Final Fantasy XIII-2 Review
Historically, all true Final Fantasy installments have been entirely new; i.e., a whole new world, new story, new characters, and even new gameplay mechanics. From Materia to Junctions to the Sphere Grid to Licenses and Gambits and everything in between, each has been magnificent in its own right. But Square Enix broke the mold with Final Fantasy X-2, which turned out great in my opinion, but many say wasn’t up to franchise standards. So what to expect from the latest sequel attempt…? Well, I'll do my best to explain.
As you might expect, production values are once again sky-high, as players will enjoy meticulously crafted CGI sequences and quite a few well-envisioned set pieces. Too many of the environments are too dark for my taste, but that’s my lone complaint. I actually like the character design more than I did in FFXIII, as there’s a bit more inspiration and innovation in that vein (look at Alyssa, for instance), and the special effects and in-game visuals are pretty damn good. Essentially, it’s beautiful without being overwhelmingly amazing.
The sound will be a mixed bag, depending on your personal preferences. While we do receive some of those patented music pieces – classically composed, sweeping, majestic, epic – Square Enix tossed in a harder hitting variety of mainstream tracks. There’s some heavy rock and pop-y type themes here and there, and some may not like the amped-up battle music. The effects are just as good as always, and the voice acting seems a little better; Noel and Serah are quite good, and Lightning, Hope, and other returning characters do their jobs well.
I won’t spend a great deal of time detailing the specific upgrades, alterations and tweaks, as I assembled such highlights in a recent write-up. Please refer to that as a supplement to this review.
Final Fantasy XIII-2 finds the protagonist of FFXIII, Lightning, locked in an over-the-top battle with a blue-haired bad guy, who we learn is Caius. Lightning, referred to now as the “Warrior Goddess,” is somehow in Valhalla, and she tasks Noel, a surprise time traveler, with finding Serah. As FFXIII players will remember, Serah was Lightning’s sister and Snow’s fiancé. As such, Serah and Noel team up to solve the mystery surrounding Lightning and the strange time paradoxes that crop up everywhere.
During the first few hours, the game does a good job of recapping FFXIII events in a way that doesn’t seem tiresome or boring. You’ll also notice that you have more freedom right off the bat; you can run around the settlement of New Bodham, talking to NPCs and going off to fight some enemies, if you so choose. This freedom permeates the entire adventure, which is definitely a good thing because once you reach the Historia Flux, you can select any open time available. This means jumping back and forth between various sections in the game is not only admissible, but encouraged.
As I stated in the rundown linked above, the developers did indeed make plenty of desired changes, and that includes the aforementioned freedom and open-endedness, as well as the combat. With the Mog Clock (strike an enemy just after it appears and gain the upper hand), Cinematic Actions (button prompts during certain boss sequences and Feral Links), restricted and thereby more strategic Accessory equipping system, and streamlined Crystarium, there’s a lot to like. Did I mention they sped up the Paradigm Shift, too? The first switch is no longer intrusive.
The addition of Monsters is a double-edged sword. On the one hand, it’s a compelling, in-depth mechanic that urges you to capture every monster and select your favorites for use in battle. You can level them up via Crystarium (special items are needed) and even “Infuse” them; in other words, one monster absorbs another and becomes inherently stronger. On the other hand, as a monster is always your third party member in battle and it’s only Noel and Serah throughout, you’re robbed of the RPG joy of choosing your party. Really, that's sort of a staple.
Yes, of course you can always change your monster, but that’s not really the same thing. You don’t necessarily feel any personal connection to any monster in your party and besides, since when do we have a Final Fantasy that doesn’t have more than two human characters to choose from? It just bugs me. That being said, given all the improvements with the battle system, this is a greatly refined mechanic when compared to the one in FFXIII, and that shouldn’t be glossed over.
Even so, we’re still looking at what should be deemed “RPG Lite” in terms of gameplay. Despite all the added depth, regardless of all the micromanagement that is indeed in this game, combat still allows you to hit Auto Battle with the X button and win the majority of random encounters. As I’ve said before, this means you can win a fight in a so-called RPG without ever actually looking at the abilities you chose to use, and that’s just wrong in my eyes. Am I the only one?
