GoldenEye 007: Reloaded Review
Now, I did not play GoldenEye 007 when it came out for the Nintendo 64, and that’s because I hated that system. So at first, I thought I wouldn’t be the right person to review this new version. But there are two facts to consider: firstly, GoldenEye 007: Reloaded really isn’t exactly like its classic predecessor; in fact, the difference is drastic. Secondly, shouldn’t Activision want to cater to gamers who might enjoy a rebuffed gem…? Ala me? If you don't agree, ignore this review. :)
It’s about standing the test of time, and those who weren’t in love with the first game won’t be biased, right? From a visual standpoint, I’d have to say that Eurocom did a bang-up job, giving us a proper modern presentation that respects the old-school style without sacrificing polish. The effects and detail are surprisingly good in some places, and the fantastic diversity (exhibited throughout the game, in all respects) forces the developers to maintain that impressive atmosphere at all times. Some of the environments look a little bland but let’s not nitpick.
Sound-wise, we get the expected solid voice acting, a gripping orchestral score reminiscent of the movies, and a solid set of special effects that enhance both the quiet and explosive elements. Strangely, though, they removed Pierce Brosnan and replaced him with current Bond guy, Daniel Craig. Not that it’s a problem from an audio standpoint – both are fine actors – but I just found it a little odd. Like the graphics, not everything is rosy and glittering but again, I’m not gonna get anal.
For those of you looking for a complete, diverse campaign that is highly rewarding, look no further. Although everyone remembers the multiplayer fun they had with GoldenEye, this is one game that thrives on its single-player adventure. Featuring vehicles, multiple difficulty levels (Classic 007 changes the game entirely, as your health won’t regenerate), and player choice, this is exactly what most are looking for. You can be stealthy or go in guns-a-blazin’, and there are plenty of awesome weapons.
The control is super smooth and extremely reliable; about as good as you’re going to get without the heavier, more realistic physics we’re accustomed to these days. But speaking of which, I have to say, some will complain about the outdated feel: the AI isn’t great, there isn’t anything flashy about the combat itself, and blood won’t be flying. It just doesn’t match the white-knuckle intensity and gripping, movie-scriped drama of current campaigns like Battlefield 3 and Killzone 3.
So in that respect, those who really don’t care that we’re looking at a nostalgic romp may be disappointed. But I’m not disappointed in the slightest. Sure, it feels a little light and can’t measure up in terms of sheer flash and panache, but it makes up for that lacking with rock solid, entertaining gameplay. The variety of the missions, the patented Bond atmosphere, and the great pacing of the campaign kept me coming back for more, even with a ton of other modern productions to play.
If you jump online, you can play with up to 15 other players. Those sharp controls remain and the fun just never stops; you’ll unlock new gadgets and weapons, and the maps are fantastic. As I understand it, there are more maps and modes than GoldenEye has ever seen, so this robust, rewarding multiplayer is once again a big draw. You can also play offline with up to three buddies, and you can fiddle with options (sticky grenades!) and other cool modifiers.
Honestly, if some of you are wondering why this game costs $60, it’s because it has more content than you think. The multiplayer is awesome enough, but the campaign could take you close on to 12 hours, and it’s just great. Yeah, the AI is old-fashioned and the story isn’t overly compelling, but there’s always something new to do. I didn’t particularly like looking around for intelligence because the photo target can be hard to locate with your Smartphone, but other than that… Great fun. It just flows so nicely and over time, becomes quite addictive.
Also, don’t forget about the brand new Mi6 Ops mode, which offers single-player challenges that have sort of replaced the Time Trials (those are gone, by the way). You have to complete a specific objective in the new mode, and your rating depends on your quickness and efficiency. The missions here aren’t quite as intriguing as the objectives in the campaign, but they add depth. Basically, you could spend a ton of time with the Mi6 Ops missions, multiplayer, and distinct difficulty levels in the campaign. So yeah, it’s a complete package.
I didn’t play GoldenEye back in the day. But this is a pretty great game overall, despite the fact that it doesn’t have the “oomph” of current productions. The diversity and pacing is appreciated, the control is spot-on, the weapons are great, and the campaign is completely satisfying. The multiplayer is crazy entertaining and the Mi6 Ops mode adds plenty to the experience. I don’t like a few of the elements and features but mostly, I enjoyed myself. Nothin’ wrong with that.
The Good: Great Bond-esque atmosphere. Top-notch voices. Diverse, satisfying campaign. Smooth control. Blend of stealth and action is awesome. Multiplayer is a blast. Lots of good content.
The Bad: Graphics can seem flat at times. AI is outdated. Lack of flash, and a few less-than-impressive gameplay elements.
The Ugly: “Nothing ugly about an overhauled classic, especially when it’s done right.”
11/3/2011 Ben Dutka
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Comments (27 posts)
Temjin001
Thursday, November 03, 2011 @ 9:42:25 PM
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N64 had 4 games I liked a lot, ultimately giving me enough value to not have regretted owning the system.
