Time To Peruse More Rumored PS4 Specs
Well, you can do some compare-and-contrast research if you so choose; we had the rumored Xbox 720 specs a few days ago and now, a new set of supposedly leaked PS4 specs have been uncovered.
As revealed at Kotaku, Sony's next console will boast a controller with a rear touchpad, but it's a little different than other sources previously reported. It seems that information was actually about taking the rear touchpad found on the PlayStation Vita and implementing it on the PS4 controller, although there's no confirmation of the rumored biometric support. It's still a possibility, of course.
There's also evidence that the new gamepad will boast a "Share" button, which sort of implies social networking functionality, and we can also expect an upgraded version of the Sixaxis motion control. Oh, and Dual Shock 3 and old Sixaxis controllers should be compatible with the new console, too. As for the PS4 dev kits, they're apparently featuring 8GB of system memory, 2.2GB of video memory, an AMD Bulldozer eight core processor, and an AMD R10XX GPU. Plus, there's the Blu-Ray drive, four USB 3.0 ports, 2 Ethernet ports, and a 160GB hard drive. ...let's just assume that the retail versions boast a much, much bigger HDD.
So what say you?
Tags: ps4, playstation 4, ps4 specs, ps4 stats, sony
1/23/2013 9:37:44 PM Ben Dutka
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Comments (77 posts)
Norrin Radd
Wednesday, January 23, 2013 @ 10:55:56 PM
Cesar_ser_4
Wednesday, January 23, 2013 @ 11:15:18 PM
Beamboom
Thursday, January 24, 2013 @ 6:37:58 AM
But it will not happen - cause SSD is too expensive yet. We need to replace the HD ourselves.
Last edited by Beamboom on 1/24/2013 7:09:56 AM
___________
Thursday, January 24, 2013 @ 8:56:54 AM
SSDs are FAR too expensive!
cheapest SSD on the market ATM at a reasonable size , 120GB, is over 200 bucks!
if you were to buy a 500GB+ HDD which you will need for next gen games, your looking at over a grand!
SSHDD is the future, part SSD part HDD.
speed almost of a SSD, but the storage of a HDD.
i hope $ony offers a small flash storage for the OS and other software features, but for the games themselves, the files which are quite large, will have to be restricted to a SSHDD.
hopefully ps4 games will be on flash media though, thus eliminating the issue.
highly unlikely though, i havent seen any flash media cards high enough storage for ps4 games, let alone at a reasonable cost!
Highlander
Thursday, January 24, 2013 @ 1:15:38 PM
Beamboom
Thursday, January 24, 2013 @ 2:40:56 PM
Each cell can be erased around ten thousand times before they start being unreliable, and in practise that means you have to write and erase tens of gigabytes every single day for it to become unstable after some *years*.
I'd never insert a SSD as storage device in a file server, but in a gaming console? Sure.
Last edited by Beamboom on 1/24/2013 2:45:10 PM
Highlander
Thursday, January 24, 2013 @ 5:31:09 PM
Beamboom
Friday, January 25, 2013 @ 1:17:54 AM
A pagefile/swap disc do not get "hammered" on a modern system. And remember we talk about wear from erase&write here, not reading. The read:write ratio to a page file is like 50:1 or thereabouts.
But you never believe me so go and google it, just avoid user forums. You will see that on the contrary, serious sources *recommend* to put swap on SSD.
Last edited by Beamboom on 1/25/2013 2:17:47 AM
Geobaldi
Friday, January 25, 2013 @ 2:07:41 AM
Highlander
Friday, January 25, 2013 @ 2:13:41 AM
Beamboom
Friday, January 25, 2013 @ 2:21:06 AM
But instead of just insisting on being right in your traditional fashion, just google it and read for yourself. Read about the write frequency of a swap file, and life expectancy of a SSD drive used for paging.
Last edited by Beamboom on 1/25/2013 2:28:52 AM
Highlander
Friday, January 25, 2013 @ 3:26:41 AM
Beamboom
Friday, January 25, 2013 @ 10:31:12 AM
Highlander
Friday, January 25, 2013 @ 1:25:52 PM
Highlander
Friday, January 25, 2013 @ 1:49:14 PM
this article details a thermal annealing process that raises the number of write cycles from 10K to 100M or more. Your average HDD has a mean time between failure that accommodates millions of write operations, SSDs currently do not.
http://www.theregister.co.uk/2012/12/03/macronix_thermal_annealing_extends_life_of_flash_memory/
Here's a review of a Samsung consumer grade SSD from November;
http://www.theregister.co.uk/2012/11/26/review_samsung_ssd840_pro_and_ssd840_storage/page2.html
Note the following quote;
"The 840, on the other, hand uses the company’s 21nm Toggle three-bit per cell TLC (Triple Level Cell) NAND and is the first drive to market using this type of NAND Triple Level Cell NAND (TLC) Triple Level Cell or TLC NAND is an alternative to shrinking the NAND die to try and get a better density by increasing the number of bits per cell. Instead of using 1-bit per cell (SLC) or 2-bits per cell as in normal MLC NAND, TLC uses 3-bits per cell.
