SHIFT 2: Unleashed Review
I am a huge fan of the intensity involved in white-knuckle street racing. And admittedly, few games embrace the vim and vigor of hotly competitive racing better than SHIFT 2: Unleashed. The follow-up to Need for Speed: SHIFT, which introduced us to a fantastic in-cockpit view and the singular fear and anticipation that accompanies the sport, strives to reach new heights of invigorated enthusiasm and style. Unfortunately, the completely unreliable and erratic nature of the driving, the overly aggressive (and borderline cheating) AI, and what feels like a more arcade-y experience than before, makes it unsatisfying in my eyes. It’s one of those games that has a lot going for it, and it understandably resonates with other critics and gamers, but I just can’t handle the instability.
Undoubtedly, the intricate detailing and effects are impressive, especially if you take the time to examine damage sustained by your car. They do a great job of designing each vehicle and crashes are more spectacular than ever; Slightly Mad also increases the amount and quality of special effects typically associated with racing. Everything from tire marks to fender benders to the thrill of racing at night is all captured nicely, and what you see from either inside the car or the new first-person helmet camera is beautifully designed. Only when you start to expand your scope do you begin to see some drawbacks; for instance, there are several tracks in the game that we saw in Gran Turismo 5 and…well, there’s no comparison. Still, SHIFT 2 looks good.
The sound features in-your-face effects and some fantastic radio work, which always puts you right in the midst of the ceaseless action. I’m not the biggest fan of the soundtrack but due to the intensity of the racing itself, all music tends to take a permanent back seat, anyway. I think the engine noise is exaggerated in some of the cars and I’m still not buying the audio that accompanies certain collisions, but the expended effort is obvious. Combining the meticulous detailing of the up-close graphics and the nerve-rattling special effects creates what should be a fulfilling race experience. There’s no denying that, despite a few small shortcomings, the technical presentation is top-notch, and that may be enough for certain players. It generates a jarring, violent atmosphere, and it works well…until you start to drive. I just don't get it.
Let’s start with the positive, and my favorite new feature: the helmet cam. It’s just another level of involvement and immersion and actually let me enjoy the game, regardless of all my dislikes and reservations. It’s such a unique view, primarily because it’s very close to a real driver’s view; the camera will actually shift in the direction of turn apexes. So when you’re hurtling down the racetrack, not only do you get the aforementioned realistic radio in your ear, you also get to see something similar to what a real-life racer sees. That right there is worthy of attention, and I don’t want to take anything away from the implementation of that feature. Provided they keep it for the third game, I’ll definitely be willing to try it.
And as made clear in the technical breakdown, cars reflect damage in a way that’s both authentic and downright frightening, so you’re always on the edge of your seat: you’re simultaneously trying to avoid a crash and secretly dying to see one. Furthermore, given the ramped-up aggression of every competitor and the fact that intensity is priority #1, you will always be tense. You will always be gripping the controller (or wheel) tightly. You will always come into a turn with several other racers, knowing you’re a hair’s-breadth from finding yourself in the sand, facing the wrong direction. Toss in the Autolog feature – everyone seemed to like it in Hot Pursuit and it works equally well here – and you’ve got an engaging, addictive racer.
…or so you might think. Look, I’m all for aggression but there are two gigantic issues I just couldn’t get past, regardless of my settings or event type. Firstly, the control- it’s just that much looser and worse, entirely unreliable and erratic. Virtually all the cars seem to over-steer, and you can never really predict how your vehicle is going to perform. It’s a bizarre situation, because the game is begging for more solidarity; we need that solidarity to appropriately cope with the insane level of aggression. This brings me to the second problem, which is the madcap racing of the opposition. They’ll often just shove you off the track; whether they do this on purpose or they just don’t acknowledge your presence, I don’t know.
