Street Fighter X Tekken Review
Two iconic franchises should, almost by default, make sweet music when brought together. And for the most part, that sentiment is true for Capcom’s recent crossover effort, Street Fighter X Tekken. But after playing for a while, there was this nagging sensation that the game doesn’t capture the full singular beauty of either distinct style, and merely does a fair job of combining them. That being said, the super fast, super fluid, and highly rewarding combat experience supersedes that issue. It's just a flashy, absorbing game.
Stylistically speaking, this one stands out. There’s just so much color, so many beautiful effects that leap off the screen, and such a diverse and appealing array of backdrops. The speed almost never falters (and only very rarely when online), so that frame rate does the gorgeous visual presentation justice. Character design is superb and although some settings aren’t as impressive or inspired as others, there’s no doubt that the graphics are an eye-opening highlight.
The sound is good, too, although I’m not the biggest fan of the soundtrack or the voices. Objectively speaking, there isn’t anything qualitatively wrong with either, and there are certain music tracks that add some serious punch to the on-screen action. In truth, I’ve always thought the voices are too over-the-top cheesy in both franchises, but I know the fans really like that. It’s part of the identifying franchise flair, right? Besides, the fighting audio really is stellar; it combines with the intense, satisfying graphical effects to create a mesmerizing palette.
As I mentioned in the intro, this game basically combines the two franchises with an obvious emphasis on the Street Fighter mechanics. If you want more of a Tekken feel, I’d suggest waiting for the reverse offering, Tekken X Street Fighter, which is slated to drop later this year. As it stands, Street Fighter IV aficionados should really take to this one, because it’s awfully similar, although the developers do implement some elements of the Tekken series, such as the invigorating, strategic tag mechanic.
Regardless of which camp you prefer, you will likely find your favorite characters. All the recognizable and even iconic faces are here, ranging from Ryu, Guile and E. Honda to Kazuya, Heihachi, and Yoshimitsu. The best part is that the PlayStation 3 version also features other Capcom and Sony legends, including Mega Man, Pac-Man, and the bad-ass Cole (inFamous). This makes the potential match-ups all the more intriguing and I have to admit, I’ve always thought Cole would make a fine addition to a fighting game. Next up is Nathan Drake, I say…
From the minute you start, you’ll go— “Woah, shades of SFIV.” Well, exactly; that’s the point. Despite a few nods to Namco’s franchise, the action is very Street Fighter-like, featuring the Super Art moves and that trademark fluidity that allows for intuitive chaining of combos and flashy special skills that truly punish an opponent. Plus, strategy and planning is a big part of the experience; for instance, if one of your characters falls in a match, that’s it. It’s over. You don’t keep fighting until one side loses both combatants, so you have to pay close attention to that health bar…
The designers have added some interesting gameplay aspects that have been the subject of much discussion amongst fans. The first is the Pandora mode, which is all-out aggression that tosses all defensive strategies aside. Basically, you get 10 seconds to take down your opponent. You can’t tag in your partner but you do get an unlimited Cross Gauge, so if you’re getting the worst of a confrontation, you should consider throwing caution to the wind. The other new feature is the Gem system, which some will claim affects the balance of the game.
I’m not sure that’s true, though. Gems give your fighters some extra help: there are Boost and Assist Gems; the Boost Gems up your power, defense and speed, but only when certain conditions are met. Some of these conditions are relatively simple (execute a basic attack so many times, for instance) but others are more challenging. The Assist Gems give you passive abilities (RPG buffs know all about passive skills) like auto-blocking. You can trigger these whenever you want but they’ll eat up some of your Cross Gauge. You can equip your Gems before going into battle, and a few of the more querulous hardcore followers take issue with this.
According to the research I’ve done, they say these Gems give less skilled players an unfair advantage if the more seasoned player doesn’t have such effective Gems. They also claim it might make your battles with the CPU too easy. But although I’m no expert on the fighting genre, I’m not sure I see a whole lot of unbalancing due to this feature; the Gems are entirely optional in the first place and in the second place, you still have to fight well. These Gems may make things a touch easier but if you suck, you suck. No Gem combination is going to save you.
