PS3 Reviews: Crysis Review

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Crysis Review

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Graphics:

 

8.4

Gameplay:

 

8.7

Sound:

 

8.5

Control:

 

8.3

Replay Value:

 

8.0

Overall Rating:       8.4

 

 

Online Gameplay:

Not Rated

Publisher:

EA

Developer:

Crytek

Number Of Players:

1

Genre:

FPS

Release Date:

October 4, 2011

The original Crysis debuted on the PC back in 2007, and the hype surrounding the game’s graphical prowess is legendary. For the most part, the game delivered the goods and those running fast computers saw the best-looking production of the generation. And although time moves fast and we’ve seen even more impressive visual presentations since, the graphics powerhouse still holds up surprisingly well. Unfortunately, a little something is lost in this conversion to consoles, even if the game remains a blast to play.

In terms of a console comparison, this year’s Crysis 2 is obviously a step above; it’s just more advanced, more polished, more detailed, etc, etc, etc. But the comparison may not be fair given the time gap, and besides, this port of the original looks pretty damn good. I still remember seeing it run on a super fast PC, though, and in this downloadable version, we’re missing anti-aliasing and the draw distance is definitely not as impressive. There are a few small glitches and inconsistencies, too, but still, there’s a lot to like and it remains a pretty, attractive adventure.

The sound is fine, although I’m not the biggest fan of some of the voices, as a few come across as forced. The sound effects are spot-on, though, as explosions and heavy ammunition really has a big impact, and some of the ambient audio effects add to the sandbox scope of the landscape. Skittering birds and other animals rustling the underbrush are nice additions, and the overall feel is one of immersion thanks to a compelling (if understated) soundtrack and those hard-hitting effects.

As you might expect, this is a first-person shooter with plenty of sci-fi appeal. You play as Nomad, a member of an elite military team and the owner of the bad-ass Nanosuit. They expanded upon the suit concept in the sequel, so don’t expect quite as much depth, but there’s something else to consider: the original Crysis is more open-ended. There’s more freedom in terms of movement, giving you multiple ways to approach various enemy installations. It’s a great bonus.

You will come across many enemies, both human and not-so-human, and the only downside to this thrilling, diverse quest is that the human foes are brain-dead. In this way, the game shows its age, as enemies will often not spot you in certain circumstances, and they’ll remain rooted in place as you slink closer while cloaked. But of course, despite their stupidity, they won’t miss with any bullet they fire, which is a relatively old-fashioned trait that is starting to die out these days.

There’s also the chance that your game will freeze right up at checkpoints, or during particularly hectic situations when a lot is happening on the screen. But this could be an issue in the PC version, too, so we shouldn’t call this a port problem. Beyond these issues, Crysis is still Crysis. You get an entertaining and surprisingly invigorating storyline, a fantastic campaign that is both challenging and rewarding, and a more open-ended approach that gives us a few more options.

We can modify our weapons, upgrade our suit, and choose to go all stealthy or all Rambo. It’s the gameplay choices and RPG-like options that make both Crysis titles that much more engrossing, so don’t just dismiss these games as typical, everyday shooters. You can complete secondary objectives in addition to the primary ones, and your abilities are simply mapped to the directional buttons. This replaces the ability wheel utilized in the PC version. You can drive vehicles, too, but I have to say, the control is way too loose.

Yeah, the frame rate isn’t quite where it needs to be, there’s some pop-in, and it just doesn’t look downright amazing due to today’s standards and this slightly lesser port. The vehicle control is loose and the AI is stupid, but this remains a lot of fun, and the campaign speaks for itself. It’s full of various elements, the Nanosuit is just awesome, the weapons are great, and the freedom is excellent. I really like being able to choose how I tackle my objectives. The on-foot controls are solid (even if I still think you move too slow) and the core gameplay is intact. If you never played Crysis before, you should be satisfied with this version.

The Good: Still looks quite good. Overall gameplay is solid throughout. Freedom for exploration. Control converts nicely to the gamepad. Nanosuit remains one of the best FPS features. Diverse and rewarding.

The Bad: Some graphical elements suffer. Human AI is stupid. Vehicle control is way loose. No multiplayer.

The Ugly: “For military enemies, you guys don’t move much.”

10/8/2011 Ben Dutka

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Comments (21 posts)

NoSmokingBandit
Saturday, October 08, 2011 @ 9:36:27 PM
Reply

The AI in the pc version isnt stellar either, so thats not really a port problem. They are pretty fun to watch from a distance, but they arent to bright in combat.

Vehicle controls on the pc version are also terrible. The tank section was a nightmare. How did the zero-gravity part play? That was horrible on pc, i can't imagine how painful that must have been with a controller.

Other than technical limits, it looks like a pretty accurate port, pitfalls and all.

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Beamboom
Sunday, October 09, 2011 @ 4:14:45 AM

I found the zero gravity part to be absolutely excellent! But I guess I would feel the same about the PC version cause how different could it possibly be...

