PS4 NewsAre You Okay With The Standard Difficulty In Most Games? - PS4 News

Members Login: Register | Why sign up? | Forgot Password?

Are You Okay With The Standard Difficulty In Most Games?

The hardcore still complain that video games are too easy. Realistically, that's not really true. But what do you say?

These days, we have games that run the full gamut, in my estimation. If you're looking for something crazy challenging, you've got the Dark Souls titles. There are also a few well-known indie games that are brutally difficult. But overall, would you say the difficulty in modern games is just about where it needs to be (i.e., just plain entertaining)? Or is it too easy or too hard?

Personally, I think it's just about right. I've never been much of a gaming masochist; if it feels like a massively frustrating chore, I fail to see how that's entertainment. That being said, after beating games like Ninja Gaiden and Devil May Cry 3, I understand why some fans get a thrill out of conquering such adventures. You did something few others can do and you're proud of it. Besides, that's a thrilling homage to the days when death in a video game really sucked. These days, death is barely more than a hiccup in the action. If that.

I guess it would depend on which types of games you commonly play, but if you stick to the greats (as I tend to do), I think the difficulty is spot-on more often than not. It starts off relatively simple and gradually gets tougher as the quest progresses. Sure, some developers do a better job with the pacing of that increased difficulty, and other designers have a problem with balancing and stability. That all being said, for the most part, I still get that good ol' feeling of satisfaction upon completing a game. I never feel unsatisfied because it was too easy, nor do I feel overly taxed because it was a little too tough.

Of course, I also don't play games like Dark Souls, so maybe that has something to do with my outlook.

Tags: video games, gaming culture, difficult games, hard games

1/14/2014 10:32:37 PM Ben Dutka

Put this on your webpage or blog:
Email this to a friend
Follow PSX Extreme on Twitter

Share on Twitter Share on Facebook Share on Google Share on MySpace Share on Delicious Share on Digg Share on Google Buzz Share via E-Mail Share via Tumblr Share via Posterous

Comments (68 posts)

WorldEndsWithMe
Tuesday, January 14, 2014 @ 10:57:49 PM
Reply

I think it's just right, if I want a decent challenge I'm fine on normal. Lately though I just slap most of em on Easy. I'm just in it to enjoy the experience and live the story, then put it on the shelf or sell it. I don't want to make a 10 hour game into a 15 hour game where I've lost 5 hours of my life redoing sh*t over and over again. Time is precious!

Agree with this comment 11 up, 4 down Disagree with this comment

Amnesiac
Tuesday, January 14, 2014 @ 11:25:33 PM

I feel the same way.
Playing a game on hard will usually consist of [instead of 5 enemies there are now 10] and where [most foes took 5 shots to kill now its increased to 8] oh and and less health recovery items too.
In the case of RE6 less ammo on top of it all.

unless I'm missing a key or integral part of the story I'm more than happy playing on normal.

Agree with this comment 3 up, 1 down Disagree with this comment

Jawknee
Tuesday, January 14, 2014 @ 11:58:47 PM

That's a good way to look at it. I spent close to 4 hours simply trying to best the very last(hardest) level in Maro 3D World. It's one of those levels that requires you to learn the obstacles through much trial and error before you can finally finish it.

Agree with this comment 1 up, 0 down Disagree with this comment

Killa Tequilla
Wednesday, January 15, 2014 @ 3:50:44 AM

I always choose the hardest difficulty possible. I have always done this like a muscle memory kind of thing. Although there are games where hard is just too time consuming for me. A great example is PERSONA 4 GOLDEN, I chose to play hard, but didn't grind enough and this evil monster is now too hard for me. Can't blame me though, it was the first JRPF I've ever played. Also MGS, on the highest difficulty; if you have alerted the guards, its game over. Ain't nobody got time for that.

Agree with this comment 2 up, 0 down Disagree with this comment

Beamboom
Wednesday, January 15, 2014 @ 6:21:01 AM

You slap'em on "easy"? Now that takes some nuts to openly admit. :)

Personally I always go for the default regular difficulty - but there have been times I've temporary dialled it down to easy just to get past some sh*t, but I do feel a sense of shame each time I've done so.

Agree with this comment 2 up, 0 down Disagree with this comment

WorldEndsWithMe
Wednesday, January 15, 2014 @ 9:20:28 AM

Yup, I admit it. I have a ton of games to play, plenty to manage in real life, and I get frustrated easily in my old age. When I game I just wanna kick back. Now I don't put them ALL on easy, just genres that I don't care to challenge myself with.

