inFamous 2 Review
inFamous is one of my favorite games of the generation. That addictive combination of superhero power and open-world freedom proved to be a wildly enjoyable experience. Cole is back in the sequel and despite a few drawbacks, inFamous 2 is yet another well designed, highly entertaining romp through the enemy-infested New Marais. The Beast is lumbering ever closer and our industrious hero must obtain all his new powers before facing that world-ending behemoth and once again, you can choose how you go about it: do you care about civilians or not? Is this about saving them or turning yourself into an unstoppable machine? Either way, although I’m not a fan of this new stunt system, the game is lengthy and yes, once again, it’s oddly addicting. That controller gets a workout.
Graphically, it’s a definite step up from its predecessor. There’s just more detail and slightly sharper imagery throughout, and I appreciated the more diverse enemy design and sweet animations. Normally, we typically find little – and often comical – issues that come along with free-roaming adventures; the game structure lends itself to certain technical hurdles. It’s why pop-in and collision detection can sometimes be a problem. But Sucker Punch handles the challenge quite well and for the most part, inFamous 2 remains technically sound throughout. Mind you, it isn’t entirely free of such hitches but on the whole, it succeeds nicely in the visual realm. More color, more intricate detail, more fluidity, etc.
The sound is similar to that of the first title, with sharp, distinct sound effects that will often cause your speakers to rumble, cool ambient sounds in the city, and solid overall balance. Regarding the latter, though, I did sense some balancing issues between the music and speech during particular cut-scenes, although it isn’t a major flaw. As for the dialogue, well… That’s going to be very subjective, as I believe fans of the original won’t like Cole’s new voice, which to me sounds just too “punk-ish.” Still, if we view the performances as objectively as possible, they’re pretty darn good, and the aforementioned soundtrack almost always fits the action and atmosphere. It plays an appropriately large role in significant encounters, too. I like that.
Now, I’ve heard through the grapevine that some critics and gamers have accused inFamous 2 of “playing too much like the original.” This is a little pet peeve of mine so let me tackle this first. Look, I’m all for progression, innovation, originality, and advancement. But I’m also of the “if it ain’t broke don’t fix it school,” as well as the still more logical, “a sequel kinda should play like the original” mindset. This is inFamous. Do you want to be able to drive cars around and turn it into GTA? Do you want Cole to tote guns around? I’m sorry, but the complaint that it plays like the first game makes zero sense to me, and here I’ll quote Arnold-
“So if there’s one hot chick with big tits and another hot chick with big tits, the second one is worse somehow?”
My point exactly. So that should solidify the fact that Cole moves and acts much like he did in the last game, although some might believe he actually zips around faster. Despite the speed, the control remains excellent with one significant caveat: he’s still too “sticky.” In other words, he attaches himself to certain objects too easily; i.e., you don’t have to be very close for him to start climbing or something, and that can get frustrating. This was an issue before and I was a little sorry to see that Sucker Punch hadn’t fixed it. Furthermore, with the addition of the up-close-and-personal amp, the camera can really be a problem in tight quarters. Personally, I also found the amp to be just a tad difficult to control in regards to targeting enemies; I would often nail civilians by accident.
While we’re on the subject of some iffy mechanics and movement, I’ll also mention – in addition to Cole’s “stickiness” – some excessive “hopping” that will take place due to some mediocre collision detection when running about. Therefore, I find inFamous 2 a little more challenging to play (and not in a good way), which is why I can’t in good conscience award an elite 9+ score. However, all that being said, the good greatly outweighs the bad and none of those hindrances can stop this game from being oodles of fun. Taking down enemies with your diverse and appealing powers never gets old and exploring the sprawling city of New Marais is a constantly invigorating adventure; it's just ceaselessly entertaining.
This time around, we can learn and directly equip a variety of different skills and abilities. By simply holding down left on the d-pad, the game will pause (yes!) and let us select a new skill; for instance, if you want to change from the standard Alpha Blast to the long-range Artillery Blast or the nifty Pincer Shot. You also start with more abilities this time around, including the incredibly useful hover, which you didn’t get for a while in 2009’s quest. Plus, if you have a completed save from inFamous, make sure to select the option to “Continue the story” when you start this new game, ‘cuz you’ll get some sweet bonuses. Gotta love that.