As for playing online, I had a few problems. It’s not so much on the technical side – most matches go off without a hitch, despite one freezing issue – but the servers don’t seem to be all that solid to me. I’m also not the biggest fan of the Fight Request option, where players can interrupt your single-player fun by asking to fight. I mean, it’s probably an illogical dislike; there’s nothing wrong with such a feature, but I just found it annoying after a while. At any rate, there are a fair amount of modes and options when online, so that’s a bonus.
Last but not least, and forgive me for this, but I just have to say that these two franchises are extremely different in terms of mechanics. I’m not even an avid fighting fan, and I’ve played them both plenty over the years. Who hasn’t? The point is that when you try to blend two very distinct styles, you’re bound to make some sacrifices and in truth, I think Street Fighter and Tekken stand just fine on their own. Mixing the rosters is cool for the fans and everything, but beyond that… I dunno, maybe mixing and matching isn’t always the best idea.
Nevertheless, Street Fighter X Tekken is a really solid fighter with all sorts of flash and fan appeal. Many might question the new Pandora and Gem features, and the final boss is a colossal pain in the ass, but there’s no denying the extreme responsiveness, fluidity, and depth of the gameplay. It’s satisfying to the nth degree (if you’re willing to invest the practice time), and playing with others is always a blast and a half. The production values are high and the entire presentation is borderline glorious. And please, bear in mind that some of the drawbacks listed here are very personal.
My subjectivity shouldn’t dictate your enjoyment. ;)
The Good: Beautiful, stylish visual presentation. Great audio effects. Top-notch control. Fluid, rewarding fighting mechanic. Big roster. Pandora mode adds intensity and urgency.
The Bad: Blending requires some sacrifice. Gems feature is questionable. Online isn’t quite stable enough.
The Ugly: “It’s only ugly when you’re on the receiving end of a world-ending combo.”
3/17/2012 Ben Dutka
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Comments (21 posts)
556pineapple
Saturday, March 17, 2012 @ 9:37:40 PM
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Nas Is Like
Saturday, March 17, 2012 @ 9:38:36 PM
Reply
Ben Dutka PSXE [Administrator]
Saturday, March 17, 2012 @ 10:12:46 PM
fatelementality
Saturday, March 17, 2012 @ 11:39:27 PM
Last edited by fatelementality on 3/17/2012 11:41:04 PM
Ben Dutka PSXE [Administrator]
Sunday, March 18, 2012 @ 12:08:07 AM
Oxvial
Sunday, March 18, 2012 @ 1:42:43 AM
Temjin001
Saturday, March 17, 2012 @ 10:57:44 PM
Reply
Kevin555
Sunday, March 18, 2012 @ 1:59:35 AM
Reply
This for me is my current GOTY. Street Fighter & Tekken fighters duking it out against others is like a dream come true & the match-up variety is off the charts.
I'm seriously loving it. The visuals, the character design, the never ending combos. It's brilliant.
The game also has a great future with what all the swap costumes & 12 other characters to come later on. Anyone who says the game isn't worth buying until this DLC is out is delusional when you already have 30+ characters to choose from the get go.
Anyone want a fight then by all means, do add me.
PSN: KevinTekken
Last edited by Kevin555 on 3/18/2012 2:00:41 AM
Laguna
Sunday, March 18, 2012 @ 2:56:36 AM
Reply
there are 12 DLC characters locked on the disc besides the free ps3 ones.
We will have to shell out cash for that later.
Which is why I won't be buying it until that "later" version arrives.
You can even find them on youtube. The DLC fighters are fully playable. The joys of hacking.
Capcom is free to get my money, when the final version of the game is released.
There isn't anything shameful in waiting. Its saved me lots of money.
I can wait till maybe this fall or next spring for a Skyrim DLC complete package.
I have to save money cause gaming is expensive and games aren't worth the $60 price tag very often.
Same with Mass Effect 3. I will get it once all the DLC is out.