But I do know that the instability of the racing, unpredictability of the cars, and over-the-top aggressiveness of the other racers is seriously vexing. It’s not that the AI is stupid; in fact, they show glimpses of borderline brilliance at times. But they can easily knock you off course – and that often means the end of the race – and get away without a scratch. In other words, there’s no consequence for them treating you like an obstacle that needs to be swept aside, and you know, you can’t behave that way. If you try it, you’ll just ruin your chances at crossing the finish line first. But I could almost withstand this if it wasn’t for the totally erratic control that never allowed me to gain a firm grasp of the gameplay. Maybe it’s because I spent too much time playing GT5. Maybe I’m letting that experience unfairly impact my analysis of this game.
I have considered that. But I’ve played all sorts of racers. I know SHIFT 2 is a blend of simulation and arcade physics. But here’s the thing- I had no trouble with the first SHIFT, I have no trouble with great simulators, and I have no trouble with great arcade-like racers (Burnout, for instance). And for some reason, this just doesn’t click; the control is just off. The very first race is on Suzuka, which is a course I know like the back of my own hand; I’ve raced it dozens of times (both the short and long versions) with probably over a hundred different cars between all the GTs, and I’ve even seen races on that track. The bottom line is that no lap in SHIFT 2 felt or looked anything like I’d played or seen before.
It’s just too aggressive to be taken seriously; they took the violence to a height that actually detracts from the experience. The AI is smart, but quite capable of pissing you off on a routine basis, and the control for each vehicle is all over the place. It’s just too loose and too unstable. I liked the experience earned, which played to my role-playing sensibilities and really let me dive into some nuts and bolts (pun intended), and unlocking new events and new cars is always a blast. There aren’t anywhere near enough cars, to be sure, but the flash, panache, atmosphere and depth associated with customization and the Autolog saves the game from feeling bare. It goes without saying that the multiplayer can be stupid intense, especially if you run across highly competitive racers who just hate to lose.
Still, SHIFT 2: Unleashed needed to be reigned in. Get the leash out again, because these cars mustn’t throw temper tantrums at bizarre times, and our foes should be penalized for going all GTA on our butts. The technical presentation puts a smile on your face, the crashes are bad-ass, and the varying events are a huge bonus. And I can’t say enough about that helmet cam. But beyond that…this is one disc that very nearly ended up embedded in the wall. Lots of great stuff but this raucous attempt at racing needs some settling and organization.
The Good: Great technical detail and lots of flash. Good racing sound effects. Helmet cam is awesome. AI isn’t stupid at all. Multiplayer can be nuts.
The Bad: Background/course graphics aren’t as impressive. Control is erratic; vehicle performance is entirely unpredictable. AI’s aggression is annoying and goes un-penalized. Nowhere near enough cars.
The Ugly: “So…this is destruction derby, huh?”
4/2/2011 Ben Dutka
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Comments (91 posts)
kellett007
Saturday, April 02, 2011 @ 10:09:33 PM
NoSmokingBandit
Saturday, April 02, 2011 @ 10:13:31 PM
PharaohJR
Saturday, April 02, 2011 @ 10:44:18 PM
Reply
played the 1st one..... honestly i enjoyed Prostreet more then SHIFT. thats the last NFS i bought & if the series keeps going with the HOT PURSUIT or SHIFT route i wont be buying none untill i get something similiar to Most wanted or underground with sum sim type physics.
daus26
Monday, April 04, 2011 @ 12:24:27 AM
Underground 2 had the most customization for cars ever in a video game. I even think its a world record. There was so much customization in that game. Odd things you could customize that I can remember at this time was putting speakers in your car, smoke purges, hydraulics, and colored head-beams. Perhaps it doesn't need a lot of those things to return, but it was nice having a game that you could personalize so much to your cars.
