DmC: Devil May Cry Review
Reboots have been big this generation. In my humble opinion, however, Devil May Cry wasn’t one of the franchises that seemed to be in desperate need of a reimagining. The last couple of entries have offered fantastic action goodness and for the most part, the fans haven’t been grousing and grumbling. There may have been some slight technical stagnation but besides that, it seemed fine. However, now that I’ve played DmC: Devil May Cry, I realize that although it may not have been necessary, I really like this new look and feel.
We start with one of the more interesting categories, especially for PlayStation 3 owners. Graphically, the game won’t blow you away; there are some visual inconsistencies and minor flaws, and there’s a general lack of crystal clear clarity we typically associate with AAA productions. That being said, the fantastic design and artistry is undeniable and the animations are slick and smooth. The overall presentation is something special and pays homage to the excellent atmosphere for which this franchise has been so well known. It’s different but there’s that palpable current of vintage DMC that runs beneath those differences.
Side note: It’s unfortunate to note that the PS3 version may lag a tad behind the Xbox 360 version in terms of frame rate and general graphics performance. With the Unreal Engine, though, this isn’t exactly uncommon. And for the record, this is part of why the game doesn’t receive a 9.0 in my eyes; the 360 version might be slightly closer to that elite plateau. Just please bear in mind that the gap is nowhere near as bad as it was with Bayonetta. If you’re buying DmC for the PS3, you don’t really have to worry; the lesser performance output is minimal and likely won’t hinder your enjoyment. Well, unless you’re a stickler for such things.
Moving on to the audio, we’ve got some great voice acting, a kickin’ soundtrack, and a bevy of sound effects that accompany every absurdly fast attack Dante has in his prodigious arsenal. The acting represents an upgrade for the franchise (as does the story, which I’ll get to in a moment), which I anticipated from developer Ninja Theory. Heavenly Sword and Enslaved: Odyssey to the West proved that this studio only hires top-notch voice talent. The score is full of wicked heavy metal and other hard-hitting songs, which match the action perfectly, and those effects are both diverse and what I like to call highly “impact-ful.”
At first, I was inclined to frown on the story and style direction Ninja Theory had taken with this reboot. It started off predictably and with a little too much in the way of low-brow, sleazy imagery and humor, which doesn’t impart quite the right vibe. But it didn’t take long for the story to open up and when it did, I was reminded of just how cheesy and campy past plots had been in this series. And while we retain some of that cheesiness, it’s a little more refined, a little more stylish, a little more modern. “Modern” is a key word for this entire game and although I thought I’d be annoyed at that idea, I actually came around to the concept. Quick.
The story is good. It really is. That’s what was most missing in the franchise up to this point, and I’ve only just stumbled upon how important a decent plot and script can be. At the same time, the gameplay certainly remains the focal point of the game; it’s just that this time, we have the benefit of a worthwhile storyline. It’s not just about over-the-top action segments and flashy special effects. It’s not all about nasty monsters and crazy dudes who want to rule the world. And it’s not only about Dante being a bad-ass who likes to kick the crap out of anyone who gets in his way. New characters like Kat really help to flesh things out, and I’ll leave it at that (no spoilers here).
Interwoven among that more elaborate and more dramatic story is some of that old-fashioned Dante cockiness and absurdity. Therefore, we’re keeping that which defines the franchise without gimping anything important, like the gameplay. Speaking of which, the combat is wicked fun and those who designed this battle mechanic deserve a nod of praise and appreciation. The action purists might say it’s watered down in comparison to past entries – especially DMC3 – but I’m not sure I buy that. I mean, that may be true in terms of sheer complexity and intricacy, but there’s no doubting the depth of the combat in the new game.
This game has proven to me that accessibility can be properly mixed with a hardcore challenge. It doesn’t take much effort to rip off some awesome combos and even when you unlock new weapons and Dante’s arsenal begins to open up, you still don’t feel overwhelmed. Even amateurs can do some pretty amazing things; stringing together a series of unique strikes with different weapons isn’t that difficult, and it’s always entertaining. However, this does not mean that those who wish to become experts, those who want to become true students of the combat, won’t be satisfied.
