PS3 Reviews: Burnout Crash Review

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Burnout Crash Review

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Graphics:

 

7.2

Gameplay:

 

7.3

Sound:

 

7.8

Control:

 

7.7

Replay Value:

 

7.5

Overall Rating:       7.5

 

 

Online Gameplay:

Not Rated

Publisher:

EA

Developer:

Criterion Games

Number Of Players:

1-4

Genre:

Action

Before I get started, I’d like to make it plain that I had way more fun with this game than the overall 7.5 score implies. It just got really frustrating later on, and more of the flaws became obvious in the last stages. Up until that point, this was an absolute blast; I’d say the score fell a full point in the last hour or so.

Burnout is one of those franchises that arcade racers everywhere love; the emphasis on crazy speeds and even crazier crashing has been attracting adrenaline freaks for years. And while many had hoped developer Criterion Games would generate a full follow-up to Burnout Paradise, they instead decided to deliver a downloadable iteration called Burnout Crash. It’s a top-down, cartoony, explosion-riddled production with a very high fun factor. It just has one major design flaw…

I’ve seen many critics say the game isn’t visually impressive and while that’s true to some extent, I beg to differ. There’s a lot of cool detail jammed into this colorful top-down palette, and the explosions and animations aren’t half-bad. There aren’t enough different vehicles, there definitely aren’t enough various locations (well, there are, but they all sorta look alike), and you’ve seen most everything there is to see after the first few hours. But I still love the inspired effects and this charming visual style is really quite appealing on a number of levels. The graphics aren’t amazing but I find them quite pleasant.

As for the sound, there’s going to be a ton of subjectivity here. Criterion uses a lot of licensed music for this one and personally, I love it. “Crash” by The Primitives (which everyone will remember from “Dumb and Dumber”), “Push it” by Salt ‘n Pepa, and “It’s Raining Men” by The Weather Girls cement an entertaining and creative soundtrack, although it can get a little repetitive. The voiceover work is hit or miss; you’ll either find the wacky guy on the radio funny or just plain irritating, but you can turn him off. The sound effects are crisp and solid, too.

If you’re familiar with this franchise, you know all about crashing and the Burnout-specific feature called Aftertouch. This came into play in past installments when you could detonate your car – often in an effort to dispatch other opponents – after crashing. To make this game work, you can execute an Aftertouch after a gauge fills; the gauge will fill faster when more crashes occur and stuff gets blowed up big time. Keep blowing stuff up, and you can keep “Aftertouch-ing” to rack up big combo scores. It’s just plain addictive.

You can also direct your destroyed vehicle in the air for a few seconds after exploding; some vehicles allow for more Aftertouch maneuvering, while others are better at sheer power and impact. You progress along a route where each stage features three levels, which consist of Road Trip, Rush Hour, and Pile Up. These are the only three modes in the game and unfortunately, Road Trip and Pile Up are too similar. That’s because of the design flaw I mention above; I’ll get to that in a second. In the meantime, the control is simple and easy, and the presentation is awesome.

There’s a lot of creativity here. Filling up the traffic gauge will unleash one of the scheduled special occurrences for that level. This could be Good Cop (they’ll block off a side of the intersection for you), Bad Cop (they’ll try to bust you and if they succeed, you won’t be able to do anything for 5 seconds), Pizza Truck (spin the pizza wheel, get a random effect), blizzards, thunderstorms, fog, gas trucks, missile trucks, etc. Every once in a while, an ambulance will show up and if it gets through the mess safely, you’ll get a red X back. Let me explain.

For Road Trip, you have to block the intersection(s) with crashed vehicles so others can’t get through. If five get through safely after your first crash, the level ends. For every vehicle that slips through, you land a red X, which can only be removed by a successful ambulance run. If you can reach the end of the traffic flow, a special feature will trigger to end the level, which results in massive destruction. The less red Xs you have, the more powerful that feature will be. If you have three or four Xs, you just won’t score as high. In Pile Up, it’s sort of similar, as Inferno will ignite when the traffic flow ends, and the strength of that Inferno is based on how many cars got through.

Therefore, two of the three modes have to be approached with a similar strategy. That’s one problem. But the single biggest issue is that as the game progresses, it becomes increasingly clear that if you want to get all those valuable gold stars (five for each level), you need the top scores and all sorts of destruction. And to do that, you need to keep those intersections blocked, which means the majority of your focus is keeping cars from escaping. At first, it’s fine. But later, it becomes immensely frustrating and the focus of the game slips.

In later stages, you just spend all your time trying to keep vehicles from escaping. And with more complicated road setups in those levels, higher traffic counts, and more events that hinder your goal, the frustration level spikes. The problem is that something as cool as a Missile Truck or Gas Truck is actually bad; they blow everything up and give you points, but they also clear the intersection of your very necessary roadblocks. And with more crap sitting there, it’s rare that an ambulance gets through, so it’s even harder to keep your red X count low.