PharaohJR
Monday, April 04, 2011 @ 5:43:02 PM
if they just spent 2 years to make something similiar to underground or most wanted with gameplay not like pro street or hot pursuit but jus some type of physics where i dont feel like im playing burnout i know NFS would sell like crazy.
kraygen
Saturday, April 02, 2011 @ 11:18:22 PM
Reply
kraygen
Sunday, April 03, 2011 @ 4:15:31 AM
Lawless SXE
Saturday, April 02, 2011 @ 11:28:09 PM
Reply
Anyway, I keep meaning to pick up an NFS game, they just seem to be on the right track. Although when you've got a game that scores this lowly in the control mechanics, then it might as well be deemed completely shattered. Maybe the next one, whatever it happens to be.
On a semi-related note, did anyone else hear that apparently the OFLC has rated a new game called Burnout Crash. After Paradise, I'm very interested.
Peace.
maxpontiac
Sunday, April 03, 2011 @ 12:20:19 AM
Ben Dutka PSXE [Administrator]
Sunday, April 03, 2011 @ 12:34:10 AM
Lawless SXE
Sunday, April 03, 2011 @ 12:50:51 AM
ArnoldK PSXE [Administrator]
Sunday, April 03, 2011 @ 1:05:58 AM
Okay, no I won't: the soundtrack is awful, the game looks worse than the first (somehow), there are erratic framerate skips where the game, literally, skips 5-10 frames (very dangerous in the middle of a timed overtake, turn, brake, etc.), the cars sound nothing like what they should (having driven, owned, and have access to a large chunk of the roster I can verify the sounds are bullshit)...
So yeah, Ben was totally right. I'd have been a lot more harsh on the game. It's terrible.
Killa Tequilla
Sunday, April 03, 2011 @ 1:29:01 AM
Geobaldi
Saturday, April 02, 2011 @ 11:41:44 PM
Reply
maxpontiac
Sunday, April 03, 2011 @ 12:22:27 AM
maxpontiac
Sunday, April 03, 2011 @ 12:17:37 AM
Reply
Anyways, I will admit, that I was caught up with the hype surrounding this game. The videos and feature lists were impressive. Throw in the fact that I was pleased with Shift 1, and got the Platinum trophy, I went into Shift 2 with great expectations.
Needless to say, several of my lofty expectations were met one after the other. The damage modeling was impressive. The customization was in depth, and exceeded GT5 in several categories. The track list is full of some of my favorite locations that were not available in GT5.
Then came the driving. To put it simple, it's a mess. No matter the settings in the gameplay options (such as deadzone and sensitivity) the game felt worse then Shift 1. If Shift 2 featured the same physics model as the first one, I would have been more then thrilled, and put this game firmly into #2 position of favorite race games.
Unfortunately, that didn't happen, and I am stuck with a 60 dollar purchase that I regret. Shift 2 to me, is nothing more then a game that trumped GT5 in several categories, but left behind the most important facet in games such as this.
The driving. It's why I play titles like this, and I am sure that anyone who reads this does too.
Ben Dutka PSXE [Administrator]
Sunday, April 03, 2011 @ 12:35:14 AM
FM23
Sunday, April 03, 2011 @ 12:55:53 AM
kraygen
Sunday, April 03, 2011 @ 4:21:32 AM
jlch777
Sunday, April 03, 2011 @ 6:53:18 AM
sha4dowknight05
Sunday, April 03, 2011 @ 12:22:38 PM
maxpontiac
Sunday, April 03, 2011 @ 7:49:17 PM
jor_anbu - I am frustrated with it but it's not without effort.
sha4dowknight05 - No. I am saying that Shift 2 does some things better then GT5 but fails completely when it comes to the driving.
Alienange
Sunday, April 03, 2011 @ 12:35:27 AM
Reply
FM23
Sunday, April 03, 2011 @ 12:57:59 AM
Reply
ArnoldK PSXE [Administrator]
Sunday, April 03, 2011 @ 1:07:04 AM
Reply
EA should be happy Ben reviewed this and not me. I got the game and I would've trashed it to bits. This is the absolute worst "sim" I've ever played. The Logitech compatibility is horrendous, the clutch is absolutely useless (and also works poorly), the physics are shit, the cars are poorly detailed, the physics (acceleration, braking, etc.) are also canned and pre-determined, the car stats are wrong (370Z has 306HP? lawlz idiots. Who the fuck gets paid all this money and doesn't know how to use Google?)...there's more, but I'll just leave it there.