...
SLC has just two voltage levels to check, so random reads are very fast while MLC, with its four voltage levels, takes twice as long. TLC has eight voltage levels, so it takes twice as long again, so random reads take longer and, potentially, so does any programming.
But that’s not the only drawback with TLC featured in the basic SSD 840, the elephant in the room is NAND endurance. The actual P/E (program/erase) figures for TLC are not available yet, but as a ball park figure, it’s thought to somewhere between 1,000 and 5,000 cycles compared to the 5,000 – 10,000 of MLC or the 100,000 cycles of hyper expensive SLC NAND flash."
Yes, you read that correctly, between 1,000 and 5,000 cycles of life. that 100,000 cycle NAND is "hyper expensive". So, who wants to trust a device with a 1000-5000 write cycle lifetime for their game console?
Wear leveling is absolutely crucial, as is the quality of the NAND Flash memory used. Since the best is cherry picked by enterprise products and the best WLC is sold at a premium.
So, what was it you were saying about SSDs again?
Last edited by Ben Dutka PSXE on 1/25/2013 2:38:53 PM
Beamboom
Friday, January 25, 2013 @ 3:27:11 PM
In regards to the hardware, let's avoid using the cheapest *or* most expensive hardware we can find as examples, can we agree on that? We need to at least talk about the same thing.
I'd say a regular, standard, plain SSD today tackles roughly 10.000 cycles a cell. That covers the vast majority of the common, mid-priced drives out there. And I have read some interesting calculations for such a drive in regards to this much dreaded "SSD wear issue" that really puts things into perspective.
But first of all we need to talk about how relevant this is. Cause there are two factors here; One is how much write/erase a SSD can handle, the second is how much write/erase there is to speak of in the first place!
And that leads us to the crux of the matter here; The virtual memory.
I do not mean to be patronizing now, forgive me if I am stating the obvious, but a virtual memory is not simply an "extension of the physical memory", sort to speak. Many believe it is.
So the swap file is *not* subject to the same degree of read/write operations as physical ram, not by a long shot - not even the same ballpark!
No OS will assign memory addresses with a heavy read/write load over to the secondary storage unless the machine is so *choked* with work that it is about to grind to a halt.
In other words, I suspect you might be overestimating the "hammering" the swap file causes to the drive.
Then it is the question of how the system in question (the PS4) is designed. Here we talk about a very "lightweight" system, specialized for one purpose only: To run games as smooth as possible.
And that takes us to a very interesting question:
How much load is put on a pagefile on a game console system? Will most game developers even leave memory handling to the OS *at all*? I seriously doubt it!
If I had to take a guess, I'd say that I doubt that virtual memory is of much use on the PS4 - if at all. And if so, that renders this whole discussion dead cause then we are left with only very light, simple and long lasting usage of the SSD drive.
Last edited by Beamboom on 1/25/2013 5:22:07 PM
Highlander
Saturday, January 26, 2013 @ 12:14:43 AM
At this point, FLASH memory is still to vulnerable to wearing out and too expensive compared to spinning platters.
Beamboom
Saturday, January 26, 2013 @ 5:06:43 AM
And regardless, I'm not sure how relevant it is in this particular discussion (SSD in a gaming console), for the reasons mentioned in my latest post.
In regards to the price there never was a discussion. SSD *is* much more expensive per GB, noone dispute that. It's not a topic. You pay extra for a dramatical increase in speed. Your choice.
That leaves us with the virtual ram. You say that it will hammer the drive. I very much doubt it will. I believe it is hardly used - if at all.
And then, if that is the case and when *all* is taken into account we got a system that is pretty light on the drive load and seems to be *perfect* for SSD (mainly read, little save) and should last you just as long as a HDD. It will only give you the benefits of a much faster drive - although at a cost.
In fact, this whole discussion about SSD reminds me a lot about the debate about how overclocking a CPU affect the lifespan of the CPU - it becomes highly theoretical cause you'll probably upgrade the CPU long before it happens anyway.
(hey is that your avatar from WKC? It looks WKC'ish!)
