:46 PM
MadKatBebop
Wednesday, March 23, 2011 @ 10:40:40 PM
Reply
WorldEndsWithMe
Wednesday, March 23, 2011 @ 10:48:54 PM
Reply
MadKatBebop
Wednesday, March 23, 2011 @ 10:56:05 PM
bigrailer19
Wednesday, March 23, 2011 @ 11:22:13 PM
MadKatBebop
Wednesday, March 23, 2011 @ 11:21:05 PM
Reply
bigrailer19
Wednesday, March 23, 2011 @ 11:25:14 PM
Reply
All in all The game is fantastic and as I've said any shooter fan needs to give it a try!
Ben Dutka PSXE [Administrator]
Wednesday, March 23, 2011 @ 11:35:21 PM
Reply
Jawknee
Wednesday, March 23, 2011 @ 11:38:36 PM
Last edited by Jawknee on 3/23/2011 11:40:17 PM
___________
Thursday, March 24, 2011 @ 2:39:53 AM
sawao_yamanaka
Thursday, March 24, 2011 @ 5:12:23 AM
Kevin555
Thursday, March 24, 2011 @ 5:16:03 AM
Just sayin....
Yes, believe it or not, Killzone 3 & every other game on the market is also prone to some glitches be it once in a life time freezes or any other rare bug that pops up in one's experience. Crazy i know, even PS3 exclusives get glitches. What the!??
*Cues the thumbs downs*
I eat downed thumbs for breakfast.
Good review & surprising score. I'll give it a look on the PC.
Underdog15
Thursday, March 24, 2011 @ 6:42:25 AM
And you ALWAYS seem to have freezing problems with games most people love!! You REALLY need to do one of the following:
-Reformat your HDD
-Stop that kangaroo from jumping up and down next to the table your PS3 is on, or
-Stop bullsh!ting us
I can guarantee at least one of those things is your problem.
RadioHeader
Thursday, March 24, 2011 @ 7:04:18 AM
___________
Thursday, March 24, 2011 @ 8:57:59 AM
Underdog15
Thursday, March 24, 2011 @ 9:40:25 AM
When a substantial amount of people experience problems, say 30%, then to me that indicates a design flaw. KZ3 is in the 5% or less of frequent issues. In other words, I don't doubt some people have problems, but it's likely either an issue with their HDD or a defect in their disk.
Multiplats often have issues. Not all multiplats, but many. AC:B's screen-tearing, for example. I still love that game, but to me, it's failure is a design flaw. Same with Black Ops. Many people seem to experience issues with the online play or getting stuck on a map in SP. To me, that is a design flaw.
And Cowpatty... your response contradicts your earlier statement.
Jawknee
Thursday, March 24, 2011 @ 11:04:20 AM
Ben Dutka PSXE [Administrator]
Thursday, March 24, 2011 @ 12:13:40 PM
hiverious
Thursday, March 24, 2011 @ 8:02:07 PM
Multiplayer has been fine for me, though I was playing with a friend once and he was on top of the scoreboard with a score of 0 kills and then the game froze on him at the end of the round.
It does have its issues, but it is still a very fun game to play. I hope Crysis 2 won't be brought down by its glitches.
Jawknee
Thursday, March 24, 2011 @ 8:20:16 PM
karneli lll
Thursday, March 24, 2011 @ 2:29:50 AM
Reply
___________
Thursday, March 24, 2011 @ 2:48:28 AM
Reply
only thing thats driving me insane is the checkpoints and the restriction to 2 weapons.
why is it that every shooter has to restrict you to 2 weapons?
why cant we go back to the good old days of 3?
a shotgun, a machiene gun and either a sniper or a rocket launcher is what you always need in this game!
but if i want the sniper i have to leave behind the shotgun or the machiene gun, so if i loose the machiene gun if my shotgun runs out im left with a useless weapon for close range, and if i leave the sniper im left with a useless weapon long range.
i wish games would stop this crap and let us carry AT LEAST 3 weapons at a time!
and 3 of our choice, not 2 and a side arm!
that and the checkpoints, everytime you die you go back almost half a mission!
most games have checkpoints every objective you complete, but this, you can finish 5 objectives, die and go back to the beginning of the level!
honestly, ive spend 8 hours playing this game now and at least half of that is redoing sh*t!
really driving me up the wall!
this is what i cant understand about games these days, developers are just taking the FUN out of them!
without the fun, a games nothing!
how is having to constantly struggle to choose which weapon to carry, then be caught out with the wrong weapon wishing you carried another one fun?
how is dying and having to redo half the freaking level fun?
i wish developers would stop this sh*t, and just let us have FUN!
the only reason JC2 was so good is because it was FUN!
it said f*ck it, let your hair down and do whatever the hell you want!
why cant all games be like that?
what happened to the FUN in video games?
Ludicrous_Liam
Thursday, March 24, 2011 @ 3:56:32 AM
sawao_yamanaka
Thursday, March 24, 2011 @ 5:14:46 AM
RadioHeader
Thursday, March 24, 2011 @ 7:19:15 AM
"this is what i cant understand about games these days, developers are just taking the FUN out of them!without the fun, a games nothing!how is having to constantly struggle to choose which weapon to carry, then be caught out with the wrong weapon wishing you carried another one fun?how is dying and having to redo half the freaking level fun?"
"what happened to the FUN in video games?"
It seems the world's supply of FUN has been sucked into your posts. Don't ever change.