Okay, no I won't: the soundtrack is awful, the game looks worse than the first (somehow), there are erratic framerate skips where the game, literally, skips 5-10 frames (very dangerous in the middle of a timed overtake, turn, brake, etc.), the cars sound nothing like what they should (having driven, owned, and have access to a large chunk of the roster I can verify the sounds are bullshit)...
So yeah, Ben was totally right. I'd have been a lot more harsh on the game. It's terrible.
Last edited by ArnoldK PSXE on 4/3/2011 1:07:17 AM
sha4dowknight05
Sunday, April 03, 2011 @ 10:31:54 AM
I have to say your review for GT5 was too forgiving as the guy above has said. But in all honesty, GT5 doesn't deserve 9.9 I know it might be a bit biased here but Gt5 wasn't the greatest. It had features that were missing and much much more to improve on. I feel what you have to say to this game is a bit hypocritical.
FM23
Sunday, April 03, 2011 @ 4:35:24 PM
Ben Dutka PSXE [Administrator]
Sunday, April 03, 2011 @ 7:53:52 PM
Imagi
Tuesday, April 05, 2011 @ 8:01:49 AM
Qubex
Sunday, April 03, 2011 @ 1:12:39 AM
Reply
What a shame it doesn't have the GT5 simulation engine... what a pity really.. I thought EA would have really wanted to try and challenge GT somewhat but it looks like the failed. Helmet cam looks good from what I have seen... I wonder if GT5 will ever add one in...
Speaking of GT5, anymore updates... I know there was one not so long ago, just wondering if the community know of anymore that may be on the way and what may be improved upon next.
"Shift2" may be worth a bargain bin purchase later...
Q!
"play.experience.enjoy"
Killa Tequilla
Sunday, April 03, 2011 @ 1:26:45 AM
___________
Sunday, April 03, 2011 @ 3:23:35 AM
Reply
maxpontiac
Sunday, April 03, 2011 @ 7:51:19 PM
sha4dowknight05
Sunday, April 03, 2011 @ 12:02:11 PM
FM23
Sunday, April 03, 2011 @ 4:38:23 PM
maxpontiac
Sunday, April 03, 2011 @ 8:12:12 PM
daus26
Sunday, April 03, 2011 @ 11:55:06 PM
I don't know when's the last time you played the game, but try the Lamborghini seasonal event while it lasts. Play fair, and just see how hard it can be to reach 1st place in time.
Also, I can't argue with you that much of the time spent on GT5 is tuning and perfecting laps, but I also race a whole BUNCH too. I don't know why you wouldn't want to try and beat the A.I. with you being the "underdog." Every GT enthusiasts gives it a try and the thrill of being able to win is satisfying enough. I'm not saying you don't, but it doesn't seem like you're challenging yourself on the races.
FM23
Monday, April 04, 2011 @ 2:46:44 AM
sha4dowknight05
Sunday, April 03, 2011 @ 12:08:25 PM
Reply
The only reason why so many have gave gt5 a good review is because they are biased which is totally fine or they were really looking forward to gt5 and didn't look at what GT5 didn't have to what it did have.
If GT5 is going to reign top of the racing francise it's gotta do work, and very hard work.
To summerize:
pros:
- awesome driving
- cars list massive
- priminum cars GLORIOUS!!!!!!!!!
- Awesome race tracks
- healthy framerate
COns:
- terrible online
- car list is weak (due to the fact there is standard and repetitive cars of different versions that just made a different year.)
- Bad physics (car crashes are not real, and the fustration of having to progess further to get car damage?)
