Soul Calibur V Review
Just to be clear, although I’m not a huge fighting fan, Soul Calibur is unquestionably my favorite series in the genre. I adored the original (it was one of only three games I ever bought for the Dreamcast), and I’ve played every entry since. I’m almost always satisfied but in the case of Soul Calibur V, I sense something foreign…a keen awareness that with every flashy slash, disappointment lingers in the background. It’s tough to admit but I don’t believe in denial.
First off, the game looks fantastic, as one might expect. The franchise is well known for beautiful, smooth visuals that excel when the attractive action heats up. SCV is no different and offers plenty of sweet, eye-pleasing effects, wonderfully designed characters, and even several top-notch battle backgrounds. That being said, I really think some of this presentation’s appeal is wearing off, and it isn’t due to any particular lagging but to a perceived lack of forward progress.
The sound is solid as well and once again, the effects take center-stage. The soundtrack is classically epic and full of brazen fanfare, per the franchise’s singular style. There’s no doubt that you’re playing a Soul Calibur and your speakers will appreciate the intensity of every hot-blooded clash of blades. But the voice acting is just pathetic and although it doesn’t matter as much in a fighting game, it doesn’t get a free pass. I mean, these voices are a little ridiculous and the story suffers as a result.
While some fighting games are considered more “hardcore” than others, Soul Calibur was always something of a blend. It boasted a pick-up-and-play quality that other titles didn’t have but at the same time, those who wished to dedicate themselves to learning the intricacies of combat would find a rewarding mechanic. That philosophy returns with SCV, as one can easily find entertainment by jamming on a few buttons, but won’t taste fulfillment the way the patient, diligent disciples will.
At its simplest, SCV is all about high and low attacks and on the flip side, high and low blocks. And to emphasize the aforementioned accessibility, the Critical Edge system has been updated and overhauled to give newcomers more opportunity to execute crowd-pleasing combos. Basically, you just build up the Critical Gauge during battle; it will fill when you deal or receive damage. When it’s full, you can unleash a very pretty – and awfully devastating – series of attacks that could cripple your opponent.
You also use this mechanic to execute Guard Impacts, which require precise timing and if successful, will knock your opponent off balance. It’s something the more serious fighting aficionados will appreciate but even at a high level, I think there’s something inherently flawed with the concept. Because they drain energy from the Critical Gauge, this means you may never get a chance to unleash your full power. And even if you get a few perfect Guard Impacts from that, they don’t have the same effect as going on the offensive with a full Gauge.
Now, don’t get me wrong, this is still a reliable, compelling fighting game that can be tons of fun. But there’s one element where the designers dropped the ball and unfortunately, it’s the one element I treasure most: the story campaign. In SCV, most of the stories are told with simple and uninspired storyboards, and the boring (and in some cases, totally nonsense) plots don’t grab you. The awful dialogue and voice acting is just the final nail in the coffin for me, and that makes this an irritating adventure. I had expected much more.
As it turns out, Project Soul farmed out work on the story mode. That’s right, CyberConnect2 handled it and I have no idea why you outsource the most important aspect of your franchise. The new characters, particularly the uninteresting Patroklos, aren’t as good as they could’ve been, and the painfully bad writing and acting make the campaign feel very…amateur-ish by today’s standards. Lastly, there are 20 episodes in this mode and the last few are just unbearably frustrating.
I suppose the latter complaint could be due to my less-than-impressive skills with fighting games, and I’ll accept that. But I maintain that the meat and potatoes of Soul Calibur feels gimped. Arcade Mode won’t help much, either, as you only have access to 6 episodes, all of which are time trials that get tedious fast. On the plus side, you can’t ignore the great fighting mechanic and the fact that each character has his or her own distinct style.
