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So, Is This 60FPS Next-Gen Argument Important To You?

It has been quite the hot topic of conversation lately.

Whenever new video game systems arrive, it's inevitable that technical comparisons will arise. One of the most popular concerning the PlayStation 4 vs. Xbox One is the max resolution and frames per second argument, which currently favors Sony's machine.

We're seeing more examples of the PS4's ability to produce multiplatform software that hits 1080p high-definition and 60 frames per second, while the Xbox One counterparts tend to hover around 30FPS (although they typically maintain the max HD level). Tomb Raider: Definitive Edition is the most recent example, but it was the same with Assassin's Creed IV: Black Flag at launch, and industry insiders are saying we'll see the difference again with Watch Dogs. So, the question is, does all of this matter to you? If so, how important is it?

I've never been much of a graphic hound. If a game looks great and plays great, I see no reason to dissect it. Still, I'm well aware that the tech-oriented crowd loves to dive into the nitty-gritty; the nuts and bolts of game hardware. I usually don't even notice much when the frame rate dips, and it rarely hinders my enjoyment of a game. It has to be a pretty drastic dip to tick me off. However, I know others who really don't like 30FPS; once they've seen 60FPS, they say there's no going back.

Where do you come out in this argument?

Tags: next gen fps, ps4, playstation 4, xbox one, next gen consoles

2/3/2014 10:27:26 PM Ben Dutka

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Comments (31 posts)

SaiyanSempai
Monday, February 03, 2014 @ 10:48:20 PM
Reply

Performance is most definitely a top priority for me. 1080p at 60 fps? Excellent. But if 30 fps is just as smooth? Well, then that's just as excellent.

Like you stated Ben, I can only really tell if there's a big dip in frame rate and only then would it really hinder my enjoyment.

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Doppel
Tuesday, February 04, 2014 @ 10:33:33 AM

For me, framerate stability matters more than high framerates itself.

If it's 30FPS, make sure it doesn't dip below 30. If it's 60 FPS, make sure it sits stable at 60.

Nothing like playing at 30FPS then having it dip below 20 for a moment.

*Exception to this is God of War III, which had dynamic framerate scaling done well so you don't notice it.

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SaiyanSempai
Monday, February 03, 2014 @ 11:09:58 PM
Reply

It should be noted that Killzone: Shadow Fall single player has higher graphic fidelity but is 30 fps, while the multiplayer is lower graphical fidelity but runs at 60 fps.

The higher fps is necessary for the frantic pace of multiplayer, while 30 fps still provides buttery smooth motion (with the slower pacing that a campaign brings) while allowing for noticeably better graphical polish.

It's key to understand what kind of performance is required where. A smart decision by Guerrilla Games.

Last edited by SaiyanSempai on 2/3/2014 11:12:15 PM

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CrusaderForever
Monday, February 03, 2014 @ 11:19:09 PM
Reply

It's a big deal to me. I want a true next gen experience that's smooth. If the roles were reversed the X1 fan boys would be yelling from the top of every hill. Tomb Raider DE runs better on the PS4 and it's frame rate dips down to 32 at its lowest point. This is higher than the X1's 30FPS at it's highest point. The Playstation faithful have the better console this gen. All multi-plats are going to look better. Gamers take notice and will buy the PS4 for this reason and others. I think this is huge and will give Sony more customers.

Last edited by CrusaderForever on 2/3/2014 11:27:26 PM

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Kryten1029a
Monday, February 03, 2014 @ 11:22:31 PM
Reply

It's not a big deal for me as long as it's consistent. If the framerate starts chugging because there's too much going on on-screen then that's just distracting. I could be perfectly happy with 30 fps as long as it didn't drop below that.

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Oxvial
Monday, February 03, 2014 @ 11:49:30 PM
Reply

When the console that offer that happens to be more cheaper with a more promising future of exclusives, sure !

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slow and smart
Tuesday, February 04, 2014 @ 6:57:22 AM

Agree,the sum of al this matters

Last edited by slow and smart on 2/4/2014 6:58:05 AM

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kraygen
Tuesday, February 04, 2014 @ 12:11:22 AM
Reply

In my opinion better is definitely better. I can tell the difference between 720p and 1080p, I can tell the difference between 30fps and 60fps, however neither of those is going to make or break a game.

