AMY Review
AMY was my second most anticipated downloadable game of 2012 next to Journey. I’ve been craving a true-blue survival/horror experience, and I loved the concept. This didn’t appear to be handholding or babysitting; it looked like an intriguing partnership between two interesting characters, set among a frightening, post-apocalyptic environment. Sadly, the mechanics are very nearly broken and the setting doesn’t do its job. It’s boring, frustrating and poorly constructed.
Now, I’ve noticed that the game is getting a lot of flak for not looking too great, and for mediocre frame rate. However, although it did fall flat, this is an ambitious graphical presentation, in that developer Lexis Numerique tried to create a game that looks like a full-budget Blu-Ray production. Character detail is actually pretty good and the effects aren’t terrible, either. It’s just that the technical issues are so glaring that it’s hard to pay tribute to the effort.
The sound is another point of contention for me, because I didn’t think the acting was as atrocious as some sources have claimed, and the creepy ambient effects were appropriately unsettling. Unfortunately, the soundtrack is almost nonexistent and those voices can get really annoying at times. I think we need to understand that this is a digital game and should only be compared to titles in the downloadable realm. In doing that, I think it deserves a little extra credit, but it still falls well shy of expectations.
The gameplay is the biggest failing by a long shot. It’s just a mess. I’m not even sure where to start… Okay, let’s begin with the awful, clichéd, uninspired game design, which involves a series of locked doors with switches in other places, and fetch quests that involve keycards and…and…’snore’ I remember it all from, you know, 1998, but I thought we’d moved past this. Besides that, there’s just no logic or reason to the level design. Perhaps the most accurate criticism is this: it’s painfully obvious we’re playing a video game.
These days, good games have such great immersion that we often forget where we are and what we’re doing; we’re just involved in the virtual reality presented before us. AMY gives you no chance to get immersed or involved. It starts with some promise. Lana and Amy are on a train and a few things are clear: something bad has happened to the world, and Amy can’t speak. But she’s special in other ways because she seems nervous and then an explosion…unsurprisingly, in the aftermath, Amy disappears and you have to find her as fast as possible.
Get More: GameTrailers.com, AMY - Nightmares Trailer, PC Games, PlayStation 3, Xbox 360
That’s the first step. Along the way, you’ll run into an injured taxi driver whose incessant and pointless jabbering made me wish a zombie would eat him. During this time, you’re also introduced to the sluggish, jerky combat and totally inane puzzles. The latter are not well created and the battle, while somewhat functional, is hampered by endless hitching and a bonkers camera. The camera sits too close most of the time, and when trying to move quickly (like dodging), it just fails miserably.
The buddy dynamic could’ve been great. It really had a ton of promise. Amy is smaller, so she can crawl through openings and reach rooms Lana can’t reach, and you can give her orders. But they just don’t build on this enough. Most of the time, you just want Amy to hit a switch or something equally uninteresting, and holding her by the hand doesn’t work well. If you brush an obstacle, like a wall, she’ll let go, which means you have to be really careful about where you lead her.
To top it all off, the checkpoint and saving system is horrendous. It’s enough to make you beg for a root canal. Checkpoints are few and far between, first of all, and secondly, if you die, you’re stripped of your inventory. ...what? Seriously? I suppose in a different sort of game, this brutal feature could be seen as a realistic challenge for dedicated gamers. But here, it’s just infuriating. Plus, you can’t save until you finish an entire chapter; there’s no auto-saving at checkpoints. Just…why?
It doesn’t help that death isn’t always your fault. The camera is so off the wall and the movement is so cumbersome that half the time, you’ll never really see exactly how you died. Lana can’t take much abuse, either, so it can be downright maddening if you’ve played for an hour, haven’t seen a new checkpoint, and suddenly die in a flurry of zombie activity that usually seems overbearingly difficult. Then you’ve got military guys who just decide to shoot you on sight. Yay.
AMY lets you down in just about every possible category. The mechanics are bad, the Lana/Amy tandem is barely mediocre, the acting and writing is sub-par, the game design (from the ridiculous checkpoints/saving system to how the environment is laid out) is poor and immensely frustrating, and lastly, it just isn’t scary. The latter is quite possibly the most disappointing part of the whole debacle. I think it deserves credit for the attempt, but that’s about it. It’s really too bad.
The Good: Character design is decent. A few creepy audio effects. Amy is a mildly interesting character.
The Bad: Soundtrack doesn’t do much. Writing and acting are well below par. Multiple hitches in the frame rate. Camera is atrocious. Overall game design is uninspired and boring. Puzzles are poorly crafted. Combat is clunky and unreliable. …there’s more, but I’ll leave it here.
The Ugly: “Let’s wander over there and see what happens…oh wait, I don’t care.”
1/19/2012 Ben Dutka
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Comments (27 posts)
DazeOfWar
Thursday, January 19, 2012 @ 9:39:50 PM
Beamboom
Friday, January 20, 2012 @ 3:08:55 AM
berserk
Tuesday, January 24, 2012 @ 11:20:32 AM
I m sure some did give a better score to justify their purchase but most gave the game the score they thought it deserve .
Last edited by berserk on 1/24/2012 11:25:09 AM
___________
Friday, January 20, 2012 @ 3:00:46 AM
Reply
Fane1024
Friday, January 20, 2012 @ 3:27:52 AM
Beamboom
Friday, January 20, 2012 @ 4:07:13 AM
___________
Friday, January 20, 2012 @ 8:14:29 AM
Fane1024
Monday, January 23, 2012 @ 2:47:37 AM
For instance, I don't hold FFVII in as high regard as others, but I'd never write a rant saying it's the worst POS ever made. I also enjoyed playing Alias, but I'd never say it was the best game ever made. You, on the other hand, fill your comments with hyperbole (and exclamation marks).
Since there is no basis in fact for your comment, I read it as a form of "I know you are, but what am I?". Touche.
Ultimadream
Friday, January 20, 2012 @ 5:18:33 AM
Reply
ZenChichiri
Friday, January 20, 2012 @ 10:09:36 AM
Reply
ZenChichiri
Friday, January 20, 2012 @ 10:39:00 AM
Sogi_Otsa
Saturday, January 21, 2012 @ 4:28:46 PM
WorldEndsWithMe
Friday, January 20, 2012 @ 4:10:51 PM
Reply
Sogi_Otsa
Saturday, January 21, 2012 @ 4:25:55 PM
Reply
if you liked the clock tower games (3 in particular), rule of rose, and similar games, make sure you give it a shot.
Last edited by Sogi_Otsa on 1/21/2012 4:26:21 PM
SS4
Sunday, January 22, 2012 @ 7:13:05 PM
Reply
I'm sure it can still be fun for some and there is nothing wrong with it. Just that when the hype is so big you often end up disappointed so it got worse reviews than it deserved maybe...











MyWorstNightmar
Reply
Thursday, January 19, 2012 @ 9:27:37 PM
In regards to your MOST anticipated PSN game, let's keep hope for Journey.