Speaking of the new characters, this is going to be a sore spot for the long-time fans, although it doesn’t bother me quite as much. There are ten new fighters on the SCV roster and actually, several of them will remind you of the missing faces. Xiba will remind you of Kilik, for instance, and Natsu is similar to Taki (who was her master). The special guest character, Ezio Auditore, from Ubisoft’s Assassin’s Creed franchise, is great. But with no Sophitia and other losses, this roster may disappoint the hardcore.
However, I will reiterate that the fighting remains pretty damn good, and the character creation mode is as robust as ever. Plus, fighting games are all about playing with other people; in the good ol’ days, this meant your opponent was sitting by your side but now, that isn’t a necessity. Either way, whether you compete offline or online, you’re going to have a blast if you enjoy this accessible yet challenging system. And remember, much of that patented Soul Calibur flash and panache is evident throughout.
Soul Calibur V is a competent, good-looking fighter that’s great with multiple players. It has much of the charm and style that has been the franchise’s calling card over the years, and diving into the mechanic will yield rewards for the patient. But the story campaign is so goofy and nonsensical, the lack of popular characters will annoy some fans, and overall, it just feels like a lesser-quality installment despite the lack of any glaring flaws.
The Good: Spiffy visuals throughout. Great audio and graphical effects. Accessible yet appropriately deep fighting system. Critical Gauge works well for offense. Each character has a distinct style. Playing with others, offline or online, is a blast.
The Bad: Voices are terrible. Story mode suffers from bad writing and boring main characters. Guard Impacts pale in comparison to Critical Gauge attacks. Familiar faces are missing.
The Ugly: “Oh dear God, stop talking. Please.”
2/6/2012 Ben Dutka
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Comments (50 posts)
WorldEndsWithMe
Monday, February 06, 2012 @ 10:53:34 PM
Ben Dutka PSXE [Administrator]
Tuesday, February 07, 2012 @ 12:02:54 AM
slugga_status
Tuesday, February 07, 2012 @ 8:46:17 AM
Kevin555
Wednesday, February 08, 2012 @ 2:03:30 AM
Umm, no. Having a good story is great& all but it doesn't define a fighting game. Fighting mechanics first, story mode after. I mean do you truly believe the first thing that comes to mind of fighting game developers in order for their game to succeed is a good story mode? Over character balance, gameplay mechanics that work, nerfing etc etc? I'm sorry, but that is simply absurd thinking imo.
If you buy a fighting game be it Tekken or Soul Calibur just for the story, then lol. You're clearly in the wrong genre.
Last edited by Kevin555 on 2/8/2012 2:13:22 AM
5TAY3R
Wednesday, February 08, 2012 @ 3:01:54 AM
SmokeyPSD
Wednesday, February 08, 2012 @ 3:38:55 AM
slugga_status
Wednesday, February 08, 2012 @ 8:49:03 AM
You need to take a step back and think about it. I never said the story is more important than the mechanics of the game. In games like SC and MK the story is what helps build the fan base. You can have the greatest mechanics ever but a player may not necessarily connect to a character b/c the lack of background or intriguing background.
@Stay3r
see this is where you go wrong. It's not just MK that had a good story. Tekken had one of the best out there originally. So did Street Fighter, SC, MK...I could go on. The point is that if you're going to have a story mode then at least make it decent. Doesn't have to be great. Just b/c you don't care about it doesn't mean others shouldn't.
Underdog15
Wednesday, February 08, 2012 @ 12:45:55 PM
Smokey and World are also correct. I don't really care for many fighting games, but I think it's been well established over the last decade that many different games have some established story. It may not be strong like Uncharted or other story based games, but that's ok. It'd definitely more about the mechanic, but no one said it wasn't.
Pretending story isn't important is a little bit presumptuous. And with the score it got, it's obviously a game regulars to the series will love. But without that story, there's nothing to offer anyone else other than those that already have experience with the game.
And finally, since these games have had decent story in the past, the lack of one, in the name of innovation, can be seen as a step back for the franchise.
I believe it's the reviewer's job to let us know that. If you don't care, that's fine. But acting like it's criminal is a little silly.