It's mostly something for the fans just to use as a topic to point out that one is better than the other. It's not really going to make a ton of people decide to buy one system over the other.

I do agree with Kryten though, as long as the fps is consistent you really won't even notice, but if it's hopping from 60-20 and everywhere in between, you'll wonder what is going on.

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bigrailer19
Tuesday, February 04, 2014 @ 12:45:38 AM
Reply

The argument that it's not important is ridiculous. Can we live without it? sure. Can we enjoy an experience without it? Absolutely. But it's also very important. The funny thing about this question is people we genuinely passionate about it last gen, and to act like it's no big deal is a bit ridiculous.

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Underdog15
Tuesday, February 04, 2014 @ 1:01:17 AM
Reply

It's a nice little bonus, for sure. But it's not that big of a deal for me.

For instance... what looked nicer... CoD at 60fps or TLOU at less...

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Banky A
Tuesday, February 04, 2014 @ 3:13:33 AM

COD luks amazEballZ at 120ftp lemme tell you

/twitch/twitch/eyetwitch

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ethird1
Tuesday, February 04, 2014 @ 1:06:19 AM
Reply

If you ever seen a 60fps per second Fighter against a 30 fps fighter you can see a HUGE difference in the fluidity of the game.

60 fps just looks and feels much better. They will continue to dumb it down to 30fps as much as they can, but blah blah blah

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___________
Tuesday, February 04, 2014 @ 2:23:46 AM
Reply

not really, id much rather see performance used on more noticeable important things than upping the frame rate.
racers being the exception, you cant have a racing game running lower than 60FPS!
30 is fine for most games though, hell most people cant even tell the difference!
id much rather see developers start using ray tracing, higher textures, better AA techniques, than a higher frame rate.

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Lawless SXE
Tuesday, February 04, 2014 @ 3:09:41 AM
Reply

Nope. 30fps worked fine for me for most games over the course of the PS3 generation, but I will concede that there are certain genres that 60 is better for. Racers, fast paced action games like DMC and Vanquish. But not having it doesn't bother me.

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JackC8
Tuesday, February 04, 2014 @ 7:28:34 AM
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Let me put it this way, I didn't spent $1,100 building a gaming PC because graphics and frame rate are unimportant to me. I'm an old fart (49) and quite often get eyestrain from all the motion judder in fast paced action games at 30 fps. At 60 fps I can play all day with no problem at all. Not to mention the buttery smoothness just looks fantastic.

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Masszt3r
Tuesday, February 04, 2014 @ 8:10:11 AM
Reply

Being optimized is what matters most. If being optimized is having a high but unstable framerate, I wouldn't mind having it lowered to the 30 fps standard.

I'm not really a graphics whore, although those 60fps games are quite a beauty to look at!

At the end of the day, gameplay and story elements are what really drag me into the game.

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Kiryu
Tuesday, February 04, 2014 @ 8:27:22 AM
Reply

Deep Down
MGSV
Yakuza : ISHIN
Which all are Japanese Games are all 60 Fps on PS4.
American Dev's got some catching up to do.

Last edited by Kiryu on 2/4/2014 8:32:15 AM

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PC_Max
Tuesday, February 04, 2014 @ 8:32:44 AM
Reply

Well, last gen for me was an issue with some games, multi and exclusive games. I think last gen it might have been the 30 frame rate issue and not so much a 60, but it would have been nice if it was closer to the 60 mark for a smoother visual experience.

Case in point was inFamous. Loved the game but it did have frame rate issues, not enough to throw me off the game, but it was there.

Xbox fans would trash the PS3 on its frame rate issues compared to the 360. PS3 fans defended it saying it was not so much a big deal. Now I am seeing the reverse, granted its talk about the 60 frame rate. But really, as gamers do we not want the best we can get at the price we pay. I think so.