On the contrary, if you want to pull down super-high ratings for your combos, you’re gonna have to practice. Novices will not be tallying a whole lot of SSS ratings, and the diversity and versatility of the weapons means constant experimentation is a must. So while it’s relatively easy to pick up and play, and while most should be able to feel like a complete powerhouse with just a little rehearsal, the hardcore aficionados still have plenty to be happy about. It may seem like this game doesn’t have a brain in its head but believe it or not, with the great variety of enemies, you’re going to have to continually adapt and improvise.
Combining the slashes of your sword (or the attacks of another primary weapon) with your guns (Ebony and Ivory have returned) has never been more intoxicating. It’s always a show. No matter what you do, what you fight, or how you achieve victory, you’ll always be smiling. At least I was. There’s this really great fluidity to the combat system and timing is essential; once you get into the rhythm and foes are meeting gruesome ends, you start to feel guilty. You feel like they’re just overmatched…but only for a moment. At that point, something tougher usually rears its ugly head, or maybe you finish a level to see that your rating is only mediocre.
And that’s part of the game’s solid balance. It all gels exceedingly well and the better-than-anticipated storyline adds to the appeal. Still, there are a few clear issues that prevent this game from reaching a loftier status: Firstly, the bosses just don’t cut the mustard. It almost seems like a completely different team handled the design of the boss encounters (as happened during the development of Deus Ex: Human Revolution), because they don’t reflect the depth and variety of the core fighting mechanic. You basically do the same type of thing over and over, and it doesn’t have much to do with your technique or combo-ing ability.
Although, I should add that the design of the bosses is freakin’ awesome, as is the vast majority of the character and enemy designs in the game. So that kind of overrides the lackluster boss fights. I should also mention that while the story is definitely a step up, there are times when it falters and doesn’t quite deliver the emotion that it initially promised. Lastly, despite the good control throughout, I think the platforming could’ve been a bit tighter and in truth, I’ve always wanted less platforming in the DMC games. Seriously, just focus on your strength, which has been – and thankfully will continue to be – the combat.
DmC: Devil May Cry is a rambunctious, thrilling, attitude-laden thrill ride. The design is slick and highly effective, the presentation is vintage DMC (while adopting a fresh flair), the combat offers fantastic variety and endless entertainment, and the story is a big improvement. The latter can still let you down, especially toward the end, the visuals are slightly disappointing strictly from a technical standpoint, and the bosses are underwhelming. But the end result is a fantastically enjoyable, can’t-put-the-controller-down brawl-fest, and that’s precisely what the fans want. Right?
The Good: Great overall design and artistry. Explosive audio effects and good acting. Fantastic combat diversity, from the arsenal to the opponents. Story is an upgrade for the franchise. Pacing is solid. Retains the spirit of the franchise.
The Bad: Graphics aren’t overly impressive. Bosses feel repetitive. Story doesn’t always deliver what it promises.
The Ugly: “The ugly is half the fun! The uglier it is, the more satisfying it is to kill it.”
1/15/2013 Ben Dutka
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Comments (42 posts)
PoopsMcGee
Tuesday, January 15, 2013 @ 10:34:40 PM
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WorldEndsWithMe
Tuesday, January 15, 2013 @ 11:09:28 PM
Reply
I hope the hardcore series fans give it it's just due.
xenris
Wednesday, January 16, 2013 @ 10:38:31 AM
I still think UE3 was a stupid choice. The engine just isn't good in comparison to the other engines we have on the market. I don't know why people keep using it. Borderlands is the only game I've played where it was optimized really well, other than first party Epic games.
Knightzane
Tuesday, January 15, 2013 @ 11:37:31 PM
Reply
sawao_yamanaka
Tuesday, January 15, 2013 @ 11:52:49 PM
WorldEndsWithMe
Wednesday, January 16, 2013 @ 12:09:46 AM
sawao_yamanaka
Wednesday, January 16, 2013 @ 12:23:08 AM
Ben Dutka PSXE [Administrator]
Wednesday, January 16, 2013 @ 12:41:16 AM
Lawless SXE
Wednesday, January 16, 2013 @ 4:05:31 AM
WorldEndsWithMe
Wednesday, January 16, 2013 @ 12:10:53 AM
Reply
sawao_yamanaka
Wednesday, January 16, 2013 @ 12:26:45 AM
xenris
Wednesday, January 16, 2013 @ 3:35:23 PM
God of wars combos are slower and more methodical, DMC is about improvising combos and super duper fast reaction time.
