Starhawk Review
Yeah, I’m going to take a lot of flak for apparently not rewarding a game with clearly excellent online multiplayer. But I remain stoic in my belief that a single-player campaign should boast a solid story and shouldn’t merely serve as a warm-up for the multiplayer, as great as the latter may be. It’s true that Starhawk’s predecessor was only online but then again, it made no effort at a campaign…and when you do that, I have certain expectations, as should everyone.
We’ll get to all that in a minute. Firstly, the technical elements of Lightbox Interactive’s title are good albeit not spectacular, and they excel during periods of frenetic action (and there are many such periods). The best part about the visual presentation is the variety and diversity with which we are presented; the developers put a ton of effort into creating environments that are both engaging and intriguing. The landscape isn’t as barren as I might’ve thought, and the special effects really light up the screen, thereby enhancing the immersion factor.
The audio features a compelling, fitting soundtrack and a series of effects that coincide nicely with the bombastic nature of the graphics. Whether you’re playing the campaign or online, the sound typically proves to be a positive aspect of the experience. That being said, the balance can be a little off and I’m not overly thrilled with the music selection, although that’s definitely a subjective viewpoint. The good news is that both the visuals and the sound combine to provide the player with an accomplished and invigorating foundation.
As you already know, Warhawk was strictly online, while Starhawk boasts a much-anticipated single-player mode. I was happy with the multiplayer in Warhawk and in truth, the online action in the successor is deeper, more involved, and potentially more rewarding. But the campaign lacks a decent story and basically plays like you’re online. It reminds me of last year’s Brink, which was also purported to feature an entertaining single-player option. However, in both cases, neither really deliver on that promise.
You will play as Emmett Graves, who becomes infected with Rift energy, which is a valuable commodity in the Starhawk universe. The problem is that while Graves can control his infection, others view him as potentially dangerous; a member of the violent “Outcasts” who are capable of all sorts of rash destruction. Emmett’s brother, Logan, is one such individual. Now, one would assume that such a plot would result in all sorts of great emotion and drama but despite one big surprise (which isn’t all that shocking, really), the story is a missed opportunity.
Graves becomes nothing more than a clichéd action hero during combat and the somewhat lame storytelling and mediocre writing don’t paint a gripping picture. Couple this with the fact that the campaign is merely a five-hour tutorial for the multiplayer experience, and perhaps you will understand my bitterness. But provided you’re only in this for the multiplayer and you really don’t care about the campaign, I can almost promise that you’re in for a wild yet strategic ride that is bound to satisfy in the long run. I don’t want that message to get lost.
Starhawk thrives on the Build & Battle system and this works extremely well in all respects. You build up Rift energy, which can be expended to develop the surrounding area, giving you and your team the advantage. The options are numerous and appealing; there are walls to build, supply bunkers for big-time weaponry, and all sorts of vehicles with which to experiment. There’s a ton of complexity and, although I speak badly of the campaign, this is one instance where it’s not necessarily tacked-on and worthless. As I said before, it’s a tutorial and it’s one you’ll definitely want to play; otherwise, the multiplayer could feel a little overwhelming.
As one might expect, the best part is the open-ended freedom. There’s really never one set way to achieve an objective, and this flexibility becomes all the more apparent as you learn the game’s intricacies. Plus, with a maximum of 32 people going at it, the action never stops; there’s always something to do and somewhere to go. The only downside is that you really need everyone to be a team player. Otherwise, a match can regress quickly and become a frustrating mess, which is why I would advise playing with a group of reliable, quality players.
But if everything clicks, there’s no doubt that this game becomes one of the most fulfilling and addictive online experiences out there. I’m not a fan of RTS and although this doesn’t really qualify, I’m not in the business of building stuff when it comes to my games. Never liked that kind of thing. And yet, I really took to this like a fish to water; the process is both accessible and deep; the developers walk a fine line and they do so brilliantly. Standard matches like Deathmatch and Capture the Flag always feel fresh and new because everyone attacks and defends differently.
The number of players, structures, and vehicles is impressive, and the dynamic nature of the competition is almost unparalleled. There are all sorts of cosmetic upgrades to earn as well, and getting involved with friends on a consistent basis could result in a weekly (or even daily) scheduled event. From thoughtful positioning to out-and-out firefights across nicely appointed and ever-changing landscapes, the multiplayer is definitely a triumph. Like I said, though, the only drawback is that only fair, avid players let it shine; online idiots can really hinder this one.
