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New Agni's Philosophy Vids Feature Silly Amounts Of Detail

Agni's Philosophy was a tech demo by Square Enix showcasing the company's advanced next-gen Luminous Studio engine; it debuted at E3 this year. It was...wow.

We'd already heard that it took the team a full year to develop the four-minute presentation, but there's more to talk about.

Two new videos show off even more impressive technology, featuring immensely detailed faces and various customizing that seems ultra-cool. It shows how users can even alter the amount of sweat on a brow...and that's pretty insane. Obviously, this is designed for next-generation hardware but this sneak peek at the future is exciting; we just have to wonder if Final Fantasy XV will actually look like this. Graphics aren't everything, of course, but they can be extraordinarily effective in presenting us with a believable universe and characters. That's their most important role.

And the Luminous Studio engine seems primed to deliver quite the experience. Can't wait to see more!

Tags: agnis philosophy, agnis philosophy videos, square enix, luminous studio engine

12/16/2012 9:32:24 PM Ben Dutka

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Comments (21 posts)

Clamedeus
Sunday, December 16, 2012 @ 11:17:49 PM
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Wow, that's really good. And very well detailed in my opinion. o.o

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BikerSaint
Sunday, December 16, 2012 @ 11:23:51 PM
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Amazing.

But I still don't understand why then that $E just recently signed another deal for the Unreal engine though, especially when they have an engine that's looking as good as this one really looks to be???????

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WorldEndsWithMe
Sunday, December 16, 2012 @ 11:58:02 PM

I expect that will be for one of their Western properties to work with.

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Killa Tequilla
Sunday, December 16, 2012 @ 11:32:24 PM
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Hmmm... cool I guess? I'd rather have them smart than looking pretty.

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Ludakriss
Monday, December 17, 2012 @ 10:14:46 AM

Nice one, Tequilla!

I agree with that but still, like Ben said, it does make a difference in presentation.

However, keeping in mind that current gen didn't really show us much mind-boggling A.I. I think your statement has more weight.

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WorldEndsWithMe
Sunday, December 16, 2012 @ 11:59:31 PM
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Very nice; almost Heavy Rain quality. But how much more gameplay will be sacrificed in order to have these models dancing and slashing swiftly across our screens?

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Teddie9
Monday, December 17, 2012 @ 1:27:26 AM

yeah I'm not excited to see this at all.They're just so out of touch with us gamers and to think I could be playing versus instead of looking at souless character models.

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___________
Monday, December 17, 2012 @ 5:25:30 AM

almost heavy rain quality?
i hope that was a poor attempt at a joke because this looks night and day above heavy rain!
hell night and day above the robot tech demo david showed not so long ago.

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WorldEndsWithMe
Monday, December 17, 2012 @ 11:05:33 AM

No joke, I just had HR booted up yesterday on a 1080p LED 70 inch, those boot screens with a close-up of their faces looking around still looks better than this.

Last edited by WorldEndsWithMe on 12/17/2012 11:05:48 AM

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Beamboom
Monday, December 17, 2012 @ 2:43:33 PM

Notice the details, World. Notice the straws of hair and the fluffy fur on her outfit. Notice also the layers of clothing. It really is all in the details.
Now imagine not seeing this in a heavily compressed youtube-clip, but on a large HD screen, in a real game fully rendered and not just a static model in an editor like here. that's when you'll really see the difference.

The models in Heavy Rain is like concrete sculptures in comparison. Well done, by all means, but really can not be compared.


Last edited by Beamboom on 12/17/2012 2:45:11 PM

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Temjin001
Monday, December 17, 2012 @ 9:02:52 PM

I think people will find the next gen real impressive by way of improvements to motion, among other things.
With more processing we should expect to see more detail on facial features and joint deformations. We'll be impressed by how much more real lips move and expressions are formed. Hair and clothing should move and behave unlike any games we've seen this gen. Also, we should see skin that looks more skin like in receiving light. I also think in video demos of tools like this and UE4 we are missing a ton of fidelity lost due to compression. I'm convinced the next-gen will offer at least the same degree of leap we expect from a new console cycle, if not surpassing that standard.

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Snaaaake
Monday, December 17, 2012 @ 2:31:33 AM
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What good is the graphic for when the gameplay and artistic direction goes the wrong way?

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___________
Monday, December 17, 2012 @ 5:26:11 AM

at least you can use it as a wallpaper.
;)

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___________
Monday, December 17, 2012 @ 5:27:24 AM
Reply

running on a single 680 un be freaking lieveable!
just goes to show how much ancient consoles are holding the PC back!

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WorldEndsWithMe
Monday, December 17, 2012 @ 11:06:22 AM

How could consoles hold PC back? They are free to do what they want.

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Beamboom
Monday, December 17, 2012 @ 2:49:12 PM

@World, not when you are running a business and 70-80% of your market is on consoles. Then that part of the market pretty much dictates what you can and can't do in your games.


Last edited by Beamboom on 12/17/2012 2:50:03 PM

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___________
Tuesday, December 18, 2012 @ 7:55:08 AM

of course there not.
they have to make their games for consoles too, its hard enough to cut through these days on all systems let alone just on one.
plus if they were to make a game for PC, like this tech demo, it would be a freaking nightmare cutting everything down to work on consoles.
and it would be so different you might as well make a different game.

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DeathOfChaos
Friday, December 21, 2012 @ 1:41:02 AM

@BeamBoom Most PC only games look pretty much alike, I don't see any reason why consoles would be holding them back.

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Beamboom
Monday, December 17, 2012 @ 7:07:55 AM
Reply

Looks fantastic. Just imagine models as detailed as this in upcoming RPGs.

But isn't this in reality more a demonstration of current PC generation hardware capabilities than it is of the software? I've seen similar stuff as a demo of the new Nvidia chipsets etc.


Last edited by Beamboom on 12/17/2012 7:16:05 AM

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Underdog15
Monday, December 17, 2012 @ 9:14:50 AM
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Not holding my breath. They screw everything up.

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Temjin001
Monday, December 17, 2012 @ 10:29:48 AM
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Real nice stuff. I'm really into the leaps made with clothe and hair. Game models are typically made like a sculpture, where the clothing is molded as part of the object. RPG's like Dragon Age are an exception.
This Agnis stuff here looks like their robes and accessories are their own objects. Where they COULD hide them with a click or two in their engine and the object models would be naked.

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