Running around, climbing, sliding on electrical wires, gliding through the air, zapping enemies, and in general, being a total bad-ass is just plain awesome. There are plenty of side-quests and you can once again opt to be Heroic or Infamous, although there are some definite issues with the morality system. It seems a little erratic at times (you’ll know what I mean when you reach certain decision-making points) and the story feels disjointed. But I actually like this plot more than the first, as the first always felt too vague; there was always this mystery that you could never quite understand, and that bugged me. This time around, the situation is pretty simple- power up before The Beast destroys everything.
Some will disagree, but the bottom line is that this is all about the gameplay and the story and characters just take a backseat. We also have the benefit of UGC (User Generated Content), which – if you’re connected to the PSN – will pop up on your map when playing. They’ll be denoted by green exclamation points (regular side-quests will be yellow) and you can sample original missions from both the Sucker Punch guys and other gamers. Frankly, the ones I played really weren’t very good; I’m sorry, but there’s a reason designers are designers. A few were pretty cool but they’re really only there for the sake of variety, as they don’t affect your Karma and only award scanty experience.
It’s the chaotic frenzy of the exploration and combat that cements inFamous 2 as a no-holds-barred winner. I don’t like the idea of having to perform certain stunts – i.e., get 10 headshots to unlock this ability – to gain access to my skills, regardless of experience, but it sort of makes sense from a story standpoint. The control and camera can be iffy, the Karma system is a little erratic, and the Amp isn’t perfect. But the overall package is just a huge blast; it’s always fun to play, the added skills and enemy types (especially bosses) infuse this adventure with a lot more flavor, the city is wonderfully designed, the adventure is lengthy and rewarding, and the game continually draws you in, over and over.
You just can’t stop playing. We should’ve had the old Cole’s voice but you know, the style and attitude of inFamous 2 remains unbelievably captivating. And that’s what matters most.
The Good: Upgraded visuals. Decent voice performances. Fast-paced, addictive gameplay. Great new skills. Combat has been expanded and is more fulfilling. Lengthy quest. More overall variety throughout.
The Bad: Some iffy camera movements and control. Erratic Karma system. Small pacing issues. UGC feels like more of a gimmick.
The Ugly: Seriously, Cole’s voice…wtf.
6/7/2011 Ben Dutka
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Comments (128 posts)
MyWorstNightmar
Tuesday, June 07, 2011 @ 9:35:21 PM
Can they possibly fix the "sticky" issue, and gripes with the amp with an update, or are we stuck with them?
Got game today at Best Buy, and *finally* got Killzone 3 with that great $30 off deal. Can't wait to get my game on!
Last edited by MyWorstNightmar on 6/7/2011 9:36:51 PM
Lawless SXE
Tuesday, June 07, 2011 @ 9:55:51 PM
Also, good deal!
sirbob6
Tuesday, June 07, 2011 @ 10:30:18 PM
WorldEndsWithMe
Tuesday, June 07, 2011 @ 11:44:39 PM
Zorigo
Wednesday, June 08, 2011 @ 6:30:20 AM
Zorigo
Wednesday, June 08, 2011 @ 6:30:26 AM
jimmyhandsome
Tuesday, June 07, 2011 @ 9:27:15 PM
Reply
Lawless SXE
Tuesday, June 07, 2011 @ 9:32:11 PM
Reply
Anyway, the issues that you mentioned with the game are easily overlooked from what I've experienced in the past, and I just really can't wait to get my hands on this bad boy.
Peace.
MyWorstNightmar
Tuesday, June 07, 2011 @ 9:40:25 PM
WorldEndsWithMe
Tuesday, June 07, 2011 @ 10:46:21 PM
Lawless SXE
Tuesday, June 07, 2011 @ 10:52:43 PM
556pineapple
Tuesday, June 07, 2011 @ 9:51:17 PM
Reply
Shams
Tuesday, June 07, 2011 @ 9:56:41 PM
Reply
I got mine in the mail today. Amazon release day shipping ftw. I got all excited ripping opening the packaging, smelling the new plastic scent, just like in grade school, when I couldn't wait all day just to get back home. And I still have yet to crack the plastic.