In my opinion, Starhawk is a great multiplayer game that should’ve shipped without a single-player option. If you want to give us a multiplayer tutorial, then just do that. The story is weak, I don’t really care at all about the character, and there’s very little difference between the campaign and the online action. The single-player missions do serve a purpose, though, and that’s to introduce players to a rich multiplayer experience that encourages experimentation at every turn. You just have to accept that the campaign doesn’t do much else.
The control is sound, the depth is there, the 32-player matches can be downright epic, I love the vehicles, and the detail and general construction and presentation of the setting is pretty damn good. If you can focus on all this, you’re good to go.
The Good: Solid technical elements. Great style and design. Good control throughout. Inventive, endlessly entertaining multiplayer. Action blends nicely with strategy. All future map packs will be free (big bonus).
The Bad: Campaign is only a multiplayer tutorial. Story is weak. Multiplayer can be tough to fully embrace.
The Ugly: “If you’re gonna do this, just don’t bother with a campaign.”
5/9/2012 Ben Dutka
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Comments (49 posts)
AcHiLLiA
Wednesday, May 09, 2012 @ 3:30:49 PM
Qubex
Thursday, May 10, 2012 @ 3:58:28 AM
DazeOfWar
Wednesday, May 09, 2012 @ 12:12:48 PM
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In the few matches I played last night only 1 or 2 people had mics besides me and it seemed like everybody was just using hawks when they played. I never saw anybody really build stuff except for the big guns. I'm pretty sure over time though when I get better I'll find better people to play with.
Last edited by DazeOfWar on 5/9/2012 12:13:10 PM
Beamboom
Wednesday, May 09, 2012 @ 12:14:52 PM
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I am in not in any way indicating that I think you are wrong or did any mistakes here. It just looks to me like you are saying "enough is enough!" and this title just happened to cross your path in that moment.
Only, this game *is* first and foremost a multiplayer game. The campaign is most likely the consequence of the need of an extensive tutorial to learn the mechanics.
But again, interesting review. Gutsy.
Last edited by Beamboom on 5/9/2012 12:15:20 PM
Ben Dutka PSXE [Administrator]
Wednesday, May 09, 2012 @ 3:45:44 PM
I promise this game would've scored well into the 8s if it had been multiplayer only, like Warhawk. But I can't very well ignore a less than mediocre campaign when it's included, right?
darxed
Wednesday, May 09, 2012 @ 9:01:37 PM
Flawed logic is flawed. A game can't score lower for a gameplay mode, If you don't like it, you just don't play it. MGS4 had a kinda crappy multiplayer, but It didn't (and shouldn't) have made its score go down, since It was obviously a SP oriented game. So I think the same should apply here, since Starhawk is clearly a MP oriented game, It's score shouldn't be deducted because it has a crappy campaign.
Whoa, I think this is the first time EVER I've disagreed with you Ben in the 6 years I've visited this site, almost thought It wasn't going to happen...
Ben Dutka PSXE [Administrator]
Wednesday, May 09, 2012 @ 11:42:36 PM
darxed
Thursday, May 10, 2012 @ 8:11:34 AM
Ben Dutka PSXE [Administrator]
Thursday, May 10, 2012 @ 10:10:08 AM
Neo_Aeon666
Thursday, May 10, 2012 @ 12:02:31 PM
StarHawk is an MP game and MGS4 was a SP game so in that respect they should be mainly judged by those criterias. Though I think they should have called the SP campaing: Tutorial lol
COBB
Wednesday, May 09, 2012 @ 12:28:11 PM
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Then we have games like Uncharted stellar single player and a very good mutltiplayer.
It's not like some franchises have to put all the mutliplayer content on the disc cause they're just going to have day 1 download content anyways, or worse yet it's already on ur disc they're just make u pay more to open it up.
Clamedeus
Wednesday, May 09, 2012 @ 7:04:47 PM
Excelsior1
Thursday, May 10, 2012 @ 3:14:19 AM
78 metascore. It looks like the sp campign is drawing the most complaints.
COBB
Thursday, May 10, 2012 @ 11:16:22 AM
dembiscuits
Wednesday, May 09, 2012 @ 12:34:45 PM
Reply
coverton341
Wednesday, May 09, 2012 @ 1:41:56 PM
I personally don't enjoy multiplayer games where the other players are in other parts of the city/state/country/world. If I am to play with other people I prefer to do it with them in arms length. Different strokes for different folks.
COBB
Wednesday, May 09, 2012 @ 1:59:20 PM
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1. Why put in a shitty single player campaign, just make it multiplayer only, multiplayer crackheads aren't going to play the single campaign anyways.....
