PlayStation Move Heroes Review
PlayStation Move is a nifty and supremely sensitive motion-sensing system, and it can be immensely effective depending on the game and situation. However, when a game is designed specifically for the motion-based mechanic and falls short in terms of overall control and substance, we’re once again reminded of Move’s relative youth. We’ve no doubt that developers can do some pretty amazing things with such fine-tuned sensibility but with a few significant exceptions, we haven’t seen anything to drop our jaws just yet. The problem with PlayStation Move Heroes is that despite offering an all-star cast, a charming and appealing premise, and accessibility for just about anyone, there just isn’t enough to keep us entertained. And what can be considered entertaining suffers from common motion-sensing issues.
The graphics are colorful and the level design is decent, but the entire presentation lacks that spit and polish usually applied to the Ratchet & Clank adventures. I only use that one series as a comparison because Sly hasn’t returned (yet) and Jak has been taking a long break since last generation. Anyway, the visuals in Move Heroes can best be described as a game that looks good, but doesn’t try very hard to reach the stars. It’s sort of content to be borderline pretty, and that’s it. The effects are nice, though, and any follower of the franchises in question will easily recognize that cartoon-y yet always attractive flair. It’s just that nothing stands out, which means most of what we see is soon forgotten.
The sound is helped along by some solid effects and the single biggest highlight: all the original voice actors for the major characters are here. Voices alone have never actually compelled me to play more of a game I dislike…until now. When you combine the stellar performances with an effective soundtrack and those crisp, rewarding effects, you get audio that enhances and bolsters an otherwise frustrating experience. Unfortunately, much like the rest of the game, even the sound and music begins to wear due to repetition and a distinct sense of disappointed expectations. The audio can’t really stand out in a ho-hum technical presentation that almost refuses to let any one element shine. Thankfully, the voices of those PlayStation icons really stem the tide…at least for a while.
It’s a great idea: take three of the most recognizable and beloved names in the PlayStation universe (sidekicks included), and drop them into a fun, diverse cooperative adventure. You get to use whips, wrenches, guns, and developer Nihilistic even tosses in some sports-related mini-games to add to the platforming/action format. At first, everything seems to be going along well; you just gotta love the tremendous trio, and given the potential due to each character’s unique characteristics, you figure you’re in for a fair amount of wand-waving entertainment. I mean, I sort of miss Sly and his sneaky ways, and I miss Jak, too. Having Ratchet is almost more of a bonus, ‘cuz we see him all the time these days. It’s just a great cast and a great concept.
It’s just that there’s isn’t much of anything here. Sure, we get Paris, Metropolis, and Haven City, but the repetition of the design and gameplay hinders our enjoyment something fierce. There are different activities, like bowling and disc-throwing, and the action segments can be fun and even rewarding, but the environments seem small and cramped, and the control doesn’t always work. First of all, you can’t even jump. I mean, you can’t jump whenever you want. That alone is enough to annoy the crap out of long-time fans (the games in question were all part platformer, after all), and the melee and whip controls are just far too inconsistent and unreliable. Supposedly, you only have to shake the Move controller at nearby enemies, but that just doesn’t seem to register as often as it should. And by “often,” I mean all the time.
The lack of mobility also allows enemies to easily surround you, which can make all the action sequences downright maddening. The sports-related activities are a little better: in bowling, you toss the ball and control it in mid-roll by aiming your wand. It has to go around obstacles and stuff, and smash the desired targets. Disc golf is even better because you control the Frisbee in mid-air, which made me think, “how cool would it be if I could do this in Sports Champions?” Directing the disc is sort of like flying a very small plane through an obstacle course, and Move seems to work best with this particular mechanic. As I said, there is some sense of reward because you earn medals based on your performance, and it also adds to the longevity, so that's a definite bonus.
The whole thing just continues to trip and stumble due to erratic and irritating control. There were just too many times when Ratchet, Jak or Sly simply refused to execute the command I absolutely provided, and when you factor in the less-than-impressive graphics and repetitive nature of the gameplay, you begin to get tired all too quickly. Now, because there are multiple characters, you can ask a buddy to jump in, but your options are usually limited to a little set of mini-games. Plus, the second player doesn’t have a full role; he just aims a reticule and tries to target roving enemies. Sadly, the whole process is way too slow – regardless of your friend’s competence – and Player 2 ends up yawning rather than grinning. You too will start to yawn if you spend more than a few hours with this one.
