Tomb Raider Review
Lara Croft is an iconic video game character. However, that iconic stature doesn't come without a little wink and a sly grin. After all, Lara is one of the very first true mainstream sex symbols in the industry's history and admittedly, her physical attributes are more often lauded than the games in which she stars. As such, this is a character that has always been closer to a cartoon or a caricature. The difference with this reboot is that for the first time in her storied legacy, Ms. Croft finally appears as a realistic female, with realistic vulnerabilities and emotions. And that's what very nearly puts this title in elite company.
The graphics may not be the game's strongest suit, as we've seen better technical examples in the past. The character designs and animations are great but perhaps not stellar when compared to other offerings in similar genres, and the detailing isn't overly impressive. That being said, it's the entire package that stands out. It isn't just one little detail here and there; it's the fact that this environment is extremely well crafted and every aspect of your surroundings feels immersive. This is a fully cohesive visual presentation that is diverse and engaging, and you're always interested in exploring this extremely well created island. Appropriately intimidating, the island of Yamatai is indeed memorable.
The sound design excels in the realm of special effects and music, and many of the voice performances are well above average. Camilla Luddington is fantastic as Lara, too, by the way. Every crack from a firearm, every explosion, and every high-octane set piece vibrates and reverberates with professional crispness. There's a solid balancing between the effects and the score, and that soundtrack swells and diminishes to fit the on-screen action. Much like the visuals, the audio works to involve the player in every element of this adventure, which is no easy feat. Finally, the ambient effects during the slower portions of the game are much appreciated.
As you may already know, the Tomb Raider reboot is a prequel. It shows us how Lara became Lara, essentially, and you'll soon find that her initiation is the epitome of "trial by fire." At the beginning, Lara is more of the bookish sort. Although she is obviously a healthy and very fit young woman, her focus and skills tend to lie on the intellectual side of life. But when her ship sinks just off the coast of a dark, unknown island laden with dangerous legends come to life and freaky natives, Lara must learn how to survive. Fast. You may recall that scene where a man tries to force himself sexually on Lara (it was part of a controversial trailer), but that is done tastefully.
This is about survival. This is about putting a woman in a ridiculously dangerous situation and expecting her to somehow adapt on the fly. The best part about this is that, much like Nathan Drake in the Uncharted series, the protagonist here isn't a superhero. Perhaps she's stronger and more agile than most women, but she's still human. This is what makes this adventure so appealing on so many levels, because although the developers don't quite explore this fragility aspect enough, it does shine through. And that leaves us on the edge of our seat. Personally, I rarely feel this sense of responsibility when controlling a character; i.e., if she dies, you kinda feel it in your gut. That means the designers did something right.
Here, I'd like to bring up something unexpected; what may be perceived as an odd movie reference. But I compare this transformation of Lara to what I saw in some of the females in the horror film, "The Descent." Much like Lara, they are young, healthy and fit, but they are not accustomed to survival. In order to survive, they must actually become animal-like and embrace a kill-or-be-killed mentality. It's a frightening and often uncomfortable transition, and that's precisely what I saw in Tomb Raider. Towards the end, when Lara is screaming and doling out large amounts of pain, you realize she has become...something else.
The control is solid and reliable and the combat is well-constructed and even intoxicating. You may also have questions about the hunting you've seen in previews; it's not all that well developed but at least that wildlife adds to the dynamic nature of the environment. Hunting can also be entertaining and acts as a prelude to the faster-paced fighting later on. You'll learn how to use a bow initially and then you'll graduate to handguns, rifles and shotguns. There are even some cool stealth sections that allow Lara to sneak about and perform stealth kills from the shadows. Best of all, the pacing and variety is just about right: As soon as you start to get your fill of one section, another very different gameplay section arises.
To top it all off, Lara becomes a well-rounded combatant. She is capable with her weapons (which she can switch between on the fly) but she can also handle herself when a foe gets too close. And by the time Lara gains access to special arrows and super weapons like rocket launchers, she will have morphed into an absolute fighting machine. Then you factor in some of the platforming and environmental aspects in the gameplay, and you've got a continually involving adventure that keeps you riveted throughout. So for the most part, this is a fantastic game that hits all the right notes; if it weren't for a few small problems, I'd say this is easily a 9+ game. But let me be clear as to why it falls just shy.
Firstly, the multiplayer is just plain lackluster. It works fine but the four modes are nothing special and in general, it feels more tacked on than anything. Whenever this happens, I wonder why the developers even added the option; I'm aware that everyone thinks online multiplayer is a necessity these days, but it really isn't. Secondly, as I mentioned briefly above, more could've been done with this story. It really does portray Lara in a light that most women would appreciate and even applaud, but the writers don't take it far enough. Thirdly and lastly, I miss the heavier focus on puzzles, which have always been a major part of this franchise. I would've preferred to see Lara's obviously capable mind get tested more often.