But I would like to stress that despite my hesitancy to label this an RPG, it’s still fun. Due to the battle tweaks – game isn’t over if the leader falls, the ability to change the leader in combat, faster Paradigm Shifts, etc. – this feels like a more solid, reliable system. And it’s true that boss fights and other tough encounters will force you to be strategic in your ability selection; you really need to take advantage of your other classes, like Synergist, Saboteur, Sentinel and Medic.
The biggest problem involves the story, which unfortunately isn’t very good at all. There was a time when we played Final Fantasy for an amazing story and memorable characters, but in their admittedly valiant attempts to listen to their fans, they made the gameplay better but forgot about the story. It’s there and it’s kind of heartwarming at times (what with Serah trying to get to her sister), and there are intriguing time-related elements. But it’s also convoluted and uninvolving overall.
After a while, I realized I was playing for the sake of playing, and not for the plot and characters. That’s a first for me in this series. It gave me mixed emotions: I really liked the combat and overall gameplay flow, what with the great freedom and added depth via side quests and a dozen other upgrades. It’s what kept me playing and I definitely enjoyed myself. But the whole time, I’m sitting there thinking— “Damnit…I’m only not supposed to care about the story in a game like Skyrim.” So I’m having a blast…and not giving a fig about the plot.
I still have mixed feelings about that. As for the control elements, it’s not perfect. The camera can still be an issue in cramped areas and the addition of jumping (Circle button) often seems superfluous, as the blue jump spots are still in existence, and you can’t jump to places that are out of reach for other reasons. It’s also annoying that in tighter areas, enemies appear very close – if not on top of you – and therefore, you’re thrust into battle without having a chance to strike them first. But really, these aren’t major concerns.
Final Fantasy XIII-2 improves on the formula of FFXIII in just about every way possible. And yet, we lose a little more of what makes Final Fantasy a story-driven role-playing game. It’s amazing that this happens given all the great features and gameplay elements that should’ve been included in FFXIII. I’m actually thinking that if you combine this sequel and its predecessor, take the strengths of each, and abandon the weaknesses, you’d finally get a 9+ game.
Lastly, there’s one phenomenon I mentioned when FFXIII arrived, and it’s once again relevant here— Had this game been called anything else; had it been a separate IP that wasn’t in the Final Fantasy universe, I absolutely guarantee that review scores, on the average, would be at least a half-point higher, if not a full point. You drop a game like this into a critic’s hands without decades of landmark greatness and the expectations that go along with a legendary franchise, and I promise the scores would be higher. Take it with a grain of salt, if you wish.
Personally, I tried not to fall prey to this widespread effect, and simply gave this game the score I think it deserves…visions of what FF used to be notwithstanding. ;)
The Good: Super high production values. Some good music and decent voice acting. Overhauled combat mechanic is undeniably better. Freedom aspects make the adventure more immersive. Noel and Serah are good characters. Nicely designed areas. Varied gameplay mechanics add diversity.
The Bad: Some of the new music will grate. Story is definitely lacking. A Monster as a permanent third party member doesn’t feel right. Control isn’t completely stable.
The Ugly: “I think Square Enix is trying…I really do…but…”
1/30/2012 Ben Dutka
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Comments (81 posts)
Nas Is Like
Monday, January 30, 2012 @ 10:53:28 PM
hellish_devil
Monday, January 30, 2012 @ 11:12:18 PM
RaYz89
Monday, January 30, 2012 @ 11:17:08 PM
Ben Dutka PSXE [Administrator]
Tuesday, January 31, 2012 @ 12:09:52 AM
Underdog15
Tuesday, January 31, 2012 @ 9:15:33 AM
The j-pop craze hasn't been good, in my opinion. The ONLY song with English lyrics I liked in a game were the two in Kingdom Hearts 1 and 2. "Sanctuary" and "Simple and Clean" were pretty decent (would have been better with a more talented singer). (Although, Simple and Clean is so incredibly NOT applicable to the KH story it's laughable...)