Agree with this comment 0 up, 0 down Disagree with this comment

telly
Wednesday, January 15, 2014 @ 10:01:27 AM

More and more as I get older, I'm comfortable with going with a lower difficulty. Beamboom, I also feel so lame when I do it :) But then I remind myself I'm far too old with trying to impress imaginary people who don't even exist to mock my difficulty choices!

Metal Gear Rising in particular is one game I wish I had just played from the beginning on easy. I simply did not have the skill to beat the final boss on normal despite DAYS of trying.

Agree with this comment 0 up, 0 down Disagree with this comment

Jalex
Tuesday, January 14, 2014 @ 11:04:54 PM
Reply

I'm annoyed by games having the hardest difficulty locked at the beginning, and the easiest setting already unlocked. It should be the other way around, in my opinion, especially for those of us who like a challenge. There will never be a more challenging experience than the combination of playing a game for the first time and playing it on the hardest difficulty setting. Don't deny me that.

Agree with this comment 9 up, 1 down Disagree with this comment

xenris
Tuesday, January 14, 2014 @ 11:15:11 PM

Agree 100%

Agree with this comment 6 up, 0 down Disagree with this comment

WorldEndsWithMe
Wednesday, January 15, 2014 @ 9:22:51 AM

yeah I don't know why they'd do that but many do.

Agree with this comment 1 up, 0 down Disagree with this comment

Underdog15
Wednesday, January 15, 2014 @ 9:36:41 AM

That is one thing about Naughty Dog games I despise, as well.

Agree with this comment 3 up, 0 down Disagree with this comment

Axe99
Wednesday, January 15, 2014 @ 4:42:51 PM

I wouldn't say it should be the other way around (that's just taking your problem and giving it to someone else instead ;)) - but I do think all difficulties should be unlocked at the start :).

Agree with this comment 0 up, 0 down Disagree with this comment

Amnesiac
Tuesday, January 14, 2014 @ 11:12:11 PM
Reply

I want a different experience per difficulty I choose. I feel its a bit of a cop out when enemies give more damage / take less damage model is the difficulty standard.
How about an entirely new game experience that would help tell another side to the story?
Resident evil or silent hill games would be a good example.

Agree with this comment 2 up, 1 down Disagree with this comment

Gabriel013
Wednesday, January 15, 2014 @ 9:38:36 AM

So if a gamer doesn't have the time to commit to a single game or just finds a game difficult then they can't have access to some of the content? I think not.

Anyone should be able to pick up any game and be able to play from beginning to end and get all the content regardless of what difficulty they wish to play on.

Agree with this comment 1 up, 0 down Disagree with this comment

Amnesiac
Wednesday, January 15, 2014 @ 12:12:59 PM

Not necessarily Gabriel013.

Assignment Ada in Resident Evil 4 is a good place to start. Albeit not a very long campaign but more challenging than the main storyline.

Overall I believe you're right.
"Anyone should be able to pick up any game and be able to play from beginning to end and get all the content regardless of what difficulty they wish to play on."
----------------
Somewhere I feel there is room to challenge the standard model of how we are playing games.
this was one idea thats all.

Last edited by Amnesiac on 1/15/2014 12:13:41 PM

Agree with this comment 1 up, 0 down Disagree with this comment

xenris
Tuesday, January 14, 2014 @ 11:22:44 PM
Reply

Difficulty is a well difficult thing to balance.

I think most games that just give the enemies more hps, and do more dmg well that type of difficulty isn't well thought out difficulty. It is difficult but it is a boring grind kind of difficulty that is usually just a test of patience rather than skill or timing.

Personally I think every triple A title is way too easy in Normal mode.

I'm okay that it is like this because I always put games in the hardest difficulty mode because I know its not going to be that hard.

Likewise I wish more devs would balance the hard mode properly to make it more rewarding instead of it just being more HP and DMG from enemies.

I do love when games give me a good challenge, I find games boring when they are too easy. Also some games gameplay feels broken in easier modes because you aren't required to use all of the gameplay features in the game. The Witcher 2 is a good example of a game that in easy was just not nearly as good or complex as it was in normal and hard mode.

Agree with this comment 5 up, 0 down Disagree with this comment

Amnesiac
Tuesday, January 14, 2014 @ 11:32:43 PM

Castlevania Lord of Shadow was the same way for me. There are so many combo moves but never any need to balance them out in a coordinated attack.
Its a button masher even on hard which was sort of a let down.
It would have been challenging/rewarding if the enemy AI would react differently or (more) sophisticated when engaging the hard or hardest difficulty.
I don't blame the programmers maybe games can't be built that way?

