PS3 Reviews: SOCOM 4: U.S. Navy SEALs Review

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SOCOM 4: U.S. Navy SEALs Review

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Graphics:

 

6.8

Gameplay:

 

7.4

Sound:

 

8.1

Control:

 

7.2

Replay Value:

 

7.7

Online Gameplay:

 

7.9

Overall Rating:       7.5

 

 

Publisher:

SCEA

Developer:

Zipper Interactive

Number Of Players:

1-32

Genre:

Action

Admittedly, I have never been a SOCOM fan, primarily because I’ve never been an avid online player. But I was excited to give SOCOM 4: U.S. Navy SEALs a try, primarily because it featured a full single-player campaign, one that even sports a bit of stealth. Of course, the game is still designed with multiplayer as the focus and for that reason, this game is best experienced with others; just make sure you have a headset so as to take advantage of the inherent strategy and tactics. On the one hand, the campaign doesn’t feel tacked on and the multiplayer is oodles of fun. On the other hand, the poor AI, iffy control in regards to commands, and uninspired level design drops the production down a few notches.

Graphically, Zipper Interactive gives gamers an interesting combination of highs and lows: on the high end of the spectrum, the character modeling and detailing is surprisingly impressive. This is especially noticeable during cut-scenes, where facial animation and emotions really steal the limelight. I was surprised at this. On the other end of the aforementioned spectrum, much of the visual presentation seems a little dull, and the special effects aren’t exactly striking or engaging. The environment never really stands out and there’s a definite repetitiveness and relative drabness to the levels. There are also a few technical issues, like clipping and collision detection. Still, the detail is great in some areas and for some reason, I liked the nighttime situations most.

If the visuals slip a bit, the sound saves the day, as some good voice acting and borderline spectacular special effects add to the immersion. Whether you’re involved in the campaign or playing online, you always get the benefit of sharp, explosive effects and a decent soundtrack. Both act as solid gameplay accompaniments and bolster our interest level. The writing isn’t great, though, so even the competent voice actors often have to struggle through some mediocre dialogue, and the balance is often an issue, as the music and effects don’t always blend well. That being said, there’s every reason to play this game with a great stereo system – or a great headset – because you’ll appreciate the well-implemented and effective audio. It's always a big bonus in any game.

We’ll start with the single-player campaign, which puts you in the boots of Ops Commander Cullen Gray, who is in charge of four other operatives. There are two teams of two; one pair is best used for short and medium range encounters as well as explosives, while the other – Forty-Five – specializes in long-range (sniping) and stealth. In fact, you will have several opportunities to play as one of the Forty-Five members, a South Korean who works best in the shadows. Her missions are stealth-based and in truth, were my favorite of the campaign, because Zipper embraced the concept and even allowed us to move bodies. In other words, while it’s hardly Metal Gear Solid or Splinter Cell, we still have to consider similar hazards and maintain patience and accuracy.

The rest of the time, you’ll be leading your team of five as Gray, and you’ll soon learn how to issue orders, choose approach styles, and set up ambushes. In recent weeks, we’ve learned a lot about choice- you can either get knee-deep in a confrontation and take down most of the bad guys yourself, or you can hang back and focus on commanding your four teammates. It’s quite possible to move through entire missions without firing a single shot and in fact, this is where the biggest challenge often lies, because your allies can fall. If you place them in bad positions or ignore their pleas for assistance, they’re likely to go down, leaving you alone to face a barrage of bullets. And no, they can’t revive you. If you die, it’s over.

Issuing commands is as easy as using the directional pad; pressing down rallies all squad mates to you, while pressing right orders the Gold team and pressing left handles the Blue team. There are more advanced options as well, as you can single out individual teammates and select specific targets for them. You can even select a target and, by holding down the appropriate button, delay the fire command until the opportune moment. It all works well but there are some significant problems that detract from our enjoyment and increase our frustration. Firstly, you have to be very precise with your directions and even then, your allies may not be in the exact spot you desired. They will also get stuck near obstacles and force each other out of cover when maneuvering.