God of War is fluid combat for sure, but it isn't as fast as DMC3 was or 4 if I remember correctly.
Not trying to start an argument but I think 60 FPS will noticeable, how much I can't say for sure, it depends on what they did to lock it in at 30 fps.
on that note if FPS is that big of a deal yamanaka get DmC on the PC, it will run at 60fps.
WorldEndsWithMe
Wednesday, January 16, 2013 @ 5:11:08 PM
Ben Dutka PSXE [Administrator]
Wednesday, January 16, 2013 @ 11:08:39 PM
And that's really all these butt-hurt fans are freaking out about. Hence, I call BS.
Last edited by Ben Dutka PSXE on 1/16/2013 11:09:28 PM
BigBoss4ever
Wednesday, January 16, 2013 @ 12:20:02 AM
Reply
Last edited by BigBoss4ever on 1/16/2013 12:25:03 AM
Ben Dutka PSXE [Administrator]
Wednesday, January 16, 2013 @ 12:43:34 AM
homura
Wednesday, January 16, 2013 @ 12:20:20 AM
Reply
sawao_yamanaka
Wednesday, January 16, 2013 @ 12:25:05 AM
Ben Dutka PSXE [Administrator]
Wednesday, January 16, 2013 @ 12:42:01 AM
sawao_yamanaka
Wednesday, January 16, 2013 @ 1:49:12 AM
Excelsior1
Wednesday, January 16, 2013 @ 5:08:14 AM
Ben Dutka PSXE [Administrator]
Wednesday, January 16, 2013 @ 11:14:32 AM
One of these days, the action fans are going to have to accept this. These people made the same exact claims about Heavenly Sword, just because it wasn't Ninja Gaiden speed, and just because it wasn't brutally difficult. It's really annoying, I have to say...it's like they live in their own little world where something has to be a certain way or it sucks.
Last edited by Ben Dutka PSXE on 1/16/2013 11:16:48 AM
WorldEndsWithMe
Wednesday, January 16, 2013 @ 1:15:54 PM
WorldEndsWithMe
Wednesday, January 16, 2013 @ 1:36:33 AM
Reply
http://gan.doubleclick.net/gan_click?lid=41000613802265477&pubid=21000000000031063&lsrc=306&adurl=http%3A%2F%2Fwww.deepdiscount.com%2Fvideo_game%2FPS3-DEVIL-MAY-CRY-DMC
or go to DeepDiscount.com Best Buy will honor pricematch.
Yup, I had to buy it with that price :)
Last edited by WorldEndsWithMe on 1/16/2013 1:41:23 AM
Lawless SXE
Wednesday, January 16, 2013 @ 4:12:38 AM
Reply
Ben Dutka PSXE [Administrator]
Wednesday, January 16, 2013 @ 11:15:34 AM
___________
Wednesday, January 16, 2013 @ 4:24:38 AM
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i was REALLY worried it would have a boring basic combat system, but it isent.
a basic boring combat system is FAR from the problems.
what actually shows in this is that crapcom really have been sitting down with NT showing them the ropes, this is how a DMC game should feel.
but they forgot to tell them how it should CONTROL!
god, the game is SO convoluted its freaking infuriating!
nothings simple, the simplest tasks require you to do such awkward and annoying things.
dragging enemies towards you for instance is R2 square, or is it L2 and square?
see thats the problem, your thrown in such a fast paced environment and forced to remember 1000 little details.
this is NOT the type of game where you can pause for a second and try to remember the combo combinations.
in DMC4 it was just circle.
your constantly pausing in your mind, having a brain wire cross, which one is bring towards again is it R2 or L2, oops i spent too much time figuring that out im dead now.