Last edited by Underdog15 on 2/8/2012 12:49:28 PM
Kevin555
Friday, February 10, 2012 @ 6:34:11 AM
You said it was "essential" for SCV to have story mode. Quite simply, it isn't. A story mode is great to have but it it not essential to any fighting game. That is what your comment states & i'm going to shoot it down the way i read it. If i am tearing this out of context, by all means let me know, but i dont think i am.
I cannot believe i am repeating myself here, when you talk of building character fanbase, do you think fan fave characters from various fighting games such as Kasumi & Ayane from DOA or Akira from VF earn their popular fanbase because of story? Even though VF doesn't even have a story mode altogether? No, what makes him popular is his moveset & how accessible he is to players, appearance also helps too.
Story modes in fighting games have hardly ever been good & most likely never will be, why people are still trying to convince themselves that a story mode would make or break a fighting game or lessen it's appeal is beyond me.
I personally don't think World & Slugga are big on fighting games if they think story mode plays a major role in their buying decision. As i said, it's cute to have butlike any story mode in a fighting game, you will beat it briefly, move on & enjoy the core of the game. The fighting.
@Underdog,
"I don't really care for many fighting games"
Yeah....
Moving on.
For the record, noone is pretending story mode isn't important, the issue here is people think it's essential these days all of a sudden for a fighting game to have a good story for it to be a success when most fighting games that have ever been released have almost never ever had a decent story but have still sold well & won over fans. Virtua Fighter 4 Evolution ring a bell? Storyless & argueably one of the greatest rated fighting games released. Why? The gameplay, friends, the gameplay.
Last edited by Kevin555 on 2/10/2012 6:41:28 AM
WorldEndsWithMe
Monday, February 06, 2012 @ 10:55:22 PM
Reply
No Sophitia? Highlander is lying dead somewhere.
BikerSaint
Monday, February 06, 2012 @ 11:03:28 PM
Zen_Zarab
Tuesday, February 07, 2012 @ 10:04:26 AM
Highlander
Tuesday, February 07, 2012 @ 10:47:16 AM
Worlds, I am almost as disappointed and upset at the removal of Xianghua, Taki and the others as I am about Sophitia and Cassandra. Xianghua was another of my favorite characters to play. This game really offers me nothing at all.
I'm not lying dead somewhere, I'm just making sure my SC2, SC3 and SC4 discs are in one piece.
Last edited by Highlander on 2/7/2012 10:51:19 AM
Kevin555
Monday, February 06, 2012 @ 11:18:48 PM
Reply
I absolutely love it personally, the visuals are beautiful, the music is epic (especially Ezio's Venice rooftop) & the gameplay is the most fast & fluid it has been in ages, since SCII imo.
When i first played, it did feel strange not having so many of the famous iconic faces, seeing all these fresh characters felt pretty unfamiliar, it almost didn't seem like apart of the Soul series. & i ain't going to lie, the more i play Natsu & Pyyrha the freakin more i miss Taki & Sophitia. I don't want the old "but there is character creation, so you can make em'" bs excuse, that won't fly with me, it's still not Taki & Sophitia the way the developer intended.
I also thought the three mimics & Setsuka style being lazily slapped onto an alt Patroklos is sheer laziness & it clearly shows that this game was rushed so Namco could get the game out the door asap before Tekken Tag 2, SF VS Tekken, VF5FS & Skullgirls start releasing. But don't blame Project Soul, blame Namco for pushing them into an unrealistic deadline.
But other than these personal annoyances i reckon the game is absolute tops & if you're a fighting game fan you owe it to yourself to play it. SC fans of old have every right to be pissed at the loss of iconic characters but should also learn to understand that some series (especially fighting games) need evolving, and although fave characters are gone, should just suck it up & get over it like the rest of the fans have too. I lost Talim & Zas, both didn't even get their movesets in ffs, but i still enjoyed learning the new blood. To deny yourself of quality gameplay over the absence of a character is lunacy & tells me you weren't a fan of the series to begin with if you won't atleast give this game & it's new blood a try.