I also think the transformation for this character happens too quickly and too easily. Still, I have to accept that this might be necessary; the campaign is plenty long enough to be satisfying and let's face it, this is an action/adventure game at its core. Hence, an in-depth and highly intelligent script might be pushing it. You could lose your target audience. Besides, you're always so captivated by what's going on that you often want to keep playing, even if it's at the expense of a more fleshed-out plot. Character development is a tricky thing and despite my reservations here, it's obvious that this is a big step in the right direction. I doubt any would deny that.
Tomb Raider is a triumph in many respects. It's exactly what this franchise needed: A modern-day wake-up call that revamps an outdated character and gives us a role model of whom this industry can be proud. Our pride - however misplaced it may have been before - no longer resides in Lara Croft's chest. The setting is excellent, the character's transformation is emotional and effective, the control and combat is rock solid, and the pacing and variety is top-notch. They could've done more with the ideas they present and the multiplayer is lacking but beyond that, this one is a can't-miss for all serious gamers out there.
The Good: Great, gripping environment. Top-notch effects and good voice performances. Responsive, reliable control. Excellent pacing and variety. Immersion is almost unparalleled. Lara Croft's very human revamp is refreshing and praise-worthy.
The Bad: Multiplayer doesn't do anything special. More could've been done with the intriguing storyline.
The Ugly: "No 'ugly' here, besides some of the nasty brutes Lara must face."
3/5/2013 Ben Dutka
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Comments (29 posts)
WorldEndsWithMe
Tuesday, March 05, 2013 @ 11:40:30 PM
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frostface
Wednesday, March 06, 2013 @ 1:04:49 AM
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As for the story, I'm rather enjoying it myself and as much as she frail at the beginning, when I'm playing these games I want to become a badass and kickass but that's personal preference.
To sum it up, good review but we're being a bit petty not pushing it into the 9's.
Beamboom
Wednesday, March 06, 2013 @ 1:54:21 AM
Ben Dutka PSXE [Administrator]
Wednesday, March 06, 2013 @ 11:12:44 AM
And besides, I have taken to reserving my 9+ scores for the absolute elite titles. I'm tired of making the 10-point scale seem like a 5-point scale, in that anything that scores to 1-5 is all equally atrocious, nothing under an 8 is worth playing, etc.
It's so ridiculously skewed; a topic many gamers have talked about before.
AcHiLLiA
Wednesday, March 06, 2013 @ 4:10:45 PM
WorldEndsWithMe
Wednesday, March 06, 2013 @ 8:29:22 AM
WorldEndsWithMe
Wednesday, March 06, 2013 @ 12:07:01 PM
Beamboom
Wednesday, March 06, 2013 @ 2:55:44 PM
WorldEndsWithMe
Wednesday, March 06, 2013 @ 6:15:15 PM
That said, they matter but aren't all that important to me because I find that once you've tucked yourself into a game that you enjoy the flashy and pretty aspects melt away within about 20 minutes and you're enjoying the gameplay/characters/story more than the visuals. Take DmC, not much on graphics but what a ride!
Beamboom
Thursday, March 07, 2013 @ 12:54:02 AM
But it also very much depends on the kind of game, in my opinion. In this kind of game here I'd say the graphics are (one of) the main attractions. It's like Uncharted - you kinda play it to see the graphics. I feel this game is much the same.
While in games like Fallout, well there I don't really care much about dynamic lighting and natural shadows and all that stuff at all cause the main attractions of those games are on an entirely different level. Still... I'd say they matters. :)
Last edited by Beamboom on 3/7/2013 12:55:08 AM
___________
Wednesday, March 06, 2013 @ 5:50:27 AM
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only problem is thats not what the game was suppose to be!
this was suppose to be a reboot showing how lara got her name, how she became the tomb raider we know and love!
the gameplay was suppose to be VERY different from the past TR games!
and it is, for the first 20 minutes!
then it turns into your typical mindless action game!
sigh.
crystal, if i wanted a uncharted wannabee i would of bought uncharted!
wish developers would get that through their thick skulls!
WorldEndsWithMe
Wednesday, March 06, 2013 @ 8:31:54 AM
___________
Wednesday, March 06, 2013 @ 8:53:56 AM
bigrailer19
Wednesday, March 06, 2013 @ 10:44:43 AM
Alot of fans wanted a deeper experience with the lead up to her adventures, they wanted the back story. So I see what hes saying.
Problem is its really hard to develop that way and out out a game like they did. I could imagine its difficult anyways. Its time consuming, budget gets higher and so on... they had a vision and stuck with it. They tried to make it work in the confines of the games basis, and although its pointed out as a disspointment at times, I think they did well. I havnt played it, but reviews and videos have convinced me its a good game.
Last edited by bigrailer19 on 3/6/2013 10:46:17 AM
WorldEndsWithMe
Wednesday, March 06, 2013 @ 12:13:19 PM
I don't think it would be an attractive game if you had to go through her whole history either, just the story that made her tough will do thank you.
