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Deep Down Microtransactions Will Keep Players Playing

Nothing in this world is "free."

While "free-to-play" certainly implies free, in-the-know gamers are aware of the microtransaction concept. Many say it's a slippery slope, but that didn't stop Capcom from opting to use F2P for their new PlayStation 4 exclusive, Deep Down.

Capcom deputy head of consumer games Yoshinori Ono has explained the team's approach over at the company's official website. As you might expect, given the fact that you can download the game for free, there will be microtransactions. Said Ono:

"When we develop an online game, we aim to create a game that allows people already playing it to continue enjoying it. At the same time, we try to avoid boosting the number of players just for the sake of getting new people to play.

The game Deep Down is provided free of charge, but players are required to pay for additional items and other game content. To ensure people playing the game don't lose interest, we will keep working to deliver stable long-term services."

He didn't go into details concerning pricing, but he did say he wants to provide players with a lot of extra content at "reasonable prices." The good news is that much of that content should be based on player feedback, so at least we'll get stuff we asked for. As is the case with all F2P models, it really depends on how much you need to spend before you feel like you're getting a full and complete experience.

For more on Deep Down, check out our recent preview.

Related Game(s): Deep Down

Tags: deep down, deep down microtransactions, capcom, deep down ps4

2/4/2014 10:19:09 AM Ben Dutka

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Comments (14 posts)

Vivi_Gamer
Tuesday, February 04, 2014 @ 11:17:04 AM
Reply

I can assure you micro-transactions will not keep me playing... I do not want to see the industry go down this route. They're bad enough with DLC already...

Agree with this comment 8 up, 1 down Disagree with this comment

ethird1
Tuesday, February 04, 2014 @ 11:22:09 AM
Reply

Know what? As an old school gamer I find myself starting to go back to the simpler games of old.

Everyone is going to microtransactions. They don't want to make a full game anymore.

I mean, sometimes its a good thing and sometimes not.

With stuff like this you wonder why cellphone games are becoming more popular? Simple, easy, fast and FREE are the name of the game for them, and with the world getting in a hurry to do everything more than ever, these games are staring to be all that anyone can play.

Anyways, Microtransaction games are starting to suck.

Agree with this comment 3 up, 1 down Disagree with this comment

PC_Max
Tuesday, February 04, 2014 @ 12:28:24 PM
Reply

Microtransactions are right up there with the DLC. One has to pick and choose what they think is a rip-off or actual add on content to make a difference in the experience or add to.

As long as the games do not feel incomplete because of all this or CAN be completed throught regular gameplay, then sure. We have a choice to buy or not buy.

Unfortunately this is the way the industry is going, studios really are not concerned about whether people like it or not unless people, in the majority, do not bother buying them.

Keep playing, watch your wallet, and shop smart!

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Hand_of_Sorrow
Tuesday, February 04, 2014 @ 12:37:48 PM
Reply

wheres the fun in buying content?

its more pleasing and satisfying unlocking items when you level
up or complete certain tasks.

Agree with this comment 6 up, 1 down Disagree with this comment

xenris
Tuesday, February 04, 2014 @ 1:26:25 PM
Reply

Its nice when they can make a game free, and the items you buy are cosmetic. Guild Wars 2 did this and it worked although you had to buy the game once for 60 bucks.

I just want to know how much you get for free and how much and specifically what is behind the micros.

If your characters level, and like inventory is capped and you have to pay to break those caps that is kind of lame.

I think one thing f2p games could do is give you the option to buy the game outright for 59 99 and then you get all the things unlocked, or behind a reasonable xp wall, and you get all the future updates for free.

Agree with this comment 2 up, 1 down Disagree with this comment

ryu
Tuesday, February 04, 2014 @ 1:52:58 PM
Reply

as long as it's not pay to win or make your character so damn much stronger, then it's ok

but it's hard to say

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Lawless SXE
Tuesday, February 04, 2014 @ 2:27:57 PM
Reply

"Required"?

If your game is F2P, paying for anything should not be "required". Players should be able to grind to unlock everything, from weapons to armour to new locales; paying should just be a way to speed up the process.

Eh, doesn't matter. Not interested in Deep Down anyway. Lemme know when you have an interesting project in the hopper, Capcom.

Agree with this comment 5 up, 1 down Disagree with this comment

Draguss
Tuesday, February 04, 2014 @ 5:00:23 PM

I'd say it's the other way around. In a F2P multiplayer rpg, being able to pay for things others would have to work very hard for can majorly unbalance a game. Of course, it doesn't work either if the items that can only be bought with real money screw up the balance anyways.

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MRSUCCESS
Tuesday, February 04, 2014 @ 3:04:20 PM
Reply

That is why Dark Souls 2 is the game to buy. Capcom last generation released the same game too many times just to get our money. How many times was RE5 released? How about Super Street Fighter? Don't answer that question lol. Fact of the matter is that Capcom needs to get their acts together this generation. Squarenix as well lol

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Draguss
Tuesday, February 04, 2014 @ 5:06:20 PM

To be fair, capcom's been rather famous for that for a while before last gen. There's a trope named after the fact, capcom sequel stagnation.

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Draguss
Tuesday, February 04, 2014 @ 5:14:09 PM
Reply

This bit of news is hardly news.

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Knightzane
Tuesday, February 04, 2014 @ 5:39:49 PM
Reply

If you spend around 40-60$ for in game stuff in a f2p game, its the same as just buying it. Why not do that from the start? They obviously want to test it out and see how it goes. Still, I do plan on spending like 40$ because it would be like purchasing the game and than playing it with whatever that would unlock.

There's a lot of room for error, and there's even a chance since its Capcom, that they will purposely make it completely ridiculous with the transactions. I look forward to the game but I'm also remaining aware of whatever bs they implement in it. It is free to play, and if I need to pay an extra 15$ just proceed in the story than no. If I need to pay 15$ to fight a super secret ultra mega boss, I'd do it. the game is free, so spending a little money on it makes sense.

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___________
Wednesday, February 05, 2014 @ 2:37:24 AM
Reply

as long as they price things appropriately this is the way the whole industry should go!
it would encourage allot of people to try allot more games in the comfort of not spending a dime so if you dont like it you havent wasted any money.
hell how many times have i avoided a game because i thought id hate it, then end up being given it by a friend, and end up loving it.
as long as its appropriately priced, and they charge for the right content of course.
if its going to cost us more than the normal price to unlock the full game, well then thats where allot of people are worried about this.

wish more games would do this though, either that or split the game in half and offer SP and MP separately.
its just stupid that i have to play exactly the same amount as everyone else pays, even though i will never ever touch the MP, and probably wont even play the campaign half as much as they do!
hows that fair?
rent a bomb with no accessories for 10 days for 500 bucks, or rent a rolls royce phantom for 10 days for also 500 bucks.
WTF!?



Last edited by ___________ on 2/5/2014 2:41:05 AM

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KingRed
Wednesday, February 05, 2014 @ 9:06:15 AM
Reply

Every time Capcom says something about this game, it turns me off of it even more. Looked so good till they let everyone know it was free-to-play.

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