Last edited by Underdog15 on 1/31/2012 9:16:02 AM
Neo_Aeon666
Tuesday, January 31, 2012 @ 9:12:00 PM
Last edited by Neo_Aeon666 on 1/31/2012 9:12:54 PM
RaYz89
Monday, January 30, 2012 @ 11:15:21 PM
Reply
I do hope people wont start complaining about auto-battle again like FF13 because its optional - go to menu set the default action to "ability" instead of "auto battle" if people dont want to use it, I only use auto-battle for level grinding~
Highlander
Tuesday, January 31, 2012 @ 9:48:04 AM
ZenChichiri
Tuesday, January 31, 2012 @ 1:06:25 PM
Pandacastro
Monday, January 30, 2012 @ 11:35:25 PM
Reply
Ben Dutka PSXE [Administrator]
Tuesday, January 31, 2012 @ 12:10:42 AM
bigrailer19
Tuesday, January 31, 2012 @ 12:48:07 AM
BikerSaint
Tuesday, January 31, 2012 @ 4:09:03 PM
BigBoss4ever
Tuesday, January 31, 2012 @ 12:02:36 AM
Reply
Last edited by BigBoss4ever on 1/31/2012 12:04:18 AM
Ultimadream
Tuesday, January 31, 2012 @ 5:08:13 AM
Palpatations911
Tuesday, January 31, 2012 @ 12:27:06 AM
Reply
bigrailer19
Tuesday, January 31, 2012 @ 12:44:41 AM
Beamboom
Tuesday, January 31, 2012 @ 9:11:05 AM
Would be darn cool to see the result of that!
Underdog15
Tuesday, January 31, 2012 @ 9:18:57 AM
Beamboom
Tuesday, January 31, 2012 @ 9:29:16 AM
... I think? Right off the bat I were unable to come up with any Japanese favourites this gen other than Katamari Forever of course. You think of that racing sim?
Underdog15
Tuesday, January 31, 2012 @ 10:09:26 AM
ZenChichiri
Tuesday, January 31, 2012 @ 1:08:35 PM
Beamboom
Wednesday, February 01, 2012 @ 5:23:50 AM
ZenChichiri
Tuesday, January 31, 2012 @ 1:47:08 AM
Reply
Beamboom
Tuesday, January 31, 2012 @ 2:21:40 AM
Reply
But the "had it not had been FF it would have scored higher" reasoning I disagree with. On the contrary, my logic tells me it's the other way around. All experience shows that a well established, respected brands pulls review scores *up*, not down.
I believe we experienced the exact same with GTA 4: Had that game not been a GTA released after the iconic GTA3-family (3/vc/sa) it would have ended up with a lower meta rating. It would still be a high metascore (obviously), but 97%? gtfo. That was a "Brand Bonus" in effect.
Last edited by Beamboom on 1/31/2012 2:28:38 AM
Ben Dutka PSXE [Administrator]
Tuesday, January 31, 2012 @ 10:12:50 AM
Underdog15
Tuesday, January 31, 2012 @ 12:14:24 PM
Beamboom
Wednesday, February 01, 2012 @ 5:22:29 AM
I gotta add that FF13 is one of very few games over the years who I personally found to have a heavily overrated metascore. I usually agree with the metas (that's how average I am... :D ) but FF13 being 80+ made no sense to me whatsoever.
Oh well, I'm not supposed to understand *everything*.
godsdream
Tuesday, January 31, 2012 @ 2:59:05 AM
Excelsior1
Tuesday, January 31, 2012 @ 5:11:49 AM
Beamboom
Tuesday, January 31, 2012 @ 5:57:24 AM
Ben Dutka PSXE [Administrator]
Tuesday, January 31, 2012 @ 10:28:22 AM
Palpatations911
Tuesday, January 31, 2012 @ 8:56:30 PM
Perhaps I overlooked the absurdity of JRPG' in the past, but that was definitely my cue to never buy another one of these types of games.
I must be the only one who thinks they're corny as hell on this site, but then again, I always thought japanese culture was pretty corny to begin with.
Beamboom
Wednesday, February 01, 2012 @ 5:16:52 AM
Why would anyone *want* something to fail? Well, other than COD that is, that hate is pretty undisguised but that's usually how the king of any hill is treated so that's different.
ffrevenge, enlighten us please: Was it a joke?
Last edited by Beamboom on 2/1/2012 5:19:44 AM
Underdog15
Wednesday, February 01, 2012 @ 9:54:20 AM
___________
Tuesday, January 31, 2012 @ 3:02:42 AM
Reply
combats better then XIII but its still not a proper FF.
but then the story and characters are nowhere near as interesting or capturing.
i say 5 steps back because the story and characters are what FF is known for.
you go to FF exactly for that, not for combat.
just as you would a shooter for its combat, not its story.
in other words a FF with a poor story, is pointless!