- missing car customization (a large factor)
- bad AI
Last edited by sha4dowknight05 on 4/3/2011 12:17:42 PM
Excelsior1
Sunday, April 03, 2011 @ 1:09:35 PM
Wissam
Sunday, April 03, 2011 @ 3:27:33 PM
2 - GT5 physics is bad = LOL
3 - The AI is fine = fact.
4 - Its a sim if I need to crash some cars I will play me some motorstorm.
5 - GT5 strong point is the driving. plus the dynamic
weather rocks. day and night transition also rocks. GT5 is very good. do not even try to downplay it friend.
sha4dowknight05
Sunday, April 03, 2011 @ 4:05:51 PM
Ben Dutka PSXE [Administrator]
Sunday, April 03, 2011 @ 7:51:06 PM
And if you knew a bit about actual racing, maybe you'd know more about this subject. No offense, but it seems clear you're only focusing on what GT5 doesn't have...try this, instead: try telling me what racing game offers an equivalent, physically accurate driving simulation experience?
Last edited by Ben Dutka PSXE on 4/3/2011 7:55:01 PM
maxpontiac
Sunday, April 03, 2011 @ 8:03:27 PM
Terrible online? You can just about customize everything in a public or private lobby to the extent that it dwarfs other titles.
Weak car list? Here I thought that GT5 having more manufactures then any game meant something. Yes, there are duplicate cars, but I would rather have that then what Shift 2 offers.
The damage system is not as good as it should have been. Won't argue that. However, set the mechanical damage on heavy and take a spin around the Green Hell and come back and see me. One mistake your car won't be going anywhere. Plus, the damage you see at Level 1 is the same you'll come across at Level 40.
Minus the livery, the car customization on the premiums is quite detailed. You can even paint the wheels. That can't be done on Shift 2. Plus, name another sim in where you can put a carbon hood on and replace the glass?
GT5 isn't perfect, but it's driving and track representation nearly are. If anyone looks at PD's track record, you'll see that the first game on the new console is always the foundation. GT4 blew GT3 apart on every facet and GT6 will most likely do the same.
Topic related -- Shift 2 needs some support from the devs besides DLC within the first month, or it's gone.
daus26
Sunday, April 03, 2011 @ 11:58:56 PM
FM23
Monday, April 04, 2011 @ 2:55:06 AM
sha4dowknight05
Monday, April 04, 2011 @ 3:10:46 PM
ONLINE:
Terrible I should of defined myself a bit more.
Sure you get lobbies but compared to what forza 3 Gt5 doesn't stand a chance. IN forza there is just so much more. Enough said.
A game that offers the same drving and physics:
You can't no games are the same but if one was close enough forza 3. gt5 drving is 9.5 forza 3 is 9 not bad. for .5 less you surely get a hell lot more to do.
Physics is a joke for the crashing part.
THe driving is unparalled, but in real life everything is physics, so 1 out of 2 is only 50% so only half of the physics is there. Crashing is nothing special in this game. Motorstorm had better physics. Car damage is weak unless it's priminum. Now you may ask why do we want to trash our cars around in a game?
1. It's fun since there's no insurance to pay,plus for a game that claims to be the ultimate driving simulator, no real crashes don't cut it.
2. Adds realism to the game.
3. If dirt grid and forza have it why hasn't Polyphony included it yet? SUre the other 3 don't have realistic but it's definatly enough to satisfy.
Car customization is my biggest one:
Why has that not been implantmented in yet? I mean tyou can change wheels add a spoiler but nothing too deep. Liveries are nice but I want to be able to make my own graphics. Oh and changing a carbon fiber hood that's been done a long time ago in a game called NEED FOR SPEED UNDERGROUND. Mirror or windows aren't a big thing to brag about.
It just seems that I may look at what it's missing but in reality, it's missing a lot of things that other have which is why I am quite dissipointed about this. Sure the driving is nice but it doesn't make up for what it lacks in. I hope GT6 will expand on that GT5 fails at.
I respect all of the arguements brought upon the posts.
