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MGSV Limiting Cut-Scenes For The Sake Of "Pure Storytelling"

Cut-scenes have always been a critical part of the Metal Gear Solid franchise. However, they'll be scaled back in the new entry, The Phantom Pain.

Kojima productions designer Jordan Amaro explained to Eurogamer said that the cut-scene reduction was to accommodate the myriad of gameplay options that will be featured in the game's open world setup:

"When you are in our environments, you need to observe, use your binoculars, mark the guys and say, okay, what do I do now? There's no obvious road."

Amaro said they intend to reveal Snake's character through player actions, and all those pesky "narrative burdens" will be gone. While the long-time fans likely won't appreciate this shift, Amaro believes it's necessary to focus more on making the gameplay attractive.

"We get rid of all the narrative burdens, like, Sam Fisher or whoever has to go through this emotional state or has to reach that guy. We just go for non-dependent objectives, and we just get rid of all that narrative burden and just focus on what makes the mission good at the core level."

Furthermore, Amaro said Snake won't be talking a much in The Phantom Pain. Thing is, the more he talks, the more they have to pay Kiefer Sutherland...Amaro said it jokingly but you have to admit, there's got to be some truth to that.

Related Game(s): Metal Gear Solid V: The Phantom Pain

Tags: metal gear solid v the phantom pain, mgsv, mgsv phantom pain, mgsv cut scenes

4/7/2014 11:15:32 AM Ben Dutka

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Comments (19 posts)

Japanese_Gamer
Monday, April 07, 2014 @ 12:19:41 PM
Reply

Oh my god cannot wait for Metal GearSolid V : The Phantom Pain.
The Final Chapter that ties the story between Big Boss and Solid Snake.

Hideo Kojima said this game will be doing something amazing that no other game in the industry has done till date.


Last edited by Japanese_Gamer on 4/7/2014 12:21:17 PM

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Beamboom
Monday, April 07, 2014 @ 12:52:54 PM
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Kojima restricting himself on the cut-scenes? I'll believe that when I see it. :p

But joking aside, I don't necessarily think that more open worlds requires lesser/shorter cut-scenes, or benefit from doing so.
A good example is Far Cry 3; Some of those scenes are quite long (relatively speaking) and there are also those weird interactive sequences that takes you either back in time or into a drug-infused sequence that are quite linear and restricted.

All in all I am quite impressed with how they in Far Cry 3 handled the challenge of telling a story in an open world.


Last edited by Beamboom on 4/7/2014 12:54:09 PM

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WorldEndsWithMe
Monday, April 07, 2014 @ 1:15:17 PM
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Lame. I prefer cut scenes, what is with this movement to kill cut scenes?

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PSTan
Monday, April 07, 2014 @ 1:28:34 PM

Maybe Kojima realized that sometimes, gameplay mechanics and other elements can deliver the same, if not more powerful message than an hour long cutscene.

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WorldEndsWithMe
Monday, April 07, 2014 @ 2:20:21 PM

Well then he realized wrong!

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big6
Monday, April 07, 2014 @ 6:37:17 PM

I loved the long cut scenes as well. I'm not happy that they are limiting them in MGS:V.

If I recall correctly, there were a lot of ppl who complained about the lengthy cut scenes in MGS4. I think those complaints are idiotic, but they were from game review sites (Kotaku, Joystiq, etc), so Kojima has to listen, I guess...

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Banky A
Tuesday, April 08, 2014 @ 6:18:18 AM

That would be the most wrong thing he could possibly think :D

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duomaxwell007
Monday, April 07, 2014 @ 1:37:39 PM
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Well lets just hope the lack of cutscenes isnt gonna be like demon/dark souls where theres none whatso ever and the story is told "through the environment" which Ive yet to "get" they story in ANY of the souls game outsides from the opening cinematic lol.... so as far as Im concerned those games have no story.... lore yes but story no. Lets hope MGS doesnt turn out like that

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Knightzane
Monday, April 07, 2014 @ 3:37:15 PM
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Yep, Konami got the reigns in on Kojima. There's no way he would lessen the narrative for a broader gameplay experience considering mgs is known for its epic cutscenes.

"COD doesn't have hour long cutscenes and it sells a ton! perhaps we should mimic that in a MGS game and then we will sell more than COD!"

I have high hopes for it, but now I'm not so sure.

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MRSUCCESS
Monday, April 07, 2014 @ 4:18:11 PM
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I finally played Ground Zeroes last night for the first time. Sad to say that I had it in plastic since release date because I was (and still am) addicted to Dark Souls 2. As a die hard MGS fan, here are some things that I do not like:

Sutherland voices doesn't fit. I would have preffered Richard Doyle or Hayter

Aiming was made easier. It makes me look extra good but I like a challenge

I don't like the fact that I can tag enemies from afar and see where they're even through walls U_U this makes infiltrating areas much easier

Other than that... the game plays and looks great.

