Rumored Mirror's Edge 2 Details: An Epic Experience Awaits?
Rumored details are just that: Rumors. So, read with interest, but also with a discerning eye for BS.
It seems a horde of new Mirror's Edge 2 information has arrived on the Internet; specifically, at NeoGAF admin's EvilChildren website, where he claims to have seen "video content of the in-development game."
Click the link to check out the full list, but here are some of the more intriguing highlights:
-- The game is being targeted for a 2016 release across PlayStation 4, Xbox One, PC, and Mac.
-- The E3 2013 teaser was “entirely real-time and generally unscripted,” including combat. The in-development build matches up graphically and mechanically.
-- The game is a total reboot of the series. The core goal is to create a “living, breathing city” in a open world for players to explore.
-- The open world environment includes a “persistent, ‘always online’ component,” where the open world is considered a “multiplayer ‘playground’” where other players can seamlessly drop-in or out and freely choose their level of interaction with other players in the game world. Journey‘s online feature was given as an example.
-- Faith will not have a gun.
-- Feedback from the first game’s combat system has helped shaped the second’s, which has seen heavy revision. There is no more gun-play or one-button combat, but a “deeper system that emphasizes speed and fluidity.” Environment interaction is a key feature to combat, with Faith being able to push, punch, and kick enemies out of the way, and over ledges, tables, and railings.
-- Mirror’s Edge 2 is being considered a racing game at heart, as the team is focused on creating a game all about parkour, speed, fluidity, and mastery of the environment. The combat changes are being made to seamlessly integrate encounters and the combat system into the feeling of speed and mastering parkour.
3/12/2014 11:31:37 AM Ben Dutka