PlayStation Move Heroes has a ton of potential and promise but doesn’t really deliver. In all honesty, I just wanted to bowl or throw that disc; I couldn’t handle the action parts after the first few hours. The control fails far too often, the presentation is just “meh” and those fantastic voices and decent soundtrack can’t save the entire lackluster production. Everything begins to feel like too much of a chore, and it’s not a chore you care enough about to complete. The repetitiveness is just too much to deal with and adding in a second player doesn’t really help. It’s too bad, because the three video game legends involved deserve better.
The Good: Iconic, all-star cast. Great voices and effective music. Some intriguing event and activity ideas. Glimpses of pure fun.
The Bad: Lackluster technical presentation. Erratic, unrealiable control. Terrible repetition. Two-player option is disappointing. Nowhere near enough to do overall.
The Ugly: "Oh yes I did make the right movement!"
4/13/2011 Ben Dutka
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Comments (57 posts)
DazeOfWar
Wednesday, April 13, 2011 @ 9:51:34 PM
LimitedVertigo
Wednesday, April 13, 2011 @ 10:38:52 PM
Reply
WorldEndsWithMe
Wednesday, April 13, 2011 @ 11:13:32 PM
Ben Dutka PSXE [Administrator]
Wednesday, April 13, 2011 @ 11:44:00 PM
kraygen
Wednesday, April 13, 2011 @ 10:45:57 PM
Reply
I was terribly disappointed by the demo and am not the least bit surprised by this score. For a game made specifically with the move in mind and in house, it had some of the worst move controls I've seen.
I'm surprised sony released it like this, how sad. Makes the move look bad when there is no reason for it to.
Beamboom
Thursday, April 14, 2011 @ 5:56:32 AM
kraygen
Thursday, April 14, 2011 @ 7:02:25 AM
Killzone 3 works great with the move, but it's easier to use with a gun attachment as your arms don't get as tired as just holding the move controller.
Socom 4 move works good on the beta so I can't see why it won't with the full game.
Tumble is a move only game that I thought I would just pass over, but it is highly addictive and really fun with more than one person. It's control is excellent.
The demo for Echochrome 2 was neat, the controls were perfect, not really my kind of game, but it worked really well with the move.
It's just that with some games having such precise control, the demo for move heroes was atrocious. I kept flicking that stupid whip and it never seemed to do the attack it was supposed to and never went where I aimed. Not to mention turning your character was a chore.
Beamboom
Thursday, April 14, 2011 @ 8:23:37 AM
Also, I tried R.U.S.E with Move for the first time today, and that worked surprisingly good and is well implemented.
So there's hope in the horizon, no doubt.
kraygen
Thursday, April 14, 2011 @ 12:01:11 PM
Beamboom
Thursday, April 14, 2011 @ 3:40:35 PM
PorkChopGamer
Wednesday, April 13, 2011 @ 11:05:07 PM
Reply
WorldEndsWithMe
Wednesday, April 13, 2011 @ 11:11:33 PM
Jawknee
Wednesday, April 13, 2011 @ 11:14:33 PM
PorkChopGamer
Wednesday, April 13, 2011 @ 11:21:14 PM
Jawknee
Wednesday, April 13, 2011 @ 11:28:08 PM
PorkChopGamer
Wednesday, April 13, 2011 @ 11:29:35 PM
Jawknee
Wednesday, April 13, 2011 @ 11:33:28 PM
WorldEndsWithMe
Wednesday, April 13, 2011 @ 11:41:52 PM
Ben Dutka PSXE [Administrator]
Wednesday, April 13, 2011 @ 11:45:10 PM
LimitedVertigo
Wednesday, April 13, 2011 @ 11:46:53 PM
Jawknee
Wednesday, April 13, 2011 @ 11:48:47 PM
PorkChopGamer
Wednesday, April 13, 2011 @ 11:53:47 PM
PasteNuggs
Wednesday, April 13, 2011 @ 11:57:35 PM
Jawknee
Thursday, April 14, 2011 @ 12:12:10 AM
Ben Dutka PSXE [Administrator]
Thursday, April 14, 2011 @ 12:28:42 AM
Ludicrous_Liam
Thursday, April 14, 2011 @ 3:01:07 AM
Beamboom
Thursday, April 14, 2011 @ 6:13:02 AM
Are there any of us who got Move right after release who honestly can say they are *not* feeling a bit disappointed now?
I think it's fair to ask if this tech truly *is* this amazing when I bet 70-80% of all Move sticks around the globe pretty much are collecting dust right now.
Sure, it takes time to adapt new technology and all that, but there is still not a single "Move flagship" on the market?
