Assassin's Creed: Revelations Review
Behind Uncharted, Ubisoft’s Assassin’s Creed is my favorite new franchise of the generation. The beautiful combination of expansive open-world environments, general freedom, and the flowing free-running mechanic that works extremely well has always kept me in my chair. And while the latest entry is just as addictive, just as technically accomplished, and just as fulfilling, there are some odd drawbacks. And they bug me.
The graphics are a high point again, as the developers give us a gorgeously depicted 15th-century Constantinople. The coloring is better than it has been in recent installments and once again, that incomparable atmosphere (tons of active, realistic civilians, breathtaking architecture, etc.) is a huge highlight. Animations remain fluid and appealing and while the cut-scenes still aren’t supremely appointed or orchestrated, the gameplay visuals excel. There are a few small hitches but that’s okay.
We receive great audio, too, although I remain partial to the Italian accents from Brotherhood. Also, I have to say that while past iterations featured large, capable casts of actors, I wasn’t overly thrilled with a few of the performances in Revelations. Even so, that sweeping orchestral soundtrack is excellent and augments the on-screen action, and the effects – while a tad muddled in some especially hectic situations – add life and metaphorical color to both combat and platforming.
Let’s start with the story because this is Ezio’s third and final(?) story, and we can’t forget about Desmond, the actual behind-the-scenes protagonist who has now become a full-fledged assassin. Desmond is a prisoner inside the Animus this time around and he is guided by a relatively faceless Subject 16. The team from Brotherhood is gone and although they played minor roles, I found myself missing them. And as for exploring Desmond’s entrenched memories, well…
It’s a new mechanic Ubisoft has introduced, and we should appreciate the feature because a lot of people have said, “oh, Revelations is just a rehash.” Well, not really. There are actually quite a few new features. The only problem is that not all of them work as well as the core gameplay. For instance, in Desmond’s memories, you enter a first-person view and solve mini-puzzles by creating pathways. It’s not only a little boring, it’s also irritating when environmental factors mess with your solution.
Of course, running around with Desmond was never a big part of the series, and it isn’t here, either. It’s a little more prevalent (which I find unfortunate due to the aforementioned issues), but at least we spend the majority of our play time with Ezio and his ancestor, Altair. If you recall, Altair was the main character in the original Assassin’s Creed. The progression of the story link between Ezio and Altair is satisfying and even surprising at times, but I can’t give high marks to the overall story arc.
In truth, I never really did. It’s all about the gameplay and atmosphere in AC; it always has been. As I said concerning the graphics, this is yet another amazing environment that is endlessly entertaining and engrossing. The best part is that exploring this immersive landscape is just awesome: not only has the free-running platforming mechanic returned, but now Ezio has access to a hook, which he uses to slide along ziplines. He can even use the multi-purpose hook as a weapon, and it will stop you from falling if you’re quick. The parachute is another great safety device.
Platforming, combat, and exploration are all the best they’ve been in the series. That’s saying something. And in fact, if they had simply left well enough alone, I would’ve been more inclined to give Revelations the coveted 9+ score. It’s rare that I will actually dock a game for trying something new, but it seems like most anything new in this game is either mediocre or just plain bland. One of the most annoying new features is the tower defense, which reminds me of past Saints Row titles.
Like in Brotherhood, you can gain control over an area by eliminating the enemy influence (in last year’s game, it was the oppressive Borgia). In the new entry, it’s the Templars and at first, it’s similar: if you take down the commander of that section of the map, it frees up and you can open shops and stuff. But this time, the Templars can actually take back their lost territory. If you’re not super vigilant and assassinating certain people or bribing heralds, they’re comin’ back, which interrupts your adventure. See, when they come back, you have to do a tower defense battle.
This strategy element puts you almost out of the action; you use Morale like money and place blockades and groups of assassins in beneficial positions. All you can do is shoot from above and watch as the combat unfolds. The view doesn’t change, any victory seems a little hollow, and in general, it’s just a silly addition in my eyes. This is an example of a feature that could’ve added a lot to the overall presentation, but ends up being a vexing distraction. Thankfully, though, the rest of the game is the epitome of assassin goodness.
I still love how the combat works, the counterkills have never been more satisfying, and the missions are nicely paced and there’s plenty of variety. There appears to be more brutality involved, too, which adds flair to every battle. Ezio has most of the bad-ass maneuvers and he also does most of the exploring. Altair’s sections aren’t as big and they often don’t ask too much from him; such scenarios mostly exist for the sake of the narrative, which is fine. This actually offers an appreciated change of pace and fleshes out the story.