Last edited by Beamboom on 1/26/2013 6:14:20 AM
wolfsinner
Saturday, January 26, 2013 @ 7:07:47 PM
Beamboom, virtual memory isn't what you seem to think it is. Virtual Memory isn't just an extension of the RAM, virtual memory is an abstraction given by the OS to processes.
So swap memory and virtual memory aren't the same thing. Swap memory is a means through which virtual memory is achieved.
And swap memory is also used for caching.
When processes commute, it is impossible for you to predict for how long they'll remain in RAM, or if they're even completely loaded in RAM. So you can't really say that swap memory is hardly used. In a gaming environment though, I can assure you that it will most likely be written to quite often.
And while programmers do manage memory, the OS ultimately decides where that memory ends up, regardless of where the programmer wants it to be, that's what virtual memory is: an abstraction of a fully addressable memory space given to a process, managed by the OS.
Actually, if programmers could manage physical memory directly, that would be a security flaw, and security is a pillar of writing a good OS.
I would also like to know what a "serious source" is to you. lol
WorldEndsWithMe
Wednesday, January 23, 2013 @ 11:03:05 PM
Reply
WorldEndsWithMe
Wednesday, January 23, 2013 @ 11:53:44 PM
Cesar_ser_4
Thursday, January 24, 2013 @ 12:14:49 AM
Highlander
Thursday, January 24, 2013 @ 12:17:37 AM
Returning would appear to be a pointless exercise since you're happy to demean me in my apparent absence.
As for what you just said about me, you can either apologize here and now, or screw off. I've never had a hostile word with you, so I have no idea why you feel able to write such trash about me.
Killa Tequilla
Thursday, January 24, 2013 @ 12:19:29 AM
Edit: Highalnder, returning serves a purpose. How else will I understand those specs? I used to read your posts..
I once was attacked by the PSXcommunity too :) but I didn't let that get to me.
Last edited by Killa Tequilla on 1/24/2013 12:24:21 AM
BikerSaint
Thursday, January 24, 2013 @ 12:42:49 AM
AcHiLLiA
Thursday, January 24, 2013 @ 12:52:14 AM
Ben Dutka PSXE [Administrator]
Thursday, January 24, 2013 @ 1:03:54 AM
Cesar_ser_4
Thursday, January 24, 2013 @ 1:33:43 AM
Dukemz_UK
Thursday, January 24, 2013 @ 3:09:57 AM
ZenChichiri
Thursday, January 24, 2013 @ 4:32:40 AM
Solid Fantasy
Thursday, January 24, 2013 @ 7:06:26 AM
CrusaderForever
Thursday, January 24, 2013 @ 8:31:33 AM
Here's how I look at it. You have always been a fair poster. That is what is needed on this blog. Not sure what happened. I do know you use to post a lot which showed me you really enjoyed it. If I were you I wouldn't give up something you enjoy because of some other person that attacked you. It's the internet and it happens all the time. Look at __________ he's like the village bicycle for getting attacked. Warranted because he likes it. Anyway, I to would like to see you come back. Like I have said in the past you are really a good read.
WorldEndsWithMe
Thursday, January 24, 2013 @ 9:09:00 AM
Karosso
Thursday, January 24, 2013 @ 10:21:32 AM
Temjin001
Thursday, January 24, 2013 @ 10:54:43 AM
slugga_status
Thursday, January 24, 2013 @ 10:59:29 AM
Highlander
Thursday, January 24, 2013 @ 11:27:59 AM
Worlds, when you say "X has gone insane.", "He had a breakdown" and "He wen(t) off raving into the night" about someone, you do have something to apologize for, those comments are not within any normal of levity.
For any and all who care to read this. When we post in this community/site (or any online community), the only things people know or see are our screen names, avatars and words. Words matter. They matter more in this form of interaction than most simply because they are 100% of the communication. When you have been a long standing member of a community and one or more other long standing members of the same community use words that are hurtful or insulting, they have an impact. There is an element of trust that is lost.
It's not as simple as saying "It's just the internet". I understand why people say that sometimes because with the anonymity of the Internet, that is often the case. But, here at PSXExtreme, we built a community, lots of us are long standing posters/commentators here. It's that community of long standing posters that define the tone and mood here. That's why it's not 'just' the Internet.
All that said. Today is not the best day for me to return to posting here. I have a pet (in real life) who is gravely ill, and we are not sure if she will make it. So, I will thank everyone for their kind words, apologize for being sensitive to the opinions of other community members, and leave the matter alone. Closed.