So the sequel, like the first, has been raking in less than stellar scores. No sweat. The first was my favorite open world game (yes, even beating out R* gems, primarily due to pacing as Ben mentioned in a previous article), and since the 2nd is an improvement in just about every way, I'm thinking I'm gonna love it at least as much.
WorldEndsWithMe
Tuesday, June 07, 2011 @ 10:09:52 PM
Shams
Tuesday, June 07, 2011 @ 10:15:00 PM
tes37
Wednesday, June 08, 2011 @ 12:02:54 AM
Ben Dutka PSXE [Administrator]
Wednesday, June 08, 2011 @ 12:23:40 AM
WorldEndsWithMe
Wednesday, June 08, 2011 @ 2:45:04 AM
Highlander
Wednesday, June 08, 2011 @ 10:38:18 AM
With a sequel, the discovery has already been done to a large extent, so it's important that the story be deeper and more involved than the first because otherwise it can feel a little empty thanks to the lack of 'new' to discover.
tes37
Tuesday, June 07, 2011 @ 9:59:48 PM
Reply
I'm not digging the voice either, although it seems like it gets a little deeper sound after the introduction.
I liked Arnold's analogy.
Last edited by tes37 on 6/7/2011 10:02:19 PM
MyWorstNightmar
Tuesday, June 07, 2011 @ 10:04:56 PM
WorldEndsWithMe
Tuesday, June 07, 2011 @ 10:11:01 PM
tes37
Tuesday, June 07, 2011 @ 10:18:39 PM
I am liking that sling pack, although I haven't sniffed mine like World did, LOL, the Sly Cooper logo on it was a surprise. I couldn't tell from the pictures on the web that it was there.
MyWorstNightmar
Tuesday, June 07, 2011 @ 10:22:13 PM
WorldEndsWithMe
Tuesday, June 07, 2011 @ 10:31:16 PM
tes37
Tuesday, June 07, 2011 @ 10:37:39 PM
cLoudou
Tuesday, June 07, 2011 @ 10:47:22 PM
Lawless SXE
Tuesday, June 07, 2011 @ 10:20:08 PM
Also, every time I think of New Orleans, I think if calling someone 'The Big Easy'... Not intended towards you Claire.
Claire C
Tuesday, June 07, 2011 @ 10:37:10 PM
big6
Tuesday, June 07, 2011 @ 10:10:54 PM
Reply
I thought the climbing felt a bit "detached" and the jumping a bit too "floaty" in the demo... I'm hoping that is somehow fixed for the final game.
Though neither are deal breakers, I just wish they hadn't messed with it, cuz the original climbing and jumping wasn't broken.
WorldEndsWithMe
Tuesday, June 07, 2011 @ 10:15:15 PM
Reply
I haven't had much time with it but it's looking great so far. So good to be back and kicking ass. A couple camera issues aren't gonna hurt me and I like Cole's stickiness (that sounded bad). Not a fan of the voice but I'll get used to it.
Lawless SXE
Tuesday, June 07, 2011 @ 10:22:03 PM
WorldEndsWithMe
Tuesday, June 07, 2011 @ 10:29:21 PM
Lawless SXE
Tuesday, June 07, 2011 @ 10:37:24 PM
WorldEndsWithMe
Tuesday, June 07, 2011 @ 10:49:45 PM
Lawless SXE
Tuesday, June 07, 2011 @ 10:53:52 PM
WorldEndsWithMe
Tuesday, June 07, 2011 @ 11:06:31 PM
Highlander
Wednesday, June 08, 2011 @ 10:35:50 AM
WorldEndsWithMe
Tuesday, June 07, 2011 @ 11:05:28 PM
Ben Dutka PSXE [Administrator]
Wednesday, June 08, 2011 @ 12:24:46 AM
WorldEndsWithMe
Wednesday, June 08, 2011 @ 12:53:37 AM
gumbi
Wednesday, June 08, 2011 @ 8:17:48 AM
Underdog15
Wednesday, June 08, 2011 @ 9:16:03 AM
WorldEndsWithMe
Tuesday, June 07, 2011 @ 11:43:41 PM
Reply
Love it, just saw the "Uncharted Love" lettering up at the theatre, hah.
