Deep Down Microtransactions Will Keep Players Playing
Nothing in this world is "free."
While "free-to-play" certainly implies free, in-the-know gamers are aware of the microtransaction concept. Many say it's a slippery slope, but that didn't stop Capcom from opting to use F2P for their new PlayStation 4 exclusive, Deep Down.
Capcom deputy head of consumer games Yoshinori Ono has explained the team's approach over at the company's official website. As you might expect, given the fact that you can download the game for free, there will be microtransactions. Said Ono:
"When we develop an online game, we aim to create a game that allows people already playing it to continue enjoying it. At the same time, we try to avoid boosting the number of players just for the sake of getting new people to play.
The game Deep Down is provided free of charge, but players are required to pay for additional items and other game content. To ensure people playing the game don't lose interest, we will keep working to deliver stable long-term services."
He didn't go into details concerning pricing, but he did say he wants to provide players with a lot of extra content at "reasonable prices." The good news is that much of that content should be based on player feedback, so at least we'll get stuff we asked for. As is the case with all F2P models, it really depends on how much you need to spend before you feel like you're getting a full and complete experience.
For more on Deep Down, check out our recent preview.
Related Game(s): Deep Down
2/4/2014 10:19:09 AM Ben Dutka