But to me this part was actually when the game really started to shine, I'm not really easily impressed by the regular exotic island setting so now I was like "NOW we're getting somewhere here, THIS is interesting". Lovely visuals, exciting enemies, incredible atmosphere.
Actually I thought at one stage, "Could THIS be what they tried to imitate in Killzone 3?", that half-implemented gravity scene in CZ3 were just ridiculously stupid.

But confusing? Yeah when up becomes down and one side might be the other things tend to get a bit confusing. But that's the intention isn't it? :)

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AcHiLLiA
Saturday, October 08, 2011 @ 9:37:17 PM
Reply

"AI is stupid" that sucks. Still an 84 out of 100. Tempted to try this out.

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Beamboom
Sunday, October 09, 2011 @ 4:48:07 AM

The AI is "oldschool fps", to put it that way. But if you like FPS games (this is 100% fps) then I'd say this is a safe buy. It delivers as promised.

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Temjin001
Saturday, October 08, 2011 @ 9:56:09 PM
Reply

I just took a bit of time to play this one on console. I have to say, I really love the big open maps and the jungle outdoor vibe of this game. I also like the nano-suit abilities that resemble itself more after Crysis 2.

Having been playing the PC version as well on a computer with an i5 processor and a relatively high end mid-class graphics chip, the console version does hold up respectably well, representing a very faithful PC experience from what I've seen thus far. And yeah, the PC version isn't all rainbows either when it comes to smooth performance. While playing with a CPU performance monitor up I can see how the game barely makes good use of threads and cores, with it largely maxing only one thread of a core where it only on occasion flirts with processing outside of that. And, like Ben stated, the PC also has plenty of moments where the action breaks up with choppiness and inconsistencies. And for some reason the PC version chokes hardcore on higher water detail settings, where the console versions water looks great, mostly better than the PC and it handles it fine. I chalk up the odd inconsistencies to old-school programming techniques that didn't optimize the dawning of the parallelism paradigm that would soon dominate the design landscape of gaming, console and PC alike. Anyway, not to say that PC Crysis doesn't rock. It does. Especially in vegetation, texture fidelity, and brute geometric processing.

Anyway, enough tech talk. This game is good stuff on console and PC,I have good fun with it. I think it's a steal at $20, personally.

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___________
Sunday, October 09, 2011 @ 1:11:55 AM
Reply

AI is stupid?
well then i guess the whole console version is better then PC version BS crytek has been saying is exactly that!
the AI in crysis on PC was f*cking amazing!
almost as good as the graphics!
it was so cool blowing into trees, then noticing oh sh*t theres more of you then i expected.
so you run back and try figure out a better way to get around, then there breathing down your neck!
hey, do you mind?
im trying to think of a battle plan here!
go back to your nest and wait your turn!
;)

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The X Factor 9
Sunday, October 09, 2011 @ 3:10:14 AM
Reply

I've put about 3 hours into this game and I would agree that 8.4 is a reasonable score for a port of a game that came out years ago. I am enjoying the game, but it isn't nearly as impressive as I am sure it was a couple of years ago. I would agree that the enemy AI is pretty dumb in this game, but that doesn't take away from the fun I am having with it.

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Beamboom
Sunday, October 09, 2011 @ 4:57:10 AM

I agree with the score too. Fair review, fair score.
And I love the game. A true 80+ game. :)

But have you gotten to the zero gravity map yet? In my opinion that point is where the game really starts to come alive.

Last edited by Beamboom on 10/9/2011 4:59:13 AM

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Kevin5
Sunday, October 09, 2011 @ 5:08:56 AM
Reply

Hmmm. Yeah, over it now. It was truly special back in 07 but i reckon Crytek took too long to port this over to consoles. Had they released it around early 08 or around there then maybe it would have made a more bigger impact on the console masses. But imo it's too late of an arrival & the timing of it is pretty piss poor.

I can't speak for everyone but I myself am over Crysis & it's jungle setting that the PC elitists have been touching themselves over for all these years. Don't get me wrong i still like the game, just over it that's all. Having said that though it's good to see gamers that may have missed out on the PC version getting what seems to be a solid port.



Last edited by Kevin5 on 10/9/2011 5:11:39 AM

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Beamboom
Sunday, October 09, 2011 @ 6:00:20 AM

They couldn't have released it earlier, it's using their first engine that also run on consoles: Cryengine 3.

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Beamboom
Sunday, October 09, 2011 @ 6:12:01 AM
Reply

@Ben: Prior to reading your review I decided on my own rating and that was 8.3, so not much to disagree on there. :)

Only one little detail though, quoting: "they won’t miss with any bullet they fire" - this is not accurate(!), is it?
If they fire from far away you often hear ricochets around you without getting hit. This is especially the case if you are moving and you hear a sniper gunfire from across the valley. Then you hear the bullet hit behind you (proving you got a surround audio of course). I actually love these details, I don't think they always hit at all, unless you are close to them.
I think they hit me more or less with the same accuracy as I hit them, and that's fair enough isn't it?

Again, it's just a minor detail so don't explode now, mr Dutka. It was a fair review! :)


Last edited by Beamboom on 10/9/2011 6:14:45 AM

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Ben Dutka PSXE [Administrator]
Sunday, October 09, 2011 @ 7:55:00 PM

No, I'm talking more about bullets fired at you when in the open at medium range. I know they're closer, but it just bugs me that they'll never miss for any reason.