Secondly, while they are effective, their reaction to up-close foes isn’t good. There was one situation where we had to fend off several waves of oncoming enemies, all of whom would run right into my group of five. It was ridiculous for two obvious reasons: 1. the AI really can be that stupid, and 2. it took way too long for my allies to recognize the proximity of their adversaries, and it usually fell to me to take care of the charging soldiers. Oddly enough, my teammates had little to no trouble taking down targets that were a good distance away. When the battlefield constricts, though, things can get chaotic and quite unreliable. Then there are the magic bullets that hit you no matter what.

So yeah, there are some definite problems with the campaign, even if it’s still mostly entertaining. But once again, multiplayer lies at the heart of SOCOM, and you’ll be able to sample several co-op mission modes. These co-op modes span 6 separate maps so the longevity is high and communication is key; you will always be talking to each other and setting up strategies. Competitive multiplayer is just as fun, even if there are only four modes. Suppression (Deathmatch) and Uplink (Capture the Flag, of sorts) are pretty standard but you gotta love Bomb Squad, when one friend is a bomb technician, and you have to cover him while he attempts to diffuse three separate bombs. It’s a definite challenge but it’s relatively unique and is worthy of attention.

Plus, there are cool options, as players can control respawns, whether or not competitors can take cover, and health regeneration. You even have the option of new and classic SOCOM rules and with 9 multiplayer maps, fans should be satisfied with the available diversity and variety. There’s plenty to do and provided you’ve got a dedicated, capable team of buddies, you can lose many hours to the multiplayer elements. In respect to the single-player campaign, the story is a throwaway plot (I never really cared about the mission, nor was it ever explained very well), the mechanic of issuing commands can be erratic, the AI is faulty, and your allies don’t always show the best judgment. And although I am not as familiar with past entries, it seems the long-time followers have some complaints concerning the multiplayer; it's easy to find such rants.

SOCOM 4: U.S. Navy SEALs has its fair share of drawbacks, which keeps it from being a solid, stable, ultimately rewarding title. It can be satisfying, though, especially if you can overlook some of the obvious flaws in the single-player campaign. Perhaps the best way to describe this game is to say the campaign is worthy of no more than a 7, while the multiplayer is around an 8. But if you’re more anal and susceptible to the problems I outlined in this review, you’ll find the single-player element even more tiresome, and if you’re one of those veteran fans I just mentioned, you may have other reservations. Those, I cannot account for as I can only go by my own experience. That being said, I’m confident in tentatively recommending this game.

That recommendation just comes with a few significant caveats…which is why you read the text of reviews, and don’t just glance at the score, right? ;)

The Good: Great character detail. Top-notch sound effects. Co-op and competitive multiplayer are highlights. Strategy and command is accessible. Freedom to be a more active or passive leader.

The Bad: Somewhat bland, unimpressive visual presentation. Control in delivering commands can be unreliable. Poor enemy AI. Lack of variety and boring story in campaign.

The Ugly: “He’s right in front of you! Shoot him!”

4/16/2011 Ben Dutka

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Comments (83 posts)

WorldEndsWithMe
Saturday, April 16, 2011 @ 9:54:28 PM
Reply

The Socom franchise is in trouble.

Agree with this comment 12 up, 5 down Disagree with this comment

bigrailer19
Sunday, April 17, 2011 @ 1:52:28 AM

They need to take a step back and listen to the fans... It seems to me from the review here, and the beta they are trying to cater to the shooter fans. And I'm sorry but as much of a shooter that Socom is on the outside, what Socom of old is on the inside is all tactics. Nome of this run n gun non sense. Glad they got classic Socom settings cus this is what respawns do to people!

Agree with this comment 11 up, 0 down Disagree with this comment

thj_1980
Saturday, April 16, 2011 @ 9:57:57 PM
Reply

I enjoyed the beta for this game. However confrontations the only major 3 things that were sucked from it was:

Offline mode

bad multiplayer

controls were horrible even after customs settings

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Pandacastro
Saturday, April 16, 2011 @ 9:59:07 PM
Reply

I never play socom but for the fans, is it better than the older ones?

Agree with this comment 1 up, 1 down Disagree with this comment

Killa Tequilla
Saturday, April 16, 2011 @ 10:02:20 PM

Well, in 1 word, it's different.