Also instead of doing the standard without the dashboard they could of just had detail simular to prolouge. No need to go far with it as long as it's go a dashbaord.
Last edited by sha4dowknight05 on 4/4/2011 3:13:27 PM
Wissam
Monday, April 04, 2011 @ 5:41:17 PM
FM23
Monday, April 04, 2011 @ 7:00:36 PM
sha4dowknight05
Monday, April 04, 2011 @ 8:04:53 PM
maxpontiac
Tuesday, April 05, 2011 @ 11:08:17 AM
Online:
The only thing Forza 3 offers over GT5 is matchmaking. As I stated above, GT5's online suite with the feature list it has puts other games to shame. You can find the random drivers in lobbies as easy as you can via matchmaking.
Damage:
GT5's damage is weak, and I already said I agree with that. However, Forza 3's is terrible. I have never seen a car get smashed in the corner and end up with scratches on the hood. Grid and Dirt are arcade drivers, and do not even belong in a conversation that pertains to simulators.
Customization:
I said sim racers. Not the arcade style Need For Speed games. Big difference between the two, and you should be able to separate them. You can attempt to discredit the carbon hoods, glass replacement and painting wheels all you like, but it doesn't change the fact that it offers things that others don't.
Forza drives OK for those who don't mind a permanent auto steer. I for one could never get past that or the broken car class system.
StangMan80
Sunday, April 03, 2011 @ 1:18:57 PM
Reply
$60 for a game these days is just almost ridicules, but it is what makes me hesitate from buying even KZ3(GT5:CE was pre-ordered) but GT5 was the last game I bought, im not sure when my next purchase will be but only PS3 exclusive get close to that price and should be at most $50. most games are not worth 40 bucks new.
It's really sad when you make a racing game and you can't get the most important aspect of the game down, but its just like Madden with tackling. I seek for perfection and realism that's why love Kaz so much and is the reason I own a PlayStation 3. :)
I am not buying another NFS game until they make another Underground game but even then I will be hesitant after the last few installments.
I'm sorry for all you people who flushed there 60 bucks down a toilet. I guess it's a good thing when money is to tight like this for me, i don't go out buying stuff wasting money then regret it. :p
maxpontiac
Sunday, April 03, 2011 @ 8:05:15 PM
Ben Dutka PSXE [Administrator]
Sunday, April 03, 2011 @ 8:02:46 PM
Reply
Most gamers are not qualified to review any games that attempt to be driving simulators. Only drivers, or at the very least, those who have knowledge of the discipline, are qualified.
Putting SHIFT and GT5 on the same plane is...just idiotic.
Last edited by Ben Dutka PSXE on 4/3/2011 8:02:58 PM
maxpontiac
Sunday, April 03, 2011 @ 8:09:43 PM
daus26
Monday, April 04, 2011 @ 12:10:22 AM
I know I could just go there and read it, but after reading GT5's review, I'm not gonna bother reading any more sim-racing reviews from them. I took a glimpse at it and saw that it was only one page. With fonts as big as they are, I expected at least a second page.
FM23
Monday, April 04, 2011 @ 2:49:21 AM
Deleted User
Sunday, April 03, 2011 @ 9:52:52 PM
Reply
daus26
Monday, April 04, 2011 @ 12:13:10 AM
Reply
I also forgot to ask. Did they use a different physic engine for the drifting like in Shift 1 or is it by turning off all the aids (which is how it should be of course).