___________
Thursday, March 07, 2013 @ 7:49:49 AM
you kill one guy and instantly all of a sudden shes running around killing people like shes been doing it for 30 years!
the weapon unlocks is far to fast too, you unlock all the weapons so quickly you go through the majority of the game wishing you had a new weapon because you have just become sick of the others.
gear is given out at a much better slower rate, and so is weapon mods like the explosive arrows.
the gear could use a bit more exploration too, you upgrade your axe once and thats it its done.
pacing is the biggest problem with the game, the whole point of this was to show how lara became lara.
she did not kill 1 person, then become the 20 year experienced expert we know and love!
the combat does not help that either, there are WAY too many enemies to kill.
it just makes it feel even more out of place.
they should of made it your scrambling around stealthfully taking out enemies, or at least confine the action.
when your a scared little bookworm who is leaping accross flaming buildings, dodging machiene gun fire, dodging grenades, and taking out enemies rushing towards you all at the same time its a bit much.
drake can do that because hes been doing this sh*t for years!
lara USE to be able to do that for the same reason.
but were suppose to believe she landed on this island, a scared girl who has never killed anyone, who has never been put in a situation HALF like this!
and all of a sudden, out of zero experience what so ever, shes become a flaming building leaping, machine gun dodging, rambo action hero?
give me a break!
one thing that is really spoiling almost every game these days, believe ability!
if they had it that theres 4 enemies in each area, and you had to take them out stealth fully, or at least had to stumble around, cover shoot, action but constrained action, id be fine.
it would of been the game it should of been, and the game everyone was expecting!
but they dident, they have you kill 1 person then they cut and paste the combat out of the previous tomb raider games!
it just does not suit!
another thing i HATE about allot of games this gen, and this is a BIG culprit of it, is the invisible plate trigger.
you walk up to a area and theres 3 enemies, you kill said 3 enemies and no one else will show up till you hit said invisible plate.
then when you do, boom 500 enemies spawn 2 inches from your face!
one particular level comes to memory, when you get the grenade attachment your showed you can use it to destroy certain objects, you blow out a wall and accross the alley is 2 enemies.
kill them, and nothing happens.
no enemies will spawn till you jump down into the alley way, once you do 100 enemies spawn and so does 2 guys behind fixed machine guns and dice you up instantly.
the second the cut scene ends you have to quickly scramble to cover, and even IF you make it in time 2 enemies end up right next to you with molotov cocktails.
these are the scenarios a scared bookworm is going to be able to get herself out of?
give me a break!
the no enemies spawning till you hit the invisible plate gets REALLY frustrating in any game, but especially in this because you die so easily!
if i had a nickel for every time i died hightailing it away from 100 million enemies that just spawned in this, id be the richest thing alive!
10 fold!
another thing spoiling the game, is the WHOLE point of tomb raider.
heres a hint, its in both words of the title.
TOMB!
RAIDER!
the whole point of the game is you raid tombs, you find very valuable rare items by solving puzzles and exploring really cool dark places.
1st problem the tombs are quite rare, if i remember right theres only 7 in the game.
2nd there by FAR from cool!
every entrance is the same with the same convoluted slow crouch through a dark cave, gets REALLY annoying and repetetive!
then when you finally get to the tomb, they are SOOOOOOOOOOOOOOOOOOOO easy!
and short!
lift this pulley which will carry this bottle to this spinning this dial which will swing around a pole, jump onto this platform, and use the pole to swing accross.
then use your bow to spin this pole catching the bottle which will spin around another pole.
congratulations, your a genius you have solved another puzzle!
wow, that was so hard, and oh so long!
come on, i think we can solve something a little harder, and something a bit longer and larger than that!
i was REALLY worried that this would just be another uncharted game, that it would forget the roots of the franchise.
and it has!
not saying its a bad game, not by a LONG shot!
in fact id say in some areas its better than uncharted!
BUT at the end of the day this is a TOMB RAIDER game, not a uncharted game!
its point, its purpose is to be THE best tomb raider game ever made!
and sadly its not, not by a long shot!
the past few tomb raider games may of been rushed, buggy and repetitive, but at least at heart, when you got to the soul of them, they were VERY much still tomb raider games!
sadly, i cant say the same for this.
this is a fantastic uncharted game, but a poor tomb raider game.
clockwyzebkny
Wednesday, March 06, 2013 @ 7:24:48 AM
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CrusaderForever
Wednesday, March 06, 2013 @ 9:32:17 AM
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SoulController
Wednesday, March 06, 2013 @ 10:03:22 AM
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rogers71
Wednesday, March 06, 2013 @ 9:47:45 PM
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With that said, I cannot wait to pick this one up and play the campaign. A question, about how long is the campaign? Good review also.
Ben Dutka PSXE [Administrator]
Thursday, March 07, 2013 @ 12:00:57 AM











berserk
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Tuesday, March 05, 2013 @ 10:24:46 PM
My only gripe is that there is way too much ammo .Takes a lot away from the survival feel of the game .It make me want to play even more The last of us that s for sure ( praying for ammo not being all over the place in it ) .