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The Witcher 3 Close To Maxing Out The PS4 And Xbox One

In past generations, developers needed time to tap a new game console's full potential. To this day, many believe they never did "max out" the PS2.

However, the new systems are much more accessible right off the bat, which is part of why they're so much more appealing to game makers. Take CD Projekt RED, for instance:

CEO Marin Iwinski told IGN that his team is using close to 100% of what the PlayStation 4 and Xbox One have to offer. The game in question, of course, is the developer's hugely anticipated RPG, The Witcher 3: Wild Hunt.

"There is a lot of power in these machines, and I don't want to say we're using them to their capacity, but we're fairly close to doing so."

Iwinski added that if they had decided to put this tremendous effort on the PS3 and Xbox 360, it would've sacrificed "nearly half of our vision." A few days ago, Iwinski was quoted as saying that The Witcher 3 on the "old" consoles would be "impossible." Well, impossible to maintain that aforementioned vision, anyway.

Elsewhere in the interview, Iwinski talked about the upcoming sequel's massive size and length. He said there will be 36 possible endings and well over 100 hours of gameplay available for the uber-diligent. Yep, that sounds like quite the quest.

Related Game(s): The Witcher 3: Wild Hunt

Tags: the witcher 3 wild hunt, the witcher 3, the witcher sequel

1/23/2014 10:02:51 PM Ben Dutka

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Comments (27 posts)

Dell Taco
Thursday, January 23, 2014 @ 10:22:50 PM
Reply

This game looks awesome, however, whenever i hear this from a developer i feel off putted from it. How many times have people stated this as a fact from the past generation consoles, and years later the PS3 still amazed people.
The fact the new generation is more accessible they may feel they have maxed it out, but im sure they could learn more about optimization on both new systems that will see over the years and hear the same story again.

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Gabriel013
Friday, January 24, 2014 @ 2:11:43 AM

By optimising you mean tweaking at the edges? Surely tweaking isn't going to get us through the next 6-7 years on the current hardware.

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Lawless SXE
Friday, January 24, 2014 @ 6:17:33 AM

Gabriel,
Yes and no. Optimising does mean making changes to a game's engine to allow more artefacts or whatever to be displayed, or lighting and physics, etc. to be improved. Effectively, incremental improvements. BUT, there is also the possibility of fundamentally overhauling the engine to better take advantage of the end-user's system(s). Think of the evolution from Battlefield: Bad Company through to BF4, or Uncharted: Drake's Fortune to The Last of Us, or Grand Theft Auto IV to V.

The changes over the coming years ARE going to be as night/day as those, regardless of what developers are saying now about their ability to max out the PS4/X1.

Also; see Beam's post below :)

Last edited by Lawless SXE on 1/24/2014 6:18:42 AM

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sobleck
Friday, January 24, 2014 @ 8:27:38 AM

I also imagine Sony and Microsoft will improve their graphics drivers continually. A few articles last year quoted developers saying they were in terrible shape, and apparently that's part of the reason the Xbox one is suffering so much in the graphics department at the moment, outside of the use of esram.

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Killa Tequilla
Thursday, January 23, 2014 @ 11:10:01 PM
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Isn't it a little early to be maxing out both consoles? If that's true, we may have a problem, no?

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Geobaldi
Thursday, January 23, 2014 @ 11:26:21 PM

Seeing as how they are primarily PC developers, and the new consoles are primarily low end PC's, they should know what the components of the consoles are capable of. Even the Unreal developers were warning about this type of thing before the consoles launched. It's still early, but if developers are saying things like this so early in the new consoles lifetimes, that doesn't paint this new generation in a promising light.

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Killa Tequilla
Friday, January 24, 2014 @ 1:24:59 AM

Hopefully they pull a Crytek, where every game they released, "maximized the consoles power". In other words, BS.

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Gabriel013
Friday, January 24, 2014 @ 2:13:21 AM

This has been my concern since the new hardware specs were announced. Really wishing Sony hadn't gone the cheap and cheerful route and instead had tried to push technological boundaries again.

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Bonampak
Friday, January 24, 2014 @ 12:37:44 PM

@Gabriel013 ~

Sony had a lot of trouble turning the PS3 into a profit last gen. They were finally able to do that in the fiscal year ending in 2011. They obviously do not want to go through that hassle again with the PS4. It needs to be profitable almost from the beginning. And they're right on track with that goal.

Either way, the PS4 is powerful enough to perform through a normal console cycle. And its not like every dev out there has the budget and the skills to max-out the PS4.

Last edited by Bonampak on 1/24/2014 12:38:43 PM

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Xombito
Thursday, January 23, 2014 @ 11:31:28 PM
Reply

I remember EA stating they maxed out the PS3 with Def Jam Icon (of all games) in, I think, Game Informer long time ago. Look how long we've come since then.

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bigrailer19
Friday, January 24, 2014 @ 12:23:48 AM
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100 hours - bigger than Skyrim? I'm skeptical now. The world may be bigger? But certainly I'm not expecting now what I was when they said it was 20% bigger. I put 100 hours into Skyrim and only completed 2 quests in the main story. Still impressive but not what I was expecting. For a more linear adventure though this should keep me busy.