its one of those games the controls and combos are so awkward to pull off it just gets REALLY frustrating!
why do you have to hold circle to launch a enemy and launch yourself, why couldent it just be press circle?
everything just has to be that bit more difficult and hard to remember.
combos are exactly the same thing, since theres no heavy and light attacks you cant just switch between square and triangle, and switch between pressing or holding, or pressing or pausing, like you can in CLOS.
your constantly forced to remember how many triangles in fast, how many slow, which one do i hold?
all while dodging enemies and keeping them at bay.
you really do need a second screen or something in live view showing you all the combos.
its a shame, they were that close to making the perfect reboot, and the team managed to improve on something they have always needed to and actually made it pretty good.
but they forgot to make the controls easy to use and easy to remember.
especially in such a fast paced game, you dont have time to spend 3 seconds remembering which trigger button is pull and which is lunge.
even the series iconic splitter attack is really awkward to pull off.
another thing they need to improve is the upgrades system.
its really disappointing, im sitting on 14 upgrade points ATM and havent bought anything in quite a while because you just feel like everythings a waste.
99% of the moves are so similar to each other, and theres not many moves unlocked early on most of the upgrades are just level upgrades which make them more powerful, ie a waste of upgrade points.
its like going into a bar and your choice is a cocktail or gin.
99% of cocktails consist of large quantities of gin, so thats not really a differing choice.
its beer, or light beer, pretty much the same thing!
like saying to someone here you go heres a million pounds and locking them in the corner 2 dollar shop!
99% of the things you wouldent want to buy, and the things you would want to buy are so similar to the things you already have.
funny how the thing people were most worried spoiling the game, has, but in such a different way than what we were expecting.........
IF you do have a photographic memory and remember every single combo in the game, than its actually quite brilliant!
watching some gameplay footage of it, watching people juggle enemies and stick to SSS ratings the whole mission through.
its nice to see the combat depth is still at the fore front of the series, but its so hard to access it might as well not be there at all!
if you remember the combos and have no problems recalling them, it really can be such a fun awesome game!
but if you cant, well your going to end up just mashing your whole way through and that never ends well.
its amazing how you can have so much choice for weapons and attacks, and yet still feel so limited.
xenris
Wednesday, January 16, 2013 @ 10:43:50 AM
I think there is depth here like you said, but the control scheme makes mashing a little harder and less rewarding, which I personally think is a good thing.
DMC was always a high skill game and I'm glad they kept all those things intact. If you remember DMC3 the combat was quite challenging to pull of insane juggles but you got used to it about half way through the game.
John Shoemaker
Wednesday, January 16, 2013 @ 6:25:05 AM
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Ben Dutka PSXE [Administrator]
Wednesday, January 16, 2013 @ 11:14:52 AM
WorldEndsWithMe
Wednesday, January 16, 2013 @ 1:17:51 PM
Ninja_WafflesXD
Wednesday, January 16, 2013 @ 8:52:43 AM
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I've played the demo, seen footage of the gameplay further along...there's nothing wrong with the game. It does look great!
But....
I don't really know how to explain it; I won't be so vague as to say that DMC has lost it's soul, but that's what it kinda feels like.
I'm being pessimistic again....
Anyway, I will be purchasing this new, because I do believe that Ninja Theory deserves credit where it's due :)
Just wish that it wasn't at the expense of a franchise that I really love...meh.
I'll just shut up and play the game I suppose. :/
Ben Dutka PSXE [Administrator]
Wednesday, January 16, 2013 @ 12:00:48 PM
As far as I can tell, there is no motivation in the critic community for going easy on Ninja Theory; no incentive to boost review scores just to make that particular studio feel better. It's a weird concept. :)
DjEezzy
Wednesday, January 16, 2013 @ 11:53:26 AM
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Underdog15
Wednesday, January 16, 2013 @ 8:25:25 PM
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aaronisbla
Thursday, January 17, 2013 @ 5:44:45 AM
Underdog15
Thursday, January 17, 2013 @ 1:52:54 PM











Temjin001
Reply
Tuesday, January 15, 2013 @ 10:18:04 PM