2. If they're only going to make multiplayer download content, then I should get the best single player campaign they have to offer for my $60, proven by Uncharted 3
slugga_status
Wednesday, May 09, 2012 @ 2:17:12 PM
DLC is a wild card. Some put it on the disc as a unlockable and some actually create it and put it on the store. Uncharted had dlc characters already on the disc but you had to pay for it..
With Starhawk I think they implemented a campaign b/c that's likely what they heard from fans of Warhawk.
chuygr35
Wednesday, May 09, 2012 @ 2:54:09 PM
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COD MW 3, average single player, good multi player, 9/10
Battlefield 3, average single player, good multi player, 9/10
Starhawk, average single player, good multi player 7.6/10
Please someone explain why this seems to affect some games more than others?
also, MGS4 a perfect score, even though the online in that game was not the greatest.
I am not a game reviewer nor do I want to be. Also, not looking to start flame war, just looking for an explanation.
Ben Dutka PSXE [Administrator]
Wednesday, May 09, 2012 @ 3:46:53 PM
Beamboom
Thursday, May 10, 2012 @ 5:34:33 AM
duomaxwell007
Wednesday, May 09, 2012 @ 3:38:51 PM
Reply
Ben Dutka PSXE [Administrator]
Wednesday, May 09, 2012 @ 3:47:25 PM
duomaxwell007
Wednesday, May 09, 2012 @ 5:06:19 PM
Ben Dutka PSXE [Administrator]
Wednesday, May 09, 2012 @ 6:15:56 PM
duomaxwell007
Wednesday, May 09, 2012 @ 6:50:34 PM
AugustoDeItalia
Wednesday, May 09, 2012 @ 6:51:40 PM
duomaxwell007
Wednesday, May 09, 2012 @ 8:27:54 PM
CrusaderForever
Wednesday, May 09, 2012 @ 8:36:04 PM
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jimmyhandsome
Wednesday, May 09, 2012 @ 8:45:57 PM
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That being said the game is a multiplayer bonanza. It should be evaluated (by a purchase stand point) as if you like online MP gaming, because this is a game that I can see myself pouring hours into. And the free DLC mappacks for the entire duration of it's online existence? It'll last people who like online shooters months if not years of fun.
I get why you gave it the score you did,Ben because the campaign is really awful and should be scored accordingly, but from a value/purchase perspective, people who are interested in this game should evaluate it a little differently. Well worth the $60 if you like a unique style of online shooters.
Last edited by jimmyhandsome on 5/9/2012 8:47:51 PM
Ben Dutka PSXE [Administrator]
Wednesday, May 09, 2012 @ 11:45:35 PM
jimmyhandsome
Thursday, May 10, 2012 @ 8:36:25 AM
Just afraid that this could be another solid PS3 exclusive that doesn't sell well.
Ben Dutka PSXE [Administrator]
Wednesday, May 09, 2012 @ 11:44:40 PM
I think it's a fine idea, though. Just not in a position to pioneer it...I don't THINK.
Beamboom
Thursday, May 10, 2012 @ 5:15:53 AM
MrAnonymity
Thursday, May 10, 2012 @ 3:38:48 AM
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JoshBall
Thursday, May 10, 2012 @ 3:58:38 AM
Reply
___________
Thursday, May 10, 2012 @ 5:34:12 AM
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its like saying the Rolls Royce Pahantom is flawed because it does not have the boot space of a estate.
ITS NOT SUPPOSE TO!
neither is starhawk suppose to have a stellar campaign.
the campaign is meerly there to aid people into the multiplayer which i think is a brilliant idea!
so many games these days throw you into the deep end, its nice to see a developer create a training mode that teaches you how to lay the smack down!
Lairfan
Tuesday, May 15, 2012 @ 2:49:36 PM
DeusExMachina
Thursday, May 10, 2012 @ 6:57:08 AM
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Hence if they just called it training in the 1st place, no one expecting a campaign would have been disappointed and thus the only legitimate flaw whould have been moot. Thought atleast other people would have realised that. Although why they called it campaign in the 1st place is as good a geuss as anyone's.
xenris
Thursday, May 10, 2012 @ 7:49:27 AM
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Personally it is better than a long list of tutorials, and definitely more entertaining. But needed a bit of a kick in a butt to bring it up to the next level. They are lucky multiplayer is so unique and fun that it makes up for this.
On a side note, whats with no dodge or dive roll? Probably was a design choice, but coming from Binary Domain, sometimes I try to roll and it becomes my undoing in a firefight.
jimmyhandsome
Thursday, May 10, 2012 @ 8:40:45 AM
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CH1N00K
Reply
Wednesday, May 09, 2012 @ 11:57:23 AM