F.E.A.R. 3 Review
From the start, the F.E.A.R. series has blended FPS and horror elements into an intoxicating concoction. The titles in question aren’t always technically superior and have often been criticized for being too short, but the dark, creepy storylines and mesmerizing atmospheres usually managed to carry the day. The third installment follows these guidelines but takes a few more steps in the right direction: this includes the added longevity thanks to co-op, another playable character for the campaign, and refreshing multiplayer modes. Furthermore, despite a few obvious drawbacks, the game is well worth playing from a solo perspective.
While it’s unfortunate that F.E.A.R. 3 utilizes a dated visual presentation, developer Day 1 Studios gets a surprising amount of mileage out of that engine. These days, shooters are more “voluptuous;” they are bigger, rounder, more intricately detailed, and more realistic. These graphics are flatter, thinner, and lack definition; i.e., they remind me of spruced-up Half-Life graphics. However, I don’t want to give the wrong impression: the devs do a hell of a lot with this style, as the level design is good, there’s a really impressive amount of effort involved with the special effects, and you’re always sucked into the environment. It’s just plain freaky.
In regards to the sound, the voice performances are solid throughout and although the effects don’t quite resonate the way they should, this game often puts stereos to the test. The ambient background effects are stellar and enhance the creepiness. The soundtrack is also fitting, but I do believe it insists upon itself a little too often; it demands to be a highlight – and it often is – but I think it overshoots at times. This all being said, when you combine the effective technical presentation, with some seriously wacked-out imagery, great design concepts, and audio that keeps you on the edge of your seat, F.E.A.R. 3 becomes difficult to put down.
Make no mistake: despite the horror themes, this game is a shooter first and foremost. But that’s not a bad thing, because it’s a really well-paced, appropriately frightening adventure that sports a few surprising bonuses. You play as Point Man (the protagonist from the original title in the franchise) and you and Fettel set off to discover your terrifying pasts, and stop the evil Alma from giving birth to a destructive abomination. Those familiar with this series know all about Alma and I won’t go into exhaustive detail concerning the plot; no spoilers here! Let’s just say the story, with the assistance of horror guru John Carpenter, is nicely implemented and often riveting during key sequences.
The game plays like most any other shooter, although along with the dated technical elements comes a slightly dated mechanic. I don’t want to pick on it too much, though, as the basic controls and physics are more than acceptable, and there’s a pleasant fluidity to the gameplay. The default button layout is just a tad strange but it isn’t difficult to adapt, although the difficulty itself might catch a few gamers off guard. The truth is, because the game is designed to be enjoyed by both a solo player and a two-player tandem, the single-player quest is a significant challenge. The good news is that such a challenge doesn’t feel cheap or irritating; it’s simply tough, and you have to rise to the challenge.
In order to spice up this essentially straightforward FPS, the team has instituted several features: the first is the atmosphere and artistic style, which really can’t be overstated in terms of importance. The second is a Challenge system that governs character advancement: completing various Challenges – getting so many kills with a certain weapon, staying in cover for a particular amount of time, achieving so many headshots, etc. – nets you points, and those points act as experience. When you have enough, you’ll Rank Up and reap the rewards; it could be an elongated slo-mo bar or bigger clip size; things like that.
And yes, that’s the third major feature, even if it’s not exactly fresh in this day and age- the slo-mo. By pressing the Triangle button, you enable this mode, which lets you easily target enemies and lay waste to small armies of gun-toting baddies. It’s not the innovative, crowd-pleasing mechanic it used to be, but it’s plenty functional and a good deal of fun. The fourth and last feature is the fact that, upon completing a level with Point Man, you can then play through again as Fettel. And no, it’s not the same experience; Fettel has possession abilities so things can go absolutely bonkers. Hence, those 8 stages sort of become 16. Sort of.
In addition to the satisfying campaign, which can also be played co-op locally or online, there’s the multiplayer. Normally, I don’t care much about it but F.E.A.R. 3 has a lot of surprises in store. There can be only four players but the distinctness and uniqueness of the modes makes up for that. Take F***ing Run, for instance: you and your team have to run from a ceaseless wave of enemies and smoke; it’s a frantic dash to safety. Then there’s Soul King, which is all about possessing people to gain the advantage, and Soul Survivor, where one player is secretly made into a ghost, and can possess other players. That one guy has to turn his three teammates undead before time runs out.