Last edited by WorldEndsWithMe on 6/7/2011 11:44:08 PM
Beamboom
Wednesday, June 08, 2011 @ 3:33:38 AM
At around 86% we find titles like Burnout Paradise, Borderlands, BioShock 2, Crysis 2 and Dragon Age Origins, all being amongst my absolute favs this gen - they almost make my top-5 list (insert ME2 and the first BioShock instead and we're there).
Other titles that I know many rate high includes ps3 exclusives like Resistance 2, Killzone 3 and Wipeout...
... This is *not* "bad company".
(Source: Gamerankings)
Last edited by Beamboom on 6/8/2011 3:42:46 AM
SvenMD
Wednesday, June 08, 2011 @ 7:50:16 AM
WorldEndsWithMe
Wednesday, June 08, 2011 @ 1:47:15 PM
WorldEndsWithMe
Wednesday, June 08, 2011 @ 12:54:24 AM
Highlander
Wednesday, June 08, 2011 @ 1:31:34 AM
SvenMD
Wednesday, June 08, 2011 @ 7:51:24 AM
akmdpc
Wednesday, June 08, 2011 @ 12:20:00 AM
Reply
akmdpc
Wednesday, June 08, 2011 @ 12:31:59 AM
WorldEndsWithMe
Wednesday, June 08, 2011 @ 12:55:13 AM
Reply
somethingrandom
Wednesday, June 08, 2011 @ 2:43:03 PM
Beamboom
Thursday, June 09, 2011 @ 6:27:15 AM
Highlander
Wednesday, June 08, 2011 @ 1:30:30 AM
Reply
The voice was annoying for 10 seconds, then I ignored it.
I think the game feels more accomplished than the first, I'm not sure what's wrong with it that would earn it poor reviews though. So far I've seen nothing but good.
I think that broadly speaking I agree with the review Ben gave, it's a really very good game, not necessarily top echelon, but really close. Ah, I think we can call it a AAA title, it pretty much merits the name.
WorldEndsWithMe
Wednesday, June 08, 2011 @ 1:38:57 AM
Reply
Highlander
Wednesday, June 08, 2011 @ 1:45:58 AM
Beamboom
Wednesday, June 08, 2011 @ 2:42:02 AM
Well then;
- "Hello Visa, I know we are not the best of friends, but you just gotta do this for me."
(I actually liked Coles voice in the demo, so that's not an issue for me at all)
Last edited by Beamboom on 6/8/2011 2:43:07 AM
WorldEndsWithMe
Wednesday, June 08, 2011 @ 2:48:09 AM
Ben Dutka PSXE [Administrator]
Wednesday, June 08, 2011 @ 10:13:52 AM
There's a lot about the game that's better. But there is indeed a good reason why the game is only averaging a low 8 at Metacritic and GameRankings. I think it's a little better than that, though.
Highlander
Wednesday, June 08, 2011 @ 10:31:26 AM
But, everything about the game (except the Karma system) is improved in my mind. I think Cole is a bit more likely to 'stick' to something when jumping, but I found that in the first game too, so if its worse, it's not by much. I hate to say it, but a lot of players may appreciate the extra help.
I think the game merits a score in the high 80's myself, which is not to different from your scoring, but I do think that sites scoring it in the 70's or lower, are either doing so to gain hits, because of an agenda of some kind, or because they haven't a clue how to critically review games.
Ben Dutka PSXE [Administrator]
Wednesday, June 08, 2011 @ 10:53:36 AM
And the more you play, the more the Karma and camera becomes an issue. There are cramped spaces for combat that are part of the story, for instance, and more times when you finish a mission and go, "sooo...how is that heroic?"
jimmyhandsome
Wednesday, June 08, 2011 @ 11:06:33 AM
The game seems to be criticized for "playing just like the first". Thats tough to understand WHY its a criticism, especially since the first was applauded for playing the way it did. You start out the game with nearly all the powers you ended the first one with. So of course the game is going to "feel like the first" right off the bat. Sucker Punch has added enough depth to the powers list, and made it all customizable to the player this time around. That alone is a huge plus over the original. And its enough for me to feel like its "different" from the first.
I also love how i2 looks up your trophy data from the original inFAMOUS to give you some added perks when you start the game. More companies/games should have this feature. Makes it seem worth it that I beat the game twice and collected all those shards (which by the way, is just as much fun in the 2nd game).