Agree with this comment 3 up, 0 down Disagree with this comment

bigrailer19
Sunday, April 17, 2011 @ 1:48:31 AM

What I've played of the beta, and really liked, it is not better than the socom entries on the PS2. With what Ben has said here it doesn't sound like the full game is either. But considering I liked the beta, it's still a purchase for me!

Last edited by bigrailer19 on 4/17/2011 1:54:39 AM

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Shams
Saturday, April 16, 2011 @ 10:00:02 PM
Reply

Hmm. I wonder if the Socom bundle is worth it.

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Killa Tequilla
Saturday, April 16, 2011 @ 10:01:18 PM

The bundle is, not the game.

Agree with this comment 2 up, 2 down Disagree with this comment

Killa Tequilla
Saturday, April 16, 2011 @ 10:00:36 PM
Reply

How come you say there is poor AI? Everyone else sais they are very smart & will flank you from where ever you are... I thought the AI was very smart & hard? Is this from a low difficulty or something? Because as a Socom fan, I was really looking forward to a VERY hard time in the SP & in Co-Op with the AI.

P.S This game never needed a major overhaul, it just needed a Socom feel. We asked Zipper for orange juice but gave us apple juice.

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AcHiLLiA
Saturday, April 16, 2011 @ 10:39:59 PM

I'm fan of both orange and apple juice.

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Killa Tequilla
Sunday, April 17, 2011 @ 12:01:03 AM

That doesn't change the fact that you asked for orange and not apple juice.

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Ben Dutka PSXE [Administrator]
Sunday, April 17, 2011 @ 12:37:57 AM

They'll take cover and flank to some extent, but certainly nothing we haven't seen before, and there are plenty of times when they'll just run right at you.

Agree with this comment 1 up, 1 down Disagree with this comment

DazeOfWar
Saturday, April 16, 2011 @ 10:17:03 PM
Reply

I was thinking your score would have been higher than this considering most of the other reviews I've seen were around 6.9. I guess the the game does have some flaws but I'll still be picking it up D1. Good review keep it up.

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Alienange
Saturday, April 16, 2011 @ 10:53:25 PM
Reply

Players can control "whether or not competitors can take cover?" What does that mean? Guys on your team or the other? Just seems like a weird option to put in to multiplayer.

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Lord carlos
Sunday, April 17, 2011 @ 12:33:26 AM

The multiplayer options
respawn locations,cover on/off ect....

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Alienange
Sunday, April 17, 2011 @ 11:42:09 PM

Thanks for not clarifying.

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Lairfan
Monday, April 18, 2011 @ 7:41:54 PM

Thanks for being a d-bag again.

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hadouken
Saturday, April 16, 2011 @ 11:01:09 PM
Reply

I figured a 7 or a 7.5 would be about right. The AI isn't very good and they do allow people to get right in your face,killing you.

I will praise the game for its music though.

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Jawknee
Saturday, April 16, 2011 @ 11:05:06 PM
Reply

Weak. If I wasn't getting this for $40 I'd cancel my pre-order.

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HighOnFire
Sunday, April 17, 2011 @ 8:49:12 AM

Because of a 7.5 review that had tons of good points? With all due respect, I dont get that. You gotta try it for yourself.

Last edited by HighOnFire on 4/17/2011 8:50:25 AM

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Jawknee
Sunday, April 17, 2011 @ 12:15:39 PM

Umm...I did try it and I liked the beta and since I'm getting it for $40 that's why I'm not canceling my preorder. Why is it so hard to understand that I don't want to spend $60 on anything less than elite titles? Meaning titles with 9's or above. I'm still getting the game so I'm not sure what your problem with my comment is.

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HighOnFire
Sunday, April 17, 2011 @ 12:59:39 PM

Probably shouldnt have even posted that comment..but I see people on different sites in the comments saying "oh, man, I should do this or that" based on what a review says. Maybe its just me but if I base my purchase or what I like around a review, then I wouldnt have most of the games, music, movies or books that I enjoy. What Im saying is: How do you know its not an elite title until YOU play it?

Sorry, didnt mean to start any sh*t...its been a bad week.

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Jawknee
Sunday, April 17, 2011 @ 2:05:04 PM

Oh no worries. I didn't think you were trying to start anything. And I do understand your point and think it's a valid one. With money being the way it is these days, I just want to reserve my cash for the best of the best and I trust Ben's opinion more than other sites. I payed no attention to the majority of the other reviews for Socom 4 and waited for Ben's review to really make a final decision. With him only giving it a 7.5. I'm just relieved I'm only spending $40 on this instead of $60.