Mario 64
Zelda OoT
GoldenEye
Pilotwings
Most everything else just wasn't doing it for me. But ironically enough, Mario, Zelda, and Goldeneye were all in my top 10 for that console generation, shared with games like Tekken 3, MGS and Gran Turismo.
WorldEndsWithMe
Thursday, November 03, 2011 @ 10:49:44 PM
daus26
Friday, November 04, 2011 @ 6:36:52 AM
Warrior Poet
Thursday, November 03, 2011 @ 10:00:59 PM
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I don't have one, actually. Haha. But I know someone who has since it came out, and he still doesn't have everything he wants for it ;)
I'll have to look into this one, though. I like the Bond-style four-player shooters on PS2. They were awful, but really entertaining.
Ben Dutka PSXE [Administrator]
Thursday, November 03, 2011 @ 10:23:59 PM
I also despised that controller. 'gags' The whole thing felt like a giant letdown after the glory that was the SNES. And while people will say there were some good games, I still say they came out with about one or two a year for six years.
Underdog15
Friday, November 04, 2011 @ 9:39:03 AM
Z button was convenient, though.
Believe it or not, although I had a N64, I didn't play it much until I was in university, which was early-mid PS2 era. Me and the dorm-mates played a TON of Smash Bros and Mario Kart.
Excelsior1
Thursday, November 03, 2011 @ 10:15:37 PM
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Last edited by Excelsior1 on 11/3/2011 10:16:34 PM
BikerSaint
Friday, November 04, 2011 @ 2:00:23 AM
LegendaryWolfeh
Thursday, November 03, 2011 @ 10:47:15 PM
Reply
Underdog15
Friday, November 04, 2011 @ 9:39:51 AM
Dancemachine55
Thursday, November 03, 2011 @ 11:25:56 PM
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Goldeneye on N64 gave me some of my greatest memories playing it at other peoples places. Since I had a PS1, playing Goldeneye on N64 was a real treat when I visited friends.
Looking back at the control scheme, graphics and physics (which were incredible for their time!!) I feel like Goldeneye on N64 should remain a beautiful memory and not be spoilt with a recent playthrough only to realise how awkward or broken some elements were compared to FPS' of today.
Youtube videos of the original Goldeneye don't hurt. :)
godsdream
Thursday, November 03, 2011 @ 11:53:16 PM
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___________
Friday, November 04, 2011 @ 5:02:28 AM
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have to wait till next year though, far too many other games keeping my busy.
really cheap though, i saw it at 9 days ago at JB for 60 bucks!
38 bucks less then what EB wanted for it as usual EB and game are freaking rip offs!
daus26
Friday, November 04, 2011 @ 6:53:11 AM
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Goldeneye was no exception either. It was such an incredible experience that I think it'd be blasphemy to not credit Nintendo for a great console that introduced a lot of gaming plateau in fps and adventure. Although while Nintendo did that, Playstation created a new plateau in RPG games, action adventures like MGS and Tomb Raider, and racing games like Gran Turismo, NFS, and Test Drive. So yeah, Playstation was great, but Nintendo at that time also had great things PS didn't have.
Well that's how I look at it. Nintendo 64 was definitely an important and memorable part of my gaming history, as was the SNES. I think I may give this game a go cause of that. I remember dying so many times by my friend's set-up mines.
gumbi
Friday, November 04, 2011 @ 8:47:09 AM
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I may need to get this game... on principle alone. If this is gonna be a theme of reviving 64 classics, I'd love to see Star Wars: Shadows of the Empire get the same treatment.
Kingharris
Friday, November 04, 2011 @ 2:37:34 PM
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Amnesiac
Friday, November 04, 2011 @ 10:28:39 PM
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My friends and I played Goldeneye a lot back in those days, and on occasion we still have a quality Bond session. Good times I still find it to be a satisfying accomplishment to beat the game on 007 mode and master every target time.
The only thing I hope for in this redo is to have an option to adjust the analog sensitivity. Those of us who enjoyed playing the N64 still feel that was the most efficient controller. I'm always surprised by the negative comments I tend to hear from people that couldn't wrap their heads around the simplicity that was the analog and trigger on one hand and the directional on the other.
In other words for all the pc people out who should have figured it out--------
Having your hand on the analog&trigger part is the same ideology as using the common mouse.
And Using the C buttons?
Well that was nintendo's way of utilizing WASD
but everyone complained about it. Now its not even a option in the "classic controller series" for the Wii. I would have been much more enthused if it had been the first time this Goldeneye game came out on the Wii.
Jawknee
Saturday, November 05, 2011 @ 9:27:21 AM
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Lol, the N64 was awesome. As was Goldeneye, Ocarina of Time, Mario 64, and many more. Goldeneye was the breakthrough for FPS's on consoles in my opinion. Spent countless hours playing the MP with my friends before we moved onto Counter Strike.
Last edited by Jawknee on 11/5/2011 9:31:23 AM
rounan
Monday, November 07, 2011 @ 8:00:09 PM
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Geobaldi
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Thursday, November 03, 2011 @ 9:36:28 PM