Agree with this comment 1 up, 0 down Disagree with this comment

xenris
Wednesday, January 15, 2014 @ 11:28:45 AM

I dont know, I think it could be a bit of both. I think they should build the games difficult and scale it back for easier modes.

I felt the same way with lord of shadows, it just wasn't as challenging as I wanted it to be and the enemies never really forced me to do anything crazy different from the best combo. I know there were some enemies you had to change things up but it wasn't enough.

It was another case of the enemies just having more HPs and you taking more damage.

Agree with this comment 1 up, 0 down Disagree with this comment

Geobaldi
Tuesday, January 14, 2014 @ 11:23:52 PM
Reply

Games are way too easy nowadays. I grew up with games that liked to punch you in the face, help you up, then do it again. (Battletoads I'm looking at you) Other then roguelike games on PC, most games offer no real challenge compared to ones in the old days. Every game now seems to start in easy mode and forces you to suffer through that to hopefully unlock a harder setting. Add to the fact that most games have a checkpoint system of some sort instead of a set number of lives. Gamers today are too pampered and studios need to take more chances with difficult games instead of worrying about alienating people who aren't fit for the challenge. That's why From Software's Souls series is such a breath of fresh air.

And speaking of the old days, nice to see RBI Baseball returning this Spring after almost 20 years. MLBAM, you better not screw up that classic.

Agree with this comment 7 up, 1 down Disagree with this comment

Ben Dutka PSXE [Administrator]
Tuesday, January 14, 2014 @ 11:38:02 PM

You can't have the old-school level of difficulty in a mainstream industry. That doesn't work. The vast majority of those who enjoy the hobby now would simply abandon it if it got impossibly difficult.

And let's face it, that's the way those games were then. I don't understand idealizing times when it was massively difficult just to beat a game; there's a happy medium to be found, and I think we've found it.

Agree with this comment 9 up, 5 down Disagree with this comment

slow and smart
Wednesday, January 15, 2014 @ 2:44:27 AM

I agree with Geobaldi,
but maybe not in general:SOME games,take tombraider are just to easy on normal nowadays,
i guess the "normal" has become now the "easy" of the old days.

So also what Ben said,but it was not impossibly difficult in general in those days,some where and some not,take again tombraider,you really had to explore and search more,takes more effort yes but not impossibly difficult in that case and yes i guess too that this is being changed for the mainstream gamers,who don't like to put some more effort into it and don't have enough patience when it takes some more time,mostly[not all] want only action and combined with great Visuals but the gameplay [in my opinion] gets shallow and to easy.

I understand and accept the importance and the influence of the mainstream gamers,but that doesn't mean i have to like it

Last edited by slow and smart on 1/15/2014 2:56:56 AM

Agree with this comment 3 up, 0 down Disagree with this comment

xenris
Wednesday, January 15, 2014 @ 11:42:27 AM

Games weren't impossible, you just had to LEARN what they wanted you to do then execute that properly with timing.

It was a case of memorizing levels, failing learning what the next part wanted you to do, and then being able to get through all sections without messing up.

Not only is this a great exercise for the brain but it gave a sense of accomplishment.

I think the problem now is that most games are catering to the mainstream lowest common denominator. Which means we get games that basically point you where to go, don't let you fail, help you aim, help you progress, solve puzzles etc.

It would be fine if they let masochists put it on the hardest setting with no indicators, or help whatsoever but most games don't. You have to unlock hard which is not what we want.

Plus its not always enough just having a game be put in hard mode, because in most games the underlying design is so on rails that even in hard mode the core game and levels are designed in a streamlined watered down way in order to make sure gamers don't get stuck. Most games combat is designed in a similar way. Lots of flash, but no real need to use the entire skill set at your disposal.

I think there is a happy medium, but I don't think we have it quite yet.

Agree with this comment 3 up, 0 down Disagree with this comment

Ben Dutka PSXE [Administrator]
Wednesday, January 15, 2014 @ 1:40:59 PM

Neither of you are getting this.

This is a mainstream hobby now. People don't have the TIME to spend hours and hours practicing and memorizing. They don't have the INCLINATION to play the same game over and over and over until they get to a new level. That is really not what people want to do after a long day at work, and don't forget that this is now primarily an adult (or young adult) hobby. The average gamer's day is a LOT fuller when compared with a kid's day.

