Ground Zeroes: Did We Really Need An Intro To Phantom Pain?
I just can't get past this question.
As much as I respect Hideo Kojima, and while I'm convinced that Metal Gear Solid V: Ground Zeroes will be excellent, I'm having trouble with this "introduction" explanation.
I mean, I know Ground Zeroes will be great; I'm not buying that I'll finish it in only two hours, and those who have seen and played it have absolutely raved about its amazing quality.
I'm not questioning that. Nor am I questioning the eventual mastery of The Phantom Pain, because that's how much faith I have in Kojima and Co. But this idea of releasing a prelude to the full game, charging between $20 and $40 (depending on platform and format), and saying it's to help "ease veterans players into a new era of MGS"...it's just hard to swallow. For the record, price isn't my hang-up; I maintain that a fantastic experience is a fantastic experience. I only care about the quality. But I simply don't understand that explanation.
"Ease in" players? Why? What's wrong with an elongated tutorial at the start of the full game, if necessary? I understand that fans have been playing MGS for a very long time, and MGSV will be the first title in the series that plays very, very differently. Well...so what? You know, those gamers have been playing other games in between MGS installments, and they've been playing titles that probably have a very similar structure to MGSV. We're not novices in the realm of open-world exploration, and having more freedom and choice is a very common trend in the industry today.
Therefore, I can't understand why anyone would ever need a separate prelude. I have no choice but to cry foul on this "introduction," just based on a lame explanation that doesn't appear to hold an ounce of water.
2/23/2014 10:32:23 PM Ben Dutka