There’s just too much luck and randomness involved overall, and the emphasis on keeping vehicles from escaping is just too irritating. The rest is super fun, and with that Autolog feature (you remember it from last year’s Need for Speed: Hot Pursuit, perhaps), the game is super addictive. Toss in extra players and you’ve got one hell of a party experience. Also, for only $9.99, you get a long campaign and if you want all those stars, you’ll be playing for a while. Unlock more vehicles, top your friends, string together combos, and wreak havoc.

Burnout Crash is well presented and encourages a lot of replay. It’s not technically accomplished but it’s visually attractive in my eyes, the combination of great sound effects and licensed music works nicely, the longevity is high, and for a fair amount of time, the game is just wildly entertaining. And then you realize that you’re spending too much time doing one thing, which detracts from the explosive goals, the environments don’t change much, and the annoyance meter goes sky-high during later stages. For a while there, though…

The Good: Colorful, attractive presentation. Music and sound effects add a lot of flair. Longevity and fun factor is high. Autolog and gold star system is addictive. Great party game.

The Bad: Repetitious levels. Over-emphasis on one strategic feature, which detracts from overall goal and contributes to frustration. Two of the three modes are too similar.

The Ugly: “There goes another one…and there isn’t a damn thing I can do about it.”

9/23/2011 Ben Dutka

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Comments (13 posts)

Killa Tequilla
Saturday, September 24, 2011 @ 12:27:28 AM
Reply

Damn...
I wasnt planning on getting it and it hasnt changed!!

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Alienange
Saturday, September 24, 2011 @ 1:04:41 AM
Reply

Sounds like a cute diversion but still an odd choice of game for Criterion to make.

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Beamboom
Saturday, September 24, 2011 @ 5:19:13 AM

Yes, very odd. So odd that I have a hard time believing Criterion is behind this. Maybe this is a test case for a new developer crew in Criterion or something?

Last edited by Beamboom on 9/24/2011 5:19:29 AM

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Claire C
Saturday, September 24, 2011 @ 4:19:58 AM
Reply

With so so many games this just seems like a huge waste of time.

Agree with this comment 1 up, 0 down Disagree with this comment

___________
Saturday, September 24, 2011 @ 4:21:09 AM
Reply

WTF happened to criterion after burnout paradise?
they were doing so well!
they released the best car game this gen, they had heaps of awesome DLC for FREE!
then they do a sequel to one of the industries most beloved series and completely f*ck the controls up!
now this.
what the hell?
id like to say stop wasting your time on this crappy kids crap and give us a proper burnout sequel, but im worried they will screw that up too.
how dare you put the beloved burnout name on this crap!

Agree with this comment 1 up, 4 down Disagree with this comment

Highlander
Saturday, September 24, 2011 @ 4:47:33 PM

Something odd happened about 6 months after Burnout Paradise was released. I think that EA exerted more control over Criterion, I saw a lot of very sudden and odd (that's my characterization) changes happening within Criterion in the summer after Burnout Paradise was first released. I won't say more because I love the team that build Burnout Paradise and I know where their heart was and what they were trying to do, and I know it wasn't their fault that a lot of that was scrapped.

NFS Hot Pursuit 2 was by Criterion (mostly) and rocked, so they clearly know how to make an awesome racer still. But something definitely happened to them. Remember, this game was not made by Criterion at all, so you can probably look more at the publisher than you can Criterion.

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Simcoe
Tuesday, September 27, 2011 @ 8:58:57 AM

Ah, the Criterion of yesteryear. Good times. Even with the hours I've logged on BFBC2, I don't think I've put as many hours in with it as I did with Burnout Paradise. It was something special. I really, really hope the next AAA title they come out with is Burnout Paradise 2. They could use the same engine for all I care, I'm fine with the unlicenced made up cars, just give me a new playground with new challenges and I'll be ecstatic.

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frylock25
Saturday, September 24, 2011 @ 5:11:15 AM
Reply

with only having played the demo i can already see the game going in the direction that your talking about Ben. some times those stupid cars are just to hard to catch and they slip through. i dont care what anyone says though it is fun. i hope money they make off this is going to a new burnout.

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DazeOfWar
Saturday, September 24, 2011 @ 10:34:07 AM
Reply

I ended up buying it after playing the demo and I have had a ton of fun with it. It does get frustrating at times but what game doesn't. People should at least try the demo before they write it off. A 7.5 isn't that bad for a game.

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PANICinc
Saturday, September 24, 2011 @ 12:50:21 PM
Reply

My friends and I are loving this game! Fun, fun, and more straight up fun!

Hey Ben, it's called the "AutoLog" feature that was introduced in Hot Pursuit. Not "Analog"! LOL

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Ben Dutka PSXE [Administrator]
Saturday, September 24, 2011 @ 1:35:49 PM

Yes, I know. I wrote this very late at night. ;)

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PAKINIPS
Saturday, September 24, 2011 @ 6:21:09 PM
Reply

I'll be waiting for burnout paradise 2

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thj_1980
Saturday, September 24, 2011 @ 11:23:15 PM
Reply

Lol can't wait to see the next real burnout game it will be a definate pre-order!!!

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