Old games today for most people ARE impossible. They're impossible because they don't have the time or motivation required to actually advance in the game. Developers have to make games for the majority, not the minority.

Agree with this comment 0 up, 2 down Disagree with this comment

xenris
Wednesday, January 15, 2014 @ 2:22:42 PM

I did state that it is because it is a mainstream hobby that games are in general too easy. I don't even care if the core game is easy, but it would be nice if more effort was placed into making hard mode actually hard for the crowd that likes that sort of thing.

Developers don't have to make games for the majority if they don't want to.

The industry started because people made what they wanted to and experimented with creative concepts. Now they just seem to do what works, and what sells best.

Its like saying music is mainstream now and we should only cater to what sells best, which turns out is mostly generic crap. Still interesting for a listen or two but gets old fast.

I work, I coach gymnastics a very physical job, I have a busy day, and I still come home and want a challenging game to play. Its a way of exercising my brain.

I certainly "get" what the industry has turned into, and who the target gamer is, but it doesn't mean that I can't voice an opinion on how I feel games are too easy now.

I'm definitely not saying EVERY game should be at least Dark Souls hard either, but I feel that there needs to be a better balancing act when devs create a hard mode in their game. This way everyone can be happy :)

Agree with this comment 5 up, 0 down Disagree with this comment

slow and smart
Wednesday, January 15, 2014 @ 4:14:31 PM

Well Ben then it's good that you get it,right?

while the mainstream is the biggest group of gamers,it does not mean that other,smaller but also big enough group gamers who like more challenge[or who want a game that takes more time to get to a next level] should be totally ignored,they can still earn enough money from this group,look at metro not a really mainstream game but it did good and so will other not-mainstream games


there's more than living in a tunnelvision of mainstream mainstream and mainstream


Last edited by slow and smart on 1/15/2014 4:25:30 PM

Agree with this comment 3 up, 0 down Disagree with this comment

slow and smart
Wednesday, January 15, 2014 @ 4:39:05 PM

also what xenris said,well-spoken

Agree with this comment 2 up, 0 down Disagree with this comment

Jawknee
Tuesday, January 14, 2014 @ 11:56:11 PM
Reply

For the most part yes. I just want to have fun. When games are too hard they aren't fun anymore. I do like a little challenge but something like God of War chaos mode I really have to be in the mood for.

Agree with this comment 1 up, 0 down Disagree with this comment

Killa Tequilla
Wednesday, January 15, 2014 @ 3:53:15 AM

It isn't that bad. Except that three headed dog right before fighting Zeus. What a pain in the ass.

Agree with this comment 0 up, 0 down Disagree with this comment

Masszt3r
Wednesday, January 15, 2014 @ 9:29:30 AM

Or the trial of Archimedes in Ascension. Or the Kratos clones in the first entry. Those were some raging moments.

Agree with this comment 0 up, 0 down Disagree with this comment

Jawknee
Wednesday, January 15, 2014 @ 3:37:34 PM

Yea it was just certain areas that drove me nuts. My first attempt was the hades fight. Took me a long time to get passed him.

I also told a bit of an untruth. Most of the time I like to just play one normal to have fun but certain games like the last of us. I play it on survival every time now.

Agree with this comment 0 up, 0 down Disagree with this comment

Temjin001
Wednesday, January 15, 2014 @ 12:25:23 AM
Reply

If the game play is engaging enough, I like a game to hold me to a higher standard in my quality of play. Games like Halo, Ninja Gaiden, Splinter Cell, stealthy or tactical games in general, are best played on a harder setting. Not hardest, but harder. I think it's lame when games have dynamic playing conventions but are glossed over with free passes to suck. I dont like this because the game player may miss the depth the developers layered into it and never realize it's full greatness.

Last edited by Temjin001 on 1/15/2014 12:30:27 AM

Agree with this comment 2 up, 0 down Disagree with this comment

Temjin001
Wednesday, January 15, 2014 @ 12:34:50 AM

as for the default difficulty thing. sure. I don't mind how things are. If I like a game enough, like it for it's playing depth I'd probably be compelled to play it through again on a harder setting.
I swear, nearly every time I do that I learn things about the game I didn't catch on my first go around and it does feel more fullfilling, thus a more respected offering in my book.