It’s really cool stuff and that’s saying something, coming from me. I’ve just become so bored with so much of the multiplayer in recent shooters, you know? Now, F.E.A.R. 3 certainly has its moments, as you might expect, but there are problems. First of all, that aforementioned challenge can get on one’s nerves after a while. Then there’s the crack-shot AI. Now, for the record, that AI in the campaign is surprisingly bright; they’ll flank and assault your position on a routine basis. This makes for a dynamic and difficult experience, but because they will always hit you even if you stick your nose around a corner; you have to be extremely cautious. And this detracts from the fun a little bit.
The camera could also get all crazy in certain situations, but only when lodged in a cramped space and that was rare. Tossing grenades is nowhere near accurate enough, either, and the frequent onslaught of enemies can grow tiresome. This repetitiveness hampers the freshness of the game’s style and attitude, too. Still, Day 1 breaks up the action and lets you breathe here and there and as I said before, the pacing – for both the gameplay and story – is really damn good. I suppose one could also complain more about the outdated graphical effort but personally, I’m not counting that deficiency as a critical error. The game succeeds in painting a certain picture.
And that picture is plain: fear. Er…F.E.A.R. This third entry has a lot going for it and fans of the series should be pleased. The extra longevity with Fettel as a playable character and those awesome multiplayer modes makes the $60 price tag more agreeable. The controls are tight and responsive, the story is well-written and intriguing, that continuous fear factor is a huge bonus, and the Challenge system for ranking up forces you to experiment. I’m not the biggest fan of forced experimentation but in this case, it works beautifully. The technical stuff is a little old-fashioned, the AI never misses a shot, and the difficulty and enemy waves can get exhausting.
Those latter shortcomings keep F.E.A.R. 3 from being an elite, top-tier production. But they’re certainly not enough to keep me from recommending it. Give it a try. Come on, there’s nothing really pressing for a while, right?
The Good: Effective, spine-tingling sound. Smooth, reliable controls. Decent storyline. Pacing is excellent. Atmosphere is very immersive. Extra longevity is very appreciated. Multiplayer is a definite plus.
The Bad: Dated technical foundation. Tossing grenades is iffy. AI never misses a shot. Difficulty and enemy onslaught can get tedious.
The Ugly: “Well, there’s a ton of ‘ugly,’ but that’s sorta the point.”
6/21/2011 Ben Dutka
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Comments (37 posts)
Temjin001
Tuesday, June 21, 2011 @ 9:46:31 PM
sha4dowknight05
Wednesday, June 22, 2011 @ 12:00:46 AM
JMO_INDY
Wednesday, June 22, 2011 @ 1:27:38 AM
sha4dowknight05
Wednesday, June 22, 2011 @ 6:10:15 AM
I really don't give damn if you were here longer then me?
What does that prove to anybody?
I don't see how it could be noobish not being here as long?
This is a discussion site not a game.
If I remember correctly this isn't the only time an incident like this has happened from the likes of you.
JMO_INDY
Wednesday, June 22, 2011 @ 6:56:29 AM
sha4dowknight05
Wednesday, June 22, 2011 @ 8:14:09 AM
JMO_INDY
Wednesday, June 22, 2011 @ 8:22:56 AM
Temjin001
Tuesday, June 21, 2011 @ 9:55:16 PM
Reply
It had some pretty impressive AI and particle effects then.
I felt the game took too long to get to the good morbid stuff. But when it did, it was pretty memorable.
I never took the time to play FEAR2. Maybe someday
FEAR3 looks to be respectable at a solid 8.3
WorldEndsWithMe
Tuesday, June 21, 2011 @ 10:12:12 PM
Nickjcal
Wednesday, June 22, 2011 @ 12:07:46 AM
Temjin001
Wednesday, June 22, 2011 @ 9:32:33 AM
WorldEndsWithMe
Tuesday, June 21, 2011 @ 10:13:11 PM
SayWord
Tuesday, June 21, 2011 @ 10:30:28 PM
Last edited by SayWord on 6/21/2011 10:32:05 PM
WorldEndsWithMe
Wednesday, June 22, 2011 @ 3:19:23 AM
Gordo
Tuesday, June 21, 2011 @ 11:14:03 PM
Reply
The gunplay and enemy AI however was excellent.