Highlander
Tuesday, January 31, 2012 @ 9:57:34 AM
It seems that you play it to 'play' with the combat system, not to follow the story or complete it. How can you complete a game that has no conclusion?
ZenChichiri
Tuesday, January 31, 2012 @ 1:10:56 PM
Underdog15
Wednesday, February 01, 2012 @ 9:55:24 AM
godsdream
Tuesday, January 31, 2012 @ 3:03:36 AM
Reply
Sorry SE but you still have much to improve to embrace again your old standards and make it up for all of us.
Last edited by godsdream on 1/31/2012 3:06:09 AM
Ultimadream
Tuesday, January 31, 2012 @ 5:07:01 AM
Reply
The 2 human party does not bother me if they are characters I like, once I could choose my party I always kept Fang, Lighting and Hope in XIII-1. I am really looking forward to the monster system. To have a classic FF monster like a Tonberry, chocobo or Malboro (I so hope we get one!) in your party does make it up for me. It was one of the funnest gameplay elements in the demo for me. I look at games like FF6 which has a massive cast and feel it's just too much so I don't reckon it'll bother me.
I still don't like the Mog Clock, I preffered FFXIII's system with the eneimes on the map then transition, instead of enemies just poping up out of the blue nearby then transition. Just have then on the map or not, not this mess inbetween.
So did you find the open enviroments interesting overall? I played the demo and found myself having a quick nose around the Atlas quarantine site, but quickly moved on. I wasn't really interested int talking to everyone unlike in previous FF's.
The complaints on the story are worrying, what I loved ab out XIII was how the characters were but back into the foreground and we got story updates every 20 minutes. I hope the focus on gameplay doesn't escape to much from this, I hated the Temporal Rifts, which just seemed an excuse to slap a puzzle element into the game.
I have heard good things about the music else where, replaying XIII I realise how good the score actually is. I'm sure there will be a few gems in there I'll love.
I'll be sneaking into town before a lecture friday morning to get this along with my pre-order bonus stuff can't wait. After replaying XIII at the moment, I still feel it is one of the best gaming experiences this gen has offered I hope XIII-2 will deliver the same quality.
CrusaderForever
Tuesday, January 31, 2012 @ 8:50:17 AM
Underdog15
Tuesday, January 31, 2012 @ 9:21:25 AM
Ultimadream
Tuesday, January 31, 2012 @ 10:27:32 AM
Ben Dutka PSXE [Administrator]
Tuesday, January 31, 2012 @ 10:29:28 AM
CrusaderForever
Tuesday, January 31, 2012 @ 11:34:19 AM
Underdog15
Tuesday, January 31, 2012 @ 12:17:03 PM
Underdog15
Tuesday, January 31, 2012 @ 9:22:31 AM
Arvis
Tuesday, January 31, 2012 @ 9:45:43 AM
Ultimadream
Tuesday, January 31, 2012 @ 10:10:33 AM
Underdog15
Tuesday, January 31, 2012 @ 10:19:14 AM
Underdog15
Tuesday, January 31, 2012 @ 12:22:40 PM
I, also, missed the aeons, but the dressphere was appropriately complex. It allowed for lots of variety, and with different grids with different traits after changing jobs, you could really build up your characters around certain traits.
Again, as is with most FF's out there, you can just make everyone average at most jobs, or, do the smart thing, and make them focus on particular roles. Then it's excellent in it's ability to give you lots of options for bringing out the most of all roles.
Any idea how strong Yuna was as a BLM when I beefed up her Magic Power in boss battles by 160? Especially against bosses with an elemental weakness? Very quick finishes even against bosses technically more powerful than I!
I like that kind of choice and mixing, which is why I liked the battle system. Combined with it's excellent pace, your ability to space out attacks to delay enemy attacks.... just... so much you can do that it really takes time to master.
Arvis
Tuesday, January 31, 2012 @ 2:16:00 PM
True, nobody can say the removal of Aeons was a POSITIVE thing, but you have to look at the tradeoff. Each characters' "Super Mode" Special Dressphere thing basically let's you experience battle -AS IF YOU WERE A BOSS CHARACTER-. Much more so than the Aeons ever did. This was a welcome addition to the game, as it was fun to use and unique to experience.