Last edited by Temjin001 on 1/15/2014 12:35:21 AM

Agree with this comment 0 up, 0 down Disagree with this comment

slugga_status
Wednesday, January 15, 2014 @ 1:06:14 AM
Reply

I'd say normal is fairly easy these days. The only real frustrating part is when you screw up on your own. I like the sense of accomplishment when I've completeda game. Today it's more so story first which there isn't anything wrong with that. But the last true difficult game i played was DMC3..Nothing else had topped that yet

Agree with this comment 0 up, 0 down Disagree with this comment

Banky A
Wednesday, January 15, 2014 @ 5:24:10 AM

I seriously did not find DMC3 that hard and I jumped the gun in difficulty whenever it offered me.

That being said I completely suck at Megaman and those retro 2D timing & frames-centric games so you know where I'm coming from :D

Agree with this comment 0 up, 0 down Disagree with this comment

Lawless SXE
Wednesday, January 15, 2014 @ 1:46:56 AM
Reply

I'd say a little bit more difficult for most games on Normal and I'd be happy. Although, that comes tempered with the idea that the difficulty stems more from you having to think about how you're going to react than simple reflexes.

Agree with this comment 1 up, 0 down Disagree with this comment

Gabriel013
Wednesday, January 15, 2014 @ 2:08:18 AM
Reply

I rarely like a challenge in my games so I always play on the easiest setting and that works for me. I get frustrated with games very easily so if I want any chance of playing all the way through and seeing all the content I've paid for then I don't want it too difficult.

Agree with this comment 0 up, 0 down Disagree with this comment

Gordo
Wednesday, January 15, 2014 @ 2:27:32 AM
Reply

I find I like a harder difficulty for games on the Vita where I have more time to devote to them and an easier difficulty on my PS3 when I am at home relaxing and wanting to enjoy the story.

I like being able to swap difficulty levels mid game also a New Game Plus feature is always appreciated as sometimes you just want to blast through the game again with all the good toys unlocked.

Choice is the main thing here. A lot of JRPGs turn me off as they are a bit old school with their grinding. Eliminate grinding on an easy level setting and I am happy to go along and just experience the story. Persona 4 Golden was a pain for that. Catherine was a nightmare as I gave up after repeating one level for an hour. That was on easy as well...

Agree with this comment 0 up, 0 down Disagree with this comment

___________
Wednesday, January 15, 2014 @ 3:34:26 AM
Reply

one of my pet hates with games these days, especially shooters.
theres FAR too big a difference between difficulties.
KZSF for instance the final boss battle i was playing it on medium and died like literally 600 million times!
than said f*ck it, dropped the difficulty down to easy, and finished it first try, no revives, no problems whatsoever!
went from impossible, to a freaking drunk 5 year old in a straightjacket can finish it!
FAR too big a gap between difficulties!

another thing that really annoys me is what changes in difficulty settings.
allot of games the only thing that changes is the amount of damage you can take falls through the floor, and the amount of damage the enemy can take is jacked through the roof!
turning my character into a pansy, and enemies into bullet sponges is not difficulty, thats cheapness!
difficulty should govern the amount of enemies you have to fight, your resources doing so, and the relentlessness of the AI.
not just change how strong, and weak, certain characters are.

one thing i REALLY need to see in next gen games, better AI.
one thing that really impressed me with RAGE, the AI was brilliant!
they were so good at flanking you and pushing forward at the right times, like if you were reloading they wouldent sit in cover and let you reload they would ambush you knowing your defenseless.
or they would hurl a grenade and have someone out in the open to blow your head off as you exit cover, instead of sitting in cover themselves allowing you to run freely.
reaction of the AI was pure gold too, i remember a few times i would shoot a enemy whos about to throw a grenade and they would drop it, everyone would dive away then go off at the guy who dropped it saying would you watch where you throw that f*cking thing!
wish more games were like that.

Agree with this comment 3 up, 1 down Disagree with this comment

Masszt3r
Wednesday, January 15, 2014 @ 9:32:07 AM

I think you hate everything. I agree with the AI part though.

Agree with this comment 0 up, 1 down Disagree with this comment

Killa Tequilla
Wednesday, January 15, 2014 @ 3:54:23 AM
Reply

Speaking of which, Ben, did you ever go back to Halo 4? After... What happened ... ?

Agree with this comment 0 up, 0 down Disagree with this comment

Ben Dutka PSXE [Administrator]
Wednesday, January 15, 2014 @ 9:29:18 AM

No. Doesn't deserve my time.

Agree with this comment 1 up, 1 down Disagree with this comment

Killa Tequilla
Wednesday, January 15, 2014 @ 1:56:04 PM

I see.