Regarding PS4 specs. 4GB of GDDR5 memory isn't bad at all, people complaining it is not enough are making me laugh since most of us work on PCs with 2GB or so of RAM. Not to mention that the Dev kits apparently have separate memory pools for system and graphics, so there is no reason why the final spec could not also have system and graphics memory. Based on the Dev kit specs and other rumors that would be something like 4GB GDDR5 system and 1GB GDDR5 (presumably) for Video.
PS4's OS footprint is only 512MB, the Durango is rumored to take a ridiculous 3GB of system RAM for it's OS. Considering Microsoft's track record, 3GB for the OS suggests it's Windows based (surprise surprise for MS making an x86 system...). Would anyone here have picked windows 8 as the core OS for a game console? I wouldn't. Durango is obviously using a unified memory architecture again with it's large 8GB pool. If that's true then I'd guess that of the 5GB left, it will be partitioned roughly 1GB for viedo and 4GB for system, which is about the same as the memory config that the PS4 will likely have.
Bulldozer isn't a bad chip, Intel stole the limelight, but even if Bulldozer isn't core for core, clock for clock as fast as i7, there are 8 cores - which is plenty fast. The APU or GPGPU or whatever you want to call this fusion helps because you have multiple GPU resources in the system as well. I have to read up on the rumored GPU for the PS4, but it seems that Sony is trying to put lots of raw power in the box.
Finally, the GPU-like compute unit that the rumored PS4 specification features could be anything. However, the optimist in me hopes that it's an enhanced version of the SPURS co-processor that Toshiba made by stripping away the PPE and cache on the CellBE to leave just the SPEs, SPE local memory and their communication bus. Toshiba sold that as a GPU and even used it on at least one model of TV and some BD or HD-DVD players. Optimistically, if that unit was inside the PS4, Sony could easily emulate the CellBE and the modern AMD/ATI GPU would be capable of emulating RSX giving you a virtualized PS3...possibly. That's what the optimist in me says...
Sorry to trouble everyone, normal service will resume once life settles down.
telly
Thursday, January 24, 2013 @ 12:08:45 PM
Simcoe
Thursday, January 24, 2013 @ 1:25:47 PM
WorldEndsWithMe
Thursday, January 24, 2013 @ 2:06:44 PM
Last edited by WorldEndsWithMe on 1/24/2013 2:07:39 PM
Clamedeus
Thursday, January 24, 2013 @ 5:35:35 PM
I am glad you're not gone from here, you would truly be missed by me and others who appreciate your posts, and how you articulate it so people can understand it.
I hope all goes well for you friend.
Highlander
Thursday, January 24, 2013 @ 5:37:43 PM
Ben Dutka PSXE [Administrator]
Thursday, January 24, 2013 @ 11:37:53 PM
I think by now you know I have a vested interest in keeping our most valued members happy. And I'm very sorry about your pet; I hope everything turns out all right.
Cesar_ser_4
Wednesday, January 23, 2013 @ 11:10:43 PM
Reply
thedaini
Thursday, January 24, 2013 @ 12:00:08 AM
Reply
wolfsinner
Thursday, January 24, 2013 @ 12:29:50 AM
Reply
This can only mean good things.
Getting games written specifically for this multi-threading beast will show its true potential, and make the PS4 shine.
I can only hope that Sony worked with AMD on reducing the heat that this thing produces, because commercial bulldozers tend to get a bit too hot, and consoles aren't exactly known for outstanding cooling ability.
I think that 8GB of RAM is a needless exaggeration. I'm almost sure we'll be seeing 4GB of ultra fast RAM (maybe GDDR5).
And I have never heard of this GPU series, but if it sports the new GCN architecture, then the PS4 has a strong chance of blowing MS out of the water this generation, again.
AMD has produced great technology these past few years, which unfortunately isn't fully/properly used on PCs due to desktop applications being inherently generic.
Still, there's no decent specific information on durango really.
Last edited by wolfsinner on 1/24/2013 12:30:56 AM
Highlander
Thursday, January 24, 2013 @ 11:28:56 AM
Temjin001
Thursday, January 24, 2013 @ 11:49:51 AM
I believe the r1000 series is part of the Radeon 7000 class of GPU's.
Last edited by Temjin001 on 1/24/2013 11:50:01 AM
Temjin001
Thursday, January 24, 2013 @ 11:57:23 AM
Highlander
Thursday, January 24, 2013 @ 12:07:56 PM
wolfsinner
Thursday, January 24, 2013 @ 1:10:58 PM
If I recall correctly, when the FX-8150 came out benchmarks showed it being outperformed (or barely outperforming) by the Phenom II X4?