This looks kinda similar...
Not a full price purchase mind you...
TheManOfAction
Tuesday, June 21, 2011 @ 11:23:04 PM
Reply
BikerSaint
Tuesday, June 21, 2011 @ 11:59:16 PM
Reply
Now that I'm out of work though, sadly I'll have to wait for either a great deal on it, or after a big price drop, or one of those B2-G1F used deals.
Beamboom
Wednesday, June 22, 2011 @ 2:42:35 AM
leatherface
Wednesday, June 22, 2011 @ 4:04:24 AM
BikerSaint
Wednesday, June 22, 2011 @ 9:38:00 PM
Thanks for the info, but I'm flat broke right now & my truck just died on me, so now it's costing me an unexpected $400 to replace the fuel pump inside the tank(second one in 12 months).
Ah what the hell......
If my unemployment check comes by this Fri or Sat, I'll just be late on another bill, and Fear3, Brink, COD, & probably Portal will be mine.
I really want LA Noire most of all off of that list but since I think it will become a GOTY version later on, then I'd rather just wait it out to get all the additional DLC for free.
And that's the same reason I've been waiting Red Dead Redemption out too, as I hate paying for extra DLC.
Beamboom
Wednesday, June 22, 2011 @ 1:54:48 AM
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I am *so* getting this one. This is one of the games this year I crossed my fingers for but did not dare to get my hopes too high. I *love* Fear 2, still playing it, but many times I've though
- "damn if this game only had coop so I could share these moments with a buddy".
Now with F3 I can!
/me do the happy dance
Last edited by Beamboom on 6/22/2011 2:06:56 AM
Lawless SXE
Wednesday, June 22, 2011 @ 2:03:16 AM
Reply
And what you talking about a lull? You've got the Splinter Cell Trilogy out soon, that'll last a while, then Catherine and El Shaddai before the big ones start hitting again with Deus Ex. Lull indeed...
Peace.
BikerSaint
Wednesday, June 22, 2011 @ 2:20:07 AM
Reply
___________
Wednesday, June 22, 2011 @ 4:01:06 AM
Reply
is it a scary moody supernatural game like the original, or more of a mindless action game like fear 2?
the original scared the f*cking pants off of me!
everytime i saw a ladder i would cringe because i could see myself getting to the top, the camera dipping to show me leaving, then rising back up to see paxton sitting there staring at me.
or the maternity ward, where the room fills with blood then you turn around and alma is slowly walking towards ya.
that game was so freaking memorable, i can almost recite every minute of it!
only minute i can remember from fear 2 is when your fighting with that prick in a arms struggle and end up forcing his shotgun up to his chin and blowing his head off!
never has a game made me laugh so hard!
i want to believe its like the original, a moody atmospheric scary game, but i just cant.
every trailer i have seen, and the fact that theres no demo has screamed mindless action game to me!
not releasing till next week here, gotta love how they wait 1 day before release to delay a game!
oh well, gives me time to finish shadows and ape escape.
hope the latters not a crappy mini game compilation like ps move heros was!
almost pissed my pants when i saw my favorite mascots were returning in one game!
........ then i played the demo and saw it was a crappy mini game compilation.
:(
bigrailer19
Wednesday, June 22, 2011 @ 3:31:41 PM
Reply
rogers71
Wednesday, June 22, 2011 @ 6:18:46 PM
bigrailer19
Wednesday, June 22, 2011 @ 6:52:29 PM
SolidFantasy
Wednesday, June 22, 2011 @ 6:56:12 PM
Reply
JackDillinger89
Wednesday, June 22, 2011 @ 11:34:10 PM
Reply
Beamboom
Thursday, June 23, 2011 @ 12:16:22 PM
Regarding the scares, I've only played the second prior to this, but this time I think it's almost *too* theatrical, it becomes almost like a scary funpark. However, playing coop with a friend makes everything less scary regardless, so they should perhaps compensate for that by making it even scarier. Although... Then single player would be unbearable, wouldn’t it? ;D
Last edited by Beamboom on 6/23/2011 12:18:07 PM











JackDillinger89
Reply
Tuesday, June 21, 2011 @ 9:40:02 PM