The Dude Abides. :)

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HighOnFire
Sunday, April 17, 2011 @ 2:30:40 PM

Thanks for understanding my point, and I understand yours as well, especially the one about the money. Sorry to take my point out on a fellow PSXer.

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Jawknee
Sunday, April 17, 2011 @ 3:21:55 PM

No need to apologize friend. :)

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Kiryu
Saturday, April 16, 2011 @ 11:25:13 PM
Reply

Did anyone see the ign interview with David Jaffe for Twisted Metal.Ign's Greg Miller got owned!
he also talked about the socom review.

Last edited by Kiryu on 4/16/2011 11:25:50 PM

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Jawknee
Saturday, April 16, 2011 @ 11:29:16 PM

Do you have a link? I have only read IGN/Jaffe interview by some buy named Jim.

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Kiryu
Sunday, April 17, 2011 @ 7:32:33 AM

watch?v=Upq7HiZZaOI

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bigrailer19
Sunday, April 17, 2011 @ 11:45:03 AM

How did he get owned? I must have missed something. Seemed like an ordinary interview with Jaffe to me.

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DazeOfWar
Saturday, April 16, 2011 @ 11:35:21 PM
Reply

Also in case anybody hasn't heard when you buy Socom new you get a code that lets you play in ranked Pro servers and it also gives you 2 extra weapons. They also said you'll get access to exclusive mp maps and misc. other goodies. Here's the link:

http://blog.us.playstation.com/2011/04/15/introducing-socom-pro-special-game-types-new-weapons-included/

Also just seeing how Zipper took care of the MAG community makes me feel that Socom online will only get better.

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Lawless SXE
Saturday, April 16, 2011 @ 11:50:11 PM
Reply

So, a good game, just a slightly underwhelming one. I'll definitely wait to pick this one up, considering that I only want it for the SP, and it seems to have a few flaws. Thanks for the review, as always.
Peace.

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Lord carlos
Sunday, April 17, 2011 @ 12:38:38 AM
Reply

Hhmmm!
Lame i was hoping for an epic story.
Might get MK instead!
Thanks for the heads up.

Agree with this comment 1 up, 1 down Disagree with this comment

dkmrules
Sunday, April 17, 2011 @ 12:45:25 AM
Reply

Wow i expected around a 6. This must have gotten a nudge for being an exclusive.

Oh well, I simply cannot afford to buy games at full price that aren't elite titles, damn economy.

Agree with this comment 4 up, 7 down Disagree with this comment

bigrailer19
Sunday, April 17, 2011 @ 11:43:01 AM

Sounds to me like you had your mind made up anyways...

Agree with this comment 6 up, 1 down Disagree with this comment

Ben Dutka PSXE [Administrator]
Sunday, April 17, 2011 @ 7:33:44 PM

I despise the accusation, so don't make it.

Agree with this comment 2 up, 2 down Disagree with this comment

maxpontiac
Monday, April 18, 2011 @ 9:47:27 AM

New to the site dkmrules?

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bigrailer19
Sunday, April 17, 2011 @ 2:05:18 AM
Reply

Well they need to take a step back. Everytime I think I'm getting a next gen Socom 2, it seems I'm not! It's frustrating to see one of my favorite franchises in a slump. If Zipper would give the Socom fans another Socom instead of giving the COD fans another shooter, this would be the game we all wanted and were hoping for!

I mean really? Socom was all about stealth in what was considered the campaigns In the older entries. That's what I want back. Something that makes me plan my every move, not just go In guns hot. I havnt played it but from the review ot sounds like it's more of the shooter on rails, than the planned strategic socoms of old.

As far as the mp, I'm enjoying the beta and thank goodness for the classic Socom settings. But it doesn't feel like Socom regardless. We need the old game modes back, the maps need more tactical advantages for both sides, rather than feeling like we're all on a flat plane running in a square! We need the old Socom back where strategy and logic was a huge advantage in mp, not who has the best hand eye coordination, or let's face it, most time on their hands! Come on zipper the fans are screaming what they want, and your not hearing us. Confrontation seems to be more on par at this point.