It's pretty bad when your new CPU (almost) gets beaten by an older architecture. That's mostly why people dubbed it a failure, I think. Correct me if my memory fails me, though.
The Bulldozer is, of course, superior. But applications aren't ready to take advantage of the architecture yet. It's normal that Intel gave it a run for its money.
If it came down to architecture-specific code, I'm not sure we'd have a clear winner (between an Ivy Bridge Hyper-Threaded CPU and a "8-core" Bulldozer, like the 8150).
@Temjin
I haven't read that DF article yet, but I'll look into it.
But it could be something very much worth considering.
Highlander
Thursday, January 24, 2013 @ 1:18:52 PM
Temjin001
Thursday, January 24, 2013 @ 3:00:01 PM
wolfsinner
Thursday, January 24, 2013 @ 3:21:38 PM
It's coming along well. It's pretty tiring because I'm working on a dual degree partnership between my Portuguese university and CMU, so I have to fly to, and from, the US for certain periods of time.
I decided to take an AI path, partly due to my Math background as well (aside from CS, I have a BSc in Mathematics). Working on a thesis related to game theory. It's been a great experience overall.
Writing a shell eh? I'm guessing that's for an OS course. I loved writing a unix shell when I took mine, so much that I continued working on it after handing in my work. In general, it's a lot of fun working at a low level. While very productive, I'm not a huge fan of writing high-level code (I particularly dislike garbage collection, lol, sue me).
Temjin001
Thursday, January 24, 2013 @ 3:28:45 PM
Last edited by Temjin001 on 1/24/2013 3:29:37 PM
wolfsinner
Thursday, January 24, 2013 @ 3:54:43 PM
In general, if you make sure that any allocated dynamic memory is freed when you don't need it, you won't have much problems. Special care should be given to data structures that are almost completely stored in the heap, and that point to other elements also stored in the heap (like trees and lists).
A process frame will scale with need, and virtual memory gives you virtual access to a 2^n addressable space so you're generally good when it comes to spatial complexity.
But you can still make some test runs with software like Valgrind to check for memory leaks during runtime.
CrusaderForever
Thursday, January 24, 2013 @ 10:37:53 AM
Knightzane
Thursday, January 24, 2013 @ 5:36:24 AM
Reply
Highlander
Thursday, January 24, 2013 @ 1:35:06 PM
Killa Tequilla
Thursday, January 24, 2013 @ 8:49:48 AM
___________
Thursday, January 24, 2013 @ 8:53:45 AM
Reply
is that ALL!?
my freaking 13 inch netbook has more video memory than that!
and its a 400 dollar netbook, not a 10th designed to play games!
sigh, more and more time goes by, im more and more convinced developers are right.
next consoles really will be by far the smallest leap weve seen, and it really is allot more about the features.
silly me, and here i was all excited and ambitious that PC would FINALLY stop being held back by ancient hardware!
sigh, should of known it was too good to be true!
Last edited by ___________ on 1/24/2013 8:59:51 AM
Temjin001
Thursday, January 24, 2013 @ 12:35:54 PM
other than that your netbook may be using a weenie Atom processor using ram, a system bus, that are totally gimped compared to a gaming system. It's the WHOLE picture that matters here. Chips and IO devices communicate with each other to create the whole of performance. So don't cry fire when there is none.
Last edited by Temjin001 on 1/24/2013 12:36:56 PM
Highlander
Thursday, January 24, 2013 @ 1:30:31 PM
Beamboom
Saturday, January 26, 2013 @ 6:18:25 AM
Excelsior1
Thursday, January 24, 2013 @ 9:40:27 AM
Reply
Would Sony retain the rights to this silicon and who would manufacture the chips if something happens to AMD? Just askin,
CrusaderForever
Thursday, January 24, 2013 @ 10:44:21 AM
Temjin001
Thursday, January 24, 2013 @ 12:23:38 PM
When a gamer upgrades their existing PC it's usually for the gfx card or ram. PCI-e is on an amd mobo just as it would any intel mobo so having to swap brands wouldn't matter.
Otherwise if a person is upgrading a generational cpu or something, they'd need to repurchase a new mobo for the new socket CPU, and ram etc. At that point switching from and to or to and from amd or intel just wouldn't matter.
Last edited by Temjin001 on 1/24/2013 12:24:45 PM
Highlander
Thursday, January 24, 2013 @ 1:32:08 PM
Geobaldi
Thursday, January 24, 2013 @ 9:46:18 PM
telly
Thursday, January 24, 2013 @ 2:28:06 PM
Reply

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Wednesday, January 23, 2013 @ 10:39:07 PM