You can once again recruit assassins and send them out to handle contracts but Ubisoft has added a few embellishments. This time, completing a contract actually has a positive impact on assassin influence in the city in which he does his job. Instead of just sending your cronies out on random excursions, it feels like you’re doing something. That contract has a purpose. And as before, assassins become more skilled over time and you can rely on them to complete challenging tasks.
As for the multiplayer, it isn’t much different from Brotherhood. There are new characters and maps and a few new modes, along with the mainstays like Deathmatch. One of the new modes, Artifact Assault, is a lot like Capture the Flag so it’s not exactly innovative, although I’m sure multiplayer fans will enjoy the new option. In general, this remains a single-player experience at heart and for the most part, it delivers. You can create a ton of different bombs (which I didn’t use that much, but there’s nothing wrong with the crafting process), and enemies seem more challenging at times.
Assassin’s Creed: Revelations is a great game. It just stumbles when it tries to implement strangely conceived new features that don’t quite work. This includes Desmond’s memory traversal (‘snore’) and tower defense, which is just unnecessary. Even the bombs felt unnecessary to me. But beneath it all lies the same stellar foundation that has allowed past installments to become beloved adventures in the eyes of millions. The world is amazingly designed and beautiful to behold, the animations are superb, and the combat and platforming is just grand.
Sometimes, though, new doesn’t always mean “good.” Especially if the “new” isn’t fully realized.
The Good: Wonderful, immersive new world. Great soundtrack. All action elements remain supremely well implemented. Brotherhood enhancement is an added feature that works. Dedicated fans will appreciate the story completion. Still addictive.
The Bad: New elements don’t strike the right chord. Just don’t care about Desmond. Could’ve done more with Altair. Multiplayer hasn’t changed much.
The Ugly: “Nice try, but that new gameplay piece isn’t cutting the mustard.”
11/17/2011 Ben Dutka
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Comments (45 posts)
TheAgingHipster
Thursday, November 17, 2011 @ 4:54:01 PM
Reply
Last edited by TheAgingHipster on 11/17/2011 4:54:34 PM
Deano34249
Thursday, November 17, 2011 @ 6:25:08 PM
SvenMD
Friday, November 18, 2011 @ 7:30:18 AM
At some point they HAVE to finish the story in the modern world - otherwise the entire franchise will not make sense.
This is why I haven't played Brotherhood yet, and wont get Revelations until much later when I see where they are going with these stories to see if they are actually going to close the circle completely. (Also, I just dont have enough time for an Assassins Creed game every year)
CanadianGuy420
Wednesday, February 15, 2012 @ 8:39:42 PM
CrusaderForever
Thursday, November 17, 2011 @ 5:07:37 PM
Reply
Mr Bubbles IGR
Thursday, November 17, 2011 @ 6:47:38 PM
Beamboom
Friday, November 18, 2011 @ 3:54:53 AM
Lairfan
Saturday, November 19, 2011 @ 4:52:59 PM
CanadianGuy420
Wednesday, February 15, 2012 @ 8:34:44 PM
Miggy
Thursday, November 17, 2011 @ 6:33:20 PM
Reply
Oxvial
Thursday, November 17, 2011 @ 7:42:05 PM
BigBoss4ever
Thursday, November 17, 2011 @ 8:02:10 PM
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Remember how great and fascinating the first Prince of Persia sand of time was on PS2, but then one after another, lead to this inevitable end, boring down, as good as the recent POP is on PS3, it just does not bring much excitement any more, i think same logic apply to AC series too soon after.
Last edited by BigBoss4ever on 11/17/2011 8:03:48 PM
Twistedfloyd
Thursday, November 17, 2011 @ 9:16:49 PM
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That tower defense mode sounds so, so stupid. I'll probably wait on this for the price to go down to 30 bones or so. Still will get it new to support developers.
Good review as always Ben. Can we hurry up and have Playstation UK magazine come out with the Hideo interview? GAHHHH!!!!
79transam
Friday, November 18, 2011 @ 8:10:35 AM
WorldEndsWithMe
Thursday, November 17, 2011 @ 10:09:52 PM
Reply
Underdog15
Friday, November 18, 2011 @ 8:45:54 AM
WorldEndsWithMe
Friday, November 18, 2011 @ 9:13:52 AM
Ben Dutka PSXE [Administrator]
Friday, November 18, 2011 @ 10:20:49 AM
Underdog15
Friday, November 18, 2011 @ 12:36:21 PM
___________
Friday, November 18, 2011 @ 2:19:49 AM
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what they have added is brilliant, the problem is what they have removed.
no glyphs, the best part of the series!
no horses.
:(
dual blade gets destroyed early on.
come on, everything that made the franchise so good is gone!
whats with developers this year and doing that?
first KZ3, then uncharted 3 and now this.
add brilliant new things to the game, but remove everything the franchise is famous for!
insomniac sure are spread thin this year!