I hate to rant about this, but again I hate to see one of my best an most memorable gaming franchises in a slump. The game comes out on
My birthday so Im sure I'll be getting it one way or another. I've been waiting far too long, and hopefully with the full release I'll see things differently. If I do I'll eat my words, in fact I hope that happens! ;) honesty I just wan to enjoy Socom again!

Last edited by bigrailer19 on 4/17/2011 2:07:37 AM

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YesterdysRising
Sunday, April 17, 2011 @ 2:19:01 AM
Reply

I feel like SOCOM has always been a game that people either love or hate. And fortunately for me, I've always loved it. You must use teamwork to survive and win... and that is amazing to me. Don't get me wrong, I've enjoyed my fair share of COD and the likes but to me, it just gets old when people start to get 50+ kills in a game every single time. Whether it's someone else or even me, it's not all that rewarding. I remember playing SOCOM on PS2 and when you're in suppression and it's just you and 3 or 4 people left on the other team and you take them all out, it was such a rewarding feeling and your clan members let you know it :) Clan matches were always so much fun. I've made some really awesome friends in the couple of SOCOM clans that I've been in and I'm so excited for all of us to play together again as Confrontation didn't really hold our attention for very long with all the bugs and left out features at launch. I've been playing the beta and I think it's a really great update to the series, while keeping the classic feel (although, I've only played in matches with classic mode on because I feel it's the way SOCOM is meant to be played). Anyways, I have the bundle pre-ordered and Tuesday can't come soon enough!

Also, I really hope they bring back plenty of old maps as DLC!

Last edited by YesterdysRising on 4/17/2011 2:20:19 AM

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bigrailer19
Sunday, April 17, 2011 @ 2:30:10 AM

Me too! I want another foxhunt map! :)

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YesterdysRising
Sunday, April 17, 2011 @ 3:00:50 AM

Oh man, Foxhunt! I loved picking off those VIPs with a sniper rifle :)

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Axe99
Sunday, April 17, 2011 @ 2:21:54 AM
Reply

Good review Ben - I've been playing SOCOM since the S1 beta, and have enjoyed the campaigns and MP in all of their console franchises (and FTB 1 and 2, but haven't got around to Tactical Strike and FTB 3 on the PSP yet). I'm still looking forward to S:SF heaps, even though it clearly has issues, and really enjoyed the beta (even though it is clearly different than previous SOCOMs - still too early to tell if it's better or worse, but I'm not instantly jumping into the 'change is bad' bandwagon that a lot of SOCOM vets are).

Only thing I'll suggest for the review is that you diffuse light, you defuse bombs ;).

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LittleBigMidget
Sunday, April 17, 2011 @ 2:23:00 AM
Reply

Fail.

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hadouken
Sunday, April 17, 2011 @ 2:28:41 AM
Reply

Stealth does need to return to Socom. I mean they tried sorta with a few missions in the single player campaign.

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___________
Sunday, April 17, 2011 @ 3:08:21 AM
Reply

oh sony why have you turned into antivision?
no pride in your series what so ever, just turning out famous series with crap after crap!
first GOW3, then playstation move heroes, and now this?
god, twisted metal is the only pure series left with us since the creation, lets hope TM does not turn into another casualty!
god, i never thought i would say this, but sony are the new antivision!

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Lord carlos
Sunday, April 17, 2011 @ 10:52:20 AM

Dear god man what cack you speak!!!!

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Jawknee
Sunday, April 17, 2011 @ 12:17:59 PM

Ugh, I wish you were banned already. You spout nothing but nonsense day in and day out. You may not have liked GoW3 but you are the minority. that game is obviously NOT crap.

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JMO_INDY
Sunday, April 17, 2011 @ 5:01:11 PM

If SONY is the new antivision then what is Activision now? That must make you...the antichrist!

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GuyverLT
Monday, April 18, 2011 @ 8:03:39 AM

Are you high???? -_-

Wait... Don't answer because judging from your comment you obviously smoked one too many of whatever it is your smoking.


Kids take notes this is prime example of why "Drug free is the way to be".

That is all

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maxpontiac
Monday, April 18, 2011 @ 9:46:44 AM

I have to wonder if you are doing this intentionally.. You can't be that negative in real life.