The 60 frame rate issue, if one, is directly connected to the game environment. The amount of physics/visual effects occuring on top of active Ai or multiplayer. Personally I would be willing for the studios to sacrifice a few things just to have a smooth gameplay experience. If they need to sacrifice...

BUT...

I do not want studios, like they did for some games last gen, to downgrade the quality of a game on the PS4 just so it matches that of the XboxOne. That would be where I would have real issue. If that does not occur... great! PS4 would give my gameplay experience the edge. And I would like that.

Keep playing!y.

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Cuetes
Tuesday, February 04, 2014 @ 10:09:23 AM
Reply

I would say it depends on what game is actually playing...that being said, If I get a choice between two consoles I will pick the one that gives me the best my hobby has to offer. 30<60 fps
1080p>790p, and all my favorite games. It's not the end of the road if your game is not hitting 60 fps but its a nice to know it is.

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xenris
Tuesday, February 04, 2014 @ 10:14:40 AM
Reply

Depends on the genre really. If you take the same game and cap both at 30 and 60 fps side by side you can see and feel a difference when you play them.

I personally think 60fps is the most desirable, but if it is 30fps the game has to be designed around that. Otherwise it feels slow when it shouldn't.

Fighting games should strive for 60fps, that is where they are strongest I think. Shooters 60 if it is a twitch shooter 30 if it is slower paced.

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Palmetto
Tuesday, February 04, 2014 @ 10:16:45 AM
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I let you know when some games come out that I actually want to buy on the PS4.

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big6
Tuesday, February 04, 2014 @ 11:11:47 AM
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For some games, running at 30/60 fps won't make much difference.
However, for FPS and graphic-intensive 3rd person shooters, the added frames really add polish to the game.
Take Battlefield 4 and Tomb Raider. After playing both versions, you can't sit there and say... "Ok, for my $60, just give me either version. They're unnoticeable to me."

From a development standpoint, the difference between 30fps and 60fps is HUGE! How huge? Like twice the speed, huge. If Tomb Raider on PS4 was reduced to 30fps, there would be such ample processing power left over, they could add in all sorts bells and whistles and massive view distances.

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Godslim
Tuesday, February 04, 2014 @ 11:57:02 AM
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yeh it is a pretty big deal tbh 60 is so very nice and smooth

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wackazoa
Tuesday, February 04, 2014 @ 11:59:08 AM
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I think I read a medical journal a little while back that stated the human eye can not discern anything above 30fps anyway. And that most of the people who state they can, are suffering the placebo effect.

I dont care much about the fps scores anyway. Having played games, mostly console, for the last 20 years I can honestly say that only a handful of times have I ever "seen" a frame rate dip.

Last edited by wackazoa on 2/4/2014 11:59:33 AM

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WorldEndsWithMe
Tuesday, February 04, 2014 @ 6:54:15 PM

Nonsense, I can tell easily.

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Underdog15
Thursday, February 06, 2014 @ 12:40:25 AM

The average human eye can detect just over 60 fps. People with well above average can detect more.

It is true that a tv after 120 hertz is almost negligible in terms of what humans can detect. I've read that in many sources now.

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WorldEndsWithMe
Tuesday, February 04, 2014 @ 6:53:56 PM
Reply

A lot, it's critical.

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coverton341
Tuesday, February 04, 2014 @ 7:44:32 PM
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I don't normally worry too too much, but last night I played Tomb Raider Definitive for the first time and dayum son! It's way way better smoother than the regular game. I like 60fps a whole lot.

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Kiryu
Tuesday, February 04, 2014 @ 11:32:41 PM

Glad to hear that i'll pick it up on PS4

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Robertson_99
Tuesday, February 04, 2014 @ 8:39:10 PM
Reply

If I'm being completely honest. I've never noticed a difference, but at the same time, I've never been looking for a difference. As long as the game looks good and plays good, I'm happy

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Underdog15
Thursday, February 06, 2014 @ 12:41:52 AM

The tv matters, too. A tv with 60Hz would stunt that a little bit. If you watch one with 120Hz, the difference is immediately visible. You would probably see it naturally whether you were looking for it or not.

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