MotorStorm: Apocalypse Review
MotorStorm is one of those games that whitens the knuckles and quickens the pulse, if only because we’re continually absorbed in keeping ourselves on the path. While past criticisms have involved loose control and other small gameplay issues, fans of the franchise typically revel in its all-out, chaotic off-road insanity that keeps the player glued to the screen. Evolution Studios takes the next step in regards this intensity, as they present us with a memorable, dynamic environment in which to race; an atmosphere that, in truth, is nearly unparalleled in the genre. It’s just a continuous blast from start to finish. The control can be iffy depending on the vehicle and sadly, the frustration levels can climb quickly, but Apocalypse remains entertaining and plenty satisfying.
Visually, it’s all about the backdrops. As most of you know, races take place in crumbling urban environments; the post-apocalyptic setting allows for some of the most jaw-dropping background occurrences ever seen. Ranging from falling skyscrapers to crashing airplanes, there’s always something to catch your eye and the detail and special effects are fantastic. Actual vehicle modeling isn’t as great, though, and I always felt the presentation was a touch muddy. After some time, I was looking for more clarity and sharpness, which I never really found. Still, when it comes to an environment dictating a race; i.e., forcing you to continually choose new paths – and always agog at the sights and sounds – there are few that can compete with the latest MotorStorm.
The lively soundtrack helps to bring out the on-screen action and although I’m not the biggest fan of certain music, these selections work. Provided you can get past the horrid voice acting (for future reference, Evolution, racers just don’t need this feature; it almost never works), your surround sound setup should benefit. The startling effects blend well with the soundtrack, which never sounds out of place or overbearing. There’s a solid balance inherent to nicely polished productions, and I won’t quibble when it comes to a few irritating tracks and mediocre voices. All that matters is that when flying down any given course, the technical elements succeed in encapsulating the player in madcap fun.
Let’s start with a big positive: track design. It’s just nuts. This feature clearly received the brunt of Evolution’s effort, and it shows. The courses are meticulously designed and downright gorgeous in some respects; when you factor in the utter maelstrom of chaos that afflicts every track, you get a mesmerizing setting. The ground on which you drive is constantly in danger of evaporating, whether it be from attacking gunfire from chasing choppers or yet another earthquake that rips through the landscape. All of this comes to the forefront in the game’s story-driven Festival Mode: three racers (Mash, Tyler, and Big Dog) set out compete in what appears to be a suicidal battle of the impending elements.
Now, as you might expect, the story isn’t exactly deep or involving. The characters are sort of faceless and clichéd, we’re never really sure why we’re running from certain things, and we really have no idea why these guys insist on sticking around when the city is being evacuated. Presumably, it’s just for the thrill of the race. On top of which – and this may annoy those who require choice in their racing games – you can’t choose your favorite vehicle for a Festival race. You are assigned a vehicle that goes along with the story, which is understandable from a design standpoint in that they basically jam diversity down your throat. Don’t want to experiment with all the vehicle types? Too damn bad; we worked hard to put ‘em in, so you’re trying ‘em all. And trust me, you will want to test them all, because the vehicle type really affects your path through the mess.
I’m still not convinced that control for all vehicles is spot-on but you sort of get used to those eccentricities. And with 9 race environments and 33 separate tracks, along with the new paths that always pop up all around you, boredom doesn’t really lurk beneath the surface. However, my biggest issue is what appears to be a significant luck factor: too many times, I felt unfairly judged, in that I didn’t really make a mistake; the environment just swatted me upside the head. Personally, I dislike any game that causes me to fail for reasons beyond my control. It’s not really a matter of reflexes; it just feels that some of the destruction is absolutely unavoidable. And in particularly irksome situations, you’ll respawn at a terrible point on the track, which results in yet another crash.
This is one of those games where you laugh when you crash, but even so, this got tiresome after a while. Thankfully, if this gets on your nerves, you can try other modes or jump online. If you can get 16 players all going at once in a race, you’re in for an absurd experience. There are three race modes but the true entertainment revolves around the new perks, which include all sorts of power-ups that give you the advantage. Cheap Shot lets you bash opponents with less boost, for instance, and Swift Return means you’ll resurrect in half the time. That’s just a small sampling but believe me when I say that such perks essentially define the multiplayer element. You can also work to unlock new parts and customize your favorite vehicles.
Then you go and toss in the gambling idea and you’ve got a seriously tense online situation. You can bet chips on matches, which immediately lends a certain semblance of strategy to the race. …who’s your horse? Oh, is that why you went out of your way to target that guy? Once you’ve had your fill, head back to offline mode and revel in the collapsing wonder of those environments yet again. A lot of it is just so damn invigorating that it’s tough to drop the controller even for a few minutes. You’ve got the unbelievably visceral visual display, better handling (for some vehicles, anyway), the hectic and highly competitive multiplayer, and some of the best track design you’ll find anywhere. Isn’t that enough incentive to give it a whirl?
You just have to deal with the irritation of crashes that seem inevitable, bad respawn points, horrid voice acting, and inconsistent physics and mechanics that can – if only rarely – infringe on your enjoyment. But overall, MotorStorm: Apocalypse is a boatload of fast-paced fun, infused with an energy that almost seems insurmountable. This energy alone is worthy of your attention.
The Good: Excellent, dynamic visual presentation. Extremely well designed tracks. Changing environment forces one to adapt on the fly. Multiple vehicles are a plus. Multiplayer is a blast.
The Bad: Voice acting is bad. Many crashes feel cheap and impossible to avoid. Story is boring. Physics and control seem just a touch off at times.