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Crabba
Monday, April 18, 2011 @ 5:10:29 PM

"first GOW3, then playstation move heroes"

What the heck does one have to do with the other?? The first is one of the top AAA PS3 exclusives, and the other a pile of junk?!?

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kraygen
Sunday, April 17, 2011 @ 3:12:42 AM
Reply

I'm seeing a lot of very negative comments which kinda surprises me. True the game apparently is not the most epic game ever to hit the ps3, but since when is a 7.5 awful?

Sounds to me like the game could be a lot of fun for anyone who likes tactical shooters, plus it's from a dev that is known for continued support of the games. Seems like a solid TPS game centered around mp.

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HighOnFire
Sunday, April 17, 2011 @ 12:09:42 PM

Im with you. A 7.5 is fine. Just by the MP that I put 30 hours into, I would give it at least a 9, and I didnt expect much from the single player anyway. Cant wait til Tuesday.

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kraygen
Sunday, April 17, 2011 @ 6:29:53 PM

Exactly. I just don't understand what some people are saying because they were raving before about how much fun they were having with the beta, but now that the review is out and it's 7.5 they're screaming terrible game.

I'm thinking if you enjoyed the beta, you'll probably enjoy the full game as it has even more to offer.

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Beamboom
Sunday, April 17, 2011 @ 4:48:30 AM
Reply

I sense an early pricedrop here so if any of you guys who play this coop could tell how that particular part of the game is I'd be grateful.
The sniper coop challenges in Modern Warfare 2 were awesome (but sadly they were too few), we could sit for hours on the same spot just discussing strategies while peeking in our binoculars, only to be wasted minutes later by some guys we'd not discovered. Oh what memorable moments there were.
So if this coop is anything like that it'll be worth picking up from the bargain bins.


Last edited by Beamboom on 4/17/2011 4:50:36 AM

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JoshBall
Sunday, April 17, 2011 @ 5:07:52 AM
Reply

I really liked Confrontation, multiplayer was pretty addictive once you get into it. Still looks like i'm gonna have to pick this one up when pay day comes..

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Godslim
Sunday, April 17, 2011 @ 5:55:23 AM
Reply

i expected such a review tbh
singeplayer has never socoms point tho it was always about the mp though to me it doesnt sound nearly as good as the old socoms which i used to love
anyone remember that epic theme music from socom 3 wow that was good

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CH1N00K
Sunday, April 17, 2011 @ 7:39:57 AM
Reply

Thanks for the review Ben!

This is around what I was expecting. Although Socom:Confrontation scored an 8 on here and it was severely flawed. Over time it became a solid game and I'm expecting this one to do the same.

I've been having fun with the Beta and am still considering this one as a Day one purchase. Ben is right, with Socom, Multiplayer is where it's at, although I am a bit disappointed that the campaign suffered.

On a side note, I've already started a PSX clan in the beta and intend to carry it on with the full release on Tuesday. It's not a "competitive" clan but more of a "get together and shoot things kind of clan"

If you're interested sign into the forums and head over to the "online gamers...or something" thread and let us know your interested.

http://www.psxextremeforums.com/playstation-3/11591-psx-online-gamers-something.html

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HighOnFire
Monday, April 18, 2011 @ 11:23:14 AM

I registered for the forums for this. Soon as I get in Ill hit you up. Thanks.

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Douchebaguette
Sunday, April 17, 2011 @ 7:51:21 AM
Reply

Well, Confrontation sucked, but I still managed to seep loads of fun out of it. I know everyone is demanding SOCOM 2 HD but I doubt this game'll disappoint.

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JPBooch
Sunday, April 17, 2011 @ 7:54:14 AM
Reply

Ben, what's the difficulty settings like? Did you notice a difference with the AI or was it just easier to die and harder to kill?

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Ben Dutka PSXE [Administrator]
Sunday, April 17, 2011 @ 7:35:21 PM

Just stupid AI, really. They'd rush you and come straight ahead more often than not.

