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Project Cars Will Support Sony's VR Tech

Everyone is talking about Sony's freshly unveiled virtual reality tech, dubbed "Project Morpheus."

Many have the same question: What games will support it? Well, one of the first will be Slightly Mad Studios' upcoming racer, Project Cars.

The developer has announced that their new game will support the VR device, and it will also support head-tracking via the PlayStation Camera.

"We’re proud to announce today that Project Cars will be supporting Project Morpheus, giving players a totally fresh and exhilarating new perspective on what it feels like to sit in the cockpit of a high-performance machine screaming around a beautiful location.

Virtual reality is a perfect fit for racing games since the game world literally comes rushing towards you from the distance and the increased sense of depth and speed that stereoscopic vision affords you makes this incredibly real and tangible. So when you’re racing you get a much better perception of distances and position and you feel far more enveloped by that world rather than just looking through a window at it."

The studio added that VR will let you enjoy details you would otherwise miss. For instance, you can look around the cockpit in VR mode. The interesting part about this is that Evolution Studios apparently tried using Project Morpheus in their new racer, Driveclub, but it didn't pan out. ...wonder what Slightly Mad has done differently?

Related Game(s): Project CARS

Tags: project cars, project cars vr, project morpheus, sony virtual reality

3/26/2014 11:31:54 AM Ben Dutka

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Comments (17 posts)

Lord carlos
Wednesday, March 26, 2014 @ 12:45:44 PM
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Never heard of this dev company,oh well someone's gotta take the plunge into the deep end.
Hope this shows off what VR on consoles(well one console)is capable of early on,good luck to them.

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Indestructible
Wednesday, March 26, 2014 @ 1:35:04 PM

Project Cars is one of the most anticipated sim racing game there is, if you'r into that sort of thing. Yes, but never heard of these devs outside of Project Cars.

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daus26
Wednesday, March 26, 2014 @ 1:42:14 PM

Slightly Mad is known for PC sim racing games. They had a hand in NFS Shift on consoles. Other than that, they're not much known for console games.

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Beamboom
Wednesday, March 26, 2014 @ 1:48:06 PM

Project Cars looks *insane*. The best looking car game I've ever seen. I have no idea who's behind this company but they quite obviously must have some very experienced members amongst their staff.

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JackC8
Wednesday, March 26, 2014 @ 3:27:19 PM

They made the Need For Speed: Shift games.

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daus26
Wednesday, March 26, 2014 @ 11:37:48 PM

Beamboom, it looks pretty "ok" on next gen consoles tho, if the trailer is anything to come by. Far from the insane PC screenshots you might be referring to.

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Beamboom
Thursday, March 27, 2014 @ 1:14:42 AM

Yeah I am referring to the PC screenshots (ref the image used for this article). I wasn't aware there was a console trailer.

Last edited by Beamboom on 3/27/2014 1:15:02 AM

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daus26
Thursday, March 27, 2014 @ 2:59:13 AM

Those screens look good, but they're not insane either imo when things are in motion. Driveclub looks more detailed in terms of the environment and overall look.

https://www.youtube.com/watch?v=8_QdM_Tx4c8#t=118

here's an example showing a comparison. You will see that GT6, running on 2006 hardware with 256mb RAM, is comparable (visually) to the other high end racing games running on high end PC of today. GT's problem has always been sound as you'll see. With the PS4, it should be beautiful.

As for the console trailer, I'm a bit disappointed in the visuals because parts of it, GT6 has the superior lighting and PCars is supposed to be a next gen show piece. It should be superior in every way.

here it is:

https://www.youtube.com/watch?v=IN6MoUEaQWU

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Beamboom
Wednesday, March 26, 2014 @ 1:37:12 PM
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If I am to speculate, the difference is probably that Slightly Mad has already implemented support for Oculus Rift into their game so they've already done much of the brainwork in regards to making a game that works with VR equipment.