The camera is also quite problematic when using the Amp. Especially once you purchase the "Finisher Moves" or the power below that, and Cole starts doing slow mo (which looks cool) and the camera goes in all different directions. On more than a few occasions I went to break up a robbing, and accidentally unloaded on the civilian! Melee overall is ALOT more satisifying this time around, even with its camera issues.
I haven't played the game long enough to notice any "erratic" karma issues. That may change.
I've put about 6 hours into the game so far and I've barely dented it. I spent alot of my time collecting shards and playing UGC levels though. Right now I'd say its a solid 9.0 in my book.
And lastly Kuo looks strangely like Forty-Five from Socom 4. Weird.
Last edited by jimmyhandsome on 6/8/2011 11:13:40 AM
Highlander
Wednesday, June 08, 2011 @ 11:13:54 AM
Jimmy, you're so right. As Ben outlined in the review, why would anyone criticize a *sequel* for playing like it's predecessor? I mean seriously, it's that kind of the point of a sequel? Give the fans more of what they enjoyed the first time around?
___________
Wednesday, June 08, 2011 @ 5:44:11 AM
Reply
Underdog15
Wednesday, June 08, 2011 @ 9:25:56 AM
ElJefeDiablo
Thursday, June 09, 2011 @ 8:03:35 AM
Zorigo
Wednesday, June 08, 2011 @ 6:28:40 AM
Reply
Two, his voice acting is good i think personally, as is the cutscene animation, he's just no cole from infamous 1
Three, from the demo, the amp did seem a bit iffy, but i could live with it
Four, I thought infamous's story was actually very good, not some big mystery behind at all, it seemed clear. "sh*t's gone down, you got superpowers now, someone knows something and theres a ray sphere thing, get it and you get your life back.
Oh but you dont! Kessler is your life biach!"
Im getting carried away but you get my point
Fane1024
Wednesday, June 08, 2011 @ 8:43:40 PM
frylock25
Thursday, June 09, 2011 @ 11:55:34 AM
Underdog15
Wednesday, June 08, 2011 @ 9:01:31 AM
Reply
Highlander
Wednesday, June 08, 2011 @ 10:33:33 AM
;)
Last edited by Highlander on 6/8/2011 10:34:07 AM
Highlander
Wednesday, June 08, 2011 @ 11:11:43 AM
WorldEndsWithMe
Wednesday, June 08, 2011 @ 1:51:53 PM
maxpontiac
Wednesday, June 08, 2011 @ 10:48:15 AM
Reply
Cole does Spiderman the objects a bit, but the presentation is much more cinematic and the effects such explosions are greatly improved.
I got over the lack of the original voice actor for Cole after the first cut scene, so this a non issue to me.
The game is a blast, and as addictive (if not more) as the first, and right now, being at work is something I do not want to be doing!
Highlander
Wednesday, June 08, 2011 @ 11:10:50 AM
Quoted For Truth.
An excellent review sir (no, I am not joking or being sarcastic, I'm perfectly serious). It encapsulates all that we really need to know. The game is a blast. It is as addictive as the first. And anyone that has the game and is not playing it, wants to be playing it instead of working.
Last edited by Highlander on 6/8/2011 11:11:05 AM
maxpontiac
Wednesday, June 08, 2011 @ 11:33:10 AM
jimmyhandsome
Wednesday, June 08, 2011 @ 11:55:29 AM
i1 and i2 actually have a "tony hawk" feel to them, that its just plain fun to jump around, grind on something, and use your increased momentum to try to string together "tricks".
vicious54
Wednesday, June 08, 2011 @ 12:24:06 PM
Reply
Great review, I hope some of the issues will be patched, mostly the camera issue. I don't feel it is any more sticky than the first one but you can always press circle to disengage from anything. I don't mind the voice of new Cole
but I think the acting has been good so far.
Another fantastic PS3 exclusive!
