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Driveclub Should Boast Some Totally Crazy Location Detail

Driveclub was supposed to be a launch title for the PlayStation 4, but it ended up getting delayed.

Maybe that's a good thing, though. Maybe it gave developer Evolution Studios the extra time they needed to really blow us away. The level of detail racing aficionados should expect from the cars and environment is...well, high. The information was discovered by DualShockers, as they cited a few "hidden paragraphs" at Sony's "Be Moved" website:

"Artists imagine new worlds. Engineers bring them to life. DriveClub is a new driving game that takes realism to the next level. Every location is precise down to the angle of light. Flora is detailed to the species. The cars are made of a staggering 250,000 polygons. So the feeling of driving is as real as the world created."

That's kinda nutty. It might be difficult to notice all these intricate little details when we're flying along in a supercar but hey, the effort is always appreciated. Driveclub may simultaneously appeal to the racing fan and the technical lover in many gamers, which is why it shouldn't be overlooked when it finally arrives. By the way, recently acquired evidence says the anticipated racer will arrive on March 18 in North America.

Related Game(s): Driveclub

Tags: driveclub, driveclub details, driveclub ps4

1/15/2014 10:07:11 PM Ben Dutka

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Legacy Comment System (12 posts)

Wednesday, January 15, 2014 @ 10:32:26 PM

Is it just racing and circuits and such? All I'd really care to do is drive around and kinda check things out on the chill.

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Wednesday, January 15, 2014 @ 11:59:35 PM

The crew would be the game for you. It's free roam on the whole US mainland, from the Rocky Mountains, Nevada Desert, Farmlands, and metropolitans like New York City.

Only difference is that graphically, it won't be anywhere close to DriveClub quality.

DriveClub is all about competitive racing and clubs. The scenery is absolutely beautiful from what I've seen so far though.

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Thursday, January 16, 2014 @ 1:21:19 AM

Every reporter that had hands on with that game has essentially said it was awful Gametrailers actually seemed to take joy in making fun of it and I watched a 15min gameplay vid and it just looked so, so bad.

I would not get my hopes up unless the game has somehow done a full 180 and is suddenly amazing looking. I have not even seen any actual coverage on it in quite a while. Has anything new even been posted about it?.

Last edited by Shauneepeak on 1/16/2014 1:24:47 AM

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Tim Speed24
Thursday, January 16, 2014 @ 6:58:12 PM

Which game is awful? The Crew or Drive Club?

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Friday, January 17, 2014 @ 11:08:22 PM

The Crew OFC, Drveclub looks amazing.

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Wednesday, January 15, 2014 @ 10:59:39 PM

hmmmm not sure what to think here. For reference something like GT5, yes GT5, claimed up to 500,000 for a single car. Of course that doesn't take into account "level of detail" changes based on how far a car is from the viewer. But to cross reference this, I think Turn 10 claimed something like "up to a million polies" for a car in Forza 4, yes Forza 4. Once again that's likely showroom quality, as things get paired back for game play. But for "next-gen" we should be playing with more. Rest assured the next GT will blow 250,000 polies out of the water.

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Wednesday, January 15, 2014 @ 11:55:39 PM

You're correct, just a bit off. GT5 claims their premiums from 200,00 to 450,000. I'm not sure if I've seen 500,000 but I may or may not seen that number. Forza 4 claims at least from 250k to 750,000, but that's only because of AutoVista models, in which they model everything from the engine bay to the trunk. There were only like 14 or so in Forza 4. Forza 5 may be 1 million, but not Forza 4.

So yes, 250,000 is nothing staggering, but to be fair GT (since 2007) and Forza (since 2011) were ahead of their times with car modeling.

The only difference now is the rendering, lighting, and how realistically they show up in the game, which next gen has the superior advantage. Imo, even though Forza boasts more polys, cars in GT always seemed better and more realistic. When you zoom in to the millimeters in photomode though, you can see the difference of the polys with Forza being sharper.

Nontheless, 250k is enough, just nothing revolutionary. It's all to the lighting engine now. For example, Cars in Project Cars may not boast ultra pixels either, but you can clearly see the difference due to the rendering and lighting advantage.

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Thursday, January 16, 2014 @ 1:10:10 AM

Cool. It's just funny that they're making out 250,000 car polies as a big deal or something. It'd be like claiming your new next-gen game runs at a, get this, 720p. woot. =p
but to be fair, there could be more to it than that. Perhaps they're a static 250k polies, meaning the game doesn't do any level of detail work to shave the distant ones out. But if that were the case that generally speaks to lower quality programming of the game engine. The whole reason LoD implementations are in place is to optimize the performance of an engine. It's to work smarter, not harder.
but yah, in general, we're pretty much way passed polies to sell the believability of a car. Shader and lighting work is where it's at these days.

so got any GT6 poly numbers? I'm curious about thems.

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Thursday, January 16, 2014 @ 12:12:34 AM

Only crazy thing I see here is flower species. Angle of lighting is something that's been done in GT6. The sun you see in my avatar is exactly the same location as in real life. 250k poly is okay cause that's something GT has been doing for years.

What they should be talking about is the dynamic lighting, which has yet to be done properly in racing games this (next) generation as Forza 5 is only "baked" and NFS Rivals is well, not exactly a technical showpiece. Like GT6, the clouds, atmosphere, and such are all dynamic and never the same in DriveClub. What you see is unique to the exact time you see it. Clouds move, temporarily covering the sun, the angle of rain depends on the wind and the speed, temperature fluctuates affecting tire wear and driving condition, etc. This is the type of realism I care that really brings immersion into the driving experience.

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Thursday, January 16, 2014 @ 2:23:50 AM

i just hope the extra few months has given them enough time to make the game match all the cock waving, because when it was playable at the EB expo last year quite honestly its one of the worst games ive EVER played!
worst time to release this too theres some serious competition in the genre releasing soon.
project cars looks absolutely astonishing!
and thats suppose to be releasing Q2 as well, so driveclubs got a very hard road ahead of it!

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Lawless SXE
Thursday, January 16, 2014 @ 2:52:38 AM

DriveClub is sexy as hell. This, I know. Still want to know that the driving feels better than it did at EBX, though.

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Thursday, January 16, 2014 @ 3:36:52 AM

If this game is as good as they make out, and the single player experience is worth the asking price, then this is one of the few titles which could tempt me to buy a next gen console.

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