The Ugly: “Wait…that tiny upraised crack caused me to explode?!”
5/16/2011 Ben Dutka
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Comments (32 posts)
Lawless SXE
Tuesday, May 17, 2011 @ 2:44:09 AM
Godslim
Tuesday, May 17, 2011 @ 5:05:45 AM
Shams
Monday, May 16, 2011 @ 10:30:22 PM
It's a pickup and play arcade racer, so you can't take it as seriously as one would do with GT5. But I also hear Ben about having to enjoy the crashes. Me? I still occasionally pop in Motorstorm with my headset cranked up on Friday/Saturday nights.
StangMan80
Monday, May 16, 2011 @ 10:25:57 PM
Reply
Well I haven't picked mine up.. I know I been saying it was a day one purchase but.. IDK. I really want it for the 4-way split screen. It will be a blast with fiends and family. But because the story of the campaign I might not pick it up for a while.
:/ I guess I'll be getting Dirt 3 soon...
Ben Dutka PSXE [Administrator]
Monday, May 16, 2011 @ 10:33:05 PM
Shams
Tuesday, May 17, 2011 @ 12:07:25 AM
Ben Dutka PSXE [Administrator]
Tuesday, May 17, 2011 @ 9:17:58 AM
Lawless SXE
Tuesday, May 17, 2011 @ 2:26:43 AM
Reply
On most other sites, I almost always have difficulty getting to the end of a review, but something about the calibre of the writing here just keeps me interested. Love it.
It really does sound like a phenomenal game, and one that I'd love to add to my collection. I'd intended to get it earlier in the year, after the accidental release here, but never got around to it. If I still feel interested it'll be a Christmas purchase, and if not it'll fall by the wayside.
Peace.
RadioHeader
Tuesday, May 17, 2011 @ 5:20:15 AM
___________
Tuesday, May 17, 2011 @ 4:26:50 AM
Reply
i loved the original, pacific rift was even better!
this though you could not pay me 50M bucks to waste my time on!
the controls are f*cked, the cars control a mix between sim and arcade, crashes are impossible to avoid, its so unbalanced you can be in front by almost a lap, crash once and come last!
3D support was pretty disappointing too, pacific 3D rift was 10 times better!
then what was suppose to be the games strong point, the falling buildings end up being its down point!
allot of the time buildings will come down willy nilly, the camera will take control away to watch the building, then give it back to you 2 milli seconds before you slam into a wall!
so you caused me to crash, i lost a race, and now i have to redo the race because of your f*ck up?
F*CK THAT!
allot of the jumps are poorly placed too, almost every time i hit a ramp it threw me into a obstacle.
how am i suppose to know which ramp will hurl me into a sign, and which one wont?
it is nigh on impossible to do a single race without crashing!
worst racing game ive played in a LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOONG time!
Lawless SXE
Tuesday, May 17, 2011 @ 5:11:51 AM
Adding to that, and it was always advertised that the destruction would be random, adding a real element of surprise into the races, and I remember seeing quite a few videos in which the camera pulled away from the race to show off the destruction and the player stuffing up because of it. I guess what I'm raving about is that you really should have expected most of the things that you're complaining about.
Peace.
Clamedeus
Tuesday, May 17, 2011 @ 6:28:59 AM
First I believe it had to do something with Uncharted 2's controls saying it was bad and clunky..
You had some good positive posts but it seems to be more negative than positive these past few days..
If it'll make you feel better I'll bake a cake for you. ;)
Last edited by Clamedeus on 5/17/2011 6:29:07 AM
Ben Dutka PSXE [Administrator]
Tuesday, May 17, 2011 @ 9:20:11 AM
___________
Tuesday, May 17, 2011 @ 9:25:51 AM
Ben Dutka PSXE [Administrator]
Tuesday, May 17, 2011 @ 9:54:28 AM
Highlander
Tuesday, May 17, 2011 @ 2:59:34 PM
Lairfan
Tuesday, May 17, 2011 @ 6:18:17 PM
___________
Wednesday, May 18, 2011 @ 8:11:47 AM
hows that stating it as fact?
plus almost everything i complained about up top you complained about in the review, so does that mean you should be on meds too?
all im saying is i can never have a civilized conversation on here, i never have this problem on other sites.
i feel like ive stepped into a lions den spilled there beers and am dripping with blood!
every time i bring this place up people laugh and say why do you waste your time at that high throne place?
always wondered what they meant, now i know!
no wonder everyone on CVG, IGN, and co hates ya!
all i want is a civilized place to discuss problems, without constantly being insulted.
from these drowns i expected it, but from you?
come on, as i said before, your acting like a 10 year old boy after mommy said no im not buying you that toy!
i enjoy discussing things at times here, but come on.
can we please stop acting like preschoolers?
deal?
Temjin001
Tuesday, May 17, 2011 @ 11:30:06 AM
NoSmokingBandit
Tuesday, May 17, 2011 @ 10:29:46 AM
Reply
Ben Dutka PSXE [Administrator]
Tuesday, May 17, 2011 @ 4:42:47 PM
Ben Dutka PSXE [Administrator]
Tuesday, May 17, 2011 @ 4:42:09 PM
PS3_Mom
Wednesday, May 18, 2011 @ 8:49:08 PM
Reply
DjEezzy
Wednesday, May 18, 2011 @ 9:28:59 PM
Reply











sha4dowknight05
Reply
Monday, May 16, 2011 @ 9:48:54 PM
I'll be picking up mine soon.