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daus26
Wednesday, March 26, 2014 @ 1:40:32 PM
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Just because it didn't pan out, doesn't mean it's never going to work. Evolution studios is Sony's first party, and if anything they would know about the tech as much as any third party developers.

The simple difference is it's not the focus "right now" for Evolution and DriveClub. If anything, they first have to worry about getting the game out as soon as possible as it was scheduled for PS4 launch before the announcement of the delay.

Project Cars probably has the priority already straightened out that they have the time to work with morpheus now. Remember that it's only recently that Sony has given out the dev kits. The game is still on track due November 2014, and the morpheus won't be out till probably next year or later, so like I mentioned before, it will probably be a post launch thing, as will DriveClub.

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JackC8
Wednesday, March 26, 2014 @ 3:30:26 PM
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Considering that Drive Club got sent back to the drawing board, there was apparently a hell of a lot more than just VR support that didn't pan out.

I'm looking forward to Project Cars, from everything I've seen and read it looks like it's going to be a pretty good sim.

Last edited by JackC8 on 3/26/2014 3:30:47 PM

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maxpontiac
Wednesday, March 26, 2014 @ 3:32:58 PM
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Cautiously optimistic about Project Cars. SMS has some "issues" to work out on the console side of things before I purchase another one of their titles after NFS Shift 2.

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Knightzane
Wednesday, March 26, 2014 @ 4:12:59 PM
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No.

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Lawless SXE
Wednesday, March 26, 2014 @ 5:15:05 PM
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With a proper wheel/pedal/bucket-seat set-up, VR could be properly amazing for a racing game, and Project CARS looks stunning. Especially considering it's supposed to be a sim racer.

Maybe that's why #Driveclub (yes, that apparently is the official name of the title, the discovery of which earlier was a wtf(!) moment for me) doesn't support it. It's more of an arcade racer, so the style of immersion is different?

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daus26
Wednesday, March 26, 2014 @ 11:45:33 PM

My guess is that it may be due to the fact that DriveClub is running at 30fps, last they stated. They're sacrificing fps for a lot of crazy post edit stuff to run real time. For driving games to work, it may have to be running 60fps. Just a guess. If this is the case, then they're going to have to make a visual sacrifice to up the fps, which is probably what they don't want to do at this point, and maybe in the future.

But no, it wouldn't make sense because of the style of racing.

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JackC8
Thursday, March 27, 2014 @ 9:42:21 AM

The official name is now #Driveclub? LOL. The 2% interest I had in this thing just dropped to 0%.

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___________
Thursday, March 27, 2014 @ 6:43:50 AM
Reply

quite the opposite actually, racers are one of the worst genres for VR!
well at least for motion sickness, anything really fast paced with allot of motion blur and visual effects trying to simulate a sense of speed is the quickest way to bring up the chunks.
so cant wait to play this though a friend of mine got into the early beta and it looks freaking insane!
the new build somehow looks even better than the released screenshots.
really pisses me off how publishers can release games on PC when these guys are releasing something that makes other games look like they belong in the stone ages!
samsung were actually using recorded gameplay of this game to show off their new OLED displays when i was in the city today, makes me wish i would win the lotto christ those things look drop dead gorgeous!
you may laugh at the 10K price tag, hell i did, but my god they look so good id happily pay that if i had the cash!
exactly why i hope $ony changes the displays in morpheus, LCDs just cant give you the same picture quality as OLEDs.
especially in VR when the screens are right up in your face.
shame OLEDs are still pen tile displays, which is why the rift crystal cove prototype has a worse screen door efect than the 1080P LCD model shown last E3.
same resolution, but because of the pen tile style display of OLEDs the pixels are more noticeable, exactly why ive been banging on about why neither companies should be using 1080P displays.
LCD is just crap for picture quality, switching to OLED just creates another issue.
VR really is 2560 x 1440 OLED low persistence, or go home there really is no point otherwise.


Last edited by ___________ on 3/27/2014 6:48:40 AM

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