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Godslim
Sunday, October 09, 2011 @ 11:32:53 AM
Reply

i got it off the store and am loveing it admittedly tho the ai isnt the best :S but great game hehe i love the english guy

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Beamboom
Sunday, October 09, 2011 @ 12:06:24 PM

Hehe - yeah he's quite the character!

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MadKatBebop
Sunday, October 09, 2011 @ 5:34:22 PM

Psycho, he reminds me of Jason Statham. Psycho, Jester and Prophet were my favorite characters in the first one.

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Qubex
Monday, October 10, 2011 @ 1:34:40 AM
Reply

I am tempted to try it out!!!

Q!

"play.experience.enjoy"

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BikerSaint
Monday, October 10, 2011 @ 9:59:00 PM
Reply

I just bought Crysis 2, so of course I had to start it off right, by also buying the first one on the PSN too.

Damn, I wish Crysis 1 was on a disc for my collection

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Beamboom
Tuesday, October 11, 2011 @ 12:34:27 PM

Yeah me too :(

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Chamoru_Warrior
Wednesday, October 12, 2011 @ 3:14:21 AM
Reply

Wow, I'm kinda surprised here. As someone who is a big fan of the original Crysis (beaten it on PC numerous times) and having upgraded my rig each year specifically to run it better and better, I still think Crysis on the PS3 is not only better graphically optimized than the PC version was at launch, but even way better looking than Crysis 2 on consoles. If you look online in many other PC and audio-visual forums and the like, you'll see many others share the same sentiments about PS3 Crysis's graphics.

I give it no less than a 9.5 for graphics. It is way more graphically stable than not just the console versions of Crysis 2, but numerous other console iterations of "graphical powerhouse" games including Bad Company 2 and Rage. Why? You may ask. I feel the proof is in the pudding but if I need explain myself, than here goes.

Crysis on consoles, as compared to Crysis 2 is a much more polished and better optimized experience. Also running on the CryEngine 3 (which is better optimized for limitations of current gen consoles) Crysis not only appears to be running at a higher native resolution than Crysis 2 (console version) this time around, but it has a better average framerate, less texture pop-in, more high resolution textures and more dynamic lighting overall. In addition, it doesn't suffer from absurd amounts of screen tearing and clipping like Bad Company 2 nor constant texture loading, pop-in, and native resolution downscaling (1280x720 to 640x720) like Rage. I recommend that anyone who has downloaded Crysis off the PSN store go to their display settings and force 720p. It is a much more accurate representation of just how great this game looks than the default upscaled 1080p.

When weighing this remastered, better optimized version of Crysis against the PC version I noticed both versions hold advantages over each other. PS3 Crysis is definitely better optimized to run on weaker hardware, so to get it to look as good as it does, Crytek had to make some concessions. Like Ben said, yes the draw distance is inferior to the PC versions, and some physics effects and features have been toned down. However, the console version has the edge over its PC counterpart with regards to contrast and better lighting throughout.

Note that I did not even use a modded or reconfigured version of PC Crysis to run my comparison. Using popular mods like Real Lifesis or Ultra Settings Config would have been unfair to PS3 Crysis. I put the PC version at 1280x720 resolution with only 2x anti-aliasing to make things more fair, but I maxed out my graphical settings and ran it in DirectX10.

Draw distance, framerate, anti-aliasing and high resolution textures (due to usage of DX10) were areas where the PC version won, but as I stated above, the PS3 version was just overall aesthetically more pleasing to the eye. The CryEngine 3 optimized lighting and color contrast made it a far prettier to look at game than the CryEngine 2 powered PC version in most areas.

This is coming from a huge fan of the PC version who expected the PC version to just blow its console cousin out of the water. Having tried every config and mod available for Crysis on PC, I was very impressed with the time and effort put forth by Crytek to optimize the beast that was once thought too powerful for any console to run.

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Beamboom
Wednesday, October 12, 2011 @ 7:39:01 AM

Cool report!

I believe the areas Crysis is better than C2 (as you mention, the framerate, pop-ins, etc) is due to Crysis2 having much more animated details, I'm thinking about the small fragments that are flying around in the air, smoke, fog and so on, that makes the entire environment come more alive. In Crysis the world looks more "flat" in my opinion. There's no air. In Crysis 2 you can "see the air" more (dang I suck at explaining what I mean here... :D )
So I think Crysis 2 overall looked a lot better due to this. Plus as opposed to many others I loved the blur effect in C2. I think it upped the realism a lot.

That said, Crysis is indeed not without it's "wow moments". First time I had to go wow was during that night scene quite early, where you travel downstream a river, with the moon as the only source of light. That was atmospheric.


Last edited by Beamboom on 10/12/2011 7:41:54 AM

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Chamoru_Warrior
Wednesday, October 12, 2011 @ 3:23:44 AM
Reply

I might add that interestingly enough, this PS3 version of Crysis is more visually similar to Crysis Warhead on PC (another of my favs I still play to this day) with regards to color contrasts.

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