Especially when one listen to BBC and every god damn tech-related programme any given month has a feature about Kinetic and how the community has been able to make it work on PCs, found new and creative use for it that goes way beyond gaming and bla-bla yadi yada.
I'm not saying that there never will be a use for Move, I firmly believe it will, but still. Do I feel a bit disappointed? Well... Yes.
Last edited by Beamboom on 4/14/2011 6:28:37 AM
Ludicrous_Liam
Thursday, April 14, 2011 @ 6:30:26 AM
kraygen
Thursday, April 14, 2011 @ 7:06:08 AM
I'm not into sports games at all, but I've played sports champions alone for about 50 hours and with my wife and friends probably another 60 hours.
Beamboom
Thursday, April 14, 2011 @ 8:15:50 AM
I said their tech-related *programs* has often featured a story about kinetic over the last year or so. Science and tech programs like Click, Digital Planet, Discovery, Click On and Science In action. That's five weekly shows right there for ya.
Ludicrous_Liam
Friday, April 15, 2011 @ 3:52:01 AM
WorldEndsWithMe
Thursday, April 14, 2011 @ 1:03:45 AM
kraygen
Thursday, April 14, 2011 @ 7:07:06 AM
WorldEndsWithMe
Thursday, April 14, 2011 @ 1:00:24 PM
Jawknee
Thursday, April 14, 2011 @ 2:06:47 PM
jimmyhandsome
Thursday, April 14, 2011 @ 4:03:16 PM
On from what I read the reviewers docked the game a great deal for having a "short campaign with a bad story". Same reviewers that have given all the Call of Dutys 9 +. Pretty lame.
Anyway, I loved the beta, I loved Socom 1 and 2, so I'm gonna most likely love Socom 4.
bigrailer19
Thursday, April 14, 2011 @ 1:03:10 AM
Reply
This should be no indication of how MOVE hardware works either. When implemented right it's unbelievable how great it is. I'm talking games like Heavy Rain, RE5, MAG, KZ3, sports champions, and so far the Socom 4 beta, are perfect examples of how to use the hardware. Considering it's been out awhile that's not a huge list but that's all I've played with move, including the demo for this game being reviewed. But this game should hold no bearing on wether to get move or not. It sounds like they just didn't get it right! On that note I'm still looking forward to sorcery whenever it releases!
Last edited by bigrailer19 on 4/14/2011 1:04:01 AM
kraygen
Thursday, April 14, 2011 @ 7:08:42 AM
Dustinwp
Thursday, April 14, 2011 @ 8:25:01 AM
Lawless SXE
Thursday, April 14, 2011 @ 2:45:16 AM
Reply
Instead, Nihilistic Software decided to turn it into a minigame compilation that could be made in any other form. Such wasted potential is immensely frustrating for me. And this is the development team behind Resistance NGP? I think it's about time to curb excitement for that project as well.
Peace.
gunblademaster
Thursday, April 14, 2011 @ 2:55:52 AM
Reply
Ludicrous_Liam
Thursday, April 14, 2011 @ 3:04:19 AM
Reply
Perhaps Naughty dog will show how a platformer can benifit from move-capabilities with Uncharted 3? If anyone can....
Jawknee
Thursday, April 14, 2011 @ 2:08:46 PM
___________
Thursday, April 14, 2011 @ 4:09:25 AM
Reply
nilos95
Thursday, April 14, 2011 @ 6:58:52 AM
Reply
This game was indeed a great chance too had it been developed by the right people(should have been a co-operation of Naughty Dog,Insomniac and Sucker Punch). Maybe then it would have motivated me to get a move since it would be an 8+
kraygen
Thursday, April 14, 2011 @ 7:10:29 AM
nilos95
Thursday, April 14, 2011 @ 2:44:07 PM
*I wonder what happened to the series. I was waiting for a PS3 title based on this series(Blood Curse doesn't count since it's a re-imagining, still awesome) as well as Syphon Filter and Getaway. That 8 Days game announced in 2006 too. I bet they would make for a spectacular line-up for 2012!
sha4dowknight05
Thursday, April 14, 2011 @ 2:52:50 PM
Reply
Crabba
Thursday, April 14, 2011 @ 4:05:06 PM
Reply
You'd think they should have done testing on this game and said 'ok, this isn't ready for release yet, we need to make this great to create a must-have title to make people buy the Move controller' but looking at the amount of things Ben is complaining about you have to wonder if they did any testing at all.











Jawknee
Reply
Wednesday, April 13, 2011 @ 9:39:05 PM