Jawknee
Wednesday, June 08, 2011 @ 12:43:39 PM
Reply
WorldEndsWithMe
Wednesday, June 08, 2011 @ 1:53:04 PM
WorldEndsWithMe
Wednesday, June 08, 2011 @ 1:54:04 PM
Reply
MyWorstNightmar
Wednesday, June 08, 2011 @ 2:41:22 PM
WorldEndsWithMe
Wednesday, June 08, 2011 @ 7:38:31 PM
Ben Dutka PSXE [Administrator]
Wednesday, June 08, 2011 @ 3:04:17 PM
Reply
Highlander
Wednesday, June 08, 2011 @ 3:15:55 PM
bearbobby
Wednesday, June 08, 2011 @ 3:39:28 PM
WorldEndsWithMe
Wednesday, June 08, 2011 @ 7:36:40 PM
Lairfan
Wednesday, June 08, 2011 @ 7:58:31 PM
Reply
I've never really had a problem with the stickiness of these games, but even so, it feels like they "fixed" it when compared to the last one (I don't think its half as bad as you're describing it). So far the karma system isn't all that erratic, it feels like there's a definite line between good and evil choices. And the voice acting has never bothered me in the slightest, and I don't even know why that should be an issue as long as the new voice actor is good (which, IMO, he is).
Add to that the game's definite positives, which you go into detail about and I pretty much agree with, and this is a 9.3 for me. Yeah, its got some issues technically, and the camera for melee is iffy in spots, but its better than the first in most every way IMO. 8.6/10 is still a great score though, so in the end it doesn't really matter as long as the game's being scored accurately.
Btw Ben, I've noticed a trend this year with PS3 exclusive sequels. LBP2 got a lower score than LBP1. KZ3 got a lower score than KZ2. And now inFamous 2 got a lower score than inFamous 1. So I'm really interested to see what R3 and Uncharted 3 get later this year.
Beamboom
Thursday, June 09, 2011 @ 6:13:39 AM
That's on the level of major chapters in the modern gaming history, titles like Red Dead Redemption, BioShock, MGS4 and Mass Effect 2?!?!
Last edited by Beamboom on 6/9/2011 6:14:06 AM
Chamoru_Warrior
Wednesday, June 08, 2011 @ 9:45:57 PM
Reply
Beamboom
Thursday, June 09, 2011 @ 6:22:52 AM
Other than that, I refer to my reply above. A rating of 92+ is *much* more than a very good game... Way above 90 we talk about titles that are redefining an entire genre, that set the bar for others to dream of, something extraordinary, huge accomplishments both on an artistic and technical level!
I do not doubt inFamous 2 is great, but is it *that*?
Last edited by Beamboom on 6/9/2011 6:31:38 AM
jimmyhandsome
Thursday, June 09, 2011 @ 10:11:07 AM
Chamoru_Warrior
Wednesday, June 08, 2011 @ 9:46:40 PM
Reply
sawao_yamanaka
Thursday, June 09, 2011 @ 6:32:22 AM
Reply
Better than the 1st in my opinion. I would award this game a 9+, especially after seeing both endings! (Definitely play on evil karma)
Ultimate_Balla
Friday, June 10, 2011 @ 2:11:02 PM
Reply
Excelsior1
Sunday, June 12, 2011 @ 8:21:29 AM
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as for infamous 2. i think it's a decent game. a little better than the original, but it has too many quirks to be considered an elite title in my mind. one weird thing i keep running into is a group of enemies facing the opposite way that don't even react to you until you start wailing away on them. dumb ai for enemies.
the game is a lot of fun, and i think the review score is pretty spot on.
kevinater321
Tuesday, June 14, 2011 @ 10:40:59 AM
Reply
CanadianGuy420
Wednesday, June 15, 2011 @ 12:29:06 AM
Reply
JackDillinger89
Thursday, June 16, 2011 @ 2:07:20 PM
Reply
Doomsquirrel
Thursday, June 23, 2011 @ 12:59:38 PM
Reply
Happiness
Tuesday, October 11, 2011 @ 8:22:50 PM
Reply
Got a good laugh out of some of the humour in the gaming... little PlayStation 3 in-jokes about the titles of various games as titles for movies in the theater section of New Marais city. Whose up for some Call of Booty! LOL











MyWorstNightmar
Reply
Tuesday, June 07, 2011 @ 9:24:32 PM
Glad to hear we start off with a good amount of powers. I hate it when games make you start over as if he forgot powers or something.
Was watching the Mechanic last night. If they make an Infamous movie, they *have* to make Jason Statham be Cole. He looks like him, and his voice would be perfect.