Agree with this comment 0 up, 1 down Disagree with this comment

Beamboom
Wednesday, January 15, 2014 @ 4:09:20 AM
Reply

Back in the days difficulty was all a game could offer. Really, that's all there was.
Today a game is so much more, and in particular single player games are nowadays all about the experience, the story and atmosphere.

If I want to do hard gaming that involves lots of practise on the same maps the obvious way to go is to play a multiplayer game. To play against human players are inherently hard by default and so totally much more complex and varied than playing against a pretty dumb and repetitive AI that just follows scripts and compensates the lack of any intelligence by cheating or just being plain overpowered.

One thing though: I think that in shooters the protagonist tends to be able to take far too much beating and regain health far too fast. That particular detail could be toned down. Dumbness should be penalized in all games.

But if you play using your head and do rational decisions you should progress without too much hassle, in my opinion.


Last edited by Beamboom on 1/15/2014 4:16:46 AM

Agree with this comment 3 up, 0 down Disagree with this comment

WorldEndsWithMe
Wednesday, January 15, 2014 @ 9:25:46 AM

Dumbness is penalized pretty harshly in Killzone Shadow Fall, and there's a lot of old-school freedom to be dumb. You can even fall straight off ledges just like the old days.

Agree with this comment 1 up, 0 down Disagree with this comment

Masszt3r
Wednesday, January 15, 2014 @ 9:33:03 AM

You can fall off ledges? That still exists?

Agree with this comment 1 up, 0 down Disagree with this comment

WorldEndsWithMe
Wednesday, January 15, 2014 @ 9:56:01 AM

Not still, it's BACK!

Agree with this comment 1 up, 0 down Disagree with this comment

Beamboom
Wednesday, January 15, 2014 @ 10:21:16 AM

That's really good to hear. I still remember the sensation of surprise and sheer HAPPINESS the first time I fell down a ledge to meet sudden death in Borderlands.

I was like, "so I actually have to watch my step? Oh YAY!".

Agree with this comment 1 up, 0 down Disagree with this comment

Masszt3r
Wednesday, January 15, 2014 @ 11:05:41 AM

Awesome!

Agree with this comment 0 up, 0 down Disagree with this comment

Masszt3r
Wednesday, January 15, 2014 @ 11:05:42 AM

Awesome!

Agree with this comment 0 up, 0 down Disagree with this comment

Kiryu
Wednesday, January 15, 2014 @ 4:32:10 AM
Reply

MGS:Ground Zeroes Normal and Hard difficulty only, Vital to MGS

Agree with this comment 0 up, 0 down Disagree with this comment

Banky A
Wednesday, January 15, 2014 @ 5:20:32 AM
Reply

I wouldn't know as I always choose the hardest difficulty available from new game. This is because these are generally always trophy related and I might get some. If Normal is the highest then I'm happy, nothing wrong with that.

There are endless amount of games I would never try Platinum, and for these games I at least want every shiny-cup-pixel I can get in one playthrough while enjoying the game as normal.

Like some people have said though, difficulty changes in this day and age barely bring anything new apart from annoyance. There aren't that many recent games that bring forth a whole new level of strategy once the going gets tough.

Agree with this comment 0 up, 0 down Disagree with this comment

JackC8
Wednesday, January 15, 2014 @ 7:47:20 AM
Reply

Medium is just about perfect for me. It provides a nice challenge without being overly frustrating. Of course there are a few games I find a bit too easy or to hard, but those are few and far between. I've platinumed several games that required a playthrough on the hardest difficulty and oh yeah, that was frustrating and often times a lot more like work than fun.

Agree with this comment 0 up, 0 down Disagree with this comment

bldudas1
Wednesday, January 15, 2014 @ 8:42:45 AM
Reply

I almost always play on normal, regular, medium, what ever the middle difficulty is. That is just fine by me. I want to have fun, but I don't want to be frustrated. The last game I played on anything harder was Killzone 3 on veteran.

Agree with this comment 0 up, 0 down Disagree with this comment

Cole
Wednesday, January 15, 2014 @ 9:17:34 AM
Reply

For me, games are too easy nowadays. Yes, difficult games can be frustrating, but they're also a lot more satisfying to beat. I was reminded of this recently when I got 100% completion on Super Mario 3d World. Some of the bonus levels in that game are downright sadistic. But completing them made me feel like a total badass.

Agree with this comment 1 up, 0 down Disagree with this comment

WorldEndsWithMe
Wednesday, January 15, 2014 @ 9:24:33 AM
Reply

If I die a few times during my play then the game is hard enough.