As far as the article goes... it looks like they're trying to cater to the masses and I would have a problem with that if it was another voice actor but since it's Kiefer I'm fine with that. Additionally, Snake/Big Boss were never big on talking.

Last edited by MRSUCCESS on 4/7/2014 4:19:48 PM

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Nix50
Monday, April 07, 2014 @ 4:36:18 PM

I'm with you man, I heard Snake's *new* voice and ahh, it was nowhere near the same :(

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Axe99
Monday, April 07, 2014 @ 6:09:53 PM

Totally agree on the voice. If they don't plan to bring back Hayter for Solid Snake so they've got different voices for the two (my hope), then it's a shocking decision. That said, I think they plan to bring back Hayter for Solid Snake ;).

Don't forget you can turn off tagging (which I haven't yet) and that reflex thing (which I did after my first playthrough). In fact, you can turn off almost everything in the HUD, it's really well done :).

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souljah92
Monday, April 07, 2014 @ 8:34:10 PM

Big Boss in ground zeros sounds like his balls went back up inside him

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Axe99
Monday, April 07, 2014 @ 6:11:23 PM
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I'm loving MGS:GZ - it's comfortably my fave MGS so far, and I've played through MGS1 four times, MGS2 five and MGS3 twice (MGS4 is only a once-through so far, but I'll go back to it before PP comes out). There are also great cut-scenes at the front and end, so they're still there, and they're still awesome. I'm sure there'll be a few in the game as well, and you can have less than MGS4 and still have plenty ;).

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MRSUCCESS
Monday, April 07, 2014 @ 8:27:45 PM

Always good to know there are other MGS lovers. I'm surprised it's your favorite but we all have our taste and dislikes. I personally like MGS4, 3, 1 and then 2. I have yet to play Peace Walker but I'm sure it'll fit between 3 and 1.

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Lawless SXE
Monday, April 07, 2014 @ 6:32:48 PM
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It's a sound idea, that one about allowing players to connect with the character through the gameplay, but I feel that it's going to feel a little off in MGS, because... well... it's a stealth game that allows people to go in guns blazing. It allows players to engage in a contradiction of Snake's character, and it seems as though Kojima isn't going to be nudging that stealth route as the correct option because there are fewer cutscenes. Maybe I'm just paranoid. I don't necessarily see this as a good thing, though it certainly could be. If anything, I would have advised more cutscenes, but much shorter. Like 15 minutes maximum each, but feel free to splatter them more liberally than just bookending the level.

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Oxvial
Monday, April 07, 2014 @ 9:21:31 PM
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He already did that on Ground Zeroes, there was barely cut scenes and they were short in length compared with past MGS ones.

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PlatformGamerNZ
Tuesday, April 08, 2014 @ 5:43:21 AM
Reply

keifer don't come cheap he's the 24 front man on FOX so yeah i can under stand that but the gameplay and story are yet to be seen

happy gaming =)

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___________
Tuesday, April 08, 2014 @ 6:03:32 AM
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THANK GOD!
so, i can actually spend my time PLAYING the game, instead of falling asleep in the ridiculously convoluted boring cutscenes?
ALLELUYA!!!!!!!!!!!!!!!!!!!!!!!!!
biggest most frustrating thing about MGS cut scenes though they make such a big deal over everything its so insulting.
like GZ, when skullface is walking up to the chopper there playing some music like OMFG THAT GUY YOU THOUGHT IS DEAD, HES WALKING UP TO THE CHOPPER LIKE OMFG!!!!!!!!!!!!!
its just so cheap and overdramatic, its like watching a play where a kid drops a glass of milk, than the mother storms in crying here eyes out like she just heard her mother died!
so overdone and insulting!
so yea, im f*cking elated there cutting down the cutscenes!

im just worried how the open world is going to go, open worlds just DO NOT WORK in stealth games!
you NEED confined spaces so you have allot of cover, only a few people can see you, and there is only a small amount of areas where you could needlessly put yourself at risk by being seen.
everything that stealth games need to work just are not there in a open world environment.
one thing i HATED about GZ is because its so open there are so many areas where you can go needlessly, you go there than go whoops i went here and theres nothing here, that has helped me progress in no way, so i just risked getting caught for nothing.
so many times i just wanted to say f*ck it and piss bolt around the map get seen at least that way i know where everything is now, die and restart now knowing where everything is problem solved.
kinda cheapens the experience.

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