Last edited by daus26 on 4/4/2011 12:14:42 AM
Ben Dutka PSXE [Administrator]
Monday, April 04, 2011 @ 12:51:24 AM
maxpontiac
Monday, April 04, 2011 @ 9:06:01 AM
daus26
Monday, April 04, 2011 @ 1:33:42 PM
Excelsior1
Monday, April 04, 2011 @ 4:52:52 AM
Reply
gt5's scores were down across the board with a lot of places that loved gt4 not liking it nearly as much.
maxpontiac
Monday, April 04, 2011 @ 9:04:00 AM
Ben Dutka PSXE [Administrator]
Monday, April 04, 2011 @ 10:17:32 AM
Excelsior1
Monday, April 04, 2011 @ 11:01:26 AM
i will say this. I was dissapointed with it for the exact same reasons. it's easily the most unpolished, and uneven of the gt games in my opinion. it was the first gt game i wasn't blown away with.
daus26
Monday, April 04, 2011 @ 1:27:22 PM
Before GT5 came out, I knew that it was gonna get knocked big because of that "uneven" presentation you're talking about, specifically the standard cars dilemma. Unfortunately, most of them viewed the standard cars as negative. THANKFULLY, Arnold in his review had the same view as me and looked at them as a positive, or bonus. Not that I was surprised Arnold thought it that way, but I would've definitely been disappointed if it was the other case. I think it's ridiculous that some people out there think that they rather have just the 200+ premiums and take out the standards, just because they may look bad to them. I take it as an extra 800 cars to drive. We already have 200 highly-detailed ones if you want to spend your time pausing in replays and zooming to the cars.
To be fair, as unpolished as you think the game was, they are at least aware of it and doing the best they can to fix it. It's not like they're just selling you the copy and leave it at that. If PD were allowed more time, they would certainly have taken it and delayed the game. In my opinion there was too much pressure from Sony and the fans to release the game when it did, perhaps because of the holidays or the fact that another delay would gain too much mistrust from everyone. Not many games/developers have to face that. We have to remember that they're actually a small development team and doesn't have as much resources as most Triple AAA developers.
maxpontiac
Monday, April 04, 2011 @ 2:07:56 PM
sha4dowknight05
Monday, April 04, 2011 @ 10:29:20 PM
MickaeL486
Monday, April 04, 2011 @ 5:59:33 PM
Reply
Excelsior1
Monday, April 04, 2011 @ 6:16:14 PM
Reply
any game would get called out on an uneven, or graphically inconsistent package. that was their biggest mistake. i almost feel sorry for them if they thought that was going to fly. especially, in a game known for perfection. i loved the past gt games, though. hopefully they can get some people in there that know how to code for the ps3 without all the hithches like screen tearing, and 8 bit shadows. then, if they decide to implement a feature make sure it's just as good as the rest of the game. i would've patiently waited until 2012 rather than see one of my favorite series reputation permently damaged.
FM23
Monday, April 04, 2011 @ 7:04:15 PM
sha4dowknight05
Monday, April 04, 2011 @ 10:25:55 PM
I guess we'll have to enjoy what we can.
maxpontiac
Tuesday, April 05, 2011 @ 11:12:42 AM
If you have played GT5 recently, you'll notice the screen tearing is nearly gone. I also believe the shadow issues are a direct result of the 3D technology.
FM23 -
I agree. Damage is neat to look at, but truth be told, I rarely, if ever crash when racing. I try to be very careful. As I stated above, if anyone is looking for racing with consequences, go online, and set mechanical damage, tire wear and penalties on full/sim and your mind will be changed to how serious GT5 actually is.
sha4dowknight05 -
I never took your posts as complaining. I just took them as someone posting from an arcade racer's perspective. One that is more concerned with placing stickers and neon lights on there car as compared to how meticulously rendered the Green Hell is.
Last edited by maxpontiac on 4/5/2011 11:16:11 AM
sha4dowknight05
Tuesday, April 05, 2011 @ 2:39:53 PM
I know but not an arcade racer I am, but a little of both. I just wish GT5 would of included the features that I wanted. I'll just have to enjoy what it offers for now.
Also it's perfectly fine to have arcade racers in the conversation. It's a racing game that had a feature I wanted to point out.











NoSmokingBandit
Reply
Saturday, April 02, 2011 @ 9:46:20 PM
Remember, this is the game that is far ahead of Forza 3 and on par with GT5. <rolls eyes>