New Agni's Philosophy Vids Feature Silly Amounts Of Detail
Agni's Philosophy was a tech demo by Square Enix showcasing the company's advanced next-gen Luminous Studio engine; it debuted at E3 this year. It was...wow.
We'd already heard that it took the team a full year to develop the four-minute presentation, but there's more to talk about.
Two new videos show off even more impressive technology, featuring immensely detailed faces and various customizing that seems ultra-cool. It shows how users can even alter the amount of sweat on a brow...and that's pretty insane. Obviously, this is designed for next-generation hardware but this sneak peek at the future is exciting; we just have to wonder if Final Fantasy XV will actually look like this. Graphics aren't everything, of course, but they can be extraordinarily effective in presenting us with a believable universe and characters. That's their most important role.
And the Luminous Studio engine seems primed to deliver quite the experience. Can't wait to see more!
Tags: agnis philosophy, agnis philosophy videos, square enix, luminous studio engine
12/16/2012 9:32:24 PM Ben Dutka
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Comments (21 posts)
BikerSaint
Sunday, December 16, 2012 @ 11:23:51 PM
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WorldEndsWithMe
Sunday, December 16, 2012 @ 11:58:02 PM
Killa Tequilla
Sunday, December 16, 2012 @ 11:32:24 PM
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Ludakriss
Monday, December 17, 2012 @ 10:14:46 AM
WorldEndsWithMe
Sunday, December 16, 2012 @ 11:59:31 PM
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Teddie9
Monday, December 17, 2012 @ 1:27:26 AM
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Monday, December 17, 2012 @ 5:25:30 AM
WorldEndsWithMe
Monday, December 17, 2012 @ 11:05:33 AM
Beamboom
Monday, December 17, 2012 @ 2:43:33 PM
Now imagine not seeing this in a heavily compressed youtube-clip, but on a large HD screen, in a real game fully rendered and not just a static model in an editor like here. that's when you'll really see the difference.
The models in Heavy Rain is like concrete sculptures in comparison. Well done, by all means, but really can not be compared.
Last edited by Beamboom on 12/17/2012 2:45:11 PM
Temjin001
Monday, December 17, 2012 @ 9:02:52 PM
With more processing we should expect to see more detail on facial features and joint deformations. We'll be impressed by how much more real lips move and expressions are formed. Hair and clothing should move and behave unlike any games we've seen this gen. Also, we should see skin that looks more skin like in receiving light. I also think in video demos of tools like this and UE4 we are missing a ton of fidelity lost due to compression. I'm convinced the next-gen will offer at least the same degree of leap we expect from a new console cycle, if not surpassing that standard.
___________
Monday, December 17, 2012 @ 5:26:11 AM
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Monday, December 17, 2012 @ 5:27:24 AM
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WorldEndsWithMe
Monday, December 17, 2012 @ 11:06:22 AM
Beamboom
Monday, December 17, 2012 @ 2:49:12 PM
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Tuesday, December 18, 2012 @ 7:55:08 AM
they have to make their games for consoles too, its hard enough to cut through these days on all systems let alone just on one.
plus if they were to make a game for PC, like this tech demo, it would be a freaking nightmare cutting everything down to work on consoles.
and it would be so different you might as well make a different game.
DeathOfChaos
Friday, December 21, 2012 @ 1:41:02 AM
Beamboom
Monday, December 17, 2012 @ 7:07:55 AM
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But isn't this in reality more a demonstration of current PC generation hardware capabilities than it is of the software? I've seen similar stuff as a demo of the new Nvidia chipsets etc.
Last edited by Beamboom on 12/17/2012 7:16:05 AM
Underdog15
Monday, December 17, 2012 @ 9:14:50 AM
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Temjin001
Monday, December 17, 2012 @ 10:29:48 AM
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This Agnis stuff here looks like their robes and accessories are their own objects. Where they COULD hide them with a click or two in their engine and the object models would be naked.

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Clamedeus
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Sunday, December 16, 2012 @ 11:17:49 PM