Kevin555
Sunday, March 18, 2012 @ 7:23:09 AM
For the record, I'm not some "Capcop" worshipper working for "Crapcom" i just find it sort of adsurd that people feel they're not getting enough already. Regardless how walked over they feel about Capcom holding off on costumes & unfinished characters (that still need balancing & animation fixing) to begin with.
You're still getting great value for money buying the game now without characters, costumes & those gems imo.
Jawknee
Sunday, March 18, 2012 @ 1:42:07 PM
If Crapcom already included those chatacters on the disc, people already paid for that content when they bought the game. Locking them and then asking for additional funds to unlock them is not a ethical business practice nor a legitimate means of providing downloadable content. It's a scam and Crapcom knows it and I don't doubt in your heart of hearts you know it too. Before Crapcom decided that it cared more about money than its fans and its integrity they would have allowed us to unlock those characters by playing the game. Not anymore. No wonder ex-Capcom executives have taken to twitter to announce their disgust with this kind of practice.
Crapcom doesn't provide Downloadable content. They scam people with Disc Locked Content.
Last edited by Jawknee on 3/18/2012 1:45:31 PM
Oxvial
Sunday, March 18, 2012 @ 1:53:11 PM
Kevin555
Monday, March 19, 2012 @ 1:35:12 AM
What i am trying to say is there is plenty this game provides the player without the additional DLC, costumes & gems. They're still getting good value for money regardless, noone HAS to buy these DLC characters. Is that part getting through yet?
I don't necessarily agree with Capcoms business practice, in fact i agree with you, i just find it difficult to understand people that don't feel they're getting enough in this title already.
You don't want the DLC, you don't buy it. How hard is that to grasp?
Oh "Crapcom" how cute! Not overused at all :)
@Oxvial,
"But Capcom should of give us those characters for free"
As gamers, we're not entitled to anything ;)
Last edited by Kevin555 on 3/19/2012 1:39:28 AM
Kevin555
Monday, March 19, 2012 @ 3:39:19 AM
Before this, Street Fighter on PS2 & SNES gave you a mere arcade mode, versus, training & a handful of characters. If your memory can take you back that far you will recall Capcom making plenty of expansions for Street Fighter, not for $20, but for full price.
With these expansions you only got a few new characters with tweaks & balance to their fighting. You never got anything like costumes because Capcom only did colour swapping with their fighting games back then.
If you can remember Street Fighter on the SNES you will remember there being more than three upgrade expansion versions to the original game all at full price on release with nothing more other than faster gameplay, one or two extra bosses & a new character expanding over four versions of the game. You were paying four times the price for one game if you wanted it all when with SFxT here you're only paying $20 for not one or two, but 12 DLC characters.
I'm not trying to justify Capcoms decision of DLC, i'm just saying, it's much better now with Capcom fighters than it was before & i see alot of whingers complaining about them being overcharged today. If anything you were being nickel & dimed before & much worse than what you're now. Now, we're only paying for the characters instead of a whole new game at full price with those new characters.
You don't like the DLC, fair enough but don't act like you're been treated unfairly now because if anything, when it comes to Capcom fighters of this gen, we're actually paying less for the extras now then we did before.
Also, don't fool yourself in thinking these characters were complete, they weren't & a few clicks of Youtube hacked videos of the DLC characters will show you that alot of animation is missing in the characters. Christie especially.
I don't entirely approve of Capcoms DLC, but considering these characters are priced at $20 & are not due out for another six months. I am not entirely fussed spending $20 six months down the road for 12 complete characters to add to an already enticing roster.
Remember, video games are luxuries, you're not entitled to anything. So be safe in the knowledge of knowing you do not have to buy these characters if you don't want too. It really isn't hard.
Gamer46
Sunday, March 18, 2012 @ 7:34:55 PM
Reply
Last edited by Gamer46 on 3/18/2012 7:39:25 PM
slugga_status
Monday, March 19, 2012 @ 9:57:07 AM
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dork02840
Sunday, April 22, 2012 @ 11:31:33 AM
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Reccaman18
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Saturday, March 17, 2012 @ 9:31:14 PM
Now I can't wait for the Tekken x Street Fighter version!