Now, the Aeons were more diverse and interesting than these Special Dresspheres, but the point was to do something different, yet similar. X-2 walks that line so perfectly and delicately it's astounding. If I could play through every main series Final Fantasy game again, I would start with X-2. The most fun and addictive title in the franchise, even if it isn't the overall "best."
I think if people were just honest with themselves, they would admit that they simply didn't give the game a genuine chance because the girly bubbliness made them uncomfortable (understandably). So any talk of how GREAT the game is invokes immediate, knee-jerk reactions of "NO IT'S NOT I DIDN'T MISS OUT ON ANYTHING BY NOT PLAYING IT LA LA LA I'M NOT LISTENING."
This happens constantly in the gaming community. Just look at Gran Turismo and Forza fanboys.
-Arvis
Palpatations911
Tuesday, January 31, 2012 @ 8:57:47 PM
Underdog15
Wednesday, February 01, 2012 @ 10:01:08 AM
For sure. Just look at Palpatations (who conveniently immediately proved your point. ;p)
Whether the dresspheres were dresspheres or something else, the system was fantastic. Anyone with eyes can see that. It was fluid, complex, and there was pretty much no way you could master everything. There's too much! Even if you could master everything, there's nothing that would allow you to have it all disposable to you every battle. The added stats through changing allowed you to really set up specializations, thus rewarding good strategy while keeping it playable for all by not making it necessary to complete the game.
Although that bubbly dialogue can get to you at times, (not out of embarrassment, but out of frustration for me) the gameplay was top notch, 1st rate.
uh... anyone else put lady luck in their dresspheres for the... uh... animations?
..... *runs and hides*
Arvis
Wednesday, February 01, 2012 @ 11:02:27 AM
Highlander
Tuesday, January 31, 2012 @ 9:54:28 AM
Reply
I'm sorry, whether or not this is a good game in it's own right, your review and previous comments do not lead me to agreeing with your score, or optimism about the game.
Yes, call me cynical, say I'm in a poor mood (which I am), but I am not buying into this at all.
Ben Dutka PSXE [Administrator]
Tuesday, January 31, 2012 @ 10:15:59 AM
However, you can't just go basing an entire game score on story, especially when there's so much going on. If I only counted story, Skyrim would've gotten a 2.
A game can very easily not be story-driven and be a great game. In fact, MOST games today fall into that category. I'm a little disappointed that a Final Fantasy game did, but we can't be slaves to an ideal when there's so much quality about a particular production that shouldn't be ignored.
Last edited by Ben Dutka PSXE on 1/31/2012 10:16:14 AM
Highlander
Tuesday, January 31, 2012 @ 10:28:28 AM
Ben Dutka PSXE [Administrator]
Tuesday, January 31, 2012 @ 10:43:21 AM
...not sure why Square Enix can't get this right. No FF scoring above a 9 in an entire generation at most places? That's just depressing, despite the fun I might be having with XIII-2.
CrusaderForever
Tuesday, January 31, 2012 @ 11:40:10 AM
Underdog15
Tuesday, January 31, 2012 @ 12:23:59 PM
CrusaderForever
Tuesday, January 31, 2012 @ 12:35:18 PM
Beamboom
Wednesday, February 01, 2012 @ 5:39:48 AM
Underdog15
Wednesday, February 01, 2012 @ 10:03:07 AM
Ben Dutka PSXE [Administrator]
Tuesday, January 31, 2012 @ 10:16:53 AM
Underdog15
Tuesday, January 31, 2012 @ 10:21:15 AM
Ninja_WafflesXD
Tuesday, January 31, 2012 @ 11:06:08 AM
Reply
Highlander
Tuesday, January 31, 2012 @ 3:46:27 PM
LimitedVertigo
Tuesday, January 31, 2012 @ 3:57:22 PM
Ben Dutka PSXE [Administrator]
Tuesday, January 31, 2012 @ 6:56:02 PM
Draguss
Monday, February 27, 2012 @ 7:49:12 PM
Reply
Last edited by Draguss on 2/27/2012 7:50:48 PM











LimitedVertigo
Reply
Monday, January 30, 2012 @ 9:50:06 PM