Ive never put much faith in these types of claims because it was so abused last generation. So many company's said it and ND made em look like fools - especially when ND said there was a lot more potential. No matter how much easier these machines are to develop for, these statements should be witheld.

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xenris
Friday, January 24, 2014 @ 9:40:12 AM

If you had have played the Witcher 1 and 2 you might be more willing to trust their claims.

Even though I trust them I am still cautiously optimistic about this game. If it nails its ambitions then we might have one of the best games ever. If it doesn't it will be one of the biggest game flops ever lol :P

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bigrailer19
Friday, January 24, 2014 @ 10:55:59 AM

I trust their ambitions but to claim it's 20% bigger than Skyrim but only offers around 100 hours of gameplay for those who like to do everything seems like an overstatement. Like I said I played 100 hours of Skyrim and had only completed a tiny portion of the main quest.

This doesn't mean I'm not looking forward to it as I am. But it's not what I expected. I expected something that would offer me around 250+ hours without replaying it.

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xenris
Friday, January 24, 2014 @ 2:14:42 PM

True, but I think the thing to remember is that they aren't trying to put fluff in this game or filler. A lot of stuff in Skyrim was recycled feeling, to me at least.

Maybe geography wise they are saying it is bigger, and content wise its more dense and meaningful?

I don't exactly know what they mean either but I guess we shall just have to wait and see :)

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Knightzane
Friday, January 24, 2014 @ 12:26:25 AM
Reply

These comments from developers to gain hype for their game is just lame. I think I heard Crytek saying how Crysis 2 was maxing out current (well at the time) generation consoles. The Last of Us looked better in about every aspect, to me anyway, than anything Crytek developed.

I watched a friend play Witcher 2 on his over priced PC and the game looks extremely epic so I do have high hopes for the 3rd game, but I highly doubt its already close to maxing out the systems already.
Its almost like dating a girl for a few months and then claiming you know everything about her.

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kraygen
Friday, January 24, 2014 @ 12:45:22 AM
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It seems a bit early to me to be making the "we maxed it out" comments. Either other companies are sucking it up when developing for xbox, or these guys are full of it since the game is running on both systems.

Unless of course it's running at half the frame rate and a lower resolution on xbox.

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duomaxwell007
Friday, January 24, 2014 @ 1:18:28 AM
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i find that hard to believe considering ive never heard if a dev coming close to maxing out a console when its not even a year old yet lol

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Lawless SXE
Friday, January 24, 2014 @ 1:47:07 AM
Reply

Sure, they can use close to 100% of the computational power, but that doesn't mean that they're "maxed out". There is such a thing as optimisation.

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Beamboom
Friday, January 24, 2014 @ 3:19:10 AM

That's essentially it in a nutshell, yes.

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Banky A
Friday, January 24, 2014 @ 2:27:14 AM
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Oooooh I know why.

They just need to remove all uses of Recursion in their code.

//so|obvious

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Beamboom
Friday, January 24, 2014 @ 3:01:58 AM
Reply

There's plenty room.

No PC game developer has ever designed a game that fully and specifically utilize an eight core 64bit architecture, this much of so fast memory running on a APU system (with what that implies of bandwidth between the gpu and cpu processes). PC developers are used to brute force coding on rather slow and limited amount of RAM, separated cpu/gpu and 32bit compliance. With that approach it's easy to reach the limit of this hardware. But that's not using the hardwares potential.

Trust you me - there's *plenty* room for clever, creative coding within this framework to push this hardware to new heights. Just you wait. We've seen nothing yet.


Last edited by Beamboom on 1/24/2014 3:07:13 AM

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___________
Friday, January 24, 2014 @ 3:08:08 AM
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ALREADY!?
and the things havent even been out for 3 months yet!
sigh.
looks like will be having a next next generation starting soon.........

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Snaaaake
Friday, January 24, 2014 @ 5:56:14 AM
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Yea right, seems like it's always PC developers who make this claim.
Next thing you know, something bigger comes out.
These guys?
No way man, not this early, I don't know how developer-friendly the PS4 and X1 are, but no way they can do this early.

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JackC8
Friday, January 24, 2014 @ 7:53:26 AM
Reply

I think they mean their PC-centric engine, which probably isn't optimized for consoles, is using all available resources on them. The PS4 is very different from a PC in some ways, like the way the GPU can be accessed and the GDDR5 memory. I very much doubt they've written a new engine to use those features to maximum (or any) advantage.

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DarthNemesis
Friday, January 24, 2014 @ 5:10:27 PM
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No multiplat game will max out the PS4.Uncharted will look better and use more power than this game as well as Santimonica's next game.Just like last gen.

Last edited by DarthNemesis on 1/24/2014 5:11:52 PM

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gamer4lifexxx
Tuesday, January 28, 2014 @ 12:05:16 AM
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somehow I doubt any game is close to maxing out the PS4 so early after it's release...

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ricksterj
Tuesday, January 28, 2014 @ 11:14:08 AM
Reply

Oui shall C.

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