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duomaxwell007
Sunday, April 17, 2011 @ 11:46:44 AM
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lol you reviewed socom confrontation and gave it (and even MAG) a higher score than socom 4... that being said should i be scared? lol i think confrontation was absolute garbage (and i played it well after the patches, the funny thing is it played exactly like socom 1-3 which i liked but didnt like confrontation?

i guess ith socom 1-3 online was new and "rare" on ps2 so that was considered good back thenwheeras socom confrontation came out on ps3 and online game son consoles had flourished so we had better standards then and well confrontation didnt hold em to em? and as for Mag well that was fun for 2-3 months before i got bored of it.

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Ben Dutka PSXE [Administrator]
Sunday, April 17, 2011 @ 7:34:58 PM

I'd respond if I could even read that mess.

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duomaxwell007
Sunday, April 17, 2011 @ 7:52:37 PM

Well heres the tldr version.... i played socom confrontation prepatch and thought it was a boring piece of crp











9which is ironic because it plays just like the ps2 socom games and i liked ALL the ps2 socoms) but forwhatever reason socom confrontation bored me.

Also mag only held my attention for 2 months before being boring... however both those games got a higher review score than socom 4... that being said should i stay away from socom 4?

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Ben Dutka PSXE [Administrator]
Sunday, April 17, 2011 @ 8:41:14 PM

I'm still not sure what you're asking. I guess if you didn't like MAG or Confrontation, you probably won't like SOCOM 4.

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Minishmaru
Sunday, April 17, 2011 @ 2:01:45 PM
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Well wasn't SOCOM always about the multiplayer since the beginning? I mean, it includes Single player but I'm pretty sure the multiplayer is the main focus. I'm not a SOCOM player at all, I was thinking of getting it cuz my buddy is a fan so it might be fun if you have friends and have people that can give and take orders. Otherwise, it could be a MAG experience in which, awful teams = bad games!

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JMO_INDY
Sunday, April 17, 2011 @ 4:31:07 PM
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If I listened to reviews I would have never watched the oh so greatest film ever made... Donnie Darko. I'm getting SOCOM.

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mid10smaradoarg
Sunday, April 17, 2011 @ 5:11:47 PM
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Worst Socom game in the franchise by a mile.This game wasn't developed for the fans and hardcores players who made zipper what it is today.Instead of keeping that socom feel they decide to make the game more casual to call the attention of new players from COD,UNCHARTED by adding things that never belong to Socom and taking out amazing features that made this game unique.
Cover system?? this is not UNCHARTED man.Before it requires some skills to hide , now u just press O and goodbye skills pop out by pressing R1 and get your noob kill.Laser claymores?? this is not COD.Before it requires some skills to get a kill with claymores by pulling ur detonator and blow it up ur self , now the game does it for you.TWO primary guns , NO MORE PISTOLS??? Where are the lobbies ? Grenade arc?? Grenade COD style fail in this game ,Nobody use the mic in the multiplayer because they just run n gun like nerds thinking this is COD , this game is a team based game communication is vital.CAMERA SUCKS good luck trying to see someone on ur left side if u are between wall the caracter block the 50% of the screen.Multiplayer modes are bored BOMBTECHis the only one that i liked . Where is DEMO, EXTRACTION, ESCORT and BREACH .
Semper fi Socom RIP TITAN.

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FM23
Sunday, April 17, 2011 @ 10:25:56 PM

Dude your mad because you can finally take cover in Socom...haha. Yes, this game is Uncharted and CoD...WOW my man, calm down

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JMO_INDY
Sunday, April 17, 2011 @ 11:35:27 PM

BTW Semper Fi is Marines while a division of the NAVY, the NAVY has a different moniker which is Hoorah!

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mid10smaradoarg
Sunday, April 17, 2011 @ 5:21:16 PM
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In case nobody noticed Im not buying this game. Turning my self into a pc gamer until socom 5 , Confrontation 2 or Socom 2HD come out. Cant wait to BF3. RIP Socom the best 3rd Person Shooter of all times.

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Ben Dutka PSXE [Administrator]
Sunday, April 17, 2011 @ 7:36:36 PM
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I'm not sure when the belief began to spread that anything under an 8 is automatic crap.

We grade on a 10-point scale for a reason, people. And I hope people at least noticed the part where I said the multiplayer is worthy of an 8.

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jimmyhandsome
Sunday, April 17, 2011 @ 9:58:44 PM

Unfortunately I'm guessing most people just look at the review score, and skim over all that annoying "wordy" stuff that is the actual review.