Anyway, good review. I enjoy the game but do believe the change in identity takes getting used too & the solo play is as thin as paper. The rest of the game is brilliant & the gameplay is as good as it as ever been.
Thanks for the review champ.
Last edited by Kevin555 on 2/6/2012 11:21:54 PM
Highlander
Tuesday, February 07, 2012 @ 10:49:43 AM
Kevin555
Wednesday, February 08, 2012 @ 1:45:43 AM
I fully agree with you about the loss of the iconic cast, as a huge fan i am just as annoyed as you are. You're not the only one who lost a fave, i lost a good handful of characters i enjoyed using. Am i pissed off? sure i am, but i am not going to boycott a franchise i love dearly just because it has replaced some faces. This is still a great entry into the series, it just seems different to accept & adapt to at first, much like where Resi Evil & Silent Hill have gone with their recent offerings.
I guess what i am trying to say is, don't dismiss SCV just because it is absent of a few of your fave fighters because the gameplay is fantastic & you would be denying yourself of a great if slightly mistakened identity version of SoulCalibur.
As a long time fan, it does sting but give it a go, try some of the new blood characters & you may start liking this game. I still got Ivy but lost Talim & Zas & replaced those two with newbies Viola & ZWEI, who are very refreshing characters, but also hang onto SCIV as well for the Sophitia, Taki characters.
Btw if anyone wants a match so we can kick eachothers faces in, be sure to add me.
BigBoss4ever
Monday, February 06, 2012 @ 11:22:51 PM
Reply
Darth Xela
Monday, February 06, 2012 @ 11:28:36 PM
Reply
Highlander
Tuesday, February 07, 2012 @ 10:43:15 AM
Kevin555
Friday, February 10, 2012 @ 7:07:42 AM
Maybe you should try playing the game instead making assumptions because your feelings are crushed?
Give the game a rent, if you don't like it, cool, that is your opinion. But don't rub your butt hurt all over the comments page because you feel a little gutted over the loss of some veterans. Deal with it, try out some of the new characters & expand your skills with other characters instead of focusing on one or two.
Playing a game & not liking it is one thing, not playing a game & trying to cherry pick flaws for the sake of hating on something borders on pathetic.
Highlander
Friday, February 10, 2012 @ 11:45:54 AM
Neurotoxiny
Tuesday, February 07, 2012 @ 1:33:31 AM
Reply
Highlander
Tuesday, February 07, 2012 @ 10:42:28 AM
Reply
SC3 had superior story modes for custom characters and story characters. SC4 had HD graphics and basic character story. SC2 had the best character story, and good graphics without the excellent create a soul element.
Seems to me that Project Soul simply lashed together the SC game framework and stopped caring at that point. There was an opportunity to broaden the game using the create a soul mode and having a deeper story mode for those custom characters like in SC3, as well as having a deeper story mode for the main characters. That opportunity has apparently been scorned along with certain iconic characters. Sad.
As for why people want a story mode. Simple, as Worlds pointed out, some of us still like solo game play.
The Doom
Tuesday, February 07, 2012 @ 1:02:40 PM
If you go to the game site, you'll find a lot more stories there than in the game itself. The story mode wasn't really bad, but it would've been much better if the events the website talked about were in the game. There were a lot of good stories about each character and its a shame they weren't used like it should've been. It's clear Namco put them there for players to read to save them time from putting them in. Characters like Natsu would've been better accepted if we learned more about her relationship with Taki and about what happened to Taki.
Highlander
Tuesday, February 07, 2012 @ 3:04:22 PM
The Doom
Tuesday, February 07, 2012 @ 3:35:01 PM
Mr_Sterg
Tuesday, February 07, 2012 @ 5:15:04 PM
Kevin555
Wednesday, February 08, 2012 @ 1:50:19 AM
saintaqua
Thursday, February 09, 2012 @ 1:15:32 PM
3 was the best, it had the shops, the campaign, good multiplayer, introduced create a character and had so many characters and in game lore it was better than many rpgs!
