inFamous: Second Son Lead Designer Quits...But Why?
Mere days before his game is to hit store shelves, the inFamous: Second Son lead designer checks out.
Jaime Griesemer, lead designer at Sucker Punch productions, has revealed that he has left the studio. He made the announcement on Twitter, adding that he's not prepared to discuss details just yet.
"I'm excited for people to get their hands on it. And yes, I have left [Sucker Punch]. Not really talking about it yet, tho."
Before joining the Sucker Punch team in 2011, Griesemer worked with Bungie for 12 years. He worked on all the Halo titles as well as the upcoming Destiny when it was in its early stages. Obviously, he was an important part of the Second Son development process, so it's kind of odd that he's leaving a few days before the game releases. Well, at least he says he's "excited" for people to play it.
Onward and upward for Griesemer? Or was there another reason for his leaving...?
Related Game(s): inFamous: Second Son
3/18/2014 9:30:30 PM John Shepard