I swear, it seems like people will automatically dismiss a game to be "bargain bin" material if its not a 9 or higher on any given website.

I enjoyed reading your review Ben, it more or less confirms what I had already been reading, and what I've played for myself during the Beta. After really enjoying the Beta, and having played the previous Socom installments, I was expecting most sites to score this higher than it has been. But apparently Zipper didn't deliver an excellent SP campaign, but MP still seems solid. I'm a-ok with holding onto my amazon preorder.

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Ben Dutka PSXE [Administrator]
Monday, April 18, 2011 @ 12:48:13 AM

Oh, I know we have a lot of people who actually read the review, like you.

It just seems like an industry-wide trend amongst gamers, that anything below an 8 will get passed on. Maybe it's just because with so many great games out (and coming out), people have to prioritize. And I certainly understand that.

But even so, as a critic, it's tough when you know that scoring 7.9 and below may doom a game to lower-than-expected sales. Well, I mean if the critic average just happens to be around there; I know nobody only goes by one site.

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Simcoe
Monday, April 18, 2011 @ 9:49:58 AM

I believe that is exactly why Kotaku gave up scores and only gives reviews.

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maxpontiac
Monday, April 18, 2011 @ 9:54:38 AM

Ben, you bring an excellent point. Reviewers do have a great responsibility whether they see it or not.

I am sure everyone who works in the industry becomes extremely nervous when the reviews start pouring in.

I believe you guys are in a no win situation at times between the developers/publishers and consumers.

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Crabba
Monday, April 18, 2011 @ 5:21:01 PM

"It just seems like an industry-wide trend amongst gamers, that anything below an 8 will get passed on."

Well Ben, there's a reason for that (note! I'm not blaming you, because I think you generally give pretty balanced and fair review texts and scores), but pretty much every game released nowadays gets a 7+ score on all major gaming review websites, which means the spectrum is really between 7-9.5 between a very average game to the absolute best exclusives, which is pretty insane! Only very few games sometimes/somehow gets like a 3.5 or something every once in a while for no apparent reason other than the reviewer wanting to make a statement or something.

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xnonsuchx
Sunday, April 17, 2011 @ 7:42:53 PM
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It seems like every SOCOM PlayStation game that comes out has some rabid fans, but only gets mediocre reviews at best.

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duomaxwell007
Sunday, April 17, 2011 @ 7:53:40 PM

go look at the socom and socom 2 rweviews and tell me how mediocre those are

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CoolBLKguy
Sunday, April 17, 2011 @ 8:24:56 PM
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I'm picking up Socom 4, I can't wait to try the other maps and the single player looks fun. The multiplayer is the best I've played this year after Killzone 3, I might like the MP more than KZ3 when I get my hands on the full game.

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Danny007
Tuesday, April 19, 2011 @ 6:33:04 PM
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I just played Socom 4 for about 45 minutes and I freaking love it.

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Crabba
Thursday, April 21, 2011 @ 1:47:10 PM
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I'm starting to get a little worried about this year's trend of subpar should-be-AAA PS3 exclusives. First KZ3 not quite hitting the mark, then really sloppy stuff like PlayStation Move Heroes, now a disappoiting Socom 4 and apparently yet another subpar Motorstorm...

I just saw IGN's review on Motorstorm Apocalypse and while I'm always skeptical when it comes to IGN reviews I have to say I'm yet again disappointed in how this game looks, going by the video review.

What happened to the polished AAA first party PS3 exclusives we all know and love?!?! Once again I have to wonder if Sony is just putting way too much emphasis and manhours on 3D & Move support for all these new titles, sacrificing everything else in the process!

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butcherknife
Saturday, May 21, 2011 @ 8:55:31 AM
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I just finished the singleplayer. I thought is was great. I didn't use the team commands unless I had to...only a few times when that occurred. I mostly used them in flanking positions which worked great. This may sound strange, but a short (<6h hours my first play through) and pretty straight forward singleplayer campaign just hit the spot for me. Honestly, thats exactly what I want from SOCOM. I will play Killzone for the variety and over the top moments. Overall-Singleplayer was a 8.5 for me. The story itself was a bit iffy - 6.5, but the gameplay is a 9.

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