___________
Thursday, March 24, 2011 @ 8:56:04 AM
Underdog15
Thursday, March 24, 2011 @ 9:35:35 AM
Ben Dutka PSXE [Administrator]
Thursday, March 24, 2011 @ 10:23:05 AM
Beamboom
Thursday, March 24, 2011 @ 5:33:31 PM
Beamboom
Thursday, March 24, 2011 @ 5:49:26 PM
Jawknee
Thursday, March 24, 2011 @ 7:57:03 PM
Lairfan
Thursday, March 24, 2011 @ 8:30:15 PM
FM23
Thursday, March 24, 2011 @ 2:51:12 AM
Reply
Beamboom
Thursday, March 24, 2011 @ 4:53:08 AM
FM23
Thursday, March 24, 2011 @ 2:59:48 PM
Last edited by FM23 on 3/24/2011 3:05:57 PM
Beamboom
Thursday, March 24, 2011 @ 5:25:33 PM
But there's also collectibles scattered around and that means that at least I, being the completist I am, will spend *at least* twice the amount of hours due to exploration of the maps for hidden goodies.
Last edited by Beamboom on 3/24/2011 5:29:38 PM
CoolBLKguy
Thursday, March 24, 2011 @ 3:42:35 AM
Reply
Jawknee
Thursday, March 24, 2011 @ 11:07:39 AM
Ultimate_Balla
Thursday, March 24, 2011 @ 5:02:35 AM
Reply
SSRGohan
Thursday, March 24, 2011 @ 6:34:00 AM
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To all the people who keep thinking about COD, that game came out last year PLEASE MOVE ON PEOPLE and the engine probably has been around a good decade. Maybe they'll come up with new engine for new cod haha
CrusaderForever
Thursday, March 24, 2011 @ 2:16:22 PM
CrusaderForever
Thursday, March 24, 2011 @ 8:25:07 AM
Reply
Jawknee
Thursday, March 24, 2011 @ 11:35:22 AM
CrusaderForever
Thursday, March 24, 2011 @ 11:42:57 AM
Jawknee
Thursday, March 24, 2011 @ 11:58:35 AM
I agree the melee is weak in crysis 2. After Killzone 3's brutal melee, using melee attacks in a FPS will never be the same or as good. ha.
CrusaderForever
Thursday, March 24, 2011 @ 2:12:27 PM
Godslim
Sunday, March 27, 2011 @ 11:28:27 AM
maxpontiac
Thursday, March 24, 2011 @ 8:58:55 AM
Reply
CrusaderForever
Thursday, March 24, 2011 @ 11:25:46 AM
Last edited by CrusaderForever on 3/24/2011 11:25:59 AM
Geobaldi
Thursday, March 24, 2011 @ 1:03:46 PM
CrusaderForever
Thursday, March 24, 2011 @ 1:30:15 PM
Last edited by CrusaderForever on 3/24/2011 1:32:25 PM
Beamboom
Thursday, March 24, 2011 @ 5:16:06 PM
CrusaderForever
Thursday, March 24, 2011 @ 5:36:03 PM
DjEezzy
Thursday, March 24, 2011 @ 1:34:40 PM
Reply
CrusaderForever
Thursday, March 24, 2011 @ 2:20:38 PM
FM23
Thursday, March 24, 2011 @ 3:01:20 PM
MadKatBebop
Thursday, March 24, 2011 @ 1:36:25 PM
Reply
tlpn99
Thursday, March 24, 2011 @ 3:28:43 PM
Reply
I have heard the same as been mentioned above about the 360 version looking just a tad better. Then again don't most multiplats do that always just a tad brighter or something. Ghostbusters springs to mind I seen the video comparison im sure it was on here or on another site. I have seen this on other games too. As Jawknee said above though it's all down to your own view on it some like some don't. It didn't bother me about Ghostbusters.
While we have great exclusive games GOW3, KZ3 etc this game looks good enough considering it's a multiplat.
Last edited by tlpn99 on 3/24/2011 3:29:06 PM
CrusaderForever
Thursday, March 24, 2011 @ 4:37:05 PM
DjEezzy
Thursday, March 24, 2011 @ 4:53:13 PM
Reply
MadKatBebop
Thursday, March 24, 2011 @ 5:54:41 PM
DjEezzy
Thursday, March 24, 2011 @ 5:55:06 PM
Reply
Last edited by DjEezzy on 3/24/2011 5:56:02 PM
Ben Dutka PSXE [Administrator]
Thursday, March 24, 2011 @ 8:15:58 PM
CoolBLKguy
Thursday, March 24, 2011 @ 5:57:07 PM
Reply
Ben Dutka PSXE [Administrator]
Thursday, March 24, 2011 @ 8:11:21 PM
CoolBLKguy
Thursday, March 24, 2011 @ 8:45:05 PM
Ben Dutka PSXE [Administrator]
Thursday, March 24, 2011 @ 9:36:50 PM
Godslim
Sunday, March 27, 2011 @ 11:26:24 AM
CoolBLKguy
Thursday, March 24, 2011 @ 8:46:19 PM
Jawknee
Thursday, March 24, 2011 @ 10:04:41 PM
Lairfan
Thursday, March 24, 2011 @ 8:47:34 PM
Reply
BengiePR23
Friday, March 25, 2011 @ 6:39:57 PM
Reply
JPHarvey
Friday, May 20, 2011 @ 9:08:15 AM
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I like games like Dragon Age but didn't like Fallout 3. Is Mass Effect fun or too complex that you get lost (like Fallout 3 in my opinion).
I like FPS but already have so many (KZ3, MAG, MW2, Duke 4ever coming :). Is Cryis different and fun enough to get me out of Killzone and other top FPS?











mike rlz
Reply
Wednesday, March 23, 2011 @ 9:31:44 PM