But since then it has plummeted in value.
I won't pay $60 for an online fighter.
I want my full SC experience!
Looking Glass
Tuesday, February 07, 2012 @ 11:54:04 AM
Reply
And now it seems the decline is only going to continue. Sadly I suspect that the Soul Calibur franchise is yet another victim of the industry trend of single player experiences being compromised for the sake of multiplayer.
The Doom
Tuesday, February 07, 2012 @ 1:40:50 PM
Looking Glass
Tuesday, February 07, 2012 @ 2:30:22 PM
And story isn't an inherently RPG thing either (as you also seem to be indicating). I believe that it has been demonstrated over the years that numerous kinds of games can benefit and have benefitted tremendously from story including the fighting genre (and yes even the FPS genre as well). This makes Soul Calibur's shift all the more unfortunate and especially since it used to be reasonably strong in this area.
Highlander
Tuesday, February 07, 2012 @ 3:05:40 PM
The Doom
Tuesday, February 07, 2012 @ 3:41:02 PM
Dukemz_UK
Tuesday, February 07, 2012 @ 3:53:11 PM
Dukemz_UK
Tuesday, February 07, 2012 @ 3:56:38 PM
Highlander
Tuesday, February 07, 2012 @ 3:59:05 PM
Looking Glass
Tuesday, February 07, 2012 @ 4:02:24 PM
Oh I don't deny that there are and have been fans of the multiplayer aspect of the fighting genre. And I don't deny that multiplayer has been a part of the genre or that the genre perhaps lends itself well to multiplayer.
But even so it seems that multiplayer didn't actually become the primary focus of numerous IPs in the genre (particularly to the point of the detriment and neglect of the single player aspect) until the general industry wide rise of multiplayer gaming which was of course likely brought on by the dramatic rise in popularity of multiplayer gaming.
Last edited by Looking Glass on 2/7/2012 4:06:44 PM
Dukemz_UK
Tuesday, February 07, 2012 @ 4:04:22 PM
Highlander
Tuesday, February 07, 2012 @ 8:57:38 PM
Never! I'll keep my backwards compatibility and hold it dear, protect my game discs and buy spares. I will not go quietly into the night, I will not fade from view. I will complain every time a travesty like this occurs however, and sign up for the crotchety old man T-Shirt in a few more years...
Underdog15
Wednesday, February 08, 2012 @ 1:07:22 PM
Mr_Sterg
Tuesday, February 07, 2012 @ 5:20:03 PM
Reply
The Doom
Tuesday, February 07, 2012 @ 9:09:04 PM
Last edited by The Doom on 2/7/2012 9:09:49 PM
Mr_Sterg
Tuesday, February 07, 2012 @ 5:23:51 PM
Reply
saintaqua
Thursday, February 09, 2012 @ 1:07:27 PM
Reply
I hate Soul Calibur V.
The story mode was beyond terrible, it was painful to play through, it was so boring.
Who thought it was a good idea to tell the story through unmoving sketches? And Patroklos, Pyrra and Zwei? Dull. I miss the old days when you could take each character through story mode, even IV had that!
And in my opinion, III had the best campaign and best new roster.
Speaking of rosters, V's is stupid. They threw out so many favorites and added in three mimics and copies of old characters.
Besides Ezio, only Zwei and Viola were really new.
No Zasalamel or Rock? Pathetic.
Create a character is also overrated in this one. It actually has less options regarding clothes, and though you can finally change body size, it is limited.
And why can't they get new face models?
I traded it right back in.
Maybe after enough dlc is released to make it a complete game comes out or a price drop or a decent Vita version comes out...maybe then I'll buy it again.











5TAY3R
Reply
Monday, February 06, 2012 @ 10:31:31 PM