Edit: Jrpgs are a little different because a boss should be a challenge or it's no fun.

Last edited by WorldEndsWithMe on 1/15/2014 9:26:42 AM

Agree with this comment 0 up, 0 down Disagree with this comment

Masszt3r
Wednesday, January 15, 2014 @ 9:34:48 AM
Reply

I usually choose the hardest difficulty available, especially if I know that I'll get a secret video or things like that, such as in Kingdom Hearts, and because I feel I'll beat the game too fast on an easy setting.

Agree with this comment 0 up, 0 down Disagree with this comment

telly
Wednesday, January 15, 2014 @ 10:05:06 AM
Reply

I almost always play on normal difficulty and find that's usually a good balance of reasonable challenge but little to no frustration. I think I'm particularly inclined to not care about extra in-game challenges to get to "100 percent completion" or whatever the in-game equivalent to that is. I do like to be challenged, but I do not have the time or interest to solve every strange little puzzle or see every corner of every map simply because they are in the game.

I also think developers usually develop their games with the standard difficulty setting to be the way the game was meant to be played. It's the most "real" way to go through it, in other words.

Agree with this comment 0 up, 0 down Disagree with this comment

WorldEndsWithMe
Wednesday, January 15, 2014 @ 11:41:48 AM

Certain games make me want to do everything but I never can anyway. I wanted to do every side quest in Ni No Kuni but they just piled and piled and piled until I gave up.

I couldn't imagine looking for all treasures in an Uncharted game either. I just want to see the story and destroy my enemies for lulz.

Agree with this comment 0 up, 0 down Disagree with this comment

telly
Wednesday, January 15, 2014 @ 1:43:38 PM

It's just a different time in my life - -when I was a kid I had just a few games coming my way per year (plus no internet back then!) so it made sense to really explore and master everything in front of you. Nowadays, I have REAL challenges in life, precious few hours of free time, fewer still for games.

I have really just one mantra for game design: Games should not be harder than life. I handle the stresses and challenge of life pretty well, I think. So if a game is driving me up the wall on a way taxes, work, health and traffic jams do not, this game is probably not for me.

Agree with this comment 1 up, 0 down Disagree with this comment

reryan
Wednesday, January 15, 2014 @ 10:12:04 AM
Reply

I feel like I don't have time to replay games nowadays, especially with my backlog piling up. So I play on hard, if I can, to fully experience the game as much as possible on one playthrough. If I beat a game on normal, I will not go back and replay it.
Putting a game on hard mode sometimes adds a steep learning curve (Witcher 2!!) but is ultimately satisfying and forces me to really learn the controls rather than stick to one strategy over and over. If enemies in an RPG can all be beaten with regular attacks, or conversely requires you to spam only your strongest attack, it's boring.

Agree with this comment 0 up, 0 down Disagree with this comment

PC_Max
Wednesday, January 15, 2014 @ 10:25:08 AM
Reply

Its just right for me. I am all about choice when it comes to game design and game play overall. Give the user choices. If possible.

Difficulty levels are just fine and in some cases TRULY justified and perfect balance in their current state. Question is what is truly hard and what is realistic in difficulty.

A perfect approach and balance to difficulty is to be found in The Last of Us. Okay, thats in my opinion. I am not one normally interested in playing a game on hard or insane, but glad its there for others. I find no incentive in most games other than if you are going for the trophy. Normally I do not care about that. I normally play... on normal or veteran or whatever they decide to call it.

BUT Last of Us was for me was perfect in difficulty balance and their approach. Last of Us quite literally SEDUCED me to play it on Survivor mode. AND at the end of it I realized YES, if you truly want to experience the nature and setting of this game, Suvivor mode is the only way to get the full 100% experience. It was tricky and scare the crap out of me at times even though I knew what was coming having played it on normal. All advantages are taking away. You have to think strategically. And in the end... frigging fun and satisfying followed by a "whew"!

Changes to the difficulty level? Not really needed unless devs feel the need to just add a "Dante's Inferno" or "Purgatory" mode for the those with the need. Checkpoint saves add a bit of challenge but here I would like to have the choice of checkpoint or on the go saves.

Keep playing!

Agree with this comment 1 up, 0 down Disagree with this comment

WorldEndsWithMe
Wednesday, January 15, 2014 @ 11:43:17 AM

Certain games do beg for an unlockable hell mode, like Inferno or especiall DmC for the sillynannies that say the combat is weaker.