;)
no wonder R3 was such a good game........
Beamboom
Friday, November 18, 2011 @ 4:02:27 AM
___________
Friday, November 18, 2011 @ 8:04:28 AM
just one really big city, but its separated by a mass body of water so you can take ships in between.
thats the only thing thats disappointed me, theres so many things that made AC2 and brotherhood so great that are removed here.
it feels like the developers have had to remove so much to get the game done in time.
remember ACB was actually made by a different team within ubisoft montreal, then they went on to this.
the guys who did AC2 have been working on 3 ever since 2 released, so hopefully AC3 will have the generation jump feel that 1 to 2 did.
ACB was so good because it was in development for a few years, ACR only a year or so and thats why it feels so bare bones.
not a bad game, some of the low scores really piss me off this totally does not deserve a 6!
just feels a bit stripped out thats all.
79transam
Friday, November 18, 2011 @ 8:13:21 AM
Underdog15
Friday, November 18, 2011 @ 8:47:20 AM
___________
Saturday, November 19, 2011 @ 7:19:43 AM
Spanky
Monday, November 21, 2011 @ 3:43:53 PM
raptassassin
Friday, November 18, 2011 @ 6:30:43 AM
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I'll be waiting till the price goes down on saints row 3 i don't see the hype on this game the saints row series hasn't been the same for me since the first saints row. saints row 2 was boring to me and right now SR 3 looks like pure overrated twich feast. i'll be picking up SR3 when it hits under thirty-twenty used.
ace_boon_coon
Friday, November 18, 2011 @ 6:38:59 AM
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Underdog15
Friday, November 18, 2011 @ 8:54:03 AM
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Tower Defense is incredible looking for those that like tower defense games. It's like an HD version of a puzzle tower defense game.
But for me... I don't like it. And it isn't something most AC fans will like either.
Now... if instead of shooting like I'm a camping sniper in a TPS... I was actually in the fray of the battle on the battle field... with the ability to pause battle to set up barricades, etc., this portion of the game would be a complete win. It's too bad you have to sort of sit back in a franchise you would normally sneak past the front lines...
Desmond's stuff is boring. And I do miss the modern day assassin's and their banter. I actually liked how Brotherhood involved them more and allowed you to learn more about the assassins in history in general.
Honestly, the game is still fantastic, and anyone who liked the other AC games will still adore this. But I do think the 1 year cycle has negatively impacted the game. I would have been willing to wait another year while they hashed out the tower defense better, made Desmonds role more inclusive, allowed a broader story arc, and included Altair more.
In the end... excellent game. But it could have been more. Ubisoft Montreal has underachieved, unfortunately.
I still love it though. Just disappointed knowing it could have been more.
Lairfan
Saturday, November 19, 2011 @ 4:49:18 PM
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And the Desmond sequences reveal more about Desmond's story to you. I thought that made up for some of its "boredom."
Personally, I think this is the best one yet. Just IMO, but its the most refined so far, and the new things, whilst not perfect, add something new. Unlike that other annual franchise we will not speak of. Plus, I think all these scores are being skewed cause of the whole "1 year dev cycle thing." If they gave us this very same game with 2 years of dev time behind it, people would still cite the issues, but give it 9 and up scores.
And what's up with this dislike of all modern game stories Ben? I haven't seen you like a game story since Heavy Rain (I don't count Uncharted 3 because we haven't gotten your review of it yet and because you only thought Uncharted 2's story was decent). And Heavy Rain has some pretty massive plot holes, despite everything else it does right. Sorry to say, but whenever you say you don't like the story arc of something, I've come to take that to mean, "Its really good, but I'm just not saying so." Sorry, but that's what it seems like nowadays.
VampDeLeon
Sunday, November 20, 2011 @ 4:54:58 PM
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I was a little worried to see how this game would be before starting it since I decided to purchase UC3 before this. At first everything was pretty slow but after a while things really started to pick up and all these missions are so much fun. I like the tower defense, and it felt refreshing to see all the recruits take on a higher role while Ezio oversees everything. Only thing I wish was they actually mentioned certain characters that were in the previous games, save one prominent one.
PAKINIPS
Wednesday, January 11, 2012 @ 4:38:30 PM
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Worst of the series IMO.
Got all of the 100 collectible but got nothing but a trophy. No secret video.
Seems to have less of everything.
Trophies seem focused more on multiplayer.
Won't be buying asscreed new again that's for sure.
Going to keep playing brotherhood. Much better and no online pass
CanadianGuy420
Monday, February 13, 2012 @ 8:32:17 PM
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CanadianGuy420
Monday, February 13, 2012 @ 8:43:11 PM











Temjin001
Reply
Thursday, November 17, 2011 @ 4:40:38 PM