Agree with this comment 0 up, 0 down Disagree with this comment

PC_Max
Wednesday, January 15, 2014 @ 3:20:15 PM

Thats true enough. A game, its theme and gameplay in a way do dictate what difficulty levels a devs put in to it. Question would be does that difficulty level, whatever it might be, keep it fun and entertaining. That would come down to the individual player I guess. I know that for me if it makes it frustrating I do not bother.

Last of Us, the Survivor mode was perfect for me. ND was brilliant in how they approached it. Again, my opinion.

Keep playing!

Agree with this comment 0 up, 0 down Disagree with this comment

Axe99
Wednesday, January 15, 2014 @ 4:55:49 PM
Reply

It's all about choice for me. Make sure that there is a good range of choice at the start of the game, so people can play at the level that suits them. I've rambled on about it before, but just like everything else in life, people aren't all at the same level of gaming ability, by dint of different amounts of practice, training styles and inherent skill. Not catering for this by only having one or a narrow band of difficulty settings is being incredibly naive.

Example - you may be able to finish Contra, but how are you in a flight sim with all the assists off, or a grand-strategy title? It's a _very_ rare gamer that's good enough to play on hard or hardest in a wide range of genres.

Another thing to keep in mind is that in many cases we've been practising gaming for many years. An FPS on normal to us may be easy, but give it to someone who's never played FPS' before, or isn't familiar with playing twin-stick shooters, and easy may be challenging.

Agree with this comment 1 up, 0 down Disagree with this comment

johnld
Wednesday, January 15, 2014 @ 6:08:37 PM
Reply

this is how i usually approach difficulties in games. if its a new game, ill start off on normal. thats so i can get the hang of the controls and focus on story more. once im set on those, ill increase difficulty. on sequels, ill start off at the highest available difficulty and work from there. i see harder modes as a way to teach me how to properly play the game. played uncharted on normal, hard, then crushing. every uncharted after that is hardest available first because i learned how to play it without dying alot and distract away from the story.

i like setting challenges for myself rather than showing off that i beat the hardest mode. those really dont do anything for me long term. as of now, im playing battlefield 4 and ramping up the sensitivity of the controls everytime i get used to it. started off at 13% because it was easy to snipe. past couple day now, i got it to 25% and almost ready for 30%. old way of playing plus twitch player reflex, thats a win for me XD

Agree with this comment 0 up, 0 down Disagree with this comment

homura
Wednesday, January 15, 2014 @ 6:48:25 PM
Reply

This days, I play games for the first time in the highest difficulty, and if it's too much hard that it's not fun anymore, I just change the settings. Beat Leon's campaign on professional mode. Switched to Normal mode in the last boss fight in Chris Campaign. Survival Horror games should be played for the first time in the hardest mode available.

Agree with this comment 0 up, 0 down Disagree with this comment

Hoagie324
Thursday, January 16, 2014 @ 11:49:39 AM
Reply

I'm definitely the type of person that loves an extremely deep and challenging game. I always play on the hardest difficulty my first time through a game. Most of the time, Normal difficulty is just a tad too easy for me, at least in most games (Uncharted, Call of Duty, etc). Although dying over and over isn't always fun, I thoroughly enjoy playing games on their hardest difficulty to get the full sense of accomplishment at the end.


...And there's trophies too. :)

Last edited by Hoagie324 on 1/16/2014 11:50:21 AM

Agree with this comment 0 up, 0 down Disagree with this comment

Teddie9
Friday, January 17, 2014 @ 6:00:56 PM
Reply

I usually go for normal with exceptions: dmc got way more interesting with every difficulty level and the way they designed the ability to farm for a new move on normal and have it transfer over to sos or dmd was great.

The other was darksiders, I had played the first ten minutes at a friends house and found it way too easy on normal. And so I didn't think twice about choosing apocalyptic for darksiders 2.

I also adore the souls series.

So all in all I mainly agree that I can find what I need. Though some others have stated, I believe truthfully, that usually a AAA title's idea of difficulty is to overwhelm you rather than say catch you off guard with new AI. This isn't fun.



Last edited by Teddie9 on 1/17/2014 6:21:38 PM

Agree with this comment 0 up, 0 down Disagree with this comment

Leave a Comment

Please login or register to leave a comment.

Our Poll

Do you regret buying the PS4 so early?
Nope, I love it!
Not really; I still play it plenty.
A little, I was hoping for more games.
Yes, I could've waited.

Previous Poll Results